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- Initialized Injection Framework in 2322 ms.
- Engine version: 2021.3.33f1
- System version: Windows 11 (10.0.26100) 64bit
- System memory: 32557 MB
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4070
- Vendor: NVIDIA
- VRAM: 12012 MB
- Driver: 566.36
- There can be only one active Event System.
- Game version: 2025.1.1 Patch 1
- [RealisticLightModes] Loading, version: 1.4.4
- [RealisticLightModes] Patches applied!
- [AmmoRestriction] Loading, version: 1.3.0
- [AmmoRestriction] Patches applied!
- RealisticHydrophone Loaded.
- Starting DeepLeaks
- 20:53:00.50 INFO [DeepLeaks][v0.6.9] Initializing
- 20:53:00.50 INFO [DeepLeaks][v0.6.9] DeepLeaksConfig location: C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3383792611\DeepLeaksConfig.yaml
- 20:53:00.50 INFO [DeepLeaks][v0.6.9] YamlConfig is vaild, selected preset: arcade, logLevel: info, development mode active
- 20:53:00.50 INFO [DeepLeaks][v0.6.9] Custom LogLevel is INFO
- 20:53:00.56 INFO [DeepLeaks][v0.6.9] Initialized
- [DeviceMaintenance] Loading, version: 1.2.1
- [DeviceMaintenance] Applying patches...
- [DeviceMaintenance] Done!
- There can be only one active Event System.
- [RealisticLightModes] ModCharacterActionsDatabase: loading actions data.
- [RealisticLightModes] ModCharacterActionsDatabase: loading row "Crew/Actions/AutomaticLightsAction".
- [RealisticLightModes] ModCharacterActionsDatabase: loading row "Crew/Actions/AutomaticSilentModeAction".
- [DeviceMaintenance] ModCharacterActionsDatabase: loading actions data.
- [DeviceMaintenance] ModCharacterActionsDatabase: loading row "Crew/Actions/MaintenanceAction".
- **************************STEER M E T E R F O U N D ! ! !
- Elem neve:Steer Meter Background
- Sprite replacement...
- Elem neve:Steer Meter Tip Target
- Elem neve:Steer Meter Tip
- Elem neve:Steer Meter Foreground
- **************************Stadimeter F O U N D ! ! !
- Elem neve:Help
- Elem neve:Background
- Sprite replacement...
- Elem neve:Close
- Elem neve:Knob
- Elem neve:Set
- **************************TDC param F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Velocity
- Elem neve:Direction
- Elem neve:Distance
- **************************TDC param F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Background
- Sprite replacement...
- Elem neve:Fill
- Elem neve:Recognition Book Button
- Elem neve:Velocity
- Elem neve:Chronometer Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Direction
- Elem neve:Course Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Distance
- Elem neve:Stadimeter Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Launcher Button
- **************************Chronometer F O U N D ! ! !
- Elem neve:Help
- Elem neve:Background
- Sprite replacement...
- Elem neve:Close
- Elem neve:Sprite
- Elem neve:Sprite
- Elem neve:Sprite
- Elem neve:Set
- Elem neve:Sprite
- **************************C H R O N O M E T E R F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Minute
- Elem neve:Second
- Elem neve:Clock Button
- Elem neve:Dot
- Elem neve:Glass
- Loading save file: Patrol Start.
- Loading interior scene Type VIIB Interior.
- [RealisticLightModes] ApplyColorMultiplier for Surface
- MEGVAN AZ ELETRIC BOX !!!!! Bow Torpedo Room
- MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 1
- MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 2
- 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.675, width: 0.6950587, area: 1.164223, y: 99.87184: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.5468", "GetName": "[PressureHatch][Bulkhead (Bulkhead/261912)][Stern Torpedo Room - Engine Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.667, width: 0.6385587, area: 1.064477, y: 100.0878: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.7548", "GetName": "[PressureHatch][Bulkhead (Bulkhead/261738)][Engine Room - Galley]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.536929, width: 0.6445131, area: 0.9905708, y: 100.073: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.6099", "GetName": "[PressureHatch][Bulkhead (Bulkhead/260724)][Galley - Battery Room no. 1]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.04022, width: 1.04, area: 1.081829, y: 100.3023: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.3425", "GetName": "[PressureHatch][Hatch (Hatch/257082)][Battery Room no. 1 - Control Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Hatch (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.70 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.04022, width: 1.163179, area: 1.209962, y: 100.3244: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.3647", "GetName": "[PressureHatch][Hatch (Hatch/257216)][Control Room - Battery Room no. 2]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Hatch (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.71 INFO [DeepLeaks][v0.6.9] Add available hatch: height: 1.461669, width: 0.7311471, area: 1.068695, y: 100.0875: {"MaxForceToOpenHatch": "0.03", "MaxForceToOpenHatchModifier": "1", "PositionTop": "101.5492", "GetName": "[PressureHatch][Bulkhead (Bulkhead/259634)][Battery Room no. 2 - Bow Torpedo Room]", "ShouldLeak": "False", "SIDE_OPEN": "0", "SIDE_CLOSE": "1", "availableHatches": "System.Collections.Generic.List`1[UBOAT.Mods.deepleaks.PressureHatch]", "hatch": "Bulkhead (UBOAT.Game.Scene.Items.Hatch)", "allowLock": "True"}
- 20:53:06.73 INFO [DeepLeaks][v0.6.9] Loading from DeepLeaksConfig.yaml 'arcade' settings for sub 'TypeVIIB'
- 20:53:06.73 INFO [DeepLeaks][v0.6.9] Setting submarine config: {"Name": "TypeVIIB", "MaxPressureLeakDepth": "350", "MinPressureLeakDepth": "120", "MaxTrimPumpDepth": "260", "ManualTrimPumpModifier": "40", "LeakPipePowerModifier": "1.5", "LeakPipeConsumesParts": "False", "LeakHatchPowerModifier": "3", "LeakHatchConsumesParts": "True", "LeakHolePowerModifier": "14", "LeakHoleConsumesParts": "True"}
- 20:53:06.73 INFO [DeepLeaks][v0.6.9] Config loaded: 'arcade' settings rebreatherDurability: 3, noiseBolts: 60, noiseRepairsSmall: 30, noiseRepairsHeavy: 40, featurePressureHatches: False
- OnAfterDeserialize: Parameter count 38
- [RealisticLightModes] Setting Auto Silent inactive
- [DeviceMaintenance] MaintenanceAction GetState Injection
- 20:53:25.91 INFO [DeepLeaks][v0.6.9] DeepLeaks starts rolling...
- Achievement U_Ace of Scapa Flow was already completed
- Achievement U_The Happy Time was already completed
- Achievement U_Tonnage War was already completed
- Achievement U_Iron Cross 2nd Class was already completed
- Achievement U_Iron Cross 1st Class was already completed
- Achievement U_German Cross in Gold was already completed
- Achievement U_Knight's Cross was already completed
- Achievement U_Knight's Cross with Oak Leaves was already completed
- Achievement U_Knight's Cross with Oak Leaves and Crossed Swords was already completed
- Achievement U_15000 GRT was already completed
- Achievement U_40000 GRT was already completed
- Achievement U_Noisy Hunter was already completed
- Achievement U_Multitasking was already completed
- Achievement U_Survivor was already completed
- Achievement U_Minelayer was already completed
- Starting 35 achievement objects.
- Campaign objective not found: Retrieve Enigma from Sunk Submarine.
- Campaign objective not found: Recover Gold From Sunk Ship.
- Requested asset at path "Icons/Map/Empty - Enemy" doesn't exist.
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- [DeviceMaintenance] MaintenanceElectric notification:
- [DeviceMaintenance] maintenanceModifier.Value is 58 timeToDamage is 10 hoursOnSee 58
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Torpedo Loading Hatch - (Exterior Hatch/260040)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Starboard - (Hole/261392)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Top - (Hole/260932)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Bow Torpedo Room - Hole Port - (Hole/262884)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Top - (Hole/261636)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Port - (Hole/257156)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Hole Starboard - (Hole/262586)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 2 - Toilet Pipe - (Pipe/256796)]: failCount: 0, bolts: 2
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Pipe - (Pipe/262214)]: failCount: 0, bolts: 2
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Hole Port - (Hole/258264)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Control Room - Hole Starboard - (Hole/263008)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Battery Room no. 1 - Hole Top - (Hole/258518)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Evacuation Hatch - (Evacuation Hatch/259998)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Toilet Pipe - (Pipe/256278)]: failCount: 0, bolts: 2
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Hole Port - (Hole/258766)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Galley - Hole Starboard - (Hole/260962)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Pipe - (Pipe/259562)]: failCount: 0, bolts: 2
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Top - (Hole/261970)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Port - (Hole/258078)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Engine Room - Hole Starboard - (Hole/259432)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Torpedo Loading Hatch - (Exterior Hatch/261156)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Top - (Hole/256154)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Port - (Hole/262202)]: failCount: 0, bolts: 0
- 20:54:49.70 INFO [DeepLeaks][v0.6.9] Add available leak at [PressureLeak][Stern Torpedo Room - Hole Starboard - (Hole/259414)]: failCount: 0, bolts: 0
- Snapped Stefan Keller in a wrong way.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.77, -19.18).
- Couldn't sample navmesh for position (0.17, 99.77, -19.18).
- Couldn't sample navmesh for position (0.17, 99.77, -19.18).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Snapped Stefan Keller in a wrong way.
- Requested asset at path "Icons/Actions (Banners)/Open" doesn't exist.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.77, -19.18).
- Large difference in computed position: 0.3125817.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Large difference in computed position: 0.3615539.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Large difference in computed position: 0.3440972.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Large difference in computed position: 0.378962.
- Couldn't sample navmesh for position (0.17, 99.77, -19.18).
- Large difference in computed position: 0.5169994.
- Entering: Air Patrol #1683
- Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
- Large difference in computed position: 0.3903331.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Large difference in computed position: 0.3212337.
- Large difference in computed position: 0.328631.
- [DeviceMaintenance] MaintenanceDiesel notification:
- [DeviceMaintenance] maintenanceModifier.Value is 180 timeToDamage is 25 hoursOnSee 180
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- Large difference in computed position: 0.3274544.
- Large difference in computed position: 0.3187983.
- Large difference in computed position: 0.4667082.
- Entering: Transport #1557
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Large difference in computed position: 0.316604.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Entering: Air Patrol #1760
- Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
- Entering: Air Patrol #1760
- Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
- Large difference in computed position: 0.4353015.
- Entering: Air Patrol #1760
- Slot "Antenna" is defined for entity type "Bristol Beaufighter" in game data, but it's missing in the entity prefab.
- Entering: Transport #1574
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Antenna" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Requested asset at path "Icons/Actions (Banners)/Open" doesn't exist.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- Large difference in computed position: 0.3506641.
- Large difference in computed position: 0.4652941.
- Large difference in computed position: 0.3272244.
- Entering: Transport #1095
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Snapped Dietrich Luther in a wrong way.
- [Story] Started.
- [Story] Entering result: Freighter Inspection/Intro.
- [Story] Decision: Freighter Inspection/SendDelegation.
- [Story] Entering result: Freighter Inspection/DelegationSelect.
- [Story] Entering result: Freighter Inspection/Welcome_2.
- [Story] Decision: Freighter Inspection/WelcomeEnglishInviteToDeckHouse_Accept.
- [Story] Entering result: Freighter Inspection/DeckHouseIntro.
- **************************STEER M E T E R F O U N D ! ! !
- Elem neve:Steer Meter Background
- Sprite replacement...
- Elem neve:Steer Meter Tip Target
- Elem neve:Steer Meter Tip
- Elem neve:Steer Meter Foreground
- **************************Stadimeter F O U N D ! ! !
- Elem neve:Help
- Elem neve:Background
- Sprite replacement...
- Elem neve:Close
- Elem neve:Knob
- Elem neve:Set
- **************************TDC param F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Velocity
- Elem neve:Direction
- Elem neve:Distance
- **************************TDC param F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Background
- Sprite replacement...
- Elem neve:Fill
- Elem neve:Recognition Book Button
- Elem neve:Velocity
- Elem neve:Chronometer Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Direction
- Elem neve:Course Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Distance
- Elem neve:Stadimeter Button
- Elem neve:Synchronize Bearing Lamp
- Elem neve:Launcher Button
- **************************Chronometer F O U N D ! ! !
- Elem neve:Help
- Elem neve:Background
- Sprite replacement...
- Elem neve:Close
- Elem neve:Sprite
- Elem neve:Sprite
- Elem neve:Sprite
- Elem neve:Set
- Elem neve:Sprite
- **************************C H R O N O M E T E R F O U N D ! ! !
- Elem neve:Background
- Sprite replacement...
- Elem neve:Minute
- Elem neve:Second
- Elem neve:Clock Button
- Elem neve:Dot
- Elem neve:Glass
- MEGVAN AZ ELETRIC BOX !!!!! Bow Torpedo Room
- MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 1
- MEGVAN AZ ELETRIC BOX !!!!! Battery Room no. 2
- [Story] Decision: Freighter Inspection/AskForDocuments.
- [Story] Entering result: Freighter Inspection/PresentDocuments.
- [Story] Decision: Freighter Inspection/UndermineDocumentsAuthenticity.
- [Story] Entering result: Freighter Inspection/CaptainDeniesAccusation.
- [Story] Decision: Freighter Inspection/QuestionTargetPortImports.
- [Story] Entering result: Freighter Inspection/CaptainExplainsImport.
- [Story] Decision: Freighter Inspection/CaptainExplainsImportConfirm.
- [Story] Entering result: Freighter Inspection/CaptainDeniesAccusation.
- [Story] Decision: Freighter Inspection/CaptainDeniesAccusationConfirm.
- [Story] Entering result: Freighter Inspection/MainChoices_DeckHouse.
- [Story] Decision: Freighter Inspection/Return.
- [Story] Stopped.
- Couldn't sample navmesh for position (0.17, 99.75, -18.86).
- Entering: Convoy #143
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 02" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 01" in game data, but it's missing in the entity prefab.
- Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
- Snapped Michael Knod in a wrong way.
- Large difference in computed position: 0.3551455.
- Snapped Stefan Keller in a wrong way.
- [RealisticLightModes] ApplyColorMultiplier for Alarm
- [RealisticLightModes] ApplyColorMultiplier for Alarm
- Large difference in computed position: 0.3469558.
- Firing torpedoes.
- Firing torpedoes.
- Requested asset at path "Icons/InteractionWheelUI/Dismantle for parts (Highlighted)" doesn't exist.
- Entering: Empire Storm
- Entering: Empire Storm
- Entering: Empire Egret
- Entering: Empire Egret
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