oniwaka21

Iron Kingdoms Houserules

Oct 20th, 2012
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  1. SPACE THOR'S IRON KINGDOMS HOUSERULES
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  3. Connections: If a starting character would have two connections, one must be designated the "primary" connection, reflecting that during their careers, interacting with one groups would come at the expense of the other. The Primary group acts as a normal connection, but the secondary is a much weaker connection.
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  5. Weapons: If a character cannot afford bullets for their weapon at character creation, they will receive either one full magazine or five bullets, whichever is more.
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  7. Armor: Standardizing prices between armor with the same benefit. Armored Great Coat and Leather Armor both cost 30gc now, and Infantry Armor and Chain Mail are averaged to 80gc.
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  9. ARMOR AND STEALTH: Leather Armor, Custom Battle Armor and Armored Great Coats only cause a -1 to rolls made to Sneak. The rest of the armor sets do impede as normal.
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  11. Coal: the Coal economy is fucked, so if you have to buy it I'm just going to say you always have enough, until it's dramatically appropriate for you to not have enough.
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  13. Fell Calls: Fell Calls that affect friendlies affect ALL friendlies, not just Trollkin.
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  15. BENEFITS: The Tough benefit cannot be used when the Tough character has been knocked to the ground as a result of Tough this turn.
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  17. CAREERS: Both Sorceror and Warcaster can be taken after character creation, because not being able to do so is dumb. You must still have the Gifted Archetype to take these, however.
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  19. More to come.
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