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- #pragma once
- #include "Effect.h"
- #include "Model.h"
- #include "Texture2D.h"
- #include "Camera.hpp"
- #include "RenderTarget2D.h"
- #include "Quad.h"
- using namespace std;
- class Game {
- Quad* quad;
- Texture2D* tex;
- RenderTarget2D* rtTMO;
- RenderTarget2D* rt;
- Model* testModel;
- float posX;
- float posY;
- float rotate;
- float speed;
- Model* sceneModelBox;
- int sceneWidth;
- int sceneHeight;
- Effect* shaderColor;
- Effect* shaderTMO;
- Effect* shaderTextureDrawer;
- Camera camera;
- glm::vec3 LightPosition;
- float theta;
- public:
- Game(void);
- ~Game(void);
- void Update();
- void Init();
- void Redraw();
- void Input();
- void drawScene( void );
- //moje zmienne
- float pocisk;
- static int lewy;
- static int prawy;
- };
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