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Apr 12th, 2025
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  1. Initialized Injection Framework in 2322 ms.
  2. Engine version: 2021.3.33f1
  3. System version: Windows 11 (10.0.26100) 64bit
  4. System memory: 32557 MB
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 4070
  8. Vendor: NVIDIA
  9. VRAM: 12012 MB
  10. Driver: 566.36
  11. There can be only one active Event System.
  12. Game version: 2025.1.1 Patch 1
  13. [RealisticLightModes] Loading, version: 1.4.4
  14. [RealisticLightModes] Patches applied!
  15. [AmmoRestriction] Loading, version: 1.3.0
  16. [AmmoRestriction] Patches applied!
  17. RealisticHydrophone Loaded.
  18. Starting DeepLeaks
  19. 20:53:00.50 INFO [DeepLeaks][v0.6.9] Initializing
  20. 20:53:00.50 INFO [DeepLeaks][v0.6.9] DeepLeaksConfig location: C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3383792611\DeepLeaksConfig.yaml
  21. 20:53:00.50 INFO [DeepLeaks][v0.6.9] YamlConfig is vaild, selected preset: arcade, logLevel: info, development mode active
  22. 20:53:00.50 INFO [DeepLeaks][v0.6.9] Custom LogLevel is INFO
  23. 20:53:00.56 INFO [DeepLeaks][v0.6.9] Initialized
  24. [DeviceMaintenance] Loading, version: 1.2.1
  25. [DeviceMaintenance] Applying patches...
  26. [DeviceMaintenance] Done!
  27. There can be only one active Event System.
  28. [RealisticLightModes] ModCharacterActionsDatabase: loading actions data.
  29. [RealisticLightModes] ModCharacterActionsDatabase: loading row "Crew/Actions/AutomaticLightsAction".
  30. [RealisticLightModes] ModCharacterActionsDatabase: loading row "Crew/Actions/AutomaticSilentModeAction".
  31. [DeviceMaintenance] ModCharacterActionsDatabase: loading actions data.
  32. [DeviceMaintenance] ModCharacterActionsDatabase: loading row "Crew/Actions/MaintenanceAction".
  33. **************************STEER M E T E R F O U N D ! ! !
  34. Elem neve:Steer Meter Background
  35. Sprite replacement...
  36. Elem neve:Steer Meter Tip Target
  37. Elem neve:Steer Meter Tip
  38. Elem neve:Steer Meter Foreground
  39. **************************Stadimeter F O U N D ! ! !
  40. Elem neve:Help
  41. Elem neve:Background
  42. Sprite replacement...
  43. Elem neve:Close
  44. Elem neve:Knob
  45. Elem neve:Set
  46. **************************TDC param F O U N D ! ! !
  47. Elem neve:Background
  48. Sprite replacement...
  49. Elem neve:Velocity
  50. Elem neve:Direction
  51. Elem neve:Distance
  52. **************************TDC param F O U N D ! ! !
  53. Elem neve:Background
  54. Sprite replacement...
  55. Elem neve:Background
  56. Sprite replacement...
  57. Elem neve:Fill
  58. Elem neve:Recognition Book Button
  59. Elem neve:Velocity
  60. Elem neve:Chronometer Button
  61. Elem neve:Synchronize Bearing Lamp
  62. Elem neve:Direction
  63. Elem neve:Course Button
  64. Elem neve:Synchronize Bearing Lamp
  65. Elem neve:Distance
  66. Elem neve:Stadimeter Button
  67. Elem neve:Synchronize Bearing Lamp
  68. Elem neve:Launcher Button
  69. **************************Chronometer F O U N D ! ! !
  70. Elem neve:Help
  71. Elem neve:Background
  72. Sprite replacement...
  73. Elem neve:Close
  74. Elem neve:Sprite
  75. Elem neve:Sprite
  76. Elem neve:Sprite
  77. Elem neve:Set
  78. Elem neve:Sprite
  79. **************************C H R O N O M E T E R F O U N D ! ! !
  80. Elem neve:Background
  81. Sprite replacement...
  82. Elem neve:Minute
  83. Elem neve:Second
  84. Elem neve:Clock Button
  85. Elem neve:Dot
  86. Elem neve:Glass
  87. Loading save file: Patrol Start.
  88. Loading interior scene Type VIIB Interior.
  89. [RealisticLightModes] ApplyColorMultiplier for Surface
  90. MEGVAN AZ ELETRIC BOX !!!!! Bow Torpedo Room
  91. MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 1
  92. MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 2
  93. 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.675, width: 0.6950587, area: 1.164223, y: 99.87184: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.5468", "GetName": "[PressureHatch][Bulkhead (Bulkhead/261912)][Stern Torpedo Room - Engine Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  94. 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.667, width: 0.6385587, area: 1.064477, y: 100.0878: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.7548", "GetName": "[PressureHatch][Bulkhead (Bulkhead/261738)][Engine Room - Galley]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  95. 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.536929, width: 0.6445131, area: 0.9905708, y: 100.073: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.6099", "GetName": "[PressureHatch][Bulkhead (Bulkhead/260724)][Galley - Battery Room no. 1]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  96. 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.04022, width: 1.04, area: 1.081829, y: 100.3023: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.3425", "GetName": "[PressureHatch][Hatch (Hatch/257082)][Battery Room no. 1 - Control Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Hatch (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  97. 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.04022, width: 1.163179, area: 1.209962, y: 100.3244: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.3647", "GetName": "[PressureHatch][Hatch (Hatch/257216)][Control Room - Battery Room no. 2]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Hatch (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  98. 20:53:06.71 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.461669, width: 0.7311471, area: 1.068695, y: 100.0875: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.5492", "GetName": "[PressureHatch][Bulkhead (Bulkhead/259634)][Battery Room no. 2 - Bow Torpedo Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
  99. 20:53:06.73 INFO [DeepLeaks][v0.6.9] Loading from DeepLeaksConfig.yaml 'arcade' settings for sub 'TypeVIIB'
  100. 20:53:06.73 INFO [DeepLeaks][v0.6.9] Setting submarine config: {"Name": "TypeVIIB", "MaxPressureLeakDepth": "350", "MinPressureLeakDepth": "120", "MaxTrimPumpDepth": "260", "ManualTrimPumpModifier": "40", "LeakPipePowerModifier": "1.5", "LeakPipeConsumesParts": "False", "LeakHatchPowerModifier": "3", "LeakHatchConsumesParts": "True", "LeakHolePowerModifier": "14", "LeakHoleConsumesParts": "True"}
  101. 20:53:06.73 INFO [DeepLeaks][v0.6.9] Config loaded: 'arcade' settings rebreatherDurability: 3, noiseBolts: 60, noiseRepairsSmall: 30, noiseRepairsHeavy: 40, featurePressureHatches: False
  102. OnAfterDeserialize: Parameter count 38
  103. [RealisticLightModes] Setting Auto Silent inactive
  104. [DeviceMaintenance] MaintenanceAction GetState Injection
  105. 20:53:25.91 INFO [DeepLeaks][v0.6.9] DeepLeaks starts rolling...
  106. Achievement U_Ace of Scapa Flow was already completed
  107. Achievement U_The Happy Time was already completed
  108. Achievement U_Tonnage War was already completed
  109. Achievement U_Iron Cross 2nd Class was already completed
  110. Achievement U_Iron Cross 1st Class was already completed
  111. Achievement U_German Cross in Gold was already completed
  112. Achievement U_Knight's Cross was already completed
  113. Achievement U_Knight's Cross with Oak Leaves was already completed
  114. Achievement U_Knight's Cross with Oak Leaves and Crossed Swords was already completed
  115. Achievement U_15000 GRT was already completed
  116. Achievement U_40000 GRT was already completed
  117. Achievement U_Noisy Hunter was already completed
  118. Achievement U_Multitasking was already completed
  119. Achievement U_Survivor was already completed
  120. Achievement U_Minelayer was already completed
  121. Starting 35 achievement objects.
  122. Campaign objective not found: Retrieve Enigma from Sunk Submarine.
  123. Campaign objective not found: Recover Gold From Sunk Ship.
  124. Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
  125. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  126. [DeviceMaintenance] MaintenanceElectric notification:
  127. [DeviceMaintenance] maintenanceModifier.Value is 58 timeToDamage is 10 hoursOnSee 58
  128. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Torpedo Loading Hatch - (Exterior Hatch/260040)]: failCount: 0, bolts: 0
  129. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Starboard - (Hole/261392)]: failCount: 0, bolts: 0
  130. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Top - (Hole/260932)]: failCount: 0, bolts: 0
  131. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Port - (Hole/262884)]: failCount: 0, bolts: 0
  132. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Top - (Hole/261636)]: failCount: 0, bolts: 0
  133. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Port - (Hole/257156)]: failCount: 0, bolts: 0
  134. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Starboard - (Hole/262586)]: failCount: 0, bolts: 0
  135. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Toilet Pipe - (Pipe/256796)]: failCount: 0, bolts: 2
  136. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Pipe - (Pipe/262214)]: failCount: 0, bolts: 2
  137. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Hole Port - (Hole/258264)]: failCount: 0, bolts: 0
  138. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Hole Starboard - (Hole/263008)]: failCount: 0, bolts: 0
  139. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 1 - Hole Top - (Hole/258518)]: failCount: 0, bolts: 0
  140. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Evacuation Hatch - (Evacuation Hatch/259998)]: failCount: 0, bolts: 0
  141. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Toilet Pipe - (Pipe/256278)]: failCount: 0, bolts: 2
  142. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Hole Port - (Hole/258766)]: failCount: 0, bolts: 0
  143. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Hole Starboard - (Hole/260962)]: failCount: 0, bolts: 0
  144. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Pipe - (Pipe/259562)]: failCount: 0, bolts: 2
  145. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Top - (Hole/261970)]: failCount: 0, bolts: 0
  146. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Port - (Hole/258078)]: failCount: 0, bolts: 0
  147. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Starboard - (Hole/259432)]: failCount: 0, bolts: 0
  148. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Torpedo Loading Hatch - (Exterior Hatch/261156)]: failCount: 0, bolts: 0
  149. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Top - (Hole/256154)]: failCount: 0, bolts: 0
  150. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Port - (Hole/262202)]: failCount: 0, bolts: 0
  151. 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Starboard - (Hole/259414)]: failCount: 0, bolts: 0
  152. Snapped Stefan Keller in a wrong way.
  153. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  154. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  155. Couldn't sample navmesh for position (0.17, 99.77, -19.18).
  156. Couldn't sample navmesh for position (0.17, 99.77, -19.18).
  157. Couldn't sample navmesh for position (0.17, 99.77, -19.18).
  158. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  159. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  160. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  161. Snapped Stefan Keller in a wrong way.
  162. Requested asset at path "Icons/Actions (Banners)/Open" doesn't exist.
  163. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  164. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  165. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  166. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  167. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  168. Couldn't sample navmesh for position (0.17, 99.77, -19.18).
  169. Large difference in computed position: 0.3125817.
  170. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  171. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  172. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  173. Large difference in computed position: 0.3615539.
  174. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  175. Large difference in computed position: 0.3440972.
  176. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  177. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  178. Large difference in computed position: 0.378962.
  179. Couldn't sample navmesh for position (0.17, 99.77, -19.18).
  180. Large difference in computed position: 0.5169994.
  181. Entering: Air Patrol #1683
  182. Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
  183. Large difference in computed position: 0.3903331.
  184. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  185. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  186. Large difference in computed position: 0.3212337.
  187. Large difference in computed position: 0.328631.
  188. [DeviceMaintenance] MaintenanceDiesel notification:
  189. [DeviceMaintenance] maintenanceModifier.Value is 180 timeToDamage is 25 hoursOnSee 180
  190. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  191. Large difference in computed position: 0.3274544.
  192. Large difference in computed position: 0.3187983.
  193. Large difference in computed position: 0.4667082.
  194. Entering: Transport #1557
  195. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  196. Large difference in computed position: 0.316604.
  197. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  198. Entering: Air Patrol #1760
  199. Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
  200. Entering: Air Patrol #1760
  201. Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
  202. Large difference in computed position: 0.4353015.
  203. Entering: Air Patrol #1760
  204. Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
  205. Entering: Transport #1574
  206. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  207. Slot "Antenna" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  208. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  209. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  210. Requested asset at path "Icons/Actions (Banners)/Open" doesn't exist.
  211. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  212. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  213. Large difference in computed position: 0.3506641.
  214. Large difference in computed position: 0.4652941.
  215. Large difference in computed position: 0.3272244.
  216. Entering: Transport #1095
  217. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  218. Snapped Dietrich Luther in a wrong way.
  219. [Story] Started.
  220. [Story] Entering result: Freighter Inspection/Intro.
  221. [Story] Decision: Freighter Inspection/SendDelegation.
  222. [Story] Entering result: Freighter Inspection/DelegationSelect.
  223. [Story] Entering result: Freighter Inspection/Welcome_2.
  224. [Story] Decision: Freighter Inspection/WelcomeEnglishInviteToDeckHouse_Accept.
  225. [Story] Entering result: Freighter Inspection/DeckHouseIntro.
  226. **************************STEER M E T E R F O U N D ! ! !
  227. Elem neve:Steer Meter Background
  228. Sprite replacement...
  229. Elem neve:Steer Meter Tip Target
  230. Elem neve:Steer Meter Tip
  231. Elem neve:Steer Meter Foreground
  232. **************************Stadimeter F O U N D ! ! !
  233. Elem neve:Help
  234. Elem neve:Background
  235. Sprite replacement...
  236. Elem neve:Close
  237. Elem neve:Knob
  238. Elem neve:Set
  239. **************************TDC param F O U N D ! ! !
  240. Elem neve:Background
  241. Sprite replacement...
  242. Elem neve:Velocity
  243. Elem neve:Direction
  244. Elem neve:Distance
  245. **************************TDC param F O U N D ! ! !
  246. Elem neve:Background
  247. Sprite replacement...
  248. Elem neve:Background
  249. Sprite replacement...
  250. Elem neve:Fill
  251. Elem neve:Recognition Book Button
  252. Elem neve:Velocity
  253. Elem neve:Chronometer Button
  254. Elem neve:Synchronize Bearing Lamp
  255. Elem neve:Direction
  256. Elem neve:Course Button
  257. Elem neve:Synchronize Bearing Lamp
  258. Elem neve:Distance
  259. Elem neve:Stadimeter Button
  260. Elem neve:Synchronize Bearing Lamp
  261. Elem neve:Launcher Button
  262. **************************Chronometer F O U N D ! ! !
  263. Elem neve:Help
  264. Elem neve:Background
  265. Sprite replacement...
  266. Elem neve:Close
  267. Elem neve:Sprite
  268. Elem neve:Sprite
  269. Elem neve:Sprite
  270. Elem neve:Set
  271. Elem neve:Sprite
  272. **************************C H R O N O M E T E R F O U N D ! ! !
  273. Elem neve:Background
  274. Sprite replacement...
  275. Elem neve:Minute
  276. Elem neve:Second
  277. Elem neve:Clock Button
  278. Elem neve:Dot
  279. Elem neve:Glass
  280. MEGVAN AZ ELETRIC BOX !!!!! Bow Torpedo Room
  281. MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 1
  282. MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 2
  283. [Story] Decision: Freighter Inspection/AskForDocuments.
  284. [Story] Entering result: Freighter Inspection/PresentDocuments.
  285. [Story] Decision: Freighter Inspection/UndermineDocumentsAuthenticity.
  286. [Story] Entering result: Freighter Inspection/CaptainDeniesAccusation.
  287. [Story] Decision: Freighter Inspection/QuestionTargetPortImports.
  288. [Story] Entering result: Freighter Inspection/CaptainExplainsImport.
  289. [Story] Decision: Freighter Inspection/CaptainExplainsImportConfirm.
  290. [Story] Entering result: Freighter Inspection/CaptainDeniesAccusation.
  291. [Story] Decision: Freighter Inspection/CaptainDeniesAccusationConfirm.
  292. [Story] Entering result: Freighter Inspection/MainChoices_DeckHouse.
  293. [Story] Decision: Freighter Inspection/Return.
  294. [Story] Stopped.
  295. Couldn't sample navmesh for position (0.17, 99.75, -18.86).
  296. Entering: Convoy #143
  297. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  298. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  299. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  300. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  301. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  302. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  303. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  304. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  305. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  306. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  307. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  308. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  309. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  310. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  311. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  312. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  313. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  314. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  315. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  316. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  317. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
  318. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
  319. Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
  320. Snapped Michael Knod in a wrong way.
  321. Large difference in computed position: 0.3551455.
  322. Snapped Stefan Keller in a wrong way.
  323. [RealisticLightModes] ApplyColorMultiplier for Alarm
  324. [RealisticLightModes] ApplyColorMultiplier for Alarm
  325. Large difference in computed position: 0.3469558.
  326. Firing torpedoes.
  327. Firing torpedoes.
  328. Requested asset at path "Icons/InteractionWheelUI/Dismantle for parts (Highlighted)" doesn't exist.
  329. Entering: Empire Storm
  330. Entering: Empire Storm
  331. Entering: Empire Egret
  332. Entering: Empire Egret
  333.  
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