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TEST2

Jun 7th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. local FORCERESET = false
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "BanishV3Gui"
  79. local Weapon = IT("Model")
  80. Weapon.Name = "Adds"
  81. local Effects = IT("Folder", Weapon)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character:FindFirstChild("Animate")
  85. local UNANCHOR = true
  86. local TOBANISH = {}
  87. script.Parent = PlayerGui
  88.  
  89. --//=================================\\
  90. --\\=================================//
  91.  
  92.  
  93. --//=================================\\
  94. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  95. --\\=================================//
  96.  
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99.  
  100. script:WaitForChild("ArtificialHB")
  101.  
  102. frame = Frame_Speed
  103. tf = 0
  104. allowframeloss = false
  105. tossremainder = false
  106. lastframe = tick()
  107. script.ArtificialHB:Fire()
  108.  
  109. game:GetService("RunService").Heartbeat:connect(function(s, p)
  110. tf = tf + s
  111. if tf >= frame then
  112. if allowframeloss then
  113. script.ArtificialHB:Fire()
  114. lastframe = tick()
  115. else
  116. for i = 1, math.floor(tf / frame) do
  117. script.ArtificialHB:Fire()
  118. end
  119. lastframe = tick()
  120. end
  121. if tossremainder then
  122. tf = 0
  123. else
  124. tf = tf - frame * math.floor(tf / frame)
  125. end
  126. end
  127. end)
  128.  
  129. --//=================================\\
  130. --\\=================================//
  131.  
  132. --//=================================\\
  133. --|| SOME FUNCTIONS
  134. --\\=================================//
  135.  
  136. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  137. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  138. end
  139.  
  140. function PositiveAngle(NUMBER)
  141. if NUMBER >= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function NegativeAngle(NUMBER)
  148. if NUMBER <= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function Swait(NUMBER)
  155. if NUMBER == 0 or NUMBER == nil then
  156. ArtificialHB.Event:wait()
  157. else
  158. for i = 1, NUMBER do
  159. ArtificialHB.Event:wait()
  160. end
  161. end
  162. end
  163.  
  164. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  165. local NEWMESH = IT(MESH)
  166. if MESH == "SpecialMesh" then
  167. NEWMESH.MeshType = MESHTYPE
  168. if MESHID ~= "nil" and MESHID ~= "" then
  169. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  170. end
  171. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  172. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  173. end
  174. end
  175. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  176. NEWMESH.Scale = SCALE
  177. NEWMESH.Parent = PARENT
  178. return NEWMESH
  179. end
  180.  
  181. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  182. local NEWPART = IT("Part")
  183. NEWPART.formFactor = FORMFACTOR
  184. NEWPART.Reflectance = REFLECTANCE
  185. NEWPART.Transparency = TRANSPARENCY
  186. NEWPART.CanCollide = false
  187. NEWPART.Locked = true
  188. NEWPART.Anchored = true
  189. if ANCHOR == false then
  190. NEWPART.Anchored = false
  191. end
  192. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  193. NEWPART.Name = NAME
  194. NEWPART.Size = SIZE
  195. NEWPART.Position = Torso.Position
  196. NEWPART.Material = MATERIAL
  197. NEWPART:BreakJoints()
  198. NEWPART.Parent = PARENT
  199. return NEWPART
  200. end
  201.  
  202. local function weldBetween(a, b)
  203. local weldd = Instance.new("ManualWeld")
  204. weldd.Part0 = a
  205. weldd.Part1 = b
  206. weldd.C0 = CFrame.new()
  207. weldd.C1 = b.CFrame:inverse() * a.CFrame
  208. weldd.Parent = a
  209. return weldd
  210. end
  211.  
  212.  
  213. function QuaternionFromCFrame(cf)
  214. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  215. local trace = m00 + m11 + m22
  216. if trace > 0 then
  217. local s = math.sqrt(1 + trace)
  218. local recip = 0.5 / s
  219. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  220. else
  221. local i = 0
  222. if m11 > m00 then
  223. i = 1
  224. end
  225. if m22 > (i == 0 and m00 or m11) then
  226. i = 2
  227. end
  228. if i == 0 then
  229. local s = math.sqrt(m00 - m11 - m22 + 1)
  230. local recip = 0.5 / s
  231. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  232. elseif i == 1 then
  233. local s = math.sqrt(m11 - m22 - m00 + 1)
  234. local recip = 0.5 / s
  235. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  236. elseif i == 2 then
  237. local s = math.sqrt(m22 - m00 - m11 + 1)
  238. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  244. local xs, ys, zs = x + x, y + y, z + z
  245. local wx, wy, wz = w * xs, w * ys, w * zs
  246. local xx = x * xs
  247. local xy = x * ys
  248. local xz = x * zs
  249. local yy = y * ys
  250. local yz = y * zs
  251. local zz = z * zs
  252. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  253. end
  254.  
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp;
  258. if cosTheta >= 0.0001 then
  259. if (1 - cosTheta) > 0.0001 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. else
  269. if (1 + cosTheta) > 0.0001 then
  270. local theta = ACOS(-cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((t - 1) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281.  
  282. function Clerp(a, b, t)
  283. local qa = {QuaternionFromCFrame(a)}
  284. local qb = {QuaternionFromCFrame(b)}
  285. local ax, ay, az = a.x, a.y, a.z
  286. local bx, by, bz = b.x, b.y, b.z
  287. local _t = 1 - t
  288. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  289. end
  290.  
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303.  
  304. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  305. local label = IT("TextLabel")
  306. label.BackgroundTransparency = 1
  307. label.Size = UD2(1, 0, 1, 0)
  308. label.Position = UD2(0, 0, 0, 0)
  309. label.TextColor3 = TEXTCOLOR
  310. label.TextStrokeTransparency = STROKETRANSPARENCY
  311. label.TextTransparency = TRANSPARENCY
  312. label.FontSize = TEXTFONTSIZE
  313. label.Font = TEXTFONT
  314. label.BorderSizePixel = BORDERSIZEPIXEL
  315. label.TextScaled = false
  316. label.Text = TEXT
  317. label.Name = NAME
  318. label.Parent = PARENT
  319. return label
  320. end
  321.  
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325.  
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335.  
  336. local S = IT("Sound")
  337. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  338. local NEWSOUND = nil
  339. coroutine.resume(coroutine.create(function()
  340. NEWSOUND = S:Clone()
  341. NEWSOUND.Parent = PARENT
  342. NEWSOUND.Volume = VOLUME
  343. NEWSOUND.Pitch = PITCH
  344. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  345. NEWSOUND:play()
  346. if DOESLOOP == true then
  347. NEWSOUND.Looped = true
  348. else
  349. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  350. NEWSOUND:remove()
  351. end
  352. end))
  353. return NEWSOUND
  354. end
  355.  
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360.  
  361. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  362. function WACKYEFFECT(Table)
  363. local TYPE = (Table.EffectType or "Sphere")
  364. local SIZE = (Table.Size or VT(1,1,1))
  365. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  366. local TRANSPARENCY = (Table.Transparency or 0)
  367. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  368. local CFRAME = (Table.CFrame or Torso.CFrame)
  369. local MOVEDIRECTION = (Table.MoveToPos or nil)
  370. local ROTATION1 = (Table.RotationX or 0)
  371. local ROTATION2 = (Table.RotationY or 0)
  372. local ROTATION3 = (Table.RotationZ or 0)
  373. local MATERIAL = (Table.Material or "Neon")
  374. local COLOR = (Table.Color or C3(1,1,1))
  375. local TIME = (Table.Time or 45)
  376. local SOUNDID = (Table.SoundID or nil)
  377. local SOUNDPITCH = (Table.SoundPitch or nil)
  378. local SOUNDVOLUME = (Table.SoundVolume or nil)
  379. coroutine.resume(coroutine.create(function()
  380. local PLAYSSOUND = false
  381. local SOUND = nil
  382. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  383. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  384. PLAYSSOUND = true
  385. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  386. end
  387. EFFECT.Color = COLOR
  388. local MSH = nil
  389. if TYPE == "Sphere" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Block" then
  392. MSH = IT("BlockMesh",EFFECT)
  393. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  394. elseif TYPE == "Wave" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  396. elseif TYPE == "Ring" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  398. elseif TYPE == "Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Round Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Swirl" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Skull" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Crystal" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  408. end
  409. if MSH ~= nil then
  410. local MOVESPEED = nil
  411. if MOVEDIRECTION ~= nil then
  412. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  413. end
  414. local GROWTH = SIZE - ENDSIZE
  415. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  416. if TYPE == "Block" then
  417. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  418. else
  419. EFFECT.CFrame = CFRAME
  420. end
  421. for LOOP = 1, TIME+1 do
  422. Swait()
  423. MSH.Scale = MSH.Scale - GROWTH/TIME
  424. if TYPE == "Wave" then
  425. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  426. end
  427. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  432. end
  433. if MOVEDIRECTION ~= nil then
  434. local ORI = EFFECT.Orientation
  435. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  436. EFFECT.Orientation = ORI
  437. end
  438. end
  439. if PLAYSSOUND == false then
  440. EFFECT:remove()
  441. else
  442. SOUND.Stopped:Connect(function()
  443. EFFECT:remove()
  444. end)
  445. end
  446. else
  447. if PLAYSSOUND == false then
  448. EFFECT:remove()
  449. else
  450. repeat Swait() until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function MakeForm(PART,TYPE)
  458. if TYPE == "Cyl" then
  459. local MSH = IT("CylinderMesh",PART)
  460. elseif TYPE == "Ball" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Sphere"
  463. elseif TYPE == "Wedge" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Wedge"
  466. end
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. SOUND.Stopped:Connect(function()
  473. EFFECT:remove()
  474. end)
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488. if TYPE == "Cyl" then
  489. local MSH = IT("CylinderMesh",PART)
  490. elseif TYPE == "Ball" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Sphere"
  493. elseif TYPE == "Wedge" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Wedge"
  496. end
  497. end
  498.  
  499. function SpawnTrail(FROM,TO,BIG)
  500. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  501. MakeForm(TRAIL,"Cyl")
  502. local DIST = (FROM - TO).Magnitude
  503. if BIG == true then
  504. TRAIL.Size = VT(0.5,DIST,0.5)
  505. else
  506. TRAIL.Size = VT(0.25,DIST,0.25)
  507. end
  508. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  509. coroutine.resume(coroutine.create(function()
  510. for i = 1, 5 do
  511. Swait()
  512. TRAIL.Transparency = TRAIL.Transparency + 0.1
  513. end
  514. TRAIL:remove()
  515. end))
  516. end
  517.  
  518. Debris = game:GetService("Debris")
  519.  
  520. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  521. local DIRECTION = CF(StartPos,EndPos).lookVector
  522. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  523. end
  524.  
  525. function turnto(position)
  526. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  527. end
  528. local asd = Instance.new("ParticleEmitter")
  529. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  530. asd.LightEmission = .1
  531. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  532. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  533. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  534. asd.Transparency = bbb
  535. asd.Size = aaa
  536. asd.ZOffset = .9
  537. asd.Acceleration = Vector3.new(0, -15, 0)
  538. asd.LockedToPart = false
  539. asd.EmissionDirection = "Back"
  540. asd.Lifetime = NumberRange.new(1, 2)
  541. asd.Rotation = NumberRange.new(-100, 100)
  542. asd.RotSpeed = NumberRange.new(-100, 100)
  543. asd.Speed = NumberRange.new(10)
  544. asd.Enabled = false
  545. asd.VelocitySpread = 999
  546.  
  547. function getbloody(victim,amount)
  548. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  549. PART.CFrame = victim.CFrame
  550. local HITPLAYERSOUNDS = {"356551938","264486467"}
  551. Debris:AddItem(PART,5)
  552. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  553. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  554. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  555. local prtcl = asd:Clone()
  556. prtcl.Parent = PART
  557. prtcl:Emit(amount*10)
  558. end
  559.  
  560. local Particle = IT("ParticleEmitter",nil)
  561. Particle.Enabled = false
  562. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  563. Particle.LightEmission = 0.5
  564. Particle.Rate = 150
  565. Particle.ZOffset = 1
  566. Particle.Rotation = NumberRange.new(-180, 180)
  567. Particle.RotSpeed = NumberRange.new(-180, 180)
  568. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  569. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  570.  
  571. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  572. function ParticleEmitter(Table)
  573. local PRTCL = Particle:Clone()
  574. local Speed = Table.Speed or 5
  575. local Drag = Table.Drag or 0
  576. local Size1 = Table.Size1 or 1
  577. local Size2 = Table.Size2 or 5
  578. local Lifetime1 = Table.Lifetime1 or 1
  579. local Lifetime2 = Table.Lifetime2 or 1.5
  580. local Parent = Table.Parent or Torso
  581. local Emit = Table.Emit or 100
  582. local Offset = Table.Offset or 360
  583. local Acel = Table.Acel or VT(0,0,0)
  584. local Enabled = Table.Enabled or false
  585. PRTCL.Parent = Parent
  586. PRTCL.Size = NumberSequence.new(Size1,Size2)
  587. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  588. PRTCL.Speed = NumberRange.new(Speed)
  589. PRTCL.VelocitySpread = Offset
  590. PRTCL.Drag = Drag
  591. PRTCL.Acceleration = Acel
  592. if Enabled == false then
  593. PRTCL:Emit(Emit)
  594. Debris:AddItem(PRTCL,Lifetime2)
  595. else
  596. PRTCL.Enabled = true
  597. end
  598. return PRTCL
  599. end
  600.  
  601.  
  602. --//=================================\\
  603. --|| WEAPON CREATION
  604. --\\=================================//
  605. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  606. txtfag.Adornee = suckadick
  607. txtfag.Name = "kys nigga"
  608. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  609. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  610. local textfag = Instance.new("TextLabel", txtfag)
  611. textfag.Size = UDim2.new(6, 0, 1, 0)
  612. textfag.FontSize = "Size8"
  613. textfag.TextScaled = true
  614. textfag.TextTransparency = 0
  615. textfag.BackgroundTransparency = 1
  616. textfag.TextTransparency = 0
  617. textfag.TextStrokeTransparency = 0
  618. textfag.Font = "Cartoon"
  619. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  620. v = Instance.new("Part")
  621. v.Name = "ColorBrick"
  622. v.Parent = part
  623. v.FormFactor = "Symmetric"
  624. v.Anchored = true
  625. v.CanCollide = false
  626. v.BottomSurface = "Smooth"
  627. v.TopSurface = "Smooth"
  628. v.Size = Vector3.new(10, 5, 3)
  629. v.Transparency = 0.7
  630. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  631. v.Transparency = 1
  632. textfag.TextColor3 = v.BrickColor.Color
  633. textfag.TextStrokeColor3 = Color3.new(0, 0, 255)
  634. v.Shape = "Block"
  635. textfag.Text = "Script Edit By voyqgo"
  636. wait(2)
  637. textfag.Text = "I will make you in an to Blue HELL"
  638. wait(0.3)
  639. textfag.Text = game.Players.LocalPlayer.Character.Name.." Blue HELL"
  640. function sandbox(var,func)
  641. local env = getfenv(func)
  642. local newenv = setmetatable({},{
  643. __index = function(self,k)
  644. if k=="script" then
  645. return var
  646. else
  647. return env[k]
  648. end
  649. end,
  650. })
  651. setfenv(func,newenv)
  652. return func
  653. end
  654. cors = {}
  655. mas = Instance.new("Model",game:GetService("Lighting"))
  656. Model0 = Instance.new("Model")
  657. Part1 = Instance.new("Part")
  658. Weld2 = Instance.new("Weld")
  659. Part3 = Instance.new("Part")
  660. Decal4 = Instance.new("Decal")
  661. Decal5 = Instance.new("Decal")
  662. Model0.Name = "Flagloldiefurshits"
  663. Model0.Parent = mas
  664. Part1.Name = "Stick"
  665. Part1.Parent = Model0
  666. Part1.Material = Enum.Material.Wood
  667. Part1.BrickColor = BrickColor.new("Really blue")
  668. Part1.Rotation = Vector3.new(0, 0, 126)
  669. Part1.Shape = Enum.PartType.Cylinder
  670. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  671. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  672. Part1.BottomSurface = Enum.SurfaceType.Smooth
  673. Part1.TopSurface = Enum.SurfaceType.Smooth
  674. Part1.Color = Color3.new(0, 0, 255)
  675. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  676. Part1.Orientation = Vector3.new(0, 0, 126)
  677. Part1.Color = Color3.new(0, 0, 255)
  678. Weld2.Parent = Part1
  679. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  680. Weld2.Part0 = Part1
  681. Weld2.Part1 = Part3
  682. Part3.Name = "Flag"
  683. Part3.Parent = Model0
  684. Part3.BrickColor = BrickColor.new("Really blue")
  685. Part3.Rotation = Vector3.new(0, 0, 36)
  686. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  687. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  688. Part3.BottomSurface = Enum.SurfaceType.Smooth
  689. Part3.Color = Color3.new(0, 0, 255)
  690. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  691. Part3.Orientation = Vector3.new(0, 0, 36)
  692. Part3.Color = Color3.new(0, 0, 255)
  693. Decal4.Parent = Part3
  694. Decal4.Texture = "rbxassetid://1150731665"
  695. Decal5.Name = "Decal1"
  696. Decal5.Parent = Part3
  697. Decal5.Texture = "rbxassetid://1150731665"
  698. Decal5.Face = Enum.NormalId.Back
  699. for i,v in pairs(mas:GetChildren()) do
  700. v.Parent = game:GetService("Players").LocalPlayer.Character
  701. pcall(function() v:MakeJoints() end)
  702. end
  703. mas:Destroy()
  704. for i,v in pairs(cors) do
  705. spawn(function()
  706. pcall(v)
  707. end)
  708. end
  709. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  710. MakeForm(LeftHole,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  712. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  713. MakeForm(Eye,"Ball")
  714. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  715. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  716. MakeForm(Eye,"Ball")
  717. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  718. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  719. MakeForm(Eye,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  721. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  722. MakeForm(Eye,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  724. local A = IT("Attachment",Torso)
  725. A.Position = VT(1,1.3,0)
  726. A.Orientation = VT(-0.098, -89.999, 0.227)
  727. local B = IT("Attachment",Torso)
  728. B.Position = VT(-1.3,-0.6,0)
  729. B.Orientation = VT(-88.911, -68.808, 158.782)
  730. local ChainLink = IT("Beam",Torso)
  731. ChainLink.Texture = "rbxassetid://343533707"
  732. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  733. ChainLink.TextureSpeed = 1
  734. ChainLink.FaceCamera = true
  735. ChainLink.Width0 = 1
  736. ChainLink.Width1 = 1
  737. ChainLink.TextureLength = 3
  738. ChainLink.Attachment0 = A
  739. ChainLink.Attachment1 = B
  740. ChainLink.CurveSize0 = 1.6
  741. ChainLink.CurveSize1 = 1.6
  742. ChainLink.FaceCamera = true
  743. ChainLink.Transparency = NumberSequence.new(0)
  744. local ChainLink = IT("Beam",Torso)
  745. ChainLink.Texture = "rbxassetid://343533707
  746. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  747. ChainLink.TextureSpeed = 1
  748. ChainLink.FaceCamera = true
  749. ChainLink.Width0 = 1
  750. ChainLink.Width1 = 1
  751. ChainLink.TextureLength = 3
  752. ChainLink.Attachment0 = B
  753. ChainLink.Attachment1 = A
  754. ChainLink.CurveSize0 = 1.6
  755. ChainLink.CurveSize1 = 1.6
  756. ChainLink.FaceCamera = true
  757. ChainLink.Transparency = NumberSequence.new(0)
  758. local A = IT("Attachment",Torso)
  759. A.Position = VT(1.3,-0.85,0)
  760. A.Orientation = VT(-0.098, -89.999, 0.227)
  761. local B = IT("Attachment",Torso)
  762. B.Position = VT(-1,2,0)
  763. B.Orientation = VT(-88.911, -68.808, 158.782)
  764. local ChainLink = IT("Beam",Torso)
  765. ChainLink.Texture = "rbxassetid://343533707"
  766. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  767. ChainLink.TextureSpeed = 1
  768. ChainLink.FaceCamera = true
  769. ChainLink.Width0 = 1
  770. ChainLink.Width1 = 1
  771. ChainLink.TextureLength = 3
  772. ChainLink.Attachment0 = A
  773. ChainLink.Attachment1 = B
  774. ChainLink.CurveSize0 = 1.3
  775. ChainLink.CurveSize1 = 1.3
  776. ChainLink.FaceCamera = true
  777. ChainLink.Transparency = NumberSequence.new(0)
  778. local ChainLink = IT("Beam",Torso)
  779. ChainLink.Texture = "rbxassetid://343533707"
  780. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  781. ChainLink.TextureSpeed = 1
  782. ChainLink.FaceCamera = true
  783. ChainLink.Width0 = 1
  784. ChainLink.Width1 = 1
  785. ChainLink.TextureLength = 3
  786. ChainLink.Attachment0 = B
  787. ChainLink.Attachment1 = A
  788. ChainLink.CurveSize0 = 1.3
  789. ChainLink.CurveSize1 = 1.3
  790. ChainLink.FaceCamera = true
  791. ChainLink.Transparency = NumberSequence.new(0)
  792.  
  793. local A = IT("Attachment",RightBarrel)
  794. A.Position = VT(0,-2.5,0)
  795. local B = IT("Attachment",RightBarrel)
  796. B.Position = VT(0,2.5,0)
  797. local Trail = IT("Trail",RightBarrel)
  798. Trail.Attachment0 = A
  799. Trail.Attachment1 = B
  800. Trail.Lifetime = 0.2
  801. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  802. Trail.Transparency = NumberSequence.new(0, 1)
  803. Trail.Enabled = false
  804.  
  805. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  806. PRT.LockedToPart = true
  807. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  808. PRT.LockedToPart = true
  809. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  810. PRT.LockedToPart = true
  811. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  812. PRT.LockedToPart = true
  813. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  814. PRT.LockedToPart = true
  815. for _, c in pairs(Character:GetDescendants()) do
  816. if c and c.Parent then
  817. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  818. local ACCESSORY = c.Parent
  819. c.Parent = Character
  820. if c then
  821. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  822. weldBetween(Head,c)
  823. else
  824. weldBetween(Torso,c)
  825. end
  826. end
  827. end
  828. end
  829. end
  830. local BODY = {}
  831. for _, c in pairs(Character:GetDescendants()) do
  832. if c:IsA("BasePart") and c.Name ~= "Handle" then
  833. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  834. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  835. end
  836. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  837. elseif c:IsA("JointInstance") then
  838. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  839. end
  840. end
  841. function refit()
  842. Character.Parent = workspace
  843. for e = 1, #BODY do
  844. if BODY[e] ~= nil then
  845. local STUFF = BODY[e]
  846. local PART = STUFF[1]
  847. local PARENT = STUFF[2]
  848. local MATERIAL = STUFF[3]
  849. local COLOR = STUFF[4]
  850. local TRANSPARENCY = STUFF[5]
  851. --local SIZE = STUFF[6]
  852. local NAME = STUFF[7]
  853. if PART.ClassName == "Part" and PART ~= RootPart then
  854. PART.Material = MATERIAL
  855. PART.Transparency = TRANSPARENCY
  856. PART.Name = NAME
  857. end
  858. if PART.Parent ~= PARENT then
  859. Humanoid:remove()
  860. PART.Parent = PARENT
  861. Humanoid = IT("Humanoid",Character)
  862. end
  863. end
  864. end
  865. end
  866.  
  867.  
  868. --[[
  869. Thanks for using Build-To-Lua by jarredbcv.
  870. ]]--
  871.  
  872. New = function(Object, Parent, Name, Data)
  873. local Object = Instance.new(Object)
  874. for Index, Value in pairs(Data or {}) do
  875. Object[Index] = Value
  876. end
  877. Object.Parent = Parent
  878. Object.Name = Name
  879. return Object
  880. end
  881.  
  882.  
  883. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  884. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  885. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  886. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  887.  
  888. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  889. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  890. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  891. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  892. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  893. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  894. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  895. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  896. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  897. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  898. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  899. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  900. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  901. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  902. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  903. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  904.  
  905. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  906. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  907.  
  908.  
  909.  
  910.  
  911. for i = 1, 35 do
  912. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  913. FACE.Color = C3(0,0,0)
  914. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  915. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  916. end
  917.  
  918. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  919. MakeForm(Eye,"Ball")
  920. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  921. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  922. MakeForm(Eye,"Ball")
  923. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  924. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  925. MakeForm(Eye,"Ball")
  926. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  927. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  928. MakeForm(Eye,"Ball")
  929. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  930.  
  931. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
  932. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. for i = 1, 3 do
  934. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  935. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  936. MakeForm(Part,"Cyl")
  937. end
  938. for i = 1, 3 do
  939. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really blue", "BraceletPart", VT(0.2,1.02,0.2),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  941. MakeForm(Part,"Cyl")
  942. end
  943. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really blue", "BraceletPart", VT(0.51,0.6,0.25),false)
  944. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  945. MakeForm(Part,"Wedge")
  946. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really blue", "BraceletPart", VT(0.51,0.6,0.25),false)
  947. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  948. MakeForm(Part,"Wedge")
  949. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really blue", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  950. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  951. MakeForm(Part,"Wedge")
  952. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really blue", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  953. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  954. MakeForm(Part,"Wedge")
  955.  
  956.  
  957. local Particle = IT("ParticleEmitter",nil)
  958. Particle.Enabled = false
  959. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  960. Particle.LightEmission = 0.5
  961. Particle.Rate = 150
  962. Particle.ZOffset = 0.2
  963. Particle.Rotation = NumberRange.new(-180, 180)
  964. Particle.RotSpeed = NumberRange.new(-180, 180)
  965. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  966. Particle.Color = ColorSequence.new(C3(0, 0, 255),C3(0, 0, 255))
  967.  
  968. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  969. function ParticleEmitter(Table)
  970. local PRTCL = Particle:Clone()
  971. local Speed = Table.Speed or 5
  972. local Drag = Table.Drag or 0
  973. local Size1 = Table.Size1 or 1
  974. local Size2 = Table.Size2 or 5
  975. local Lifetime1 = Table.Lifetime1 or 1
  976. local Lifetime2 = Table.Lifetime2 or 1.5
  977. local Parent = Table.Parent or Torso
  978. local Emit = Table.Emit or 100
  979. local Offset = Table.Offset or 360
  980. local Acel = Table.Acel or VT(0,0,0)
  981. local Enabled = Table.Enabled or false
  982. PRTCL.Parent = Parent
  983. PRTCL.Size = NumberSequence.new(Size1,Size2)
  984. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  985. PRTCL.Speed = NumberRange.new(Speed)
  986. PRTCL.VelocitySpread = Offset
  987. PRTCL.Drag = Drag
  988. PRTCL.Acceleration = Acel
  989. if Enabled == false then
  990. PRTCL:Emit(Emit)
  991. Debris:AddItem(PRTCL,Lifetime2)
  992. else
  993. PRTCL.Enabled = true
  994. end
  995. return PRTCL
  996. end
  997.  
  998. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  999. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1000. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1001. MakeForm(Part,"Wedge")
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1004. MakeForm(Part,"Wedge")
  1005. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1006. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1011. MakeForm(Part,"Cyl")
  1012. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. for i = 1, 8 do
  1014. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1016. end
  1017. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1018. MakeForm(Part,"Cyl")
  1019. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1020. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1021. MakeForm(Part,"Ball")
  1022. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1024. MakeForm(Part,"Wedge")
  1025. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1026. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1029. MakeForm(Part,"Cyl")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1032. MakeForm(Part,"Cyl")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1034. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1035. MakeForm(Part,"Cyl")
  1036. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1037. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1038. MakeForm(Part,"Wedge")
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1040. local LASTPART = Handle
  1041. for i = 1, 10 do
  1042. if LASTPART == Handle then
  1043. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1044. LASTPART = Part
  1045. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. else
  1047. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1048. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1049. LASTPART = Part
  1050. end
  1051. end
  1052.  
  1053. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1054. MakeForm(Barrel,"Cyl")
  1055. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1057. MakeForm(Part,"Cyl")
  1058. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1059. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1060. MakeForm(Part,"Wedge")
  1061. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1062. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1063. MakeForm(Hole,"Cyl")
  1064. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1065. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1066. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1067. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1068. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1069. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1070. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1071. coroutine.resume(coroutine.create(function()
  1072. while wait() do
  1073. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1074. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1075. end
  1076. end))
  1077.  
  1078. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1079. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1080.  
  1081. for _, c in pairs(Weapon:GetDescendants()) do
  1082. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1083. c.Material = "Glass"
  1084. c.Color = C3(0, 0, 255)
  1085. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1086. c.Color = C3(0, 0, 255)
  1087. c.Material = "Neon"
  1088. end
  1089. end
  1090.  
  1091. Weapon.Parent = Character
  1092. for _, c in pairs(Weapon:GetChildren()) do
  1093. if c.ClassName == "Part" then
  1094. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1095. end
  1096. end
  1097.  
  1098. local SKILLTEXTCOLOR = C3(0, 0, 255)
  1099. local SKILLFONT = "Antique"
  1100. local SKILLTEXTSIZE = 7
  1101.  
  1102. Humanoid.Died:connect(function()
  1103. ATTACK = true
  1104. end)
  1105.  
  1106. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1107. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1108. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1109. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1110. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1111.  
  1112. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] lets go blue hell", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1113. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1114. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1115. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1116. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1117.  
  1118. function printbye(Name)
  1119. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1120. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1121. end
  1122.  
  1123. workspace.ChildAdded:connect(function(instance)
  1124. for BANISH = 1, #TOBANISH do
  1125. if TOBANISH[BANISH] ~= nil then
  1126. if instance.Name == TOBANISH[BANISH] then
  1127. coroutine.resume(coroutine.create(function()
  1128. printbye(instance.Name)
  1129. instance:ClearAllChildren()
  1130. Debris:AddItem(instance,0.0005)
  1131. end))
  1132. end
  1133. end
  1134. end
  1135. end)
  1136.  
  1137.  
  1138.  
  1139.  
  1140.  
  1141.  
  1142.  
  1143. for _, c in pairs(Weapon:GetChildren()) do
  1144. if c.ClassName == "Part" then
  1145. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1146. local AURA = c:Clone()
  1147. AURA:BreakJoints()
  1148. AURA.Parent = c
  1149. AURA.CFrame = c.CFrame
  1150. AURA.Size = AURA.Size*1.001
  1151. AURA.Transparency = 0.8
  1152. AURA.BrickColor = BRICKC"Lime green"
  1153. AURA.Material = "Neon"
  1154. weldBetween(c,AURA)
  1155. end
  1156. end
  1157.  
  1158. local SKILLTEXTCOLOR = BRICKC"Really blue".Color
  1159. local SKILLFONT = "Bodoni"
  1160. local SKILLTEXTSIZE = 7
  1161.  
  1162. Humanoid.DisplayDistanceType = "None"
  1163. local naeeym2 = IT("BillboardGui",Character)
  1164. naeeym2.AlwaysOnTop = true
  1165. naeeym2.Size = UDim2.new(5,35,2,15)
  1166. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1167. naeeym2.MaxDistance = 75
  1168. naeeym2.Adornee = Character.Head
  1169. naeeym2.Name = "Name"
  1170. local tecks2 = IT("TextLabel",naeeym2)
  1171. tecks2.BackgroundTransparency = 1
  1172. tecks2.TextScaled = true
  1173. tecks2.BorderSizePixel = 0
  1174. tecks2.Text = ""
  1175. tecks2.Font = "Fantasy"
  1176. tecks2.TextSize = 30
  1177. tecks2.TextStrokeTransparency = 0
  1178. tecks2.TextColor3 = C3(0,1,0)
  1179. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1180. tecks2.Size = UDim2.new(1,0,0.5,0)
  1181. tecks2.Parent = naeeym2
  1182. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1183. MakeForm(LeftHole,"Cyl")
  1184. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1185. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1186. MakeForm(Eye,"Ball")
  1187. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1188. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1189. MakeForm(Eye,"Ball")
  1190. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1191. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1192. MakeForm(Eye,"Ball")
  1193. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1194. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1195. MakeForm(Eye,"Ball")
  1196. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1197. local A = IT("Attachment",Torso)
  1198. A.Position = VT(1,1.3,0)
  1199. A.Orientation = VT(-0.098, -89.999, 0.227)
  1200. local B = IT("Attachment",Torso)
  1201. B.Position = VT(-1.3,-0.6,0)
  1202. B.Orientation = VT(-88.911, -68.808, 158.782)
  1203. local ChainLink = IT("Beam",Torso)
  1204. ChainLink.Texture = "rbxassetid://343533707"
  1205. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  1206. ChainLink.TextureSpeed = 1
  1207. ChainLink.FaceCamera = true
  1208. ChainLink.Width0 = 1
  1209. ChainLink.Width1 = 1
  1210. ChainLink.TextureLength = 3
  1211. ChainLink.Attachment0 = A
  1212. ChainLink.Attachment1 = B
  1213. ChainLink.CurveSize0 = 1.6
  1214. ChainLink.CurveSize1 = 1.6
  1215. ChainLink.FaceCamera = true
  1216. ChainLink.Transparency = NumberSequence.new(0)
  1217. local ChainLink = IT("Beam",Torso)
  1218. ChainLink.Texture = "rbxassetid://343533707"
  1219. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  1220. ChainLink.TextureSpeed = 1
  1221. ChainLink.FaceCamera = true
  1222. ChainLink.Width0 = 1
  1223. ChainLink.Width1 = 1
  1224. ChainLink.TextureLength = 3
  1225. ChainLink.Attachment0 = B
  1226. ChainLink.Attachment1 = A
  1227. ChainLink.CurveSize0 = 1.6
  1228. ChainLink.CurveSize1 = 1.6
  1229. ChainLink.FaceCamera = true
  1230. ChainLink.Transparency = NumberSequence.new(0)
  1231. local A = IT("Attachment",Torso)
  1232. A.Position = VT(1.3,-0.85,0)
  1233. A.Orientation = VT(-0.098, -89.999, 0.227)
  1234. local B = IT("Attachment",Torso)
  1235. B.Position = VT(-1,2,0)
  1236. B.Orientation = VT(-88.911, -68.808, 158.782)
  1237. local ChainLink = IT("Beam",Torso)
  1238. ChainLink.Texture = "rbxassetid://343533707"
  1239. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  1240. ChainLink.TextureSpeed = 1
  1241. ChainLink.FaceCamera = true
  1242. ChainLink.Width0 = 1
  1243. ChainLink.Width1 = 1
  1244. ChainLink.TextureLength = 3
  1245. ChainLink.Attachment0 = A
  1246. ChainLink.Attachment1 = B
  1247. ChainLink.CurveSize0 = 1.3
  1248. ChainLink.CurveSize1 = 1.3
  1249. ChainLink.FaceCamera = true
  1250. ChainLink.Transparency = NumberSequence.new(0)
  1251. local ChainLink = IT("Beam",Torso)
  1252. ChainLink.Texture = "rbxassetid://343533707"
  1253. ChainLink.Color = ColorSequence.new(C3(0, 0, 255))
  1254. ChainLink.TextureSpeed = 1
  1255. ChainLink.FaceCamera = true
  1256. ChainLink.Width0 = 1
  1257. ChainLink.Width1 = 1
  1258. ChainLink.TextureLength = 3
  1259. ChainLink.Attachment0 = B
  1260. ChainLink.Attachment1 = A
  1261. ChainLink.CurveSize0 = 1.3
  1262. ChainLink.CurveSize1 = 1.3
  1263. ChainLink.FaceCamera = true
  1264. ChainLink.Transparency = NumberSequence.new(0)
  1265.  
  1266. local A = IT("Attachment",RightBarrel)
  1267. A.Position = VT(0,-2.5,0)
  1268. local B = IT("Attachment",RightBarrel)
  1269. B.Position = VT(0,2.5,0)
  1270. local Trail = IT("Trail",RightBarrel)
  1271. Trail.Attachment0 = A
  1272. Trail.Attachment1 = B
  1273. Trail.Lifetime = 0.2
  1274. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1275. Trail.Transparency = NumberSequence.new(0, 1)
  1276. Trail.Enabled = false
  1277.  
  1278. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1279. PRT.LockedToPart = true
  1280. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1281. PRT.LockedToPart = true
  1282. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1283. PRT.LockedToPart = true
  1284. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1285. PRT.LockedToPart = true
  1286. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1287. PRT.LockedToPart = true
  1288. for _, c in pairs(Character:GetDescendants()) do
  1289. if c and c.Parent then
  1290. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1291. local ACCESSORY = c.Parent
  1292. c.Parent = Character
  1293. if c then
  1294. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1295. weldBetween(Head,c)
  1296. else
  1297. weldBetween(Torso,c)
  1298. end
  1299. end
  1300. end
  1301. end
  1302. end
  1303. local BODY = {}
  1304. for _, c in pairs(Character:GetDescendants()) do
  1305. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1306. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1307. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1308. end
  1309. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1310. elseif c:IsA("JointInstance") then
  1311. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1312. end
  1313. end
  1314. function refit()
  1315. Character.Parent = workspace
  1316. for e = 1, #BODY do
  1317. if BODY[e] ~= nil then
  1318. local STUFF = BODY[e]
  1319. local PART = STUFF[1]
  1320. local PARENT = STUFF[2]
  1321. local MATERIAL = STUFF[3]
  1322. local COLOR = STUFF[4]
  1323. local TRANSPARENCY = STUFF[5]
  1324. --local SIZE = STUFF[6]
  1325. local NAME = STUFF[7]
  1326. if PART.ClassName == "Part" and PART ~= RootPart then
  1327. PART.Material = MATERIAL
  1328. PART.Transparency = TRANSPARENCY
  1329. PART.Name = NAME
  1330. end
  1331. if PART.Parent ~= PARENT then
  1332. Humanoid:remove()
  1333. PART.Parent = PARENT
  1334. Humanoid = IT("Humanoid",Character)
  1335. end
  1336. end
  1337. end
  1338. end
  1339.  
  1340.  
  1341. local Particle = IT("ParticleEmitter",nil)
  1342. Particle.Enabled = false
  1343. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1344. Particle.LightEmission = 0.5
  1345. Particle.Rate = 150
  1346. Particle.ZOffset = 0.2
  1347. Particle.Rotation = NumberRange.new(-180, 180)
  1348. Particle.RotSpeed = NumberRange.new(-180, 180)
  1349. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1350. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1351.  
  1352. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1353. function ParticleEmitter(Table)
  1354. local PRTCL = Particle:Clone()
  1355. local Speed = Table.Speed or 5
  1356. local Drag = Table.Drag or 0
  1357. local Size1 = Table.Size1 or 1
  1358. local Size2 = Table.Size2 or 5
  1359. local Lifetime1 = Table.Lifetime1 or 1
  1360. local Lifetime2 = Table.Lifetime2 or 1.5
  1361. local Parent = Table.Parent or Torso
  1362. local Emit = Table.Emit or 100
  1363. local Offset = Table.Offset or 360
  1364. local Acel = Table.Acel or VT(0,0,0)
  1365. local Enabled = Table.Enabled or false
  1366. PRTCL.Parent = Parent
  1367. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1368. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1369. PRTCL.Speed = NumberRange.new(Speed)
  1370. PRTCL.VelocitySpread = Offset
  1371. PRTCL.Drag = Drag
  1372. PRTCL.Acceleration = Acel
  1373. if Enabled == false then
  1374. PRTCL:Emit(Emit)
  1375. Debris:AddItem(PRTCL,Lifetime2)
  1376. else
  1377. PRTCL.Enabled = true
  1378. end
  1379. return PRTCL
  1380. end
  1381.  
  1382. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1383. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1384. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1385. MakeForm(Part,"Wedge")
  1386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1388. MakeForm(Part,"Wedge")
  1389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1395. MakeForm(Part,"Cyl")
  1396. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1397. for i = 1, 8 do
  1398. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1400. end
  1401. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1402. MakeForm(Part,"Cyl")
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1405. MakeForm(Part,"Ball")
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1408. MakeForm(Part,"Wedge")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1412. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1413. MakeForm(Part,"Cyl")
  1414. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1415. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1416. MakeForm(Part,"Cyl")
  1417. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1418. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1419. MakeForm(Part,"Cyl")
  1420. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1421. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1422. MakeForm(Part,"Wedge")
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1424. local LASTPART = Handle
  1425. for i = 1, 10 do
  1426. if LASTPART == Handle then
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1428. LASTPART = Part
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. else
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1433. LASTPART = Part
  1434. end
  1435. end
  1436.  
  1437. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1438. MakeForm(Barrel,"Cyl")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1441. MakeForm(Part,"Cyl")
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1444. MakeForm(Part,"Wedge")
  1445. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1446. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1447. MakeForm(Hole,"Cyl")
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1450. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1451. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1452. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1453. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1454. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1455. coroutine.resume(coroutine.create(function()
  1456. while wait() do
  1457. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1458. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1459. end
  1460. end))
  1461.  
  1462. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1463. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1464.  
  1465. for _, c in pairs(Weapon:GetDescendants()) do
  1466. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1467. c.Material = "Glass"
  1468. c.Color = C3(0,0,0)
  1469. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1470. c.Color = C3(0,1,0)
  1471. c.Material = "Neon"
  1472. end
  1473. end
  1474.  
  1475. Weapon.Parent = Character
  1476. for _, c in pairs(Weapon:GetChildren()) do
  1477. if c.ClassName == "Part" then
  1478. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1479. end
  1480. end
  1481.  
  1482. local SKILLTEXTCOLOR = C3(0, 0, 255)
  1483. local SKILLFONT = "Antique"
  1484. local SKILLTEXTSIZE = 7
  1485.  
  1486. Humanoid.Died:connect(function()
  1487. ATTACK = true
  1488. end)
  1489.  
  1490. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1491. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1492. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1493. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1494. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1495. ]]
  1496. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] LETS GO BLUE HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1497. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1498. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1499. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1500. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1501.  
  1502. function printbye(Name)
  1503. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1504. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1505. end
  1506.  
  1507. workspace.ChildAdded:connect(function(instance)
  1508. for BANISH = 1, #TOBANISH do
  1509. if TOBANISH[BANISH] ~= nil then
  1510. if instance.Name == TOBANISH[BANISH] then
  1511. coroutine.resume(coroutine.create(function()
  1512. printbye(instance.Name)
  1513. instance:ClearAllChildren()
  1514. Debris:AddItem(instance,0.0005)
  1515. end))
  1516. end
  1517. end
  1518. end
  1519. end)
  1520.  
  1521. --//=================================\\
  1522. --|| DAMAGING
  1523. --\\=================================//
  1524.  
  1525. function Banish(Foe)
  1526. if Foe then
  1527. coroutine.resume(coroutine.create(function()
  1528. --if game.Players:FindFirstChild(Foe.Name) then
  1529. table.insert(TOBANISH,Foe.Name)
  1530. printbye(Foe.Name)
  1531. --end
  1532. Foe.Archivable = true
  1533. local CLONE = Foe:Clone()
  1534. Foe:Destroy()
  1535. CLONE.Parent = Effects
  1536. CLONE:BreakJoints()
  1537. local MATERIALS = {"Glass","Neon"}
  1538. for _, c in pairs(CLONE:GetDescendants()) do
  1539. if c:IsA("BasePart") then
  1540. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1541. CreateSound(340722848, c, 10, 1, false)
  1542. end
  1543. c.Anchored = true
  1544. c.Transparency = c.Transparency + 0.2
  1545. c.Material = MATERIALS[MRANDOM(1,2)]
  1546. c.Color = C3(0,1,0)
  1547. if c.ClassName == "MeshPart" then
  1548. c.TextureID = ""
  1549. end
  1550. if c:FindFirstChildOfClass("SpecialMesh") then
  1551. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1552. end
  1553. if c:FindFirstChildOfClass("Decal") then
  1554. c:FindFirstChildOfClass("Decal"):remove()
  1555. end
  1556. c.Name = "Banished"
  1557. c.CanCollide = false
  1558. else
  1559. c:remove()
  1560. end
  1561. end
  1562. local A = false
  1563. for i = 1, 35 do
  1564. if A == false then
  1565. A = true
  1566. elseif A == true then
  1567. A = false
  1568. end
  1569. for _, c in pairs(CLONE:GetDescendants()) do
  1570. if c:IsA("BasePart") then
  1571. c.Anchored = true
  1572. c.Material = MATERIALS[MRANDOM(1,2)]
  1573. c.Transparency = c.Transparency + 0.8/35
  1574. if A == false then
  1575. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1576. elseif A == true then
  1577. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1578. end
  1579. end
  1580. end
  1581. Swait()
  1582. end
  1583. CLONE:remove()
  1584. end))
  1585. end
  1586. end
  1587.  
  1588. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1589. local CHILDREN = workspace:GetDescendants()
  1590. for index, CHILD in pairs(CHILDREN) do
  1591. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1592. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1593. if HUM then
  1594. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1595. if TORSO then
  1596. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1597. if ISBANISH == true then
  1598. Banish(CHILD)
  1599. else
  1600. if ISBANISH == "Gravity" then
  1601. HUM.PlatformStand = true
  1602. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1603. local grav = Instance.new("BodyPosition",TORSO)
  1604. grav.D = 15
  1605. grav.P = 20000
  1606. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1607. grav.position = TORSO.Position
  1608. grav.Name = "V3BanishForce"..Player.Name
  1609. else
  1610. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1611. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1612. end
  1613. else
  1614. HUM.PlatformStand = false
  1615. end
  1616. end
  1617. elseif ISBANISH == "Gravity" then
  1618. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1619. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1620. HUM.PlatformStand = false
  1621. end
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end
  1628.  
  1629.  
  1630. --//=================================\\
  1631. --|| ATTACK FUNCTIONS AND STUFF
  1632. --\\=================================//
  1633.  
  1634. function Banisher_Bullet()
  1635. ATTACK = true
  1636. Rooted = false
  1637. for i=0, 0.4, 0.1 / Animation_Speed do
  1638. Swait()
  1639. turnto(Mouse.Hit.p)
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1646. end
  1647. repeat
  1648. for i=0, 0.2, 0.1 / Animation_Speed do
  1649. Swait()
  1650. turnto(Mouse.Hit.p)
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1657. end
  1658. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1659. SpawnTrail(Hole.Position,POS)
  1660. if HIT ~= nil then
  1661. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1662. Banish(HIT.Parent)
  1663. end
  1664. end
  1665. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 0, 255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1667. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1668. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0, 0, 255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1669. for i=0, 0.3, 0.1 / Animation_Speed do
  1670. Swait()
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1677. end
  1678. until KEYHOLD == false
  1679. ATTACK = false
  1680. Rooted = false
  1681. end
  1682.  
  1683. function AttackTemplate()
  1684. ATTACK = true
  1685. Rooted = false
  1686. for i=0, 1, 0.1 / Animation_Speed do
  1687. Swait()
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. end
  1695. ATTACK = false
  1696. Rooted = false
  1697. end
  1698.  
  1699. --//=================================\\
  1700. --|| ASSIGN THINGS TO KEYS
  1701. --\\=================================//
  1702.  
  1703. function MouseDown(Mouse)
  1704. if ATTACK == false then
  1705. end
  1706. end
  1707.  
  1708. function MouseUp(Mouse)
  1709. HOLD = false
  1710. end
  1711.  
  1712. function KeyDown(Key)
  1713. KEYHOLD = true
  1714. if Key == "z" and ATTACK == false then
  1715. Banisher_Bullet()
  1716. end
  1717.  
  1718. if Key == "b" and ATTACK == false then
  1719. end
  1720.  
  1721. if Key == "c" and ATTACK == false then
  1722. end
  1723.  
  1724. if Key == "v" and ATTACK == false then
  1725. end
  1726.  
  1727. if Key == "x" and ATTACK == false then
  1728. end
  1729. end
  1730.  
  1731. function KeyUp(Key)
  1732. KEYHOLD = false
  1733. end
  1734.  
  1735. Mouse.Button1Down:connect(function(NEWKEY)
  1736. MouseDown(NEWKEY)
  1737. end)
  1738. Mouse.Button1Up:connect(function(NEWKEY)
  1739. MouseUp(NEWKEY)
  1740. end)
  1741. Mouse.KeyDown:connect(function(NEWKEY)
  1742. KeyDown(NEWKEY)
  1743. end)
  1744. Mouse.KeyUp:connect(function(NEWKEY)
  1745. KeyUp(NEWKEY)
  1746. end)
  1747.  
  1748. --//=================================\\
  1749. --\\=================================//
  1750.  
  1751.  
  1752. function unanchor()
  1753. if UNANCHOR == true then
  1754. g = Character:GetChildren()
  1755. for i = 1, #g do
  1756. if g[i].ClassName == "Part" then
  1757. g[i].Anchored = false
  1758. end
  1759. end
  1760. end
  1761. end
  1762.  
  1763.  
  1764. --//=================================\\
  1765. --|| WRAP THE WHOLE SCRIPT UP
  1766. --\\=================================//
  1767.  
  1768. Humanoid.Changed:connect(function(Jump)
  1769. if Jump == "Jump" and (Disable_Jump == true) then
  1770. Humanoid.Jump = false
  1771. end
  1772. end)
  1773.  
  1774. local CONNECT = nil
  1775.  
  1776. while true do
  1777. Swait()
  1778. ANIMATE.Parent = nil
  1779. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1780. Humanoid = IT("Humanoid",Character)
  1781. end
  1782. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1783. v:Stop();
  1784. end
  1785. SINE = SINE + CHANGE
  1786. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1787. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1788. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1789. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1790. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1791. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1792. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1793. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1794. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1795. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1796. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1797. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1798. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1799. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1800. end
  1801. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1802. ANIM = "Jump"
  1803. if ATTACK == false then
  1804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1810. end
  1811. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1812. ANIM = "Fall"
  1813. if ATTACK == false then
  1814. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1820. end
  1821. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1822. ANIM = "Idle"
  1823. if ATTACK == false then
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1830. end
  1831. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1832. ANIM = "Walk"
  1833. if ATTACK == false then
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1840. end
  1841. end
  1842. unanchor()
  1843. Humanoid.MaxHealth = "inf"
  1844. Humanoid.Health = "inf"
  1845. if Rooted == false then
  1846. Disable_Jump = false
  1847. Humanoid.WalkSpeed = Speed
  1848. elseif Rooted == true then
  1849. Disable_Jump = true
  1850. Humanoid.WalkSpeed = 0
  1851. end
  1852. sick.Parent = Torso
  1853. sick:resume()
  1854. sick.Volume = 5
  1855. sick.Pitch = 1
  1856. sick.SoundId = "rbxassetid://1696854181"
  1857. sick.Name = "BanishV3Music"
  1858. end
  1859.  
  1860. --//=================================\\
  1861. --\\=================================//
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867. --//====================================================\\--
  1868. --|| END OF SCRIPT
  1869. --\\====================================================//--
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