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Rayman 2 iOS procedure functions

Aug 2nd, 2016
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  1. fn_vSetProcedureActionReturn(uchar)
  2. fn_ucGetProcedureActionReturn(void)
  3. fn_ucGetProcedureUltraOperator(tdeProcedureId_)
  4. fn_p_fn_pGetProcedureFunctionPtr(tdeProcedureId_)
  5. fn_p_stNoneProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  6. fn_p_stCheatCodeProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  7. fn_p_stInGameMenuProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  8. fn_p_stCode4MagicPointsProcedures(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  9. fn_p_stCode4AirPointsProcedures(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  10. fn_p_stJFFTXTProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  11. fn_p_stAGOProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  12. fn_p_stMenuAndVignetteProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  13. fn_p_stVisualGameMaterialProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  14. fn_p_stDisplayProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  15. fn_p_stTractionFactorProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  16. fn_p_stTransparenceProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  17. fn_p_stChangeActionRandomProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  18. fn_p_stChangeActionProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  19. fn_p_stTurnPersoProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  20. fn_p_stRLIProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  21. fn_p_stReinitGraphProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  22. fn_p_stCapabilityProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  23. fn_p_stFogProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  24. fn_p_stTurnProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  25. fn_p_stChangeMyComportIntelligenceAndReflexProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  26. fn_p_stChangeMyComportReflexProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  27. fn_p_stChangeMyComportIntelligenceProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  28. fn_p_stChangeComportReflexProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  29. fn_p_stChangeComportIntelligenceProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  30. fn_p_stKeyboardProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  31. fn_p_stParticleGeneratorProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  32. fn_p_stSoundProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  33. fn_p_stPersoLightProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  34. fn_p_stChangeActivationChannelProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  35. fn_p_stSaveGameProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  36. fn_p_stModuleControlProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  37. fn_p_stBuildObjectTableFromTableAndStringProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  38. fn_p_stLinkTableProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  39. fn_p_stListEnsembleProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  40. fn_p_stListProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  41. fn_p_stListZDDZDEProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  42. fn_p_stHitPointsMaxProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  43. fn_p_stHitPointsProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  44. fn_p_stDynamProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  45. fn_p_stMiscMoreProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  46. fn_p_stMiscProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  47. fn_p_stKillPersoAndClearVariableProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  48. fn_p_stMiscNoProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
  49. fn_p_stMiscUltraProcedure(HIE_tdstSuperObject_*,tdstNodeInterpret_*)
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