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- Update v1.0.35:
- Critical fixes:
- Certain object that is destroyed on the second week shouldn't be fixed when leaving and re-entering the map.
- Certain character now shouldn't appear after the object mentioned above is destroyed.
- Fixed a bug that allowed players to skip days when saving/loading after getting a notification about the character being tired.
- Players should no longer be able to get stuck in the church.
- Fixed a few more benches that froze the game when used.
- You shouldn't be able to trigger Lloyd's event on day 14 without the right requirements.
- Lesser fixes:
- Multiple grammar and pronoun corrections (English).
- Fixed a few colliders that allowed players to go through certain objects.
- Pressing escape now ends credits (on the main menu).
- The second page of the Journal (day 2) now shows the right image.
- Theatre music should now stop after being kicked out.
- Myles now spends more time around the central quarter.
- Carriage signs are now interactive.
- The poster on the central quarter (right after the bridge) is now interactive.
- Objects in the inner bookshop should no longer be highlighted if you aren't facing them.
- Style changes:
- Florence's quest that has players giving away food should no longer have bold letters in the journal.
- Corrected a typo on the main menu.
- Several minor text corrections (English).
- Update v1.0.34:
- Critical fixes:
- Dana's event on the second day might not fully trigger when loading a save that was created at the very beginning of that day. This should be fixed now.
- Sometimes credits would disappear too fast, making it look like the game was frozen while they were still running. This shouldn't happen now.
- A variable that prevented players from completing Lucas' event on day 13 has now been fixed.
- Doris' dialogue on day 19 should no longer freeze when choosing "ask for help".
- Fixed a bug that allowed some players to move during the theatre play.
- Fixed a few colliders on the graveyard and the poor quarter where players could get stuck.
- Fixed a bug that allowed players to get in the theatre after being kicked (which caused some additional issues).
- Fixed a bench that froze the main character when sitting down.
- Lesser fixes:
- Fixed Emily's routine.
- Tweaked sitting animations.
- Juliet's second letter no longer ends with "goodbye".
- Lucas no longer tells you to visit his shop on day 14 if you spoke with him the day before.
- Doris should no longer display format tags on day 15. Having screenshots of these situations would help us track the exact lines where this happens.
- Fixed pronouns on some conversations with Florence and Harriet (Spanish).
- Style changes:
- Corrected some typos in the Spanish version.
- Update v1.0.33:
- Critical fixes:
- Myles story about the rat king no longer freezes the dialogue interface.
- Fixed the colliders at Henry's study that allowed players to get stuck.
- A character that shouldn't appear on the third week no longer appears on that week.
- Spending money on repairing Lucas' inner bookshop now removes money from wallet as intended.
- Lesser fixes:
- Fixed a collider in the last scene that allowed players to walk over certain assets.
- Tweaked other minor colliders.
- Game version no longer appears during the opening cinematic.
- It's now possible to skip the opening cinematic.
- Kites now disappear from the shop when you buy them during a certain event.
- Violinists now appear in the park.
- Fixed an incorrect layer sorting during the final scene.
- Pronouns should now change as intended on the first Journal edition.
- Corrected the amount required by Wallace during certain event (both in dialogue and journal).
- Fixed some small bugs on character routines.
- Personal journal should always display not completed quests first now.
- August now has a different line if you talk with him again after choosing certain option on one of Myle's events.
- Style changes:
- "Thomas:" no longer appears during Thomas' first event (this happened in the Spanish version).
- Fixed a typo when asking about the church at the city hall (this happened in the Spanish version).
- Emily no longer says she's always around her trolley (and gives some additional hints about her routine).
- Update 4:
- Critical fixes:
- After reviewing player feedback, time will now fully stop when talking with a character.
- Fixed a bug in Myle's routine that prevented him from reaching his house at the end of the day.
- Fixed a bug that would trigger Dana's portrait when talking to Doris after completing one of her tasks.
- The whole logic of Dana's second party has been reviewed and should work properly now.
- Certain Lucas' event that only makes sense within the bookshop should now trigger only when in the bookshop.
- Fixed one of Myles' lines that could freeze the dialogue interface.
- Lesser fixes:
- Emily's house now displays a light effect only if you have the key.
- The visual effects in the inner part of the bookshop have been tweaked.
- When there's a document on the screen the UI now hints the button players need to press to close that document.
- Fixed a small bug in the transparency shader.
- Fixed the placement of some seagulls.
- Fixed the position of some NPCs during Wallace's gala.
- Fixed a visual glitch that triggered while seating in some benches.
- Corrected the position of the UI arrows on the fast travel interface.
- Tweaked Gail's position on one of her events.
- Lloyd no longer asks you to visit his shop on a Sunday. He now says he's near his shop.
- Traders you haven't met should no longer appear in the final scene.
- Style changes:
- The format tags on Juliet's second letter should no longer be visible.
- Update 3:
- Critical fixes:
- End credits now work in all screen resolutions.
- Players are now reminded how much money they carry before choosing a dilogue option that requires money.
- Added a hint for the reading interface. This interface can be activated when a document is on screen. Not everyone was using this feature and we realized it needed additional hints.
- Fixed a bug that prevented some video settings from being saved if screen resolution hadn't been changed.
- Lesser fixes:
- Doors now have a brighter light effect so they're easier to spot.
- Fixed a bug that made the character get stuck when entering a small alley using a gamepad.
- When user presses "apply changes" on the menu it now goes back to the previous menu as visual feedback that a change has been made.
- Limited maximum FPS to 60.
- *******************************************************************************************************
- Update v1.0.21:
- Critical fixes:
- Fixed the bug that wouldn't allow players to exit the game or talk to NPCs after trying to exit the city.
- Fixed a case in which a character routine froze the game in the park.
- Fixed the connection between the park and the poor neighbourhood.
- Fixed a bug that caused a dream with Henry to trigger twice. Save files should now allow to keep playing as usual.
- A certain item given by Lloyd could glitch the game.
- Lesser fixes:
- Lloyd is now easier to find on Sundays.
- English is now the default language in case the OS isn't in English or Spanish.
- Fixed some behaviours when exiting interior maps.
- Fast travel was enabled on a certain scene where it didn't make sense. It's disabled now.
- Shops should now show the "buy" and "sell" signs correctly.
- The goal for the park project now requires the right amount of money.
- Certain lines were displaying a wrong story fact on days 12,13 and 14.
- Pronouns should work as expected on the paper articles and during Giles dialogues. We need to check all the words manually and we'll keep tweaking pronouns.
- Style changes:
- Fixed the position of the map token when in the bottom entrance of the poor neighbourhood.
- Small typos (English Version).
- *******************************************************************************************************
- Update v1.0.20:
- Critical fixes:
- Settings menu (video, audio, applying changes, etc) should now work as intended.
- The shelves at Lucas' bookshop no longer freeze the game.
- You should no longer be able to get stuck on the chair at Wallace's office.
- The quest where you look after Harriet's children no longer glitches if you fail or bribe the children.
- You are not required to press any keys once the credits end.
- You can no longer keep walking while the dialogue interface is on screen after completing Lucas quest (rich quarter walk).
- Lesser fixes:
- Wallace now spends more time in his office (so it's easier to complete his quests).
- Fixed some interactions with other props when an NPC is close to you.
- Emily's quest no longer triggers if you haven't met her.
- - Objects at Lucas' bookshop no longer give information about Lucas if you haven't met him.
- - Main and pause menu can now be navigated using Enter and Escape.
- Style changes:
- An object at your home displayed "PLAYER:" on a dialogue (Only in Spanish).
- One of Gail's conversations displayed "GAIL:" on screen during a dialogue (Only in Spanish).
- Several typos in the English version ("aI've heard" instead of "I've heard", "MrWeston" instead of "Mr Weston", etc).
- Reviewed pronoun customization (English version).
- Issues reported by players that weren't related to the game:
- Character is unresponsible and stops moving, this was fixed after updating controller drivers.
- Game has very low FPS on a modern computer, this was fixed after updating computer drivers.
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