KpucTaJl

HarborEvent

Feb 25th, 2022 (edited)
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  9.   "Crates setting in Small Harbor": [
  10.     {
  11.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  12.       "Position": "(34.027, 14.465, 104.138)",
  13.       "Rotation": "(0, 270, 0)",
  14.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  15.         "Minimum numbers of prefabs": 1,
  16.         "Maximum numbers of prefabs": 1,
  17.         "Use minimum and maximum values? [true/false]": true,
  18.         "List of prefabs": [
  19.           {
  20.             "Chance [0.0-100.0]": 50.0,
  21.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  22.           }
  23.         ]
  24.       },
  25.       "Own loot table (if the loot table type is 1 or 5)": {
  26.         "Minimum numbers of items": 1,
  27.         "Maximum numbers of items": 1,
  28.         "Use minimum and maximum values? [true/false]": true,
  29.         "List of items": [
  30.           {
  31.             "ShortName": "scrap",
  32.             "Minimum": 100,
  33.             "Maximum": 200,
  34.             "Chance [0.0-100.0]": 50.0,
  35.             "Is this a blueprint? [true/false]": false,
  36.             "SkinID (0 - default)": 0,
  37.             "Name (empty - default)": ""
  38.           }
  39.         ]
  40.       }
  41.     },
  42.     {
  43.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  44.       "Position": "(33.977, 14.465, 107.138)",
  45.       "Rotation": "(0, 270, 0)",
  46.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  47.         "Minimum numbers of prefabs": 1,
  48.         "Maximum numbers of prefabs": 1,
  49.         "Use minimum and maximum values? [true/false]": true,
  50.         "List of prefabs": [
  51.           {
  52.             "Chance [0.0-100.0]": 50.0,
  53.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  54.           }
  55.         ]
  56.       },
  57.       "Own loot table (if the loot table type is 1 or 5)": {
  58.         "Minimum numbers of items": 1,
  59.         "Maximum numbers of items": 1,
  60.         "Use minimum and maximum values? [true/false]": true,
  61.         "List of items": [
  62.           {
  63.             "ShortName": "scrap",
  64.             "Minimum": 100,
  65.             "Maximum": 200,
  66.             "Chance [0.0-100.0]": 50.0,
  67.             "Is this a blueprint? [true/false]": false,
  68.             "SkinID (0 - default)": 0,
  69.             "Name (empty - default)": ""
  70.           }
  71.         ]
  72.       }
  73.     },
  74.     {
  75.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  76.       "Position": "(33.989, 15.096, 104.130)",
  77.       "Rotation": "(0, 270, 0)",
  78.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  79.         "Minimum numbers of prefabs": 1,
  80.         "Maximum numbers of prefabs": 1,
  81.         "Use minimum and maximum values? [true/false]": true,
  82.         "List of prefabs": [
  83.           {
  84.             "Chance [0.0-100.0]": 50.0,
  85.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  86.           }
  87.         ]
  88.       },
  89.       "Own loot table (if the loot table type is 1 or 5)": {
  90.         "Minimum numbers of items": 1,
  91.         "Maximum numbers of items": 1,
  92.         "Use minimum and maximum values? [true/false]": true,
  93.         "List of items": [
  94.           {
  95.             "ShortName": "scrap",
  96.             "Minimum": 100,
  97.             "Maximum": 200,
  98.             "Chance [0.0-100.0]": 50.0,
  99.             "Is this a blueprint? [true/false]": false,
  100.             "SkinID (0 - default)": 0,
  101.             "Name (empty - default)": ""
  102.           }
  103.         ]
  104.       }
  105.     },
  106.     {
  107.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  108.       "Position": "(33.989, 15.096, 107.130)",
  109.       "Rotation": "(0, 270, 0)",
  110.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  111.         "Minimum numbers of prefabs": 1,
  112.         "Maximum numbers of prefabs": 1,
  113.         "Use minimum and maximum values? [true/false]": true,
  114.         "List of prefabs": [
  115.           {
  116.             "Chance [0.0-100.0]": 50.0,
  117.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  118.           }
  119.         ]
  120.       },
  121.       "Own loot table (if the loot table type is 1 or 5)": {
  122.         "Minimum numbers of items": 1,
  123.         "Maximum numbers of items": 1,
  124.         "Use minimum and maximum values? [true/false]": true,
  125.         "List of items": [
  126.           {
  127.             "ShortName": "scrap",
  128.             "Minimum": 100,
  129.             "Maximum": 200,
  130.             "Chance [0.0-100.0]": 50.0,
  131.             "Is this a blueprint? [true/false]": false,
  132.             "SkinID (0 - default)": 0,
  133.             "Name (empty - default)": ""
  134.           }
  135.         ]
  136.       }
  137.     },
  138.     {
  139.       "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
  140.       "Position": "(35.884, 14.443, 104.104)",
  141.       "Rotation": "(0, 180, 0)",
  142.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  143.         "Minimum numbers of prefabs": 1,
  144.         "Maximum numbers of prefabs": 1,
  145.         "Use minimum and maximum values? [true/false]": true,
  146.         "List of prefabs": [
  147.           {
  148.             "Chance [0.0-100.0]": 50.0,
  149.             "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
  150.           }
  151.         ]
  152.       },
  153.       "Own loot table (if the loot table type is 1 or 5)": {
  154.         "Minimum numbers of items": 1,
  155.         "Maximum numbers of items": 1,
  156.         "Use minimum and maximum values? [true/false]": true,
  157.         "List of items": [
  158.           {
  159.             "ShortName": "scrap",
  160.             "Minimum": 100,
  161.             "Maximum": 200,
  162.             "Chance [0.0-100.0]": 50.0,
  163.             "Is this a blueprint? [true/false]": false,
  164.             "SkinID (0 - default)": 0,
  165.             "Name (empty - default)": ""
  166.           }
  167.         ]
  168.       }
  169.     },
  170.     {
  171.       "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
  172.       "Position": "(35.884, 14.443, 107.105)",
  173.       "Rotation": "(0, 180, 0)",
  174.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  175.         "Minimum numbers of prefabs": 1,
  176.         "Maximum numbers of prefabs": 1,
  177.         "Use minimum and maximum values? [true/false]": true,
  178.         "List of prefabs": [
  179.           {
  180.             "Chance [0.0-100.0]": 50.0,
  181.             "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab"
  182.           }
  183.         ]
  184.       },
  185.       "Own loot table (if the loot table type is 1 or 5)": {
  186.         "Minimum numbers of items": 1,
  187.         "Maximum numbers of items": 1,
  188.         "Use minimum and maximum values? [true/false]": true,
  189.         "List of items": [
  190.           {
  191.             "ShortName": "scrap",
  192.             "Minimum": 100,
  193.             "Maximum": 200,
  194.             "Chance [0.0-100.0]": 50.0,
  195.             "Is this a blueprint? [true/false]": false,
  196.             "SkinID (0 - default)": 0,
  197.             "Name (empty - default)": ""
  198.           }
  199.         ]
  200.       }
  201.     }
  202.   ],
  203.   "Crates setting in Large Harbor": [
  204.     {
  205.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  206.       "Position": "(114.944, 17.373, -26.621)",
  207.       "Rotation": "(0, 90, 0)",
  208.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  209.         "Minimum numbers of prefabs": 1,
  210.         "Maximum numbers of prefabs": 1,
  211.         "Use minimum and maximum values? [true/false]": true,
  212.         "List of prefabs": [
  213.           {
  214.             "Chance [0.0-100.0]": 50.0,
  215.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  216.           }
  217.         ]
  218.       },
  219.       "Own loot table (if the loot table type is 1 or 5)": {
  220.         "Minimum numbers of items": 1,
  221.         "Maximum numbers of items": 1,
  222.         "Use minimum and maximum values? [true/false]": true,
  223.         "List of items": [
  224.           {
  225.             "ShortName": "scrap",
  226.             "Minimum": 100,
  227.             "Maximum": 200,
  228.             "Chance [0.0-100.0]": 50.0,
  229.             "Is this a blueprint? [true/false]": false,
  230.             "SkinID (0 - default)": 0,
  231.             "Name (empty - default)": ""
  232.           }
  233.         ]
  234.       }
  235.     },
  236.     {
  237.       "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
  238.       "Position": "(114.944, 17.373, -29.621)",
  239.       "Rotation": "(0, 90, 0)",
  240.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  241.         "Minimum numbers of prefabs": 1,
  242.         "Maximum numbers of prefabs": 1,
  243.         "Use minimum and maximum values? [true/false]": true,
  244.         "List of prefabs": [
  245.           {
  246.             "Chance [0.0-100.0]": 50.0,
  247.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
  248.           }
  249.         ]
  250.       },
  251.       "Own loot table (if the loot table type is 1 or 5)": {
  252.         "Minimum numbers of items": 1,
  253.         "Maximum numbers of items": 1,
  254.         "Use minimum and maximum values? [true/false]": true,
  255.         "List of items": [
  256.           {
  257.             "ShortName": "scrap",
  258.             "Minimum": 100,
  259.             "Maximum": 200,
  260.             "Chance [0.0-100.0]": 50.0,
  261.             "Is this a blueprint? [true/false]": false,
  262.             "SkinID (0 - default)": 0,
  263.             "Name (empty - default)": ""
  264.           }
  265.         ]
  266.       }
  267.     },
  268.     {
  269.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  270.       "Position": "(114.982, 18.004, -26.613)",
  271.       "Rotation": "(0, 90, 0)",
  272.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  273.         "Minimum numbers of prefabs": 1,
  274.         "Maximum numbers of prefabs": 1,
  275.         "Use minimum and maximum values? [true/false]": true,
  276.         "List of prefabs": [
  277.           {
  278.             "Chance [0.0-100.0]": 50.0,
  279.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  280.           }
  281.         ]
  282.       },
  283.       "Own loot table (if the loot table type is 1 or 5)": {
  284.         "Minimum numbers of items": 1,
  285.         "Maximum numbers of items": 1,
  286.         "Use minimum and maximum values? [true/false]": true,
  287.         "List of items": [
  288.           {
  289.             "ShortName": "scrap",
  290.             "Minimum": 100,
  291.             "Maximum": 200,
  292.             "Chance [0.0-100.0]": 50.0,
  293.             "Is this a blueprint? [true/false]": false,
  294.             "SkinID (0 - default)": 0,
  295.             "Name (empty - default)": ""
  296.           }
  297.         ]
  298.       }
  299.     },
  300.     {
  301.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  302.       "Position": "(114.982, 18.004, -29.613)",
  303.       "Rotation": "(0, 90, 0)",
  304.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  305.         "Minimum numbers of prefabs": 1,
  306.         "Maximum numbers of prefabs": 1,
  307.         "Use minimum and maximum values? [true/false]": true,
  308.         "List of prefabs": [
  309.           {
  310.             "Chance [0.0-100.0]": 50.0,
  311.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  312.           }
  313.         ]
  314.       },
  315.       "Own loot table (if the loot table type is 1 or 5)": {
  316.         "Minimum numbers of items": 1,
  317.         "Maximum numbers of items": 1,
  318.         "Use minimum and maximum values? [true/false]": true,
  319.         "List of items": [
  320.           {
  321.             "ShortName": "scrap",
  322.             "Minimum": 100,
  323.             "Maximum": 200,
  324.             "Chance [0.0-100.0]": 50.0,
  325.             "Is this a blueprint? [true/false]": false,
  326.             "SkinID (0 - default)": 0,
  327.             "Name (empty - default)": ""
  328.           }
  329.         ]
  330.       }
  331.     },
  332.     {
  333.       "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
  334.       "Position": "(113.087, 17.351, -26.587)",
  335.       "Rotation": "(0, 0, 0)",
  336.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  337.         "Minimum numbers of prefabs": 1,
  338.         "Maximum numbers of prefabs": 1,
  339.         "Use minimum and maximum values? [true/false]": true,
  340.         "List of prefabs": [
  341.           {
  342.             "Chance [0.0-100.0]": 50.0,
  343.             "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
  344.           }
  345.         ]
  346.       },
  347.       "Own loot table (if the loot table type is 1 or 5)": {
  348.         "Minimum numbers of items": 1,
  349.         "Maximum numbers of items": 1,
  350.         "Use minimum and maximum values? [true/false]": true,
  351.         "List of items": [
  352.           {
  353.             "ShortName": "scrap",
  354.             "Minimum": 100,
  355.             "Maximum": 200,
  356.             "Chance [0.0-100.0]": 50.0,
  357.             "Is this a blueprint? [true/false]": false,
  358.             "SkinID (0 - default)": 0,
  359.             "Name (empty - default)": ""
  360.           }
  361.         ]
  362.       }
  363.     },
  364.     {
  365.       "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
  366.       "Position": "(113.087, 17.351, -29.589)",
  367.       "Rotation": "(0, 0, 0)",
  368.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  369.         "Minimum numbers of prefabs": 1,
  370.         "Maximum numbers of prefabs": 1,
  371.         "Use minimum and maximum values? [true/false]": true,
  372.         "List of prefabs": [
  373.           {
  374.             "Chance [0.0-100.0]": 50.0,
  375.             "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab"
  376.           }
  377.         ]
  378.       },
  379.       "Own loot table (if the loot table type is 1 or 5)": {
  380.         "Minimum numbers of items": 1,
  381.         "Maximum numbers of items": 1,
  382.         "Use minimum and maximum values? [true/false]": true,
  383.         "List of items": [
  384.           {
  385.             "ShortName": "scrap",
  386.             "Minimum": 100,
  387.             "Maximum": 200,
  388.             "Chance [0.0-100.0]": 50.0,
  389.             "Is this a blueprint? [true/false]": false,
  390.             "SkinID (0 - default)": 0,
  391.             "Name (empty - default)": ""
  392.           }
  393.         ]
  394.       }
  395.     }
  396.   ],
  397.   "Locked crate setting": {
  398.     "Time to unlock the Crates [sec.]": 600.0,
  399.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  400.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  401.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  402.       "Minimum numbers of prefabs": 1,
  403.       "Maximum numbers of prefabs": 1,
  404.       "Use minimum and maximum values? [true/false]": true,
  405.       "List of prefabs": [
  406.         {
  407.           "Chance [0.0-100.0]": 50.0,
  408.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  409.         }
  410.       ]
  411.     },
  412.     "Own loot table (if the loot table type is 1 or 5)": {
  413.       "Minimum numbers of items": 1,
  414.       "Maximum numbers of items": 1,
  415.       "Use minimum and maximum values? [true/false]": true,
  416.       "List of items": [
  417.         {
  418.           "ShortName": "scrap",
  419.           "Minimum": 100,
  420.           "Maximum": 200,
  421.           "Chance [0.0-100.0]": 50.0,
  422.           "Is this a blueprint? [true/false]": false,
  423.           "SkinID (0 - default)": 0,
  424.           "Name (empty - default)": ""
  425.         }
  426.       ]
  427.     }
  428.   },
  429.   "Marker configuration on the map": {
  430.     "Name": "HarborEvent ({time} sec.)",
  431.     "Radius": 0.4,
  432.     "Alpha": 0.6,
  433.     "Marker color": {
  434.       "r": 0.81,
  435.       "g": 0.25,
  436.       "b": 0.15
  437.     }
  438.   },
  439.   "Prefix of chat messages": "[HarborEvent]",
  440.   "Do you use the chat? [true/false]": true,
  441.   "GUI setting": {
  442.     "Do you use the countdown GUI? [true/false]": true,
  443.     "OffsetMin Y": "-56"
  444.   },
  445.   "GUI Announcements setting": {
  446.     "Do you use the GUI Announcements? [true/false]": false,
  447.     "Banner color": "Orange",
  448.     "Text color": "White",
  449.     "Adjust Vertical Position": 0.03
  450.   },
  451.   "Notify setting": {
  452.     "Do you use the Notify? [true/false]": false,
  453.     "Type": "0"
  454.   },
  455.   "Discord setting (only for users DiscordMessages plugin)": {
  456.     "Do you use the Discord? [true/false]": false,
  457.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  458.     "Embed Color (DECIMAL)": 13516583,
  459.     "Keys of required messages": [
  460.       "PreStart",
  461.       "Start",
  462.       "PreFinish",
  463.       "Finish",
  464.       "KillBradley",
  465.       "OpenDoor"
  466.     ]
  467.   },
  468.   "Can Bradley appear in the event zone? [true/false]": true,
  469.   "Bradley setting": {
  470.     "Health": 1000.0,
  471.     "The viewing distance": 100.0,
  472.     "Radius of search": 100.0,
  473.     "Scale damage": 1.0,
  474.     "The multiplier of Machine-gun aim cone": 1.1,
  475.     "The multiplier of Machine-gun fire rate": 1.0,
  476.     "Amount of Machine-gun burst shots": 10,
  477.     "Time that Bradley holds in memory the position of its last target [sec.]": 20.0,
  478.     "The time between shots of the main gun [sec.]": 10.0,
  479.     "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  480.     "Numbers of Crates": 3,
  481.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  482.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  483.       "Minimum numbers of prefabs": 1,
  484.       "Maximum numbers of prefabs": 1,
  485.       "Use minimum and maximum values? [true/false]": true,
  486.       "List of prefabs": [
  487.         {
  488.           "Chance [0.0-100.0]": 50.0,
  489.           "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
  490.         }
  491.       ]
  492.     },
  493.     "Own loot table (if the loot table type is 1 or 5)": {
  494.       "Minimum numbers of items": 1,
  495.       "Maximum numbers of items": 1,
  496.       "Use minimum and maximum values? [true/false]": true,
  497.       "List of items": [
  498.         {
  499.           "ShortName": "scrap",
  500.           "Minimum": 100,
  501.           "Maximum": 200,
  502.           "Chance [0.0-100.0]": 50.0,
  503.           "Is this a blueprint? [true/false]": false,
  504.           "SkinID (0 - default)": 0,
  505.           "Name (empty - default)": ""
  506.         }
  507.       ]
  508.     }
  509.   },
  510.   "Helicopter setting": {
  511.     "Health": 1000.0,
  512.     "Health Main Rotor": 750.0,
  513.     "Health Tail Rotor": 375.0,
  514.     "Numbers of Crates": 4,
  515.     "Time between firing rockets": 0.2,
  516.     "Time between turret shots": 0.125,
  517.     "Time between turret bursts": 3.0,
  518.     "Duration of the burst turret": 3.0,
  519.     "Turret firing radius": 300.0
  520.   },
  521.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  522.   "PVE Mode Setting (only for users PveMode plugin)": {
  523.     "Use the PVE mode of the plugin? [true/false]": false,
  524.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  525.     "Damage coefficients for calculate to become the Event Owner": [
  526.       {
  527.         "Type of target": "NPC",
  528.         "Damage Multiplier": 1.0
  529.       },
  530.       {
  531.         "Type of target": "Bradley",
  532.         "Damage Multiplier": 2.0
  533.       }
  534.     ],
  535.     "Can the non-owner of the event loot the crates? [true/false]": false,
  536.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  537.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  538.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  539.     "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  540.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  541.     "Can Bradley attack a non-owner of the event? [true/false]": false,
  542.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  543.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  544.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  545.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  546.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  547.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  548.     "Darkening the dome (0 - disables the dome)": 12
  549.   },
  550.   "Interrupt the teleport in harbor? (only for users NTeleportation plugin) [true/false]": false,
  551.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  552.   "NPCs setting in Small Harbor": [
  553.     {
  554.       "Minimum": 2,
  555.       "Maximum": 2,
  556.       "List of locations": [
  557.         "(35.0, 4.8, 77.5)",
  558.         "(31.4, 9.0, 82.7)"
  559.       ],
  560.       "NPCs setting": {
  561.         "Name": "Soldier",
  562.         "Health": 200.0,
  563.         "Roam Range": 0.0,
  564.         "Chase Range": 0.0,
  565.         "Attack Range Multiplier": 5.0,
  566.         "Sense Range": 100.0,
  567.         "Target Memory Duration [sec.]": 10.0,
  568.         "Scale damage": 2.0,
  569.         "Aim Cone Scale": 0.0,
  570.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  571.         "Vision Cone": 135.0,
  572.         "Speed": 0.0,
  573.         "Disable radio effects? [true/false]": false,
  574.         "Is this a stationary NPC? [true/false]": true,
  575.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  576.         "Wear items": [
  577.           {
  578.             "ShortName": "hoodie",
  579.             "SkinID (0 - default)": 2563940111
  580.           },
  581.           {
  582.             "ShortName": "pants",
  583.             "SkinID (0 - default)": 2563935722
  584.           },
  585.           {
  586.             "ShortName": "shoes.boots",
  587.             "SkinID (0 - default)": 2575506021
  588.           },
  589.           {
  590.             "ShortName": "roadsign.jacket",
  591.             "SkinID (0 - default)": 2570233552
  592.           },
  593.           {
  594.             "ShortName": "burlap.gloves",
  595.             "SkinID (0 - default)": 2582714399
  596.           },
  597.           {
  598.             "ShortName": "coffeecan.helmet",
  599.             "SkinID (0 - default)": 2570227850
  600.           },
  601.           {
  602.             "ShortName": "roadsign.kilt",
  603.             "SkinID (0 - default)": 2570237224
  604.           }
  605.         ],
  606.         "Belt items": [
  607.           {
  608.             "ShortName": "rifle.m39",
  609.             "Amount": 1,
  610.             "SkinID (0 - default)": 0,
  611.             "Mods": [
  612.               "weapon.mod.flashlight",
  613.               "weapon.mod.small.scope"
  614.             ],
  615.             "Ammo": ""
  616.           },
  617.           {
  618.             "ShortName": "syringe.medical",
  619.             "Amount": 10,
  620.             "SkinID (0 - default)": 0,
  621.             "Mods": [],
  622.             "Ammo": ""
  623.           },
  624.           {
  625.             "ShortName": "grenade.f1",
  626.             "Amount": 10,
  627.             "SkinID (0 - default)": 0,
  628.             "Mods": [],
  629.             "Ammo": ""
  630.           }
  631.         ],
  632.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  633.       },
  634.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  635.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  636.         "Minimum numbers of prefabs": 1,
  637.         "Maximum numbers of prefabs": 1,
  638.         "Use minimum and maximum values? [true/false]": true,
  639.         "List of prefabs": [
  640.           {
  641.             "Chance [0.0-100.0]": 100.0,
  642.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  643.           }
  644.         ]
  645.       },
  646.       "Own loot table (if the loot table type is 1 or 5)": {
  647.         "Minimum numbers of items": 1,
  648.         "Maximum numbers of items": 1,
  649.         "Use minimum and maximum values? [true/false]": true,
  650.         "List of items": [
  651.           {
  652.             "ShortName": "scrap",
  653.             "Minimum": 5,
  654.             "Maximum": 10,
  655.             "Chance [0.0-100.0]": 50.0,
  656.             "Is this a blueprint? [true/false]": false,
  657.             "SkinID (0 - default)": 0,
  658.             "Name (empty - default)": ""
  659.           },
  660.           {
  661.             "ShortName": "syringe.medical",
  662.             "Minimum": 1,
  663.             "Maximum": 2,
  664.             "Chance [0.0-100.0]": 70.0,
  665.             "Is this a blueprint? [true/false]": false,
  666.             "SkinID (0 - default)": 0,
  667.             "Name (empty - default)": ""
  668.           }
  669.         ]
  670.       }
  671.     },
  672.     {
  673.       "Minimum": 1,
  674.       "Maximum": 1,
  675.       "List of locations": [
  676.         "(37.1, 16.2, 83.3)"
  677.       ],
  678.       "NPCs setting": {
  679.         "Name": "Sniper",
  680.         "Health": 200.0,
  681.         "Roam Range": 0.0,
  682.         "Chase Range": 0.0,
  683.         "Attack Range Multiplier": 1.0,
  684.         "Sense Range": 150.0,
  685.         "Target Memory Duration [sec.]": 30.0,
  686.         "Scale damage": 0.25,
  687.         "Aim Cone Scale": 1.0,
  688.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  689.         "Vision Cone": 135.0,
  690.         "Speed": 0.0,
  691.         "Disable radio effects? [true/false]": false,
  692.         "Is this a stationary NPC? [true/false]": true,
  693.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  694.         "Wear items": [
  695.           {
  696.             "ShortName": "hat.boonie",
  697.             "SkinID (0 - default)": 1275532550
  698.           },
  699.           {
  700.             "ShortName": "mask.bandana",
  701.             "SkinID (0 - default)": 1623665052
  702.           },
  703.           {
  704.             "ShortName": "burlap.gloves",
  705.             "SkinID (0 - default)": 1113475533
  706.           },
  707.           {
  708.             "ShortName": "hoodie",
  709.             "SkinID (0 - default)": 1275521888
  710.           },
  711.           {
  712.             "ShortName": "pants",
  713.             "SkinID (0 - default)": 1277403128
  714.           },
  715.           {
  716.             "ShortName": "shoes.boots",
  717.             "SkinID (0 - default)": 0
  718.           }
  719.         ],
  720.         "Belt items": [
  721.           {
  722.             "ShortName": "rifle.bolt",
  723.             "Amount": 1,
  724.             "SkinID (0 - default)": 897867582,
  725.             "Mods": [
  726.               "weapon.mod.flashlight",
  727.               "weapon.mod.8x.scope"
  728.             ],
  729.             "Ammo": ""
  730.           },
  731.           {
  732.             "ShortName": "syringe.medical",
  733.             "Amount": 5,
  734.             "SkinID (0 - default)": 0,
  735.             "Mods": [],
  736.             "Ammo": ""
  737.           }
  738.         ],
  739.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  740.       },
  741.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  742.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  743.         "Minimum numbers of prefabs": 1,
  744.         "Maximum numbers of prefabs": 1,
  745.         "Use minimum and maximum values? [true/false]": true,
  746.         "List of prefabs": [
  747.           {
  748.             "Chance [0.0-100.0]": 100.0,
  749.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  750.           }
  751.         ]
  752.       },
  753.       "Own loot table (if the loot table type is 1 or 5)": {
  754.         "Minimum numbers of items": 1,
  755.         "Maximum numbers of items": 1,
  756.         "Use minimum and maximum values? [true/false]": true,
  757.         "List of items": [
  758.           {
  759.             "ShortName": "scrap",
  760.             "Minimum": 5,
  761.             "Maximum": 10,
  762.             "Chance [0.0-100.0]": 50.0,
  763.             "Is this a blueprint? [true/false]": false,
  764.             "SkinID (0 - default)": 0,
  765.             "Name (empty - default)": ""
  766.           },
  767.           {
  768.             "ShortName": "syringe.medical",
  769.             "Minimum": 1,
  770.             "Maximum": 2,
  771.             "Chance [0.0-100.0]": 70.0,
  772.             "Is this a blueprint? [true/false]": false,
  773.             "SkinID (0 - default)": 0,
  774.             "Name (empty - default)": ""
  775.           }
  776.         ]
  777.       }
  778.     },
  779.     {
  780.       "Minimum": 4,
  781.       "Maximum": 4,
  782.       "List of locations": [
  783.         "(40.2, 2.3, 69.1)",
  784.         "(30.0, 2.3, 69.1)",
  785.         "(26.8, 2.3, 90.9)",
  786.         "(43.7, 2.3, 90.4)"
  787.       ],
  788.       "NPCs setting": {
  789.         "Name": "Porter",
  790.         "Health": 175.0,
  791.         "Roam Range": 10.0,
  792.         "Chase Range": 30.0,
  793.         "Attack Range Multiplier": 2.5,
  794.         "Sense Range": 70.0,
  795.         "Target Memory Duration [sec.]": 120.0,
  796.         "Scale damage": 1.7,
  797.         "Aim Cone Scale": 0.6,
  798.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  799.         "Vision Cone": 135.0,
  800.         "Speed": 7.5,
  801.         "Disable radio effects? [true/false]": true,
  802.         "Is this a stationary NPC? [true/false]": false,
  803.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  804.         "Wear items": [
  805.           {
  806.             "ShortName": "hoodie",
  807.             "SkinID (0 - default)": 1819497052
  808.           },
  809.           {
  810.             "ShortName": "shoes.boots",
  811.             "SkinID (0 - default)": 0
  812.           },
  813.           {
  814.             "ShortName": "hat.beenie",
  815.             "SkinID (0 - default)": 0
  816.           },
  817.           {
  818.             "ShortName": "movembermoustache",
  819.             "SkinID (0 - default)": 0
  820.           },
  821.           {
  822.             "ShortName": "burlap.gloves",
  823.             "SkinID (0 - default)": 0
  824.           },
  825.           {
  826.             "ShortName": "pants",
  827.             "SkinID (0 - default)": 1819498178
  828.           }
  829.         ],
  830.         "Belt items": [
  831.           {
  832.             "ShortName": "smg.mp5",
  833.             "Amount": 1,
  834.             "SkinID (0 - default)": 0,
  835.             "Mods": [
  836.               "weapon.mod.flashlight",
  837.               "weapon.mod.holosight"
  838.             ],
  839.             "Ammo": ""
  840.           },
  841.           {
  842.             "ShortName": "syringe.medical",
  843.             "Amount": 5,
  844.             "SkinID (0 - default)": 0,
  845.             "Mods": [],
  846.             "Ammo": ""
  847.           },
  848.           {
  849.             "ShortName": "grenade.f1",
  850.             "Amount": 2,
  851.             "SkinID (0 - default)": 0,
  852.             "Mods": [],
  853.             "Ammo": ""
  854.           }
  855.         ],
  856.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  857.       },
  858.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  859.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  860.         "Minimum numbers of prefabs": 1,
  861.         "Maximum numbers of prefabs": 1,
  862.         "Use minimum and maximum values? [true/false]": true,
  863.         "List of prefabs": [
  864.           {
  865.             "Chance [0.0-100.0]": 100.0,
  866.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  867.           }
  868.         ]
  869.       },
  870.       "Own loot table (if the loot table type is 1 or 5)": {
  871.         "Minimum numbers of items": 1,
  872.         "Maximum numbers of items": 1,
  873.         "Use minimum and maximum values? [true/false]": true,
  874.         "List of items": [
  875.           {
  876.             "ShortName": "scrap",
  877.             "Minimum": 5,
  878.             "Maximum": 10,
  879.             "Chance [0.0-100.0]": 50.0,
  880.             "Is this a blueprint? [true/false]": false,
  881.             "SkinID (0 - default)": 0,
  882.             "Name (empty - default)": ""
  883.           },
  884.           {
  885.             "ShortName": "syringe.medical",
  886.             "Minimum": 1,
  887.             "Maximum": 2,
  888.             "Chance [0.0-100.0]": 70.0,
  889.             "Is this a blueprint? [true/false]": false,
  890.             "SkinID (0 - default)": 0,
  891.             "Name (empty - default)": ""
  892.           }
  893.         ]
  894.       }
  895.     }
  896.   ],
  897.   "NPCs setting in Large Harbor": [
  898.     {
  899.       "Minimum": 2,
  900.       "Maximum": 2,
  901.       "List of locations": [
  902.         "(91.0, 11.7, -23.6)",
  903.         "(85.7, 7.6, -26.7)"
  904.       ],
  905.       "NPCs setting": {
  906.         "Name": "Soldier",
  907.         "Health": 200.0,
  908.         "Roam Range": 0.0,
  909.         "Chase Range": 0.0,
  910.         "Attack Range Multiplier": 5.0,
  911.         "Sense Range": 100.0,
  912.         "Target Memory Duration [sec.]": 10.0,
  913.         "Scale damage": 2.0,
  914.         "Aim Cone Scale": 0.0,
  915.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  916.         "Vision Cone": 135.0,
  917.         "Speed": 0.0,
  918.         "Disable radio effects? [true/false]": false,
  919.         "Is this a stationary NPC? [true/false]": true,
  920.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  921.         "Wear items": [
  922.           {
  923.             "ShortName": "hoodie",
  924.             "SkinID (0 - default)": 2563940111
  925.           },
  926.           {
  927.             "ShortName": "pants",
  928.             "SkinID (0 - default)": 2563935722
  929.           },
  930.           {
  931.             "ShortName": "shoes.boots",
  932.             "SkinID (0 - default)": 2575506021
  933.           },
  934.           {
  935.             "ShortName": "roadsign.jacket",
  936.             "SkinID (0 - default)": 2570233552
  937.           },
  938.           {
  939.             "ShortName": "burlap.gloves",
  940.             "SkinID (0 - default)": 2582714399
  941.           },
  942.           {
  943.             "ShortName": "coffeecan.helmet",
  944.             "SkinID (0 - default)": 2570227850
  945.           },
  946.           {
  947.             "ShortName": "roadsign.kilt",
  948.             "SkinID (0 - default)": 2570237224
  949.           }
  950.         ],
  951.         "Belt items": [
  952.           {
  953.             "ShortName": "rifle.m39",
  954.             "Amount": 1,
  955.             "SkinID (0 - default)": 0,
  956.             "Mods": [
  957.               "weapon.mod.flashlight",
  958.               "weapon.mod.small.scope"
  959.             ],
  960.             "Ammo": ""
  961.           },
  962.           {
  963.             "ShortName": "syringe.medical",
  964.             "Amount": 10,
  965.             "SkinID (0 - default)": 0,
  966.             "Mods": [],
  967.             "Ammo": ""
  968.           },
  969.           {
  970.             "ShortName": "grenade.f1",
  971.             "Amount": 10,
  972.             "SkinID (0 - default)": 0,
  973.             "Mods": [],
  974.             "Ammo": ""
  975.           }
  976.         ],
  977.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  978.       },
  979.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  980.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  981.         "Minimum numbers of prefabs": 1,
  982.         "Maximum numbers of prefabs": 1,
  983.         "Use minimum and maximum values? [true/false]": true,
  984.         "List of prefabs": [
  985.           {
  986.             "Chance [0.0-100.0]": 100.0,
  987.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  988.           }
  989.         ]
  990.       },
  991.       "Own loot table (if the loot table type is 1 or 5)": {
  992.         "Minimum numbers of items": 1,
  993.         "Maximum numbers of items": 1,
  994.         "Use minimum and maximum values? [true/false]": true,
  995.         "List of items": [
  996.           {
  997.             "ShortName": "scrap",
  998.             "Minimum": 5,
  999.             "Maximum": 10,
  1000.             "Chance [0.0-100.0]": 50.0,
  1001.             "Is this a blueprint? [true/false]": false,
  1002.             "SkinID (0 - default)": 0,
  1003.             "Name (empty - default)": ""
  1004.           },
  1005.           {
  1006.             "ShortName": "syringe.medical",
  1007.             "Minimum": 1,
  1008.             "Maximum": 2,
  1009.             "Chance [0.0-100.0]": 70.0,
  1010.             "Is this a blueprint? [true/false]": false,
  1011.             "SkinID (0 - default)": 0,
  1012.             "Name (empty - default)": ""
  1013.           }
  1014.         ]
  1015.       }
  1016.     },
  1017.     {
  1018.       "Minimum": 1,
  1019.       "Maximum": 1,
  1020.       "List of locations": [
  1021.         "(91.4, 19.0, -29.2)"
  1022.       ],
  1023.       "NPCs setting": {
  1024.         "Name": "Sniper",
  1025.         "Health": 200.0,
  1026.         "Roam Range": 0.0,
  1027.         "Chase Range": 0.0,
  1028.         "Attack Range Multiplier": 1.0,
  1029.         "Sense Range": 150.0,
  1030.         "Target Memory Duration [sec.]": 30.0,
  1031.         "Scale damage": 0.25,
  1032.         "Aim Cone Scale": 1.0,
  1033.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  1034.         "Vision Cone": 135.0,
  1035.         "Speed": 0.0,
  1036.         "Disable radio effects? [true/false]": false,
  1037.         "Is this a stationary NPC? [true/false]": true,
  1038.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  1039.         "Wear items": [
  1040.           {
  1041.             "ShortName": "hat.boonie",
  1042.             "SkinID (0 - default)": 1275532550
  1043.           },
  1044.           {
  1045.             "ShortName": "mask.bandana",
  1046.             "SkinID (0 - default)": 1623665052
  1047.           },
  1048.           {
  1049.             "ShortName": "burlap.gloves",
  1050.             "SkinID (0 - default)": 1113475533
  1051.           },
  1052.           {
  1053.             "ShortName": "hoodie",
  1054.             "SkinID (0 - default)": 1275521888
  1055.           },
  1056.           {
  1057.             "ShortName": "pants",
  1058.             "SkinID (0 - default)": 1277403128
  1059.           },
  1060.           {
  1061.             "ShortName": "shoes.boots",
  1062.             "SkinID (0 - default)": 0
  1063.           }
  1064.         ],
  1065.         "Belt items": [
  1066.           {
  1067.             "ShortName": "rifle.bolt",
  1068.             "Amount": 1,
  1069.             "SkinID (0 - default)": 897867582,
  1070.             "Mods": [
  1071.               "weapon.mod.flashlight",
  1072.               "weapon.mod.8x.scope"
  1073.             ],
  1074.             "Ammo": ""
  1075.           },
  1076.           {
  1077.             "ShortName": "syringe.medical",
  1078.             "Amount": 5,
  1079.             "SkinID (0 - default)": 0,
  1080.             "Mods": [],
  1081.             "Ammo": ""
  1082.           }
  1083.         ],
  1084.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  1085.       },
  1086.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  1087.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  1088.         "Minimum numbers of prefabs": 1,
  1089.         "Maximum numbers of prefabs": 1,
  1090.         "Use minimum and maximum values? [true/false]": true,
  1091.         "List of prefabs": [
  1092.           {
  1093.             "Chance [0.0-100.0]": 100.0,
  1094.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  1095.           }
  1096.         ]
  1097.       },
  1098.       "Own loot table (if the loot table type is 1 or 5)": {
  1099.         "Minimum numbers of items": 1,
  1100.         "Maximum numbers of items": 1,
  1101.         "Use minimum and maximum values? [true/false]": true,
  1102.         "List of items": [
  1103.           {
  1104.             "ShortName": "scrap",
  1105.             "Minimum": 5,
  1106.             "Maximum": 10,
  1107.             "Chance [0.0-100.0]": 50.0,
  1108.             "Is this a blueprint? [true/false]": false,
  1109.             "SkinID (0 - default)": 0,
  1110.             "Name (empty - default)": ""
  1111.           },
  1112.           {
  1113.             "ShortName": "syringe.medical",
  1114.             "Minimum": 1,
  1115.             "Maximum": 2,
  1116.             "Chance [0.0-100.0]": 70.0,
  1117.             "Is this a blueprint? [true/false]": false,
  1118.             "SkinID (0 - default)": 0,
  1119.             "Name (empty - default)": ""
  1120.           }
  1121.         ]
  1122.       }
  1123.     },
  1124.     {
  1125.       "Minimum": 3,
  1126.       "Maximum": 3,
  1127.       "List of locations": [
  1128.         "(77.1, 5.0, -32.7)",
  1129.         "(77.1, 5.0, -23.8)",
  1130.         "(74.1, 5.0, -23.8)"
  1131.       ],
  1132.       "NPCs setting": {
  1133.         "Name": "Porter",
  1134.         "Health": 175.0,
  1135.         "Roam Range": 10.0,
  1136.         "Chase Range": 30.0,
  1137.         "Attack Range Multiplier": 2.5,
  1138.         "Sense Range": 70.0,
  1139.         "Target Memory Duration [sec.]": 120.0,
  1140.         "Scale damage": 1.7,
  1141.         "Aim Cone Scale": 0.6,
  1142.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  1143.         "Vision Cone": 135.0,
  1144.         "Speed": 7.5,
  1145.         "Disable radio effects? [true/false]": true,
  1146.         "Is this a stationary NPC? [true/false]": false,
  1147.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  1148.         "Wear items": [
  1149.           {
  1150.             "ShortName": "hoodie",
  1151.             "SkinID (0 - default)": 1819497052
  1152.           },
  1153.           {
  1154.             "ShortName": "shoes.boots",
  1155.             "SkinID (0 - default)": 0
  1156.           },
  1157.           {
  1158.             "ShortName": "hat.beenie",
  1159.             "SkinID (0 - default)": 0
  1160.           },
  1161.           {
  1162.             "ShortName": "movembermoustache",
  1163.             "SkinID (0 - default)": 0
  1164.           },
  1165.           {
  1166.             "ShortName": "burlap.gloves",
  1167.             "SkinID (0 - default)": 0
  1168.           },
  1169.           {
  1170.             "ShortName": "pants",
  1171.             "SkinID (0 - default)": 1819498178
  1172.           }
  1173.         ],
  1174.         "Belt items": [
  1175.           {
  1176.             "ShortName": "smg.mp5",
  1177.             "Amount": 1,
  1178.             "SkinID (0 - default)": 0,
  1179.             "Mods": [
  1180.               "weapon.mod.flashlight",
  1181.               "weapon.mod.holosight"
  1182.             ],
  1183.             "Ammo": ""
  1184.           },
  1185.           {
  1186.             "ShortName": "syringe.medical",
  1187.             "Amount": 5,
  1188.             "SkinID (0 - default)": 0,
  1189.             "Mods": [],
  1190.             "Ammo": ""
  1191.           },
  1192.           {
  1193.             "ShortName": "grenade.f1",
  1194.             "Amount": 2,
  1195.             "SkinID (0 - default)": 0,
  1196.             "Mods": [],
  1197.             "Ammo": ""
  1198.           }
  1199.         ],
  1200.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  1201.       },
  1202.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  1203.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  1204.         "Minimum numbers of prefabs": 1,
  1205.         "Maximum numbers of prefabs": 1,
  1206.         "Use minimum and maximum values? [true/false]": true,
  1207.         "List of prefabs": [
  1208.           {
  1209.             "Chance [0.0-100.0]": 100.0,
  1210.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  1211.           }
  1212.         ]
  1213.       },
  1214.       "Own loot table (if the loot table type is 1 or 5)": {
  1215.         "Minimum numbers of items": 1,
  1216.         "Maximum numbers of items": 1,
  1217.         "Use minimum and maximum values? [true/false]": true,
  1218.         "List of items": [
  1219.           {
  1220.             "ShortName": "scrap",
  1221.             "Minimum": 5,
  1222.             "Maximum": 10,
  1223.             "Chance [0.0-100.0]": 50.0,
  1224.             "Is this a blueprint? [true/false]": false,
  1225.             "SkinID (0 - default)": 0,
  1226.             "Name (empty - default)": ""
  1227.           },
  1228.           {
  1229.             "ShortName": "syringe.medical",
  1230.             "Minimum": 1,
  1231.             "Maximum": 2,
  1232.             "Chance [0.0-100.0]": 70.0,
  1233.             "Is this a blueprint? [true/false]": false,
  1234.             "SkinID (0 - default)": 0,
  1235.             "Name (empty - default)": ""
  1236.           }
  1237.         ]
  1238.       }
  1239.     }
  1240.   ],
  1241.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  1242.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  1243.       "Economics",
  1244.       "Server Rewards",
  1245.       "IQEconomic"
  1246.     ],
  1247.     "The minimum value that a player must collect to get points for the economy": 0.0,
  1248.     "Looting of crates": {
  1249.       "crate_elite": 0.4,
  1250.       "crate_normal": 0.2,
  1251.       "dm c4": 0.4,
  1252.       "dm ammo": 0.3
  1253.     },
  1254.     "Destruction of Bradley": 0.8,
  1255.     "Killing an NPC": 0.3,
  1256.     "Hacking a locked crate": 0.5,
  1257.     "Pressing the button": 0.4,
  1258.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  1259.   },
  1260.   "The CCTV camera": "Harbor",
  1261.   "Can SAM Site turrets appear in the event zone? [true/false]": true,
  1262.   "Should Cargo Ship sail away after timer ends? (сan bug out if Harbor is covered or between Islands) [true/false]": false,
  1263.   "The time between the appearance of the ship and its turn to normal (if the ship does not turn to the required position, then it is necessary to increase this parameter) [sec.]": 3.0,
  1264.   "Actions during the loot of a locked crate in a container": {
  1265.     "Do you take actions during the loot of a locked crate? [true/false]": false,
  1266.     "A list of commands that are executed in the console ({steamid} - the player who looted the crate)": [],
  1267.     "Calling a patrol helicopter to a locked crate?": false
  1268.   },
  1269.   "Actions during the loot of locked Crates on a ship": {
  1270.     "Do you take actions during the loot of a locked crate? [true/false]": false,
  1271.     "A list of commands that are executed in the console ({steamid} - the player who looted the crate)": [],
  1272.     "Calling a patrol helicopter to a locked crate?": false
  1273.   },
  1274.   "Setting AutoTurrets": {
  1275.     "Can Auto Turret appear? [true/false]": true,
  1276.     "Health": 1000.0,
  1277.     "Weapon ShortName": "rifle.ak",
  1278.     "Ammo ShortName": "ammo.rifle",
  1279.     "Number of ammo": 1000
  1280.   },
  1281.   "Configuration version": {
  1282.     "Major": 2,
  1283.     "Minor": 0,
  1284.     "Patch": 6
  1285.   }
  1286. }
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