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- countries:
- - type: STR_USA
- fundingBase: 500
- fundingCap: 10000
- labelLon: 260
- labelLat: -40
- areas:
- - [235, 255, -49, -32]
- - [255, 277.5, -49, -29]
- - [260, 265, -29, -26]
- - [277, 280, -32, -25]
- - [277.5, 286, -44, -32]
- - [286, 292.5, -45.5, -40]
- - type: STR_RUSSIA
- fundingBase: 280
- fundingCap: 8000
- labelLon: 60
- labelLat: -60
- areas:
- - [30, 50, -70, -45]
- - [24, 30, -60, -42]
- - [50, 75, -77, -40]
- - [75, 165, -80, -50]
- - [165, 170, -70, -59]
- - type: STR_INDIA
- fundingBase: 250
- fundingCap: 5000
- labelLon: 80
- labelLat: -24
- areas:
- - [70, 85, -30, -8]
- - [74, 79, -35, -30]
- - [85, 95, -27, -20]
- facilities:
- - type: STR_SMALL_RADAR_SYSTEM
- radarChance: 20
- buildCost: 250000
- buildTime: 8
- monthlyCost: 10000
- - type: STR_LARGE_RADAR_SYSTEM
- radarRange: 2500
- radarChance: 10
- buildCost: 400000
- buildTime: 14
- monthlyCost: 15000
- - type: STR_HYPER_WAVE_DECODER
- radarRange: 1750
- - type: STR_LASER_DEFENSES
- hitRatio: 90
- - type: STR_LIVING_QUARTERS
- personnel: 40
- - type: STR_LABORATORY
- labs: 40
- - type: STR_WORKSHOP
- workshops: 40
- - type: STR_HANGAR
- storage: 10
- - type: STR_GENERAL_STORES
- storage: 40
- crafts:
- - type: STR_SKYRANGER
- radarRange: 1000
- - type: STR_INTERCEPTOR
- sprite: 25
- damageMax: 40
- costBuy: 400000
- costRent: 400000
- transferTime: 48
- - type: STR_ACR_RAVEN
- requires:
- - STR_NEW_IMPROVED_INTERCEPTOR
- listOrder: 204
- sprite: 23
- fuelMax: 1800
- damageMax: 140
- speedMax: 3300
- accel: 5
- weapons: 2
- costSell: 600000
- costRent: 600000
- refuelRate: 90
- transferTime: 36
- score: 300
- radarRange: 800
- - type: STR_THUNDERSTORM
- requires:
- - STR_REC_THUNDERSTORM
- listOrder: 205
- sprite: 24
- fuelMax: 2000
- damageMax: 80
- speedMax: 4100
- accel: 4
- weapons: 1
- costSell: 500000
- costRent: 500000
- refuelRate: 100
- transferTime: 24
- score: 250
- radarRange: 1000
- - type: STR_FIRESTORM
- sprite: 22
- fuelMax: 36
- speedMax: 4800
- costSell: 1100000
- refuelRate: 12
- radarRange: 1000
- - type: STR_LIGHTNING
- fuelMax: 3000
- speedMax: 3500
- accel: 6
- refuelItem: ""
- costSell: 1000000
- refuelRate: 100
- radarRange: 800
- - type: STR_AVENGER
- costSell: 1700000
- radarRange: 1200
- craftWeapons:
- - type: STR_STINGRAY
- damage: 40
- range: 25
- accuracy: 50
- reloadCautious: 32
- reloadStandard: 24
- reloadAggressive: 16
- ammoMax: 6
- rearmRate: 6
- - type: STR_AVALANCHE
- damage: 320
- range: 45
- accuracy: 30
- reloadCautious: 48
- reloadStandard: 36
- reloadAggressive: 24
- ammoMax: 3
- projectileSpeed: 10
- rearmRate: 3
- - type: STR_CANNON_UC
- damage: 10
- range: 9
- accuracy: 70
- reloadCautious: 2
- reloadStandard: 2
- reloadAggressive: 2
- ammoMax: 50
- projectileSpeed: 4
- rearmRate: 50
- - type: STR_LASER_CANNON_UC
- damage: 20
- range: 15
- accuracy: 90
- reloadCautious: 6
- reloadStandard: 6
- reloadAggressive: 6
- ammoMax: 30
- rearmRate: 30
- - type: STR_PLASMA_BEAM_UC
- damage: 150
- range: 8
- accuracy: 80
- reloadCautious: 10
- reloadStandard: 10
- reloadAggressive: 10
- ammoMax: 15
- rearmRate: 15
- clip: STR_ELERIUM_115
- launcher: STR_PLASMA_BEAM
- - type: STR_FUSION_BALL_UC
- damage: 350
- range: 65
- accuracy: 100
- reloadCautious: 32
- reloadStandard: 24
- reloadAggressive: 16
- ammoMax: 2
- projectileSpeed: 12
- rearmRate: 2
- - type: STR_PLASMA_CANNON_UC
- sprite: 15
- sound: 9
- damage: 100
- range: 45
- accuracy: 50
- reloadCautious: 24
- reloadStandard: 18
- reloadAggressive: 12
- ammoMax: 15
- rearmRate: 15
- clip: STR_ELERIUM_115
- projectileType: 3
- projectileSpeed: 20
- launcher: STR_PLASMA_CANNON_LBS
- items:
- - type: STR_LURE_DRONE
- size: 1
- costSell: 64000
- transferTime: 48
- weight: 30
- bigSprite: 26
- meleeSound: 54
- power: 90
- damageType: 6
- accuracyMelee: 100
- tuMelee: 60
- battleType: 3
- fixedWeapon: true
- invWidth: 2
- invHeight: 3
- listOrder: 1599
- - type: STR_LURE_DRONE_CORPSE
- weight: 30
- bigSprite: 172
- floorSprite: 157
- battleType: 10
- twoHanded: true
- invWidth: 2
- invHeight: 3
- recover: false
- armor: 36
- - type: STR_SCOUT_DRONE
- size: 1
- costBuy: 2000
- costSell: 1400
- transferTime: 48
- weight: 10
- bigSprite: 63
- bulletSprite: 3
- fireSound: 88
- compatibleAmmo:
- - STR_SCOUT_SMOKE
- accuracySnap: 100
- tuSnap: 20
- battleType: 1
- fixedWeapon: true
- arcingShot: true
- invWidth: 2
- invHeight: 3
- listOrder: 1090
- - type: STR_SCOUT_SMOKE
- size: 0.1
- costBuy: 100
- costSell: 50
- transferTime: 48
- weight: 0
- bigSprite: -1
- hitSound: 13
- hitAnimation: 26
- power: 40
- damageType: 9
- battleType: 2
- twoHanded: true
- fixedWeapon: true
- clipSize: 6
- invWidth: 1
- invHeight: 1
- blastRadius: 3
- maxRange: 3
- listOrder: 1091
- - type: STR_SMALL_TANK_CORPSE
- weight: 20
- bigSprite: 63
- floorSprite: 84
- battleType: 10
- twoHanded: true
- invWidth: 2
- invHeight: 3
- recover: false
- - type: REAPER_WEAPON
- weight: 3
- bigSprite: -3
- floorSprite: 31
- handSprite: 104
- meleeSound: 48
- clipSize: -1
- strengthApplied: true
- power: 80
- damageType: 7
- accuracyMelee: 100
- tuMelee: 20
- battleType: 3
- fixedWeapon: true
- invWidth: 2
- invHeight: 3
- recover: false
- - type: STR_TAMED_REAPER
- size: 6
- costSell: 50000
- transferTime: 96
- weight: 1
- bigSprite: 297
- floorSprite: 0
- handSprite: 0
- strengthApplied: true
- power: 80
- damageType: 7
- meleeSound: 48
- accuracyMelee: 100
- tuMelee: 15
- battleType: 3
- fixedWeapon: true
- clipSize: -1
- invWidth: 2
- invHeight: 3
- listOrder: 1099
- - type: STR_AVALANCHE_LAUNCHER
- costBuy: 20000
- costSell: 14500
- - type: STR_AVALANCHE_MISSILES
- costBuy: 60000
- costSell: 52000
- - type: STR_CANNON_ROUNDS_X50
- transferTime: 48
- - type: STR_FUSION_BALL
- costSell: 153300
- - type: STR_LASER_CANNON
- costSell: 411000
- - type: STR_PLASMA_BEAM
- costSell: 467300
- listOrder: 1000
- - type: STR_PLASMA_CANNON_LBS
- costSell: 567300
- listOrder: 1001
- size: 2.0
- transferTime: 48
- - type: STR_ELERIUM_115
- clipSize: 15
- costSell: 50000
- - type: STR_MACHINE_PISTOL
- listOrder: 2006
- size: 0.1
- costBuy: 1600
- costSell: 1250
- weight: 2
- bigSprite: 304
- floorSprite: 304
- handSprite: 304
- bulletSprite: 1
- fireSound: 4
- compatibleAmmo:
- - STR_MACHINE_PISTOL_CLIP
- - STR_ALLOY_CLIP
- accuracyAuto: 75
- accuracySnap: 60
- accuracyAimed: 0
- tuAuto: 33
- tuSnap: 21
- tuAimed: 0
- maxRange: 20
- autoRange: 5
- snapRange: 10
- aimRange: 0
- minRange: 0
- dropoff: 15
- battleType: 1
- invWidth: 2
- invHeight: 2
- armor: 30
- attraction: 1
- autoShots: 5
- - type: STR_MACHINE_PISTOL_CLIP
- listOrder: 2007
- size: 0.1
- costBuy: 45
- costSell: 38
- weight: 2
- bigSprite: 305
- floorSprite: 305
- hitSound: 22
- hitAnimation: 26
- power: 26
- damageType: 1
- clipSize: 25
- battleType: 2
- invWidth: 1
- invHeight: 1
- bulletSpeed: 10
- - type: STR_SNIPER_RIFLE
- listOrder: 2202
- size: 0.3
- costBuy: 2400
- costSell: 2050
- weight: 14
- bigSprite: 312
- floorSprite: 312
- handSprite: 312
- bulletSprite: 3
- fireSound: 58
- compatibleAmmo:
- - STR_SNIPER_RIFLE_CLIP
- - STR_ELERIUM_SNIPER_SHELLS
- accuracySnap: 150
- accuracyAimed: 0
- tuSnap: 50
- tuAimed: 0
- maxRange: 120
- autoRange: 0
- snapRange: 120
- aimRange: 0
- minRange: 5
- dropoff: 2
- battleType: 1
- twoHanded: true
- invWidth: 2
- invHeight: 3
- armor: 40
- attraction: 1
- - type: STR_SNIPER_RIFLE_CLIP
- listOrder: 2203
- size: 0.1
- costBuy: 150
- costSell: 125
- weight: 3
- bigSprite: 313
- floorSprite: 313
- hitSound: 13
- hitAnimation: 26
- power: 52
- damageType: 1
- clipSize: 8
- battleType: 2
- invWidth: 1
- invHeight: 1
- bulletSpeed: 20
- - type: STR_ELERIUM_SNIPER_SHELLS
- size: 0.1
- costSell: 3000
- weight: 3
- bigSprite: 128
- floorSprite: 313
- hitSound: 13
- hitAnimation: 0
- power: 52
- damageType: 8
- clipSize: 8
- battleType: 2
- listOrder: 2204
- requires:
- - STR_ELERIUM_SHELLS
- recoveryPoints: 1
- bulletSpeed: 20
- - type: STR_SHOTGUN
- size: 0.2
- costBuy: 1300
- costSell: 1000
- weight: 4
- bigSprite: 60
- floorSprite: 74
- handSprite: 128
- bulletSprite: 2
- fireSound: 55
- compatibleAmmo:
- - STR_SHOTGUN_SHELLS
- - STR_ALLOY_SHOTGUN_SHELLS
- accuracySnap: 86
- accuracyAimed: 120
- tuSnap: 33
- tuAimed: 50
- maxRange: 20
- snapRange: 10
- aimRange: 15
- minRange: 0
- dropoff: 20
- battleType: 1
- twoHanded: true
- invWidth: 1
- invHeight: 3
- armor: 40
- attraction: 1
- listOrder: 2095
- - type: STR_REINFORCED_SHOTGUN
- size: 0.2
- costSell: 24000
- weight: 6
- bigSprite: 61
- floorSprite: 75
- handSprite: 136
- bulletSprite: 2
- fireSound: 56
- compatibleAmmo:
- - STR_SHOTGUN_SHELLS
- - STR_ALLOY_SHOTGUN_SHELLS
- - STR_ELERIUM_SHOTGUN_SHELLS
- accuracySnap: 90
- accuracyAimed: 125
- tuSnap: 30
- tuAimed: 45
- maxRange: 25
- snapRange: 10
- aimRange: 15
- minRange: 0
- dropoff: 15
- battleType: 1
- twoHanded: true
- invWidth: 1
- invHeight: 3
- armor: 40
- attraction: 1
- listOrder: 2098
- requires:
- - STR_REINFORCED_SHOTGUN
- - type: STR_SHOTGUN_SHELLS
- size: 0.1
- costBuy: 20
- costSell: 15
- weight: 2
- bigSprite: 62
- floorSprite: 76
- hitSound: 22
- hitAnimation: 26
- power: 25
- damageType: 1
- clipSize: 8
- battleType: 2
- listOrder: 2096
- shotgunPellets: 7
- - type: STR_ALLOY_SHOTGUN_SHELLS
- size: 0.1
- costSell: 340
- weight: 2
- bigSprite: 65
- floorSprite: 77
- hitSound: 22
- hitAnimation: 26
- power: 30
- damageType: 1
- clipSize: 8
- battleType: 2
- listOrder: 2097
- shotgunPellets: 6
- requires:
- - STR_ALLOY_SHELLS
- - type: STR_ELERIUM_SHOTGUN_SHELLS
- size: 0.1
- costSell: 2800
- weight: 2
- bigSprite: 64
- floorSprite: 78
- hitSound: 22
- hitAnimation: 0
- power: 40
- damageType: 8
- clipSize: 8
- battleType: 2
- listOrder: 2099
- shotgunPellets: 5
- requires:
- - STR_ELERIUM_SHELLS
- - type: STR_FUSION_RIFLE
- requires:
- - STR_FUSION_RIFLE
- size: 0.2
- costSell: 226500
- weight: 12
- bigSprite: 173
- floorSprite: 173
- handSprite: 173
- bulletSprite: 0
- fireSound: 58
- compatibleAmmo:
- - STR_FUSION_RIFLE_CLIP
- accuracyAuto: 0
- accuracySnap: 65
- accuracyAimed: 110
- tuAuto: 0
- tuSnap: 35
- tuAimed: 55
- maxRange: 60
- autoRange: 0
- snapRange: 30
- aimRange: 45
- minRange: 3
- dropoff: 5
- battleType: 1
- twoHanded: true
- invWidth: 2
- invHeight: 3
- recoveryPoints: 5
- armor: 50
- attraction: 10
- listOrder: 5954
- - type: STR_FUSION_RIFLE_CLIP
- requires:
- - STR_FUSION_RIFLE_CLIP
- size: 0.1
- costSell: 16290
- weight: 6
- bigSprite: 174
- floorSprite: 174
- hitSound: 19
- hitAnimation: 46
- power: 60
- damageType: 8
- clipSize: 12
- battleType: 2
- invWidth: 2
- invHeight: 1
- recoveryPoints: 1
- attraction: 10
- listOrder: 5955
- bulletSpeed: 20
- - type: STR_DISOLVER_RIFLE
- requires:
- - STR_DISOLVER_RIFLE
- size: 0.2
- costSell: 126500
- weight: 5
- bigSprite: 31
- floorSprite: 30
- handSprite: 48
- bulletSprite: 8
- fireSound: 123
- compatibleAmmo:
- - STR_DISOLVER_RIFLE_CLIP
- accuracyAuto: 75
- accuracySnap: 60
- accuracyAimed: 100
- tuAuto: 42
- tuSnap: 21
- tuAimed: 45
- maxRange: 60
- autoRange: 15
- snapRange: 30
- aimRange: 45
- minRange: 0
- dropoff: 5
- battleType: 1
- twoHanded: true
- invWidth: 1
- invHeight: 3
- recoveryPoints: 4
- armor: 50
- attraction: 10
- listOrder: 5952
- - type: STR_DISOLVER_RIFLE_CLIP
- requires:
- - STR_DISOLVER_RIFLE_CLIP
- size: 0.1
- costSell: 6290
- weight: 3
- bigSprite: 126
- floorSprite: 126
- hitSound: 19
- hitAnimation: 0
- power: 70
- damageType: 4
- clipSize: 21
- battleType: 2
- recoveryPoints: 1
- attraction: 10
- listOrder: 5953
- - type: STR_TOXIGUN
- requires:
- - STR_TOXIGUN
- size: 0.2
- costSell: 91000
- weight: 3
- bigSprite: 123
- floorSprite: 123
- handSprite: 234
- bulletSprite: 385
- fireSound: 123
- compatibleAmmo:
- - STR_TOXIGUN_FLASK
- accuracyAuto: 75
- accuracySnap: 60
- tuAuto: 44
- tuSnap: 22
- maxRange: 40
- autoRange: 10
- snapRange: 20
- minRange: 0
- dropoff: 8
- autoShots: 2
- battleType: 1
- twoHanded: true
- invWidth: 1
- invHeight: 3
- recoveryPoints: 3
- armor: 20
- attraction: 10
- listOrder: 5950
- - type: STR_TOXIGUN_FLASK
- requires:
- - STR_TOXIGUN_FLASK
- size: 0.1
- costSell: 9000
- weight: 6
- bigSprite: 124
- floorSprite: 124
- hitSound: 19
- hitAnimation: 0
- power: 38
- damageType: 4
- clipSize: 12
- battleType: 2
- invWidth: 2
- invHeight: 1
- recoveryPoints: 1
- attraction: 10
- shotgunPellets: 8
- listOrder: 5951
- - type: STR_HIGH_EXPLOSIVE
- costBuy: 1800
- costSell: 1500
- weight: 14
- power: 200
- blastRadius: 1
- - type: STR_INCENDIARY_GRENADE
- size: 0.1
- costBuy: 200
- costSell: 150
- weight: 3
- bigSprite: 27
- floorSprite: 27
- power: 60
- damageType: 2
- battleType: 4
- blastRadius: 4
- listOrder: 3801
- - type: STR_PISTOL
- costBuy: 800
- costSell: 600
- weight: 1
- accuracySnap: 60
- accuracyAimed: 98
- tuSnap: 17
- tuAimed: 30
- maxRange: 20
- snapRange: 10
- aimRange: 10
- minRange: 0
- dropoff: 10
- compatibleAmmo:
- - STR_PISTOL_CLIP
- - STR_ALLOY_CLIP
- - type: STR_PISTOL_CLIP
- costBuy: 35
- costSell: 30
- weight: 1
- power: 26
- clipSize: 15
- bulletSpeed: 10
- armor: 30
- attraction: 1
- - type: STR_RIFLE
- costBuy: 1500
- costSell: 1250
- weight: 4
- accuracyAuto: 95
- accuracySnap: 80
- accuracyAimed: 130
- tuAuto: 35
- tuSnap: 25
- tuAimed: 45
- maxRange: 60
- autoRange: 15
- snapRange: 30
- aimRange: 45
- minRange: 0
- dropoff: 5
- autoShots: 3
- compatibleAmmo:
- - STR_RIFLE_CLIP
- - STR_ALLOY_CLIP
- - type: STR_RIFLE_CLIP
- costBuy: 45
- costSell: 38
- weight: 2
- power: 30
- clipSize: 25
- bulletSpeed: 20
- armor: 40
- attraction: 1
- - type: STR_ALLOY_CLIP
- listOrder: 1899
- size: 0.1
- costSell: 480
- weight: 2
- bigSprite: 82
- floorSprite: 4
- hitSound: 22
- hitAnimation: 26
- power: 40
- damageType: 1
- clipSize: 35
- battleType: 2
- invWidth: 1
- invHeight: 1
- recoveryPoints: 1
- bulletSpeed: 10
- - type: STR_HEAVY_CANNON
- bigSprite: 11
- handSprite: 806
- costBuy: 1800
- costSell: 1500
- weight: 6
- accuracySnap: 60
- accuracyAimed: 100
- tuSnap: 33
- tuAimed: 50
- maxRange: 45
- snapRange: 22
- aimRange: 30
- minRange: 0
- dropoff: 10
- compatibleAmmo:
- - STR_HC_HE_AMMO
- - STR_HC_I_AMMO
- - STR_HC_AP_AMMO
- armor: 50
- attraction: 1
- - type: STR_HC_AP_AMMO
- require: STR_ALLOY_SHELLS
- costBuy: 0
- costSell: 300
- weight: 3
- power: 62
- damageType: 1
- clipSize: 6
- - type: STR_HC_HE_AMMO
- costBuy: 500
- costSell: 275
- weight: 3
- power: 56
- damageType: 3
- clipSize: 6
- - type: STR_HC_I_AMMO
- costBuy: 400
- costSell: 300
- weight: 3
- power: 60
- damageType: 2
- clipSize: 6
- - type: STR_AUTO_CANNON
- fireSound: 57
- costBuy: 3500
- costSell: 3125
- weight: 13
- accuracyAuto: 78
- accuracySnap: 0
- accuracyAimed: 0
- tuAuto: 75
- tuSnap: 0
- tuAimed: 0
- maxRange: 80
- autoRange: 40
- snapRange: 0
- aimRange: 0
- minRange: 0
- dropoff: 5
- autoShots: 6
- armor: 50
- attraction: 1
- compatibleAmmo:
- - STR_AC_AP_AMMO
- - STR_AC_HE_AMMO
- - STR_AC_I_AMMO
- - STR_ELERIUM_AC_SHELLS
- - type: STR_AUTO_CANNON_PEDIA
- size: 0.3
- bigSprite: 7
- floorSprite: 7
- handSprite: 32
- bulletSprite: 3
- fireSound: 57
- costBuy: 0
- costSell: 3125
- weight: 13
- accuracyAuto: 78
- accuracySnap: 0
- accuracyAimed: 0
- tuAuto: 75
- tuSnap: 0
- tuAimed: 0
- maxRange: 80
- autoRange: 40
- snapRange: 20
- aimRange: 0
- minRange: 0
- dropoff: 5
- autoShots: 6
- armor: 50
- attraction: 1
- compatibleAmmo:
- - STR_ELERIUM_AC_SHELLS
- battleType: 1
- twoHanded: true
- invWidth: 2
- invHeight: 3
- - type: STR_AC_AP_AMMO
- costBuy: 500
- costSell: 400
- weight: 7
- power: 48
- damageType: 1
- clipSize: 30
- bulletSpeed: 20
- shotgunPellets: 2
- - type: STR_ELERIUM_AC_SHELLS
- size: 0.1
- costSell: 8000
- weight: 7
- bigSprite: 127
- floorSprite: 8
- hitSound: 13
- hitAnimation: 26
- power: 60
- damageType: 8
- clipSize: 30
- battleType: 2
- listOrder: 2801
- bulletSpeed: 20
- shotgunPellets: 2
- requires:
- - STR_ELERIUM_SHELLS
- invWidth: 2
- invHeight: 1
- - type: STR_AC_HE_AMMO
- costBuy: 700
- costSell: 560
- weight: 6
- power: 44
- damageType: 3
- clipSize: 30
- blastRadius: 1
- bulletSpeed: 20
- - type: STR_AC_I_AMMO
- costBuy: 650
- costSell: 520
- weight: 6
- power: 48
- damageType: 2
- clipSize: 30
- blastRadius: 1
- bulletSpeed: 20
- - type: STR_ROCKET_LAUNCHER
- costBuy: 4000
- costSell: 3000
- weight: 10
- accuracySnap: 55
- accuracyAimed: 130
- tuSnap: 45
- tuAimed: 75
- maxRange: 50
- snapRange: 25
- aimRange: 35
- minRange: 5
- dropoff: 10
- armor: 50
- attraction: 1
- - type: STR_SMALL_ROCKET
- costBuy: 2600
- costSell: 2480
- bigSprite: 16
- floorSprite: 16
- weight: 3
- power: 120
- damageType: 3
- clipSize: 1
- invWidth: 2
- invHeight: 1
- blastRadius: 1
- - type: STR_LARGE_ROCKET
- costBuy: 3000
- costSell: 2850
- weight: 4
- power: 100
- damageType: 3
- clipSize: 1
- - type: STR_INCENDIARY_ROCKET
- costBuy: 3200
- costSell: 2960
- weight: 4
- power: 90
- damageType: 2
- clipSize: 1
- - type: STR_LASER_PISTOL
- costSell: 20000
- weight: 6
- power: 50
- damageType: 4
- accuracyAuto: 0
- accuracySnap: 78
- accuracyAimed: 110
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- listOrder: 599
- - name: STR_TAMED_REAPER
- category: STR_HEAVY_WEAPONS_PLATFORM
- requires:
- - STR_REMOTE_CTRL_ALIEN
- space: 5
- time: 120
- cost: 5000
- requiredItems:
- STR_REAPER_TERRORIST: 1
- listOrder: 1
- - name: STR_ACR_RAVEN
- category: STR_CRAFT
- requires:
- - STR_NEW_IMPROVED_INTERCEPTOR
- listOrder: 3250
- space: 30
- time: 5200
- cost: 600000
- requiredItems:
- STR_ALIEN_ALLOYS: 40
- STR_UFO_NAVIGATION: 1
- - name: STR_THUNDERSTORM
- category: STR_CRAFT
- requires:
- - STR_REC_THUNDERSTORM
- listOrder: 3251
- space: 30
- time: 4200
- cost: 250000
- requiredItems:
- STR_UFO_POWER_SOURCE: 1
- STR_UFO_NAVIGATION: 2
- - name: STR_LIGHTNING
- listOrder: 3300
- category: STR_CRAFT
- requires:
- - STR_NEW_FIGHTER_TRANSPORTER
- space: 34
- time: 18000
- cost: 1200000
- requiredItems:
- STR_ALIEN_ALLOYS: 130
- STR_ELERIUM_115: 20
- STR_UFO_POWER_SOURCE: 1
- STR_UFO_NAVIGATION: 4
- - name: STR_FIRESTORM
- listOrder: 3400
- category: STR_CRAFT
- requires:
- - STR_NEW_FIGHTER_CRAFT
- space: 30
- time: 14000
- cost: 1400000
- requiredItems:
- STR_ALIEN_ALLOYS: 170
- STR_UFO_POWER_SOURCE: 2
- STR_UFO_NAVIGATION: 4
- - name: STR_AVENGER
- category: STR_CRAFT
- requires:
- - STR_ULTIMATE_CRAFT
- space: 36
- time: 34000
- cost: 1900000
- requiredItems:
- STR_ALIEN_ALLOYS: 240
- STR_UFO_POWER_SOURCE: 4
- STR_UFO_NAVIGATION: 8
- - name: STR_LASER_CANNON
- cost: 382000
- listOrder: 100
- - name: STR_PLASMA_BEAM
- cost: 422000
- listOrder: 200
- requires:
- - STR_PLASMA_BEAM_RCH
- requiredItems:
- STR_ALIEN_ALLOYS: 15
- - name: STR_FUSION_BALL_LAUNCHER
- listOrder: 300
- - name: STR_FUSION_BALL
- cost: 128000
- listOrder: 400
- - name: STR_PLASMA_CANNON_LBS
- listOrder: 210
- category: STR_CRAFT_WEAPON
- requires:
- - STR_PLASMA_CANNON
- space: 6
- time: 500
- cost: 526000
- requiredItems:
- STR_ALIEN_ALLOYS: 15
- - name: STR_REINFORCED_SHOTGUN
- category: STR_WEAPON
- requires:
- - STR_REINFORCED_SHOTGUN
- space: 4
- time: 820
- cost: 18000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- listOrder: 1103
- - name: STR_ALLOY_CLIP
- category: STR_AMMUNITION
- requires:
- - STR_ALLOY_SHELLS
- space: 4
- time: 80
- cost: 400
- listOrder: 1101
- - name: STR_HC_AP_AMMO
- category: STR_AMMUNITION
- requires:
- - STR_ALLOY_SHELLS
- space: 4
- time: 80
- cost: 225
- listOrder: 1102
- - name: STR_ALLOY_SHOTGUN_SHELLS
- category: STR_AMMUNITION
- requires:
- - STR_ALLOY_SHELLS
- space: 4
- time: 80
- cost: 300
- listOrder: 1104
- - name: STR_ELERIUM_SHOTGUN_SHELLS
- category: STR_AMMUNITION
- requires:
- - STR_ELERIUM_SHELLS
- space: 4
- time: 90
- cost: 1400
- requiredItems:
- STR_ELERIUM_115: 1
- listOrder: 1105
- - name: STR_ELERIUM_SNIPER_SHELLS
- category: STR_AMMUNITION
- requires:
- - STR_ELERIUM_SHELLS
- space: 4
- time: 90
- cost: 1500
- requiredItems:
- STR_ELERIUM_115: 1
- listOrder: 1106
- - name: STR_ELERIUM_AC_SHELLS
- category: STR_AMMUNITION
- requires:
- - STR_ELERIUM_SHELLS
- space: 4
- time: 90
- cost: 4000
- requiredItems:
- STR_ELERIUM_115: 1
- listOrder: 1107
- - name: STR_JUMP_ARMOR
- category: STR_PERSONAL_ARMOR
- requires:
- - STR_JUMP_ARMOR
- space: 12
- time: 200
- cost: 2400
- requiredItems:
- STR_PERSONAL_ARMOR: 1
- STR_GRAVMODULE_ARMOR: 1
- listOrder: 2709
- - name: STR_GRAVMODULE_ARMOR
- category: STR_PERSONAL_ARMOR
- requires:
- - STR_GRAVMODULE_ARMOR
- space: 12
- time: 200
- cost: 2000
- requiredItems:
- STR_FLOATER_CORPSE: 1
- listOrder: 2609
- - name: STR_POWER_SUIT
- category: STR_PERSONAL_ARMOR
- requires:
- - STR_POWER_SUIT
- space: 16
- time: 1000
- cost: 242000
- requiredItems:
- STR_ALIEN_ALLOYS: 5
- STR_ELERIUM_115: 5
- - name: STR_FLYING_SUIT
- category: STR_PERSONAL_ARMOR
- requires:
- - STR_FLYING_SUIT
- space: 16
- time: 1400
- cost: 258000
- requiredItems:
- STR_ALIEN_ALLOYS: 5
- STR_ELERIUM_115: 16
- - name: STR_TANK_ALLOY_CANNON
- category: STR_HEAVY_WEAPONS_PLATFORM
- requires:
- - STR_LBR_NEW_ARMOR
- space: 25
- time: 1200
- cost: 420000
- requiredItems:
- STR_ALIEN_ALLOYS: 8
- listOrder: 498
- - name: STR_TANK_ALLOY_ROCKET_LAUNCHER
- category: STR_HEAVY_WEAPONS_PLATFORM
- requires:
- - STR_LBR_NEW_ARMOR
- space: 25
- time: 1200
- cost: 460000
- requiredItems:
- STR_ALIEN_ALLOYS: 8
- listOrder: 499
- - name: STR_TANK_ALLOY_LASER_CANNON
- category: STR_HEAVY_WEAPONS_PLATFORM
- requires:
- - STR_LBR_NEW_ARMOR
- - STR_LASER_CANNON
- space: 25
- time: 1200
- cost: 560000
- requiredItems:
- STR_ALIEN_ALLOYS: 8
- listOrder: 501
- - name: STR_HWP_LASER_SHELLS
- category: STR_HWP_CANNON_SHELLS
- requires:
- - STR_LASER_CANNON
- space: 4
- time: 80
- cost: 100
- listOrder: 502
- - name: STR_HOVERTANK_PLASMA
- cost: 600000
- requiredItems:
- STR_ALIEN_ALLOYS: 15
- STR_UFO_POWER_SOURCE: 1
- STR_UFO_NAVIGATION: 1
- requires:
- - STR_PLASMA_CANNON
- - STR_FLYING_DRONES
- - name: STR_HWP_PLASMA_SHELLS
- category: STR_HWP_CANNON_SHELLS
- requires:
- - STR_PLASMA_CANNON
- - STR_FLYING_DRONES
- space: 4
- time: 180
- cost: 1500
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- listOrder: 601
- - name: STR_HOVERTANK_LAUNCHER
- cost: 650000
- requiredItems:
- STR_ALIEN_ALLOYS: 18
- STR_UFO_POWER_SOURCE: 1
- STR_UFO_NAVIGATION: 1
- requires:
- - STR_FUSION_MISSILE
- - STR_FLYING_DRONES
- - name: STR_HWP_FUSION_BOMB
- space: 6
- time: 600
- cost: 28000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- STR_ELERIUM_115: 3
- requires:
- - STR_FUSION_MISSILE
- - STR_FLYING_DRONES
- - name: STR_BLASTER_BOMB
- category: STR_AMMUNITION
- requires:
- - STR_BLASTER_BOMB
- space: 6
- time: 600
- cost: 28000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- STR_ELERIUM_115: 3
- - name: STR_MOTION_SCANNER
- cost: 4000
- - name: STR_MEDI_KIT
- cost: 2800
- - name: STR_MIND_PROBE
- cost: 26200
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- - name: STR_UFO_NAVIGATION
- cost: 15000
- - name: STR_DISOLVER_RIFLE
- category: STR_WEAPON
- listOrder: 2403
- requires:
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- space: 4
- time: 820
- cost: 88000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- - name: STR_DISOLVER_RIFLE_CLIP
- category: STR_AMMUNITION
- listOrder: 2404
- requires:
- - STR_DISOLVER_RIFLE_CLIP
- space: 4
- time: 80
- cost: 3000
- requiredItems:
- STR_ELERIUM_115: 2
- - name: STR_PLASMA_SNIPER_RIFLE
- category: STR_WEAPON
- listOrder: 1670
- requires:
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- space: 4
- time: 890
- cost: 102000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- - name: STR_PLASMA_SNIPER_RIFLE_CLIP
- category: STR_AMMUNITION
- listOrder: 1671
- requires:
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- space: 4
- time: 70
- cost: 2600
- requiredItems:
- STR_ELERIUM_115: 2
- - name: STR_PLASMA_BLASTER
- category: STR_WEAPON
- listOrder: 1450
- requires:
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- space: 6
- time: 1180
- cost: 76000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- - name: STR_PLASMA_BLASTER_CLIP
- category: STR_AMMUNITION
- listOrder: 1451
- requires:
- - STR_PLASMA_BLASTER_CLIP
- space: 4
- time: 80
- cost: 3500
- requiredItems:
- STR_ELERIUM_115: 2
- - name: STR_TOXIGUN
- category: STR_WEAPON
- listOrder: 2401
- requires:
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- space: 5
- time: 700
- cost: 54000
- requiredItems:
- STR_ALIEN_ALLOYS: 1
- - name: STR_TOXIGUN_FLASK
- category: STR_AMMUNITION
- listOrder: 2402
- requires:
- - STR_TOXIGUN_FLASK
- space: 7
- time: 120
- cost: 4500
- requiredItems:
- STR_ELERIUM_115: 1
- armors:
- - type: DRONE_ARMOR
- spriteSheet: DRONE.PCK
- corpseBattle:
- - STR_LURE_DRONE_CORPSE
- frontArmor: 34
- sideArmor: 34
- rearArmor: 34
- underArmor: 34
- drawingRoutine: 4
- movementType: 1
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 0.8
- - 0.0
- - 1.0
- - 1.0
- - 0.0
- loftempsSet: [ 3 ]
- - type: SMALL_TANK_ARMOR
- spriteSheet: SCOUT.PCK
- corpseBattle:
- - STR_SMALL_TANK_CORPSE
- frontArmor: 10
- sideArmor: 8
- rearArmor: 8
- underArmor: 5
- drawingRoutine: 4
- size: 1
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 0.0
- - 1.0
- - 0.5
- - 0.0
- loftempsSet: [ 5 ]
- - type: ANTHROPOD_ARMOR0
- spriteSheet: ANTHROPOD.PCK
- spriteInv: inventory_ANTHROPOD
- corpseBattle:
- - STR_ANTHROPOD_CORPSE
- frontArmor: 10
- sideArmor: 8
- rearArmor: 5
- underArmor: 5
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 1.0
- - 0.8
- - 5.0
- loftempsSet: [ 3 ]
- - type: ANTHROPOD_ARMOR1
- spriteSheet: ANTHROPOD.PCK
- spriteInv: inventory_ANTHROPOD
- corpseBattle:
- - STR_ANTHROPOD_CORPSE
- frontArmor: 14
- sideArmor: 12
- rearArmor: 9
- underArmor: 9
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 1.0
- - 0.8
- - 5.0
- loftempsSet: [ 3 ]
- - type: ANTHROPOD_ARMOR2
- spriteSheet: ANTHROPOD.PCK
- spriteInv: inventory_ANTHROPOD
- corpseBattle:
- - STR_ANTHROPOD_CORPSE
- frontArmor: 18
- sideArmor: 16
- rearArmor: 13
- underArmor: 13
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 1.0
- - 0.8
- - 5.0
- loftempsSet: [ 3 ]
- - type: SPITTER_ARMOR
- spriteSheet: SPITTER.PCK
- corpseBattle:
- - STR_SPITTER_CORPSE
- frontArmor: 5
- sideArmor: 50
- rearArmor: 60
- underArmor: 5
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 3.0
- - 1.0
- - 1.2
- - 1.2
- - 0.8
- - 1.0
- - 1.0
- - 1.0
- loftempsSet: [ 3 ]
- - type: SPITTER_RETRACT_ARMOR
- spriteSheet: SPITTER_RETRACT.PCK
- corpseBattle:
- - STR_SPITTER_RETRACT_CORPSE
- frontArmor: 65
- sideArmor: 50
- rearArmor: 60
- underArmor: 45
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 3.0
- - 1.0
- - 1.2
- - 1.2
- - 0.8
- - 1.0
- - 2.0
- - 1.0
- loftempsSet: [ 3 ]
- - type: SPITTER_RETRES_ARMOR
- spriteSheet: SPITTER_RETRES.PCK
- corpseBattle:
- - STR_SPITTER_RETRES_CORPSE
- frontArmor: 65
- sideArmor: 50
- rearArmor: 60
- underArmor: 45
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 3.0
- - 1.0
- - 1.2
- - 1.2
- - 0.8
- - 1.0
- - 2.0
- - 1.0
- loftempsSet: [ 3 ]
- deathFrames: 18
- - type: SPITTER_NAKED_ARMOR
- spriteSheet: SPITTER_NAKED.PCK
- corpseBattle:
- - STR_SPITTER_NAKED_CORPSE
- frontArmor: 4
- sideArmor: 4
- rearArmor: 6
- underArmor: 4
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 3.0
- - 1.0
- - 1.2
- - 1.2
- - 0.8
- - 1.0
- - 0.4
- - 1.0
- loftempsSet: [ 3 ]
- - type: WASPITE_ARMOR0
- spriteInv: inventory_WASPITE
- spriteSheet: WASPITE.PCK
- corpseBattle:
- - STR_WASPITE_CORPSE
- frontArmor: 24
- sideArmor: 18
- rearArmor: 20
- underArmor: 24
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 0.8
- - 1.2
- - 0.6
- - 1.0
- - 1.0
- - 0.5
- loftempsSet: [ 3 ]
- - type: WASPITE_ARMOR1
- spriteInv: inventory_WASPITE
- spriteSheet: WASPITE.PCK
- corpseBattle:
- - STR_WASPITE_CORPSE
- frontArmor: 28
- sideArmor: 20
- rearArmor: 24
- underArmor: 24
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 0.8
- - 1.2
- - 0.6
- - 1.0
- - 1.0
- - 0.5
- loftempsSet: [ 3 ]
- - type: WASPITE_ARMOR2
- spriteInv: inventory_WASPITE
- spriteSheet: WASPITE.PCK
- corpseBattle:
- - STR_WASPITE_CORPSE
- frontArmor: 30
- sideArmor: 22
- rearArmor: 28
- underArmor: 28
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 0.8
- - 1.2
- - 0.6
- - 1.0
- - 1.0
- - 0.5
- loftempsSet: [ 3 ]
- - type: CYBERMITE_ARMOR
- spriteSheet: CYBERMITE.PCK
- corpseBattle:
- - STR_CYBERMITE_CORPSE
- frontArmor: 54
- sideArmor: 34
- rearArmor: 24
- underArmor: 4
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.5
- - 0.7
- - 0.0
- - 1.0
- - 1.9
- - 0.0
- loftempsSet: [ 2 ]
- - type: GAZER_ARMOR0
- spriteInv: inventory_GAZER
- spriteSheet: GAZER.PCK
- corpseBattle:
- - STR_GAZER_CORPSE
- frontArmor: 60
- sideArmor: 40
- rearArmor: 50
- underArmor: 25
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.3
- - 0.6
- - 1.0
- - 2.0
- - 2.5
- - 1.0
- loftempsSet: [ 3 ]
- - type: GAZER_ARMOR1
- spriteInv: inventory_GAZER
- spriteSheet: GAZER.PCK
- corpseBattle:
- - STR_GAZER_CORPSE
- frontArmor: 65
- sideArmor: 45
- rearArmor: 55
- underArmor: 30
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.3
- - 0.6
- - 1.0
- - 2.0
- - 2.5
- - 1.0
- loftempsSet: [ 3 ]
- - type: GAZER_ARMOR2
- spriteInv: inventory_GAZER
- spriteSheet: GAZER.PCK
- corpseBattle:
- - STR_GAZER_CORPSE
- frontArmor: 70
- sideArmor: 50
- rearArmor: 60
- underArmor: 35
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.3
- - 0.6
- - 1.0
- - 2.0
- - 2.5
- - 1.0
- loftempsSet: [ 3 ]
- - type: HOLODRONE_ARMOR
- spriteSheet: HOLODRONE.PCK
- corpseBattle:
- - STR_HOLODRONE_CORPSE
- frontArmor: 70
- sideArmor: 70
- rearArmor: 70
- underArmor: 70
- drawingRoutine: 8
- movementType: 1
- damageModifier:
- - 1.0
- - 1.0
- - 0.0
- - 1.0
- - 1.0
- - 1.0
- - 0.0
- - 1.0
- - 2.2
- - 0.0
- loftempsSet: [ 4 ]
- - type: TANK_ARMOR
- spriteSheet: TANKS.PCK
- corpseBattle:
- - TANK_CORPSE_1
- - TANK_CORPSE_2
- - TANK_CORPSE_3
- - TANK_CORPSE_4
- frontArmor: 90
- sideArmor: 75
- rearArmor: 60
- underArmor: 60
- drawingRoutine: 2
- size: 2
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 0.75
- - 1.0
- - 1.0
- - 0.0
- - 0.6
- - 3.0
- - 0.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: TANK_ALLOY_ARMOR
- spriteSheet: Alloytank_SpriteSheet
- corpseBattle:
- - ALLOY_TANK_CORPSE_1
- - ALLOY_TANK_CORPSE_2
- - ALLOY_TANK_CORPSE_3
- - ALLOY_TANK_CORPSE_4
- frontArmor: 90
- sideArmor: 75
- rearArmor: 75
- underArmor: 60
- drawingRoutine: 2
- size: 2
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 0.75
- - 1.0
- - 0.85
- - 0.0
- - 0.6
- - 3.0
- - 0.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: HOVERTANK_ARMOR
- spriteSheet: TANKS.PCK
- corpseBattle:
- - HOVERTANK_CORPSE_1
- - HOVERTANK_CORPSE_2
- - HOVERTANK_CORPSE_3
- - HOVERTANK_CORPSE_4
- frontArmor: 130
- sideArmor: 130
- rearArmor: 130
- underArmor: 100
- drawingRoutine: 2
- movementType: 1
- size: 2
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 0.75
- - 1.0
- - 1.0
- - 0.0
- - 0.6
- - 3.0
- - 0.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: STR_NONE_UC
- spriteSheet: XCOM_0.PCK
- spriteInv: MAN_0
- storeItem: STR_NONE
- corpseBattle:
- - STR_CORPSE
- frontArmor: 12
- sideArmor: 8
- rearArmor: 5
- underArmor: 2
- damageModifier:
- - 1.0
- - 1.0
- - 1.6
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 0.4
- - 2.0
- loftempsSet: [ 3 ]
- - type: STR_GRAVMODULE_ARMOR_UC
- spriteSheet: XCOM_9.PCK
- spriteInv: MAN_9
- storeItem: STR_GRAVMODULE_ARMOR
- corpseBattle:
- - STR_CORPSE_GRAVMODULE_ARMOR
- frontArmor: 12
- sideArmor: 8
- rearArmor: 5
- underArmor: 2
- movementType: 1
- damageModifier:
- - 1.0
- - 1.0
- - 1.6
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 0.4
- - 2.0
- loftempsSet: [ 3 ]
- stats:
- tu: 0
- stamina: 10
- health: 0
- bravery: 0
- reactions: 0
- firing: -10
- throwing: 0
- strength: 0
- psiStrength: 0
- psiSkill: 0
- melee: 0
- - type: STR_JUMP_ARMOR_UC
- spriteSheet: XCOM_5.PCK
- spriteInv: MAN_5
- corpseItem: STR_CORPSE_JUMP_ARMOR
- storeItem: STR_JUMP_ARMOR
- frontArmor: 18
- sideArmor: 12
- rearArmor: 8
- underArmor: 5
- movementType: 1
- damageModifier:
- - 1.0
- - 0.8
- - 1.0
- - 0.9
- - 1.0
- - 0.45
- - 1.0
- - 1.0
- - 0.8
- - 2.0
- loftempsSet: [ 3 ]
- stats:
- tu: 0
- stamina: 10
- health: 0
- bravery: 0
- reactions: 0
- firing: -10
- throwing: 0
- strength: 0
- psiStrength: 0
- psiSkill: 0
- melee: 0
- - type: STR_PERSONAL_ARMOR_UC
- spriteSheet: XCOM_1.PCK
- spriteInv: MAN_1
- corpseBattle:
- - STR_CORPSE_ARMOR
- storeItem: STR_PERSONAL_ARMOR
- frontArmor: 18
- sideArmor: 12
- rearArmor: 8
- underArmor: 5
- damageModifier:
- - 1.0
- - 0.8
- - 1.0
- - 0.9
- - 1.0
- - 0.45
- - 1.0
- - 1.0
- - 0.8
- - 2.0
- loftempsSet: [ 3 ]
- stats:
- tu: 0
- stamina: 0
- health: 0
- bravery: 0
- reactions: 0
- firing: 0
- throwing: 0
- strength: -6
- psiStrength: 0
- psiSkill: 0
- melee: 0
- - type: STR_POWER_SUIT_UC
- spriteSheet: XCOM_2.PCK
- spriteInv: MAN_2
- corpseBattle:
- - STR_CORPSE_SUIT
- storeItem: STR_POWER_SUIT
- frontArmor: 50
- sideArmor: 45
- rearArmor: 40
- underArmor: 35
- damageModifier:
- - 1.0
- - 1.0
- - 0.8
- - 0.8
- - 1.0
- - 0.6
- - 0.8
- - 1.0
- - 1.9
- - 0.0
- loftempsSet: [ 3 ]
- stats:
- tu: 10
- stamina: 0
- health: 0
- bravery: 0
- reactions: -10
- firing: 0
- throwing: 0
- strength: 10
- psiStrength: 0
- psiSkill: 0
- melee: 0
- - type: STR_FLYING_SUIT_UC
- spriteSheet: XCOM_2.PCK
- spriteInv: MAN_3
- corpseBattle:
- - STR_CORPSE_SUIT
- storeItem: STR_FLYING_SUIT
- frontArmor: 50
- sideArmor: 45
- rearArmor: 25
- underArmor: 35
- movementType: 1
- damageModifier:
- - 1.0
- - 1.0
- - 0.8
- - 0.8
- - 1.0
- - 0.6
- - 0.8
- - 1.0
- - 1.9
- - 0.0
- stats:
- tu: 10
- stamina: 10
- health: 0
- bravery: 0
- reactions: -10
- firing: 0
- throwing: 0
- strength: 10
- psiStrength: 0
- psiSkill: 0
- melee: 0
- - type: SECTOID_ARMOR0
- spriteSheet: SECTOID.PCK
- spriteInv: sectoidInventoryImage
- corpseBattle:
- - STR_SECTOID_CORPSE
- frontArmor: 4
- sideArmor: 3
- rearArmor: 2
- underArmor: 2
- damageModifier:
- - 1.0
- - 0.6
- - 1.0
- - 1.0
- - 1.5
- - 0.6
- - 1.2
- - 1.6
- - 0.4
- - 2.0
- loftempsSet: [ 2 ]
- - type: FLOATER_ARMOR0
- spriteSheet: FLOATER.PCK
- spriteInv: floaterInventoryImage
- corpseBattle:
- - STR_FLOATER_CORPSE
- frontArmor: 8
- sideArmor: 6
- rearArmor: 4
- underArmor: 12
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.5
- - 1.0
- - 0.5
- - 1.0
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 1.0
- loftempsSet: [ 3 ]
- - type: FLOATER_ARMOR1
- spriteSheet: FLOATER.PCK
- spriteInv: floaterInventoryImage
- corpseBattle:
- - STR_FLOATER_CORPSE
- frontArmor: 16
- sideArmor: 12
- rearArmor: 8
- underArmor: 12
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.5
- - 1.0
- - 0.5
- - 1.0
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 1.0
- loftempsSet: [ 3 ]
- - type: FLOATER_ARMOR2
- spriteSheet: FLOATER.PCK
- spriteInv: floaterInventoryImage
- corpseBattle:
- - STR_FLOATER_CORPSE
- frontArmor: 24
- sideArmor: 18
- rearArmor: 12
- underArmor: 16
- drawingRoutine: 1
- movementType: 1
- damageModifier:
- - 1.0
- - 0.5
- - 1.0
- - 0.5
- - 1.0
- - 1.0
- - 0.6
- - 1.0
- - 0.4
- - 1.0
- loftempsSet: [ 3 ]
- - type: CYBERDISC_ARMOR
- spriteInv: cyberdiscInventoryImage
- spriteSheet: CYBER.PCK
- corpseBattle:
- - CYBERDISC_CORPSE_1
- - CYBERDISC_CORPSE_2
- - CYBERDISC_CORPSE_3
- - CYBERDISC_CORPSE_4
- corpseGeo: STR_CYBERDISC_CORPSE
- frontArmor: 34
- sideArmor: 34
- rearArmor: 34
- underArmor: 34
- drawingRoutine: 3
- movementType: 1
- size: 2
- damageModifier:
- - 1.0
- - 0.8
- - 1.0
- - 0.6
- - 1.0
- - 1.3
- - 0.0
- - 0.4
- - 1.7
- - 0.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: REAPER_ARMOR
- spriteInv: reaperInventoryImage
- spriteSheet: X_REAP.PCK
- corpseBattle:
- - REAPER_CORPSE_1
- - REAPER_CORPSE_2
- - REAPER_CORPSE_3
- - REAPER_CORPSE_4
- corpseGeo: STR_REAPER_CORPSE
- frontArmor: 40
- sideArmor: 28
- rearArmor: 28
- underArmor: 4
- drawingRoutine: 5
- size: 2
- damageModifier:
- - 1.0
- - 1.0
- - 3.0
- - 0.3
- - 1.0
- - 0.7
- - 1.0
- - 0.6
- - 1.0
- - 2.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: SECTOPOD_ARMOR
- spriteInv: sectopodInventoryImage
- spriteSheet: X_ROB.PCK
- corpseBattle:
- - SECTOPOD_CORPSE_1
- - SECTOPOD_CORPSE_2
- - SECTOPOD_CORPSE_3
- - SECTOPOD_CORPSE_4
- corpseGeo: STR_SECTOPOD_CORPSE
- frontArmor: 145
- sideArmor: 130
- rearArmor: 100
- underArmor: 90
- drawingRoutine: 5
- size: 2
- damageModifier:
- - 1.0
- - 1.0
- - 1.0
- - 0.8
- - 1.5
- - 0.8
- - 0.0
- - 0.4
- - 3.8
- - 0.0
- loftempsSet: [ 92, 89, 90, 91 ]
- - type: CIVM_ARMOR
- spriteInv: MAN_6
- spriteSheet: CIVM.PCK
- corpseBattle:
- - CIVM_CORPSE
- frontArmor: 0
- sideArmor: 0
- rearArmor: 0
- underArmor: 0
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 1.6
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 0.4
- - 5.0
- loftempsSet: [ 3 ]
- - type: CIVF_ARMOR
- spriteInv: civilianFInventoryImage
- spriteSheet: CIVF.PCK
- corpseBattle:
- - CIVF_CORPSE
- frontArmor: 0
- sideArmor: 0
- rearArmor: 0
- underArmor: 0
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 1.0
- - 1.6
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.2
- - 0.4
- - 5.0
- loftempsSet: [ 3 ]
- - type: SNAKEMAN_ARMOR0
- spriteInv: snakemanInventoryImage
- spriteSheet: SNAKEMAN.PCK
- corpseBattle:
- - STR_SNAKEMAN_CORPSE
- frontArmor: 20
- sideArmor: 16
- rearArmor: 8
- underArmor: 18
- drawingRoutine: 6
- damageModifier:
- - 1.0
- - 1.0
- - 0.4
- - 0.4
- - 0.4
- - 0.4
- - 1.0
- - 1.0
- - 1.0
- - 2.0
- loftempsSet: [ 3 ]
- - type: SNAKEMAN_ARMOR1
- spriteInv: snakemanInventoryImage
- spriteSheet: SNAKEMAN.PCK
- corpseBattle:
- - STR_SNAKEMAN_CORPSE
- frontArmor: 24
- sideArmor: 20
- rearArmor: 12
- underArmor: 22
- drawingRoutine: 6
- damageModifier:
- - 1.0
- - 1.0
- - 0.4
- - 0.4
- - 0.4
- - 0.4
- - 1.0
- - 1.0
- - 1.0
- - 2.0
- loftempsSet: [ 3 ]
- - type: SNAKEMAN_ARMOR2
- spriteInv: snakemanInventoryImage
- spriteSheet: SNAKEMAN.PCK
- corpseBattle:
- - STR_SNAKEMAN_CORPSE
- frontArmor: 28
- sideArmor: 24
- rearArmor: 16
- underArmor: 26
- drawingRoutine: 6
- damageModifier:
- - 1.0
- - 1.0
- - 0.4
- - 0.4
- - 0.4
- - 0.4
- - 1.0
- - 1.0
- - 1.0
- - 2.0
- loftempsSet: [ 3 ]
- - type: MUTON_ARMOR0
- spriteInv: mutonInventoryImage
- spriteSheet: MUTON.PCK
- corpseBattle:
- - STR_MUTON_CORPSE
- frontArmor: 8
- sideArmor: 10
- rearArmor: 10
- underArmor: 10
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 0.4
- - 1.0
- - 0.6
- - 0.4
- - 0.4
- - 1.2
- - 1.0
- - 0.8
- - 2.0
- loftempsSet: [ 3 ]
- - type: MUTON_ARMOR1
- spriteInv: mutonInventoryImage
- spriteSheet: MUTON.PCK
- corpseBattle:
- - STR_MUTON_CORPSE
- frontArmor: 13
- sideArmor: 15
- rearArmor: 15
- underArmor: 15
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 0.4
- - 1.0
- - 0.6
- - 0.4
- - 0.4
- - 1.2
- - 1.0
- - 0.8
- - 2.0
- loftempsSet: [ 3 ]
- - type: MUTON_ARMOR2
- spriteInv: mutonInventoryImage
- spriteSheet: MUTON.PCK
- corpseBattle:
- - STR_MUTON_CORPSE
- frontArmor: 18
- sideArmor: 20
- rearArmor: 20
- underArmor: 20
- drawingRoutine: 10
- damageModifier:
- - 1.0
- - 0.4
- - 1.0
- - 0.6
- - 0.4
- - 0.4
- - 1.2
- - 1.0
- - 0.8
- - 2.0
- loftempsSet: [ 3 ]
- - type: ETHEREAL_ARMOR0
- spriteInv: etherealInventoryImage
- spriteSheet: ETHEREAL.PCK
- corpseBattle:
- - STR_ETHEREAL_CORPSE
- frontArmor: 40
- sideArmor: 40
- rearArmor: 40
- underArmor: 40
- movementType: 1
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 0.9
- - 2.0
- - 1.0
- - 0.8
- - 1.0
- - 0.8
- - 1.6
- - 1.5
- - 0.2
- loftempsSet: [ 3 ]
- - type: ETHEREAL_ARMOR1
- spriteInv: etherealInventoryImage
- spriteSheet: ETHEREAL.PCK
- corpseBattle:
- - STR_ETHEREAL_CORPSE
- frontArmor: 44
- sideArmor: 44
- rearArmor: 44
- underArmor: 44
- movementType: 1
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 0.9
- - 2.0
- - 1.0
- - 0.8
- - 1.0
- - 0.8
- - 1.6
- - 1.5
- - 0.2
- loftempsSet: [ 3 ]
- - type: ETHEREAL_ARMOR2
- spriteInv: etherealInventoryImage
- spriteSheet: ETHEREAL.PCK
- corpseBattle:
- - STR_ETHEREAL_CORPSE
- frontArmor: 48
- sideArmor: 48
- rearArmor: 48
- underArmor: 48
- movementType: 1
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 0.9
- - 2.0
- - 1.0
- - 0.8
- - 1.0
- - 0.8
- - 1.6
- - 1.5
- - 0.2
- loftempsSet: [ 3 ]
- - type: CHRYSSALID_ARMOR
- spriteInv: chryssalidInventoryImage
- spriteSheet: CHRYS.PCK
- corpseBattle:
- - STR_CHRYSSALID_CORPSE
- frontArmor: 34
- sideArmor: 34
- rearArmor: 34
- underArmor: 34
- drawingRoutine: 7
- damageModifier:
- - 1.0
- - 0.8
- - 0.8
- - 1.0
- - 0.65
- - 0.55
- - 0.9
- - 0.6
- - 2.2
- - 1.0
- loftempsSet: [ 3 ]
- - type: ZOMBIE_ARMOR
- spriteInv: zombieInventoryImage
- spriteSheet: ZOMBIE.PCK
- corpseBattle:
- - STR_ZOMBIE_CORPSE
- frontArmor: 4
- sideArmor: 4
- rearArmor: 4
- underArmor: 4
- drawingRoutine: 4
- damageModifier:
- - 1.0
- - 0.6
- - 1.0
- - 0.8
- - 0.7
- - 0.7
- - 0.0
- - 1.0
- - 0.4
- - 0.0
- loftempsSet: [ 3 ]
- - type: SILACOID_ARMOR
- spriteInv: silacoidInventoryImage
- spriteSheet: SILACOID.PCK
- corpseBattle:
- - STR_SILACOID_CORPSE
- frontArmor: 50
- sideArmor: 50
- rearArmor: 50
- underArmor: 20
- drawingRoutine: 8
- damageModifier:
- - 1.0
- - 1.0
- - 0.0
- - 1.0
- - 1.0
- - 1.0
- - 1.0
- - 1.5
- - 2.0
- - 0.0
- loftempsSet: [ 5 ]
- - type: CELATID_ARMOR
- spriteInv: celatidInventoryImage
- spriteSheet: CELATID.PCK
- corpseBattle:
- - STR_CELATID_CORPSE
- frontArmor: 24
- sideArmor: 24
- rearArmor: 24
- underArmor: 24
- drawingRoutine: 9
- damageModifier:
- - 1.0
- - 1.5
- - 1.0
- - 1.0
- - 0.2
- - 0.2
- - 1.0
- - 1.2
- - 1.0
- - 0.0
- loftempsSet: [ 3 ]
- soldiers:
- - type: XCOM
- minStats:
- firing: 55
- melee: 40
- maxStats:
- psiStrength: 60
- psiSkill: 0
- throwing: 70
- melee: 70
- statCaps:
- firing: 100
- throwing: 100
- melee: 100
- strength: 50
- units:
- - type: STR_LURE_DRONE
- race: STR_LURE_DRONE
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 90
- stamina: 120
- health: 90
- bravery: 110
- reactions: 30
- firing: 0
- throwing: 0
- strength: 20
- psiStrength: 110
- psiSkill: 0
- melee: 80
- armor: DRONE_ARMOR
- moveSound: 15
- standHeight: 21
- kneelHeight: 16
- value: 5
- deathSound: 23
- - type: STR_SCOUT_DRONE
- race: STR_SCOUT_DRONE
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 70
- stamina: 110
- health: 40
- bravery: 110
- reactions: 110
- firing: 50
- throwing: 0
- strength: 10
- psiStrength: 110
- psiSkill: 0
- melee: 0
- armor: SMALL_TANK_ARMOR
- standHeight: 10
- kneelHeight: 10
- value: 2
- deathSound: 23
- moveSound: 14
- - type: STR_TAMED_REAPER
- race: STR_TAMED_REAPER
- stats:
- tu: 82
- stamina: 90
- health: 148
- bravery: 90
- reactions: 64
- firing: 0
- throwing: 0
- strength: 90
- psiStrength: 5
- psiSkill: 0
- melee: 80
- armor: REAPER_ARMOR
- standHeight: 23
- kneelHeight: 16
- value: 6
- deathSound: 48
- energyRecovery: 34
- - type: STR_ANTHROPOD_SOLDIER
- race: STR_ANTHROPOD
- rank: STR_LIVE_SOLDIER
- stats:
- tu: 56
- stamina: 90
- health: 138
- bravery: 80
- reactions: 50
- firing: 64
- throwing: 62
- strength: 70
- psiStrength: 30
- psiSkill: 0
- melee: 76
- armor: ANTHROPOD_ARMOR0
- standHeight: 21
- kneelHeight: 16
- value: 15
- deathSound: 114
- intelligence: 2
- aggression: 2
- energyRecovery: 40
- - type: STR_ANTHROPOD_NAVIGATOR
- race: STR_ANTHROPOD
- rank: STR_LIVE_NAVIGATOR
- stats:
- tu: 56
- stamina: 90
- health: 138
- bravery: 80
- reactions: 53
- firing: 67
- throwing: 65
- strength: 70
- psiStrength: 30
- psiSkill: 0
- melee: 76
- armor: ANTHROPOD_ARMOR1
- standHeight: 21
- kneelHeight: 16
- value: 17
- deathSound: 114
- intelligence: 3
- aggression: 2
- energyRecovery: 40
- - type: STR_ANTHROPOD_ENGINEER
- race: STR_ANTHROPOD
- rank: STR_LIVE_ENGINEER
- stats:
- tu: 56
- stamina: 90
- health: 148
- bravery: 80
- reactions: 56
- firing: 70
- throwing: 68
- strength: 70
- psiStrength: 35
- psiSkill: 0
- melee: 76
- armor: ANTHROPOD_ARMOR2
- standHeight: 21
- kneelHeight: 16
- value: 19
- deathSound: 114
- intelligence: 4
- aggression: 2
- energyRecovery: 40
- - type: STR_SPITTER_TERRORIST
- race: STR_SPITTER
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 45
- stamina: 80
- health: 30
- bravery: 80
- reactions: 45
- firing: 58
- throwing: 65
- strength: 47
- psiStrength: 0
- psiSkill: 0
- melee: 76
- armor: SPITTER_ARMOR
- standHeight: 18
- kneelHeight: 18
- value: 15
- deathSound: 8
- moveSound: 0
- intelligence: 2
- aggression: 2
- energyRecovery: 30
- livingWeapon: true
- - type: STR_SPITTER_RETRACT_TERRORIST
- race: STR_SPITTER
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 30
- stamina: 80
- health: 30
- bravery: 80
- reactions: 35
- firing: 58
- throwing: 65
- strength: 47
- psiStrength: 0
- psiSkill: 0
- melee: 76
- armor: SPITTER_RETRACT_ARMOR
- standHeight: 10
- kneelHeight: 10
- value: 15
- deathSound: 8
- moveSound: 0
- intelligence: 2
- aggression: 2
- energyRecovery: 30
- livingWeapon: true
- - type: STR_SPITTER_RETRES_TERRORIST
- race: STR_SPITTER
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 30
- stamina: 80
- health: 30
- bravery: 80
- reactions: 35
- firing: 58
- throwing: 65
- strength: 47
- psiStrength: 0
- psiSkill: 0
- melee: 76
- armor: SPITTER_RETRES_ARMOR
- standHeight: 10
- kneelHeight: 10
- value: 15
- deathSound: 8
- moveSound: 0
- intelligence: 2
- aggression: 2
- energyRecovery: 30
- spawnUnit: STR_SPITTER_NAKED_TERRORIST
- livingWeapon: true
- - type: STR_SPITTER_NAKED_TERRORIST
- race: STR_SPITTER
- rank: STR_LIVE_TERRORIST
- stats:
- tu: 45
- stamina: 80
- health: 30
- bravery: 80
- reactions: 75
- firing: 68
- throwing: 65
- strength: 47
- psiStrength: 100
- psiSkill: 0
- melee: 76
- armor: SPITTER_NAKED_ARMOR
- standHeight: 18
- kneelHeight: 18
- value: 15
- deathSound: 8
- moveSound: 0
- intelligence: 2
- aggression: 2
- energyRecovery: 30
- livingWeapon: true
- - type: STR_WASPITE_SOLDIER
- race: STR_WASPITE
- rank: STR_LIVE_SOLDIER
- stats:
- tu: 65
- stamina: 94
- health: 58
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 55
- psiSkill: 0
- melee: 70
- armor: WASPITE_ARMOR0
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 12
- deathSound: 51
- moveSound: 40
- intelligence: 5
- aggression: 2
- - type: STR_WASPITE_ENGINEER
- race: STR_WASPITE
- rank: STR_LIVE_ENGINEER
- stats:
- tu: 65
- stamina: 94
- health: 58
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 55
- psiSkill: 0
- melee: 70
- armor: WASPITE_ARMOR0
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 18
- deathSound: 51
- moveSound: 40
- intelligence: 8
- aggression: 2
- - type: STR_WASPITE_NAVIGATOR
- race: STR_WASPITE
- rank: STR_LIVE_NAVIGATOR
- stats:
- tu: 65
- stamina: 94
- health: 58
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 50
- psiSkill: 0
- melee: 70
- armor: WASPITE_ARMOR0
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 14
- deathSound: 51
- moveSound: 40
- intelligence: 6
- aggression: 2
- - type: STR_WASPITE_MEDIC
- race: STR_WASPITE
- rank: STR_LIVE_MEDIC
- stats:
- tu: 65
- stamina: 94
- health: 58
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 50
- psiSkill: 0
- melee: 70
- armor: WASPITE_ARMOR0
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 16
- deathSound: 51
- moveSound: 40
- intelligence: 7
- aggression: 1
- - type: STR_WASPITE_LEADER
- race: STR_WASPITE
- rank: STR_LIVE_LEADER
- stats:
- tu: 68
- stamina: 96
- health: 63
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 55
- psiSkill: 0
- melee: 70
- armor: WASPITE_ARMOR1
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 25
- deathSound: 51
- moveSound: 40
- intelligence: 8
- aggression: 0
- - type: STR_WASPITE_COMMANDER
- race: STR_WASPITE
- rank: STR_LIVE_COMMANDER
- stats:
- tu: 68
- stamina: 96
- health: 68
- bravery: 80
- reactions: 75
- firing: 74
- throwing: 80
- strength: 48
- psiStrength: 60
- psiSkill: 0
- melee: 76
- armor: WASPITE_ARMOR2
- standHeight: 21
- kneelHeight: 16
- floatHeight: 2
- value: 35
- deathSound: 51
- moveSound: 40
- intelligence: 8
- aggression: 0
- - type: STR_CYBERMITE_TERRORIST
- race: STR_CYBERMITE
- stats:
- tu: 85
- stamina: 105
- health: 88
- bravery: 110
- reactions: 64
- firing: 90
- throwing: 0
- strength: 30
- psiStrength: 100
- psiSkill: 0
- melee: 80
- armor: CYBERMITE_ARMOR
- standHeight: 6
- kneelHeight: 5
- value: 25
- deathSound: 23
- intelligence: 2
- aggression: 2
- specab: 1
- livingWeapon: true
- - type: STR_GAZER_SOLDIER
- race: STR_GAZER
- rank: STR_LIVE_SOLDIER
- stats:
- tu: 50
- stamina: 80
- health: 85
- bravery: 80
- reactions: 45
- firing: 68
- throwing: 65
- strength: 49
- psiStrength: 50
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR0
- standHeight: 19
- kneelHeight: 15
- value: 16
- deathSound: 10
- intelligence: 4
- aggression: 2
- energyRecovery: 40
- - type: STR_GAZER_ENGINEER
- race: STR_GAZER
- rank: STR_LIVE_ENGINEER
- stats:
- tu: 50
- stamina: 80
- health: 85
- bravery: 80
- reactions: 45
- firing: 68
- throwing: 65
- strength: 49
- psiStrength: 50
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR0
- standHeight: 19
- kneelHeight: 15
- value: 18
- deathSound: 10
- intelligence: 5
- aggression: 2
- energyRecovery: 40
- - type: STR_GAZER_NAVIGATOR
- race: STR_GAZER
- rank: STR_LIVE_NAVIGATOR
- stats:
- tu: 50
- stamina: 80
- health: 85
- bravery: 80
- reactions: 45
- firing: 68
- throwing: 65
- strength: 49
- psiStrength: 50
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR0
- standHeight: 19
- kneelHeight: 15
- value: 20
- deathSound: 10
- intelligence: 5
- aggression: 2
- energyRecovery: 40
- - type: STR_GAZER_MEDIC
- race: STR_GAZER
- rank: STR_LIVE_MEDIC
- stats:
- tu: 50
- stamina: 80
- health: 85
- bravery: 80
- reactions: 45
- firing: 68
- throwing: 65
- strength: 49
- psiStrength: 50
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR0
- standHeight: 19
- kneelHeight: 15
- value: 22
- deathSound: 10
- intelligence: 5
- aggression: 1
- energyRecovery: 40
- - type: STR_GAZER_LEADER
- race: STR_GAZER
- rank: STR_LIVE_LEADER
- stats:
- tu: 54
- stamina: 86
- health: 90
- bravery: 80
- reactions: 50
- firing: 70
- throwing: 70
- strength: 49
- psiStrength: 55
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR1
- standHeight: 19
- kneelHeight: 15
- value: 26
- deathSound: 10
- intelligence: 6
- aggression: 1
- energyRecovery: 40
- - type: STR_GAZER_COMMANDER
- race: STR_GAZER
- rank: STR_LIVE_COMMANDER
- stats:
- tu: 58
- stamina: 92
- health: 95
- bravery: 80
- reactions: 50
- firing: 70
- throwing: 70
- strength: 49
- psiStrength: 60
- psiSkill: 0
- melee: 76
- armor: GAZER_ARMOR1
- standHeight: 19
- kneelHeight: 15
- value: 30
- deathSound: 10
- intelligence: 6
- aggression: 1
- energyRecovery: 40
- - type: STR_HOLODRONE_TERRORIST
- race: STR_HOLODRONE
- stats:
- tu: 60
- stamina: 105
- health: 25
- bravery: 110
- reactions: 74
- firing: 60
- throwing: 0
- strength: 50
- psiStrength: 100
- psiSkill: 0
- melee: 60
- armor: HOLODRONE_ARMOR
- standHeight: 16
- kneelHeight: 16
- floatHeight: 8
- value: 25
- deathSound: 23
- moveSound: 15
- intelligence: 2
- aggression: 2
- livingWeapon: true
- - type: STR_TANK_ALLOY_CANNON
- race: STR_TANK_CANNON
- stats:
- tu: 70
- stamina: 100
- health: 105
- bravery: 110
- reactions: 20
- firing: 80
- throwing: 0
- strength: 60
- psiStrength: 100
- psiSkill: 0
- melee: 70
- armor: TANK_ALLOY_ARMOR
- standHeight: 16
- kneelHeight: 16
- value: 20
- deathSound: 23
- moveSound: 14
- energyRecovery: 50
- - type: STR_TANK_ALLOY_ROCKET_LAUNCHER
- race: STR_TANK_CANNON
- stats:
- tu: 70
- stamina: 100
- health: 105
- bravery: 110
- reactions: 20
- firing: 80
- throwing: 0
- strength: 60
- psiStrength: 100
- psiSkill: 0
- melee: 70
- armor: TANK_ALLOY_ARMOR
- standHeight: 16
- kneelHeight: 16
- value: 20
- deathSound: 23
- moveSound: 14
- energyRecovery: 50
- - type: STR_TANK_ALLOY_LASER_CANNON
- race: STR_TANK_CANNON
- stats:
- tu: 70
- stamina: 100
- health: 105
- bravery: 110
- reactions: 20
- firing: 80
- throwing: 0
- strength: 60
- psiStrength: 100
- psiSkill: 0
- melee: 70
- armor: TANK_ALLOY_ARMOR
- standHeight: 16
- kneelHeight: 16
- value: 20
- deathSound: 23
- moveSound: 14
- energyRecovery: 50
- - type: STR_TANK_LASER_CANNON
- stats:
- firing: 80
- melee: 70
- - type: STR_HOVERTANK_PLASMA
- stats:
- firing: 80
- health: 120
- - type: STR_HOVERTANK_LAUNCHER
- stats:
- firing: 80
- health: 120
- melee: 70
- - type: MALE_CIVILIAN
- stats:
- melee: 15
- - type: FEMALE_CIVILIAN
- stats:
- melee: 15
- - type: STR_SECTOID_SOLDIER
- stats:
- health: 60
- reactions: 73
- melee: 12
- - type: STR_SECTOID_ENGINEER
- stats:
- health: 60
- reactions: 73
- melee: 12
- - type: STR_SECTOID_MEDIC
- stats:
- health: 60
- reactions: 73
- melee: 12
- - type: STR_SECTOID_NAVIGATOR
- stats:
- health: 60
- reactions: 73
- melee: 12
- - type: STR_SECTOID_LEADER
- stats:
- health: 70
- reactions: 73
- melee: 16
- - type: STR_SECTOID_COMMANDER
- stats:
- health: 80
- reactions: 73
- melee: 20
- - type: STR_FLOATER_SOLDIER
- stats:
- firing: 65
- melee: 38
- - type: STR_FLOATER_ENGINEER
- stats:
- firing: 60
- melee: 38
- - type: STR_FLOATER_MEDIC
- stats:
- melee: 38
- - type: STR_FLOATER_NAVIGATOR
- stats:
- melee: 38
- - type: STR_FLOATER_LEADER
- stats:
- firing: 70
- melee: 45
- - type: STR_FLOATER_COMMANDER
- stats:
- firing: 70
- melee: 55
- - type: STR_SNAKEMAN_SOLDIER
- stats:
- health: 60
- melee: 48
- - type: STR_SNAKEMAN_ENGINEER
- stats:
- health: 60
- melee: 48
- - type: STR_SNAKEMAN_NAVIGATOR
- stats:
- health: 60
- melee: 48
- - type: STR_SNAKEMAN_LEADER
- stats:
- health: 65
- melee: 55
- - type: STR_SNAKEMAN_COMMANDER
- stats:
- health: 70
- melee: 65
- - type: STR_CELATID_TERRORIST
- stats:
- psiStrength: 15
- melee: 35
- - type: STR_ETHEREAL_SOLDIER
- stats:
- melee: 16
- - type: STR_ETHEREAL_LEADER
- stats:
- melee: 20
- - type: STR_ETHEREAL_COMMANDER
- stats:
- melee: 24
- - type: STR_REAPER_TERRORIST
- stats:
- psiStrength: 5
- tu: 82
- - type: STR_SILACOID_TERRORIST
- stats:
- tu: 60
- reactions: 90
- firing: 70
- psiStrength: 25
- melee: 80
- alienItemLevels:
- - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
- - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
- - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
- - [0, 1, 1, 2, 2, 2, 2, 2, 2, 2]
- - [0, 1, 1, 2, 2, 2, 2, 2, 2, 2]
- - [0, 1, 1, 2, 2, 2, 2, 2, 3, 3]
- - [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
- - [0, 0, 1, 1, 2, 2, 2, 3, 3, 3]
- - [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
- alienRaces:
- - id: STR_SECTOID
- members:
- - STR_SECTOID_COMMANDER
- - STR_SECTOID_LEADER
- - STR_SECTOID_ENGINEER
- - STR_SECTOID_MEDIC
- - STR_SECTOID_NAVIGATOR
- - STR_SECTOID_SOLDIER
- - STR_CYBERDISC_TERRORIST
- - STR_CYBERDISC_TERRORIST
- - id: STR_SECTOID_LATE
- members:
- - STR_SECTOID_COMMANDER
- - STR_SECTOID_LEADER
- - STR_SECTOID_ENGINEER
- - STR_SECTOID_MEDIC
- - STR_ANTHROPOD_NAVIGATOR
- - STR_WASPITE_SOLDIER
- - STR_CYBERDISC_TERRORIST
- - STR_REAPER_TERRORIST
- - id: STR_FLOATER
- members:
- - STR_FLOATER_COMMANDER
- - STR_FLOATER_LEADER
- - STR_FLOATER_ENGINEER
- - STR_FLOATER_MEDIC
- - STR_FLOATER_NAVIGATOR
- - STR_FLOATER_SOLDIER
- - STR_REAPER_TERRORIST
- - STR_REAPER_TERRORIST
- - id: STR_FLOATER_LATE
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_FLOATER_LEADER
- - STR_GAZER_ENGINEER
- - STR_FLOATER_MEDIC
- - STR_WASPITE_NAVIGATOR
- - STR_FLOATER_SOLDIER
- - STR_REAPER_TERRORIST
- - STR_SPITTER_RETRES_TERRORIST
- - id: STR_SNAKEMAN
- members:
- - STR_SNAKEMAN_COMMANDER
- - STR_SNAKEMAN_LEADER
- - STR_SNAKEMAN_ENGINEER
- - STR_WASPITE_MEDIC
- - STR_SNAKEMAN_NAVIGATOR
- - STR_SNAKEMAN_SOLDIER
- - STR_CHRYSSALID_TERRORIST
- - STR_CHRYSSALID_TERRORIST
- - id: STR_ANTHROPOD
- members:
- - STR_SPITTER_RETRES_TERRORIST
- - STR_SECTOID_LEADER
- - STR_ANTHROPOD_ENGINEER
- - STR_SPITTER_RETRES_TERRORIST
- - STR_ANTHROPOD_NAVIGATOR
- - STR_ANTHROPOD_SOLDIER
- - STR_SPITTER_TERRORIST
- - STR_SPITTER_RETRACT_TERRORIST
- - id: STR_ANTHROPOD_LATE
- members:
- - STR_SECTOID_COMMANDER
- - STR_SPITTER_RETRES_TERRORIST
- - STR_ANTHROPOD_ENGINEER
- - STR_SPITTER_RETRES_TERRORIST
- - STR_ANTHROPOD_NAVIGATOR
- - STR_ANTHROPOD_SOLDIER
- - STR_CYBERDISC_TERRORIST
- - STR_SPITTER_RETRACT_TERRORIST
- - id: STR_WASPITE
- members:
- - STR_WASPITE_COMMANDER
- - STR_WASPITE_LEADER
- - STR_WASPITE_ENGINEER
- - STR_WASPITE_MEDIC
- - STR_WASPITE_NAVIGATOR
- - STR_WASPITE_SOLDIER
- - STR_CYBERMITE_TERRORIST
- - STR_CYBERMITE_TERRORIST
- - id: STR_WASPITE_LATE
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_WASPITE_LEADER
- - STR_WASPITE_ENGINEER
- - STR_WASPITE_MEDIC
- - STR_WASPITE_NAVIGATOR
- - STR_WASPITE_SOLDIER
- - STR_CHRYSSALID_TERRORIST
- - STR_CYBERMITE_TERRORIST
- - id: STR_GAZER
- members:
- - STR_GAZER_COMMANDER
- - STR_GAZER_LEADER
- - STR_GAZER_ENGINEER
- - STR_GAZER_MEDIC
- - STR_GAZER_NAVIGATOR
- - STR_GAZER_SOLDIER
- - STR_HOLODRONE_TERRORIST
- - STR_HOLODRONE_TERRORIST
- - id: STR_GAZER_MIXED
- members:
- - STR_GAZER_COMMANDER
- - STR_GAZER_LEADER
- - STR_GAZER_ENGINEER
- - STR_FLOATER_MEDIC
- - STR_WASPITE_NAVIGATOR
- - STR_GAZER_SOLDIER
- - STR_HOLODRONE_TERRORIST
- - STR_CHRYSSALID_TERRORIST
- - id: STR_MUTON
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_MUTON_ENGINEER
- - STR_MUTON_SOLDIER
- - STR_MUTON_NAVIGATOR
- - STR_MUTON_SOLDIER
- - STR_SILACOID_TERRORIST
- - STR_CELATID_TERRORIST
- - id: STR_MUTON_SECTO
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_MUTON_ENGINEER
- - STR_MUTON_SOLDIER
- - STR_MUTON_NAVIGATOR
- - STR_MUTON_SOLDIER
- - STR_SECTOPOD_TERRORIST
- - STR_CYBERDISC_TERRORIST
- - id: STR_MUTON_HOLO
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_MUTON_ENGINEER
- - STR_MUTON_SOLDIER
- - STR_MUTON_NAVIGATOR
- - STR_MUTON_SOLDIER
- - STR_HOLODRONE_TERRORIST
- - STR_CYBERMITE_TERRORIST
- - id: STR_ETHEREAL
- members:
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_GAZER_ENGINEER
- - STR_ETHEREAL_LEADER
- - STR_WASPITE_NAVIGATOR
- - STR_MUTON_SOLDIER
- - STR_SECTOPOD_TERRORIST
- - STR_SECTOPOD_TERRORIST
- ufos:
- - type: STR_EXCAVATOR
- modSprite: InterceptionExcavator
- size: STR_SMALL
- damageMax: 270
- speedMax: 1700
- accel: 6
- power: 20
- range: 20
- score: 100
- reload: 24
- breakOffTime: 220
- battlescapeTerrainData:
- name: EXCAVTR
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_BITS
- mapBlocks:
- - name: EXCAVTR
- width: 20
- length: 20
- - type: STR_SENTRY_SHIP
- modSprite: InterceptionSentry
- size: STR_SMALL
- damageMax: 200
- speedMax: 2300
- accel: 8
- power: 20
- range: 45
- score: 125
- reload: 16
- breakOffTime: 170
- battlescapeTerrainData:
- name: SENTRY
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_BITS
- mapBlocks:
- - name: SENTRY
- width: 20
- length: 20
- - type: STR_FIGHTER_SHIP
- modSprite: InterceptionFighter
- size: STR_SMALL
- damageMax: 300
- speedMax: 3200
- accel: 9
- power: 30
- range: 42
- score: 175
- reload: 12
- breakOffTime: 110
- battlescapeTerrainData:
- name: FIGHTER
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_BITS
- mapBlocks:
- - name: FIGHTER
- width: 20
- length: 20
- - type: STR_LAB_SHIP
- modSprite: InterceptionLabShip
- size: STR_VERY_LARGE
- damageMax: 2200
- speedMax: 4400
- accel: 5
- power: 80
- range: 36
- score: 500
- reload: 24
- breakOffTime: 500
- battlescapeTerrainData:
- name: LABSHIP
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_PODS
- - U_BITS
- - U_DISEC2
- mapBlocks:
- - name: LABSHIP
- width: 30
- length: 30
- - type: STR_TERROR_SHIP
- size: STR_LARGE
- sprite: 5
- damageMax: 1200
- speedMax: 4800
- accel: 6
- power: 120
- range: 45
- score: 500
- reload: 12
- breakOffTime: 1000
- battlescapeTerrainData:
- name: UFO_150
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_PODS
- - U_BITS
- mapBlocks:
- - name: UFO_150
- width: 30
- length: 20
- - type: STR_MEDIUM_SCOUT
- size: STR_SMALL
- sprite: 1
- damageMax: 200
- speedMax: 2400
- accel: 9
- power: 20
- range: 25
- score: 75
- reload: 28
- breakOffTime: 125
- battlescapeTerrainData:
- name: UFO_110
- mapDataSets:
- - BLANKS
- - U_EXT02
- - U_WALL02
- - U_BITS
- mapBlocks:
- - name: UFO_110
- width: 10
- length: 10
- alienMissions:
- - type: STR_ALIEN_RESEARCH
- raceWeights:
- 0:
- STR_SECTOID: 70
- STR_FLOATER: 20
- STR_SNAKEMAN: 5
- STR_WASPITE: 5
- 1:
- STR_SECTOID: 60
- STR_FLOATER: 30
- STR_SNAKEMAN: 5
- STR_WASPITE: 5
- 3:
- STR_SECTOID: 30
- STR_FLOATER: 30
- STR_SNAKEMAN: 15
- STR_WASPITE: 15
- STR_MUTON: 5
- STR_GAZER: 5
- 5:
- STR_SECTOID_LATE: 20
- STR_FLOATER_LATE: 20
- STR_SNAKEMAN: 15
- STR_WASPITE: 15
- STR_MUTON: 15
- STR_GAZER: 15
- 7:
- STR_SECTOID_LATE: 10
- STR_FLOATER_LATE: 10
- STR_SNAKEMAN_LATE: 15
- STR_WASPITE_LATE: 15
- STR_MUTON: 5
- STR_MUTON_HOLO: 10
- STR_MUTON_SECTO: 10
- STR_GAZER_MIXED: 25
- waves:
- - ufo: STR_SMALL_SCOUT
- count: 1
- trajectory: P0
- timer: 9000
- - ufo: STR_MEDIUM_SCOUT
- count: 1
- trajectory: P2
- timer: 7800
- - ufo: STR_EXCAVATOR
- count: 1
- trajectory: P2
- timer: 1000
- - ufo: STR_LARGE_SCOUT
- count: 2
- trajectory: P4
- timer: 9000
- - ufo: STR_LAB_SHIP
- count: 1
- trajectory: P4
- timer: 9000
- - type: STR_ALIEN_HARVEST
- raceWeights:
- 0:
- STR_SECTOID: 50
- STR_FLOATER: 50
- 1:
- STR_SECTOID: 40
- STR_FLOATER: 40
- STR_WASPITE: 10
- STR_ANTHROPOD: 10
- 3:
- STR_SECTOID_LATE: 20
- STR_FLOATER_LATE: 20
- STR_WASPITE: 30
- STR_ANTHROPOD: 30
- 5:
- STR_SECTOID_LATE: 10
- STR_WASPITE_LATE: 50
- STR_ANTHROPOD_LATE: 40
- STR_MUTON: 10
- 7:
- STR_SECTOID_LATE: 10
- STR_WASPITE_LATE: 40
- STR_ANTHROPOD_LATE: 20
- STR_MUTON: 10
- STR_MUTON_HOLO: 10
- STR_MUTON_SECTO: 10
- waves:
- - ufo: STR_SMALL_SCOUT
- count: 1
- trajectory: P0
- timer: 7800
- - ufo: STR_SMALL_SCOUT
- count: 1
- trajectory: P2
- timer: 7800
- - ufo: STR_MEDIUM_SCOUT
- count: 1
- trajectory: P2
- timer: 6000
- - ufo: STR_LARGE_SCOUT
- count: 1
- trajectory: P0
- timer: 7800
- - ufo: STR_LARGE_SCOUT
- count: 1
- trajectory: P3
- timer: 9000
- - ufo: STR_HARVESTER
- count: 1
- trajectory: P4
- timer: 3000
- - ufo: STR_HARVESTER
- count: 1
- trajectory: P4
- timer: 750
- - ufo: STR_LAB_SHIP
- count: 1
- trajectory: P2
- timer: 1500
- - type: STR_ALIEN_ABDUCTION
- points: 50
- raceWeights:
- 0:
- STR_SECTOID: 60
- STR_FLOATER: 40
- 1:
- STR_SECTOID: 40
- STR_FLOATER: 60
- 3:
- STR_SECTOID_LATE: 50
- STR_FLOATER_LATE: 10
- STR_WASPITE: 40
- 5:
- STR_SECTOID_LATE: 30
- STR_FLOATER_LATE: 10
- STR_WASPITE: 60
- 7:
- STR_SECTOID_LATE: 50
- STR_WASPITE_LATE: 50
- - type: STR_ALIEN_INFILTRATION
- raceWeights:
- 0:
- STR_SECTOID: 60
- STR_FLOATER: 20
- STR_SNAKEMAN: 20
- 1:
- STR_SECTOID: 50
- STR_FLOATER: 10
- STR_SNAKEMAN: 20
- STR_WASPITE: 20
- 3:
- STR_SECTOID_LATE: 10
- STR_SNAKEMAN: 20
- STR_WASPITE: 20
- STR_MUTON: 20
- STR_MUTON_HOLO: 10
- STR_MUTON_SECTO: 10
- STR_GAZER: 10
- 5:
- STR_SECTOID_LATE: 10
- STR_SNAKEMAN: 10
- STR_MUTON: 10
- STR_MUTON_HOLO: 10
- STR_MUTON_SECTO: 10
- STR_GAZER_MIXED: 10
- STR_ETHEREAL: 40
- 7:
- STR_SECTOID_LATE: 10
- STR_SNAKEMAN: 15
- STR_WASPITE_LATE: 15
- STR_MUTON: 10
- STR_MUTON_HOLO: 10
- STR_MUTON_SECTO: 10
- STR_GAZER_MIXED: 20
- STR_ETHEREAL: 10
- - type: STR_ALIEN_BASE
- raceWeights:
- 0:
- STR_SECTOID: 20
- STR_FLOATER: 50
- STR_SNAKEMAN: 10
- STR_WASPITE: 10
- STR_ANTHROPOD: 10
- 1:
- STR_SECTOID: 40
- STR_FLOATER_LATE: 30
- STR_SNAKEMAN: 20
- STR_WASPITE: 10
- STR_ANTHROPOD: 10
- 3:
- STR_SECTOID_LATE: 10
- STR_FLOATER_LATE: 10
- STR_SNAKEMAN: 20
- STR_WASPITE: 10
- STR_ANTHROPOD: 10
- STR_MUTON: 30
- STR_GAZER: 10
- 5:
- STR_SECTOID_LATE: 5
- STR_FLOATER_LATE: 5
- STR_SNAKEMAN: 20
- STR_WASPITE_LATE: 10
- STR_ANTHROPOD_LATE: 20
- STR_MUTON_HOLO: 5
- STR_MUTON_SECTO: 5
- STR_GAZER_MIXED: 20
- STR_ETHEREAL: 10
- 7:
- STR_SECTOID_LATE: 5
- STR_FLOATER_LATE: 5
- STR_SNAKEMAN: 10
- STR_WASPITE_LATE: 10
- STR_ANTHROPOD_LATE: 10
- STR_MUTON: 5
- STR_MUTON_HOLO: 5
- STR_MUTON_SECTO: 5
- STR_GAZER_MIXED: 15
- STR_ETHEREAL: 30
- waves:
- - ufo: STR_SMALL_SCOUT
- count: 1
- trajectory: P1
- timer: 13500
- - ufo: STR_MEDIUM_SCOUT
- count: 1
- trajectory: P5
- timer: 15000
- - ufo: STR_SENTRY_SHIP
- count: 1
- trajectory: P5
- timer: 60
- - ufo: STR_EXCAVATOR
- count: 1
- trajectory: P5
- timer: 60
- - ufo: STR_EXCAVATOR
- count: 1
- trajectory: P5
- timer: 60
- - ufo: STR_SUPPLY_SHIP
- count: 2
- trajectory: P5
- timer: 60
- - ufo: STR_BATTLESHIP
- count: 1
- trajectory: P6
- timer: 60
- - type: STR_ALIEN_TERROR
- raceWeights:
- 0:
- STR_SECTOID: 30
- STR_FLOATER: 70
- 1:
- STR_SECTOID: 70
- STR_FLOATER: 30
- 3:
- STR_SECTOID_LATE: 10
- STR_SNAKEMAN: 50
- STR_WASPITE: 20
- STR_ANTHROPOD: 20
- 5:
- STR_SECTOID_LATE: 10
- STR_SNAKEMAN: 20
- STR_WASPITE_LATE: 10
- STR_ANTHROPOD_LATE: 10
- STR_MUTON: 10
- STR_GAZER: 10
- STR_ETHEREAL: 30
- 7:
- STR_SECTOID_LATE: 5
- STR_SNAKEMAN: 30
- STR_WASPITE_LATE: 10
- STR_ANTHROPOD_LATE: 10
- STR_MUTON: 5
- STR_MUTON_HOLO: 5
- STR_MUTON_SECTO: 5
- STR_GAZER_MIXED: 10
- STR_ETHEREAL: 20
- waves:
- - ufo: STR_LARGE_SCOUT
- count: 1
- trajectory: P1
- timer: 9600
- - ufo: STR_FIGHTER_SHIP
- count: 1
- trajectory: P1
- timer: 15000
- - ufo: STR_TERROR_SHIP
- count: 1
- trajectory: P0
- timer: 12000
- - ufo: STR_TERROR_SHIP
- count: 1
- trajectory: P7
- timer: 9000
- - type: STR_ALIEN_RETALIATION
- waves:
- - ufo: STR_SMALL_SCOUT
- count: 1
- trajectory: P8
- timer: 3000
- - ufo: STR_FIGHTER_SHIP
- count: 2
- trajectory: P8
- timer: 3000
- - ufo: STR_SENTRY_SHIP
- count: 3
- trajectory: P8
- timer: 3000
- - ufo: STR_BATTLESHIP
- count: 2
- trajectory: P8
- timer: 3000
- alienDeployments:
- - type: STR_EXCAVATOR
- data:
- - alienRank: 5
- lowQty: 1
- highQty: 3
- dQty: 2
- percentageOutsideUfo: 80
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 10
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 3
- dQty: 1
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- width: 50
- length: 50
- height: 4
- - type: STR_FIGHTER_SHIP
- data:
- - alienRank: 4
- lowQty: 2
- highQty: 3
- dQty: 0
- percentageOutsideUfo: 10
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- width: 40
- length: 40
- height: 4
- - type: STR_SENTRY_SHIP
- data:
- - alienRank: 5
- lowQty: 1
- highQty: 3
- dQty: 5
- percentageOutsideUfo: 65
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 25
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 35
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- width: 40
- length: 40
- height: 4
- - type: STR_LAB_SHIP
- data:
- - alienRank: 5
- lowQty: 2
- highQty: 6
- dQty: 3
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- - alienRank: 3
- lowQty: 1
- highQty: 2
- dQty: 2
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - alienRank: 1
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 0
- lowQty: 0
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- width: 50
- length: 50
- height: 4
- - type: STR_SMALL_SCOUT
- data:
- - alienRank: 5
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_MIND_PROBE
- - type: STR_MEDIUM_SCOUT
- data:
- - alienRank: 5
- lowQty: 2
- highQty: 4
- dQty: 2
- percentageOutsideUfo: 60
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - type: STR_LARGE_SCOUT
- data:
- - alienRank: 5
- lowQty: 1
- highQty: 3
- dQty: 5
- percentageOutsideUfo: 65
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIPP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 25
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 35
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_MIND_PROBE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - type: STR_HARVESTER
- data:
- - alienRank: 5
- lowQty: 5
- highQty: 9
- dQty: 4
- percentageOutsideUfo: 70
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 2
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 30
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - alienRank: 1
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - type: STR_ABDUCTOR
- data:
- - alienRank: 5
- lowQty: 3
- highQty: 5
- dQty: 4
- percentageOutsideUfo: 70
- itemSets:
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 2
- highQty: 4
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - alienRank: 2
- lowQty: 2
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 30
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - alienRank: 1
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - type: STR_TERROR_SHIP
- data:
- - alienRank: 5
- lowQty: 4
- highQty: 6
- dQty: 1
- percentageOutsideUfo: 70
- itemSets:
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - alienRank: 1
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 6
- lowQty: 1
- highQty: 3
- dQty: 2
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 7
- lowQty: 1
- highQty: 3
- dQty: 2
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - type: STR_BATTLESHIP
- data:
- - alienRank: 5
- lowQty: 4
- highQty: 8
- dQty: 4
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- - alienRank: 1
- lowQty: 1
- highQty: 3
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 0
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - alienRank: 6
- lowQty: 0
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 7
- lowQty: 0
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - type: STR_SUPPLY_SHIP
- data:
- - alienRank: 5
- lowQty: 5
- highQty: 7
- dQty: 6
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- - STR_ALIEN_GRENADE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 1
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - type: STR_TERROR_MISSION
- data:
- - alienRank: 5
- lowQty: 4
- highQty: 6
- dQty: 1
- percentageOutsideUfo: 70
- itemSets:
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 1
- dQty: 1
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 1
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 6
- lowQty: 1
- highQty: 3
- dQty: 2
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 7
- lowQty: 1
- highQty: 3
- dQty: 2
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - type: STR_ALIEN_BASE_ASSAULT
- data:
- - alienRank: 6
- lowQty: 1
- highQty: 3
- dQty: 1
- percentageOutsideUfo: 0
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 7
- lowQty: 0
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 0
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 5
- lowQty: 5
- highQty: 7
- dQty: 4
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_PLASMA_PISTOL_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 1
- lowQty: 2
- highQty: 4
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 0
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - type: STR_BASE_DEFENSE
- data:
- - alienRank: 5
- lowQty: 4
- highQty: 8
- dQty: 4
- percentageOutsideUfo: 50
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_MIND_PROBE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - alienRank: 3
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_PISTOL
- - STR_PLASMA_PISTOL_CLIP
- - STR_MIND_PROBE
- -
- - STR_SMALL_LAUNCHER
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- - STR_STUN_BOMB
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 2
- lowQty: 1
- highQty: 2
- dQty: 0
- percentageOutsideUfo: 20
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - alienRank: 1
- lowQty: 1
- highQty: 3
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 0
- lowQty: 1
- highQty: 1
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - alienRank: 6
- lowQty: 0
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - alienRank: 7
- lowQty: 0
- highQty: 2
- dQty: 1
- percentageOutsideUfo: 50
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- - type: STR_MARS_CYDONIA_LANDING
- data:
- - alienRank: 5
- lowQty: 4
- highQty: 6
- dQty: 0
- percentageOutsideUfo: 60
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 1
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_PLASMA_BLASTER
- - STR_PLASMA_BLASTER_CLIP
- - STR_PLASMA_BLASTER_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 0
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - alienRank: 6
- lowQty: 2
- highQty: 4
- dQty: 0
- percentageOutsideUfo: 100
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- nextStage: STR_MARS_THE_FINAL_ASSAULT
- - type: STR_MARS_THE_FINAL_ASSAULT
- data:
- - alienRank: 0
- lowQty: 2
- highQty: 4
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- -
- - STR_BLASTER_LAUNCHER
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - STR_BLASTER_BOMB
- - alienRank: 1
- lowQty: 1
- highQty: 3
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 2
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 3
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- -
- - STR_DISOLVER_RIFLE
- - STR_DISOLVER_RIFLE_CLIP
- - STR_DISOLVER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 4
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- - STR_HEAVY_PLASMA_CLIP
- -
- - STR_TOXIGUN
- - STR_TOXIGUN_FLASK
- - STR_TOXIGUN_FLASK
- - STR_ALIEN_GRENADE
- - alienRank: 5
- lowQty: 3
- highQty: 5
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- - STR_FUSION_RIFLE
- - STR_FUSION_RIFLE_CLIP
- - STR_FUSION_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- - STR_PLASMA_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- - STR_HEAVY_PLASMA_CLIP
- - STR_ALIEN_GRENADE
- -
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- - STR_ALIEN_GRENADE
- - alienRank: 6
- lowQty: 1
- highQty: 4
- dQty: 0
- percentageOutsideUfo: 0
- itemSets:
- -
- []
- -
- []
- -
- []
- -
- []
- research:
- - name: STR_FUSION_RIFLE
- cost: 700
- points: 25
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2756
- - name: STR_FUSION_RIFLE_CLIP
- cost: 400
- points: 6
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2757
- - name: STR_FLYING_DRONES
- cost: 120
- points: 15
- listOrder: 2902
- dependencies:
- - STR_LBR_NEW_ARMOR
- - STR_GRAVMODULE_ARMOR
- - STR_CYBERDISC_AUTOPSY
- - name: STR_REMOTE_CTRL_ALIEN
- cost: 50
- points: 20
- listOrder: 2901
- dependencies:
- - STR_REAPER
- - STR_REAPER_AUTOPSY
- - STR_MIND_PROBE
- - name: STR_NEW_IMPROVED_INTERCEPTOR
- cost: 200
- points: 20
- listOrder: 4996
- dependencies:
- - STR_ALIEN_ALLOYS
- - STR_UFO_NAVIGATION
- - name: STR_REC_THUNDERSTORM
- cost: 200
- points: 20
- listOrder: 4997
- dependencies:
- - STR_UFO_POWER_SOURCE
- - STR_UFO_NAVIGATION
- - name: STR_NEW_FIGHTER_CRAFT
- cost: 600
- points: 30
- dependencies:
- - STR_NEW_FIGHTER_TRANSPORTER
- listOrder: 4999
- - name: STR_NEW_FIGHTER_TRANSPORTER
- cost: 500
- points: 30
- dependencies:
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- listOrder: 4998
- - name: STR_NEW_FIGHTER_TRANSPORTER_DEP1
- cost: 0
- requires:
- - STR_UFO_CONSTRUCTION
- dependencies:
- - STR_SECTOID_ENGINEER
- - STR_SNAKEMAN_ENGINEER
- - STR_MUTON_ENGINEER
- - STR_FLOATER_ENGINEER
- - STR_GAZER_ENGINEER
- - STR_WASPITE_ENGINEER
- - STR_ANTHROPOD_ENGINEER
- - name: STR_ULTIMATE_CRAFT
- cost: 900
- points: 30
- dependencies:
- - STR_NEW_FIGHTER_CRAFT
- - name: STR_PLASMA_BEAM_RCH
- cost: 660
- points: 25
- dependencies:
- - STR_PLASMA_CANNON
- listOrder: 3401
- - name: STR_FLOATER_ENGINEER
- cost: 192
- points: 50
- lookup: STR_FLOATER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_SNAKEMAN_ENGINEER
- cost: 192
- points: 50
- lookup: STR_SNAKEMAN
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_MUTON_ENGINEER
- cost: 192
- points: 50
- lookup: STR_MUTON
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_SECTOID_ENGINEER
- cost: 192
- points: 50
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- lookup: STR_SECTOID
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_WASPITE_ENGINEER
- cost: 192
- points: 50
- lookup: STR_WASPITE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_GAZER_ENGINEER
- cost: 192
- points: 50
- lookup: STR_GAZER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_ANTHROPOD_ENGINEER
- cost: 192
- points: 50
- lookup: STR_ANTHROPOD
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_NEW_FIGHTER_TRANSPORTER_DEP1
- getOneFree:
- - STR_SMALL_SCOUT
- - STR_MEDIUM_SCOUT
- - STR_LARGE_SCOUT
- - STR_HARVESTER
- - STR_ABDUCTOR
- - STR_TERROR_SHIP
- - STR_BATTLESHIP
- - STR_SUPPLY_SHIP
- - STR_FIGHTER_SHIP
- - STR_SENTRY_SHIP
- - STR_LAB_SHIP
- - STR_EXCAVATOR
- - name: STR_REINFORCED_SHOTGUN
- cost: 150
- points: 10
- dependencies:
- - STR_ALLOY_SHELLS
- listOrder: 901
- - name: STR_ALLOY_SHELLS
- cost: 400
- points: 10
- dependencies:
- - STR_ALIEN_ALLOYS
- - STR_SECTOID_AUTOPSY
- - STR_FLOATER_AUTOPSY
- listOrder: 902
- - name: STR_ELERIUM_SHELLS
- cost: 500
- points: 10
- dependencies:
- - STR_ELERIUM_115
- - STR_LBR_NEW_ARMOR_2
- listOrder: 903
- - name: STR_EXCAVATOR
- cost: 0
- points: 50
- needItem: true
- - name: STR_FIGHTER_SHIP
- cost: 0
- points: 50
- needItem: true
- - name: STR_SENTRY_SHIP
- cost: 0
- points: 50
- needItem: true
- - name: STR_LAB_SHIP
- cost: 0
- points: 50
- needItem: true
- - name: STR_JUMP_ARMOR
- cost: 200
- points: 10
- listOrder: 3301
- dependencies:
- - STR_PERSONAL_ARMOR
- - STR_GRAVMODULE_ARMOR
- - name: STR_GRAVMODULE_ARMOR
- cost: 100
- points: 10
- listOrder: 3299
- dependencies:
- - STR_FLOATER_CORPSE
- - name: STR_PSI_AMP
- cost: 500
- points: 20
- dependencies:
- - STR_PSI_LAB
- - STR_ALIEN_ORIGINS
- - STR_MIND_PROBE
- - STR_ETHEREAL_AUTOPSY
- - name: STR_PSI_LAB
- listOrder: 4
- cost: 100
- dependencies:
- - STR_SECTOID_AUTOPSY
- - STR_PSI_LAB_DEP1
- - name: STR_PSI_LAB_DEP1
- listOrder: 3
- cost: 320
- points: 25
- dependencies:
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_ETHEREAL_SOLDIER
- - STR_SECTOID_LEADER
- - STR_SECTOID_COMMANDER
- - name: STR_MOTION_SCANNER
- cost: 180
- points: 20
- dependencies:
- - STR_CYBERDISC_AUTOPSY
- - STR_CHRYSSALID_AUTOPSY
- - STR_REAPER_AUTOPSY
- - STR_CELATID_AUTOPSY
- - STR_SILACOID_AUTOPSY
- - STR_SECTOPOD_AUTOPSY
- - STR_HOLODRONE_AUTOPSY
- - STR_CYBERMITE_AUTOPSY
- - STR_SPITTER_AUTOPSY
- - name: STR_LBR_NEW_ARMOR
- cost: 150
- points: 10
- dependencies:
- - STR_ALIEN_ALLOYS
- listOrder: 3099
- - name: STR_PERSONAL_ARMOR
- cost: 180
- points: 20
- dependencies:
- - STR_LBR_NEW_ARMOR
- - name: STR_ALIEN_BIONICS
- cost: 180
- points: 10
- listOrder: 2902
- dependencies:
- - STR_FLOATER_AUTOPSY
- - STR_REAPER_AUTOPSY
- - STR_WASPITE_AUTOPSY
- - STR_CYBERMITE_AUTOPSY
- - STR_FLOATER
- - STR_WASPITE
- - name: STR_LBR_NEW_ARMOR_2
- cost: 150
- points: 10
- dependencies:
- - STR_PLASMA_CANNON_DEP1
- - STR_PLASMA_CANNON_DEP2
- - STR_PLASMA_CANNON_DEP3
- - STR_PLASMA_CANNON_DEP4
- listOrder: 3099
- - name: STR_POWER_SUIT
- cost: 205
- points: 20
- dependencies:
- - STR_LBR_NEW_ARMOR_2
- - STR_ELERIUM_115
- - STR_UFO_POWER_SOURCE
- - STR_PERSONAL_ARMOR
- - STR_ALIEN_BIONICS
- listOrder: 3302
- - name: STR_FLYING_SUIT
- cost: 330
- points: 20
- dependencies:
- dependencies:
- - STR_LBR_NEW_ARMOR_2
- - STR_ELERIUM_115
- - STR_UFO_POWER_SOURCE
- - STR_JUMP_ARMOR
- - STR_ALIEN_BIONICS
- listOrder: 3303
- - name: STR_LASER_WEAPONS
- cost: 50
- points: 10
- dependencies:
- - STR_ALIEN_ALLOYS
- - STR_UFO_POWER_SOURCE
- - name: STR_LASER_CANNON
- cost: 300
- points: 15
- dependencies:
- - STR_LASER_WEAPONS
- - name: STR_LASER_DEFENSE
- cost: 110
- points: 15
- dependencies:
- - STR_LASER_CANNON
- - name: STR_HEAVY_LASER
- cost: 100
- points: 10
- dependencies:
- - STR_LASER_CANNON
- - name: STR_LASER_RIFLE
- cost: 420
- points: 10
- dependencies:
- - STR_HEAVY_LASER
- - name: STR_LASER_PISTOL
- cost: 460
- points: 10
- dependencies:
- - STR_LASER_RIFLE
- - name: STR_ALIEN_GRENADE
- cost: 200
- points: 20
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_BLASTER_BOMB
- cost: 300
- points: 10
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_BLASTER_LAUNCHER
- cost: 900
- points: 10
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_HEAVY_PLASMA
- cost: 800
- points: 30
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_HEAVY_PLASMA_CLIP
- cost: 400
- points: 7
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_PLASMA_PISTOL
- cost: 500
- points: 20
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_PLASMA_PISTOL_CLIP
- cost: 300
- points: 5
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_PLASMA_RIFLE
- cost: 700
- points: 25
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_PLASMA_RIFLE_CLIP
- cost: 400
- points: 6
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_DISOLVER_RIFLE
- cost: 700
- points: 25
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2754
- - name: STR_DISOLVER_RIFLE_CLIP
- cost: 400
- points: 6
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2755
- - name: STR_TOXIGUN
- cost: 700
- points: 20
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2752
- - name: STR_TOXIGUN_FLASK
- cost: 400
- points: 5
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2753
- - name: STR_PLASMA_BLASTER
- cost: 300
- points: 25
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2750
- - name: STR_PLASMA_BLASTER_CLIP
- cost: 100
- points: 6
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 2751
- - name: STR_PLASMA_SNIPER_RIFLE
- cost: 700
- points: 25
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 3950
- - name: STR_PLASMA_SNIPER_RIFLE_CLIP
- cost: 400
- points: 6
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- listOrder: 3951
- - name: STR_PLASMA_CANNON_DEP1
- dependencies:
- - STR_HEAVY_PLASMA
- - STR_HEAVY_PLASMA_CLIP
- unlocks:
- - STR_PLASMA_CANNON
- - STR_LBR_NEW_ARMOR_2
- - name: STR_PLASMA_CANNON_DEP2
- dependencies:
- - STR_PLASMA_RIFLE
- - STR_PLASMA_RIFLE_CLIP
- unlocks:
- - STR_PLASMA_CANNON
- - STR_LBR_NEW_ARMOR_2
- - name: STR_PLASMA_CANNON_DEP3
- cost: 0
- dependencies:
- - STR_PLASMA_SNIPER_RIFLE
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- unlocks:
- - STR_PLASMA_CANNON
- - STR_LBR_NEW_ARMOR_2
- - name: STR_PLASMA_CANNON
- cost: 660
- points: 25
- dependencies:
- - STR_PLASMA_CANNON_DEP1
- - STR_PLASMA_CANNON_DEP2
- - STR_PLASMA_CANNON_DEP3
- - name: STR_SMALL_LAUNCHER
- cost: 550
- points: 30
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_STUN_BOMB
- cost: 180
- points: 10
- needItem: true
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_ELERIUM_115
- - name: STR_HYPER_WAVE_DECODER
- listOrder: 2
- cost: 100
- dependencies:
- - STR_ALIEN_ORIGINS
- - STR_MIND_PROBE
- - STR_HYPER_WAVE_CODE
- - name: STR_HYPER_WAVE_CODE
- listOrder: 1
- cost: 570
- points: 25
- dependencies:
- - STR_FLOATER_NAVIGATOR
- - STR_SNAKEMAN_NAVIGATOR
- - STR_MUTON_NAVIGATOR
- - STR_SECTOID_NAVIGATOR
- - STR_GAZER_NAVIGATOR
- - STR_WASPITE_NAVIGATOR
- - STR_ANTHROPOD_NAVIGATOR
- - name: STR_MIND_PROBE
- cost: 160
- points: 25
- needItem: true
- dependencies:
- - STR_SECTOID_AUTOPSY
- - STR_SNAKEMAN_AUTOPSY
- - STR_FLOATER_AUTOPSY
- - STR_MUTON_AUTOPSY
- - STR_ETHEREAL_AUTOPSY
- - STR_CYBERDISC_AUTOPSY
- - STR_CHRYSSALID_AUTOPSY
- - STR_REAPER_AUTOPSY
- - STR_CELATID_AUTOPSY
- - STR_SILACOID_AUTOPSY
- - STR_SECTOPOD_AUTOPSY
- - STR_GAZER_AUTOPSY
- - STR_HOLODRONE_AUTOPSY
- - STR_WASPITE_AUTOPSY
- - STR_CYBERMITE_AUTOPSY
- - STR_ANTHROPOD_AUTOPSY
- - STR_SPITTER_AUTOPSY
- - name: STR_CELATID_CORPSE
- cost: 90
- points: 50
- lookup: STR_CELATID_AUTOPSY
- needItem: true
- - name: STR_ETHEREAL_CORPSE
- cost: 90
- points: 50
- lookup: STR_ETHEREAL_AUTOPSY
- needItem: true
- - name: STR_SILACOID_CORPSE
- cost: 90
- points: 50
- lookup: STR_SILACOID_AUTOPSY
- needItem: true
- - name: STR_REAPER_CORPSE
- cost: 90
- points: 50
- lookup: STR_REAPER_AUTOPSY
- needItem: true
- - name: STR_SNAKEMAN_CORPSE
- cost: 90
- points: 50
- lookup: STR_SNAKEMAN_AUTOPSY
- needItem: true
- - name: STR_SECTOID_CORPSE
- cost: 90
- points: 50
- lookup: STR_SECTOID_AUTOPSY
- needItem: true
- - name: STR_SECTOPOD_CORPSE
- cost: 90
- points: 50
- lookup: STR_SECTOPOD_AUTOPSY
- needItem: true
- - name: STR_MUTON_CORPSE
- cost: 90
- points: 50
- lookup: STR_MUTON_AUTOPSY
- needItem: true
- - name: STR_FLOATER_CORPSE
- cost: 90
- points: 50
- lookup: STR_FLOATER_AUTOPSY
- needItem: true
- - name: STR_CYBERDISC_CORPSE
- cost: 90
- points: 50
- lookup: STR_CYBERDISC_AUTOPSY
- needItem: true
- - name: STR_CHRYSSALID_CORPSE
- cost: 90
- points: 50
- lookup: STR_CHRYSSALID_AUTOPSY
- needItem: true
- - name: STR_SECTOID_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - name: STR_SNAKEMAN_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - name: STR_FLOATER_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - name: STR_MUTON_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - name: STR_ETHEREAL_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - name: STR_CYBERDISC_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_CHRYSSALID_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_REAPER_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_CELATID_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_SILACOID_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_SECTOPOD_AUTOPSY
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- - name: STR_GAZER_CORPSE
- cost: 90
- points: 50
- lookup: STR_GAZER_AUTOPSY
- needItem: true
- listOrder: 6201
- - name: STR_HOLODRONE_CORPSE
- cost: 90
- points: 50
- lookup: STR_HOLODRONE_AUTOPSY
- needItem: true
- listOrder: 6202
- - name: STR_WASPITE_CORPSE
- cost: 90
- points: 50
- lookup: STR_WASPITE_AUTOPSY
- needItem: true
- listOrder: 6203
- - name: STR_CYBERMITE_CORPSE
- cost: 90
- points: 50
- lookup: STR_CYBERMITE_AUTOPSY
- needItem: true
- listOrder: 6204
- - name: STR_WASPITE_SOLDIER
- cost: 192
- points: 50
- lookup: STR_WASPITE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_WASPITE_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_WASPITE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_WASPITE_MEDIC
- cost: 192
- points: 50
- lookup: STR_WASPITE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- getOneFree:
- - STR_SECTOID
- - STR_FLOATER
- - STR_SNAKEMAN
- - STR_MUTON
- - STR_ETHEREAL
- - STR_CHRYSSALID
- - STR_SECTOPOD
- - STR_CYBERDISC
- - STR_SILACOID
- - STR_CELATID
- - STR_REAPER
- - STR_GAZER
- - STR_HOLODRONE
- - STR_WASPITE
- - STR_CYBERMITE
- - STR_ANTHROPOD
- - STR_SPITTER
- - STR_SECTOID_CORPSE
- - STR_SNAKEMAN_CORPSE
- - STR_MUTON_CORPSE
- - STR_ETHEREAL_CORPSE
- - STR_FLOATER_CORPSE
- - STR_CHRYSSALID_CORPSE
- - STR_SECTOPOD_CORPSE
- - STR_CYBERDISC_CORPSE
- - STR_SILACOID_CORPSE
- - STR_CELATID_CORPSE
- - STR_REAPER_CORPSE
- - STR_HOLODRONE_CORPSE
- - STR_GAZER_CORPSE
- - STR_CYBERMITE_CORPSE
- - STR_ANTHROPOD_CORPSE
- - STR_SPITTER_CORPSE
- - name: STR_WASPITE_LEADER
- cost: 192
- points: 50
- lookup: STR_WASPITE
- unlocks:
- - STR_LEADER_PLUS
- - STR_ALIEN_ORIGINS
- needItem: true
- - name: STR_WASPITE_COMMANDER
- cost: 192
- points: 50
- lookup: STR_WASPITE
- needItem: true
- unlocks:
- - STR_LEADER_PLUS
- - STR_CYDONIA_DEP
- - STR_ALIEN_ORIGINS
- - name: STR_WASPITE
- cost: 0
- points: 50
- needItem: true
- - name: STR_CYBERMITE_TERRORIST
- cost: 170
- points: 50
- lookup: STR_CYBERMITE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_CYBERMITE
- cost: 0
- points: 50
- needItem: true
- - name: STR_WASPITE_AUTOPSY
- cost: 0
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- listOrder: 6205
- - name: STR_CYBERMITE_AUTOPSY
- cost: 0
- points: 50
- needItem: true
- unlocks:
- - STR_MIND_PROBE
- listOrder: 6206
- - name: STR_LEADER_PLUS
- cost: 0
- requires:
- - STR_ALIEN_ORIGINS
- dependencies:
- - STR_SECTOID_COMMANDER
- - STR_SECTOID_LEADER
- - STR_SNAKEMAN_COMMANDER
- - STR_SNAKEMAN_LEADER
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_FLOATER_COMMANDER
- - STR_FLOATER_LEADER
- - STR_GAZER_COMMANDER
- - STR_GAZER_LEADER
- - STR_WASPITE_COMMANDER
- - STR_WASPITE_LEADER
- - name: STR_ALIEN_ORIGINS
- cost: 300
- points: 60
- dependencies:
- - STR_SECTOID_COMMANDER
- - STR_SECTOID_LEADER
- - STR_SECTOID_ENGINEER
- - STR_SECTOID_MEDIC
- - STR_SECTOID_NAVIGATOR
- - STR_SECTOID_SOLDIER
- - STR_CYBERDISC_TERRORIST
- - STR_SNAKEMAN_COMMANDER
- - STR_SNAKEMAN_LEADER
- - STR_SNAKEMAN_ENGINEER
- - STR_SNAKEMAN_NAVIGATOR
- - STR_SNAKEMAN_SOLDIER
- - STR_CHRYSSALID_TERRORIST
- - STR_ETHEREAL_COMMANDER
- - STR_ETHEREAL_LEADER
- - STR_ETHEREAL_SOLDIER
- - STR_SECTOPOD_TERRORIST
- - STR_MUTON_ENGINEER
- - STR_MUTON_NAVIGATOR
- - STR_MUTON_SOLDIER
- - STR_SILACOID_TERRORIST
- - STR_CELATID_TERRORIST
- - STR_FLOATER_COMMANDER
- - STR_FLOATER_LEADER
- - STR_FLOATER_ENGINEER
- - STR_FLOATER_MEDIC
- - STR_FLOATER_NAVIGATOR
- - STR_FLOATER_SOLDIER
- - STR_REAPER_TERRORIST
- - STR_GAZER_COMMANDER
- - STR_GAZER_LEADER
- - STR_GAZER_ENGINEER
- - STR_GAZER_MEDIC
- - STR_GAZER_NAVIGATOR
- - STR_GAZER_SOLDIER
- - STR_HOLODRONE_TERRORIST
- - STR_WASPITE_COMMANDER
- - STR_WASPITE_LEADER
- - STR_WASPITE_ENGINEER
- - STR_WASPITE_MEDIC
- - STR_WASPITE_NAVIGATOR
- - STR_WASPITE_SOLDIER
- - STR_CYBERMITE_TERRORIST
- - STR_SPITTER_NAKED_TERRORIST
- - STR_SPITTER_RETRES_TERRORIST
- - STR_SPITTER_RETRACT_TERRORIST
- - STR_SPITTER_TERRORIST
- - STR_ANTHROPOD_ENGINEER
- - STR_ANTHROPOD_NAVIGATOR
- - STR_ANTHROPOD_SOLDIER
- - name: STR_CYDONIA_DEP
- cost: 0
- points: 0
- unlocks:
- - STR_CYDONIA_OR_BUST
- requires:
- - STR_THE_MARTIAN_SOLUTION
- dependencies:
- - STR_SECTOID_COMMANDER
- - STR_SNAKEMAN_COMMANDER
- - STR_ETHEREAL_COMMANDER
- - STR_FLOATER_COMMANDER
- - STR_GAZER_COMMANDER
- - STR_WASPITE_COMMANDER
- - name: STR_GAZER_SOLDIER
- cost: 192
- points: 50
- lookup: STR_GAZER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_GAZER_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_GAZER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_GAZER_MEDIC
- cost: 192
- points: 50
- lookup: STR_GAZER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- getOneFree:
- - STR_SECTOID
- - STR_FLOATER
- - STR_SNAKEMAN
- - STR_MUTON
- - STR_ETHEREAL
- - STR_CHRYSSALID
- - STR_SECTOPOD
- - STR_CYBERDISC
- - STR_SILACOID
- - STR_CELATID
- - STR_REAPER
- - STR_GAZER
- - STR_HOLODRONE
- - STR_WASPITE
- - STR_CYBERMITE
- - STR_ANTHROPOD
- - STR_SPITTER
- - STR_SECTOID_CORPSE
- - STR_SNAKEMAN_CORPSE
- - STR_MUTON_CORPSE
- - STR_ETHEREAL_CORPSE
- - STR_FLOATER_CORPSE
- - STR_CHRYSSALID_CORPSE
- - STR_SECTOPOD_CORPSE
- - STR_CYBERDISC_CORPSE
- - STR_SILACOID_CORPSE
- - STR_CELATID_CORPSE
- - STR_REAPER_CORPSE
- - STR_HOLODRONE_CORPSE
- - STR_GAZER_CORPSE
- - STR_CYBERMITE_CORPSE
- - STR_ANTHROPOD_CORPSE
- - STR_SPITTER_CORPSE
- - name: STR_GAZER_LEADER
- cost: 192
- points: 50
- lookup: STR_GAZER
- unlocks:
- - STR_LEADER_PLUS
- - STR_ALIEN_ORIGINS
- needItem: true
- - name: STR_GAZER_COMMANDER
- cost: 192
- points: 50
- lookup: STR_GAZER
- needItem: true
- unlocks:
- - STR_LEADER_PLUS
- - STR_CYDONIA_DEP
- - STR_ALIEN_ORIGINS
- - name: STR_GAZER
- cost: 0
- points: 50
- needItem: true
- - name: STR_HOLODRONE_TERRORIST
- cost: 170
- points: 50
- lookup: STR_HOLODRONE
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_HOLODRONE
- cost: 0
- points: 50
- needItem: true
- - name: STR_GAZER_AUTOPSY
- cost: 0
- points: 50
- unlocks:
- - STR_MIND_PROBE
- needItem: true
- - name: STR_HOLODRONE_AUTOPSY
- cost: 0
- points: 50
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- needItem: true
- - name: STR_ANTHROPOD_CORPSE
- cost: 90
- points: 50
- lookup: STR_ANTHROPOD_AUTOPSY
- needItem: true
- listOrder: 6207
- - name: STR_SPITTER_CORPSE
- cost: 90
- points: 50
- lookup: STR_SPITTER_AUTOPSY
- needItem: true
- listOrder: 6208
- - name: STR_ANTHROPOD_SOLDIER
- cost: 192
- points: 50
- lookup: STR_ANTHROPOD
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_ANTHROPOD_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_ANTHROPOD
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_ANTHROPOD
- cost: 0
- points: 50
- needItem: true
- - name: STR_SPITTER_TERRORIST
- cost: 170
- points: 50
- lookup: STR_SPITTER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_SPITTER_RETRACT_TERRORIST
- cost: 170
- points: 50
- lookup: STR_SPITTER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_SPITTER_RETRES_TERRORIST
- cost: 170
- points: 50
- lookup: STR_SPITTER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_SPITTER_NAKED_TERRORIST
- cost: 170
- points: 50
- lookup: STR_SPITTER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - name: STR_SPITTER
- cost: 170
- points: 50
- needItem: true
- - name: STR_ANTHROPOD_AUTOPSY
- cost: 0
- points: 50
- unlocks:
- - STR_MIND_PROBE
- needItem: true
- - name: STR_SPITTER_AUTOPSY
- cost: 0
- points: 50
- unlocks:
- - STR_MIND_PROBE
- - STR_MOTION_SCANNER
- needItem: true
- - name: STR_FLOATER_MEDIC
- cost: 192
- points: 50
- lookup: STR_FLOATER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- getOneFree:
- - STR_SECTOID
- - STR_FLOATER
- - STR_SNAKEMAN
- - STR_MUTON
- - STR_ETHEREAL
- - STR_CHRYSSALID
- - STR_SECTOPOD
- - STR_CYBERDISC
- - STR_SILACOID
- - STR_CELATID
- - STR_REAPER
- - STR_GAZER
- - STR_HOLODRONE
- - STR_WASPITE
- - STR_CYBERMITE
- - STR_ANTHROPOD
- - STR_SPITTER
- - STR_SECTOID_CORPSE
- - STR_SNAKEMAN_CORPSE
- - STR_MUTON_CORPSE
- - STR_ETHEREAL_CORPSE
- - STR_FLOATER_CORPSE
- - STR_CHRYSSALID_CORPSE
- - STR_SECTOPOD_CORPSE
- - STR_CYBERDISC_CORPSE
- - STR_SILACOID_CORPSE
- - STR_CELATID_CORPSE
- - STR_REAPER_CORPSE
- - STR_HOLODRONE_CORPSE
- - STR_GAZER_CORPSE
- - STR_CYBERMITE_CORPSE
- - STR_ANTHROPOD_CORPSE
- - STR_SPITTER_CORPSE
- - name: STR_SECTOID_MEDIC
- cost: 192
- points: 50
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- lookup: STR_SECTOID
- getOneFree:
- - STR_SECTOID
- - STR_FLOATER
- - STR_SNAKEMAN
- - STR_MUTON
- - STR_ETHEREAL
- - STR_CHRYSSALID
- - STR_SECTOPOD
- - STR_CYBERDISC
- - STR_SILACOID
- - STR_CELATID
- - STR_REAPER
- - STR_GAZER
- - STR_HOLODRONE
- - STR_WASPITE
- - STR_CYBERMITE
- - STR_ANTHROPOD
- - STR_SPITTER
- - STR_SECTOID_CORPSE
- - STR_SNAKEMAN_CORPSE
- - STR_MUTON_CORPSE
- - STR_ETHEREAL_CORPSE
- - STR_FLOATER_CORPSE
- - STR_CHRYSSALID_CORPSE
- - STR_SECTOPOD_CORPSE
- - STR_CYBERDISC_CORPSE
- - STR_SILACOID_CORPSE
- - STR_CELATID_CORPSE
- - STR_REAPER_CORPSE
- - STR_HOLODRONE_CORPSE
- - STR_GAZER_CORPSE
- - STR_CYBERMITE_CORPSE
- - STR_ANTHROPOD_CORPSE
- - STR_SPITTER_CORPSE
- - name: STR_FLOATER_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_FLOATER
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_SNAKEMAN_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_SNAKEMAN
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_MUTON_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_MUTON
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_SECTOID_NAVIGATOR
- cost: 192
- points: 50
- lookup: STR_SECTOID
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_HYPER_WAVE_CODE
- getOneFree:
- - STR_ALIEN_RESEARCH
- - STR_ALIEN_HARVEST
- - STR_ALIEN_ABDUCTION
- - STR_ALIEN_INFILTRATION
- - STR_ALIEN_BASE
- - STR_ALIEN_TERROR
- - STR_ALIEN_RETALIATION
- - STR_ALIEN_SUPPLY
- - name: STR_SECTOID_LEADER
- cost: 192
- points: 50
- needItem: true
- unlocks:
- - STR_LEADER_PLUS
- - STR_PSI_LAB_DEP1
- - STR_ALIEN_ORIGINS
- lookup: STR_SECTOID
- - name: STR_SECTOID_COMMANDER
- cost: 190
- points: 50
- needItem: true
- lookup: STR_SECTOID
- unlocks:
- - STR_LEADER_PLUS
- - STR_CYDONIA_DEP
- - STR_ALIEN_ORIGINS
- - STR_PSI_LAB_DEP1
- - name: STR_ETHEREAL_SOLDIER
- cost: 192
- points: 50
- lookup: STR_ETHEREAL
- needItem: true
- unlocks:
- - STR_ALIEN_ORIGINS
- - STR_PSI_LAB_DEP1
- - name: STR_ETHEREAL_LEADER
- cost: 192
- points: 50
- lookup: STR_ETHEREAL
- needItem: true
- unlocks:
- - STR_LEADER_PLUS
- - STR_ALIEN_ORIGINS
- - STR_PSI_LAB_DEP1
- - name: STR_ETHEREAL_COMMANDER
- cost: 192
- points: 50
- lookup: STR_ETHEREAL
- needItem: true
- unlocks:
- - STR_LEADER_PLUS
- - STR_CYDONIA_DEP
- - STR_ALIEN_ORIGINS
- - STR_PSI_LAB_DEP1
- startingBase:
- crafts:
- - type: STR_SKYRANGER
- id: 1
- fuel: 1500
- damage: 0
- items:
- STR_GRENADE: 8
- STR_HC_I_AMMO: 2
- STR_HC_HE_AMMO: 2
- STR_HEAVY_CANNON: 1
- STR_PISTOL: 3
- STR_PISTOL_CLIP: 6
- STR_RIFLE: 6
- STR_RIFLE_CLIP: 12
- status: STR_READY
- - type: STR_INTERCEPTOR
- id: 1
- fuel: 1000
- damage: 0
- weapons:
- - type: STR_STINGRAY
- ammo: 6
- - type: STR_CANNON_UC
- ammo: 100
- status: STR_READY
- - type: STR_INTERCEPTOR
- id: 2
- fuel: 1000
- damage: 0
- weapons:
- - type: STR_STINGRAY
- ammo: 6
- - type: STR_CANNON_UC
- ammo: 100
- items:
- STR_AC_AP_AMMO: 6
- STR_AUTO_CANNON: 1
- STR_AVALANCHE_LAUNCHER: 1
- STR_AVALANCHE_MISSILES: 3
- STR_CANNON_ROUNDS_X50: 4
- STR_GRENADE: 5
- STR_HC_I_AMMO: 2
- STR_HC_HE_AMMO: 2
- STR_HEAVY_CANNON: 1
- STR_PISTOL: 2
- STR_PISTOL_CLIP: 8
- STR_RIFLE: 2
- STR_RIFLE_CLIP: 8
- STR_ROCKET_LAUNCHER: 1
- STR_SMALL_ROCKET: 4
- STR_SMOKE_GRENADE: 8
- STR_STINGRAY_MISSILES: 25
- ufopaedia:
- - id: STR_FLYING_DRONES
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_FLYING_DRONES
- text: STR_FLYING_DRONES_UFOPAEDIA
- listOrder: 11310
- - id: STR_LURE_DRONE
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_LURE_DRONE_UFOPEDIA
- weapon: STR_LURE_DRONE_STUN
- listOrder: 1401
- - id: STR_SCOUT_DRONE
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_SCOUT_DRONE_UFOPEDIA
- weapon: STR_SCOUT_SMOKE
- listOrder: 1190
- - id: STR_AUTO_CANNON_PEDIA
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_AUTO_CANNON_UFOPEDIA
- requires:
- - STR_ELERIUM_SHELLS
- listOrder: 2801
- - id: STR_MACHINE_PISTOL
- listOrder: 2006
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_MACHINE_PISTOL_UFOPEDIA
- - id: STR_MACHINE_PISTOL_CLIP
- type_id: 4
- section: STR_NOT_AVAILABLE
- - id: STR_SNIPER_RIFLE
- listOrder: 2202
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_SNIPER_RIFLE_UFOPEDIA
- - id: STR_SNIPER_RIFLE_CLIP
- type_id: 4
- section: STR_NOT_AVAILABLE
- - id: STR_TAMED_REAPER
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_TAMED_REAPER_UFOPEDIA
- weapon: STR_JAWS
- requires:
- - STR_REMOTE_CTRL_ALIEN
- - id: STR_ACR_RAVEN
- type_id: 1
- section: STR_XCOM_CRAFT_ARMAMENT
- requires:
- - STR_NEW_IMPROVED_INTERCEPTOR
- listOrder: 250
- image_id: UP002R.SPK
- rect_stats:
- x: 5
- y: 40
- width: 140
- height: 60
- rect_text:
- x: 5
- y: 123
- width: 225
- height: 72
- text: STR_ACR_RAVEN_UFOPEDIA
- - id: STR_THUNDERSTORM
- type_id: 1
- section: STR_XCOM_CRAFT_ARMAMENT
- requires:
- - STR_REC_THUNDERSTORM
- listOrder: 251
- image_id: UFOTHUNDER
- rect_stats:
- x: 200
- y: 134
- width: 140
- height: 60
- rect_text:
- x: 5
- y: 40
- width: 136
- height: 100
- text: STR_THUNDERSTORM_UFOPEDIA
- - id: STR_SKYRANGER
- listOrder: 100
- - id: STR_INTERCEPTOR
- listOrder: 200
- image_id: UFORETALIATOR
- - id: STR_FIRESTORM
- listOrder: 400
- rect_stats:
- x: 180
- y: 132
- width: 140
- height: 60
- rect_text:
- x: 5
- y: 132
- width: 140
- height: 60
- image_id: UFOIMAGE
- - id: STR_LIGHTNING
- listOrder: 300
- rect_stats:
- x: 200
- y: 132
- width: 140
- height: 60
- rect_text:
- x: 5
- y: 132
- width: 180
- height: 60
- image_id: UFOLIGHT
- - id: STR_AVENGER
- listOrder: 500
- - id: STR_STINGRAY
- listOrder: 600
- - id: STR_AVALANCHE
- listOrder: 700
- - id: STR_CANNON_UC
- listOrder: 800
- - id: STR_LASER_CANNON_UC
- listOrder: 900
- - id: STR_PLASMA_BEAM_UC
- listOrder: 1000
- type_id: 2
- section: STR_XCOM_CRAFT_ARMAMENT
- requires:
- - STR_PLASMA_BEAM_RCH
- image_id: PLASMA_BEAM_RCH
- text: STR_PLASMA_BEAM_UFOPEDIA
- - id: STR_PLASMA_CANNON_UC
- listOrder: 1010
- type_id: 2
- section: STR_XCOM_CRAFT_ARMAMENT
- requires:
- - STR_PLASMA_CANNON
- image_id: UP011.SPK
- text: STR_PLASMA_CANNON_LBS_UFOPEDIA
- - id: STR_FUSION_BALL_UC
- listOrder: 1100
- - id: STR_ANTHROPOD
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_ANTHROPOD
- image_id: UFOPAEDIA_IMG_ANTHROPOD
- text: STR_ANTHROPOD_UFOPAEDIA
- text_width: 158
- - id: STR_ANTHROPOD_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_ANTHROPOD_CORPSE
- image_id: UFOPAEDIA_IMG_ANTHROPOD_AUTOPSY
- text: STR_ANTHROPOD_AUTOPSY_UFOPAEDIA
- text_width: 158
- - id: STR_SPITTER
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_SPITTER
- image_id: UFOPAEDIA_IMG_SPITTER
- text: STR_SPITTER_UFOPAEDIA
- text_width: 158
- - id: STR_SPITTER_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_SPITTER_CORPSE
- image_id: UFOPAEDIA_IMG_SPITTER_AUTOPSY
- text: STR_SPITTER_AUTOPSY_UFOPAEDIA
- text_width: 158
- - id: STR_WASPITE
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_WASPITE
- image_id: UFOPAEDIA_IMG_WASPITE
- text: STR_WASPITE_UFOPAEDIA
- text_width: 158
- listOrder: 8750
- - id: STR_WASPITE_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_WASPITE_CORPSE
- image_id: UFOPAEDIA_IMG_WASPITE_AUTOPSY
- text: STR_WASPITE_AUTOPSY_UFOPAEDIA
- text_width: 158
- listOrder: 8751
- - id: STR_CYBERMITE
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_CYBERMITE
- image_id: UFOPAEDIA_IMG_CYBERMITE
- text: STR_CYBERMITE_UFOPAEDIA
- text_width: 158
- listOrder: 9350
- - id: STR_CYBERMITE_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_CYBERMITE_CORPSE
- image_id: UFOPAEDIA_IMG_CYBERMITE_AUTOPSY
- text: STR_CYBERMITE_AUTOPSY_UFOPAEDIA
- text_width: 158
- listOrder: 9351
- - id: STR_GAZER
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_GAZER
- image_id: UFOPAEDIA_IMG_GAZER
- text: STR_GAZER_UFOPAEDIA
- text_width: 158
- - id: STR_GAZER_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_GAZER_CORPSE
- image_id: UFOPAEDIA_IMG_GAZER_AUTOPSY
- text: STR_GAZER_AUTOPSY_UFOPAEDIA
- text_width: 158
- - id: STR_HOLODRONE
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_HOLODRONE
- image_id: UFOPAEDIA_IMG_HOLODRONE
- text: STR_HOLODRONE_UFOPAEDIA
- text_width: 158
- - id: STR_HOLODRONE_AUTOPSY
- type_id: 7
- section: STR_ALIEN_LIFE_FORMS
- requires:
- - STR_HOLODRONE_CORPSE
- image_id: UFOPAEDIA_IMG_HOLODRONE_AUTOPSY
- text: STR_HOLODRONE_AUTOPSY_UFOPAEDIA
- text_width: 158
- - id: STR_ALLOY_CLIP
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_ALLOY_CLIP_UFOPEDIA
- requires:
- - STR_ALLOY_SHELLS
- listOrder: 1999
- - id: STR_HC_AP_AMMO
- type_id: 4
- section: STR_NOT_AVAILABLE
- requires:
- - STR_ALLOY_SHELLS
- - id: STR_SHOTGUN
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_SHOTGUN_UFOPEDIA
- listOrder: 2101
- - id: STR_REINFORCED_SHOTGUN
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_REINFORCED_SHOTGUN_UFOPEDIA
- listOrder: 2102
- requires:
- - STR_REINFORCED_SHOTGUN
- - id: STR_SHOTGUN_SHELLS
- type_id: 4
- section: STR_NOT_AVAILABLE
- - id: STR_ALLOY_SHOTGUN_SHELLS
- type_id: 4
- section: STR_NOT_AVAILABLE
- requires:
- - STR_ALLOY_SHELLS
- - id: STR_ELERIUM_SHOTGUN_SHELLS
- type_id: 4
- section: STR_NOT_AVAILABLE
- requires:
- - STR_ELERIUM_SHELLS
- - id: STR_ELERIUM_SNIPER_SHELLS
- type_id: 4
- section: STR_NOT_AVAILABLE
- requires:
- - STR_ELERIUM_SHELLS
- - id: STR_ELERIUM_AC_SHELLS
- type_id: 4
- section: STR_NOT_AVAILABLE
- requires:
- - STR_ELERIUM_SHELLS
- - id: STR_INCENDIARY_GRENADE
- listOrder: 3911
- type_id: 4
- section: STR_WEAPONS_AND_EQUIPMENT
- text: STR_INCENDIARY_GRENADE_UFOPEDIA
- - id: STR_EXCAVATOR
- type_id: 9
- section: STR_UFOS
- requires:
- - STR_EXCAVATOR
- text: STR_EXCAVATOR_UFOPEDIA
- listOrder: 12101
- - id: STR_FIGHTER_SHIP
- type_id: 9
- section: STR_UFOS
- requires:
- - STR_FIGHTER_SHIP
- text: STR_FIGHTER_SHIP_UFOPEDIA
- listOrder: 12001
- - id: STR_SENTRY_SHIP
- type_id: 9
- section: STR_UFOS
- requires:
- - STR_SENTRY_SHIP
- text: STR_SENTRY_SHIP_UFOPEDIA
- listOrder: 12102
- - id: STR_LAB_SHIP
- type_id: 9
- section: STR_UFOS
- requires:
- - STR_LAB_SHIP
- text: STR_LAB_SHIP_UFOPEDIA
- listOrder: 12501
- - id: STR_JUMP_ARMOR_UC
- type_id: 5
- section: STR_WEAPONS_AND_EQUIPMENT
- listOrder: 1750
- requires:
- - STR_JUMP_ARMOR
- text: STR_JUMP_ARMOR_UFOPEDIA
- - id: STR_GRAVMODULE_ARMOR_UC
- type_id: 5
- section: STR_WEAPONS_AND_EQUIPMENT
- listOrder: 1691
- requires:
- - STR_GRAVMODULE_ARMOR
- text: STR_GRAVMODULE_ARMOR_UFOPEDIA
- - id: STR_NONE_UC
- type_id: 5
- section: STR_WEAPONS_AND_EQUIPMENT
- listOrder: 1690
- text: STR_X-COM_JUMPSUIT
- - id: CIVM_ARMOR
- type_id: 5
- section: STR_WEAPONS_AND_EQUIPMENT
- listOrder: 1689
- text: STR_CIVM_ARMOR_UFOPEDIA
- - id: STR_PERSONAL_ARMOR_UC
- type_id: 5
- section: STR_WEAPONS_AND_EQUIPMENT
- requires:
- - STR_PERSONAL_ARMOR
- text: STR_PERSONAL_ARMOR_UFOPAEDIA
- listOrder: 1700
- - id: STR_ELERIUM_SHELLS
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_ELERIUM_SHELLS
- text: STR_ELERIUM_SHELLS_UFOPEDIA
- listOrder: 11305
- - id: STR_ALLOY_SHELLS
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_ALLOY_SHELLS
- text: STR_ALLOY_SHELLS_UFOPEDIA
- listOrder: 11302
- - id: STR_LBR_NEW_ARMOR
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_LBR_NEW_ARMOR
- text: STR_LBR_NEW_ARMOR_UFOPAEDIA
- listOrder: 11301
- - id: STR_LBR_NEW_ARMOR_2
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_LBR_NEW_ARMOR_2
- text: STR_LBR_NEW_ARMOR_2_UFOPAEDIA
- listOrder: 11304
- - id: STR_ALIEN_BIONICS
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_ALIEN_BIONICS
- text: STR_ALIEN_BIONICS_UFOPAEDIA
- listOrder: 11303
- - id: STR_HYPER_WAVE_CODE
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_HYPER_WAVE_CODE
- text: STR_HYPER_WAVE_CODE_UFOPAEDIA
- listOrder: 11306
- - id: STR_PSI_LAB_DEP1
- type_id: 8
- section: STR_ALIEN_RESEARCH_UC
- requires:
- - STR_PSI_LAB_DEP1
- text: STR_PSI_LAB_DEP1_UFOPAEDIA
- listOrder: 11307
- - id: STR_TANK_ALLOY_CANNON
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_TANK_ALLOY_CANNON_UFOPAEDIA
- listOrder: 1201
- requires:
- - STR_LBR_NEW_ARMOR
- weapon: STR_CANNON
- - id: STR_TANK_ALLOY_ROCKET_LAUNCHER
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA
- listOrder: 1301
- requires:
- - STR_LBR_NEW_ARMOR
- weapon: STR_ROCKET_LAUNCHER
- - id: STR_TANK_ALLOY_LASER_CANNON
- type_id: 3
- section: STR_HEAVY_WEAPONS_PLATFORMS
- text: STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA
- listOrder: 1401
- requires:
- - STR_LBR_NEW_ARMOR
- - STR_LASER_CANNON
- weapon: STR_LASER_CANNON
- - id: STR_PLASMA_SNIPER_RIFLE
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_PLASMA_SNIPER_RIFLE
- text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA
- listOrder: 4950
- - id: STR_PLASMA_SNIPER_RIFLE_CLIP
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_PLASMA_SNIPER_RIFLE_CLIP
- text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA
- listOrder: 4951
- - id: STR_PLASMA_BLASTER
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_PLASMA_BLASTER
- text: STR_PLASMA_BLASTER_UFOPEDIA
- listOrder: 4790
- - id: STR_PLASMA_BLASTER_CLIP
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_PLASMA_BLASTER_CLIP
- text: STR_PLASMA_BLASTER_CLIP_UFOPEDIA
- listOrder: 4791
- - id: STR_TOXIGUN
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_TOXIGUN
- text: STR_TOXIGUN_UFOPEDIA
- listOrder: 5701
- - id: STR_TOXIGUN_FLASK
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_TOXIGUN_FLASK
- text: STR_TOXIGUN_FLASK_UFOPEDIA
- listOrder: 5702
- - id: STR_DISOLVER_RIFLE
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_DISOLVER_RIFLE
- text: STR_DISOLVER_RIFLE_UFOPEDIA
- listOrder: 5703
- - id: STR_DISOLVER_RIFLE_CLIP
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_DISOLVER_RIFLE_CLIP
- text: STR_DISOLVER_RIFLE_CLIP_UFOPEDIA
- listOrder: 5704
- - id: STR_FUSION_RIFLE
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_FUSION_RIFLE
- text: STR_FUSION_RIFLE_UFOPEDIA
- listOrder: 5705
- - id: STR_FUSION_RIFLE_CLIP
- type_id: 4
- section: STR_ALIEN_ARTIFACTS
- requires:
- - STR_FUSION_RIFLE_CLIP
- text: STR_FUSION_RIFLE_CLIP_UFOPEDIA
- listOrder: 5706
- extraStrings:
- - type: en-GB
- strings:
- STR_SECTOID_LATE: Sectoid
- STR_FLOATER_LATE: Floater
- STR_ANTHROPOD_LATE: Anthropod
- STR_WASPITE_LATE: Waspite
- STR_GAZER_MIXED: Gazer
- STR_MUTON_SECTO: Muton
- STR_MUTON_HOLO: Muton
- STR_FUSION_RIFLE: Fusion Rifle
- STR_FUSION_RIFLE_UFOPEDIA: It's a new kind of alien weapon, which shot a nearly extradimensionnal antimatter ball. No need to say it has an amazing piercing power. This weapon is dedicated to anti-tank and armored suits purposes. It has less effect against unarmoured target, but already probably kill a normal human.
- STR_FUSION_RIFLE_CLIP: Fusion Rifle Clip
- STR_FUSION_RIFLE_CLIP_UFOPEDIA: The clip for a fusion rifle. Powered by elerium source.
- STR_FLYING_DRONES_UFOPAEDIA: The studie of some aliens technologies made we able to design humanmade new drone with flying capabilities likes floatters and cyberdiscs. We can now produce new types of scout drone for luring aliens, and in close future maybe new HWP able to fly.
- STR_FLYING_DRONES: Flying Drones
- STR_LURE_DRONE: Drone Lure
- STR_LURE_DRONE_CORPSE: Drone Lure
- STR_LURE_DRONE_STUN: Stun Shock
- STR_LURE_DRONE_UFOPEDIA: This small rugged drone is designed for lure aliens and catch their reaction fire. It can also scouting aliens positions. It's a great improvement after the scout drone, because this one can fly, and is heavily armored with alien alloy. However it can't launch smoke, but it can produce huge electric shock which maybe could stun some aliens.
- STR_SCOUT_DRONE: Drone Camera
- STR_SMALL_TANK_CORPSE: Drone Camera
- STR_SCOUT_SMOKE: Smoke Pellet
- STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scout and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops in open ground or from incoming fire.
- STR_DAMAGE_ARMOR_PIERCING: PIERCING
- STR_DAMAGE_ACID: ARMOR PIERCING
- STR_AUTO_CANNON_PEDIA: Auto-Cannon
- STR_ELERIUM_AC_SHELLS: AC- Elerium Ammo
- STR_ELERIUM_SNIPER_SHELLS: Elerium Sniper Rifle Clip
- STR_SMOKE_GRENADE_UFOPEDIA: Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well. Try to avoid stay in the smoke because it is quite toxic to breath.
- STR_MACHINE_PISTOL: Machine Pistol
- STR_MACHINE_PISTOL_CLIP: Machine Pistol Clip
- STR_MACHINE_PISTOL_UFOPEDIA: This Machine Pistol is designed to be fired with one hand. It's less accurate than the Pistol, but provides automatic fire of 9x19mm bullet at high rate of fire and uses large clips of 25 round.
- STR_SNIPER_RIFLE: Sniper Rifle
- STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip
- STR_SNIPER_RIFLE_UFOPEDIA: The Sniper Rifle is a rifle designed to maximize accuracy at very long range. It uses a higher caliber of 12.7x99mm to make its precision-shooting as effective as possible and able to do significant damage even against an armored target.
- STR_DISOLVER_RIFLE: Disolver Rifle
- STR_DISOLVER_RIFLE_UFOPEDIA: This is a weapon based on the same principle than the disolver but the shot is concentraded instead of spread. The result is a dreadfull weapon able to kill a man even protected by a powersuit. The power of this weapon is between our laser rifle and cannon.
- STR_DISOLVER_RIFLE_CLIP: Disolver Rifle Clip
- STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: The clip for a disolver rifle. Powered by elerium source
- STR_ALIEN_BIONICS: Aliens Bionics
- STR_ALIEN_BIONICS_UFOPAEDIA: Aliens implants are very smart use of aliens alloys and elerium power. They are resistant and give a supernatural strenght. Now we have a good understanding of this and we could use it for imagine new empored armor, far better than current ones. Or maybe we could be able to produce new HWP or drones.
- STR_JAWS: Jaws
- STR_REMOTE_CTRL_ALIEN: Control of aliens terrorists
- STR_REMOTE_CTRL_ALIEN_UFOPEDIA: We have studies how aliens remote control those reapers and we think we can do the same. With a short training we can control captured reaper and use it for ourself. Maybe this could work also with other livings weapons (those who are quite dumb, at least). We have also studie the bionics implants aliens, and maybe with further studies of floatters, waspites and cybermites we could be able to produce humanmade bionics devices.
- STR_TAMED_REAPER: Tamed Reaper
- STR_TAMED_REAPER_UFOPEDIA: The same reaper as floatter like to use to terrorist civilians. It will obey you but beware that aliens with strong psy power could mind control it over you.
- STR_FLYING_SUIT_UFOPEDIA: It's a power suit with internal anti-grav module. This gave even more mobility, but beware that the rear protection is really low because of the space used for the module. Watch your back carefully.
- STR_POWER_SUIT_UFOPEDIA: The discover of fearsome weapons like the Dissolver or Sniper plasma rifle make evident the need of a new better armor. With studies of aliens bionics implant we have manage to make this power armor. The elerium core improve the soldier strenght and speed, but reduce his reaction because of the environment insulation. Beware also that the materials used to deflect plasma make this armor especially vulnerable to heavy AP weapon.
- STR_PSI_LAB_DEP1: Aliens Psychics Powers
- STR_PSI_LAB_DEP1_UFOPAEDIA: We have studie some aliens with strong pyschics powers. With knoweldge of mind probe, aliens origins, and further autopsy of sectoides and ethereal, we should be able to find a way to use psy power for us.
- STR_HYPER_WAVE_CODE: Aliens Codes
- STR_HYPER_WAVE_CODE_UFOPAEDIA: We have manage to interrogate aliens and they give us their communication codes. With better understanding of aliens origins and the function of mind prob, we should be able to make a detection device which can intercept and decode all aliens communications.
- STR_TOXIGUN: Dissolver
- STR_TOXIGUN_FLASK: Dissolver Flask
- STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Unfortunately, it pass totally throught our anti-plasma armor (and maybe it was designed for ?). The nature of damages done seem more close to what a laser can do."
- STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with elerium functions as ammunition for the Dissolver."
- STR_ALLOY_CLIP: Universal Alloy Clip
- STR_ALLOY_CLIP_UFOPEDIA: Theses new clip are filled with 5.56x28mm alloy cartridge usable with all our firearms, pistols and rifles, except the heavy sniper rifle. This new munition has much more speed than previous 9x19mm, which give it much power even than our previous 5.56x45mm, but nearly twice lighter.
- STR_ALLOY_SHELLS: Alloy Ammunition
- STR_ALLOY_SHELLS_UFOPEDIA: With the discover of aliens alloys, we can produce upgraded ammunitions for various weapons. All of theses need to be built directly by our factory.
- STR_ELERIUM_SHELLS: Elerium Ammunition
- STR_ELERIUM_SHELLS_UFOPEDIA: With the discover of elerium-115 and disolvers weaponry, we have imagine a new type of armor piercing ammunitions. It's like a miniaturized HEAT shell, where elerium play the explosive power source. Result is something melt even best armours, but has less effect against unarmoured target (tend to totally pass trought and not explose in it). We have designed new shells for reinforced shotgun, sniper rifle and autocannon. All of theses need to be built directly by our factory.
- STR_ANTHROPOD_CORPSE: Anthropod Corpse
- STR_ANTHROPOD: Anthropod
- STR_ANTHROPOD_SOLDIER: Anthropod Soldier
- STR_ANTHROPOD_NAVIGATOR: Anthropod Navigator
- STR_ANTHROPOD_ENGINEER: Anthropod Engineer
- STR_SPITTER_CORPSE: Spitter Corpse
- STR_SPITTER_RETRACT_CORPSE: Spitter Corpse
- STR_SPITTE_RETRES_CORPSE: Spitter Shell
- STR_SPITTER_NAKED_CORPSE: Spitter Corpse
- STR_SPITTER: Spitter
- STR_SPITTER_TERRORIST: Spitter Terrorist
- STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist
- STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist
- STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist
- STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy
- STR_SPITTER_AUTOPSY: Spitter Autopsy
- STR_ANTHROPOD_UFOPAEDIA: Anthropod are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, biological robots.
- STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : very high - armor : weak - vulnerable to stun. Advice : Any weaponry should work, but don't except kill them quiclky."
- STR_SPITTER_UFOPAEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens probably can prevent them attacking the wrong targets, by using psi powers. When retracted into their carapaces, they become quite resistant to all kind of blows, especially kinetic ones. These creatures are living weapons to be deployed in short range fights.
- STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction in their carapace, weak without - Resistant to stun, but vulnerable to IC and moderatly to LS and PL. Advice : Burn them if they are in their carapace, else it should not be difficult to shot them in face."
- STR_WASPITE: Waspite
- STR_CYBERMITE: Cybermite
- STR_CYBERMITE_TERRORIST: Cybermite Terrorist
- STR_WASPITE_SOLDIER: Waspite Soldier
- STR_WASPITE_MEDIC: Waspite Medic
- STR_WASPITE_ENGINEER: Waspite Engineer
- STR_WASPITE_NAVIGATOR: Waspite Navigator
- STR_WASPITE_LEADER: Waspite Leader
- STR_WASPITE_COMMANDER: Waspite Commander
- STR_WASPITE_CORPSE: Waspite Corpse
- STR_CYBERMITE_CORPSE: Cybermite Corpse
- STR_WASPITE_AUTOPSY: Waspite autopsy
- STR_CYBERMITE_AUTOPSY: Cybermite autopsy
- STR_WASPITE_UFOPAEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them float through the air.
- STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : medium - armor : moderate in front, weak in rear - Resistant to AP and HE, vulnerable to PL. Difficult to stun. Advice : They are like improved floater but with vulnerability to plasma, so use plasma. Laser should work also."
- STR_CYBERMITE_UFOPAEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby.
- STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : High - armor : strong in front, moderate in side and rear, nearly none under - Resistant to PL, vulnerable to LS, immune to stun. Advice : Kill them at long range with LS or use throwable explosives."
- STR_GAZER: Gazer
- STR_HOLODRONE: Holodrone
- STR_HOLODRONE_TERRORIST: Holodrone Terrorist
- STR_GAZER_SOLDIER: Gazer Soldier
- STR_GAZER_MEDIC: Gazer Medic
- STR_GAZER_ENGINEER: Gazer Engineer
- STR_GAZER_NAVIGATOR: Gazer Navigator
- STR_GAZER_LEADER: Gazer Leader
- STR_GAZER_COMMANDER: Gazer Commander
- STR_GAZER_CORPSE: Gazer Corpse
- STR_HOLODRONE_CORPSE: Holodrone Corpse
- STR_GAZER_AUTOPSY: Gazer autopsy
- STR_HOLODRONE_AUTOPSY: Holodrone autopsy
- STR_GAZER_UFOPAEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against blows of any kind, praticularly armor piercing and plasma.
- STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : high - armor : very strong in face and rear, slight weakest in under - Resistant to PL, vulnerable to LS. Advice : Use heavy weaponry in their back, forgot plasma wepaons, use throwable HE."
- STR_HOLODRONE_UFOPAEDIA: Holodrones are living, floating, artillery weapons. They are protected by a plasma shield that interferes with every attacks and fire. It could be that they were developed specifically to fight against XCom. The mechanism runs too hot and radioactive to be applied to a human armor.
- STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction - Immune to IC. Advice : Use heavy weaponry, of any type."
- STR_SMALL_ROCKET: "HEAT Rocket"
- STR_LARGE_ROCKET: "Thermobaric Rocket"
- STR_HIGH_EXPLOSIVE_UFOPEDIA: "This demolition pack is designed for break armored doors or walls, with extremely high power explosion, but minimal scattering to avoid too much collateral damages. It should be able to create hole in crashed UFOs wall. You can try to use it like a powerful grenade but his focused explosion and heavy weight don't make it so good for this purpose."
- STR_SHOTGUN: Shotgun
- STR_REINFORCED_SHOTGUN: Reinforced Shotgun
- STR_SHOTGUN_SHELLS: Shotgun Shells
- STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells
- STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells
- STR_SHOTGUN_UFOPEDIA: "The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges."
- STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilizing the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power."
- STR_INCENDIARY_GRENADE: Incendiary Grenade
- STR_INCENDIARY_GRENADE_UFOPEDIA: "This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals."
- STR_EXCAVATOR: Excavator
- STR_FIGHTER_SHIP: Fighter
- STR_SENTRY_SHIP: Sentry Ship
- STR_LAB_SHIP: Lab Ship
- STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships."
- STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small."
- STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors."
- STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped."
- STR_X-COM_JUMPSUIT: "The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armor."
- STR_CIVM_ARMOR_UFOPEDIA: "Normal civilans are not protected by any armor."
- STR_JUMP_ARMOR: "Jump Armor"
- STR_JUMP_ARMOR_UC: "JUMP ARMOR"
- STR_JUMP_ARMOR_UFOPEDIA: "Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is little unstable and shiver make aiming unease. In return at least the weight of armor is offset by the module."
- STR_CORPSE_JUMP_ARMOR: "Damaged Jump Armor"
- STR_GRAVMODULE_ARMOR: "Anti-Grav Module"
- STR_GRAVMODULE_ARMOR_UC: "ANTI-GRAV MODULE"
- STR_GRAVMODULE_ARMOR_UFOPEDIA: "This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. It is unease to control."
- STR_CORPSE_GRAVMODULE_ARMOR: "Damaged Anti-Grav Module"
- CIVM_ARMOR: CIVILIAN
- STR_PLASMA_SNIPER_RIFLE: "Plasma Sniper Rifle"
- STR_PLASMA_SNIPER_RIFLE_CLIP: "Plasma Sniper Rifle Clip"
- STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field. It seem this weapon were designed for kill XCom soldier with personnal armor, because aliens don't use it in operations were they don't expect encounter resistance."
- STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium."
- STR_PLASMA_BLASTER: "Plasma Blaster"
- STR_PLASMA_BLASTER_CLIP: "Plasma Blaster Clip"
- STR_PLASMA_BLASTER_UFOPEDIA: "This is a unusual weapon based on plasma technology, fires its charged particles at a wide spread, making it a devastating weapon but with short range (for a plasma weapon). It seem like a kind of shotgun."
- STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium."
- STR_PERSONAL_ARMOR_UFOPAEDIA: "This personnal anti-plasma armor is our first step to help our soldier survive battles. Made with combination of aliens alloy and kevlar, this protect against AP human weaponry, and alien plasma pistol and rifle. But don't except to be protected against plasma cannon headshot or heavy explosions. This armor is also quite weighty."
- STR_TANK_ALLOY_LASER_CANNON: "Tank Alloy/Laser"
- STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same laser cannon than previous HWP."
- STR_TANK_ALLOY_ROCKET_LAUNCHER: "Tank Alloy/Rocket launcher"
- STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 88mm rocket launcher than previous HWP."
- STR_TANK_ALLOY_CANNON: "Tank Alloy/Cannon"
- STR_TANK_ALLOY_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 25x137mm auto-cannon than previous HWP."
- STR_LBR_NEW_ARMOR_2: "Improved Armors"
- STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "As the time pass it become clear the aliens weaponry become more powerfull and our soldier need better protection. These researchs are the first step toward a totally new type of armor. To achieve theses prototypes, we need further studies of : personnal armor or jump armor, UFO power, elerium-115 and aliens bionic."
- STR_LBR_NEW_ARMOR: "Anti Plasma Armors"
- STR_LBR_NEW_ARMOR_UFOPAEDIA: "With the studies of aliens alloys and our soldiers reports after first battle, we are proud to say we have manage to make new types of armors which will be good protection against aliens weaponry. This first attempt could be used immediatly for improve our HWP, and we will pursue our efforts to invent light protection carryable by our soldiers. Beware that this armor provide no better protection against anything else than plasma."
- STR_HWP_LASER_SHELLS: "HWP Laser Capacitors"
- STR_HWP_PLASMA_SHELLS: "HWP Plasma Clips"
- STR_TANK_LASER_CANNON_UFOPEDIA: "Armed with the same laser cannon as the one which is used on our crafts, this HWP has a very huge power on the battlefield. Be aware that capacitors can't load more than thirteen shot without complete reload, but it should be sufficient for any X-com operations."
- STR_PISTOL_UFOPEDIA: "Light 15 round weapon with 9x19mm ammo, powerfull and accurate but only at short range."
- STR_RIFLE_UFOPEDIA: "Medium 25 round weapon with 5.56x45mm ammo, accurate up to medium-long range, able to autoshot by 3 round."
- STR_HEAVY_CANNON_UFOPEDIA: "Heavy 6 round launcher for 40x46mm grenade with various munitions used in direct fire. accurate in short up to medium range."
- STR_AUTO_CANNON_UFOPEDIA: "Light machine gun with 5.56x45 ammo, designed for autoshot high speed bullet at medium distance. Able to load various ammo but with poor capacity of only 30 rounds."
- STR_ROCKET_LAUNCHER_UFOPEDIA: "Light 88mm rocket launcher, able to load various ammo and accuratly shot at medium-long range."
- STR_LASER_PISTOL_UFOPEDIA: "This new weapon have more power than older pistols and better accuracy, but was heaviest and more difficult to use because the weight of the built-in capacitor. Even if the range is better than firearm pistols, it is not very long."
- STR_LASER_RIFLE_UFOPEDIA: "Powerful, heaviest and more accurate than firearm rifle, there is no autoshot mode on this but it should not miss you so much because carry reload clip is avoided."
- STR_HEAVY_LASER_UFOPEDIA: "A miniaturized cannon just enought light to be carried by our troopers, powerfull and accurate. Built-in capacitor should provide enought shot to avoid reload during any X-com operations."
- STR_HEAVY_PLASMA_UFOPEDIA: "This aliens weapon is a miniaturized cannon like those were used by UFOs. It is devastating, has very long range and autoshot mode, but like other aliens weapons, it seem lack of accuracy. It should not be a problem in hands of highly skilled marksman."
- STR_PLASMA_RIFLE_UFOPEDIA: "Like ours, this alien weapon seem to be the compromize between power and accuracy, even if it still be poor in comparison with humanmade weapons. Very long range and autoshot can easily make a wall of deadly plasma shots."
- STR_PLASMA_PISTOL_UFOPEDIA: "While it has more range than humans one hand weapon, this alien pistol has already limited one. Poor accuracy is balanced by the dreadfull power of autoshot at point-blank."
- STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : none - AP and PL resistance, LS and Melee vulnerable, easy to stun. Advice : any weapon should work, best is HE and LS."
- STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : medium - armor : moderate in front, weak in rear - LS and PL near immune, IC and HE resistant. Advice : ambush them and shot their back with AP, in front, only heaviest AP weapons would work."
- STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moderate - armor : strong in any direction - Slight resistance to AP, LS and PL. Vulnerable to IC and Melee. Difficult to stun. Advice : shot them at long range with heavy weaponry, or immolate them by fire."
- STR_MUTON_AUTOPSY_UFOPEDIA: "HP : very high - armor : very low in any direction, slight weakest in the face - Big resistance to AP, LS and PL. Slight resistance to HE. Slight vulnerabilitie to stun. Poor psi strenght. Advice : Any weaponry will work but expect a long strike, if you have strong psi soldier, maybe psi strike will be safest."
- STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : very low - armor : weak, best in under - AP and HE resistant, difficult to stun. Advice : multiple AP shot, heavy AP shot, or LS/PL weapons will do the job."
- STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : moderate in any direction - LS and PL near immune, vulnerable to AP. Advice : avoid light weapons but heaviest AP or HE should be sufficient."
- STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong except under - IC immune, no resistance or vulnerabilities except Melee (beware their strong fire proximity attack). Advice : LS and PL cannon seem the bests choices."
- STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong in any direction - Resistant to everything except HE. Especially hard to stun. Advice : use your best HE weapons, at the biggest range possible."
- STR_REAPER_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in front, low in rear and none under - Resistant to HE, PL and stun, vulnerable to IC. Advice : you could try to incenerate them but maybe multiple fire of any moderate power weapon could be faster if you don't fight them when they face you."
- STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : high - armor : extremely strong, slightly weakest in rear and under - Resistant to HE and PL, vulnerable to LS. Advice : only your heaviest weaponry could do anything to them, prefer heavy laser if you can. If not, maybe you should really think to run away."
- STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in any direction - Resistant to HE and AP, vulnerable to PL. Advice : use LS or PL if you can, else use heavy AP or HE weaponry and pray the Lord if you have faith."
- STR_UFO_CONSTRUCTION_UFOPEDIA: "We have studie all UFOs components and are able to reproduce all of them. We should quiclky be able to produce our own UFO-like vessels, but to achieve that, an alien engineer interrogation will be necessarily."
- STR_NEW_IMPROVED_INTERCEPTOR: "New Improved Interceptor"
- STR_ACR_RAVEN: "RAVEN"
- STR_ACR_RAVEN_UFOPEDIA: "THE RAVEN IS A PULSE-ENGINE HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS UPGRADE TO THE CONVENTIONAL INTERCEPTOR DESIGN COMBINES ALIEN ALLOYS WITH THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, ENGINES AND MOST NOTABLY ARMOR HAVE ALL RECEIVED SUBSTANTIAL BOOSTS."
- STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN DESIGN, THE LIGHTNING ALSO EMPLOYS AN EXPERIMENTAL ELERIUM REACTOR THAT SHOULD PROVIDE A SUSTAINABLE FUEL SOURCE."
- STR_FIRESTORM_UFOPEDIA: "A PURE STRIKE FIGHTER HUMAN MADE WITH THE BESTS ALIENS TECHNOLOGIES, AND THE SAME POWER ENGINE THAN UFOS."
- STR_AVALANCHE_UFOPEDIA: "DEVASTATING CRUISE AIR TO AIR MISSILE WITH A NUCLEAR WARHEAD."
- STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS."
- STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER. INSTANT PAYLOAD DELIVERY OF THE LASER-BASED TECHNOLOGY ALLOWS FOR PINPOINT ACCURACY WHEN USED AGAINST LARGER TARGETS."
- STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD, SPORTING HIGH DESTRUCTIVE POWER AND VERY LONG RANGE."
- STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. THIS WEAPON IS UNRIVALED IN POWER AND RANGE, AND WILL RELIABLY HIT A TARGET OF ANY SIZE."
- STR_THUNDERSTORM: "THUNDERSTORM"
- STR_REC_THUNDERSTORM: "High velocity fighter"
- STR_THUNDERSTORM_UFOPEDIA: "THIS ONE-MAN FIGHTER REPLICATES ALIEN ELERIUM-BASED PROPULSION WITH THE BETTER HULL DESIGN TO SUSTAIN IMPRESSIVE SPEEDS BUT HAVE LESSER SPACE FOR WEAPONS."
- STR_PLASMA_CANNON_UC: "PLASMA CANNON"
- STR_PLASMA_CANNON_LBS : "Plasma Cannon"
- STR_PLASMA_CANNON_LBS_UFOPEDIA: "A craft cannon based on the plasma weapon technology. Uses one unit of Elerium-115 for every fifteen shots."
- STR_PLASMA_BEAM_UFOPEDIA: "A craft beam weapon based on the plasma weapon technology which fire short range heavy burst in place of long range blast. Uses one unit of Elerium-115 for every fifteen shots."
- STR_PLASMA_BEAM_RCH: "Plasma Beam"
- STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective range au 300 nautical miles and is linked to satellite systems for ground research. Has 20% chance to detect a medium sized UFOs every 10 minutes."
- STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range au 450 nautical miles and is linked to satellite systems for ground research. Has 10% chance to detect a medium sized UFOs every 10 minutes."
- - type: en-US
- strings:
- STR_SECTOID_LATE: Sectoid
- STR_FLOATER_LATE: Floater
- STR_ANTHROPOD_LATE: Anthropod
- STR_WASPITE_LATE: Waspite
- STR_GAZER_MIXED: Gazer
- STR_MUTON_SECTO: Muton
- STR_MUTON_HOLO: Muton
- STR_FUSION_RIFLE: Fusion Rifle
- STR_FUSION_RIFLE_UFOPEDIA: It's a new kind of alien weapon, which shot a nearly extradimensionnal antimatter ball. No need to say it has an amazing piercing power. This weapon is dedicated to anti-tank and armored suits purposes. It has less effect against unarmoured target, but already probably kill a normal human.
- STR_FUSION_RIFLE_CLIP: Fusion Rifle Clip
- STR_FUSION_RIFLE_CLIP_UFOPEDIA: The clip for a fusion rifle. Powered by elerium source.
- STR_FLYING_DRONES_UFOPAEDIA: The studie of some aliens technologies made we able to design humanmade new drone with flying capabilities likes floatters and cyberdiscs. We can now produce new types of scout drone for luring aliens, and in close future maybe new HWP able to fly.
- STR_FLYING_DRONES: Flying Drones
- STR_LURE_DRONE: Drone Lure
- STR_LURE_DRONE_CORPSE: Drone Lure
- STR_LURE_DRONE_STUN: Stun Shock
- STR_LURE_DRONE_UFOPEDIA: This small rugged drone is designed for lure aliens and catch their reaction fire. It can also scouting aliens positions. It's a great improvement after the scout drone, because this one can fly, and is heavily armored with alien alloy. However it can't launch smoke, but it can produce huge electric shock which maybe could stun some aliens.
- STR_SCOUT_DRONE: Drone Camera
- STR_SMALL_TANK_CORPSE: Drone Camera
- STR_SCOUT_SMOKE: Smoke Pellet
- STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scout and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops in open ground or from incoming fire.
- STR_DAMAGE_ARMOR_PIERCING: PIERCING
- STR_DAMAGE_ACID: ARMOR PIERCING
- STR_AUTO_CANNON_PEDIA: Auto-Cannon
- STR_ELERIUM_AC_SHELLS: AC- Elerium Ammo
- STR_ELERIUM_SNIPER_SHELLS: Elerium Sniper Rifle Clip
- STR_SMOKE_GRENADE_UFOPEDIA: Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well. Try to avoid stay in the smoke because it is quite toxic to breath.
- STR_MACHINE_PISTOL: Machine Pistol
- STR_MACHINE_PISTOL_CLIP: Machine Pistol Clip
- STR_MACHINE_PISTOL_UFOPEDIA: This Machine Pistol is designed to be fired with one hand. It's less accurate than the Pistol, but provides automatic fire of 9x19mm bullet at high rate of fire and uses large clips of 25 round.
- STR_SNIPER_RIFLE: Sniper Rifle
- STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip
- STR_SNIPER_RIFLE_UFOPEDIA: The Sniper Rifle is a rifle designed to maximize accuracy at very long range. It uses a higher caliber of 12.7x99mm to make its precision-shooting as effective as possible and able to do significant damage even against an armored target.
- STR_DISOLVER_RIFLE: Disolver Rifle
- STR_DISOLVER_RIFLE_UFOPEDIA: This is a weapon based on the same principle than the disolver but the shot is concentraded instead of spread. The result is a dreadfull weapon able to kill a man even protected by a powersuit. The power of this weapon is between our laser rifle and cannon.
- STR_DISOLVER_RIFLE_CLIP: Disolver Rifle Clip
- STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: The clip for a disolver rifle. Powered by elerium source
- STR_ALIEN_BIONICS: Aliens Bionics
- STR_ALIEN_BIONICS_UFOPAEDIA: Aliens implants are very smart use of aliens alloys and elerium power. They are resistant and give a supernatural strenght. Now we have a good understanding of this and we could use it for imagine new empored armor, far better than current ones. Or maybe we could be able to produce new HWP or drones.
- STR_JAWS: Jaws
- STR_REMOTE_CTRL_ALIEN: Control of aliens terrorists
- STR_REMOTE_CTRL_ALIEN_UFOPEDIA: We have studies how aliens remote control those reapers and we think we can do the same. With a short training we can control captured reaper and use it for ourself. Maybe this could work also with other livings weapons (those who are quite dumb, at least). We have also studie the bionics implants aliens, and maybe with further studies of floatters, waspites and cybermites we could be able to produce humanmade bionics devices.
- STR_TAMED_REAPER: Tamed Reaper
- STR_TAMED_REAPER_UFOPEDIA: The same reaper as floatter like to use to terrorist civilians. It will obey you but beware that aliens with strong psy power could mind control it over you.
- STR_FLYING_SUIT_UFOPEDIA: It's a power suit with internal anti-grav module. This gave even more mobility, but beware that the rear protection is really low because of the space used for the module. Watch your back carefully.
- STR_POWER_SUIT_UFOPEDIA: The discover of fearsome weapons like the Dissolver or Sniper plasma rifle make evident the need of a new better armor. With studies of aliens bionics implant we have manage to make this power armor. The elerium core improve the soldier strenght and speed, but reduce his reaction because of the environment insulation. Beware also that the materials used to deflect plasma make this armor especially vulnerable to heavy AP weapon.
- STR_PSI_LAB_DEP1: Aliens Psychics Powers
- STR_PSI_LAB_DEP1_UFOPAEDIA: We have studie some aliens with strong pyschics powers. With knoweldge of mind probe, aliens origins, and further autopsy of sectoides and ethereal, we should be able to find a way to use psy power for us.
- STR_HYPER_WAVE_CODE: Aliens Codes
- STR_HYPER_WAVE_CODE_UFOPAEDIA: We have manage to interrogate aliens and they give us their communication codes. With better understanding of aliens origins and the function of mind prob, we should be able to make a detection device which can intercept and decode all aliens communications.
- STR_TOXIGUN: Dissolver
- STR_TOXIGUN_FLASK: Dissolver Flask
- STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Unfortunately, it pass totally throught our anti-plasma armor (and maybe it was designed for ?). The nature of damages done seem more close to what a laser can do."
- STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with elerium functions as ammunition for the Dissolver."
- STR_ALLOY_CLIP: Universal Alloy Clip
- STR_ALLOY_CLIP_UFOPEDIA: Theses new clip are filled with 5.56x28mm alloy cartridge usable with all our firearms, pistols and rifles, except the heavy sniper rifle. This new munition has much more speed than previous 9x19mm, which give it much power even than our previous 5.56x45mm, but nearly twice lighter.
- STR_ALLOY_SHELLS: Alloy Ammunition
- STR_ALLOY_SHELLS_UFOPEDIA: With the discover of aliens alloys, we can produce upgraded ammunitions for various weapons. All of theses need to be built directly by our factory.
- STR_ELERIUM_SHELLS: Elerium Ammunition
- STR_ELERIUM_SHELLS_UFOPEDIA: With the discover of elerium-115 and disolvers weaponry, we have imagine a new type of armor piercing ammunitions. It's like a miniaturized HEAT shell, where elerium play the explosive power source. Result is something melt even best armours, but has less effect against unarmoured target (tend to totally pass trought and not explose in it). We have designed new shells for reinforced shotgun, sniper rifle and autocannon. All of theses need to be built directly by our factory.
- STR_ANTHROPOD_CORPSE: Anthropod Corpse
- STR_ANTHROPOD: Anthropod
- STR_ANTHROPOD_SOLDIER: Anthropod Soldier
- STR_ANTHROPOD_NAVIGATOR: Anthropod Navigator
- STR_ANTHROPOD_ENGINEER: Anthropod Engineer
- STR_SPITTER_CORPSE: Spitter Corpse
- STR_SPITTER_RETRACT_CORPSE: Spitter Corpse
- STR_SPITTE_RETRES_CORPSE: Spitter Shell
- STR_SPITTER_NAKED_CORPSE: Spitter Corpse
- STR_SPITTER: Spitter
- STR_SPITTER_TERRORIST: Spitter Terrorist
- STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist
- STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist
- STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist
- STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy
- STR_SPITTER_AUTOPSY: Spitter Autopsy
- STR_ANTHROPOD_UFOPAEDIA: Anthropod are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, biological robots.
- STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : very high - armor : weak - vulnerable to stun. Advice : Any weaponry should work, but don't except kill them quiclky."
- STR_SPITTER_UFOPAEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens probably can prevent them attacking the wrong targets, by using psi powers. When retracted into their carapaces, they become quite resistant to all kind of blows, especially kinetic ones. These creatures are living weapons to be deployed in short range fights.
- STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction in their carapace, weak without - Resistant to stun, but vulnerable to IC and moderatly to LS and PL. Advice : Burn them if they are in their carapace, else it should not be difficult to shot them in face."
- STR_WASPITE: Waspite
- STR_CYBERMITE: Cybermite
- STR_CYBERMITE_TERRORIST: Cybermite Terrorist
- STR_WASPITE_SOLDIER: Waspite Soldier
- STR_WASPITE_MEDIC: Waspite Medic
- STR_WASPITE_ENGINEER: Waspite Engineer
- STR_WASPITE_NAVIGATOR: Waspite Navigator
- STR_WASPITE_LEADER: Waspite Leader
- STR_WASPITE_COMMANDER: Waspite Commander
- STR_WASPITE_CORPSE: Waspite Corpse
- STR_CYBERMITE_CORPSE: Cybermite Corpse
- STR_WASPITE_AUTOPSY: Waspite autopsy
- STR_CYBERMITE_AUTOPSY: Cybermite autopsy
- STR_WASPITE_UFOPAEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them float through the air.
- STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : medium - armor : moderate in front, weak in rear - Resistant to AP and HE, vulnerable to PL. Difficult to stun. Advice : They are like improved floater but with vulnerability to plasma, so use plasma. Laser should work also."
- STR_CYBERMITE_UFOPAEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby.
- STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : High - armor : strong in front, moderate in side and rear, nearly none under - Resistant to PL, vulnerable to LS, immune to stun. Advice : Kill them at long range with LS or use throwable explosives."
- STR_GAZER: Gazer
- STR_HOLODRONE: Holodrone
- STR_HOLODRONE_TERRORIST: Holodrone Terrorist
- STR_GAZER_SOLDIER: Gazer Soldier
- STR_GAZER_MEDIC: Gazer Medic
- STR_GAZER_ENGINEER: Gazer Engineer
- STR_GAZER_NAVIGATOR: Gazer Navigator
- STR_GAZER_LEADER: Gazer Leader
- STR_GAZER_COMMANDER: Gazer Commander
- STR_GAZER_CORPSE: Gazer Corpse
- STR_HOLODRONE_CORPSE: Holodrone Corpse
- STR_GAZER_AUTOPSY: Gazer autopsy
- STR_HOLODRONE_AUTOPSY: Holodrone autopsy
- STR_GAZER_UFOPAEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against blows of any kind, praticularly armor piercing and plasma.
- STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : high - armor : very strong in face and rear, slight weakest in under - Resistant to PL, vulnerable to LS. Advice : Use heavy weaponry in their back, forgot plasma wepaons, use throwable HE."
- STR_HOLODRONE_UFOPAEDIA: Holodrones are living, floating, artillery weapons. They are protected by a plasma shield that interferes with every attacks and fire. It could be that they were developed specifically to fight against XCom. The mechanism runs too hot and radioactive to be applied to a human armor.
- STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction - Immune to IC. Advice : Use heavy weaponry, of any type."
- STR_SMALL_ROCKET: "HEAT Rocket"
- STR_LARGE_ROCKET: "Thermobaric Rocket"
- STR_HIGH_EXPLOSIVE_UFOPEDIA: "This demolition pack is designed for break armored doors or walls, with extremely high power explosion, but minimal scattering to avoid too much collateral damages. It should be able to create hole in crashed UFOs wall. You can try to use it like a powerful grenade but his focused explosion and heavy weight don't make it so good for this purpose."
- STR_SHOTGUN: Shotgun
- STR_REINFORCED_SHOTGUN: Reinforced Shotgun
- STR_SHOTGUN_SHELLS: Shotgun Shells
- STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells
- STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells
- STR_SHOTGUN_UFOPEDIA: "The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges."
- STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilizing the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power."
- STR_INCENDIARY_GRENADE: Incendiary Grenade
- STR_INCENDIARY_GRENADE_UFOPEDIA: "This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals."
- STR_EXCAVATOR: Excavator
- STR_FIGHTER_SHIP: Fighter
- STR_SENTRY_SHIP: Sentry Ship
- STR_LAB_SHIP: Lab Ship
- STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships."
- STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small."
- STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors."
- STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped."
- STR_X-COM_JUMPSUIT: "The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armor."
- STR_CIVM_ARMOR_UFOPEDIA: "Normal civilans are not protected by any armor."
- STR_JUMP_ARMOR: "Jump Armor"
- STR_JUMP_ARMOR_UC: "JUMP ARMOR"
- STR_JUMP_ARMOR_UFOPEDIA: "Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is little unstable and shiver make aiming unease. In return at least the weight of armor is offset by the module."
- STR_CORPSE_JUMP_ARMOR: "Damaged Jump Armor"
- STR_GRAVMODULE_ARMOR: "Anti-Grav Module"
- STR_GRAVMODULE_ARMOR_UC: "ANTI-GRAV MODULE"
- STR_GRAVMODULE_ARMOR_UFOPEDIA: "This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. It is unease to control."
- STR_CORPSE_GRAVMODULE_ARMOR: "Damaged Anti-Grav Module"
- CIVM_ARMOR: CIVILIAN
- STR_PLASMA_SNIPER_RIFLE: "Plasma Sniper Rifle"
- STR_PLASMA_SNIPER_RIFLE_CLIP: "Plasma Sniper Rifle Clip"
- STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field. It seem this weapon were designed for kill XCom soldier with personnal armor, because aliens don't use it in operations were they don't expect encounter resistance."
- STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium."
- STR_PLASMA_BLASTER: "Plasma Blaster"
- STR_PLASMA_BLASTER_CLIP: "Plasma Blaster Clip"
- STR_PLASMA_BLASTER_UFOPEDIA: "This is a unusual weapon based on plasma technology, fires its charged particles at a wide spread, making it a devastating weapon but with short range (for a plasma weapon). It seem like a kind of shotgun."
- STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium."
- STR_PERSONAL_ARMOR_UFOPAEDIA: "This personnal anti-plasma armor is our first step to help our soldier survive battles. Made with combination of aliens alloy and kevlar, this protect against AP human weaponry, and alien plasma pistol and rifle. But don't except to be protected against plasma cannon headshot or heavy explosions. This armor is also quite weighty."
- STR_TANK_ALLOY_LASER_CANNON: "Tank Alloy/Laser"
- STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same laser cannon than previous HWP."
- STR_TANK_ALLOY_ROCKET_LAUNCHER: "Tank Alloy/Rocket launcher"
- STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 88mm rocket launcher than previous HWP."
- STR_TANK_ALLOY_CANNON: "Tank Alloy/Cannon"
- STR_TANK_ALLOY_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 25x137mm auto-cannon than previous HWP."
- STR_LBR_NEW_ARMOR_2: "Improved Armors"
- STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "As the time pass it become clear the aliens weaponry become more powerfull and our soldier need better protection. These researchs are the first step toward a totally new type of armor. To achieve theses prototypes, we need further studies of : personnal armor or jump armor, UFO power, elerium-115 and aliens bionic."
- STR_LBR_NEW_ARMOR: "Anti Plasma Armors"
- STR_LBR_NEW_ARMOR_UFOPAEDIA: "With the studies of aliens alloys and our soldiers reports after first battle, we are proud to say we have manage to make new types of armors which will be good protection against aliens weaponry. This first attempt could be used immediatly for improve our HWP, and we will pursue our efforts to invent light protection carryable by our soldiers. Beware that this armor provide no better protection against anything else than plasma."
- STR_HWP_LASER_SHELLS: "HWP Laser Capacitors"
- STR_HWP_PLASMA_SHELLS: "HWP Plasma Clips"
- STR_TANK_LASER_CANNON_UFOPEDIA: "Armed with the same laser cannon as the one which is used on our crafts, this HWP has a very huge power on the battlefield. Be aware that capacitors can't load more than thirteen shot without complete reload, but it should be sufficient for any X-com operations."
- STR_PISTOL_UFOPEDIA: "Light 15 round weapon with 9x19mm ammo, powerfull and accurate but only at short range."
- STR_RIFLE_UFOPEDIA: "Medium 25 round weapon with 5.56x45mm ammo, accurate up to medium-long range, able to autoshot by 3 round."
- STR_HEAVY_CANNON_UFOPEDIA: "Heavy 6 round launcher for 40x46mm grenade with various munitions used in direct fire. accurate in short up to medium range."
- STR_AUTO_CANNON_UFOPEDIA: "Light machine gun with 5.56x45 ammo, designed for autoshot high speed bullet at medium distance. Able to load various ammo but with poor capacity of only 30 rounds."
- STR_ROCKET_LAUNCHER_UFOPEDIA: "Light 88mm rocket launcher, able to load various ammo and accuratly shot at medium-long range."
- STR_LASER_PISTOL_UFOPEDIA: "This new weapon have more power than older pistols and better accuracy, but was heaviest and more difficult to use because the weight of the built-in capacitor. Even if the range is better than firearm pistols, it is not very long."
- STR_LASER_RIFLE_UFOPEDIA: "Powerful, heaviest and more accurate than firearm rifle, there is no autoshot mode on this but it should not miss you so much because carry reload clip is avoided."
- STR_HEAVY_LASER_UFOPEDIA: "A miniaturized cannon just enought light to be carried by our troopers, powerfull and accurate. Built-in capacitor should provide enought shot to avoid reload during any X-com operations."
- STR_HEAVY_PLASMA_UFOPEDIA: "This aliens weapon is a miniaturized cannon like those were used by UFOs. It is devastating, has very long range and autoshot mode, but like other aliens weapons, it seem lack of accuracy. It should not be a problem in hands of highly skilled marksman."
- STR_PLASMA_RIFLE_UFOPEDIA: "Like ours, this alien weapon seem to be the compromize between power and accuracy, even if it still be poor in comparison with humanmade weapons. Very long range and autoshot can easily make a wall of deadly plasma shots."
- STR_PLASMA_PISTOL_UFOPEDIA: "While it has more range than humans one hand weapon, this alien pistol has already limited one. Poor accuracy is balanced by the dreadfull power of autoshot at point-blank."
- STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : none - AP and PL resistance, LS and Melee vulnerable, easy to stun. Advice : any weapon should work, best is HE and LS."
- STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : medium - armor : moderate in front, weak in rear - LS and PL near immune, IC and HE resistant. Advice : ambush them and shot their back with AP, in front, only heaviest AP weapons would work."
- STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moderate - armor : strong in any direction - Slight resistance to AP, LS and PL. Vulnerable to IC and Melee. Difficult to stun. Advice : shot them at long range with heavy weaponry, or immolate them by fire."
- STR_MUTON_AUTOPSY_UFOPEDIA: "HP : very high - armor : very low in any direction, slight weakest in the face - Big resistance to AP, LS and PL. Slight resistance to HE. Slight vulnerabilitie to stun. Poor psi strenght. Advice : Any weaponry will work but expect a long strike, if you have strong psi soldier, maybe psi strike will be safest."
- STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : very low - armor : weak, best in under - AP and HE resistant, difficult to stun. Advice : multiple AP shot, heavy AP shot, or LS/PL weapons will do the job."
- STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : moderate in any direction - LS and PL near immune, vulnerable to AP. Advice : avoid light weapons but heaviest AP or HE should be sufficient."
- STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong except under - IC immune, no resistance or vulnerabilities except Melee (beware their strong fire proximity attack). Advice : LS and PL cannon seem the bests choices."
- STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong in any direction - Resistant to everything except HE. Especially hard to stun. Advice : use your best HE weapons, at the biggest range possible."
- STR_REAPER_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in front, low in rear and none under - Resistant to HE, PL and stun, vulnerable to IC. Advice : you could try to incenerate them but maybe multiple fire of any moderate power weapon could be faster if you don't fight them when they face you."
- STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : high - armor : extremely strong, slightly weakest in rear and under - Resistant to HE and PL, vulnerable to LS. Advice : only your heaviest weaponry could do anything to them, prefer heavy laser if you can. If not, maybe you should really think to run away."
- STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in any direction - Resistant to HE and AP, vulnerable to PL. Advice : use LS or PL if you can, else use heavy AP or HE weaponry and pray the Lord if you have faith."
- STR_UFO_CONSTRUCTION_UFOPEDIA: "We have studie all UFOs components and are able to reproduce all of them. We should quiclky be able to produce our own UFO-like vessels, but to achieve that, an alien engineer interrogation will be necessarily."
- STR_NEW_IMPROVED_INTERCEPTOR: "New Improved Interceptor"
- STR_ACR_RAVEN: "RAVEN"
- STR_ACR_RAVEN_UFOPEDIA: "THE RAVEN IS A PULSE-ENGINE HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS UPGRADE TO THE CONVENTIONAL INTERCEPTOR DESIGN COMBINES ALIEN ALLOYS WITH THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, ENGINES AND MOST NOTABLY ARMOR HAVE ALL RECEIVED SUBSTANTIAL BOOSTS."
- STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN DESIGN, THE LIGHTNING ALSO EMPLOYS AN EXPERIMENTAL ELERIUM REACTOR THAT SHOULD PROVIDE A SUSTAINABLE FUEL SOURCE."
- STR_FIRESTORM_UFOPEDIA: "A PURE STRIKE FIGHTER HUMAN MADE WITH THE BESTS ALIENS TECHNOLOGIES, AND THE SAME POWER ENGINE THAN UFOS."
- STR_AVALANCHE_UFOPEDIA: "DEVASTATING CRUISE AIR TO AIR MISSILE WITH A NUCLEAR WARHEAD."
- STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS."
- STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER. INSTANT PAYLOAD DELIVERY OF THE LASER-BASED TECHNOLOGY ALLOWS FOR PINPOINT ACCURACY WHEN USED AGAINST LARGER TARGETS."
- STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD, SPORTING HIGH DESTRUCTIVE POWER AND VERY LONG RANGE."
- STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. THIS WEAPON IS UNRIVALED IN POWER AND RANGE, AND WILL RELIABLY HIT A TARGET OF ANY SIZE."
- STR_THUNDERSTORM: "THUNDERSTORM"
- STR_REC_THUNDERSTORM: "High velocity fighter"
- STR_THUNDERSTORM_UFOPEDIA: "THIS ONE-MAN FIGHTER REPLICATES ALIEN ELERIUM-BASED PROPULSION WITH THE BETTER HULL DESIGN TO SUSTAIN IMPRESSIVE SPEEDS BUT HAVE LESSER SPACE FOR WEAPONS."
- STR_PLASMA_CANNON_UC: "PLASMA CANNON"
- STR_PLASMA_CANNON_LBS : "Plasma Cannon"
- STR_PLASMA_CANNON_LBS_UFOPEDIA: "A craft cannon based on the plasma weapon technology. Uses one unit of Elerium-115 for every fifteen shots."
- STR_PLASMA_BEAM_UFOPEDIA: "A craft beam weapon based on the plasma weapon technology which fire short range heavy burst in place of long range blast. Uses one unit of Elerium-115 for every fifteen shots."
- STR_PLASMA_BEAM_RCH: "Plasma Beam"
- STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective range au 300 nautical miles and is linked to satellite systems for ground research. Has 20% chance to detect a medium sized UFOs every 10 minutes."
- STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range au 450 nautical miles and is linked to satellite systems for ground research. Has 10% chance to detect a medium sized UFOs every 10 minutes."
- - type: fr
- strings:
- STR_SECTOID_LATE: Sectoïde
- STR_FLOATER_LATE: Flottant
- STR_ANTHROPOD_LATE: Anthropod
- STR_WASPITE_LATE: Waspite
- STR_GAZER_MIXED: Gazer
- STR_MUTON_SECTO: Muton
- STR_MUTON_HOLO: Muton
- STR_FUSION_RIFLE: Fusil à Fusion
- STR_FUSION_RIFLE_UFOPEDIA: C'est une nouvelle sorte d'arme alien, qui tire des boules d'antimatières pratiquement extradimentionnelles. Inutile de dire que ça a un pouvoir perforant incroyable. Cette arme est dédiée à des rôles anti-chars et anti armures d'énergie. Elle a moins d'effet contre des cibles non blindées, mais tuera probablement quand même un humain normal.
- STR_FUSION_RIFLE_CLIP: Chargeur de Fusil à Fusion
- STR_FUSION_RIFLE_CLIP_UFOPEDIA: Le chargeur pour un fusil à fusion. Alimenté par une source d'élérium.
- STR_FLYING_DRONES_UFOPAEDIA: L'étude de quelques technoligies E.T. nous a permit de concevoir un nouveau drone de fabrication humaine avec la capacité de voler comme les flottants et cyberdisques. Nous pouvons maintenant produire de nouveaux types de drones de reconnaissance pour leurrer les aliens, et dans un futur proche peut-être de nouvelles PAL capable de voler.
- STR_FLYING_DRONES: Drones Volants
- STR_LURE_DRONE: Drone Leurre
- STR_LURE_DRONE_CORPSE: Drone Leurre
- STR_LURE_DRONE_STUN: Choc étourdissant
- STR_LURE_DRONE_UFOPEDIA: Ce petit drone est conçu pour leurrer les E.T. et détourner leurs tirs de réaction. Il peut aussi repérer leurs positions. C'est une grande amélioration après le drone caméra, parce que celui-ci peut voler, et est lourdement blindé d'alliages E.T. Par contre il ne peut pas lancer de fumigène, mais produire un grand choc électrique qui pourrait peut-être assomer des aliens.
- STR_SCOUT_DRONE: Drone Caméra
- STR_SMALL_TANK_CORPSE: Drone Caméra
- STR_SCOUT_SMOKE: Obus Fumigène
- STR_SCOUT_DRONE_UFOPEDIA: "Ce petit drone est conçu pour l'exploration et la reconnaissance. Bien que dépourvu d'arsenal militaire et disposant d'une armure plus légère que les PAL classiques, il est rapide et permet de repérer les positions ennemies sans mettre en danger le personnel X-Com. Il dispose d'un lanceur de grenades fumigènes lui permettant d'offrir un camouflage efficace aux troupes au sol qui se retrouveraient en terrain découvert ou sous la menace de tirs ennemis."
- STR_DAMAGE_ARMOR_PIERCING: PERFORANT
- STR_DAMAGE_ACID: ANTI-BLINDAGE
- STR_AUTO_CANNON_PEDIA: Canon Auto
- STR_ELERIUM_AC_SHELLS: Munitions CA-élérium
- STR_ELERIUM_SNIPER_SHELLS: Char. élérium de fusil de sniper
- STR_SMOKE_GRENADE_UFOPEDIA: Les grenades fumigène sont utiles pour fournir une couverture dans les situations de combat à découvert. Utilisez-les avec précaution parce qu'elles peuvent aussi bien profiter à l'adversaire. Essayez de ne pas rester dans la fumée, car elle est toxique à respirer.
- STR_MACHINE_PISTOL: Pistolet mitrailleur
- STR_MACHINE_PISTOL_CLIP: Chargeur de Pistolet mitrailleur
- STR_MACHINE_PISTOL_UFOPEDIA: Ce pistolet mitrailleur est conçu pour tirer d'une seule main. Il est moins précis qu'un pistolet, mais fourni un tir automatique très rapide de cartouches de 9x19mm et utilise un grand chargeur de 25 balles.
- STR_SNIPER_RIFLE: Fusil de précision
- STR_SNIPER_RIFLE_CLIP: Chargeur de fusil de précision
- STR_SNIPER_RIFLE_UFOPEDIA: Le fusil de précision est conçu pour maximiser la précision à très longue distance. Il utilise un gros calibre de 12.7x99mm pour rendre ses tirs de précision aussi efficaces que possible et capables de faire des dommages significatifs même contre des cibles blindées.
- STR_DISOLVER_RIFLE: Fusil Disolveur
- STR_DISOLVER_RIFLE_UFOPEDIA: C'est une arme basée sur le même principe que le disolveur mais elle tire de manière concentrée plutôt que dispersée. Le résultat est une arme effrayante capable de tuer un homme même protégé par une armure énergétique. La puissance de cette arme est à mi-chemin entre nos fusils et canons lasers.
- STR_DISOLVER_RIFLE_CLIP: Chargeur de Fusil Disolveur
- STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: Le chargeur pour un fusil disolveur. Alimenté par une source d'élérium.
- STR_ALIEN_BIONICS: Bionique E.T.
- STR_ALIEN_BIONICS_UFOPAEDIA: Les implants bioniques E.T. sont un usage très intelligent des alliages aliens et de l'énergie à base d'élérium. Ils sont résistants et donnent une force surnaturelle. Maintenant nous en avons une bonne compréhension et nous pourrions l'utiliser pour imaginer de nouvelles armures énergétiques, largement meilleurs que les actuelles. Ou peut-être que nous pourrions être capable de fabriquer de nouvelles PAL ou drones.
- STR_JAWS: Machoire
- STR_REMOTE_CTRL_ALIEN: Contrôle des terroristes E.T.
- STR_REMOTE_CTRL_ALIEN_UFOPEDIA: Nous avons étudié comment les aliens contrôlent ces reapers et nous pensons que nous pouvons faire de même. Avec un court entrainement, nous pouvons contrôler les reapers capturés et les utiliser pour nous. Peut-être que cela pourrait marcher aussi avec d'autres armes vivantes (au moins celles qui sont assez stupides). Nous avons aussi étudié les implants bioniques aliens et peut-être qu'avec de plus amples études sur les flottants, waspites et cybermites, nous pourrions être capable de fabriquer des implants nous-mêmes.
- STR_TAMED_REAPER: Reaper Dompté
- STR_TAMED_REAPER_UFOPEDIA: Le même reaper que les flottants aiment à utiliser pour terroriser les civils. Il vous obéira mais soyez conscients que des aliens avec de grand pouvoirs psychiques pourraient en reprendre le contrôle.
- STR_FLYING_SUIT_UFOPEDIA: C'est une armure énergétique avec un module anti-grav interne. Elle a encore plus de mobilité, mais soyez averti que la protection arrière est très faible à cause de la place prise par le module. Couvrez vos arrières.
- STR_POWER_SUIT_UFOPEDIA: La découverte d'armes comme le disolveur ou le fusil de sniper à plasma ont rendu évident le besoin d'une meilleure armure. Avec l'étude des implants bioniques aliens, nous avons conçu cette armure. Le coeur d'élérium augmente la force et la rapidité, mais réduit les réactions à cause de l'isolation de l'environnement. Attention, les matériaux utilisés pour dévier les plasmas rendent cette armure très vulnérables aux armes AP.
- STR_PSI_LAB_DEP1: Pouvoirs psychiques extraterrestres
- STR_PSI_LAB_DEP1_UFOPAEDIA: Nous avons étudié quelques aliens avec de grands pouvoirs psychiques. Avec la connaissance des sondes d'esprit, des origines aliennes et d'autres autopsies de sectoïdes et d'ethereals, nous devrions pouvoir trouver un moyen d'utiliser les pouvoirs psychiques à notre avantage.
- STR_HYPER_WAVE_CODE: Codes extraterrestres
- STR_HYPER_WAVE_CODE_UFOPAEDIA: Nous avons réussi à interroger des extraterrestres et ils nous ont livrés leurs codes de communication. Avec une meilleure compréhension des origines aliennes et du fonctionnement de leur sonde d'esprit, nous devrions être capable de faire un appareil de détection qui pourra intercepter et décoder toutes les communications aliennes.
- STR_TOXIGUN: Disolveur
- STR_TOXIGUN_FLASK: Fiole pour Disolveur
- STR_TOXIGUN_UFOPEDIA: "Cette arme projette une mixture composée de puissants agents chimiques, capable de dissoudre en à peine quelques secondes toute matière avec laquelle elle entrerait en contact. Malheureusement elle passe complètement au travers de nos armures antiplasma (peut-être a-t-elle été conçue pour ça ?). La nature de dommages infligés semble plus proche de ce que ferait un laser."
- STR_TOXIGUN_FLASK_UFOPEDIA: "Petite fiole remplie d'élérium qui permet d'approvisionner le Disolveur."
- STR_ALLOY_CLIP: Chargeur alliage universel
- STR_ALLOY_CLIP_UFOPEDIA: Ces nouveaux chargeurs sont remplis avec des crtouches de 5.56x28mm en alliage alien qui sont utilisables avec toutes nos armes à feu, pistolets et fusils, exception faite du fusil lourd de sniper. Cette nouvelle munition a bien plus de vitesse que les précédentes 9x19mm, ce qui lui donne même plus de puissance que nos anciennes 5.56x45mm, pour un poids deux fois moindre.
- STR_ALLOY_SHELLS: Munitions Alliage
- STR_ELERIUM_SHELLS: Munitions Elerium
- STR_ALLOY_SHELLS_UFOPEDIA: Avec la découverte des alliages extraterrestres, nous pouvons produire des munitions améliorées pour diverses armes. Elles devront toutes être produites directement par nos ateliers.
- STR_ELERIUM_SHELLS_UFOPEDIA: Avec la découverte de l'élérium-115 et des technologies de disolver, nous avons imaginé un nouveau type de munition perforantes. C'est comme une charge creuse miniature, où l'élérium jouerait le rôle de l'explosif. Le résultat est quelque chose qui fond même les meilleurs blindages, mais a moins d'effet contre les cibles non blindées (tendance à les traverser complètement sans exploser à l'intérieur). Nous avons conçu des nouvelles cartouches pour le fusil à pompe renforcé, le fusil de sniper et le canon automatique. Elles devront toutes être produites directement par nos ateliers.
- STR_ANTHROPOD_CORPSE: Corps Anthropod
- STR_ANTHROPOD: Anthropod
- STR_ANTHROPOD_SOLDIER: Soldat Anthropod
- STR_ANTHROPOD_NAVIGATOR: Navigateur Anthropod
- STR_ANTHROPOD_ENGINEER: Ingénieur Anthropod
- STR_SPITTER_CORPSE: Corps Spitter
- STR_SPITTER_RETRACT_CORPSE: Corps Spitter
- STR_SPITTE_RETRES_CORPSE: Carapace Spitter
- STR_SPITTER_NAKED_CORPSE: Corps Spitter
- STR_SPITTER: Spitter
- STR_SPITTER_TERRORIST: Terroriste Spitter
- STR_SPITTER_RETRACT_TERRORIST: Terroriste Spitter
- STR_SPITTER_RETRES_TERRORIST: Terroriste Spitter
- STR_SPITTER_NAKED_TERRORIST: Terroriste Spitter
- STR_ANTHROPOD_AUTOPSY: Autopsie Anthropod
- STR_SPITTER_AUTOPSY: Autopsie Spitter
- STR_ANTHROPOD_UFOPAEDIA: Les Anthropod sont des créature agressives qui remplissent probablement le rôle d'infanterie lourde dans les rangs aliens. Ils sont forts et beaucoup plus résistants que des humains. L'inefficience de leur système respiratoire est évidente maintenant que nous avons un specimen vivant, l'oxygène a des effets toxiques sur eux et les tuera sans doute en moins d'une semaine. Nous pensons que ces créatures sont complètement artificielles, des robots biologiques.
- STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : très haut - armure : faible - faciles à assomer. Conseil : N'importe quelle armement devrait fonctionner, mais n'espérez pas les tuer rapidement."
- STR_SPITTER_UFOPAEDIA: Les Spitters sont des créatures simples, elles se contentent de cracher leurs suc digestifs sur tout ce qui bouge. Les aliens arrivent à éviter qu'ils ne les attaquent probablement en utilisant un contrôle mental psychique. Quand ils sont rentrés dans leurs carapaces, ils deviennent résistants à pratiquement toutes les sortes de tirs. Ces créatures sont des armes vivants déployées dans les combats à faible distances.
- STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : très bas - armure : très forte dans toutes les directions dans leur carapace, faible en dehors - Résistant à l'étourdissement, mais vulnérable au IC, et moyennement au LS et PL. Conseil : Faites les cuire s'ils sont dans leur carapace, sinon il ne devrait pas être trop dur de les tirer de face."
- STR_WASPITE: Waspite
- STR_CYBERMITE: Cybermite
- STR_CYBERMITE_TERRORIST: Terroriste Cybermite
- STR_WASPITE_SOLDIER: Soldat Waspite
- STR_WASPITE_MEDIC: Médecin Waspite
- STR_WASPITE_ENGINEER: Ingénieur Waspite
- STR_WASPITE_NAVIGATOR: Navigateur Waspite
- STR_WASPITE_LEADER: Leader Waspite
- STR_WASPITE_COMMANDER: Commandant Waspite
- STR_WASPITE_CORPSE: Corps Waspite
- STR_CYBERMITE_CORPSE: Cybermite Détruit
- STR_WASPITE_AUTOPSY: Autopsie Waspite
- STR_CYBERMITE_AUTOPSY: Autopsie Cybermite
- STR_WASPITE_UFOPAEDIA: Les Waspites sont l'élite des combattants et agents de terreur. Ils sont très agressifs, génétiquement modifiés et dotés d'amélioration bioniques, ce qui en fait des ennemis redoutables. Ils semblent jouer avant tout un rôle de tireurs plutôt que d'infanterie. L'appareil en spirale qui remplace leur corps originel génère un champs d'antigravité qui leur permet de flotter dans les airs.
- STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : moyen - armure : moyenne en face, faible à l'arrière - Résistant à AP et HE, vulnérable au PL. Difficiles à assomer. Conseil : Ils sont comme des flottants améliorés, mais avec une vulnérabilité au plasma, donc, utilisez du plasma. Les lasers devraient marcher aussi."
- STR_CYBERMITE_UFOPAEDIA: Ce robot miniature est une arme de terreur automatique qui représente le sommet de la robotique alienne. Aussitôt qu'un puissant détecteur optique a repéré une cible, la créature se jette sur elle et attaque. Le coeur d'élérium miniaturisé est programmé pour exploser en cas de dégâts, ce qui rend la destruction de cette créature dangereuse pour tout personne se trouvant alentour.
- STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : Haut - armure : forte de face, moyenne sur les côté et derrière, nulle en dessous - Résistant au PL, vulnérable au LS, immunisé à l'immobilisation. Conseil : Tuez-les a longue distance avec des lasers ou utilisez des explosifs à lancer."
- STR_GAZER: Gazer
- STR_HOLODRONE: Holodrone
- STR_HOLODRONE_TERRORIST: Terroriste Holodrone
- STR_GAZER_SOLDIER: Soldat Gazer
- STR_GAZER_MEDIC: Médecin Gazer
- STR_GAZER_ENGINEER: Ingénieur Gazer
- STR_GAZER_NAVIGATOR: Navigateur Gazer
- STR_GAZER_LEADER: Leader Gazer
- STR_GAZER_COMMANDER: Commandant Gazer
- STR_GAZER_CORPSE: Corps Gazer
- STR_HOLODRONE_CORPSE: Holodrone Détruit
- STR_GAZER_AUTOPSY: Autopsie Gazer
- STR_HOLODRONE_AUTOPSY: Autopsie Holodrone
- STR_GAZER_UFOPAEDIA: Les gazers ressemblent à des tortues debout et sont évidemment aussi solides qu'ils en ont l'air. Leur imposante armure leur donne une formidable résistance contre les attaques de toutes sortes, et particulièrement les balles et le plasma.
- STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : haut - armure : très forte de face et de derrière, moins forte en dessous - Résistant au PL, vulnérable au LS. Conseil : Utilisez des armes lourdes dans leur dos, oubliez les armes plasma, utilisez des explosifs à lancer."
- STR_HOLODRONE_UFOPAEDIA: Les Holodrones sont des artilleries vivantes et flottantes. Ils sont protégés par un bouclier de plasma qui interfère avec n'importe quelle attaque. Ils pourraient avoir été développé spécifiquement pour se battre contre XCom. Le mécanisme fonctionne à une température trop élevée et produit de la radioactivité, et ne peut pas être adapté sur une armure humaine.
- STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : très bas - armure : très forte dans toutes les directions - Immunisé au IC. Conseil : Utilisez des armes lourdes, de n'importe quelle sorte."
- STR_SMALL_ROCKET: "Roquette Anti-char"
- STR_LARGE_ROCKET: "Roquette Thermobarique"
- STR_HIGH_EXPLOSIVE_UFOPEDIA: "Ce paquet de démolition a été conçu pour casser les portes ou murs blindés, avec une explosion extrèmement puissante, mais une dispertion minimale pour éviter trop de dommages collatéraux. Il devrait pouvoir faire des trous dans les parois des OVNIs écrasés. Vous pouvez tenter de l'utiliser comme une grenade puissante, mais son explosition concentrée et son poids élevé ne le rendent pas très bon pour ce rôle."
- STR_SHOTGUN: Fusil à pompe
- STR_REINFORCED_SHOTGUN: Fusil à pompe Alliage
- STR_SHOTGUN_SHELLS: Cartouches de fusil à pompe
- STR_ALLOY_SHOTGUN_SHELLS: Cart. Alliage de fusil à pompe
- STR_ELERIUM_SHOTGUN_SHELLS: Car. Elerium de fusil à pompe
- STR_SHOTGUN_UFOPEDIA: "Le fusil à pompe standard est basé sur le design classique Remington 870 de combat. Il utilise des cartouches de calibre 12 Magnum (18.5x76mm) chargées de fléchettes de tungstène pour faire de lourds dommages à courte portée. Toutefois, la faible pénétration de projectiles et leur grande dispertion limitent son efficacité contre des cibles blindées ou à longue distance."
- STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilisant les propriétés des alliages aliens, ce fusil à pompe semi automatique est doté d'une chambre plus résistante. Cela lui permet de tirer des munitions plus puissantes."
- STR_INCENDIARY_GRENADE: Grenade Incendiaire
- STR_INCENDIARY_GRENADE_UFOPEDIA: "Cette grenade contient une double charge incendiaire de phosphore et thermite, avec une petite charge explosive pour la disperstion. Elle peut faire fondre même les métaux les plus résistants, soyez prudent."
- STR_EXCAVATOR: Excavateur
- STR_FIGHTER_SHIP: Chasseur
- STR_SENTRY_SHIP: Sentinelle
- STR_LAB_SHIP: Vaisseau Laboratoire
- STR_EXCAVATOR_UFOPEDIA: "Les Excavateurs sont de petits ovnis principalement destinées au forage et à la construction. Ils ne représentent pas de véritable menace pour nos vaisseaux."
- STR_FIGHTER_SHIP_UFOPEDIA: "Ces Chasseurs ont été élaborés exclusivement dans le but de contrer la flotte aérienne terrestre, incluant nos intercepteurs. Extrêmement bien armés pour leur petite taille, ils abritent à leur bord un équipage très réduit."
- STR_SENTRY_SHIP_UFOPEDIA: "Ce petit ovni a pour mission l'observation et la surveillance. Il est néanmoins armé pour la guerre, et représente un danger à ne pas sous-estimer pour nos intercepteurs."
- STR_LAB_SHIP_UFOPEDIA: "Les Vaisseaux Laboratoires ont pour objectif principal la recherche et la 'moisson extraterrestre'. Plus grands que les Moissonneurs, ils sont équipés pour mener des expériences complexes à leur bord. Leur équipage est conséquent et relativement bien armé."
- STR_X-COM_JUMPSUIT: "La tenue standard XCom n'offre qu'une protection basique mais garantie un maximum de mobilité. Elle est automatiquement distribuée à tous nos soldats."
- STR_CIVM_ARMOR_UFOPEDIA: "Les civils n'ont aucune protection."
- STR_JUMP_ARMOR: "Armure de saut"
- STR_JUMP_ARMOR_UC: "ARMURE DE SAUT"
- STR_JUMP_ARMOR_UFOPEDIA: "Equipée d'un module antigravité extrait d'un corps de flottant, cette armure anti-plasma donne des capacités de vol limitées à nos troupes. Comme la puissance de l'engin est limité, l'armure est un peu instable et les tremblements compliquent la visée. En contrepartie au moins le poids de l'armure est annulé par le module."
- STR_CORPSE_JUMP_ARMOR: "Armure de saut détruite"
- STR_GRAVMODULE_ARMOR: "Module Anti-Grav "
- STR_GRAVMODULE_ARMOR_UC: "MODULE ANTI-GRAV"
- STR_GRAVMODULE_ARMOR_UFOPEDIA: "Ce petit module antigravité alien a été extrait d'un corps de flottant mort. Il n'offre aucune protection mais donne à son porteur la capacité de voler. Il n'est pas très pratique à controler."
- STR_CORPSE_GRAVMODULE_ARMOR: "Module Anti-Grav détruit"
- CIVM_ARMOR: CIVIL
- STR_PLASMA_SNIPER_RIFLE: "Fusil Plasma de Précision"
- STR_PLASMA_SNIPER_RIFLE_CLIP: "Chargeur de Fusil Plasma de Précision"
- STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Ce fusil, d'une précision diabolique, exploite toute la puissance de la technologie Plasma, basée sur l'accélération de particules au sein d'un mini champ gravitationnel. Il semble que cette arme ai été conçue pour tuer les soldats XCom au travers d'armure personnelles, car les aliens ne les utilisent pas dans les mission où ils ne pensent pas rencontrer de résistance."
- STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Munition pour Fusil Plasma de Précision. Contient une petite quantité d'Elerium."
- STR_PLASMA_BLASTER: "Exploseur à Plasma"
- STR_PLASMA_BLASTER_CLIP: "Chargeur d'exploseur à Plasma"
- STR_PLASMA_BLASTER_UFOPEDIA: "Cette arme inhabituelle basée sur la technologie Plasma, tire ses particules chargées de manière dispersées, ce qui est en fait une arme dévastatrice mais à courte portée (pour une arme plasma). On dirait une sorte de fusil de chasse."
- STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Munition pour Blaster Plasma. Contient de l'Elerium."
- STR_PERSONAL_ARMOR_UFOPAEDIA: "Cette armure personnelle anti plasma est notre première étape pour aider nos soldats à survivre aux combats. Faite d'une combinaison d'alliages aliens et de kevlar, elle protège contre nos armes AP et les pistolets et fusils plasma aliens. Mais n'espérez pas être protégé d'un tir de canon plasma en pleine tête ni de grosses explosions. Cette armures est aussi assez lourde."
- STR_TANK_ALLOY_LASER_CANNON: "Blindé Alliage/Laser"
- STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même canon laser que la précédente."
- STR_TANK_ALLOY_ROCKET_LAUNCHER: "Blindé Alliage/Lance-roquette"
- STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même lance roquette de 88mm que la précédente."
- STR_TANK_ALLOY_CANNON: "Blindé Alliage/Canon"
- STR_TANK_ALLOY_CANNON_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même canon automatique de 25x137mm que la précédente."
- STR_LBR_NEW_ARMOR_2: "Blindages Améliorés"
- STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "Avec le temps qui passe il devient clair que l'armement E.T. devient de plus en plus puissant et que nos soldats ont besoin d'une meilleure protection. Ces recherches sont le premier pas vers un type d'armure entièrement nouveau. Pour achever ces prototypes, nous devons étudier plus avant : les armures personnelles ou de saut, les sources d'énergie OVNI, l'élérium-115 et la bionique E.T."
- STR_LBR_NEW_ARMOR: "Blindages Anti Plasma"
- STR_LBR_NEW_ARMOR_UFOPAEDIA: "Avec l'étude des alliages aliens et les rapports de nos soldats après les premières batailles, nous sommes fiers de dire que nous avons réussi à fabriquer de nouveaux types de blindages qui seront une bonne protection contre les armes aliens. Ce premier essai peut être utilisé immédiatement pour améliorer nos PAL, et nous allons poursuivre nos efforts pour inventer une protection plus légère capable d'être portée par nos soldats. Notez que ce blindage ne procure pas de meilleure protection contre autre chose que du plasma."
- STR_HWP_LASER_SHELLS: "Condensateurs Laser"
- STR_HWP_PLASMA_SHELLS: "Chargeurs Plasma"
- STR_TANK_LASER_CANNON_UFOPEDIA: "Doté du même canon que celui qui est utilisé pour nos vaisseaux, cette PAL a une très grande puissance sur le champs de bataille. Notez que les condensateurs ne peuvent alimenter plus de trente tirs, mais ça devrait suffire pour n'importe quelle opération X-com."
- STR_PISTOL_UFOPEDIA: "Arme légère à 15 balles de 9x19mm, puissante et précise mais seulement à courte portée."
- STR_RIFLE_UFOPEDIA: "Arme de poids moyen avec 25 balles de 5.56x45mm, précise de moyenne jusqu'à longue portée, capable de tirer en rafale de 3."
- STR_HEAVY_CANNON_UFOPEDIA: "Lance grenade lourd pour munitions de 40x46mm de différentes sortes utilisées en tir direct. Précis de courte jusqu'à moyenne portée."
- STR_AUTO_CANNON_UFOPEDIA: "Fusil mitrailleur de 5.56x45mm, conçu pour tirer automatiquement des balles à haute vélocité à distance moyenne. Capable de tirer différents projectiles mais n'a que des chargeurs de faible capacité de 30 balles."
- STR_ROCKET_LAUNCHER_UFOPEDIA: "Lance-roquette de 88mm, capable de tirer différentes sortes de roquettes à moyenne-longue distance."
- STR_LASER_PISTOL_UFOPEDIA: "Cette nouvelle arme a plus de puissance que nos anciens pistolets et une meilleure précision, mais est plus lourde et plus difficile à utiliser à cause du poids du condensateur intégré. Même si la portée est supérieure aux pistolets à feu, elle n'est pas très longue."
- STR_LASER_RIFLE_UFOPEDIA: "Plus puissant, lourd et précis qu'un fusil d'assaut, il n'y a pas de tir automatique sur celui-ci mais ça ne devrait pas trop vous manquer grâce au fait qu'on évite le besoin d'emporter des chargeurs."
- STR_HEAVY_LASER_UFOPEDIA: "Un canon miniaturisé juste assez léger pour être porté par nos soldats, puissant et précis. Le condensateur intégré devrait fournir assez dénergie pour éviter d'avoir à le recharger durant n'importe quelle missions X-com."
- STR_HEAVY_PLASMA_UFOPEDIA: "Cette arme alienne est un canon miniature semblable à ceux qui sont utilisés par les OVNIs. Il est dévastateur, a une très longue portée et peut tirer en rafale, mais comme d'autres armes aliennes, il semble manquer de précision. Ca ne devrait pas être un problème dans les mains d'un tireur d'élite entrainé."
- STR_PLASMA_RIFLE_UFOPEDIA: "Comme les nôtres, cette arme alienne semble être le compromis entre puissance et précision, même si celle-ci reste faible en comparaison des armes humaines. La très grande portée couplée au tir automatique peut facilement créer un mur de tirs de plasma meurtrier."
- STR_PLASMA_PISTOL_UFOPEDIA: "Même s'il a une meilleure portée que les armes de poing humaines, ce pistolet alien en a malgré tout une limitée. Sa faible précision est compensée par l'effrayante puissance des rafales tirées à bout portant."
- STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moyen - armure : aucune - AP et PL résistance, LS et Melee vulnérable, facile à assomer. Conseil : n'importe quelle arme devrait fonctionner, le mieux étant les HE et LS."
- STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : moyen - armure : moyenne de face, faible dans le dos - LS et PL presque immunisé, IC et HE résistant. Conseil : Prenez les en embuscade et tirez leur dans le dos avec du AP, de face, seulement les plus grosses armes AP fonctionneront."
- STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moyen - armure : forte dans toutes les directions - Faible résistance à AP, LS and PL. Vulnérable à IC et Melee. Difficile à assomer. Conseil : tuez-les à longue distance avec des armes lourdes, ou immolez-les par le feu."
- STR_MUTON_AUTOPSY_UFOPEDIA: "HP : très haut - armure : très faible dans toutes les directions, légèrement plus faible au visage - Grande résistance à AP, LS et PL. Faible résistance aux HE. Légère vulnérabilité au stun. Faible force mentale. Conseil : N'importe quelle arme fonctionnera mais attendez vous à un long combat, si vous avez des soldats avec une grande force mentale, peut-être que les attaquer avec sera plus sûr."
- STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : très faible - armure : faible, meilleure sur le dessous - AP et HE résistant, difficile à assomer. Conseil : tirs multiples AP, tirs lourds AP, ou armes LS/PL feront le travail."
- STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moyen - armure : moyenne dans toutes les directions - LS et PL presque immunisé, vulnérable à AP. Conseil : évitez les armes légères mais les plus grosses AP ou HE devraient suffire."
- STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : haut - armure : forte sauf dessous - IC immunisé, pas de résistance ou vulnérabilités sauf Melee (attention à leur puissance attaque de proximité). Conseil : LS et PL canons semblent les meilleurs choix."
- STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : haut - armure : forte dans toutes les directions - Résistant à tout sauf HE. Spéciallement difficile à assomer. Conseil : utilisez votre meilleure arme HE, à la distance la plus grande possible."
- STR_REAPER_AUTOPSY_UFOPEDIA: "HP : très haut - armure : forte de face, faible derrière et nulle en dessous - Résistant à HE, PL et stun, vulnérable à IC. Conseil : vous pouvez essayer de les incinérer mais ce sera peut-être plus rapide de les mitrailler avec un tir nourrit, si vous évitez de les attaquer de face."
- STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : haut - armure : extrèmement forte, légèrement plus faible derrière et dessous - Résistant à HE et PL, vulnérable à LS. Conseil : seulement vos plus grosses armes peuvent leur faire quelque chose, préférez les canon laser si vous pouvez. Sinon, peut-être que vous pouvez sérieusement envisager de fuir."
- STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : très haut - armure : forte de toutes les côtés - Résistant à HE et AP, vulnérable à PL. Conseil : utilisez LS ou PL si vous pouvez, sinon, utilisez votre armement AP ou HE le plus lourd et priez le Seigneur si vous avez la foi."
- STR_UFO_CONSTRUCTION_UFOPEDIA: "Nous avons étudié tous les composants des OVNIs et sommes capables de reproduire chacun d'entre eux. Nous devrions rapidement être capable de fabriquer notre propre vaisseau similaire, mais pour y parvenir, nous allons avoir besoin d'interroger un ingénieur alien."
- STR_NEW_IMPROVED_INTERCEPTOR: "Nouvel Intercepteur Amélioré"
- STR_ACR_RAVEN: "RAVEN"
- STR_ACR_RAVEN_UFOPEDIA: "LE RAVEN EST UN MOTEUR À PULSIONS GRANDEMENT MODIFIE ET UN CHASSEUR D'ATTAQUE RAPIDE. CETTE AMÉLIORATION DE L'INTERCEPTEUR COMBINE LES MATÉRIAUX ALIENS AVEC LES DERNIERES TECHNOLOGIES TERRESTRES. L'AÉRODYNAMISME, LA DÉTECTION, LA PROPULSION ET PLUS IMPORTANT : LA RESISTANCE ONT ÉTÉ SUBSTANTIELLEMENT AMÉLIORÉS."
- STR_LIGHTNING_UFOPEDIA: "ENGIN DE TRANSPORT ET DE COMBAT. UNE RÉPLIQUE BASIQUE DES DESIGNS ALIENS, LE LIGHTNING EMPLOI UN RÉACTEUR EXPÉRIMENTAL A ÉLÉRIUM QUI DEVRAIT FOURNIR UNE SOURCE D'ÉNERGIE DURABLE."
- STR_FIRESTORM_UFOPEDIA: "UN PUR ENGIN DE COMBAT CONÇU PAR DES ÊTRES HUMAINS AVEC LES MEILLEURS TECHNOLOGIES EXTRATERRESTRES, DÔTÉ DU MÊME SYSTÈME DE PROPULSION QU'EUX."
- STR_AVALANCHE_UFOPEDIA: "MISSILE DE CROISIÈRE AIR-AIR DÉVASTATEUR ÉQUIPÉ D'UNE CHARGE NUCLÉAIRE."
- STR_CANNON_UFOPEDIA: "CANON AUTOMATIQUE QUI TIRE DES MUNITIONS PERFORANTES."
- STR_LASER_CANNON_UFOPEDIA: "CE LASER CONVENTIONNEL EST ALIMENTÉ PAR UNE RÉACTION ANTI-MATIÈRE. LA PUISSANCE DÉLIVRÉE INSTANTANÉMENT PAR LA TECHNOLOGIE LASER PERMET UNE EXCELLENTE PRÉCISION."
- STR_PLASMA_BEAM_UFOPEDIA: "LE RAYON GRAVITIC PROVOQUE UN CHAMP DE GRAVITÉ IMPLOSIF FINEMENT CANALISÉ, AVEC UN GRAND POTENTIEL DESTRUCTIF ET UNE TRÈS LONGUE PORTÉE."
- STR_FUSION_BALL_UFOPEDIA: "CE LANCEUR TIRE DES MISSILES EN FORME DE BALLE PROPULSÉS PAR ANTIMATIÈRE. LA BALLE DÉTRUIT LA CIBLE AVEC UNE VAGUE DE GRAVITÉ IMPLOSIVE. CETTE ARME EST INSURPASSÉE EN PUISSANCE ET PORTÉE, ET DÉTRUIRA CERTAINEMENT UNE CIBLE DE N'IMPORTE QUELLE TAILLE."
- STR_THUNDERSTORM: "THUNDERSTORM"
- STR_REC_THUNDERSTORM: "Chasseur à grande vitesse"
- STR_THUNDERSTORM_UFOPEDIA: "CE CHASSEUR MONOPLACE REPRODUIT LES PROPULSIONS ALIENS À BASE D'ÉLÉRIUM AVEC LE MEILLEUR DESIGN D'AILES POSSIBLE POUR ATTEINDRE DES VITESSES IMPRESSIONANTES MAIS MANQUE D'ESPACE POUR L'ARMEMENT."
- STR_PLASMA_CANNON_UC: "CANON PLASMA"
- STR_PLASMA_CANNON_LBS : "Canon Plasma"
- STR_PLASMA_CANNON_LBS_UFOPEDIA: "Un canon de vaisseau basé sur la technologie plasma alien. Utilise une unité d'élérium-115 pour chaque quinzaine de tirs."
- STR_PLASMA_BEAM_UFOPEDIA: "Une arme de vaisseau basée sur la technologie plasma alien qui tire un puissant rayon concentré à faible distance plutôt qu'un tir à long portée. Utilise une unité d'élérium-115 pour chaque quinzaine de tirs."
- STR_PLASMA_BEAM_RCH: "Rayon Plasma"
- STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Un petit système de détection a une portée effective de 300 milles nautiques et est relié avec un réseau de satellites pour la recherche au sol. Il a 20% de chance de détecter un OVNI de taille moyenne toute les 10 minutes."
- STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Un grand système de détection a une portée effective de 450 milles nautiques et est relié avec un réseau de satellites pour la recherche au sol. Il a 10% de chance de détecter un OVNI de taille moyenne toute les 10 minutes."
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