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- {$CLEO .cs}
- 0000:
- CONST
- CODE = 0X48554446
- MEM = 0x00969110
- END
- :FIX
- WAIT 0
- 0A8D: 4@ = read_memory MEM size 4 virtual_protect 0
- IF
- 4@ == CODE
- JF @FIX
- 0A8C: write_memory MEM size 4 value 0 virtual_protect 0
- 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
- 04E4: refresh_game_renderer_at 1@ 2@
- 0A8C: write_memory 0xB7CB49 size 4 value 0 virtual_protect 0
- 0A8C: write_memory 0xB7CB49 size 4 value 0 virtual_protect 0
- 0826: enable_hud 0
- WAIT 2000
- 0826: enable_hud 1
- 0A8C: write_memory 0xA444A0 size 4 value 1 virtual_protect 0
- 0A8C: write_memory 0xBA6792 size 4 value 1 virtual_protect 0
- 0A8C: write_memory 0xBA676C size 4 value 2 virtual_protect 0
- WAIT 2000
- 0A8C: write_memory 0xBA676C size 4 value 0 virtual_protect 0
- 0A8C: write_memory 0xBA6769 size 4 value 0 virtual_protect 0
- WAIT 2000
- 0A8C: write_memory 0xBA6769 size 4 value 1 virtual_protect 0
- 0ACC: show_text_lowpriority "~g~Hud~w~ has been~r~ fixed." time 2000
- JUMP @FIX
- END_THREAD
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