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- General:
- E - Heal - Heals 10+Res/2
- D - Mend - Heals 20+Res/2
- C - Recover - Heals 40+Res/2
- B - Physic - Heals 8+Res/2 at 1-5 Range
- A - Fortify - Heals 15+Res/2 at 1-5 Range
- D - Flare(Torch) - lights up an area for 5 turns
- D - Unlock - Unlocks doors at 1-2 range(maybe should buff to unlock chests?)
- C - Restore - Fixes all status'
- B - Hammerne - Fixes an item to full uses(maybe no longer need since repair kit exists?)
- C - Barrier - Bolsters Res by 7
- C - Silence - Prevents a unit from using magic
- B - Sleep - Prevents a unit from acting(probably will be replaced by Stop) - Removed
- A - Berserk - Sends a unit into a craze, becoming uncontrollable(idk this staff is good and bad)
- B - Recall(Rescue) - Brings an allied unit to the caster
- A - Warp - Moves an adjacent ally to a different location
- FE6:
- D - Stop - Reduces a units move to 0 for one turn
- C - Shell - Protects a unit from status for 4 turns
- C - Miasma - Inflicts poison status on a target for 5 turns
- E - Regen - Grants regen on a unit which heals 10% for 4 turns
- B - Blind - Reduces hit and avo in half, reduces fog vision to 0
- S - Holy Maiden - fully heals any and all allies in a range and clears all negative status'
- FE7x:
- E - Regen - Grants regen on a unit which heals 15% for 3 turns
- A - Awareness - Grants awareness, or nihil for 4 turns
- D - Slow - reduces a units' movement to 3, unit cannot double and has -10 avoid
- Prf - Fix - Heals at a distance and cures poison
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