Dancer_A

Staves

Feb 16th, 2017 (edited)
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  1. General:
  2. E - Heal - Heals 10+Res/2
  3. D - Mend - Heals 20+Res/2
  4. C - Recover - Heals 40+Res/2
  5. B - Physic - Heals 8+Res/2 at 1-5 Range
  6. A - Fortify - Heals 15+Res/2 at 1-5 Range
  7. D - Flare(Torch) - lights up an area for 5 turns
  8. D - Unlock - Unlocks doors at 1-2 range(maybe should buff to unlock chests?)
  9. C - Restore - Fixes all status'
  10. B - Hammerne - Fixes an item to full uses(maybe no longer need since repair kit exists?)
  11. C - Barrier - Bolsters Res by 7
  12. C - Silence - Prevents a unit from using magic
  13. B - Sleep - Prevents a unit from acting(probably will be replaced by Stop) - Removed
  14. A - Berserk - Sends a unit into a craze, becoming uncontrollable(idk this staff is good and bad)
  15. B - Recall(Rescue) - Brings an allied unit to the caster
  16. A - Warp - Moves an adjacent ally to a different location
  17.  
  18. FE6:
  19. D - Stop - Reduces a units move to 0 for one turn
  20. C - Shell - Protects a unit from status for 4 turns
  21. C - Miasma - Inflicts poison status on a target for 5 turns
  22. E - Regen - Grants regen on a unit which heals 10% for 4 turns
  23. B - Blind - Reduces hit and avo in half, reduces fog vision to 0
  24. S - Holy Maiden - fully heals any and all allies in a range and clears all negative status'
  25.  
  26. FE7x:
  27. E - Regen - Grants regen on a unit which heals 15% for 3 turns
  28. A - Awareness - Grants awareness, or nihil for 4 turns
  29. D - Slow - reduces a units' movement to 3, unit cannot double and has -10 avoid
  30. Prf - Fix - Heals at a distance and cures poison
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