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- variables:
- {cooldownrtp.%player%} = 1
- {zasiegrtp.%player%} = 1
- command /rtp:
- permission: rtp.use
- permission message: &cNie masz dostępu do tej komendy.
- trigger:
- set {_gui} to a new chest inventory with 3 row with name "Menu rtp"
- set slot 12 of {_gui} to magenta glazed terracotta named "&cDokup większy zasięg"
- set slot 13 of {_gui} to lime wool named "&aTeleportuj się"
- set slot 14 of {_gui} to clock named "&cDokup mniejszy cooldown"
- open {_gui} to player
- command /rtpcool [<player>]:
- trigger:
- send "&6%{cooldownrtp.%player%}%"
- on inventory click:
- if name of event-inventory is "Menu rtp":
- if index of event-slot = 12:
- cancel event
- set {_gui} to a new chest inventory with 5 row with name "Kup wiekszy zasieg"
- set slot 10 of {_gui} to magenta glazed terracotta named "&a2000x2000 Zakupione!"
- if {zasiegrtp.%player%} = 1:
- set slot 11 of {_gui} to magenta glazed terracotta named "&c3000x3000 Niezakupione"
- set slot 12 of {_gui} to magenta glazed terracotta named "&c5000x5000 Niezakupione"
- set slot 13 of {_gui} to magenta glazed terracotta named "&c7000x7000 Niezakupione"
- set slot 14 of {_gui} to magenta glazed terracotta named "&c8500x8500 Niezakupione"
- set slot 15 of {_gui} to magenta glazed terracotta named "&c10000x10000 Niezakupione"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 2:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&c5000x5000 Niezakupione"
- set slot 13 of {_gui} to magenta glazed terracotta named "&c7000x7000 Niezakupione"
- set slot 14 of {_gui} to magenta glazed terracotta named "&c8500x8500 Niezakupione"
- set slot 15 of {_gui} to magenta glazed terracotta named "&c10000x10000 Niezakupione"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 3:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&c7000x7000 Niezakupione"
- set slot 14 of {_gui} to magenta glazed terracotta named "&c8500x8500 Niezakupione"
- set slot 15 of {_gui} to magenta glazed terracotta named "&c10000x10000 Niezakupione"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 4:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&c8500x8500 Niezakupione"
- set slot 15 of {_gui} to magenta glazed terracotta named "&c10000x10000 Niezakupione"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 5:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&c10000x10000 Niezakupione"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 6:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&c12000x12000 Niezakupione"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 7:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&c15000x15000 Niezakupione"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 8:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&c20000x20000 Niezakupione"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 9:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&c30000x30000 Niezakupione"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 10:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&c50000x50000 Niezakupione"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 11:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&c75000x75000 Niezakupione"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 12:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&c85000x85000 Niezakupione"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 13:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&c100000x100000 Niezakupione"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 14:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&c250000x250000 Niezakupione"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 15:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&c350000x350000 Niezakupione"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 16:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&c500000x500000 Niezakupione"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 17:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&a500000x500000 Zakupione!"
- set slot 31 of {_gui} to magenta glazed terracotta named "&c750000x750000 Niezakupione"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 18:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&a500000x500000 Zakupione!"
- set slot 31 of {_gui} to magenta glazed terracotta named "&a750000x750000 Zakupione!"
- set slot 32 of {_gui} to magenta glazed terracotta named "&c825000x825000 Niezakupione"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 19:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&a500000x500000 Zakupione!"
- set slot 31 of {_gui} to magenta glazed terracotta named "&a750000x750000 Zakupione!"
- set slot 32 of {_gui} to magenta glazed terracotta named "&a825000x825000 Zakupione!"
- set slot 33 of {_gui} to magenta glazed terracotta named "&c900000x900000 Niezakupione"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 20:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&a500000x500000 Zakupione!"
- set slot 31 of {_gui} to magenta glazed terracotta named "&a750000x750000 Zakupione!"
- set slot 32 of {_gui} to magenta glazed terracotta named "&a825000x825000 Zakupione!"
- set slot 33 of {_gui} to magenta glazed terracotta named "&a900000x900000 Zakupione!"
- set slot 34 of {_gui} to magenta glazed terracotta named "&c1000000x1000000 Niezakupione"
- if {zasiegrtp.%player%} = 21:
- set slot 11 of {_gui} to magenta glazed terracotta named "&a3000x3000 Zakupione!"
- set slot 12 of {_gui} to magenta glazed terracotta named "&a5000x5000 Zakupione!"
- set slot 13 of {_gui} to magenta glazed terracotta named "&a7000x7000 Zakupione!"
- set slot 14 of {_gui} to magenta glazed terracotta named "&a8500x8500 Zakupione!"
- set slot 15 of {_gui} to magenta glazed terracotta named "&a10000x10000 Zakupione!"
- set slot 16 of {_gui} to magenta glazed terracotta named "&a12000x12000 Zakupione!"
- set slot 19 of {_gui} to magenta glazed terracotta named "&a15000x15000 Zakupione!"
- set slot 20 of {_gui} to magenta glazed terracotta named "&a20000x20000 Zakupione!"
- set slot 21 of {_gui} to magenta glazed terracotta named "&a30000x30000 Zakupione!"
- set slot 22 of {_gui} to magenta glazed terracotta named "&a50000x50000 Zakupione!"
- set slot 23 of {_gui} to magenta glazed terracotta named "&a75000x75000 Zakupione!"
- set slot 24 of {_gui} to magenta glazed terracotta named "&a85000x85000 Zakupione!"
- set slot 25 of {_gui} to magenta glazed terracotta named "&a100000x100000 Zakupione!"
- set slot 28 of {_gui} to magenta glazed terracotta named "&a250000x250000 Zakupione!"
- set slot 29 of {_gui} to magenta glazed terracotta named "&a350000x350000 Zakupione!"
- set slot 30 of {_gui} to magenta glazed terracotta named "&a500000x500000 Zakupione!"
- set slot 31 of {_gui} to magenta glazed terracotta named "&a750000x750000 Zakupione!"
- set slot 32 of {_gui} to magenta glazed terracotta named "&a825000x825000 Zakupione!"
- set slot 33 of {_gui} to magenta glazed terracotta named "&a900000x900000 Zakupione!"
- set slot 34 of {_gui} to magenta glazed terracotta named "&a1000000x1000000 Zakupione!"
- open {_gui} to player
- if index of event-slot = 13:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Teleport"
- open {_gui} to player
- if index of event-slot = 14:
- cancel event
- set {_gui} to a new chest inventory with 5 row with name "Kup mniejszy cooldown"
- set slot 10 of {_gui} to clock named "&c2h &aZakupione!"
- if {cooldownrtp.%player%} = 1:
- set slot 11 of {_gui} to clock named "&c1h 45min Niezakupione"
- set slot 12 of {_gui} to clock named "&c1h 30min Niezakupione"
- set slot 13 of {_gui} to clock named "&c1h Niezakupione"
- set slot 14 of {_gui} to clock named "&c45min Niezakupione"
- set slot 15 of {_gui} to clock named "&c30min Niezakupione"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 2:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min Niezakupione"
- set slot 13 of {_gui} to clock named "&c1h Niezakupione"
- set slot 14 of {_gui} to clock named "&c45min Niezakupione"
- set slot 15 of {_gui} to clock named "&c30min Niezakupione"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 3:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h Niezakupione"
- set slot 14 of {_gui} to clock named "&c45min Niezakupione"
- set slot 15 of {_gui} to clock named "&c30min Niezakupione"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 4:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min Niezakupione"
- set slot 15 of {_gui} to clock named "&c30min Niezakupione"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 5:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min Niezakupione"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 6:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min &aZakupione!"
- set slot 16 of {_gui} to clock named "&c15min Niezakupione"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 7:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min &aZakupione!"
- set slot 16 of {_gui} to clock named "&c15min &aZakupione!"
- set slot 19 of {_gui} to clock named "&c5min Niezakupione"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 8:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min &aZakupione!"
- set slot 16 of {_gui} to clock named "&c15min &aZakupione!"
- set slot 19 of {_gui} to clock named "&c5min &aZakupione!"
- set slot 20 of {_gui} to clock named "&c1min Niezakupione"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 9:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min &aZakupione!"
- set slot 16 of {_gui} to clock named "&c15min &aZakupione!"
- set slot 19 of {_gui} to clock named "&c5min &aZakupione!"
- set slot 20 of {_gui} to clock named "&c1min &aZakupione!"
- set slot 21 of {_gui} to clock named "&c30s Niezakupione"
- if {cooldownrtp.%player%} = 10:
- set slot 11 of {_gui} to clock named "&c1h 45min &aZakupione!"
- set slot 12 of {_gui} to clock named "&c1h 30min &aZakupione!"
- set slot 13 of {_gui} to clock named "&c1h &aZakupione!"
- set slot 14 of {_gui} to clock named "&c45min &aZakupione!"
- set slot 15 of {_gui} to clock named "&c30min &aZakupione!"
- set slot 16 of {_gui} to clock named "&c15min &aZakupione!"
- set slot 19 of {_gui} to clock named "&c5min &aZakupione!"
- set slot 20 of {_gui} to clock named "&c1min &aZakupione!"
- set slot 21 of {_gui} to clock named "&c30s Zakupione!"
- open {_gui} to player
- if name of event-inventory is "Kup wiekszy zasieg":
- if index of event-slot = 10:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 11:
- if {zasiegrtp.%player%} = 1:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (5k$)"
- set slot 13 of {_gui} to gold block named "&83000x3000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 12:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (5k$)"
- set slot 13 of {_gui} to gold block named "&85000x5000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 13:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (5k$)"
- set slot 13 of {_gui} to gold block named "&87000x7000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 14:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (5k$)"
- set slot 13 of {_gui} to gold block named "&88500x8500"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 15:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (20k$)"
- set slot 13 of {_gui} to gold block named "&810000x10000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 16:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (20k$)"
- set slot 13 of {_gui} to gold block named "&812000x12000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 19:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&815000x15000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 20:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&820000x20000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 21:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&830000x30000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 22:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&850000x50000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 23:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&875000x75000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 24:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (30k$)"
- set slot 13 of {_gui} to gold block named "&885000x85000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 25:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- ` set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8100000x100000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 28:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8250000x250000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 29:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8350000x350000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 30:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 16!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8500000x500000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 31:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 16!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 17!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8750000x750000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 32:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 16!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 17!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 18!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8825000x825000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 33:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 16!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 17!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 18!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 19!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (50k$)"
- set slot 13 of {_gui} to gold block named "&8900000x900000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 20:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 34:
- if {zasiegrtp.%player%} = 1:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 2!"
- if {zasiegrtp.%player%} = 2:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 3!"
- if {zasiegrtp.%player%} = 3:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 4!"
- if {zasiegrtp.%player%} = 4:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 5!"
- if {zasiegrtp.%player%} = 5:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 6!"
- if {zasiegrtp.%player%} = 6:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 7!"
- if {zasiegrtp.%player%} = 7:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 8!"
- if {zasiegrtp.%player%} = 8:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 9!"
- if {zasiegrtp.%player%} = 9:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 10!"
- if {zasiegrtp.%player%} = 10:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 11!"
- if {zasiegrtp.%player%} = 11:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 12!"
- if {zasiegrtp.%player%} = 12:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 13!"
- if {zasiegrtp.%player%} = 13:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 14!"
- if {zasiegrtp.%player%} = 14:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 15!"
- if {zasiegrtp.%player%} = 15:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 16!"
- if {zasiegrtp.%player%} = 16:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 17!"
- if {zasiegrtp.%player%} = 17:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 18!"
- if {zasiegrtp.%player%} = 18:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 19!"
- if {zasiegrtp.%player%} = 19:
- cancel event
- send "&cAby to kupić musisz posiadać poziom 20!"
- if {zasiegrtp.%player%} = 20:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Zasieg"
- set slot 12 of {_gui} to lime wool named "&aZakup (150k$)"
- set slot 13 of {_gui} to gold block named "&81000000x1000000"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {zasiegrtp.%player%} = 21:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if name of event-inventory is "Potwierdz Zakup / Zasieg"
- if index of event-slot = 14:
- cancel event
- close player's inventory
- if index of event-slot = 13:
- cancel event
- if index of event-slot = 12:
- cancel event
- if {zasiegrtp.%player%} = 1:
- if {money.%player%} > 5000:
- remove 5000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 2:
- if {money.%player%} > 5000:
- remove 5000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 3:
- if {money.%player%} > 5000:
- remove 5000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 4:
- if {money.%player%} > 5000:
- remove 5000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 5:
- if {money.%player%} > 20000:
- remove 20000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 6:
- if {money.%player%} > 20000:
- remove 20000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 7:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 8:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 9:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 10:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 11:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 12:
- if {money.%player%} > 30000:
- remove 30000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 13:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 14:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 15:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 16:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 17:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 18:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 19:
- if {money.%player%} > 50000:
- remove 50000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {zasiegrtp.%player%} = 20:
- if {money.%player%} > 150000:
- remove 150000 from {money.%player%}
- close player's inventory
- add 1 to {zasiegrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if name of event-inventory is "Kup Mniejszy Cooldown":
- if index of event-slot = 10:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 11:
- if {cooldownrtp.%player%} = 1:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (2.5k$)"
- set slot 13 of {_gui} to gold block named "&82h → 1h 45min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 12:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (4k$)"
- set slot 13 of {_gui} to gold block named "&81h 45min → 1h 30min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 13:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (6k$)"
- set slot 13 of {_gui} to gold block named "&81h 30min → 1h"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 14:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (8k$)"
- set slot 13 of {_gui} to gold block named "&81h → 45min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 15:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 5!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (10k$)"
- set slot 13 of {_gui} to gold block named "&845min → 30min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 16:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 5!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 6!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (13k$)"
- set slot 13 of {_gui} to gold block named "&830min → 15min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 19:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 5!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 6!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 7!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (10k$)"
- set slot 13 of {_gui} to gold block named "&815min → 5min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 20:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 5!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 6!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 7!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 8!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (8k$)"
- set slot 13 of {_gui} to gold block named "&85min → 1min"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 9:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if index of event-slot = 21:
- if {cooldownrtp.%player%} = 1:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 2!"
- if {cooldownrtp.%player%} = 2:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 3!"
- if {cooldownrtp.%player%} = 3:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 4!"
- if {cooldownrtp.%player%} = 4:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 5!"
- if {cooldownrtp.%player%} = 5:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 6!"
- if {cooldownrtp.%player%} = 6:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 7!"
- if {cooldownrtp.%player%} = 7:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 8!"
- if {cooldownrtp.%player%} = 8:
- cancel event
- send "&cAby zakupić ten poziom, musisz kupić poziom 9!"
- if {cooldownrtp.%player%} = 9:
- cancel event
- set {_gui} to a new chest inventory with 3 row with name "Potwierdz Zakup / Cooldown"
- set slot 12 of {_gui} to lime wool named "&aZakup (4k$)"
- set slot 13 of {_gui} to gold block named "&81min → 30s"
- set slot 14 of {_gui} to red wool named "&cOdrzuć"
- open {_gui} to player
- if {cooldownrtp.%player%} = 10:
- cancel event
- send "&cBłąd! Masz już to zakupione!"
- if name of event-inventory is "Potwierdz Zakup / Cooldown":
- if index of event-slot = 14:
- cancel event
- close player's inventory
- if index of event-slot = 13:
- cancel event
- if index of event-slot = 12:
- cancel event
- if {cooldownrtp.%player%} = 1:
- if {money.%player%} > 2500:
- remove 2500 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 2:
- if {money.%player%} > 4000:
- remove 4000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 3:
- if {money.%player%} > 6000:
- remove 6000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 4:
- if {money.%player%} > 8000:
- remove 8000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 5:
- if {money.%player%} > 10000:
- remove 10000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 6:
- if {money.%player%} > 13000:
- remove 13000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 7:
- if {money.%player%} > 10000:
- remove 10000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 8:
- if {money.%player%} > 8000:
- remove 8000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
- if {cooldownrtp.%player%} = 9:
- if {money.%player%} > 4000:
- remove 4000 from {money.%player%}
- close player's inventory
- add 1 to {cooldownrtp.%player%}
- send "&aZakupiono!"
- else:
- send "&cNie masz kasy na tą rzecz!"
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