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Shurian

Rules of Dark Winter and Safe Haven

Nov 2nd, 2019
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  1. -There's no breathable air outside of Safe Haven, one must carry a holy essence lamp to have a safe area of air and living.
  2. -The living conditions even within the safe haven are harsh, farmers getting considered rich for managing to keep the food alive.
  3. -There's many plights that the void has created one of them being the Winter Void.
  4. -A mage under the name Reoz, Clockwork Extrordinaire, Chiro and Ignium are three of the biggest inventors of this time, making transport more reliable than just traveling with rocks, even if their idea of a hovering trolley is still reserved for only some of the richest individuals.
  5. -While the plights travel around, people are adviced to stay at home, only the mightiest of hunters might even consider standing a chance against those creatures.
  6. -If you kill a plight you are confirmed to go down in history.
  7. -There are no gods anymore, the void is the only thing, if you give in to the void, you adapt to the new way of living, but the new way of living is nothing anyone in safe haven wants.
  8. -Water and Food are valuable resources, if one has a stash of it they are a trusted individual or a very strong creature.
  9. -Safe Haven believes in continuation thanks to the Worldwriter Veris still being alive. "There will be an aftermath, this isn't the end, we just live in a harsh reality, we must fight"
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