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- Creating resource group General
- Creating resource group Internal
- Creating resource group Autodetect
- SceneManagerFactory for type 'DefaultSceneManager' registered.
- Registering ResourceManager for type Material
- Registering ResourceManager for type Mesh
- Registering ResourceManager for type Mesh2
- Registering ResourceManager for type OldSkeleton
- MovableObjectFactory for type 'ParticleSystem' registered.
- ArchiveFactory for archive type FileSystem registered.
- DDS codec registering
- FreeImage version: 3.18.0
- This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp
- PVRTC codec registering
- ASTC codec registering
- OITD codec registering
- Registering ResourceManager for type HighLevelGpuProgram
- MovableObjectFactory for type 'Decal' registered.
- MovableObjectFactory for type 'InternalCubemapProbe' registered.
- MovableObjectFactory for type 'Entity' registered.
- MovableObjectFactory for type 'Item' registered.
- MovableObjectFactory for type 'Light' registered.
- MovableObjectFactory for type 'Rectangle2Dv2' registered.
- MovableObjectFactory for type 'BillboardSet' registered.
- MovableObjectFactory for type 'ManualObject2' registered.
- MovableObjectFactory for type 'BillboardChain' registered.
- MovableObjectFactory for type 'RibbonTrail' registered.
- MovableObjectFactory for type 'WireAabb' registered.
- *-*-* OGRE Initialising
- *-*-* Version 3.0.0unstable (E)
- D3D11: Direct3D11 Rendering Subsystem created.
- D3D11: Driver Detection Starts
- D3D11: "NVIDIA GeForce GTX 1660"
- D3D11: "Microsoft Basic Render Driver (software)"
- D3D11: Driver Detection Ends
- Particle Emitter Type 'Point' registered
- Particle Emitter Type 'Box' registered
- Particle Emitter Type 'Ellipsoid' registered
- Particle Emitter Type 'Cylinder' registered
- Particle Emitter Type 'Ring' registered
- Particle Emitter Type 'HollowEllipsoid' registered
- Particle Affector Type 'LinearForce' registered
- Particle Affector Type 'ColourFader' registered
- Particle Affector Type 'ColourFader2' registered
- Particle Affector Type 'ColourImage' registered
- Particle Affector Type 'ColourInterpolator' registered
- Particle Affector Type 'Scaler' registered
- Particle Affector Type 'Rotator' registered
- Particle Affector Type 'DirectionRandomiser' registered
- Particle Affector Type 'DeflectorPlane' registered
- CPU Identifier & Features
- -------------------------
- * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
- * Logical cores: 8
- * SSE: yes
- * SSE2: yes
- * SSE3: yes
- * MMX: yes
- * MMXEXT: yes
- * 3DNOW: no
- * 3DNOWEXT: no
- * CMOV: yes
- * TSC: yes
- * FPU: yes
- * PRO: yes
- * HT: no
- -------------------------
- D3D11: Subsystem Initialising
- D3D11: Driver Detection Starts
- D3D11: "NVIDIA GeForce GTX 1660"
- D3D11: "Microsoft Basic Render Driver (software)"
- D3D11: Driver Detection Ends
- D3D11: Requested "(default)", selected "NVIDIA GeForce GTX 1660"
- D3D11: Device Feature Level 11.1
- ***************************************
- *** D3D11: Subsystem Initialized OK ***
- ***************************************
- D3D11RenderSystem::_createRenderWindow "Preview window", 1024x768 windowed miscParams: FSAA=4 hidden=false
- Registering ResourceManager for type GpuProgram
- RenderSystem capabilities
- -------------------------
- RenderSystem Name: Direct3D11 Rendering Subsystem
- GPU Vendor: nvidia
- Device Name: NVIDIA GeForce GTX 1660
- Driver Version: 27.21.14.5751
- * Fixed function pipeline: no
- * Hardware generation of mipmaps: yes
- * Texture blending: yes
- * Anisotropic texture filtering: yes
- * Dot product texture operation: yes
- * Cube mapping: yes
- * Hardware stencil buffer: yes
- - Stencil depth: 8
- - Two sided stencil support: yes
- - Wrap stencil values: yes
- * Hardware vertex / index buffers: yes
- * 32-bit index buffers: yes
- * Vertex programs: yes
- * Number of floating-point constants for vertex programs: 512
- * Number of integer constants for vertex programs: 16
- * Number of boolean constants for vertex programs: 16
- * Fragment programs: yes
- * Number of floating-point constants for fragment programs: 512
- * Number of integer constants for fragment programs: 16
- * Number of boolean constants for fragment programs: 16
- * Geometry programs: yes
- * Number of floating-point constants for geometry programs: 512
- * Number of integer constants for geometry programs: 16
- * Number of boolean constants for geometry programs: 16
- * Tessellation Hull programs: yes
- * Number of floating-point constants for tessellation hull programs: 512
- * Number of integer constants for tessellation hull programs: 16
- * Number of boolean constants for tessellation hull programs: 16
- * Tessellation Domain programs: yes
- * Number of floating-point constants for tessellation domain programs: 512
- * Number of integer constants for tessellation domain programs: 16
- * Number of boolean constants for tessellation domain programs: 16
- * Compute programs: yes
- * Number of floating-point constants for compute programs: 512
- * Number of integer constants for compute programs: 16
- * Number of boolean constants for compute programs: 16
- * Supported Shader Profiles: cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
- * Texture Compression: yes
- - DXT: yes
- - VTC: no
- - PVRTC: no
- - ATC: no
- - ETC1: no
- - ETC2: no
- - BC4/BC5: yes
- - BC6H/BC7: yes
- - ASTC: no
- * Hardware Occlusion Query: yes
- * User clip planes: yes
- * VET_UBYTE4 vertex element type: yes
- * Infinite far plane projection: yes
- * Hardware render-to-texture: yes
- * Floating point textures: yes
- * Non-power-of-two textures: yes
- * 1d textures: yes
- * Volume textures: yes
- * Max Texture resolution (2D) 16384
- * Max Texture resolution (3D) 2048
- * Max Texture resolution (Cubemaps) 16384
- * Multiple Render Targets: 8
- - With different bit depths: yes
- * Point Sprites: yes
- * Extended point parameters: yes
- * Max Point Size: 256
- * Vertex texture fetch: yes
- * Number of world matrices: 0
- * Number of texture units: 16
- * Stencil buffer depth: 8
- * Number of vertex blend matrices: 0
- - Max vertex textures: 4
- - Vertex textures shared: no
- * Render to Vertex Buffer : yes
- * Hardware Atomic Counters: no
- * Shader 16-bit floating point (half): no
- * Compute max threads per threadgroup per axis: 1024, 1024, 64
- * Compute max threads per threadgroup total: 1024
- * Using Reverse Z: yes
- DefaultWorkQueue('Root') initialising on thread 16000.
- DefaultWorkQueue('Root')::WorkerFunc - thread 9048 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 4064 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 12036 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 19964 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 4576 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 7796 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 13308 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 22644 starting.
- Particle Renderer Type 'billboard' registered
- ArchiveFactory for archive type InMemory registered.
- Creating resource group InternalInMemory
- Added resource location '' of type 'InMemory' to resource group 'InternalInMemory'
- Initialising resource group InternalInMemory
- Parsing scripts for resource group InternalInMemory
- Parsing script Mreow.material
- Parsing script MreowFountain.particle
- Parsing script PbsMaterialsWorkspace.compositor
- Parsing script Sample.material
- Finished parsing scripts for resource group InternalInMemory
- Creating resources for group InternalInMemory
- All done
- Loading resource group 'InternalInMemory' - Resources: 1
- Finished loading resource group InternalInMemory
- Creating resource group Common/HLSL
- Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'Common/HLSL' with recursive option
- Initialising resource group Common/HLSL
- Parsing scripts for resource group Common/HLSL
- Finished parsing scripts for resource group Common/HLSL
- Creating resources for group Common/HLSL
- All done
- Loading resource group 'Common/HLSL' - Resources: 1
- Finished loading resource group Common/HLSL
- Creating resource group Common/Any
- Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'Common/Any' with recursive option
- Initialising resource group Common/Any
- Parsing scripts for resource group Common/Any
- Finished parsing scripts for resource group Common/Any
- Creating resources for group Common/Any
- All done
- Loading resource group 'Common/Any' - Resources: 1
- Finished loading resource group Common/Any
- Creating resource group Common
- Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'Common' with recursive option
- Initialising resource group Common
- Parsing scripts for resource group Common
- Parsing script Quad.program
- Parsing script Atmosphere.material
- Warnings while compiling D3D11 high-level shader Ogre/Atmo/NprSky_ps_HLSL:
- AtmosphereNprSky_ps.any(63,60-87): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- AtmosphereNprSky_ps.any(19,9-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- Parsing script Copyback.material
- Parsing script DepthUtils.material
- Parsing script DPM.material
- Parsing script DPSM.material
- Parsing script EsmGaussianBlurLogFilter.material
- Parsing script HiddenAreaMeshVr.material
- Parsing script PccDepthCompressor.material
- Parsing script RadialDensityMask.material
- Parsing script Sky.material
- Parsing script EsmGaussianBlurLogFilter.material.json
- Parsing script Mipmaps.material.json
- Finished parsing scripts for resource group Common
- Creating resources for group Common
- All done
- Loading resource group 'Common' - Resources: 1
- Finished loading resource group Common
- Creating resource group Atmosphere
- Added resource location 'D:/Mtasablue/Bin/Media/Hlms/Pbs/Any/Atmosphere' of type 'FileSystem' to resource group 'Atmosphere' with recursive option
- Initialising resource group Atmosphere
- Parsing scripts for resource group Atmosphere
- Finished parsing scripts for resource group Atmosphere
- Creating resources for group Atmosphere
- All done
- Loading resource group 'Atmosphere' - Resources: 1
- Finished loading resource group Atmosphere
- Creating resource group Test resources
- Added resource location 'D:/Mtasablue/Bin/Media/my' of type 'FileSystem' to resource group 'Test resources'
- Initialising resource group Test resources
- Parsing scripts for resource group Test resources
- Finished parsing scripts for resource group Test resources
- Creating resources for group Test resources
- All done
- Loading resource group 'Test resources' - Resources: 1
- Finished loading resource group Test resources
- Creating resource group HLSL materials
- Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'HLSL materials'
- Initialising resource group HLSL materials
- Parsing scripts for resource group HLSL materials
- Finished parsing scripts for resource group HLSL materials
- Creating resources for group HLSL materials
- All done
- Loading resource group 'HLSL materials' - Resources: 1
- Finished loading resource group HLSL materials
- Warnings while compiling D3D11 high-level shader 100000001VertexShader_vs:
- D:\Mtasablue\Build\100000001VertexShader_vs.hlsl(454,13-31): warning X3578: Output value 'main' is not completely initialized
- High-level program 100000001PixelShader_ps encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000001PixelShader_ps Errors:
- D:\Mtasablue\Build\100000001PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
- in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
- Warnings while compiling D3D11 high-level shader 100000002VertexShader_vs:
- D:\Mtasablue\Build\100000002VertexShader_vs.hlsl(471,13-31): warning X3578: Output value 'main' is not completely initialized
- High-level program 100000002PixelShader_ps encountered an error during loading and is thus not supported.
- OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000002PixelShader_ps Errors:
- D:\Mtasablue\Build\100000002PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
- in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
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