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Jan 21st, 2018
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  1. #pragma once
  2. #include "Effect.h"
  3. #include "Model.h"
  4. #include "Texture2D.h"
  5. #include "Camera.hpp"
  6. #include "RenderTarget2D.h"
  7. #include "Quad.h"
  8. using namespace std;
  9.  
  10. class Game {
  11. Quad* quad;
  12. Texture2D* tex;
  13. RenderTarget2D* rtTMO;
  14. RenderTarget2D* rt;
  15.  
  16. Model* testModel;
  17. float posX;
  18. float posY;
  19. float rotate;
  20. float speed;
  21.  
  22. Model* sceneModelBox;
  23. int sceneWidth;
  24. int sceneHeight;
  25.  
  26.  
  27. Effect* shaderColor;
  28. Effect* shaderTMO;
  29. Effect* shaderTextureDrawer;
  30. Camera camera;
  31. glm::vec3 LightPosition;
  32. float theta;
  33. public:
  34. Game(void);
  35. ~Game(void);
  36. void Update();
  37. void Init();
  38. void Redraw();
  39. void Input();
  40. void drawScene( void );
  41. //moje zmienne
  42. float pocisk;
  43. static int lewy;
  44. static int prawy;
  45. };
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