DrakeyC

Yugioh archetype "Mechano Pilot/Mechano Mecha"

Oct 17th, 2018
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  1. Mechano Pilot Sun Insight
  2. Level 4 EARTH Warrior
  3. ATK 500 DEF 500
  4. While this card is equipped with a "Mechano Mecha" card, it gains the following effect:
  5. * This card's original ATK and DEF become 3000.
  6.  
  7. Mechano Pilot Skylar Soarer
  8. Level 4 FIRE Warrior
  9. ATK 500 DEF 500
  10. While this card is equipped with a "Mechano Mecha" card, it gains the following effect:
  11. * This card's original ATK and DEF become 2000, and this card can attack twice during your Battle Phase.
  12.  
  13. Mechano Pilot Ray Ionic
  14. Level 4 WATER Warrior
  15. ATK 500 DEF 500
  16. While this card is equipped with a "Mechano Mecha" card, it gains the following effect:
  17. * This card's original ATK and DEF become 2000, and this card cannot be destroyed as a result of battle.
  18.  
  19. Mechano Pilot Magi Illusio
  20. Level 4 WIND Warrior
  21. ATK 500 DEF 500
  22. While this card is equipped with a "Mechano Mecha" card, it gains the following effect:
  23. * This card's original ATK and DEF become 2000, and this card can attack all monsters your opponent controls, once each, during the Battle Phase. This card cannot attack your opponent directly.
  24.  
  25. Mechano Pilot Kit Knowles
  26. Level 4 LIGHT Warrior
  27. ATK 500 DEF 500
  28. While this card is equipped with a "Mechano Mecha" card, it gains the following effect:
  29. * This card's original ATK and DEF become 2000, and this card cannot be targeted by your opponent's card effects
  30.  
  31. Mechano Mecha Type-A (Assault)
  32. Level 8 DARK Machine/Union
  33. ATK 2000 DEF 2000
  34. Once per turn, you can either: Target 1 "Mechano Pilot" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a monster equipped with this card attacks, negate the effects of your opponent's face-up cards, until the end of the Battle Phase. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be equipped to monsters other than "Mechano Pilot" monsters, and cannot be equipped to a monster if it is already equipped with a monster.
  35.  
  36. Mechano Mecha Type-B (Buster)
  37. Level 8 DARK Machine/Union
  38. ATK 2000 DEF 2000
  39. Once per turn, you can either: Target 1 "Mechano Pilot" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a monster equipped with this card destroys an opponent's monster as a result of battle, you can destroy one card on the field. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be equipped to monsters other than "Mechano Pilot" monsters, and cannot be equipped to a monster if it is already equipped with a monster.
  40.  
  41. Mechano Mecha Type-C (Combat)
  42. Level 8 DARK Machine/Union
  43. ATK 2000 DEF 2000
  44. Once per turn, you can either: Target 1 "Mechano Pilot" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a monster equipped with this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be equipped to monsters other than "Mechano Pilot" monsters, and cannot be equipped to a monster if it is already equipped with a monster.
  45.  
  46. Mechano Mecha Type-D (Defense)
  47. Level 8 DARK Machine/Union
  48. ATK 2000 DEF 2000
  49. Once per turn, you can either: Target 1 "Mechano Pilot" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When your opponent targets a monster on your side of the field with an attack or card effect, you can destroy this card that is equipped to a monster; negate that attack or effect and destroy that card. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be equipped to monsters other than "Mechano Pilot" monsters, and cannot be equipped to a monster if it is already equipped with a monster.
  50.  
  51. Mechano Mecha Type-E (Exhaust)
  52. Level 8 DARK Machine/Union
  53. ATK 2000 DEF 2000
  54. Once per turn, you can either: Target 1 "Mechano Pilot" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. When a monster equipped with this card destroys an opponent's monster as a result of battle, select a random card in your opponent's hand and shuffle it into the deck. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. This card cannot be equipped to monsters other than "Mechano Pilot" monsters, and cannot be equipped to a monster if it is already equipped with a monster.
  55.  
  56. Mechano Underground Base
  57. Field Spell
  58. If you control a "Mechano Pilot" monster that is not equipped with a "Mechano Mecha" card, you can select one "Mechano Mecha" card in your hand or Graveyard and equip it to that monster. When a "Mechano Pilot" card is removed from the field as a result of battle or by your opponent's card effect, you can add a "Mechano Pilot" monster with a different name from your Deck to your hand. You can only activate each effect of "Mechano Underground Base" once per turn.
  59.  
  60. Mechano Training Simulation
  61. Spell
  62. Special Summon up to three "Mechano Hologram Tokens" (Psychic/LIGHT/100/100/1) to your opponent's side of the field. During the End Phase destroy them. When a "Mechano Hologram Token" is destroyed as a result of battle, the player whose monster destroyed it draws one card.
  63.  
  64. Mechano Repair Module
  65. Spell
  66. Select up to two "Mechano Mecha" monsters in your Graveyard; add them to your hand.
  67.  
  68. Mechano Team Launch
  69. Spell
  70. Reveal a number of "Mechano Mecha" monsters in your hand, up to the number of "Mechano Pilot" monsters you control; equip one each of those revealed "Mechano Mecha" monsters to "Mechano Pilot" monsters on your side of the field.
  71.  
  72. Mechano Quick Deployment
  73. Quickplay Spell
  74. Select one "Mechano Pilot" monster on your side of the field not currently equipped with a "Mechano Mecha" card; equip one "Mechano Mecha" card to it from your Deck.
  75.  
  76. Mechano Pilot Relief
  77. Quickplay Spell
  78. Activate by targeting a "Mechano Pilot" monster on your side of the field and a "Mechano Mecha" card that is equipped to it. Special Summon a "Mechano Pilot" monster with a different name from your hand and equip the "Mechano Mecha" card targeted by this effect to it, and if you do, shuffle the first "Mechano Pilot" monster into your deck.
  79.  
  80. Mechano Backup Unit
  81. Quickplay Spell
  82. Activate by targeting a "Mechano Pilot" monster on your side of the field and a "Mechano Mecha" card that is equipped to it. Shuffle that "Mechano Mecha" card into the Deck, then select a "Mechano Mecha" monster with a different name and equip it to that "Mechano Pilot" monster.
  83.  
  84. Mechano Overclocked Deployment
  85. Trap
  86. Activate only when a "Mechano Mecha" card equipped to a "Mechano Pilot" is destroyed. Target that destroyed "Mechano Mecha" in your Gravyard and and "Mechano Pilot" monster face-up on your side of the field; equip the first card to the second, and for the rest of the turn that "Mechano Pilot" monster gains 1000 ATK and DEF, and both it and the "Mechano Mecha" equipped to it by this card's effect cannot be destroyed. During the End Phase, banish the two cards targeted by this card's effect, or, if they are no longer on your side of the field, reduce your Life Points by 4000.
  87.  
  88. Mechano Team Strikes Back
  89. Trap
  90. Activate only if you control no monsters. Special Summon two "Mechano Pilot" monsters from your Graveyard, and if you do, select two "Mechano Mecha" monsters in your Graveyard; equip them to appropriate targets on your side of the field.
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