leafbladie

Yubel

Mar 23rd, 2018 (edited)
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  1. [Custom Cards] "Yubel" Support | "Why Get a Goth GF When You Can Have a Demonic GF." (11 Cards)
  2.  
  3. So, it's no secret that Yu-Gi-Oh! has had some rather fine ladies in their artwork since the beginning. So much so that some people grew to be rather fond of them, and developed card crushes, as Syrus from GX might put it. No, not the Virus Trap that got neutered with an errata, card crushes are cards with nice artwork depicting cards you find attractive. And weirdly enough for me, my first card crush was Yubel.
  4.  
  5. Maybe it was the demonic eye on their forehead, maybe it was the desire for a yandere GF, or maybe I just liked the idea of a spirit being fused together with a human in one body. Whatever it was, 12 year old me liked Yubel a lot.
  6.  
  7. Unfortunately the archetype never saw success due to the high levels of the monsters making them hard to summon, with Mystic Tomato being the most relevant way you could get into Yubel for a while. And by the time we got access to good forms of hand destruction in Fire King Island that made them easier to summon through lack of future proofing on the cards, they weren't really worth summoning.
  8.  
  9. Anyway, I was of two minds of this, for one, I wanted to make the effects of the "Yubel" monsters better, because you had to get into Ultimate Nightmare if you wanted to do what Yubel is known for (swinging into monsters to deal damage to your opponent), and that's kind of ridiculous. However, I also wanted to make support that would work with the original versions of the cards since these things aren't getting errata's. I decided to include those retrains, but the support works decently even if you ignore them.
  10.  
  11. First up we have Yubel's Lotus, which incorporates Samsara Lotus, a card used by Yubel, into her archetype. Upon being sent to the Graveyard it spawns 2 tokens (a reference to when Yubel used Sinister Seeds when the cards was destroyed by Flame Wingman to spawn two tokens), however these come with a lot more restrictions. It also comes back during the End Phase so you can Tribute this card instead.
  12.  
  13. Second we have Yubel's Rose, which incorporates Regenerating Rose into the archetype. Used by Yubel by Tributing the 2 Plant tokens spawned by Sinister Seeds, I decided to make it instead summon itself by destroying 2 other monsters in hand or field, and when you have a reference to True Kings, you have to follow it through, so if you destroy 2 DARK monsters you can search a "Yubel" card to maintain advantage and get into your first Yubel easier. The card gains ATK equal to the monster its battles, so you can sack it against a monster you're worried about, spawn two tokens, then summon Yubel without pressure.
  14.  
  15. Third is Yubel's Golem, r.i.p in peace Grinder Golem when it eventually is forbidden, Links were not kind to you. Anyway, this version does basically the exact same thing as Grinder Golem, except instead of being locked out of Normal Summon/Set, you can't Special Summon monsters from the Extra Deck, which I think we can all agree is a lot more fair. It also gives Infenro Tempest deck their win condition back.
  16.  
  17. Anyway, as for retraining them, I made it so that Yubel and Yubel - Terror Incarnate can actually attack and deal damage through their effects, but their trade-off is they can only float when destroyed on field. Ultimate Nightmare remains much the same, except it banishes the monster instead of destroying it, and also floats back into itself if it's destroyed by a card effect, since it's kinda dumb the original Yubel and Terror Incarnate had float effects, but this didn't.
  18.  
  19. Next we get into the Spells and Traps. For them I decided to have the focus be on monsters with 0 ATK, since that was one of the cool things about Yubel. Sure it's kind of been done to death in the anime about summoning monsters with 0 ATK in attack position, but Yubel was one of the first and most interesting.
  20.  
  21. First up is Yubel's Reverse, which is a reference to Limit Reverse, which she used in Tag Force. Works as your searchable revival to get back into your Yubel's should you get one of the higher level versions Castel'd, and it works like Premature Burial, so if it leaves the field, the equipped monster is destroyed, allowing you to get into Terror Incarnate by bouncing this card if you find a way.
  22.  
  23. Second, continuing the plant theme with Yubel is Yubel's Garden. It has a rather boring pop card in hand or field to search archetypal card exceot itself. Know it's a bit standard, but it fits the theme. Second effect forces your opponent's monsters to attack this card, so your opponent will have to worry a bit about committing to a board. You might just surprise them with a Metaverse/CotH combo to turn that board into their downfall. Its final effect is upon destruction by an opponent's card effect you can Special Shmon any monster with 0 ATK from your GY, so bring back Yubel or some other monster you might be running as a tech option id you so wish.
  24.  
  25. Third up is Yubel's Hate, which is a reference to the card Hate Buster she used to destroy herself and Grand Mole. This helps removes threats to your Yubel monsters while advancing your win condition. In addition, you can destroy up to two cards on the field if the card you target is a Level 10 or higher "Yubel" monster, you can destroy two other cards in the field instead.
  26.  
  27. Then we got Yubel's Spirit, a reference to Zero Sprite, which she equipped to Yubel to deal double the damage by making herself attack twice a turn. This card does much the same, but can also reset itself to the field upon the destruction of a Yubel minster, since they won't be sticking around too long.
  28.  
  29. Next up is Yubel's Fiend Rose, which helps cover some bases for Yubel. Sometime your opponent gots negation on board, so if you attack with Yubel they're just going to negate her effect. This card turns her into a sizable beat stick to get over those threats. Then at any point you can get rid of the card to get her effect back and make her immune to targeting effects for the turn, which is one of her greater weaknesses.
  30.  
  31. Finally, wrapping it all up is Yubel's Zero Hole, a counter trap. Whenever a monster effect is activated while you control a monster with 0 ATK in Attack Position, you can negate the effect, and in Yubel fashion, inflict damage to your opponent equal to the ATK of the destroyed monster. Of course, like any good Trap, you can activate it from your hand, if you control a Level 10 or higher Yubel monster.
  32.  
  33. Anyway, I hope you enjoyed these cards. I really like Yubel, and I hope she get some more support in the future. Until then, all I can do is hope, and create custom cards that Konami might see and steal from me (please steal, I won't even care).
  34.  
  35. As always, if you see any PSCT or balancing errors, be sure to point them out and I'll be sure to address them with you. Without further ado, here they are:
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  37. ********************************************************************************************************
  38.  
  39. Yubel's Lotus
  40. Plant/DARK/Level 1/ATK 0/DEF 0
  41. If this card is sent to the GY: You can Special Summon 2 "Lotus Tokens" (Plant/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed, except for the Tribute Summon of a DARK Fiend monster, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. During your End Phase, if this card is in the GY: You can Special Summon this card. You can only use each effect of "Yubel's Lotus" once oer turn.
  42.  
  43. ********************************************************************************************************
  44.  
  45. Yubel's Rose
  46. Plant/DARK/Level 7/ATK 0/DEF 1500
  47. If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a DARK monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were DARK, you can also add 1 "Yubel" card from your Deck to your hand. If this card battles a monster, this card gains ATK equal to the current ATK of the monster it is battling during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 2 "Regenerating Rose Tokens" (Plant/DARK/Level 3/ATK 1200/DEF 1200). You can only use each effect of "Yubel's Rose" once per turn.
  48.  
  49. ********************************************************************************************************
  50.  
  51. Yubel's Golem
  52. Fiend/DARK/Level 8/ATK 3000/DEF 300
  53. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Special Summoning 2 "Grinder Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position. You cannot Special Summon monsters from the Extra Deck the turn you Special Summon this card, except Fusion Monsters.
  54.  
  55. ********************************************************************************************************
  56.  
  57. Yubel - The Ultimate Love
  58. Fiend/DARK/Level 12/ATK 0/DEF 0
  59. 1 Level 10 or higher “Yubel” monster + 1 monster with more than 0 ATK
  60. If this card is Fusion Summoned: Inflict damage to your opponent equal to the combined original ATK of the materials used for its Fusion Summon. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by battle or card effects. Your opponent takes any battle damage you would have taken from battles involving this card instead. If this card leaves the field: You can Special Summon 1 “Yubel” monster from your hand, Deck, or GY, except “Yubel - The Ultimate Love”, ignoring its Summoning conditions.
  61.  
  62. ********************************************************************************************************
  63.  
  64. Yubel's Reverse
  65. Equip Spell
  66. Activate this card by targeting 1 monster with 0 ATK in your GY; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. You can only activate 1 "Yubel's Reverse" per turn.
  67.  
  68. ********************************************************************************************************
  69.  
  70. Yubel's Garden
  71. Field Spell
  72. Once per turn: You can destroy 1 monster you control or in your hand, and if you do, add 1 "Yubel" card from your Deck to your hand, except "Yubel's Garden". All monsters your opponent controls must attack "Yubel" monsters you control, if able. If this card in the Field Zone is destroyed by an opponent's card effect: You can target 1 monster with 0 ATK in your GY; Special Summon it.
  73.  
  74. Level 10 or higher
  75.  
  76. Allow Yubel to deal damage if it attacks?
  77.  
  78. ********************************************************************************************************
  79.  
  80. Yubel's Hate
  81. Normal Trap
  82. Target 1 monster with 0 ATK you control and 1 other card on the field, also, if the monster you targeted was a Level 10 or higher "Yubel" monster, you can target an additional card on the field; destroy them.
  83.  
  84. ********************************************************************************************************
  85.  
  86. Yubel's Spirit
  87. Continuous Trap
  88. Target 1 monster you control; equip this card to it. Its ATK becomes 0, also it can make up to 2 attacks on monsters during each Battle Phase. If this card is equipped to a "Yubel" monster, apply this effect.
  89. ● If the equipped monster battles an opponent's monster, after damage calculation: Inflict damage to your opponent equal to the ATK of the monster it battled.
  90. If a DARK monster you control is destroyed by battle or card effect while this card is in the GY (except during the Damage Step): You can Set this card. You can only use this effect of "Yubel's Spirit" once per turn.
  91.  
  92. ********************************************************************************************************
  93.  
  94. Yubel's Fiend Rose
  95. Continuous Trap
  96. Activate this card by targeting 1 Level 10 or higher "Yubel" monster you control; equip this card to it. Its ATK becomes equal to its Level x 300, but its effects are negated. You can send this card from the field to the GY, then target 1 Level 10 or higher "Yubel" monster you control; negate any other effects that target that monster until the end of this turn. You cannot activate these effects in the same Chain.
  97.  
  98. When they resolve?
  99.  
  100. ********************************************************************************************************
  101.  
  102. Yubel's Zero Hole
  103. Counter Trap
  104. When an opponent's monster effect is activated, and you control a monster with 0 ATK in Attack Position: Negate the activation, and if you do, destroy it, then inflict damage to your opponent equal to its original ATK. If you control a Level 10 or higher "Yubel" monster, you can activate this card from your hand.
  105.  
  106. Super Poly searcher, end main phase 1?
  107.  
  108.  
  109.  
  110.  
  111.  
  112. Yubel
  113. Fiend/DARK/Level 10/ATK 0/DEF 0
  114. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. If this card battles a monster, after damage calculation: Inflict damage to your opponent equal to the ATK of the monster it battled. Once per turn, during your End Phase: Tribute 1 monster. If this card on the field is destroyed by a card effect: You can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck, or GY.
  115.  
  116. ********************************************************************************************************
  117.  
  118. Yubel - Terror Incarnate
  119. Fiend/DARK/Level 11/ATK 0/DEF 0
  120. Cannot be Normal Summoned/Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle, also you take no battle damage from battles involving this card. If this card battles a monster, after damage calculation: Inflict damage to your opponent equal to the ATK of the monster it battled. Once per turn, during your End Phase: Destroy all other monsters on the field. If this card on the field is destroyed by a card effect: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or GY.
  121.  
  122. ********************************************************************************************************
  123.  
  124. Yubel - The Ultimate Nightmare
  125. Fiend/DARK/Level 12/ATK 0/DEF 0
  126. Cannot be Normal Summoned/Set. Must be Special Summoned by a "Yubel" monster. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. If this card battles a monster, after damage calculation: Inflict damage to your opponent equal to the ATK of the monster it battled, then banish that monster. During the End Phase, if this card on the field was destroyed by a card effect and sent to the GY: You can Special Summon this card.
  127.  
  128. ********************************************************************************************************
  129.  
  130.  
  131. Sinister Seeds as well
  132.  
  133. Yubel Link to go into, that has the actual effects?: opponent takes all battle damage, etc.
  134. Also Neos Wiseman retrain
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