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Sep 13th, 2014
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  1. countries:
  2. - type: STR_USA
  3. fundingBase: 500
  4. fundingCap: 10000
  5. labelLon: 260
  6. labelLat: -40
  7. areas:
  8. - [235, 255, -49, -32]
  9. - [255, 277.5, -49, -29]
  10. - [260, 265, -29, -26]
  11. - [277, 280, -32, -25]
  12. - [277.5, 286, -44, -32]
  13. - [286, 292.5, -45.5, -40]
  14. - type: STR_RUSSIA
  15. fundingBase: 280
  16. fundingCap: 8000
  17. labelLon: 60
  18. labelLat: -60
  19. areas:
  20. - [30, 50, -70, -45]
  21. - [24, 30, -60, -42]
  22. - [50, 75, -77, -40]
  23. - [75, 165, -80, -50]
  24. - [165, 170, -70, -59]
  25. - type: STR_INDIA
  26. fundingBase: 250
  27. fundingCap: 5000
  28. labelLon: 80
  29. labelLat: -24
  30. areas:
  31. - [70, 85, -30, -8]
  32. - [74, 79, -35, -30]
  33. - [85, 95, -27, -20]
  34.  
  35. facilities:
  36. - type: STR_SMALL_RADAR_SYSTEM
  37. radarChance: 20
  38. buildCost: 250000
  39. buildTime: 8
  40. monthlyCost: 10000
  41. - type: STR_LARGE_RADAR_SYSTEM
  42. radarRange: 2500
  43. radarChance: 10
  44. buildCost: 400000
  45. buildTime: 14
  46. monthlyCost: 15000
  47. - type: STR_HYPER_WAVE_DECODER
  48. radarRange: 1750
  49. - type: STR_LASER_DEFENSES
  50. hitRatio: 90
  51. - type: STR_LIVING_QUARTERS
  52. personnel: 40
  53. - type: STR_LABORATORY
  54. labs: 40
  55. - type: STR_WORKSHOP
  56. workshops: 40
  57. - type: STR_HANGAR
  58. storage: 10
  59. - type: STR_GENERAL_STORES
  60. storage: 40
  61.  
  62. crafts:
  63. - type: STR_SKYRANGER
  64. radarRange: 1000
  65. - type: STR_INTERCEPTOR
  66. sprite: 25
  67. damageMax: 40
  68. costBuy: 400000
  69. costRent: 400000
  70. transferTime: 48
  71. - type: STR_ACR_RAVEN
  72. requires:
  73. - STR_NEW_IMPROVED_INTERCEPTOR
  74. listOrder: 204
  75. sprite: 23
  76. fuelMax: 1800
  77. damageMax: 140
  78. speedMax: 3300
  79. accel: 5
  80. weapons: 2
  81. costSell: 600000
  82. costRent: 600000
  83. refuelRate: 90
  84. transferTime: 36
  85. score: 300
  86. radarRange: 800
  87. - type: STR_THUNDERSTORM
  88. requires:
  89. - STR_REC_THUNDERSTORM
  90. listOrder: 205
  91. sprite: 24
  92. fuelMax: 2000
  93. damageMax: 80
  94. speedMax: 4100
  95. accel: 4
  96. weapons: 1
  97. costSell: 500000
  98. costRent: 500000
  99. refuelRate: 100
  100. transferTime: 24
  101. score: 250
  102. radarRange: 1000
  103. - type: STR_FIRESTORM
  104. sprite: 22
  105. fuelMax: 36
  106. speedMax: 4800
  107. costSell: 1100000
  108. refuelRate: 12
  109. radarRange: 1000
  110. - type: STR_LIGHTNING
  111. fuelMax: 3000
  112. speedMax: 3500
  113. accel: 6
  114. refuelItem: ""
  115. costSell: 1000000
  116. refuelRate: 100
  117. radarRange: 800
  118. - type: STR_AVENGER
  119. costSell: 1700000
  120. radarRange: 1200
  121.  
  122. craftWeapons:
  123. - type: STR_STINGRAY
  124. damage: 40
  125. range: 25
  126. accuracy: 50
  127. reloadCautious: 32
  128. reloadStandard: 24
  129. reloadAggressive: 16
  130. ammoMax: 6
  131. rearmRate: 6
  132. - type: STR_AVALANCHE
  133. damage: 320
  134. range: 45
  135. accuracy: 30
  136. reloadCautious: 48
  137. reloadStandard: 36
  138. reloadAggressive: 24
  139. ammoMax: 3
  140. projectileSpeed: 10
  141. rearmRate: 3
  142. - type: STR_CANNON_UC
  143. damage: 10
  144. range: 9
  145. accuracy: 70
  146. reloadCautious: 2
  147. reloadStandard: 2
  148. reloadAggressive: 2
  149. ammoMax: 50
  150. projectileSpeed: 4
  151. rearmRate: 50
  152. - type: STR_LASER_CANNON_UC
  153. damage: 20
  154. range: 15
  155. accuracy: 90
  156. reloadCautious: 6
  157. reloadStandard: 6
  158. reloadAggressive: 6
  159. ammoMax: 30
  160. rearmRate: 30
  161. - type: STR_PLASMA_BEAM_UC
  162. damage: 150
  163. range: 8
  164. accuracy: 80
  165. reloadCautious: 10
  166. reloadStandard: 10
  167. reloadAggressive: 10
  168. ammoMax: 15
  169. rearmRate: 15
  170. clip: STR_ELERIUM_115
  171. launcher: STR_PLASMA_BEAM
  172. - type: STR_FUSION_BALL_UC
  173. damage: 350
  174. range: 65
  175. accuracy: 100
  176. reloadCautious: 32
  177. reloadStandard: 24
  178. reloadAggressive: 16
  179. ammoMax: 2
  180. projectileSpeed: 12
  181. rearmRate: 2
  182. - type: STR_PLASMA_CANNON_UC
  183. sprite: 15
  184. sound: 9
  185. damage: 100
  186. range: 45
  187. accuracy: 50
  188. reloadCautious: 24
  189. reloadStandard: 18
  190. reloadAggressive: 12
  191. ammoMax: 15
  192. rearmRate: 15
  193. clip: STR_ELERIUM_115
  194. projectileType: 3
  195. projectileSpeed: 20
  196. launcher: STR_PLASMA_CANNON_LBS
  197.  
  198. items:
  199. - type: STR_LURE_DRONE
  200. size: 1
  201. costSell: 64000
  202. transferTime: 48
  203. weight: 30
  204. bigSprite: 26
  205. meleeSound: 54
  206. power: 90
  207. damageType: 6
  208. accuracyMelee: 100
  209. tuMelee: 60
  210. battleType: 3
  211. fixedWeapon: true
  212. invWidth: 2
  213. invHeight: 3
  214. listOrder: 1599
  215. - type: STR_LURE_DRONE_CORPSE
  216. weight: 30
  217. bigSprite: 172
  218. floorSprite: 157
  219. battleType: 10
  220. twoHanded: true
  221. invWidth: 2
  222. invHeight: 3
  223. recover: false
  224. armor: 36
  225. - type: STR_SCOUT_DRONE
  226. size: 1
  227. costBuy: 2000
  228. costSell: 1400
  229. transferTime: 48
  230. weight: 10
  231. bigSprite: 63
  232. bulletSprite: 3
  233. fireSound: 88
  234. compatibleAmmo:
  235. - STR_SCOUT_SMOKE
  236. accuracySnap: 100
  237. tuSnap: 20
  238. battleType: 1
  239. fixedWeapon: true
  240. arcingShot: true
  241. invWidth: 2
  242. invHeight: 3
  243. listOrder: 1090
  244. - type: STR_SCOUT_SMOKE
  245. size: 0.1
  246. costBuy: 100
  247. costSell: 50
  248. transferTime: 48
  249. weight: 0
  250. bigSprite: -1
  251. hitSound: 13
  252. hitAnimation: 26
  253. power: 40
  254. damageType: 9
  255. battleType: 2
  256. twoHanded: true
  257. fixedWeapon: true
  258. clipSize: 6
  259. invWidth: 1
  260. invHeight: 1
  261. blastRadius: 3
  262. maxRange: 3
  263. listOrder: 1091
  264. - type: STR_SMALL_TANK_CORPSE
  265. weight: 20
  266. bigSprite: 63
  267. floorSprite: 84
  268. battleType: 10
  269. twoHanded: true
  270. invWidth: 2
  271. invHeight: 3
  272. recover: false
  273. - type: REAPER_WEAPON
  274. weight: 3
  275. bigSprite: -3
  276. floorSprite: 31
  277. handSprite: 104
  278. meleeSound: 48
  279. clipSize: -1
  280. strengthApplied: true
  281. power: 80
  282. damageType: 7
  283. accuracyMelee: 100
  284. tuMelee: 20
  285. battleType: 3
  286. fixedWeapon: true
  287. invWidth: 2
  288. invHeight: 3
  289. recover: false
  290. - type: STR_TAMED_REAPER
  291. size: 6
  292. costSell: 50000
  293. transferTime: 96
  294. weight: 1
  295. bigSprite: 297
  296. floorSprite: 0
  297. handSprite: 0
  298. strengthApplied: true
  299. power: 80
  300. damageType: 7
  301. meleeSound: 48
  302. accuracyMelee: 100
  303. tuMelee: 15
  304. battleType: 3
  305. fixedWeapon: true
  306. clipSize: -1
  307. invWidth: 2
  308. invHeight: 3
  309. listOrder: 1099
  310. - type: STR_AVALANCHE_LAUNCHER
  311. costBuy: 20000
  312. costSell: 14500
  313. - type: STR_AVALANCHE_MISSILES
  314. costBuy: 60000
  315. costSell: 52000
  316. - type: STR_CANNON_ROUNDS_X50
  317. transferTime: 48
  318. - type: STR_FUSION_BALL
  319. costSell: 153300
  320. - type: STR_LASER_CANNON
  321. costSell: 411000
  322. - type: STR_PLASMA_BEAM
  323. costSell: 467300
  324. listOrder: 1000
  325. - type: STR_PLASMA_CANNON_LBS
  326. costSell: 567300
  327. listOrder: 1001
  328. size: 2.0
  329. transferTime: 48
  330. - type: STR_ELERIUM_115
  331. clipSize: 15
  332. costSell: 50000
  333. - type: STR_MACHINE_PISTOL
  334. listOrder: 2006
  335. size: 0.1
  336. costBuy: 1600
  337. costSell: 1250
  338. weight: 2
  339. bigSprite: 304
  340. floorSprite: 304
  341. handSprite: 304
  342. bulletSprite: 1
  343. fireSound: 4
  344. compatibleAmmo:
  345. - STR_MACHINE_PISTOL_CLIP
  346. - STR_ALLOY_CLIP
  347. accuracyAuto: 75
  348. accuracySnap: 60
  349. accuracyAimed: 0
  350. tuAuto: 33
  351. tuSnap: 21
  352. tuAimed: 0
  353. maxRange: 20
  354. autoRange: 5
  355. snapRange: 10
  356. aimRange: 0
  357. minRange: 0
  358. dropoff: 15
  359. battleType: 1
  360. invWidth: 2
  361. invHeight: 2
  362. armor: 30
  363. attraction: 1
  364. autoShots: 5
  365. - type: STR_MACHINE_PISTOL_CLIP
  366. listOrder: 2007
  367. size: 0.1
  368. costBuy: 45
  369. costSell: 38
  370. weight: 2
  371. bigSprite: 305
  372. floorSprite: 305
  373. hitSound: 22
  374. hitAnimation: 26
  375. power: 26
  376. damageType: 1
  377. clipSize: 25
  378. battleType: 2
  379. invWidth: 1
  380. invHeight: 1
  381. bulletSpeed: 10
  382. - type: STR_SNIPER_RIFLE
  383. listOrder: 2202
  384. size: 0.3
  385. costBuy: 2400
  386. costSell: 2050
  387. weight: 14
  388. bigSprite: 312
  389. floorSprite: 312
  390. handSprite: 312
  391. bulletSprite: 3
  392. fireSound: 58
  393. compatibleAmmo:
  394. - STR_SNIPER_RIFLE_CLIP
  395. - STR_ELERIUM_SNIPER_SHELLS
  396. accuracySnap: 150
  397. accuracyAimed: 0
  398. tuSnap: 50
  399. tuAimed: 0
  400. maxRange: 120
  401. autoRange: 0
  402. snapRange: 120
  403. aimRange: 0
  404. minRange: 5
  405. dropoff: 2
  406. battleType: 1
  407. twoHanded: true
  408. invWidth: 2
  409. invHeight: 3
  410. armor: 40
  411. attraction: 1
  412. - type: STR_SNIPER_RIFLE_CLIP
  413. listOrder: 2203
  414. size: 0.1
  415. costBuy: 150
  416. costSell: 125
  417. weight: 3
  418. bigSprite: 313
  419. floorSprite: 313
  420. hitSound: 13
  421. hitAnimation: 26
  422. power: 52
  423. damageType: 1
  424. clipSize: 8
  425. battleType: 2
  426. invWidth: 1
  427. invHeight: 1
  428. bulletSpeed: 20
  429. - type: STR_ELERIUM_SNIPER_SHELLS
  430. size: 0.1
  431. costSell: 3000
  432. weight: 3
  433. bigSprite: 128
  434. floorSprite: 313
  435. hitSound: 13
  436. hitAnimation: 0
  437. power: 52
  438. damageType: 8
  439. clipSize: 8
  440. battleType: 2
  441. listOrder: 2204
  442. requires:
  443. - STR_ELERIUM_SHELLS
  444. recoveryPoints: 1
  445. bulletSpeed: 20
  446. - type: STR_SHOTGUN
  447. size: 0.2
  448. costBuy: 1300
  449. costSell: 1000
  450. weight: 4
  451. bigSprite: 60
  452. floorSprite: 74
  453. handSprite: 128
  454. bulletSprite: 2
  455. fireSound: 55
  456. compatibleAmmo:
  457. - STR_SHOTGUN_SHELLS
  458. - STR_ALLOY_SHOTGUN_SHELLS
  459. accuracySnap: 86
  460. accuracyAimed: 120
  461. tuSnap: 33
  462. tuAimed: 50
  463. maxRange: 20
  464. snapRange: 10
  465. aimRange: 15
  466. minRange: 0
  467. dropoff: 20
  468. battleType: 1
  469. twoHanded: true
  470. invWidth: 1
  471. invHeight: 3
  472. armor: 40
  473. attraction: 1
  474. listOrder: 2095
  475. - type: STR_REINFORCED_SHOTGUN
  476. size: 0.2
  477. costSell: 24000
  478. weight: 6
  479. bigSprite: 61
  480. floorSprite: 75
  481. handSprite: 136
  482. bulletSprite: 2
  483. fireSound: 56
  484. compatibleAmmo:
  485. - STR_SHOTGUN_SHELLS
  486. - STR_ALLOY_SHOTGUN_SHELLS
  487. - STR_ELERIUM_SHOTGUN_SHELLS
  488. accuracySnap: 90
  489. accuracyAimed: 125
  490. tuSnap: 30
  491. tuAimed: 45
  492. maxRange: 25
  493. snapRange: 10
  494. aimRange: 15
  495. minRange: 0
  496. dropoff: 15
  497. battleType: 1
  498. twoHanded: true
  499. invWidth: 1
  500. invHeight: 3
  501. armor: 40
  502. attraction: 1
  503. listOrder: 2098
  504. requires:
  505. - STR_REINFORCED_SHOTGUN
  506. - type: STR_SHOTGUN_SHELLS
  507. size: 0.1
  508. costBuy: 20
  509. costSell: 15
  510. weight: 2
  511. bigSprite: 62
  512. floorSprite: 76
  513. hitSound: 22
  514. hitAnimation: 26
  515. power: 25
  516. damageType: 1
  517. clipSize: 8
  518. battleType: 2
  519. listOrder: 2096
  520. shotgunPellets: 7
  521. - type: STR_ALLOY_SHOTGUN_SHELLS
  522. size: 0.1
  523. costSell: 340
  524. weight: 2
  525. bigSprite: 65
  526. floorSprite: 77
  527. hitSound: 22
  528. hitAnimation: 26
  529. power: 30
  530. damageType: 1
  531. clipSize: 8
  532. battleType: 2
  533. listOrder: 2097
  534. shotgunPellets: 6
  535. requires:
  536. - STR_ALLOY_SHELLS
  537. - type: STR_ELERIUM_SHOTGUN_SHELLS
  538. size: 0.1
  539. costSell: 2800
  540. weight: 2
  541. bigSprite: 64
  542. floorSprite: 78
  543. hitSound: 22
  544. hitAnimation: 0
  545. power: 40
  546. damageType: 8
  547. clipSize: 8
  548. battleType: 2
  549. listOrder: 2099
  550. shotgunPellets: 5
  551. requires:
  552. - STR_ELERIUM_SHELLS
  553. - type: STR_FUSION_RIFLE
  554. requires:
  555. - STR_FUSION_RIFLE
  556. size: 0.2
  557. costSell: 226500
  558. weight: 12
  559. bigSprite: 173
  560. floorSprite: 173
  561. handSprite: 173
  562. bulletSprite: 0
  563. fireSound: 58
  564. compatibleAmmo:
  565. - STR_FUSION_RIFLE_CLIP
  566. accuracyAuto: 0
  567. accuracySnap: 65
  568. accuracyAimed: 110
  569. tuAuto: 0
  570. tuSnap: 35
  571. tuAimed: 55
  572. maxRange: 60
  573. autoRange: 0
  574. snapRange: 30
  575. aimRange: 45
  576. minRange: 3
  577. dropoff: 5
  578. battleType: 1
  579. twoHanded: true
  580. invWidth: 2
  581. invHeight: 3
  582. recoveryPoints: 5
  583. armor: 50
  584. attraction: 10
  585. listOrder: 5954
  586. - type: STR_FUSION_RIFLE_CLIP
  587. requires:
  588. - STR_FUSION_RIFLE_CLIP
  589. size: 0.1
  590. costSell: 16290
  591. weight: 6
  592. bigSprite: 174
  593. floorSprite: 174
  594. hitSound: 19
  595. hitAnimation: 46
  596. power: 60
  597. damageType: 8
  598. clipSize: 12
  599. battleType: 2
  600. invWidth: 2
  601. invHeight: 1
  602. recoveryPoints: 1
  603. attraction: 10
  604. listOrder: 5955
  605. bulletSpeed: 20
  606. - type: STR_DISOLVER_RIFLE
  607. requires:
  608. - STR_DISOLVER_RIFLE
  609. size: 0.2
  610. costSell: 126500
  611. weight: 5
  612. bigSprite: 31
  613. floorSprite: 30
  614. handSprite: 48
  615. bulletSprite: 8
  616. fireSound: 123
  617. compatibleAmmo:
  618. - STR_DISOLVER_RIFLE_CLIP
  619. accuracyAuto: 75
  620. accuracySnap: 60
  621. accuracyAimed: 100
  622. tuAuto: 42
  623. tuSnap: 21
  624. tuAimed: 45
  625. maxRange: 60
  626. autoRange: 15
  627. snapRange: 30
  628. aimRange: 45
  629. minRange: 0
  630. dropoff: 5
  631. battleType: 1
  632. twoHanded: true
  633. invWidth: 1
  634. invHeight: 3
  635. recoveryPoints: 4
  636. armor: 50
  637. attraction: 10
  638. listOrder: 5952
  639. - type: STR_DISOLVER_RIFLE_CLIP
  640. requires:
  641. - STR_DISOLVER_RIFLE_CLIP
  642. size: 0.1
  643. costSell: 6290
  644. weight: 3
  645. bigSprite: 126
  646. floorSprite: 126
  647. hitSound: 19
  648. hitAnimation: 0
  649. power: 70
  650. damageType: 4
  651. clipSize: 21
  652. battleType: 2
  653. recoveryPoints: 1
  654. attraction: 10
  655. listOrder: 5953
  656. - type: STR_TOXIGUN
  657. requires:
  658. - STR_TOXIGUN
  659. size: 0.2
  660. costSell: 91000
  661. weight: 3
  662. bigSprite: 123
  663. floorSprite: 123
  664. handSprite: 234
  665. bulletSprite: 385
  666. fireSound: 123
  667. compatibleAmmo:
  668. - STR_TOXIGUN_FLASK
  669. accuracyAuto: 75
  670. accuracySnap: 60
  671. tuAuto: 44
  672. tuSnap: 22
  673. maxRange: 40
  674. autoRange: 10
  675. snapRange: 20
  676. minRange: 0
  677. dropoff: 8
  678. autoShots: 2
  679. battleType: 1
  680. twoHanded: true
  681. invWidth: 1
  682. invHeight: 3
  683. recoveryPoints: 3
  684. armor: 20
  685. attraction: 10
  686. listOrder: 5950
  687. - type: STR_TOXIGUN_FLASK
  688. requires:
  689. - STR_TOXIGUN_FLASK
  690. size: 0.1
  691. costSell: 9000
  692. weight: 6
  693. bigSprite: 124
  694. floorSprite: 124
  695. hitSound: 19
  696. hitAnimation: 0
  697. power: 38
  698. damageType: 4
  699. clipSize: 12
  700. battleType: 2
  701. invWidth: 2
  702. invHeight: 1
  703. recoveryPoints: 1
  704. attraction: 10
  705. shotgunPellets: 8
  706. listOrder: 5951
  707. - type: STR_HIGH_EXPLOSIVE
  708. costBuy: 1800
  709. costSell: 1500
  710. weight: 14
  711. power: 200
  712. blastRadius: 1
  713. - type: STR_INCENDIARY_GRENADE
  714. size: 0.1
  715. costBuy: 200
  716. costSell: 150
  717. weight: 3
  718. bigSprite: 27
  719. floorSprite: 27
  720. power: 60
  721. damageType: 2
  722. battleType: 4
  723. blastRadius: 4
  724. listOrder: 3801
  725. - type: STR_PISTOL
  726. costBuy: 800
  727. costSell: 600
  728. weight: 1
  729. accuracySnap: 60
  730. accuracyAimed: 98
  731. tuSnap: 17
  732. tuAimed: 30
  733. maxRange: 20
  734. snapRange: 10
  735. aimRange: 10
  736. minRange: 0
  737. dropoff: 10
  738. compatibleAmmo:
  739. - STR_PISTOL_CLIP
  740. - STR_ALLOY_CLIP
  741. - type: STR_PISTOL_CLIP
  742. costBuy: 35
  743. costSell: 30
  744. weight: 1
  745. power: 26
  746. clipSize: 15
  747. bulletSpeed: 10
  748. armor: 30
  749. attraction: 1
  750. - type: STR_RIFLE
  751. costBuy: 1500
  752. costSell: 1250
  753. weight: 4
  754. accuracyAuto: 95
  755. accuracySnap: 80
  756. accuracyAimed: 130
  757. tuAuto: 35
  758. tuSnap: 25
  759. tuAimed: 45
  760. maxRange: 60
  761. autoRange: 15
  762. snapRange: 30
  763. aimRange: 45
  764. minRange: 0
  765. dropoff: 5
  766. autoShots: 3
  767. compatibleAmmo:
  768. - STR_RIFLE_CLIP
  769. - STR_ALLOY_CLIP
  770. - type: STR_RIFLE_CLIP
  771. costBuy: 45
  772. costSell: 38
  773. weight: 2
  774. power: 30
  775. clipSize: 25
  776. bulletSpeed: 20
  777. armor: 40
  778. attraction: 1
  779. - type: STR_ALLOY_CLIP
  780. listOrder: 1899
  781. size: 0.1
  782. costSell: 480
  783. weight: 2
  784. bigSprite: 82
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  813. - STR_HC_I_AMMO
  814. - STR_HC_AP_AMMO
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  861. - STR_AC_HE_AMMO
  862. - STR_AC_I_AMMO
  863. - STR_ELERIUM_AC_SHELLS
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  904. - type: STR_ELERIUM_AC_SHELLS
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  941. - type: STR_ROCKET_LAUNCHER
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  943. costSell: 3000
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  1042. - type: STR_GRENADE
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  1044. - type: STR_SMOKE_GRENADE
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  1046. - type: STR_ELECTRO_FLARE
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  1066. weight: 5
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  1068. damageType: 5
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  1070. attraction: 10
  1071. - type: STR_PLASMA_RIFLE
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  1073. floorSprite: 102
  1074. handSprite: 158
  1075. costSell: 126500
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  1090. - type: STR_PLASMA_RIFLE_CLIP
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  1092. costSell: 6290
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  1094. power: 66
  1095. damageType: 5
  1096. clipSize: 28
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  1098. - type: STR_PLASMA_PISTOL
  1099. floorSprite: 104
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  1101. costSell: 84000
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  1107. tuSnap: 18
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  1114. dropoff: 10
  1115. attraction: 10
  1116. - type: STR_PLASMA_PISTOL_CLIP
  1117. bigSprite: 105
  1118. floorSprite: 105
  1119. costSell: 4440
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  1121. power: 58
  1122. damageType: 5
  1123. clipSize: 20
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  1125. - type: STR_PLASMA_SNIPER_RIFLE
  1126. requires:
  1127. - STR_PLASMA_SNIPER_RIFLE
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  1129. costSell: 135000
  1130. weight: 13
  1131. bigSprite: 117
  1132. floorSprite: 102
  1133. handSprite: 210
  1134. bulletSprite: 8
  1135. fireSound: 18
  1136. compatibleAmmo:
  1137. - STR_PLASMA_SNIPER_RIFLE_CLIP
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  1140. tuSnap: 50
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  1142. maxRange: 150
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  1151. recoveryPoints: 4
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  1155. - type: STR_PLASMA_SNIPER_RIFLE_CLIP
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  1157. - STR_PLASMA_SNIPER_RIFLE_CLIP
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  1159. costSell: 5400
  1160. weight: 5
  1161. bigSprite: 118
  1162. floorSprite: 103
  1163. hitSound: 19
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  1166. damageType: 5
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  1174. - STR_PLASMA_BLASTER
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  1176. costSell: 120800
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  1180. handSprite: 218
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  1183. compatibleAmmo:
  1184. - STR_PLASMA_BLASTER_CLIP
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  1188. tuAimed: 60
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  1201. listOrder: 4980
  1202. - type: STR_PLASMA_BLASTER_CLIP
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  1204. - STR_PLASMA_BLASTER_CLIP
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  1206. costSell: 6520
  1207. weight: 4
  1208. bigSprite: 120
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  1213. damageType: 5
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  1215. battleType: 2
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  1217. attraction: 10
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  1293. compatibleAmmo:
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  1321. - type: STR_TANK_ROCKET_LAUNCHER
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  1467. invHeight: 1
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  1474. damageType: 3
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  1476. bigSprite: -1
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  1487. - type: STR_UFO_NAVIGATION
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  1523. - type: ALLOY_TANK_CORPSE_2
  1524. floorSprite: 905
  1525. invWidth: 0
  1526. invHeight: 0
  1527. recover: false
  1528. - type: ALLOY_TANK_CORPSE_3
  1529. floorSprite: 906
  1530. invWidth: 0
  1531. invHeight: 0
  1532. recover: false
  1533. - type: ALLOY_TANK_CORPSE_4
  1534. floorSprite: 907
  1535. invWidth: 0
  1536. invHeight: 0
  1537. recover: false
  1538. - type: STR_ANTHROPOD_CORPSE
  1539. size: 0.4
  1540. costSell: 20000
  1541. weight: 40
  1542. bigSprite: 114
  1543. floorSprite: 114
  1544. invWidth: 2
  1545. invHeight: 3
  1546. recoveryPoints: 5
  1547. battleType: 11
  1548. armor: 26
  1549. listOrder: 8205
  1550. - type: STR_SPITTER_CORPSE
  1551. size: 0.4
  1552. costSell: 20000
  1553. weight: 40
  1554. bigSprite: 115
  1555. floorSprite: 115
  1556. invWidth: 2
  1557. invHeight: 3
  1558. recoveryPoints: 3
  1559. battleType: 11
  1560. armor: 26
  1561. listOrder: 8204
  1562. - type: STR_SPITTER_RETRACT_CORPSE
  1563. size: 0.4
  1564. costSell: 20000
  1565. weight: 40
  1566. bigSprite: 115
  1567. floorSprite: 116
  1568. invWidth: 2
  1569. invHeight: 3
  1570. recoveryPoints: 3
  1571. battleType: 11
  1572. armor: 26
  1573. listOrder: 8203
  1574. - type: STR_SPITTER_RETRES_CORPSE
  1575. size: 0.4
  1576. costSell: 20000
  1577. weight: 40
  1578. bigSprite: 115
  1579. floorSprite: 116
  1580. invWidth: 2
  1581. invHeight: 3
  1582. recoveryPoints: 3
  1583. battleType: 11
  1584. armor: 26
  1585. listOrder: 8202
  1586. - type: STR_SPITTER_NAKED_CORPSE
  1587. size: 0.4
  1588. costSell: 20000
  1589. weight: 40
  1590. bigSprite: 115
  1591. floorSprite: 118
  1592. invWidth: 2
  1593. invHeight: 3
  1594. recoveryPoints: 3
  1595. battleType: 11
  1596. armor: 26
  1597. listOrder: 8201
  1598. - type: SPITTER_WEAPON
  1599. weight: 3
  1600. bigSprite: -2
  1601. floorSprite: 31
  1602. handSprite: 104
  1603. bulletSprite: 8
  1604. fireSound: 115
  1605. hitSound: 116
  1606. hitAnimation: 46
  1607. power: 80
  1608. damageType: 4
  1609. accuracyAuto: 30
  1610. accuracySnap: 60
  1611. accuracyAimed: 90
  1612. tuAuto: 40
  1613. tuSnap: 30
  1614. tuAimed: 60
  1615. maxRange: 30
  1616. autoRange: 15
  1617. snapRange: 10
  1618. aimRange: 15
  1619. minRange: 0
  1620. dropoff: 5
  1621. battleType: 1
  1622. fixedWeapon: true
  1623. invWidth: 2
  1624. invHeight: 3
  1625. clipSize: -1
  1626. recover: false
  1627. arcingShot: true
  1628. autoShots: 3
  1629. - type: SPITTER_RETRACT_WEAPON
  1630. weight: 3
  1631. bigSprite: -2
  1632. floorSprite: 31
  1633. handSprite: 104
  1634. bulletSprite: 8
  1635. fireSound: 115
  1636. hitSound: 116
  1637. hitAnimation: 46
  1638. power: 80
  1639. damageType: 4
  1640. accuracySnap: 60
  1641. accuracyAimed: 90
  1642. tuSnap: 30
  1643. tuAimed: 60
  1644. maxRange: 30
  1645. snapRange: 10
  1646. aimRange: 15
  1647. minRange: 0
  1648. dropoff: 5
  1649. battleType: 1
  1650. fixedWeapon: true
  1651. invWidth: 2
  1652. invHeight: 3
  1653. clipSize: -1
  1654. recover: false
  1655. arcingShot: true
  1656. shotgunPellets: 3
  1657. - type: SPITTER_RETRES_WEAPON
  1658. weight: 3
  1659. bigSprite: -2
  1660. floorSprite: 31
  1661. handSprite: 104
  1662. bulletSprite: 8
  1663. fireSound: 115
  1664. hitSound: 116
  1665. hitAnimation: 46
  1666. power: 80
  1667. damageType: 4
  1668. accuracySnap: 60
  1669. accuracyAimed: 90
  1670. tuSnap: 30
  1671. tuAimed: 60
  1672. maxRange: 30
  1673. snapRange: 10
  1674. aimRange: 15
  1675. minRange: 0
  1676. dropoff: 5
  1677. battleType: 1
  1678. fixedWeapon: true
  1679. invWidth: 2
  1680. invHeight: 3
  1681. clipSize: -1
  1682. recover: false
  1683. arcingShot: true
  1684. shotgunPellets: 3
  1685. - type: SPITTER_NAKED_WEAPON
  1686. weight: 3
  1687. bigSprite: -2
  1688. floorSprite: 31
  1689. handSprite: 104
  1690. bulletSprite: 8
  1691. fireSound: 115
  1692. hitSound: 116
  1693. hitAnimation: 46
  1694. power: 80
  1695. damageType: 4
  1696. accuracyAuto: 30
  1697. accuracySnap: 60
  1698. accuracyAimed: 90
  1699. tuAuto: 40
  1700. tuSnap: 30
  1701. tuAimed: 60
  1702. maxRange: 30
  1703. autoRange: 15
  1704. snapRange: 10
  1705. aimRange: 15
  1706. minRange: 0
  1707. dropoff: 5
  1708. battleType: 1
  1709. fixedWeapon: true
  1710. invWidth: 2
  1711. invHeight: 3
  1712. clipSize: -1
  1713. recover: false
  1714. arcingShot: true
  1715. autoShots: 3
  1716. shotgunPellets: 3
  1717. - type: STR_ANTHROPOD_SOLDIER
  1718. size: 0.0
  1719. recover: true
  1720. liveAlien: true
  1721. costSell: 40000
  1722. - type: STR_ANTHROPOD_NAVIGATOR
  1723. size: 0.0
  1724. recover: true
  1725. liveAlien: true
  1726. costSell: 40000
  1727. - type: STR_ANTHROPOD_ENGINEER
  1728. size: 0.0
  1729. recover: true
  1730. liveAlien: true
  1731. costSell: 50000
  1732. - type: STR_SPITTER_TERRORIST
  1733. size: 0.0
  1734. recover: true
  1735. liveAlien: true
  1736. costSell: 40000
  1737. - type: STR_SPITTER_RETRACT_TERRORIST
  1738. size: 0.0
  1739. recover: true
  1740. liveAlien: true
  1741. costSell: 40000
  1742. - type: STR_SPITTER_RETRES_TERRORIST
  1743. size: 0.0
  1744. recover: true
  1745. liveAlien: true
  1746. costSell: 40000
  1747. - type: STR_SPITTER_NAKED_TERRORIST
  1748. size: 0.0
  1749. recover: true
  1750. liveAlien: true
  1751. costSell: 40000
  1752. - type: STR_WASPITE_CORPSE
  1753. size: 0.4
  1754. costSell: 20000
  1755. weight: 20
  1756. bigSprite: 109
  1757. floorSprite: 109
  1758. invWidth: 2
  1759. invHeight: 3
  1760. recoveryPoints: 5
  1761. battleType: 11
  1762. armor: 26
  1763. listOrder: 6710
  1764. - type: STR_CYBERMITE_CORPSE
  1765. size: 0.4
  1766. costSell: 20000
  1767. weight: 30
  1768. bigSprite: 110
  1769. floorSprite: 110
  1770. power: 110
  1771. invWidth: 2
  1772. invHeight: 2
  1773. recoveryPoints: 5
  1774. battleType: 11
  1775. armor: 26
  1776. blastRadius: 4
  1777. listOrder: 7020
  1778. - type: CYBERMITE_WEAPON
  1779. weight: 3
  1780. bigSprite: -3
  1781. floorSprite: 31
  1782. handSprite: 104
  1783. hitSound: 54
  1784. clipSize: -1
  1785. power: 80
  1786. damageType: 7
  1787. accuracyMelee: 80
  1788. tuMelee: 10
  1789. battleType: 3
  1790. fixedWeapon: true
  1791. invWidth: 2
  1792. invHeight: 3
  1793. recover: false
  1794. listOrder: 11510
  1795. - type: STR_WASPITE_SOLDIER
  1796. size: 0.0
  1797. recover: true
  1798. liveAlien: true
  1799. costSell: 40000
  1800. listOrder: 14401
  1801. - type: STR_WASPITE_ENGINEER
  1802. size: 0.0
  1803. recover: true
  1804. liveAlien: true
  1805. costSell: 60000
  1806. listOrder: 14402
  1807. - type: STR_WASPITE_MEDIC
  1808. size: 0.0
  1809. recover: true
  1810. liveAlien: true
  1811. costSell: 60000
  1812. listOrder: 14403
  1813. - type: STR_WASPITE_NAVIGATOR
  1814. size: 0.0
  1815. recover: true
  1816. liveAlien: true
  1817. costSell: 60000
  1818. listOrder: 14404
  1819. - type: STR_WASPITE_LEADER
  1820. size: 0.0
  1821. recover: true
  1822. liveAlien: true
  1823. costSell: 60000
  1824. listOrder: 14405
  1825. - type: STR_WASPITE_COMMANDER
  1826. size: 0.0
  1827. recover: true
  1828. liveAlien: true
  1829. costSell: 60000
  1830. listOrder: 14406
  1831. - type: STR_CYBERMITE_TERRORIST
  1832. size: 0.0
  1833. recover: true
  1834. liveAlien: true
  1835. costSell: 60000
  1836. listOrder: 14407
  1837. - type: STR_GAZER_CORPSE
  1838. size: 0.4
  1839. costSell: 20000
  1840. weight: 20
  1841. bigSprite: 107
  1842. floorSprite: 107
  1843. invWidth: 2
  1844. invHeight: 3
  1845. recoveryPoints: 5
  1846. battleType: 11
  1847. armor: 26
  1848. listOrder: 6711
  1849. - type: STR_HOLODRONE_CORPSE
  1850. size: 0.4
  1851. costSell: 20000
  1852. weight: 30
  1853. bigSprite: 108
  1854. floorSprite: 108
  1855. invWidth: 1
  1856. invHeight: 3
  1857. recoveryPoints: 5
  1858. battleType: 11
  1859. armor: 26
  1860. listOrder: 7021
  1861. - type: STR_HOLODRONE_CORPSE_2
  1862. size: 0.4
  1863. costSell: 20000
  1864. weight: 30
  1865. bigSprite: 108
  1866. floorSprite: 108
  1867. invWidth: 1
  1868. invHeight: 3
  1869. recoveryPoints: 5
  1870. battleType: 11
  1871. armor: 26
  1872. listOrder: 7021
  1873. - type: HOLODRONE_WEAPON
  1874. weight: 3
  1875. bigSprite: -3
  1876. floorSprite: 31
  1877. handSprite: 104
  1878. bulletSprite: 8
  1879. fireSound: 123
  1880. hitSound: 19
  1881. hitAnimation: 0
  1882. power: 130
  1883. damageType: 3
  1884. accuracySnap: 50
  1885. accuracyAimed: 105
  1886. tuSnap: 45
  1887. tuAimed: 70
  1888. maxRange: 30
  1889. snapRange: 10
  1890. aimRange: 15
  1891. minRange: 0
  1892. dropoff: 5
  1893. battleType: 1
  1894. fixedWeapon: true
  1895. invWidth: 2
  1896. invHeight: 3
  1897. clipSize: -1
  1898. recover: false
  1899. blastRadius: 5
  1900. - type: STR_GAZER_SOLDIER
  1901. size: 0.0
  1902. recover: true
  1903. liveAlien: true
  1904. costSell: 40000
  1905. - type: STR_GAZER_ENGINEER
  1906. size: 0.0
  1907. recover: true
  1908. liveAlien: true
  1909. costSell: 60000
  1910. - type: STR_GAZER_MEDIC
  1911. size: 0.0
  1912. recover: true
  1913. liveAlien: true
  1914. costSell: 60000
  1915. - type: STR_GAZER_NAVIGATOR
  1916. size: 0.0
  1917. recover: true
  1918. liveAlien: true
  1919. costSell: 60000
  1920. - type: STR_GAZER_LEADER
  1921. size: 0.0
  1922. recover: true
  1923. liveAlien: true
  1924. costSell: 60000
  1925. - type: STR_GAZER_COMMANDER
  1926. size: 0.0
  1927. recover: true
  1928. liveAlien: true
  1929. costSell: 60000
  1930. - type: STR_HOLODRONE_TERRORIST
  1931. size: 0.0
  1932. recover: true
  1933. liveAlien: true
  1934. costSell: 60000
  1935.  
  1936. manufacture:
  1937. - name: STR_FUSION_RIFLE
  1938. category: STR_WEAPON
  1939. listOrder: 2405
  1940. requires:
  1941. - STR_FUSION_RIFLE
  1942. - STR_FUSION_RIFLE_CLIP
  1943. space: 4
  1944. time: 820
  1945. cost: 188000
  1946. requiredItems:
  1947. STR_ALIEN_ALLOYS: 1
  1948. - name: STR_FUSION_RIFLE_CLIP
  1949. category: STR_AMMUNITION
  1950. listOrder: 2406
  1951. requires:
  1952. - STR_FUSION_RIFLE_CLIP
  1953. space: 4
  1954. time: 80
  1955. cost: 13000
  1956. requiredItems:
  1957. STR_ELERIUM_115: 2
  1958. - name: STR_LURE_DRONE
  1959. category: STR_HEAVY_WEAPONS_PLATFORM
  1960. requires:
  1961. - STR_FLYING_DRONES
  1962. space: 12
  1963. time: 320
  1964. cost: 50000
  1965. requiredItems:
  1966. STR_ALIEN_ALLOYS: 5
  1967. listOrder: 599
  1968. - name: STR_TAMED_REAPER
  1969. category: STR_HEAVY_WEAPONS_PLATFORM
  1970. requires:
  1971. - STR_REMOTE_CTRL_ALIEN
  1972. space: 5
  1973. time: 120
  1974. cost: 5000
  1975. requiredItems:
  1976. STR_REAPER_TERRORIST: 1
  1977. listOrder: 1
  1978. - name: STR_ACR_RAVEN
  1979. category: STR_CRAFT
  1980. requires:
  1981. - STR_NEW_IMPROVED_INTERCEPTOR
  1982. listOrder: 3250
  1983. space: 30
  1984. time: 5200
  1985. cost: 600000
  1986. requiredItems:
  1987. STR_ALIEN_ALLOYS: 40
  1988. STR_UFO_NAVIGATION: 1
  1989. - name: STR_THUNDERSTORM
  1990. category: STR_CRAFT
  1991. requires:
  1992. - STR_REC_THUNDERSTORM
  1993. listOrder: 3251
  1994. space: 30
  1995. time: 4200
  1996. cost: 250000
  1997. requiredItems:
  1998. STR_UFO_POWER_SOURCE: 1
  1999. STR_UFO_NAVIGATION: 2
  2000. - name: STR_LIGHTNING
  2001. listOrder: 3300
  2002. category: STR_CRAFT
  2003. requires:
  2004. - STR_NEW_FIGHTER_TRANSPORTER
  2005. space: 34
  2006. time: 18000
  2007. cost: 1200000
  2008. requiredItems:
  2009. STR_ALIEN_ALLOYS: 130
  2010. STR_ELERIUM_115: 20
  2011. STR_UFO_POWER_SOURCE: 1
  2012. STR_UFO_NAVIGATION: 4
  2013. - name: STR_FIRESTORM
  2014. listOrder: 3400
  2015. category: STR_CRAFT
  2016. requires:
  2017. - STR_NEW_FIGHTER_CRAFT
  2018. space: 30
  2019. time: 14000
  2020. cost: 1400000
  2021. requiredItems:
  2022. STR_ALIEN_ALLOYS: 170
  2023. STR_UFO_POWER_SOURCE: 2
  2024. STR_UFO_NAVIGATION: 4
  2025. - name: STR_AVENGER
  2026. category: STR_CRAFT
  2027. requires:
  2028. - STR_ULTIMATE_CRAFT
  2029. space: 36
  2030. time: 34000
  2031. cost: 1900000
  2032. requiredItems:
  2033. STR_ALIEN_ALLOYS: 240
  2034. STR_UFO_POWER_SOURCE: 4
  2035. STR_UFO_NAVIGATION: 8
  2036. - name: STR_LASER_CANNON
  2037. cost: 382000
  2038. listOrder: 100
  2039. - name: STR_PLASMA_BEAM
  2040. cost: 422000
  2041. listOrder: 200
  2042. requires:
  2043. - STR_PLASMA_BEAM_RCH
  2044. requiredItems:
  2045. STR_ALIEN_ALLOYS: 15
  2046. - name: STR_FUSION_BALL_LAUNCHER
  2047. listOrder: 300
  2048. - name: STR_FUSION_BALL
  2049. cost: 128000
  2050. listOrder: 400
  2051. - name: STR_PLASMA_CANNON_LBS
  2052. listOrder: 210
  2053. category: STR_CRAFT_WEAPON
  2054. requires:
  2055. - STR_PLASMA_CANNON
  2056. space: 6
  2057. time: 500
  2058. cost: 526000
  2059. requiredItems:
  2060. STR_ALIEN_ALLOYS: 15
  2061. - name: STR_REINFORCED_SHOTGUN
  2062. category: STR_WEAPON
  2063. requires:
  2064. - STR_REINFORCED_SHOTGUN
  2065. space: 4
  2066. time: 820
  2067. cost: 18000
  2068. requiredItems:
  2069. STR_ALIEN_ALLOYS: 1
  2070. listOrder: 1103
  2071. - name: STR_ALLOY_CLIP
  2072. category: STR_AMMUNITION
  2073. requires:
  2074. - STR_ALLOY_SHELLS
  2075. space: 4
  2076. time: 80
  2077. cost: 400
  2078. listOrder: 1101
  2079. - name: STR_HC_AP_AMMO
  2080. category: STR_AMMUNITION
  2081. requires:
  2082. - STR_ALLOY_SHELLS
  2083. space: 4
  2084. time: 80
  2085. cost: 225
  2086. listOrder: 1102
  2087. - name: STR_ALLOY_SHOTGUN_SHELLS
  2088. category: STR_AMMUNITION
  2089. requires:
  2090. - STR_ALLOY_SHELLS
  2091. space: 4
  2092. time: 80
  2093. cost: 300
  2094. listOrder: 1104
  2095. - name: STR_ELERIUM_SHOTGUN_SHELLS
  2096. category: STR_AMMUNITION
  2097. requires:
  2098. - STR_ELERIUM_SHELLS
  2099. space: 4
  2100. time: 90
  2101. cost: 1400
  2102. requiredItems:
  2103. STR_ELERIUM_115: 1
  2104. listOrder: 1105
  2105. - name: STR_ELERIUM_SNIPER_SHELLS
  2106. category: STR_AMMUNITION
  2107. requires:
  2108. - STR_ELERIUM_SHELLS
  2109. space: 4
  2110. time: 90
  2111. cost: 1500
  2112. requiredItems:
  2113. STR_ELERIUM_115: 1
  2114. listOrder: 1106
  2115. - name: STR_ELERIUM_AC_SHELLS
  2116. category: STR_AMMUNITION
  2117. requires:
  2118. - STR_ELERIUM_SHELLS
  2119. space: 4
  2120. time: 90
  2121. cost: 4000
  2122. requiredItems:
  2123. STR_ELERIUM_115: 1
  2124. listOrder: 1107
  2125. - name: STR_JUMP_ARMOR
  2126. category: STR_PERSONAL_ARMOR
  2127. requires:
  2128. - STR_JUMP_ARMOR
  2129. space: 12
  2130. time: 200
  2131. cost: 2400
  2132. requiredItems:
  2133. STR_PERSONAL_ARMOR: 1
  2134. STR_GRAVMODULE_ARMOR: 1
  2135. listOrder: 2709
  2136. - name: STR_GRAVMODULE_ARMOR
  2137. category: STR_PERSONAL_ARMOR
  2138. requires:
  2139. - STR_GRAVMODULE_ARMOR
  2140. space: 12
  2141. time: 200
  2142. cost: 2000
  2143. requiredItems:
  2144. STR_FLOATER_CORPSE: 1
  2145. listOrder: 2609
  2146. - name: STR_POWER_SUIT
  2147. category: STR_PERSONAL_ARMOR
  2148. requires:
  2149. - STR_POWER_SUIT
  2150. space: 16
  2151. time: 1000
  2152. cost: 242000
  2153. requiredItems:
  2154. STR_ALIEN_ALLOYS: 5
  2155. STR_ELERIUM_115: 5
  2156. - name: STR_FLYING_SUIT
  2157. category: STR_PERSONAL_ARMOR
  2158. requires:
  2159. - STR_FLYING_SUIT
  2160. space: 16
  2161. time: 1400
  2162. cost: 258000
  2163. requiredItems:
  2164. STR_ALIEN_ALLOYS: 5
  2165. STR_ELERIUM_115: 16
  2166. - name: STR_TANK_ALLOY_CANNON
  2167. category: STR_HEAVY_WEAPONS_PLATFORM
  2168. requires:
  2169. - STR_LBR_NEW_ARMOR
  2170. space: 25
  2171. time: 1200
  2172. cost: 420000
  2173. requiredItems:
  2174. STR_ALIEN_ALLOYS: 8
  2175. listOrder: 498
  2176. - name: STR_TANK_ALLOY_ROCKET_LAUNCHER
  2177. category: STR_HEAVY_WEAPONS_PLATFORM
  2178. requires:
  2179. - STR_LBR_NEW_ARMOR
  2180. space: 25
  2181. time: 1200
  2182. cost: 460000
  2183. requiredItems:
  2184. STR_ALIEN_ALLOYS: 8
  2185. listOrder: 499
  2186. - name: STR_TANK_ALLOY_LASER_CANNON
  2187. category: STR_HEAVY_WEAPONS_PLATFORM
  2188. requires:
  2189. - STR_LBR_NEW_ARMOR
  2190. - STR_LASER_CANNON
  2191. space: 25
  2192. time: 1200
  2193. cost: 560000
  2194. requiredItems:
  2195. STR_ALIEN_ALLOYS: 8
  2196. listOrder: 501
  2197. - name: STR_HWP_LASER_SHELLS
  2198. category: STR_HWP_CANNON_SHELLS
  2199. requires:
  2200. - STR_LASER_CANNON
  2201. space: 4
  2202. time: 80
  2203. cost: 100
  2204. listOrder: 502
  2205. - name: STR_HOVERTANK_PLASMA
  2206. cost: 600000
  2207. requiredItems:
  2208. STR_ALIEN_ALLOYS: 15
  2209. STR_UFO_POWER_SOURCE: 1
  2210. STR_UFO_NAVIGATION: 1
  2211. requires:
  2212. - STR_PLASMA_CANNON
  2213. - STR_FLYING_DRONES
  2214. - name: STR_HWP_PLASMA_SHELLS
  2215. category: STR_HWP_CANNON_SHELLS
  2216. requires:
  2217. - STR_PLASMA_CANNON
  2218. - STR_FLYING_DRONES
  2219. space: 4
  2220. time: 180
  2221. cost: 1500
  2222. requiredItems:
  2223. STR_ALIEN_ALLOYS: 1
  2224. listOrder: 601
  2225. - name: STR_HOVERTANK_LAUNCHER
  2226. cost: 650000
  2227. requiredItems:
  2228. STR_ALIEN_ALLOYS: 18
  2229. STR_UFO_POWER_SOURCE: 1
  2230. STR_UFO_NAVIGATION: 1
  2231. requires:
  2232. - STR_FUSION_MISSILE
  2233. - STR_FLYING_DRONES
  2234. - name: STR_HWP_FUSION_BOMB
  2235. space: 6
  2236. time: 600
  2237. cost: 28000
  2238. requiredItems:
  2239. STR_ALIEN_ALLOYS: 1
  2240. STR_ELERIUM_115: 3
  2241. requires:
  2242. - STR_FUSION_MISSILE
  2243. - STR_FLYING_DRONES
  2244. - name: STR_BLASTER_BOMB
  2245. category: STR_AMMUNITION
  2246. requires:
  2247. - STR_BLASTER_BOMB
  2248. space: 6
  2249. time: 600
  2250. cost: 28000
  2251. requiredItems:
  2252. STR_ALIEN_ALLOYS: 1
  2253. STR_ELERIUM_115: 3
  2254. - name: STR_MOTION_SCANNER
  2255. cost: 4000
  2256. - name: STR_MEDI_KIT
  2257. cost: 2800
  2258. - name: STR_MIND_PROBE
  2259. cost: 26200
  2260. requiredItems:
  2261. STR_ALIEN_ALLOYS: 1
  2262. - name: STR_UFO_NAVIGATION
  2263. cost: 15000
  2264. - name: STR_DISOLVER_RIFLE
  2265. category: STR_WEAPON
  2266. listOrder: 2403
  2267. requires:
  2268. - STR_DISOLVER_RIFLE
  2269. - STR_DISOLVER_RIFLE_CLIP
  2270. space: 4
  2271. time: 820
  2272. cost: 88000
  2273. requiredItems:
  2274. STR_ALIEN_ALLOYS: 1
  2275. - name: STR_DISOLVER_RIFLE_CLIP
  2276. category: STR_AMMUNITION
  2277. listOrder: 2404
  2278. requires:
  2279. - STR_DISOLVER_RIFLE_CLIP
  2280. space: 4
  2281. time: 80
  2282. cost: 3000
  2283. requiredItems:
  2284. STR_ELERIUM_115: 2
  2285. - name: STR_PLASMA_SNIPER_RIFLE
  2286. category: STR_WEAPON
  2287. listOrder: 1670
  2288. requires:
  2289. - STR_PLASMA_SNIPER_RIFLE
  2290. - STR_PLASMA_SNIPER_RIFLE_CLIP
  2291. space: 4
  2292. time: 890
  2293. cost: 102000
  2294. requiredItems:
  2295. STR_ALIEN_ALLOYS: 1
  2296. - name: STR_PLASMA_SNIPER_RIFLE_CLIP
  2297. category: STR_AMMUNITION
  2298. listOrder: 1671
  2299. requires:
  2300. - STR_PLASMA_SNIPER_RIFLE_CLIP
  2301. space: 4
  2302. time: 70
  2303. cost: 2600
  2304. requiredItems:
  2305. STR_ELERIUM_115: 2
  2306. - name: STR_PLASMA_BLASTER
  2307. category: STR_WEAPON
  2308. listOrder: 1450
  2309. requires:
  2310. - STR_PLASMA_BLASTER
  2311. - STR_PLASMA_BLASTER_CLIP
  2312. space: 6
  2313. time: 1180
  2314. cost: 76000
  2315. requiredItems:
  2316. STR_ALIEN_ALLOYS: 1
  2317. - name: STR_PLASMA_BLASTER_CLIP
  2318. category: STR_AMMUNITION
  2319. listOrder: 1451
  2320. requires:
  2321. - STR_PLASMA_BLASTER_CLIP
  2322. space: 4
  2323. time: 80
  2324. cost: 3500
  2325. requiredItems:
  2326. STR_ELERIUM_115: 2
  2327. - name: STR_TOXIGUN
  2328. category: STR_WEAPON
  2329. listOrder: 2401
  2330. requires:
  2331. - STR_TOXIGUN
  2332. - STR_TOXIGUN_FLASK
  2333. space: 5
  2334. time: 700
  2335. cost: 54000
  2336. requiredItems:
  2337. STR_ALIEN_ALLOYS: 1
  2338. - name: STR_TOXIGUN_FLASK
  2339. category: STR_AMMUNITION
  2340. listOrder: 2402
  2341. requires:
  2342. - STR_TOXIGUN_FLASK
  2343. space: 7
  2344. time: 120
  2345. cost: 4500
  2346. requiredItems:
  2347. STR_ELERIUM_115: 1
  2348.  
  2349. armors:
  2350. - type: DRONE_ARMOR
  2351. spriteSheet: DRONE.PCK
  2352. corpseBattle:
  2353. - STR_LURE_DRONE_CORPSE
  2354. frontArmor: 34
  2355. sideArmor: 34
  2356. rearArmor: 34
  2357. underArmor: 34
  2358. drawingRoutine: 4
  2359. movementType: 1
  2360. damageModifier:
  2361. - 1.0
  2362. - 1.0
  2363. - 1.0
  2364. - 1.0
  2365. - 1.0
  2366. - 0.8
  2367. - 0.0
  2368. - 1.0
  2369. - 1.0
  2370. - 0.0
  2371. loftempsSet: [ 3 ]
  2372. - type: SMALL_TANK_ARMOR
  2373. spriteSheet: SCOUT.PCK
  2374. corpseBattle:
  2375. - STR_SMALL_TANK_CORPSE
  2376. frontArmor: 10
  2377. sideArmor: 8
  2378. rearArmor: 8
  2379. underArmor: 5
  2380. drawingRoutine: 4
  2381. size: 1
  2382. damageModifier:
  2383. - 1.0
  2384. - 1.0
  2385. - 1.0
  2386. - 1.0
  2387. - 1.0
  2388. - 1.0
  2389. - 0.0
  2390. - 1.0
  2391. - 0.5
  2392. - 0.0
  2393. loftempsSet: [ 5 ]
  2394. - type: ANTHROPOD_ARMOR0
  2395. spriteSheet: ANTHROPOD.PCK
  2396. spriteInv: inventory_ANTHROPOD
  2397. corpseBattle:
  2398. - STR_ANTHROPOD_CORPSE
  2399. frontArmor: 10
  2400. sideArmor: 8
  2401. rearArmor: 5
  2402. underArmor: 5
  2403. drawingRoutine: 10
  2404. damageModifier:
  2405. - 1.0
  2406. - 1.0
  2407. - 1.0
  2408. - 1.0
  2409. - 1.0
  2410. - 1.0
  2411. - 1.2
  2412. - 1.0
  2413. - 0.8
  2414. - 5.0
  2415. loftempsSet: [ 3 ]
  2416. - type: ANTHROPOD_ARMOR1
  2417. spriteSheet: ANTHROPOD.PCK
  2418. spriteInv: inventory_ANTHROPOD
  2419. corpseBattle:
  2420. - STR_ANTHROPOD_CORPSE
  2421. frontArmor: 14
  2422. sideArmor: 12
  2423. rearArmor: 9
  2424. underArmor: 9
  2425. drawingRoutine: 10
  2426. damageModifier:
  2427. - 1.0
  2428. - 1.0
  2429. - 1.0
  2430. - 1.0
  2431. - 1.0
  2432. - 1.0
  2433. - 1.2
  2434. - 1.0
  2435. - 0.8
  2436. - 5.0
  2437. loftempsSet: [ 3 ]
  2438. - type: ANTHROPOD_ARMOR2
  2439. spriteSheet: ANTHROPOD.PCK
  2440. spriteInv: inventory_ANTHROPOD
  2441. corpseBattle:
  2442. - STR_ANTHROPOD_CORPSE
  2443. frontArmor: 18
  2444. sideArmor: 16
  2445. rearArmor: 13
  2446. underArmor: 13
  2447. drawingRoutine: 10
  2448. damageModifier:
  2449. - 1.0
  2450. - 1.0
  2451. - 1.0
  2452. - 1.0
  2453. - 1.0
  2454. - 1.0
  2455. - 1.2
  2456. - 1.0
  2457. - 0.8
  2458. - 5.0
  2459. loftempsSet: [ 3 ]
  2460. - type: SPITTER_ARMOR
  2461. spriteSheet: SPITTER.PCK
  2462. corpseBattle:
  2463. - STR_SPITTER_CORPSE
  2464. frontArmor: 5
  2465. sideArmor: 50
  2466. rearArmor: 60
  2467. underArmor: 5
  2468. drawingRoutine: 4
  2469. damageModifier:
  2470. - 1.0
  2471. - 1.0
  2472. - 3.0
  2473. - 1.0
  2474. - 1.2
  2475. - 1.2
  2476. - 0.8
  2477. - 1.0
  2478. - 1.0
  2479. - 1.0
  2480. loftempsSet: [ 3 ]
  2481. - type: SPITTER_RETRACT_ARMOR
  2482. spriteSheet: SPITTER_RETRACT.PCK
  2483. corpseBattle:
  2484. - STR_SPITTER_RETRACT_CORPSE
  2485. frontArmor: 65
  2486. sideArmor: 50
  2487. rearArmor: 60
  2488. underArmor: 45
  2489. drawingRoutine: 4
  2490. damageModifier:
  2491. - 1.0
  2492. - 1.0
  2493. - 3.0
  2494. - 1.0
  2495. - 1.2
  2496. - 1.2
  2497. - 0.8
  2498. - 1.0
  2499. - 2.0
  2500. - 1.0
  2501. loftempsSet: [ 3 ]
  2502. - type: SPITTER_RETRES_ARMOR
  2503. spriteSheet: SPITTER_RETRES.PCK
  2504. corpseBattle:
  2505. - STR_SPITTER_RETRES_CORPSE
  2506. frontArmor: 65
  2507. sideArmor: 50
  2508. rearArmor: 60
  2509. underArmor: 45
  2510. drawingRoutine: 4
  2511. damageModifier:
  2512. - 1.0
  2513. - 1.0
  2514. - 3.0
  2515. - 1.0
  2516. - 1.2
  2517. - 1.2
  2518. - 0.8
  2519. - 1.0
  2520. - 2.0
  2521. - 1.0
  2522. loftempsSet: [ 3 ]
  2523. deathFrames: 18
  2524. - type: SPITTER_NAKED_ARMOR
  2525. spriteSheet: SPITTER_NAKED.PCK
  2526. corpseBattle:
  2527. - STR_SPITTER_NAKED_CORPSE
  2528. frontArmor: 4
  2529. sideArmor: 4
  2530. rearArmor: 6
  2531. underArmor: 4
  2532. drawingRoutine: 4
  2533. damageModifier:
  2534. - 1.0
  2535. - 1.0
  2536. - 3.0
  2537. - 1.0
  2538. - 1.2
  2539. - 1.2
  2540. - 0.8
  2541. - 1.0
  2542. - 0.4
  2543. - 1.0
  2544. loftempsSet: [ 3 ]
  2545. - type: WASPITE_ARMOR0
  2546. spriteInv: inventory_WASPITE
  2547. spriteSheet: WASPITE.PCK
  2548. corpseBattle:
  2549. - STR_WASPITE_CORPSE
  2550. frontArmor: 24
  2551. sideArmor: 18
  2552. rearArmor: 20
  2553. underArmor: 24
  2554. drawingRoutine: 1
  2555. movementType: 1
  2556. damageModifier:
  2557. - 1.0
  2558. - 0.6
  2559. - 1.0
  2560. - 0.4
  2561. - 0.8
  2562. - 1.2
  2563. - 0.6
  2564. - 1.0
  2565. - 1.0
  2566. - 0.5
  2567. loftempsSet: [ 3 ]
  2568. - type: WASPITE_ARMOR1
  2569. spriteInv: inventory_WASPITE
  2570. spriteSheet: WASPITE.PCK
  2571. corpseBattle:
  2572. - STR_WASPITE_CORPSE
  2573. frontArmor: 28
  2574. sideArmor: 20
  2575. rearArmor: 24
  2576. underArmor: 24
  2577. drawingRoutine: 1
  2578. movementType: 1
  2579. damageModifier:
  2580. - 1.0
  2581. - 0.6
  2582. - 1.0
  2583. - 0.4
  2584. - 0.8
  2585. - 1.2
  2586. - 0.6
  2587. - 1.0
  2588. - 1.0
  2589. - 0.5
  2590. loftempsSet: [ 3 ]
  2591. - type: WASPITE_ARMOR2
  2592. spriteInv: inventory_WASPITE
  2593. spriteSheet: WASPITE.PCK
  2594. corpseBattle:
  2595. - STR_WASPITE_CORPSE
  2596. frontArmor: 30
  2597. sideArmor: 22
  2598. rearArmor: 28
  2599. underArmor: 28
  2600. drawingRoutine: 1
  2601. movementType: 1
  2602. damageModifier:
  2603. - 1.0
  2604. - 0.6
  2605. - 1.0
  2606. - 0.4
  2607. - 0.8
  2608. - 1.2
  2609. - 0.6
  2610. - 1.0
  2611. - 1.0
  2612. - 0.5
  2613. loftempsSet: [ 3 ]
  2614. - type: CYBERMITE_ARMOR
  2615. spriteSheet: CYBERMITE.PCK
  2616. corpseBattle:
  2617. - STR_CYBERMITE_CORPSE
  2618. frontArmor: 54
  2619. sideArmor: 34
  2620. rearArmor: 24
  2621. underArmor: 4
  2622. drawingRoutine: 4
  2623. damageModifier:
  2624. - 1.0
  2625. - 1.0
  2626. - 1.0
  2627. - 1.0
  2628. - 1.5
  2629. - 0.7
  2630. - 0.0
  2631. - 1.0
  2632. - 1.9
  2633. - 0.0
  2634. loftempsSet: [ 2 ]
  2635. - type: GAZER_ARMOR0
  2636. spriteInv: inventory_GAZER
  2637. spriteSheet: GAZER.PCK
  2638. corpseBattle:
  2639. - STR_GAZER_CORPSE
  2640. frontArmor: 60
  2641. sideArmor: 40
  2642. rearArmor: 50
  2643. underArmor: 25
  2644. drawingRoutine: 10
  2645. damageModifier:
  2646. - 1.0
  2647. - 1.0
  2648. - 1.0
  2649. - 1.0
  2650. - 1.3
  2651. - 0.6
  2652. - 1.0
  2653. - 2.0
  2654. - 2.5
  2655. - 1.0
  2656. loftempsSet: [ 3 ]
  2657. - type: GAZER_ARMOR1
  2658. spriteInv: inventory_GAZER
  2659. spriteSheet: GAZER.PCK
  2660. corpseBattle:
  2661. - STR_GAZER_CORPSE
  2662. frontArmor: 65
  2663. sideArmor: 45
  2664. rearArmor: 55
  2665. underArmor: 30
  2666. drawingRoutine: 10
  2667. damageModifier:
  2668. - 1.0
  2669. - 1.0
  2670. - 1.0
  2671. - 1.0
  2672. - 1.3
  2673. - 0.6
  2674. - 1.0
  2675. - 2.0
  2676. - 2.5
  2677. - 1.0
  2678. loftempsSet: [ 3 ]
  2679. - type: GAZER_ARMOR2
  2680. spriteInv: inventory_GAZER
  2681. spriteSheet: GAZER.PCK
  2682. corpseBattle:
  2683. - STR_GAZER_CORPSE
  2684. frontArmor: 70
  2685. sideArmor: 50
  2686. rearArmor: 60
  2687. underArmor: 35
  2688. drawingRoutine: 10
  2689. damageModifier:
  2690. - 1.0
  2691. - 1.0
  2692. - 1.0
  2693. - 1.0
  2694. - 1.3
  2695. - 0.6
  2696. - 1.0
  2697. - 2.0
  2698. - 2.5
  2699. - 1.0
  2700. loftempsSet: [ 3 ]
  2701. - type: HOLODRONE_ARMOR
  2702. spriteSheet: HOLODRONE.PCK
  2703. corpseBattle:
  2704. - STR_HOLODRONE_CORPSE
  2705. frontArmor: 70
  2706. sideArmor: 70
  2707. rearArmor: 70
  2708. underArmor: 70
  2709. drawingRoutine: 8
  2710. movementType: 1
  2711. damageModifier:
  2712. - 1.0
  2713. - 1.0
  2714. - 0.0
  2715. - 1.0
  2716. - 1.0
  2717. - 1.0
  2718. - 0.0
  2719. - 1.0
  2720. - 2.2
  2721. - 0.0
  2722. loftempsSet: [ 4 ]
  2723. - type: TANK_ARMOR
  2724. spriteSheet: TANKS.PCK
  2725. corpseBattle:
  2726. - TANK_CORPSE_1
  2727. - TANK_CORPSE_2
  2728. - TANK_CORPSE_3
  2729. - TANK_CORPSE_4
  2730. frontArmor: 90
  2731. sideArmor: 75
  2732. rearArmor: 60
  2733. underArmor: 60
  2734. drawingRoutine: 2
  2735. size: 2
  2736. damageModifier:
  2737. - 1.0
  2738. - 1.0
  2739. - 1.0
  2740. - 0.75
  2741. - 1.0
  2742. - 1.0
  2743. - 0.0
  2744. - 0.6
  2745. - 3.0
  2746. - 0.0
  2747. loftempsSet: [ 92, 89, 90, 91 ]
  2748. - type: TANK_ALLOY_ARMOR
  2749. spriteSheet: Alloytank_SpriteSheet
  2750. corpseBattle:
  2751. - ALLOY_TANK_CORPSE_1
  2752. - ALLOY_TANK_CORPSE_2
  2753. - ALLOY_TANK_CORPSE_3
  2754. - ALLOY_TANK_CORPSE_4
  2755. frontArmor: 90
  2756. sideArmor: 75
  2757. rearArmor: 75
  2758. underArmor: 60
  2759. drawingRoutine: 2
  2760. size: 2
  2761. damageModifier:
  2762. - 1.0
  2763. - 1.0
  2764. - 1.0
  2765. - 0.75
  2766. - 1.0
  2767. - 0.85
  2768. - 0.0
  2769. - 0.6
  2770. - 3.0
  2771. - 0.0
  2772. loftempsSet: [ 92, 89, 90, 91 ]
  2773. - type: HOVERTANK_ARMOR
  2774. spriteSheet: TANKS.PCK
  2775. corpseBattle:
  2776. - HOVERTANK_CORPSE_1
  2777. - HOVERTANK_CORPSE_2
  2778. - HOVERTANK_CORPSE_3
  2779. - HOVERTANK_CORPSE_4
  2780. frontArmor: 130
  2781. sideArmor: 130
  2782. rearArmor: 130
  2783. underArmor: 100
  2784. drawingRoutine: 2
  2785. movementType: 1
  2786. size: 2
  2787. damageModifier:
  2788. - 1.0
  2789. - 1.0
  2790. - 1.0
  2791. - 0.75
  2792. - 1.0
  2793. - 1.0
  2794. - 0.0
  2795. - 0.6
  2796. - 3.0
  2797. - 0.0
  2798. loftempsSet: [ 92, 89, 90, 91 ]
  2799. - type: STR_NONE_UC
  2800. spriteSheet: XCOM_0.PCK
  2801. spriteInv: MAN_0
  2802. storeItem: STR_NONE
  2803. corpseBattle:
  2804. - STR_CORPSE
  2805. frontArmor: 12
  2806. sideArmor: 8
  2807. rearArmor: 5
  2808. underArmor: 2
  2809. damageModifier:
  2810. - 1.0
  2811. - 1.0
  2812. - 1.6
  2813. - 1.0
  2814. - 1.0
  2815. - 1.0
  2816. - 1.0
  2817. - 1.2
  2818. - 0.4
  2819. - 2.0
  2820. loftempsSet: [ 3 ]
  2821. - type: STR_GRAVMODULE_ARMOR_UC
  2822. spriteSheet: XCOM_9.PCK
  2823. spriteInv: MAN_9
  2824. storeItem: STR_GRAVMODULE_ARMOR
  2825. corpseBattle:
  2826. - STR_CORPSE_GRAVMODULE_ARMOR
  2827. frontArmor: 12
  2828. sideArmor: 8
  2829. rearArmor: 5
  2830. underArmor: 2
  2831. movementType: 1
  2832. damageModifier:
  2833. - 1.0
  2834. - 1.0
  2835. - 1.6
  2836. - 1.0
  2837. - 1.0
  2838. - 1.0
  2839. - 1.0
  2840. - 1.2
  2841. - 0.4
  2842. - 2.0
  2843. loftempsSet: [ 3 ]
  2844. stats:
  2845. tu: 0
  2846. stamina: 10
  2847. health: 0
  2848. bravery: 0
  2849. reactions: 0
  2850. firing: -10
  2851. throwing: 0
  2852. strength: 0
  2853. psiStrength: 0
  2854. psiSkill: 0
  2855. melee: 0
  2856. - type: STR_JUMP_ARMOR_UC
  2857. spriteSheet: XCOM_5.PCK
  2858. spriteInv: MAN_5
  2859. corpseItem: STR_CORPSE_JUMP_ARMOR
  2860. storeItem: STR_JUMP_ARMOR
  2861. frontArmor: 18
  2862. sideArmor: 12
  2863. rearArmor: 8
  2864. underArmor: 5
  2865. movementType: 1
  2866. damageModifier:
  2867. - 1.0
  2868. - 0.8
  2869. - 1.0
  2870. - 0.9
  2871. - 1.0
  2872. - 0.45
  2873. - 1.0
  2874. - 1.0
  2875. - 0.8
  2876. - 2.0
  2877. loftempsSet: [ 3 ]
  2878. stats:
  2879. tu: 0
  2880. stamina: 10
  2881. health: 0
  2882. bravery: 0
  2883. reactions: 0
  2884. firing: -10
  2885. throwing: 0
  2886. strength: 0
  2887. psiStrength: 0
  2888. psiSkill: 0
  2889. melee: 0
  2890. - type: STR_PERSONAL_ARMOR_UC
  2891. spriteSheet: XCOM_1.PCK
  2892. spriteInv: MAN_1
  2893. corpseBattle:
  2894. - STR_CORPSE_ARMOR
  2895. storeItem: STR_PERSONAL_ARMOR
  2896. frontArmor: 18
  2897. sideArmor: 12
  2898. rearArmor: 8
  2899. underArmor: 5
  2900. damageModifier:
  2901. - 1.0
  2902. - 0.8
  2903. - 1.0
  2904. - 0.9
  2905. - 1.0
  2906. - 0.45
  2907. - 1.0
  2908. - 1.0
  2909. - 0.8
  2910. - 2.0
  2911. loftempsSet: [ 3 ]
  2912. stats:
  2913. tu: 0
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  2915. health: 0
  2916. bravery: 0
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  2918. firing: 0
  2919. throwing: 0
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  2922. psiSkill: 0
  2923. melee: 0
  2924. - type: STR_POWER_SUIT_UC
  2925. spriteSheet: XCOM_2.PCK
  2926. spriteInv: MAN_2
  2927. corpseBattle:
  2928. - STR_CORPSE_SUIT
  2929. storeItem: STR_POWER_SUIT
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  2932. rearArmor: 40
  2933. underArmor: 35
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  2943. - 1.9
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  2960. spriteInv: MAN_3
  2961. corpseBattle:
  2962. - STR_CORPSE_SUIT
  2963. storeItem: STR_FLYING_SUIT
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  2978. - 1.9
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  2996. - STR_SECTOID_CORPSE
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  3016. corpseBattle:
  3017. - STR_FLOATER_CORPSE
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  3040. - STR_FLOATER_CORPSE
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  3059. - type: FLOATER_ARMOR2
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  3061. spriteInv: floaterInventoryImage
  3062. corpseBattle:
  3063. - STR_FLOATER_CORPSE
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  3074. - 0.5
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  3076. - 1.0
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  3079. - 0.4
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  3082. - type: CYBERDISC_ARMOR
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  3084. spriteSheet: CYBER.PCK
  3085. corpseBattle:
  3086. - CYBERDISC_CORPSE_1
  3087. - CYBERDISC_CORPSE_2
  3088. - CYBERDISC_CORPSE_3
  3089. - CYBERDISC_CORPSE_4
  3090. corpseGeo: STR_CYBERDISC_CORPSE
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  3092. sideArmor: 34
  3093. rearArmor: 34
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  3101. - 1.0
  3102. - 0.6
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  3106. - 0.4
  3107. - 1.7
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  3111. spriteInv: reaperInventoryImage
  3112. spriteSheet: X_REAP.PCK
  3113. corpseBattle:
  3114. - REAPER_CORPSE_1
  3115. - REAPER_CORPSE_2
  3116. - REAPER_CORPSE_3
  3117. - REAPER_CORPSE_4
  3118. corpseGeo: STR_REAPER_CORPSE
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  3120. sideArmor: 28
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  3131. - 0.7
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  3134. - 1.0
  3135. - 2.0
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  3137. - type: SECTOPOD_ARMOR
  3138. spriteInv: sectopodInventoryImage
  3139. spriteSheet: X_ROB.PCK
  3140. corpseBattle:
  3141. - SECTOPOD_CORPSE_1
  3142. - SECTOPOD_CORPSE_2
  3143. - SECTOPOD_CORPSE_3
  3144. - SECTOPOD_CORPSE_4
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  3147. sideArmor: 130
  3148. rearArmor: 100
  3149. underArmor: 90
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  3154. - 1.0
  3155. - 1.0
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  3157. - 1.5
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  3160. - 0.4
  3161. - 3.8
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  3164. - type: CIVM_ARMOR
  3165. spriteInv: MAN_6
  3166. spriteSheet: CIVM.PCK
  3167. corpseBattle:
  3168. - CIVM_CORPSE
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  3170. sideArmor: 0
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  3182. - 1.2
  3183. - 0.4
  3184. - 5.0
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  3186. - type: CIVF_ARMOR
  3187. spriteInv: civilianFInventoryImage
  3188. spriteSheet: CIVF.PCK
  3189. corpseBattle:
  3190. - CIVF_CORPSE
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  3192. sideArmor: 0
  3193. rearArmor: 0
  3194. underArmor: 0
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  3196. damageModifier:
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  3199. - 1.6
  3200. - 1.0
  3201. - 1.0
  3202. - 1.0
  3203. - 1.0
  3204. - 1.2
  3205. - 0.4
  3206. - 5.0
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  3208. - type: SNAKEMAN_ARMOR0
  3209. spriteInv: snakemanInventoryImage
  3210. spriteSheet: SNAKEMAN.PCK
  3211. corpseBattle:
  3212. - STR_SNAKEMAN_CORPSE
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  3214. sideArmor: 16
  3215. rearArmor: 8
  3216. underArmor: 18
  3217. drawingRoutine: 6
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  3220. - 1.0
  3221. - 0.4
  3222. - 0.4
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  3226. - 1.0
  3227. - 1.0
  3228. - 2.0
  3229. loftempsSet: [ 3 ]
  3230. - type: SNAKEMAN_ARMOR1
  3231. spriteInv: snakemanInventoryImage
  3232. spriteSheet: SNAKEMAN.PCK
  3233. corpseBattle:
  3234. - STR_SNAKEMAN_CORPSE
  3235. frontArmor: 24
  3236. sideArmor: 20
  3237. rearArmor: 12
  3238. underArmor: 22
  3239. drawingRoutine: 6
  3240. damageModifier:
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  3242. - 1.0
  3243. - 0.4
  3244. - 0.4
  3245. - 0.4
  3246. - 0.4
  3247. - 1.0
  3248. - 1.0
  3249. - 1.0
  3250. - 2.0
  3251. loftempsSet: [ 3 ]
  3252. - type: SNAKEMAN_ARMOR2
  3253. spriteInv: snakemanInventoryImage
  3254. spriteSheet: SNAKEMAN.PCK
  3255. corpseBattle:
  3256. - STR_SNAKEMAN_CORPSE
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  3258. sideArmor: 24
  3259. rearArmor: 16
  3260. underArmor: 26
  3261. drawingRoutine: 6
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  3264. - 1.0
  3265. - 0.4
  3266. - 0.4
  3267. - 0.4
  3268. - 0.4
  3269. - 1.0
  3270. - 1.0
  3271. - 1.0
  3272. - 2.0
  3273. loftempsSet: [ 3 ]
  3274. - type: MUTON_ARMOR0
  3275. spriteInv: mutonInventoryImage
  3276. spriteSheet: MUTON.PCK
  3277. corpseBattle:
  3278. - STR_MUTON_CORPSE
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  3280. sideArmor: 10
  3281. rearArmor: 10
  3282. underArmor: 10
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  3286. - 0.4
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  3288. - 0.6
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  3290. - 0.4
  3291. - 1.2
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  3293. - 0.8
  3294. - 2.0
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  3296. - type: MUTON_ARMOR1
  3297. spriteInv: mutonInventoryImage
  3298. spriteSheet: MUTON.PCK
  3299. corpseBattle:
  3300. - STR_MUTON_CORPSE
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  3302. sideArmor: 15
  3303. rearArmor: 15
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  3308. - 0.4
  3309. - 1.0
  3310. - 0.6
  3311. - 0.4
  3312. - 0.4
  3313. - 1.2
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  3315. - 0.8
  3316. - 2.0
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  3318. - type: MUTON_ARMOR2
  3319. spriteInv: mutonInventoryImage
  3320. spriteSheet: MUTON.PCK
  3321. corpseBattle:
  3322. - STR_MUTON_CORPSE
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  3324. sideArmor: 20
  3325. rearArmor: 20
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  3332. - 0.6
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  3334. - 0.4
  3335. - 1.2
  3336. - 1.0
  3337. - 0.8
  3338. - 2.0
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  3340. - type: ETHEREAL_ARMOR0
  3341. spriteInv: etherealInventoryImage
  3342. spriteSheet: ETHEREAL.PCK
  3343. corpseBattle:
  3344. - STR_ETHEREAL_CORPSE
  3345. frontArmor: 40
  3346. sideArmor: 40
  3347. rearArmor: 40
  3348. underArmor: 40
  3349. movementType: 1
  3350. drawingRoutine: 4
  3351. damageModifier:
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  3353. - 0.9
  3354. - 2.0
  3355. - 1.0
  3356. - 0.8
  3357. - 1.0
  3358. - 0.8
  3359. - 1.6
  3360. - 1.5
  3361. - 0.2
  3362. loftempsSet: [ 3 ]
  3363. - type: ETHEREAL_ARMOR1
  3364. spriteInv: etherealInventoryImage
  3365. spriteSheet: ETHEREAL.PCK
  3366. corpseBattle:
  3367. - STR_ETHEREAL_CORPSE
  3368. frontArmor: 44
  3369. sideArmor: 44
  3370. rearArmor: 44
  3371. underArmor: 44
  3372. movementType: 1
  3373. drawingRoutine: 4
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  3375. - 1.0
  3376. - 0.9
  3377. - 2.0
  3378. - 1.0
  3379. - 0.8
  3380. - 1.0
  3381. - 0.8
  3382. - 1.6
  3383. - 1.5
  3384. - 0.2
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  3386. - type: ETHEREAL_ARMOR2
  3387. spriteInv: etherealInventoryImage
  3388. spriteSheet: ETHEREAL.PCK
  3389. corpseBattle:
  3390. - STR_ETHEREAL_CORPSE
  3391. frontArmor: 48
  3392. sideArmor: 48
  3393. rearArmor: 48
  3394. underArmor: 48
  3395. movementType: 1
  3396. drawingRoutine: 4
  3397. damageModifier:
  3398. - 1.0
  3399. - 0.9
  3400. - 2.0
  3401. - 1.0
  3402. - 0.8
  3403. - 1.0
  3404. - 0.8
  3405. - 1.6
  3406. - 1.5
  3407. - 0.2
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  3409. - type: CHRYSSALID_ARMOR
  3410. spriteInv: chryssalidInventoryImage
  3411. spriteSheet: CHRYS.PCK
  3412. corpseBattle:
  3413. - STR_CHRYSSALID_CORPSE
  3414. frontArmor: 34
  3415. sideArmor: 34
  3416. rearArmor: 34
  3417. underArmor: 34
  3418. drawingRoutine: 7
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  3420. - 1.0
  3421. - 0.8
  3422. - 0.8
  3423. - 1.0
  3424. - 0.65
  3425. - 0.55
  3426. - 0.9
  3427. - 0.6
  3428. - 2.2
  3429. - 1.0
  3430. loftempsSet: [ 3 ]
  3431. - type: ZOMBIE_ARMOR
  3432. spriteInv: zombieInventoryImage
  3433. spriteSheet: ZOMBIE.PCK
  3434. corpseBattle:
  3435. - STR_ZOMBIE_CORPSE
  3436. frontArmor: 4
  3437. sideArmor: 4
  3438. rearArmor: 4
  3439. underArmor: 4
  3440. drawingRoutine: 4
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  3442. - 1.0
  3443. - 0.6
  3444. - 1.0
  3445. - 0.8
  3446. - 0.7
  3447. - 0.7
  3448. - 0.0
  3449. - 1.0
  3450. - 0.4
  3451. - 0.0
  3452. loftempsSet: [ 3 ]
  3453. - type: SILACOID_ARMOR
  3454. spriteInv: silacoidInventoryImage
  3455. spriteSheet: SILACOID.PCK
  3456. corpseBattle:
  3457. - STR_SILACOID_CORPSE
  3458. frontArmor: 50
  3459. sideArmor: 50
  3460. rearArmor: 50
  3461. underArmor: 20
  3462. drawingRoutine: 8
  3463. damageModifier:
  3464. - 1.0
  3465. - 1.0
  3466. - 0.0
  3467. - 1.0
  3468. - 1.0
  3469. - 1.0
  3470. - 1.0
  3471. - 1.5
  3472. - 2.0
  3473. - 0.0
  3474. loftempsSet: [ 5 ]
  3475. - type: CELATID_ARMOR
  3476. spriteInv: celatidInventoryImage
  3477. spriteSheet: CELATID.PCK
  3478. corpseBattle:
  3479. - STR_CELATID_CORPSE
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  3481. sideArmor: 24
  3482. rearArmor: 24
  3483. underArmor: 24
  3484. drawingRoutine: 9
  3485. damageModifier:
  3486. - 1.0
  3487. - 1.5
  3488. - 1.0
  3489. - 1.0
  3490. - 0.2
  3491. - 0.2
  3492. - 1.0
  3493. - 1.2
  3494. - 1.0
  3495. - 0.0
  3496. loftempsSet: [ 3 ]
  3497.  
  3498. soldiers:
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  3500. minStats:
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  3502. melee: 40
  3503. maxStats:
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  3505. psiSkill: 0
  3506. throwing: 70
  3507. melee: 70
  3508. statCaps:
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  3510. throwing: 100
  3511. melee: 100
  3512. strength: 50
  3513.  
  3514. units:
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  3516. race: STR_LURE_DRONE
  3517. rank: STR_LIVE_TERRORIST
  3518. stats:
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  3520. stamina: 120
  3521. health: 90
  3522. bravery: 110
  3523. reactions: 30
  3524. firing: 0
  3525. throwing: 0
  3526. strength: 20
  3527. psiStrength: 110
  3528. psiSkill: 0
  3529. melee: 80
  3530. armor: DRONE_ARMOR
  3531. moveSound: 15
  3532. standHeight: 21
  3533. kneelHeight: 16
  3534. value: 5
  3535. deathSound: 23
  3536. - type: STR_SCOUT_DRONE
  3537. race: STR_SCOUT_DRONE
  3538. rank: STR_LIVE_TERRORIST
  3539. stats:
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  3541. stamina: 110
  3542. health: 40
  3543. bravery: 110
  3544. reactions: 110
  3545. firing: 50
  3546. throwing: 0
  3547. strength: 10
  3548. psiStrength: 110
  3549. psiSkill: 0
  3550. melee: 0
  3551. armor: SMALL_TANK_ARMOR
  3552. standHeight: 10
  3553. kneelHeight: 10
  3554. value: 2
  3555. deathSound: 23
  3556. moveSound: 14
  3557. - type: STR_TAMED_REAPER
  3558. race: STR_TAMED_REAPER
  3559. stats:
  3560. tu: 82
  3561. stamina: 90
  3562. health: 148
  3563. bravery: 90
  3564. reactions: 64
  3565. firing: 0
  3566. throwing: 0
  3567. strength: 90
  3568. psiStrength: 5
  3569. psiSkill: 0
  3570. melee: 80
  3571. armor: REAPER_ARMOR
  3572. standHeight: 23
  3573. kneelHeight: 16
  3574. value: 6
  3575. deathSound: 48
  3576. energyRecovery: 34
  3577. - type: STR_ANTHROPOD_SOLDIER
  3578. race: STR_ANTHROPOD
  3579. rank: STR_LIVE_SOLDIER
  3580. stats:
  3581. tu: 56
  3582. stamina: 90
  3583. health: 138
  3584. bravery: 80
  3585. reactions: 50
  3586. firing: 64
  3587. throwing: 62
  3588. strength: 70
  3589. psiStrength: 30
  3590. psiSkill: 0
  3591. melee: 76
  3592. armor: ANTHROPOD_ARMOR0
  3593. standHeight: 21
  3594. kneelHeight: 16
  3595. value: 15
  3596. deathSound: 114
  3597. intelligence: 2
  3598. aggression: 2
  3599. energyRecovery: 40
  3600. - type: STR_ANTHROPOD_NAVIGATOR
  3601. race: STR_ANTHROPOD
  3602. rank: STR_LIVE_NAVIGATOR
  3603. stats:
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  3605. stamina: 90
  3606. health: 138
  3607. bravery: 80
  3608. reactions: 53
  3609. firing: 67
  3610. throwing: 65
  3611. strength: 70
  3612. psiStrength: 30
  3613. psiSkill: 0
  3614. melee: 76
  3615. armor: ANTHROPOD_ARMOR1
  3616. standHeight: 21
  3617. kneelHeight: 16
  3618. value: 17
  3619. deathSound: 114
  3620. intelligence: 3
  3621. aggression: 2
  3622. energyRecovery: 40
  3623. - type: STR_ANTHROPOD_ENGINEER
  3624. race: STR_ANTHROPOD
  3625. rank: STR_LIVE_ENGINEER
  3626. stats:
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  3628. stamina: 90
  3629. health: 148
  3630. bravery: 80
  3631. reactions: 56
  3632. firing: 70
  3633. throwing: 68
  3634. strength: 70
  3635. psiStrength: 35
  3636. psiSkill: 0
  3637. melee: 76
  3638. armor: ANTHROPOD_ARMOR2
  3639. standHeight: 21
  3640. kneelHeight: 16
  3641. value: 19
  3642. deathSound: 114
  3643. intelligence: 4
  3644. aggression: 2
  3645. energyRecovery: 40
  3646. - type: STR_SPITTER_TERRORIST
  3647. race: STR_SPITTER
  3648. rank: STR_LIVE_TERRORIST
  3649. stats:
  3650. tu: 45
  3651. stamina: 80
  3652. health: 30
  3653. bravery: 80
  3654. reactions: 45
  3655. firing: 58
  3656. throwing: 65
  3657. strength: 47
  3658. psiStrength: 0
  3659. psiSkill: 0
  3660. melee: 76
  3661. armor: SPITTER_ARMOR
  3662. standHeight: 18
  3663. kneelHeight: 18
  3664. value: 15
  3665. deathSound: 8
  3666. moveSound: 0
  3667. intelligence: 2
  3668. aggression: 2
  3669. energyRecovery: 30
  3670. livingWeapon: true
  3671. - type: STR_SPITTER_RETRACT_TERRORIST
  3672. race: STR_SPITTER
  3673. rank: STR_LIVE_TERRORIST
  3674. stats:
  3675. tu: 30
  3676. stamina: 80
  3677. health: 30
  3678. bravery: 80
  3679. reactions: 35
  3680. firing: 58
  3681. throwing: 65
  3682. strength: 47
  3683. psiStrength: 0
  3684. psiSkill: 0
  3685. melee: 76
  3686. armor: SPITTER_RETRACT_ARMOR
  3687. standHeight: 10
  3688. kneelHeight: 10
  3689. value: 15
  3690. deathSound: 8
  3691. moveSound: 0
  3692. intelligence: 2
  3693. aggression: 2
  3694. energyRecovery: 30
  3695. livingWeapon: true
  3696. - type: STR_SPITTER_RETRES_TERRORIST
  3697. race: STR_SPITTER
  3698. rank: STR_LIVE_TERRORIST
  3699. stats:
  3700. tu: 30
  3701. stamina: 80
  3702. health: 30
  3703. bravery: 80
  3704. reactions: 35
  3705. firing: 58
  3706. throwing: 65
  3707. strength: 47
  3708. psiStrength: 0
  3709. psiSkill: 0
  3710. melee: 76
  3711. armor: SPITTER_RETRES_ARMOR
  3712. standHeight: 10
  3713. kneelHeight: 10
  3714. value: 15
  3715. deathSound: 8
  3716. moveSound: 0
  3717. intelligence: 2
  3718. aggression: 2
  3719. energyRecovery: 30
  3720. spawnUnit: STR_SPITTER_NAKED_TERRORIST
  3721. livingWeapon: true
  3722. - type: STR_SPITTER_NAKED_TERRORIST
  3723. race: STR_SPITTER
  3724. rank: STR_LIVE_TERRORIST
  3725. stats:
  3726. tu: 45
  3727. stamina: 80
  3728. health: 30
  3729. bravery: 80
  3730. reactions: 75
  3731. firing: 68
  3732. throwing: 65
  3733. strength: 47
  3734. psiStrength: 100
  3735. psiSkill: 0
  3736. melee: 76
  3737. armor: SPITTER_NAKED_ARMOR
  3738. standHeight: 18
  3739. kneelHeight: 18
  3740. value: 15
  3741. deathSound: 8
  3742. moveSound: 0
  3743. intelligence: 2
  3744. aggression: 2
  3745. energyRecovery: 30
  3746. livingWeapon: true
  3747. - type: STR_WASPITE_SOLDIER
  3748. race: STR_WASPITE
  3749. rank: STR_LIVE_SOLDIER
  3750. stats:
  3751. tu: 65
  3752. stamina: 94
  3753. health: 58
  3754. bravery: 80
  3755. reactions: 75
  3756. firing: 74
  3757. throwing: 80
  3758. strength: 48
  3759. psiStrength: 55
  3760. psiSkill: 0
  3761. melee: 70
  3762. armor: WASPITE_ARMOR0
  3763. standHeight: 21
  3764. kneelHeight: 16
  3765. floatHeight: 2
  3766. value: 12
  3767. deathSound: 51
  3768. moveSound: 40
  3769. intelligence: 5
  3770. aggression: 2
  3771. - type: STR_WASPITE_ENGINEER
  3772. race: STR_WASPITE
  3773. rank: STR_LIVE_ENGINEER
  3774. stats:
  3775. tu: 65
  3776. stamina: 94
  3777. health: 58
  3778. bravery: 80
  3779. reactions: 75
  3780. firing: 74
  3781. throwing: 80
  3782. strength: 48
  3783. psiStrength: 55
  3784. psiSkill: 0
  3785. melee: 70
  3786. armor: WASPITE_ARMOR0
  3787. standHeight: 21
  3788. kneelHeight: 16
  3789. floatHeight: 2
  3790. value: 18
  3791. deathSound: 51
  3792. moveSound: 40
  3793. intelligence: 8
  3794. aggression: 2
  3795. - type: STR_WASPITE_NAVIGATOR
  3796. race: STR_WASPITE
  3797. rank: STR_LIVE_NAVIGATOR
  3798. stats:
  3799. tu: 65
  3800. stamina: 94
  3801. health: 58
  3802. bravery: 80
  3803. reactions: 75
  3804. firing: 74
  3805. throwing: 80
  3806. strength: 48
  3807. psiStrength: 50
  3808. psiSkill: 0
  3809. melee: 70
  3810. armor: WASPITE_ARMOR0
  3811. standHeight: 21
  3812. kneelHeight: 16
  3813. floatHeight: 2
  3814. value: 14
  3815. deathSound: 51
  3816. moveSound: 40
  3817. intelligence: 6
  3818. aggression: 2
  3819. - type: STR_WASPITE_MEDIC
  3820. race: STR_WASPITE
  3821. rank: STR_LIVE_MEDIC
  3822. stats:
  3823. tu: 65
  3824. stamina: 94
  3825. health: 58
  3826. bravery: 80
  3827. reactions: 75
  3828. firing: 74
  3829. throwing: 80
  3830. strength: 48
  3831. psiStrength: 50
  3832. psiSkill: 0
  3833. melee: 70
  3834. armor: WASPITE_ARMOR0
  3835. standHeight: 21
  3836. kneelHeight: 16
  3837. floatHeight: 2
  3838. value: 16
  3839. deathSound: 51
  3840. moveSound: 40
  3841. intelligence: 7
  3842. aggression: 1
  3843. - type: STR_WASPITE_LEADER
  3844. race: STR_WASPITE
  3845. rank: STR_LIVE_LEADER
  3846. stats:
  3847. tu: 68
  3848. stamina: 96
  3849. health: 63
  3850. bravery: 80
  3851. reactions: 75
  3852. firing: 74
  3853. throwing: 80
  3854. strength: 48
  3855. psiStrength: 55
  3856. psiSkill: 0
  3857. melee: 70
  3858. armor: WASPITE_ARMOR1
  3859. standHeight: 21
  3860. kneelHeight: 16
  3861. floatHeight: 2
  3862. value: 25
  3863. deathSound: 51
  3864. moveSound: 40
  3865. intelligence: 8
  3866. aggression: 0
  3867. - type: STR_WASPITE_COMMANDER
  3868. race: STR_WASPITE
  3869. rank: STR_LIVE_COMMANDER
  3870. stats:
  3871. tu: 68
  3872. stamina: 96
  3873. health: 68
  3874. bravery: 80
  3875. reactions: 75
  3876. firing: 74
  3877. throwing: 80
  3878. strength: 48
  3879. psiStrength: 60
  3880. psiSkill: 0
  3881. melee: 76
  3882. armor: WASPITE_ARMOR2
  3883. standHeight: 21
  3884. kneelHeight: 16
  3885. floatHeight: 2
  3886. value: 35
  3887. deathSound: 51
  3888. moveSound: 40
  3889. intelligence: 8
  3890. aggression: 0
  3891. - type: STR_CYBERMITE_TERRORIST
  3892. race: STR_CYBERMITE
  3893. stats:
  3894. tu: 85
  3895. stamina: 105
  3896. health: 88
  3897. bravery: 110
  3898. reactions: 64
  3899. firing: 90
  3900. throwing: 0
  3901. strength: 30
  3902. psiStrength: 100
  3903. psiSkill: 0
  3904. melee: 80
  3905. armor: CYBERMITE_ARMOR
  3906. standHeight: 6
  3907. kneelHeight: 5
  3908. value: 25
  3909. deathSound: 23
  3910. intelligence: 2
  3911. aggression: 2
  3912. specab: 1
  3913. livingWeapon: true
  3914. - type: STR_GAZER_SOLDIER
  3915. race: STR_GAZER
  3916. rank: STR_LIVE_SOLDIER
  3917. stats:
  3918. tu: 50
  3919. stamina: 80
  3920. health: 85
  3921. bravery: 80
  3922. reactions: 45
  3923. firing: 68
  3924. throwing: 65
  3925. strength: 49
  3926. psiStrength: 50
  3927. psiSkill: 0
  3928. melee: 76
  3929. armor: GAZER_ARMOR0
  3930. standHeight: 19
  3931. kneelHeight: 15
  3932. value: 16
  3933. deathSound: 10
  3934. intelligence: 4
  3935. aggression: 2
  3936. energyRecovery: 40
  3937. - type: STR_GAZER_ENGINEER
  3938. race: STR_GAZER
  3939. rank: STR_LIVE_ENGINEER
  3940. stats:
  3941. tu: 50
  3942. stamina: 80
  3943. health: 85
  3944. bravery: 80
  3945. reactions: 45
  3946. firing: 68
  3947. throwing: 65
  3948. strength: 49
  3949. psiStrength: 50
  3950. psiSkill: 0
  3951. melee: 76
  3952. armor: GAZER_ARMOR0
  3953. standHeight: 19
  3954. kneelHeight: 15
  3955. value: 18
  3956. deathSound: 10
  3957. intelligence: 5
  3958. aggression: 2
  3959. energyRecovery: 40
  3960. - type: STR_GAZER_NAVIGATOR
  3961. race: STR_GAZER
  3962. rank: STR_LIVE_NAVIGATOR
  3963. stats:
  3964. tu: 50
  3965. stamina: 80
  3966. health: 85
  3967. bravery: 80
  3968. reactions: 45
  3969. firing: 68
  3970. throwing: 65
  3971. strength: 49
  3972. psiStrength: 50
  3973. psiSkill: 0
  3974. melee: 76
  3975. armor: GAZER_ARMOR0
  3976. standHeight: 19
  3977. kneelHeight: 15
  3978. value: 20
  3979. deathSound: 10
  3980. intelligence: 5
  3981. aggression: 2
  3982. energyRecovery: 40
  3983. - type: STR_GAZER_MEDIC
  3984. race: STR_GAZER
  3985. rank: STR_LIVE_MEDIC
  3986. stats:
  3987. tu: 50
  3988. stamina: 80
  3989. health: 85
  3990. bravery: 80
  3991. reactions: 45
  3992. firing: 68
  3993. throwing: 65
  3994. strength: 49
  3995. psiStrength: 50
  3996. psiSkill: 0
  3997. melee: 76
  3998. armor: GAZER_ARMOR0
  3999. standHeight: 19
  4000. kneelHeight: 15
  4001. value: 22
  4002. deathSound: 10
  4003. intelligence: 5
  4004. aggression: 1
  4005. energyRecovery: 40
  4006. - type: STR_GAZER_LEADER
  4007. race: STR_GAZER
  4008. rank: STR_LIVE_LEADER
  4009. stats:
  4010. tu: 54
  4011. stamina: 86
  4012. health: 90
  4013. bravery: 80
  4014. reactions: 50
  4015. firing: 70
  4016. throwing: 70
  4017. strength: 49
  4018. psiStrength: 55
  4019. psiSkill: 0
  4020. melee: 76
  4021. armor: GAZER_ARMOR1
  4022. standHeight: 19
  4023. kneelHeight: 15
  4024. value: 26
  4025. deathSound: 10
  4026. intelligence: 6
  4027. aggression: 1
  4028. energyRecovery: 40
  4029. - type: STR_GAZER_COMMANDER
  4030. race: STR_GAZER
  4031. rank: STR_LIVE_COMMANDER
  4032. stats:
  4033. tu: 58
  4034. stamina: 92
  4035. health: 95
  4036. bravery: 80
  4037. reactions: 50
  4038. firing: 70
  4039. throwing: 70
  4040. strength: 49
  4041. psiStrength: 60
  4042. psiSkill: 0
  4043. melee: 76
  4044. armor: GAZER_ARMOR1
  4045. standHeight: 19
  4046. kneelHeight: 15
  4047. value: 30
  4048. deathSound: 10
  4049. intelligence: 6
  4050. aggression: 1
  4051. energyRecovery: 40
  4052. - type: STR_HOLODRONE_TERRORIST
  4053. race: STR_HOLODRONE
  4054. stats:
  4055. tu: 60
  4056. stamina: 105
  4057. health: 25
  4058. bravery: 110
  4059. reactions: 74
  4060. firing: 60
  4061. throwing: 0
  4062. strength: 50
  4063. psiStrength: 100
  4064. psiSkill: 0
  4065. melee: 60
  4066. armor: HOLODRONE_ARMOR
  4067. standHeight: 16
  4068. kneelHeight: 16
  4069. floatHeight: 8
  4070. value: 25
  4071. deathSound: 23
  4072. moveSound: 15
  4073. intelligence: 2
  4074. aggression: 2
  4075. livingWeapon: true
  4076. - type: STR_TANK_ALLOY_CANNON
  4077. race: STR_TANK_CANNON
  4078. stats:
  4079. tu: 70
  4080. stamina: 100
  4081. health: 105
  4082. bravery: 110
  4083. reactions: 20
  4084. firing: 80
  4085. throwing: 0
  4086. strength: 60
  4087. psiStrength: 100
  4088. psiSkill: 0
  4089. melee: 70
  4090. armor: TANK_ALLOY_ARMOR
  4091. standHeight: 16
  4092. kneelHeight: 16
  4093. value: 20
  4094. deathSound: 23
  4095. moveSound: 14
  4096. energyRecovery: 50
  4097. - type: STR_TANK_ALLOY_ROCKET_LAUNCHER
  4098. race: STR_TANK_CANNON
  4099. stats:
  4100. tu: 70
  4101. stamina: 100
  4102. health: 105
  4103. bravery: 110
  4104. reactions: 20
  4105. firing: 80
  4106. throwing: 0
  4107. strength: 60
  4108. psiStrength: 100
  4109. psiSkill: 0
  4110. melee: 70
  4111. armor: TANK_ALLOY_ARMOR
  4112. standHeight: 16
  4113. kneelHeight: 16
  4114. value: 20
  4115. deathSound: 23
  4116. moveSound: 14
  4117. energyRecovery: 50
  4118. - type: STR_TANK_ALLOY_LASER_CANNON
  4119. race: STR_TANK_CANNON
  4120. stats:
  4121. tu: 70
  4122. stamina: 100
  4123. health: 105
  4124. bravery: 110
  4125. reactions: 20
  4126. firing: 80
  4127. throwing: 0
  4128. strength: 60
  4129. psiStrength: 100
  4130. psiSkill: 0
  4131. melee: 70
  4132. armor: TANK_ALLOY_ARMOR
  4133. standHeight: 16
  4134. kneelHeight: 16
  4135. value: 20
  4136. deathSound: 23
  4137. moveSound: 14
  4138. energyRecovery: 50
  4139. - type: STR_TANK_LASER_CANNON
  4140. stats:
  4141. firing: 80
  4142. melee: 70
  4143. - type: STR_HOVERTANK_PLASMA
  4144. stats:
  4145. firing: 80
  4146. health: 120
  4147. - type: STR_HOVERTANK_LAUNCHER
  4148. stats:
  4149. firing: 80
  4150. health: 120
  4151. melee: 70
  4152. - type: MALE_CIVILIAN
  4153. stats:
  4154. melee: 15
  4155. - type: FEMALE_CIVILIAN
  4156. stats:
  4157. melee: 15
  4158. - type: STR_SECTOID_SOLDIER
  4159. stats:
  4160. health: 60
  4161. reactions: 73
  4162. melee: 12
  4163. - type: STR_SECTOID_ENGINEER
  4164. stats:
  4165. health: 60
  4166. reactions: 73
  4167. melee: 12
  4168. - type: STR_SECTOID_MEDIC
  4169. stats:
  4170. health: 60
  4171. reactions: 73
  4172. melee: 12
  4173. - type: STR_SECTOID_NAVIGATOR
  4174. stats:
  4175. health: 60
  4176. reactions: 73
  4177. melee: 12
  4178. - type: STR_SECTOID_LEADER
  4179. stats:
  4180. health: 70
  4181. reactions: 73
  4182. melee: 16
  4183. - type: STR_SECTOID_COMMANDER
  4184. stats:
  4185. health: 80
  4186. reactions: 73
  4187. melee: 20
  4188. - type: STR_FLOATER_SOLDIER
  4189. stats:
  4190. firing: 65
  4191. melee: 38
  4192. - type: STR_FLOATER_ENGINEER
  4193. stats:
  4194. firing: 60
  4195. melee: 38
  4196. - type: STR_FLOATER_MEDIC
  4197. stats:
  4198. melee: 38
  4199. - type: STR_FLOATER_NAVIGATOR
  4200. stats:
  4201. melee: 38
  4202. - type: STR_FLOATER_LEADER
  4203. stats:
  4204. firing: 70
  4205. melee: 45
  4206. - type: STR_FLOATER_COMMANDER
  4207. stats:
  4208. firing: 70
  4209. melee: 55
  4210. - type: STR_SNAKEMAN_SOLDIER
  4211. stats:
  4212. health: 60
  4213. melee: 48
  4214. - type: STR_SNAKEMAN_ENGINEER
  4215. stats:
  4216. health: 60
  4217. melee: 48
  4218. - type: STR_SNAKEMAN_NAVIGATOR
  4219. stats:
  4220. health: 60
  4221. melee: 48
  4222. - type: STR_SNAKEMAN_LEADER
  4223. stats:
  4224. health: 65
  4225. melee: 55
  4226. - type: STR_SNAKEMAN_COMMANDER
  4227. stats:
  4228. health: 70
  4229. melee: 65
  4230. - type: STR_CELATID_TERRORIST
  4231. stats:
  4232. psiStrength: 15
  4233. melee: 35
  4234. - type: STR_ETHEREAL_SOLDIER
  4235. stats:
  4236. melee: 16
  4237. - type: STR_ETHEREAL_LEADER
  4238. stats:
  4239. melee: 20
  4240. - type: STR_ETHEREAL_COMMANDER
  4241. stats:
  4242. melee: 24
  4243. - type: STR_REAPER_TERRORIST
  4244. stats:
  4245. psiStrength: 5
  4246. tu: 82
  4247. - type: STR_SILACOID_TERRORIST
  4248. stats:
  4249. tu: 60
  4250. reactions: 90
  4251. firing: 70
  4252. psiStrength: 25
  4253. melee: 80
  4254.  
  4255. alienItemLevels:
  4256. - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
  4257. - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
  4258. - [0, 0, 0, 0, 0, 1, 1, 1, 1, 1]
  4259. - [0, 1, 1, 2, 2, 2, 2, 2, 2, 2]
  4260. - [0, 1, 1, 2, 2, 2, 2, 2, 2, 2]
  4261. - [0, 1, 1, 2, 2, 2, 2, 2, 3, 3]
  4262. - [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
  4263. - [0, 0, 1, 1, 2, 2, 2, 3, 3, 3]
  4264. - [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
  4265.  
  4266. alienRaces:
  4267. - id: STR_SECTOID
  4268. members:
  4269. - STR_SECTOID_COMMANDER
  4270. - STR_SECTOID_LEADER
  4271. - STR_SECTOID_ENGINEER
  4272. - STR_SECTOID_MEDIC
  4273. - STR_SECTOID_NAVIGATOR
  4274. - STR_SECTOID_SOLDIER
  4275. - STR_CYBERDISC_TERRORIST
  4276. - STR_CYBERDISC_TERRORIST
  4277. - id: STR_SECTOID_LATE
  4278. members:
  4279. - STR_SECTOID_COMMANDER
  4280. - STR_SECTOID_LEADER
  4281. - STR_SECTOID_ENGINEER
  4282. - STR_SECTOID_MEDIC
  4283. - STR_ANTHROPOD_NAVIGATOR
  4284. - STR_WASPITE_SOLDIER
  4285. - STR_CYBERDISC_TERRORIST
  4286. - STR_REAPER_TERRORIST
  4287. - id: STR_FLOATER
  4288. members:
  4289. - STR_FLOATER_COMMANDER
  4290. - STR_FLOATER_LEADER
  4291. - STR_FLOATER_ENGINEER
  4292. - STR_FLOATER_MEDIC
  4293. - STR_FLOATER_NAVIGATOR
  4294. - STR_FLOATER_SOLDIER
  4295. - STR_REAPER_TERRORIST
  4296. - STR_REAPER_TERRORIST
  4297. - id: STR_FLOATER_LATE
  4298. members:
  4299. - STR_ETHEREAL_COMMANDER
  4300. - STR_FLOATER_LEADER
  4301. - STR_GAZER_ENGINEER
  4302. - STR_FLOATER_MEDIC
  4303. - STR_WASPITE_NAVIGATOR
  4304. - STR_FLOATER_SOLDIER
  4305. - STR_REAPER_TERRORIST
  4306. - STR_SPITTER_RETRES_TERRORIST
  4307. - id: STR_SNAKEMAN
  4308. members:
  4309. - STR_SNAKEMAN_COMMANDER
  4310. - STR_SNAKEMAN_LEADER
  4311. - STR_SNAKEMAN_ENGINEER
  4312. - STR_WASPITE_MEDIC
  4313. - STR_SNAKEMAN_NAVIGATOR
  4314. - STR_SNAKEMAN_SOLDIER
  4315. - STR_CHRYSSALID_TERRORIST
  4316. - STR_CHRYSSALID_TERRORIST
  4317. - id: STR_ANTHROPOD
  4318. members:
  4319. - STR_SPITTER_RETRES_TERRORIST
  4320. - STR_SECTOID_LEADER
  4321. - STR_ANTHROPOD_ENGINEER
  4322. - STR_SPITTER_RETRES_TERRORIST
  4323. - STR_ANTHROPOD_NAVIGATOR
  4324. - STR_ANTHROPOD_SOLDIER
  4325. - STR_SPITTER_TERRORIST
  4326. - STR_SPITTER_RETRACT_TERRORIST
  4327. - id: STR_ANTHROPOD_LATE
  4328. members:
  4329. - STR_SECTOID_COMMANDER
  4330. - STR_SPITTER_RETRES_TERRORIST
  4331. - STR_ANTHROPOD_ENGINEER
  4332. - STR_SPITTER_RETRES_TERRORIST
  4333. - STR_ANTHROPOD_NAVIGATOR
  4334. - STR_ANTHROPOD_SOLDIER
  4335. - STR_CYBERDISC_TERRORIST
  4336. - STR_SPITTER_RETRACT_TERRORIST
  4337. - id: STR_WASPITE
  4338. members:
  4339. - STR_WASPITE_COMMANDER
  4340. - STR_WASPITE_LEADER
  4341. - STR_WASPITE_ENGINEER
  4342. - STR_WASPITE_MEDIC
  4343. - STR_WASPITE_NAVIGATOR
  4344. - STR_WASPITE_SOLDIER
  4345. - STR_CYBERMITE_TERRORIST
  4346. - STR_CYBERMITE_TERRORIST
  4347. - id: STR_WASPITE_LATE
  4348. members:
  4349. - STR_ETHEREAL_COMMANDER
  4350. - STR_WASPITE_LEADER
  4351. - STR_WASPITE_ENGINEER
  4352. - STR_WASPITE_MEDIC
  4353. - STR_WASPITE_NAVIGATOR
  4354. - STR_WASPITE_SOLDIER
  4355. - STR_CHRYSSALID_TERRORIST
  4356. - STR_CYBERMITE_TERRORIST
  4357. - id: STR_GAZER
  4358. members:
  4359. - STR_GAZER_COMMANDER
  4360. - STR_GAZER_LEADER
  4361. - STR_GAZER_ENGINEER
  4362. - STR_GAZER_MEDIC
  4363. - STR_GAZER_NAVIGATOR
  4364. - STR_GAZER_SOLDIER
  4365. - STR_HOLODRONE_TERRORIST
  4366. - STR_HOLODRONE_TERRORIST
  4367. - id: STR_GAZER_MIXED
  4368. members:
  4369. - STR_GAZER_COMMANDER
  4370. - STR_GAZER_LEADER
  4371. - STR_GAZER_ENGINEER
  4372. - STR_FLOATER_MEDIC
  4373. - STR_WASPITE_NAVIGATOR
  4374. - STR_GAZER_SOLDIER
  4375. - STR_HOLODRONE_TERRORIST
  4376. - STR_CHRYSSALID_TERRORIST
  4377. - id: STR_MUTON
  4378. members:
  4379. - STR_ETHEREAL_COMMANDER
  4380. - STR_ETHEREAL_LEADER
  4381. - STR_MUTON_ENGINEER
  4382. - STR_MUTON_SOLDIER
  4383. - STR_MUTON_NAVIGATOR
  4384. - STR_MUTON_SOLDIER
  4385. - STR_SILACOID_TERRORIST
  4386. - STR_CELATID_TERRORIST
  4387. - id: STR_MUTON_SECTO
  4388. members:
  4389. - STR_ETHEREAL_COMMANDER
  4390. - STR_ETHEREAL_LEADER
  4391. - STR_MUTON_ENGINEER
  4392. - STR_MUTON_SOLDIER
  4393. - STR_MUTON_NAVIGATOR
  4394. - STR_MUTON_SOLDIER
  4395. - STR_SECTOPOD_TERRORIST
  4396. - STR_CYBERDISC_TERRORIST
  4397. - id: STR_MUTON_HOLO
  4398. members:
  4399. - STR_ETHEREAL_COMMANDER
  4400. - STR_ETHEREAL_LEADER
  4401. - STR_MUTON_ENGINEER
  4402. - STR_MUTON_SOLDIER
  4403. - STR_MUTON_NAVIGATOR
  4404. - STR_MUTON_SOLDIER
  4405. - STR_HOLODRONE_TERRORIST
  4406. - STR_CYBERMITE_TERRORIST
  4407. - id: STR_ETHEREAL
  4408. members:
  4409. - STR_ETHEREAL_COMMANDER
  4410. - STR_ETHEREAL_LEADER
  4411. - STR_GAZER_ENGINEER
  4412. - STR_ETHEREAL_LEADER
  4413. - STR_WASPITE_NAVIGATOR
  4414. - STR_MUTON_SOLDIER
  4415. - STR_SECTOPOD_TERRORIST
  4416. - STR_SECTOPOD_TERRORIST
  4417.  
  4418. ufos:
  4419. - type: STR_EXCAVATOR
  4420. modSprite: InterceptionExcavator
  4421. size: STR_SMALL
  4422. damageMax: 270
  4423. speedMax: 1700
  4424. accel: 6
  4425. power: 20
  4426. range: 20
  4427. score: 100
  4428. reload: 24
  4429. breakOffTime: 220
  4430. battlescapeTerrainData:
  4431. name: EXCAVTR
  4432. mapDataSets:
  4433. - BLANKS
  4434. - U_EXT02
  4435. - U_WALL02
  4436. - U_BITS
  4437. mapBlocks:
  4438. - name: EXCAVTR
  4439. width: 20
  4440. length: 20
  4441. - type: STR_SENTRY_SHIP
  4442. modSprite: InterceptionSentry
  4443. size: STR_SMALL
  4444. damageMax: 200
  4445. speedMax: 2300
  4446. accel: 8
  4447. power: 20
  4448. range: 45
  4449. score: 125
  4450. reload: 16
  4451. breakOffTime: 170
  4452. battlescapeTerrainData:
  4453. name: SENTRY
  4454. mapDataSets:
  4455. - BLANKS
  4456. - U_EXT02
  4457. - U_WALL02
  4458. - U_BITS
  4459. mapBlocks:
  4460. - name: SENTRY
  4461. width: 20
  4462. length: 20
  4463. - type: STR_FIGHTER_SHIP
  4464. modSprite: InterceptionFighter
  4465. size: STR_SMALL
  4466. damageMax: 300
  4467. speedMax: 3200
  4468. accel: 9
  4469. power: 30
  4470. range: 42
  4471. score: 175
  4472. reload: 12
  4473. breakOffTime: 110
  4474. battlescapeTerrainData:
  4475. name: FIGHTER
  4476. mapDataSets:
  4477. - BLANKS
  4478. - U_EXT02
  4479. - U_WALL02
  4480. - U_BITS
  4481. mapBlocks:
  4482. - name: FIGHTER
  4483. width: 20
  4484. length: 20
  4485. - type: STR_LAB_SHIP
  4486. modSprite: InterceptionLabShip
  4487. size: STR_VERY_LARGE
  4488. damageMax: 2200
  4489. speedMax: 4400
  4490. accel: 5
  4491. power: 80
  4492. range: 36
  4493. score: 500
  4494. reload: 24
  4495. breakOffTime: 500
  4496. battlescapeTerrainData:
  4497. name: LABSHIP
  4498. mapDataSets:
  4499. - BLANKS
  4500. - U_EXT02
  4501. - U_WALL02
  4502. - U_PODS
  4503. - U_BITS
  4504. - U_DISEC2
  4505. mapBlocks:
  4506. - name: LABSHIP
  4507. width: 30
  4508. length: 30
  4509. - type: STR_TERROR_SHIP
  4510. size: STR_LARGE
  4511. sprite: 5
  4512. damageMax: 1200
  4513. speedMax: 4800
  4514. accel: 6
  4515. power: 120
  4516. range: 45
  4517. score: 500
  4518. reload: 12
  4519. breakOffTime: 1000
  4520. battlescapeTerrainData:
  4521. name: UFO_150
  4522. mapDataSets:
  4523. - BLANKS
  4524. - U_EXT02
  4525. - U_WALL02
  4526. - U_PODS
  4527. - U_BITS
  4528. mapBlocks:
  4529. - name: UFO_150
  4530. width: 30
  4531. length: 20
  4532. - type: STR_MEDIUM_SCOUT
  4533. size: STR_SMALL
  4534. sprite: 1
  4535. damageMax: 200
  4536. speedMax: 2400
  4537. accel: 9
  4538. power: 20
  4539. range: 25
  4540. score: 75
  4541. reload: 28
  4542. breakOffTime: 125
  4543. battlescapeTerrainData:
  4544. name: UFO_110
  4545. mapDataSets:
  4546. - BLANKS
  4547. - U_EXT02
  4548. - U_WALL02
  4549. - U_BITS
  4550. mapBlocks:
  4551. - name: UFO_110
  4552. width: 10
  4553. length: 10
  4554.  
  4555. alienMissions:
  4556. - type: STR_ALIEN_RESEARCH
  4557. raceWeights:
  4558. 0:
  4559. STR_SECTOID: 70
  4560. STR_FLOATER: 20
  4561. STR_SNAKEMAN: 5
  4562. STR_WASPITE: 5
  4563. 1:
  4564. STR_SECTOID: 60
  4565. STR_FLOATER: 30
  4566. STR_SNAKEMAN: 5
  4567. STR_WASPITE: 5
  4568. 3:
  4569. STR_SECTOID: 30
  4570. STR_FLOATER: 30
  4571. STR_SNAKEMAN: 15
  4572. STR_WASPITE: 15
  4573. STR_MUTON: 5
  4574. STR_GAZER: 5
  4575. 5:
  4576. STR_SECTOID_LATE: 20
  4577. STR_FLOATER_LATE: 20
  4578. STR_SNAKEMAN: 15
  4579. STR_WASPITE: 15
  4580. STR_MUTON: 15
  4581. STR_GAZER: 15
  4582. 7:
  4583. STR_SECTOID_LATE: 10
  4584. STR_FLOATER_LATE: 10
  4585. STR_SNAKEMAN_LATE: 15
  4586. STR_WASPITE_LATE: 15
  4587. STR_MUTON: 5
  4588. STR_MUTON_HOLO: 10
  4589. STR_MUTON_SECTO: 10
  4590. STR_GAZER_MIXED: 25
  4591. waves:
  4592. - ufo: STR_SMALL_SCOUT
  4593. count: 1
  4594. trajectory: P0
  4595. timer: 9000
  4596. - ufo: STR_MEDIUM_SCOUT
  4597. count: 1
  4598. trajectory: P2
  4599. timer: 7800
  4600. - ufo: STR_EXCAVATOR
  4601. count: 1
  4602. trajectory: P2
  4603. timer: 1000
  4604. - ufo: STR_LARGE_SCOUT
  4605. count: 2
  4606. trajectory: P4
  4607. timer: 9000
  4608. - ufo: STR_LAB_SHIP
  4609. count: 1
  4610. trajectory: P4
  4611. timer: 9000
  4612. - type: STR_ALIEN_HARVEST
  4613. raceWeights:
  4614. 0:
  4615. STR_SECTOID: 50
  4616. STR_FLOATER: 50
  4617. 1:
  4618. STR_SECTOID: 40
  4619. STR_FLOATER: 40
  4620. STR_WASPITE: 10
  4621. STR_ANTHROPOD: 10
  4622. 3:
  4623. STR_SECTOID_LATE: 20
  4624. STR_FLOATER_LATE: 20
  4625. STR_WASPITE: 30
  4626. STR_ANTHROPOD: 30
  4627. 5:
  4628. STR_SECTOID_LATE: 10
  4629. STR_WASPITE_LATE: 50
  4630. STR_ANTHROPOD_LATE: 40
  4631. STR_MUTON: 10
  4632. 7:
  4633. STR_SECTOID_LATE: 10
  4634. STR_WASPITE_LATE: 40
  4635. STR_ANTHROPOD_LATE: 20
  4636. STR_MUTON: 10
  4637. STR_MUTON_HOLO: 10
  4638. STR_MUTON_SECTO: 10
  4639. waves:
  4640. - ufo: STR_SMALL_SCOUT
  4641. count: 1
  4642. trajectory: P0
  4643. timer: 7800
  4644. - ufo: STR_SMALL_SCOUT
  4645. count: 1
  4646. trajectory: P2
  4647. timer: 7800
  4648. - ufo: STR_MEDIUM_SCOUT
  4649. count: 1
  4650. trajectory: P2
  4651. timer: 6000
  4652. - ufo: STR_LARGE_SCOUT
  4653. count: 1
  4654. trajectory: P0
  4655. timer: 7800
  4656. - ufo: STR_LARGE_SCOUT
  4657. count: 1
  4658. trajectory: P3
  4659. timer: 9000
  4660. - ufo: STR_HARVESTER
  4661. count: 1
  4662. trajectory: P4
  4663. timer: 3000
  4664. - ufo: STR_HARVESTER
  4665. count: 1
  4666. trajectory: P4
  4667. timer: 750
  4668. - ufo: STR_LAB_SHIP
  4669. count: 1
  4670. trajectory: P2
  4671. timer: 1500
  4672. - type: STR_ALIEN_ABDUCTION
  4673. points: 50
  4674. raceWeights:
  4675. 0:
  4676. STR_SECTOID: 60
  4677. STR_FLOATER: 40
  4678. 1:
  4679. STR_SECTOID: 40
  4680. STR_FLOATER: 60
  4681. 3:
  4682. STR_SECTOID_LATE: 50
  4683. STR_FLOATER_LATE: 10
  4684. STR_WASPITE: 40
  4685. 5:
  4686. STR_SECTOID_LATE: 30
  4687. STR_FLOATER_LATE: 10
  4688. STR_WASPITE: 60
  4689. 7:
  4690. STR_SECTOID_LATE: 50
  4691. STR_WASPITE_LATE: 50
  4692. - type: STR_ALIEN_INFILTRATION
  4693. raceWeights:
  4694. 0:
  4695. STR_SECTOID: 60
  4696. STR_FLOATER: 20
  4697. STR_SNAKEMAN: 20
  4698. 1:
  4699. STR_SECTOID: 50
  4700. STR_FLOATER: 10
  4701. STR_SNAKEMAN: 20
  4702. STR_WASPITE: 20
  4703. 3:
  4704. STR_SECTOID_LATE: 10
  4705. STR_SNAKEMAN: 20
  4706. STR_WASPITE: 20
  4707. STR_MUTON: 20
  4708. STR_MUTON_HOLO: 10
  4709. STR_MUTON_SECTO: 10
  4710. STR_GAZER: 10
  4711. 5:
  4712. STR_SECTOID_LATE: 10
  4713. STR_SNAKEMAN: 10
  4714. STR_MUTON: 10
  4715. STR_MUTON_HOLO: 10
  4716. STR_MUTON_SECTO: 10
  4717. STR_GAZER_MIXED: 10
  4718. STR_ETHEREAL: 40
  4719. 7:
  4720. STR_SECTOID_LATE: 10
  4721. STR_SNAKEMAN: 15
  4722. STR_WASPITE_LATE: 15
  4723. STR_MUTON: 10
  4724. STR_MUTON_HOLO: 10
  4725. STR_MUTON_SECTO: 10
  4726. STR_GAZER_MIXED: 20
  4727. STR_ETHEREAL: 10
  4728. - type: STR_ALIEN_BASE
  4729. raceWeights:
  4730. 0:
  4731. STR_SECTOID: 20
  4732. STR_FLOATER: 50
  4733. STR_SNAKEMAN: 10
  4734. STR_WASPITE: 10
  4735. STR_ANTHROPOD: 10
  4736. 1:
  4737. STR_SECTOID: 40
  4738. STR_FLOATER_LATE: 30
  4739. STR_SNAKEMAN: 20
  4740. STR_WASPITE: 10
  4741. STR_ANTHROPOD: 10
  4742. 3:
  4743. STR_SECTOID_LATE: 10
  4744. STR_FLOATER_LATE: 10
  4745. STR_SNAKEMAN: 20
  4746. STR_WASPITE: 10
  4747. STR_ANTHROPOD: 10
  4748. STR_MUTON: 30
  4749. STR_GAZER: 10
  4750. 5:
  4751. STR_SECTOID_LATE: 5
  4752. STR_FLOATER_LATE: 5
  4753. STR_SNAKEMAN: 20
  4754. STR_WASPITE_LATE: 10
  4755. STR_ANTHROPOD_LATE: 20
  4756. STR_MUTON_HOLO: 5
  4757. STR_MUTON_SECTO: 5
  4758. STR_GAZER_MIXED: 20
  4759. STR_ETHEREAL: 10
  4760. 7:
  4761. STR_SECTOID_LATE: 5
  4762. STR_FLOATER_LATE: 5
  4763. STR_SNAKEMAN: 10
  4764. STR_WASPITE_LATE: 10
  4765. STR_ANTHROPOD_LATE: 10
  4766. STR_MUTON: 5
  4767. STR_MUTON_HOLO: 5
  4768. STR_MUTON_SECTO: 5
  4769. STR_GAZER_MIXED: 15
  4770. STR_ETHEREAL: 30
  4771. waves:
  4772. - ufo: STR_SMALL_SCOUT
  4773. count: 1
  4774. trajectory: P1
  4775. timer: 13500
  4776. - ufo: STR_MEDIUM_SCOUT
  4777. count: 1
  4778. trajectory: P5
  4779. timer: 15000
  4780. - ufo: STR_SENTRY_SHIP
  4781. count: 1
  4782. trajectory: P5
  4783. timer: 60
  4784. - ufo: STR_EXCAVATOR
  4785. count: 1
  4786. trajectory: P5
  4787. timer: 60
  4788. - ufo: STR_EXCAVATOR
  4789. count: 1
  4790. trajectory: P5
  4791. timer: 60
  4792. - ufo: STR_SUPPLY_SHIP
  4793. count: 2
  4794. trajectory: P5
  4795. timer: 60
  4796. - ufo: STR_BATTLESHIP
  4797. count: 1
  4798. trajectory: P6
  4799. timer: 60
  4800. - type: STR_ALIEN_TERROR
  4801. raceWeights:
  4802. 0:
  4803. STR_SECTOID: 30
  4804. STR_FLOATER: 70
  4805. 1:
  4806. STR_SECTOID: 70
  4807. STR_FLOATER: 30
  4808. 3:
  4809. STR_SECTOID_LATE: 10
  4810. STR_SNAKEMAN: 50
  4811. STR_WASPITE: 20
  4812. STR_ANTHROPOD: 20
  4813. 5:
  4814. STR_SECTOID_LATE: 10
  4815. STR_SNAKEMAN: 20
  4816. STR_WASPITE_LATE: 10
  4817. STR_ANTHROPOD_LATE: 10
  4818. STR_MUTON: 10
  4819. STR_GAZER: 10
  4820. STR_ETHEREAL: 30
  4821. 7:
  4822. STR_SECTOID_LATE: 5
  4823. STR_SNAKEMAN: 30
  4824. STR_WASPITE_LATE: 10
  4825. STR_ANTHROPOD_LATE: 10
  4826. STR_MUTON: 5
  4827. STR_MUTON_HOLO: 5
  4828. STR_MUTON_SECTO: 5
  4829. STR_GAZER_MIXED: 10
  4830. STR_ETHEREAL: 20
  4831. waves:
  4832. - ufo: STR_LARGE_SCOUT
  4833. count: 1
  4834. trajectory: P1
  4835. timer: 9600
  4836. - ufo: STR_FIGHTER_SHIP
  4837. count: 1
  4838. trajectory: P1
  4839. timer: 15000
  4840. - ufo: STR_TERROR_SHIP
  4841. count: 1
  4842. trajectory: P0
  4843. timer: 12000
  4844. - ufo: STR_TERROR_SHIP
  4845. count: 1
  4846. trajectory: P7
  4847. timer: 9000
  4848. - type: STR_ALIEN_RETALIATION
  4849. waves:
  4850. - ufo: STR_SMALL_SCOUT
  4851. count: 1
  4852. trajectory: P8
  4853. timer: 3000
  4854. - ufo: STR_FIGHTER_SHIP
  4855. count: 2
  4856. trajectory: P8
  4857. timer: 3000
  4858. - ufo: STR_SENTRY_SHIP
  4859. count: 3
  4860. trajectory: P8
  4861. timer: 3000
  4862. - ufo: STR_BATTLESHIP
  4863. count: 2
  4864. trajectory: P8
  4865. timer: 3000
  4866.  
  4867. alienDeployments:
  4868. - type: STR_EXCAVATOR
  4869. data:
  4870. - alienRank: 5
  4871. lowQty: 1
  4872. highQty: 3
  4873. dQty: 2
  4874. percentageOutsideUfo: 80
  4875. itemSets:
  4876. -
  4877. - STR_PLASMA_PISTOL
  4878. - STR_PLASMA_PISTOL_CLIP
  4879. - STR_PLASMA_PISTOL_CLIP
  4880. - STR_ALIEN_GRENADE
  4881. -
  4882. - STR_PLASMA_RIFLE
  4883. - STR_PLASMA_RIFLE_CLIP
  4884. - STR_PLASMA_RIFLE_CLIP
  4885. - STR_ALIEN_GRENADE
  4886. -
  4887. - STR_PLASMA_SNIPER_RIFLE
  4888. - STR_PLASMA_SNIPER_RIFLE_CLIP
  4889. - STR_PLASMA_SNIPER_RIFLE_CLIP
  4890. - STR_ALIEN_GRENADE
  4891. -
  4892. - STR_HEAVY_PLASMA
  4893. - STR_HEAVY_PLASMA_CLIP
  4894. - STR_HEAVY_PLASMA_CLIP
  4895. - STR_ALIEN_GRENADE
  4896. - alienRank: 4
  4897. lowQty: 1
  4898. highQty: 2
  4899. dQty: 0
  4900. percentageOutsideUfo: 10
  4901. itemSets:
  4902. -
  4903. - STR_PLASMA_PISTOL
  4904. - STR_PLASMA_PISTOL_CLIP
  4905. - STR_MIND_PROBE
  4906. -
  4907. - STR_PLASMA_RIFLE
  4908. - STR_PLASMA_RIFLE_CLIP
  4909. -
  4910. - STR_HEAVY_PLASMA
  4911. - STR_HEAVY_PLASMA_CLIP
  4912. -
  4913. - STR_DISOLVER_RIFLE
  4914. - STR_DISOLVER_RIFLE_CLIP
  4915. - alienRank: 2
  4916. lowQty: 1
  4917. highQty: 3
  4918. dQty: 1
  4919. percentageOutsideUfo: 50
  4920. itemSets:
  4921. -
  4922. - STR_PLASMA_PISTOL
  4923. - STR_PLASMA_PISTOL_CLIP
  4924. - STR_MIND_PROBE
  4925. -
  4926. - STR_PLASMA_BLASTER
  4927. - STR_PLASMA_BLASTER_CLIP
  4928. - STR_PLASMA_BLASTER_CLIP
  4929. -
  4930. - STR_TOXIGUN
  4931. - STR_TOXIGUN_FLASK
  4932. - STR_TOXIGUN_FLASK
  4933. -
  4934. - STR_SMALL_LAUNCHER
  4935. - STR_STUN_BOMB
  4936. - STR_STUN_BOMB
  4937. - STR_STUN_BOMB
  4938. width: 50
  4939. length: 50
  4940. height: 4
  4941. - type: STR_FIGHTER_SHIP
  4942. data:
  4943. - alienRank: 4
  4944. lowQty: 2
  4945. highQty: 3
  4946. dQty: 0
  4947. percentageOutsideUfo: 10
  4948. itemSets:
  4949. -
  4950. - STR_PLASMA_PISTOL
  4951. - STR_PLASMA_PISTOL_CLIP
  4952. - STR_MIND_PROBE
  4953. - STR_ALIEN_GRENADE
  4954. -
  4955. - STR_PLASMA_RIFLE
  4956. - STR_PLASMA_RIFLE_CLIP
  4957. -
  4958. - STR_HEAVY_PLASMA
  4959. - STR_HEAVY_PLASMA_CLIP
  4960. -
  4961. - STR_FUSION_RIFLE
  4962. - STR_FUSION_RIFLE_CLIP
  4963. width: 40
  4964. length: 40
  4965. height: 4
  4966. - type: STR_SENTRY_SHIP
  4967. data:
  4968. - alienRank: 5
  4969. lowQty: 1
  4970. highQty: 3
  4971. dQty: 5
  4972. percentageOutsideUfo: 65
  4973. itemSets:
  4974. -
  4975. - STR_PLASMA_PISTOL
  4976. - STR_PLASMA_PISTOL_CLIP
  4977. - STR_PLASMA_PISTOL_CLIP
  4978. - STR_ALIEN_GRENADE
  4979. -
  4980. - STR_PLASMA_RIFLE
  4981. - STR_PLASMA_RIFLE_CLIP
  4982. - STR_PLASMA_RIFLE_CLIP
  4983. - STR_ALIEN_GRENADE
  4984. -
  4985. - STR_PLASMA_SNIPER_RIFLE
  4986. - STR_PLASMA_SNIPER_RIFLE_CLIP
  4987. - STR_PLASMA_SNIPER_RIFLE_CLIP
  4988. - STR_ALIEN_GRENADE
  4989. -
  4990. - STR_HEAVY_PLASMA
  4991. - STR_HEAVY_PLASMA_CLIP
  4992. - STR_HEAVY_PLASMA_CLIP
  4993. - STR_ALIEN_GRENADE
  4994. - alienRank: 4
  4995. lowQty: 1
  4996. highQty: 1
  4997. dQty: 1
  4998. percentageOutsideUfo: 25
  4999. itemSets:
  5000. -
  5001. - STR_PLASMA_PISTOL
  5002. - STR_PLASMA_PISTOL_CLIP
  5003. - STR_MIND_PROBE
  5004. - STR_ALIEN_GRENADE
  5005. -
  5006. - STR_PLASMA_RIFLE
  5007. - STR_PLASMA_RIFLE_CLIP
  5008. -
  5009. - STR_HEAVY_PLASMA
  5010. - STR_HEAVY_PLASMA_CLIP
  5011. -
  5012. - STR_FUSION_RIFLE
  5013. - STR_FUSION_RIFLE_CLIP
  5014. - alienRank: 2
  5015. lowQty: 1
  5016. highQty: 1
  5017. dQty: 1
  5018. percentageOutsideUfo: 35
  5019. itemSets:
  5020. -
  5021. - STR_PLASMA_PISTOL
  5022. - STR_PLASMA_PISTOL_CLIP
  5023. - STR_MIND_PROBE
  5024. -
  5025. - STR_PLASMA_BLASTER
  5026. - STR_PLASMA_BLASTER_CLIP
  5027. - STR_PLASMA_BLASTER_CLIP
  5028. -
  5029. - STR_TOXIGUN
  5030. - STR_TOXIGUN_FLASK
  5031. - STR_TOXIGUN_FLASK
  5032. -
  5033. - STR_SMALL_LAUNCHER
  5034. - STR_STUN_BOMB
  5035. - STR_STUN_BOMB
  5036. - STR_STUN_BOMB
  5037. width: 40
  5038. length: 40
  5039. height: 4
  5040. - type: STR_LAB_SHIP
  5041. data:
  5042. - alienRank: 5
  5043. lowQty: 2
  5044. highQty: 6
  5045. dQty: 3
  5046. percentageOutsideUfo: 50
  5047. itemSets:
  5048. -
  5049. - STR_PLASMA_PISTOL
  5050. - STR_PLASMA_PISTOL_CLIP
  5051. - STR_PLASMA_PISTOL_CLIP
  5052. - STR_ALIEN_GRENADE
  5053. -
  5054. - STR_PLASMA_RIFLE
  5055. - STR_PLASMA_RIFLE_CLIP
  5056. - STR_PLASMA_RIFLE_CLIP
  5057. - STR_ALIEN_GRENADE
  5058. -
  5059. - STR_HEAVY_PLASMA
  5060. - STR_HEAVY_PLASMA_CLIP
  5061. - STR_HEAVY_PLASMA_CLIP
  5062. - STR_ALIEN_GRENADE
  5063. -
  5064. - STR_PLASMA_SNIPER_RIFLE
  5065. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5066. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5067. - STR_ALIEN_GRENADE
  5068. - alienRank: 4
  5069. lowQty: 1
  5070. highQty: 2
  5071. dQty: 1
  5072. percentageOutsideUfo: 20
  5073. itemSets:
  5074. -
  5075. - STR_PLASMA_PISTOL
  5076. - STR_PLASMA_PISTOL_CLIP
  5077. - STR_ALIEN_GRENADE
  5078. - STR_MIND_PROBE
  5079. -
  5080. - STR_PLASMA_PISTOL
  5081. - STR_PLASMA_PISTOL_CLIP
  5082. - STR_ALIEN_GRENADE
  5083. - STR_MIND_PROBE
  5084. -
  5085. - STR_PLASMA_PISTOL
  5086. - STR_PLASMA_PISTOL_CLIP
  5087. - STR_ALIEN_GRENADE
  5088. - STR_MIND_PROBE
  5089. -
  5090. - STR_PLASMA_PISTOL
  5091. - STR_PLASMA_PISTOL_CLIP
  5092. - STR_ALIEN_GRENADE
  5093. - STR_MIND_PROBE
  5094. - alienRank: 3
  5095. lowQty: 1
  5096. highQty: 2
  5097. dQty: 2
  5098. percentageOutsideUfo: 20
  5099. itemSets:
  5100. -
  5101. - STR_SMALL_LAUNCHER
  5102. - STR_STUN_BOMB
  5103. - STR_STUN_BOMB
  5104. - STR_STUN_BOMB
  5105. -
  5106. - STR_SMALL_LAUNCHER
  5107. - STR_STUN_BOMB
  5108. - STR_STUN_BOMB
  5109. - STR_STUN_BOMB
  5110. -
  5111. - STR_TOXIGUN
  5112. - STR_TOXIGUN_FLASK
  5113. - STR_TOXIGUN_FLASK
  5114. -
  5115. - STR_FUSION_RIFLE
  5116. - STR_FUSION_RIFLE_CLIP
  5117. - STR_FUSION_RIFLE_CLIP
  5118. - alienRank: 2
  5119. lowQty: 1
  5120. highQty: 2
  5121. dQty: 0
  5122. percentageOutsideUfo: 20
  5123. itemSets:
  5124. -
  5125. - STR_PLASMA_BLASTER
  5126. - STR_PLASMA_BLASTER_CLIP
  5127. - STR_PLASMA_BLASTER_CLIP
  5128. -
  5129. - STR_HEAVY_PLASMA
  5130. - STR_HEAVY_PLASMA_CLIP
  5131. - STR_HEAVY_PLASMA_CLIP
  5132. -
  5133. - STR_TOXIGUN
  5134. - STR_TOXIGUN_FLASK
  5135. - STR_TOXIGUN_FLASK
  5136. -
  5137. - STR_SMALL_LAUNCHER
  5138. - STR_STUN_BOMB
  5139. - STR_STUN_BOMB
  5140. - STR_STUN_BOMB
  5141. - alienRank: 1
  5142. lowQty: 1
  5143. highQty: 2
  5144. dQty: 0
  5145. percentageOutsideUfo: 0
  5146. itemSets:
  5147. -
  5148. - STR_PLASMA_BLASTER
  5149. - STR_PLASMA_BLASTER_CLIP
  5150. - STR_PLASMA_BLASTER_CLIP
  5151. - STR_ALIEN_GRENADE
  5152. -
  5153. - STR_PLASMA_RIFLE
  5154. - STR_PLASMA_RIFLE_CLIP
  5155. - STR_PLASMA_RIFLE_CLIP
  5156. - STR_ALIEN_GRENADE
  5157. -
  5158. - STR_HEAVY_PLASMA
  5159. - STR_HEAVY_PLASMA_CLIP
  5160. - STR_HEAVY_PLASMA_CLIP
  5161. - STR_ALIEN_GRENADE
  5162. -
  5163. - STR_DISOLVER_RIFLE
  5164. - STR_DISOLVER_RIFLE_CLIP
  5165. - STR_DISOLVER_RIFLE_CLIP
  5166. - STR_ALIEN_GRENADE
  5167. - alienRank: 0
  5168. lowQty: 0
  5169. highQty: 1
  5170. dQty: 0
  5171. percentageOutsideUfo: 0
  5172. itemSets:
  5173. -
  5174. - STR_PLASMA_BLASTER
  5175. - STR_PLASMA_BLASTER_CLIP
  5176. - STR_PLASMA_BLASTER_CLIP
  5177. - STR_ALIEN_GRENADE
  5178. -
  5179. - STR_PLASMA_BLASTER
  5180. - STR_PLASMA_BLASTER_CLIP
  5181. - STR_PLASMA_BLASTER_CLIP
  5182. - STR_ALIEN_GRENADE
  5183. -
  5184. - STR_HEAVY_PLASMA
  5185. - STR_HEAVY_PLASMA_CLIP
  5186. - STR_HEAVY_PLASMA_CLIP
  5187. - STR_ALIEN_GRENADE
  5188. -
  5189. - STR_BLASTER_LAUNCHER
  5190. - STR_BLASTER_BOMB
  5191. - STR_BLASTER_BOMB
  5192. - STR_BLASTER_BOMB
  5193. width: 50
  5194. length: 50
  5195. height: 4
  5196. - type: STR_SMALL_SCOUT
  5197. data:
  5198. - alienRank: 5
  5199. lowQty: 1
  5200. highQty: 1
  5201. dQty: 0
  5202. percentageOutsideUfo: 50
  5203. itemSets:
  5204. -
  5205. - STR_PLASMA_PISTOL
  5206. - STR_PLASMA_PISTOL_CLIP
  5207. - STR_ALIEN_GRENADE
  5208. - STR_MIND_PROBE
  5209. -
  5210. - STR_PLASMA_PISTOL
  5211. - STR_PLASMA_PISTOL_CLIP
  5212. - STR_ALIEN_GRENADE
  5213. - STR_MIND_PROBE
  5214. -
  5215. - STR_PLASMA_PISTOL
  5216. - STR_PLASMA_PISTOL_CLIP
  5217. - STR_ALIEN_GRENADE
  5218. - STR_MIND_PROBE
  5219. -
  5220. - STR_PLASMA_PISTOL
  5221. - STR_PLASMA_PISTOL_CLIP
  5222. - STR_ALIEN_GRENADE
  5223. - STR_MIND_PROBE
  5224. - type: STR_MEDIUM_SCOUT
  5225. data:
  5226. - alienRank: 5
  5227. lowQty: 2
  5228. highQty: 4
  5229. dQty: 2
  5230. percentageOutsideUfo: 60
  5231. itemSets:
  5232. -
  5233. - STR_PLASMA_PISTOL
  5234. - STR_PLASMA_PISTOL_CLIP
  5235. - STR_PLASMA_PISTOL_CLIP
  5236. - STR_ALIEN_GRENADE
  5237. -
  5238. - STR_PLASMA_RIFLE
  5239. - STR_PLASMA_RIFLE_CLIP
  5240. - STR_PLASMA_RIFLE_CLIP
  5241. - STR_ALIEN_GRENADE
  5242. -
  5243. - STR_HEAVY_PLASMA
  5244. - STR_HEAVY_PLASMA_CLIP
  5245. - STR_HEAVY_PLASMA_CLIP
  5246. - STR_ALIEN_GRENADE
  5247. -
  5248. - STR_PLASMA_SNIPER_RIFLE
  5249. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5250. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5251. - STR_ALIEN_GRENADE
  5252. - alienRank: 4
  5253. lowQty: 1
  5254. highQty: 2
  5255. dQty: 1
  5256. percentageOutsideUfo: 20
  5257. itemSets:
  5258. -
  5259. - STR_PLASMA_PISTOL
  5260. - STR_PLASMA_PISTOL_CLIP
  5261. - STR_MIND_PROBE
  5262. -
  5263. - STR_PLASMA_RIFLE
  5264. - STR_PLASMA_RIFLE_CLIP
  5265. -
  5266. - STR_HEAVY_PLASMA
  5267. - STR_HEAVY_PLASMA_CLIP
  5268. -
  5269. - STR_DISOLVER_RIFLE
  5270. - STR_DISOLVER_RIFLE_CLIP
  5271. - type: STR_LARGE_SCOUT
  5272. data:
  5273. - alienRank: 5
  5274. lowQty: 1
  5275. highQty: 3
  5276. dQty: 5
  5277. percentageOutsideUfo: 65
  5278. itemSets:
  5279. -
  5280. - STR_PLASMA_BLASTER
  5281. - STR_PLASMA_BLASTER_CLIP
  5282. - STR_PLASMA_BLASTER_CLIPP
  5283. - STR_ALIEN_GRENADE
  5284. -
  5285. - STR_PLASMA_RIFLE
  5286. - STR_PLASMA_RIFLE_CLIP
  5287. - STR_PLASMA_RIFLE_CLIP
  5288. - STR_ALIEN_GRENADE
  5289. -
  5290. - STR_PLASMA_SNIPER_RIFLE
  5291. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5292. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5293. - STR_ALIEN_GRENADE
  5294. -
  5295. - STR_DISOLVER_RIFLE
  5296. - STR_DISOLVER_RIFLE_CLIP
  5297. - STR_DISOLVER_RIFLE_CLIP
  5298. - STR_ALIEN_GRENADE
  5299. - alienRank: 4
  5300. lowQty: 1
  5301. highQty: 1
  5302. dQty: 1
  5303. percentageOutsideUfo: 25
  5304. itemSets:
  5305. -
  5306. - STR_PLASMA_PISTOL
  5307. - STR_PLASMA_PISTOL_CLIP
  5308. - STR_MIND_PROBE
  5309. -
  5310. - STR_PLASMA_RIFLE
  5311. - STR_PLASMA_RIFLE_CLIP
  5312. -
  5313. - STR_HEAVY_PLASMA
  5314. - STR_HEAVY_PLASMA_CLIP
  5315. -
  5316. - STR_PLASMA_SNIPER_RIFLE
  5317. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5318. - alienRank: 2
  5319. lowQty: 1
  5320. highQty: 2
  5321. dQty: 1
  5322. percentageOutsideUfo: 35
  5323. itemSets:
  5324. -
  5325. - STR_PLASMA_BLASTER
  5326. - STR_PLASMA_BLASTER_CLIP
  5327. - STR_MIND_PROBE
  5328. -
  5329. - STR_PLASMA_BLASTER
  5330. - STR_PLASMA_BLASTER_CLIP
  5331. - STR_PLASMA_BLASTER_CLIP
  5332. -
  5333. - STR_HEAVY_PLASMA
  5334. - STR_HEAVY_PLASMA_CLIP
  5335. - STR_MIND_PROBE
  5336. -
  5337. - STR_FUSION_RIFLE
  5338. - STR_FUSION_RIFLE_CLIP
  5339. - STR_FUSION_RIFLE_CLIP
  5340. - type: STR_HARVESTER
  5341. data:
  5342. - alienRank: 5
  5343. lowQty: 5
  5344. highQty: 9
  5345. dQty: 4
  5346. percentageOutsideUfo: 70
  5347. itemSets:
  5348. -
  5349. - STR_PLASMA_BLASTER
  5350. - STR_PLASMA_BLASTER_CLIP
  5351. - STR_PLASMA_BLASTER_CLIP
  5352. - STR_ALIEN_GRENADE
  5353. -
  5354. - STR_PLASMA_RIFLE
  5355. - STR_PLASMA_RIFLE_CLIP
  5356. - STR_PLASMA_RIFLE_CLIP
  5357. - STR_ALIEN_GRENADE
  5358. -
  5359. - STR_TOXIGUN
  5360. - STR_TOXIGUN_FLASK
  5361. - STR_TOXIGUN_FLASK
  5362. - STR_ALIEN_GRENADE
  5363. -
  5364. - STR_PLASMA_SNIPER_RIFLE
  5365. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5366. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5367. - STR_ALIEN_GRENADE
  5368. - alienRank: 4
  5369. lowQty: 1
  5370. highQty: 2
  5371. dQty: 0
  5372. percentageOutsideUfo: 20
  5373. itemSets:
  5374. -
  5375. - STR_PLASMA_PISTOL
  5376. - STR_PLASMA_PISTOL_CLIP
  5377. - STR_MIND_PROBE
  5378. -
  5379. - STR_PLASMA_RIFLE
  5380. - STR_PLASMA_RIFLE_CLIP
  5381. -
  5382. - STR_HEAVY_PLASMA
  5383. - STR_HEAVY_PLASMA_CLIP
  5384. -
  5385. - STR_DISOLVER_RIFLE
  5386. - STR_DISOLVER_RIFLE_CLIP
  5387. - alienRank: 3
  5388. lowQty: 1
  5389. highQty: 2
  5390. dQty: 0
  5391. percentageOutsideUfo: 20
  5392. itemSets:
  5393. -
  5394. - STR_SMALL_LAUNCHER
  5395. - STR_STUN_BOMB
  5396. - STR_STUN_BOMB
  5397. - STR_STUN_BOMB
  5398. -
  5399. - STR_SMALL_LAUNCHER
  5400. - STR_STUN_BOMB
  5401. - STR_STUN_BOMB
  5402. - STR_STUN_BOMB
  5403. -
  5404. - STR_TOXIGUN
  5405. - STR_TOXIGUN_FLASK
  5406. - STR_TOXIGUN_FLASK
  5407. -
  5408. - STR_FUSION_RIFLE
  5409. - STR_FUSION_RIFLE_CLIP
  5410. - STR_FUSION_RIFLE_CLIP
  5411. - alienRank: 2
  5412. lowQty: 2
  5413. highQty: 2
  5414. dQty: 0
  5415. percentageOutsideUfo: 30
  5416. itemSets:
  5417. -
  5418. - STR_PLASMA_BLASTER
  5419. - STR_PLASMA_BLASTER_CLIP
  5420. - STR_PLASMA_BLASTER_CLIP
  5421. -
  5422. - STR_PLASMA_BLASTER
  5423. - STR_PLASMA_BLASTER_CLIP
  5424. - STR_PLASMA_BLASTER_CLIP
  5425. -
  5426. - STR_TOXIGUN
  5427. - STR_TOXIGUN_FLASK
  5428. - STR_TOXIGUN_FLASK
  5429. -
  5430. - STR_DISOLVER_RIFLE
  5431. - STR_DISOLVER_RIFLE_CLIP
  5432. - alienRank: 1
  5433. lowQty: 1
  5434. highQty: 1
  5435. dQty: 1
  5436. percentageOutsideUfo: 0
  5437. itemSets:
  5438. -
  5439. - STR_PLASMA_BLASTER
  5440. - STR_PLASMA_BLASTER_CLIP
  5441. - STR_PLASMA_BLASTER_CLIP
  5442. - STR_ALIEN_GRENADE
  5443. -
  5444. - STR_PLASMA_RIFLE
  5445. - STR_PLASMA_RIFLE_CLIP
  5446. - STR_PLASMA_RIFLE_CLIP
  5447. - STR_ALIEN_GRENADE
  5448. -
  5449. - STR_HEAVY_PLASMA
  5450. - STR_HEAVY_PLASMA_CLIP
  5451. - STR_HEAVY_PLASMA_CLIP
  5452. - STR_ALIEN_GRENADE
  5453. -
  5454. - STR_DISOLVER_RIFLE
  5455. - STR_DISOLVER_RIFLE_CLIP
  5456. - STR_DISOLVER_RIFLE_CLIP
  5457. - STR_ALIEN_GRENADE
  5458. - type: STR_ABDUCTOR
  5459. data:
  5460. - alienRank: 5
  5461. lowQty: 3
  5462. highQty: 5
  5463. dQty: 4
  5464. percentageOutsideUfo: 70
  5465. itemSets:
  5466. -
  5467. - STR_PLASMA_RIFLE
  5468. - STR_PLASMA_RIFLE_CLIP
  5469. - STR_PLASMA_RIFLE_CLIP
  5470. - STR_ALIEN_GRENADE
  5471. -
  5472. - STR_HEAVY_PLASMA
  5473. - STR_HEAVY_PLASMA_CLIP
  5474. - STR_HEAVY_PLASMA_CLIP
  5475. - STR_ALIEN_GRENADE
  5476. -
  5477. - STR_TOXIGUN
  5478. - STR_TOXIGUN_FLASK
  5479. - STR_TOXIGUN_FLASK
  5480. - STR_ALIEN_GRENADE
  5481. -
  5482. - STR_DISOLVER_RIFLE
  5483. - STR_DISOLVER_RIFLE_CLIP
  5484. - STR_DISOLVER_RIFLE_CLIP
  5485. - STR_ALIEN_GRENADE
  5486. - alienRank: 4
  5487. lowQty: 1
  5488. highQty: 1
  5489. dQty: 1
  5490. percentageOutsideUfo: 20
  5491. itemSets:
  5492. -
  5493. - STR_PLASMA_PISTOL
  5494. - STR_PLASMA_PISTOL_CLIP
  5495. - STR_MIND_PROBE
  5496. -
  5497. - STR_PLASMA_RIFLE
  5498. - STR_PLASMA_RIFLE_CLIP
  5499. -
  5500. - STR_HEAVY_PLASMA
  5501. - STR_HEAVY_PLASMA_CLIP
  5502. -
  5503. - STR_PLASMA_SNIPER_RIFLE
  5504. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5505. - alienRank: 3
  5506. lowQty: 2
  5507. highQty: 4
  5508. dQty: 0
  5509. percentageOutsideUfo: 20
  5510. itemSets:
  5511. -
  5512. - STR_PLASMA_PISTOL
  5513. - STR_PLASMA_PISTOL_CLIP
  5514. - STR_MIND_PROBE
  5515. - STR_ALIEN_GRENADE
  5516. -
  5517. - STR_SMALL_LAUNCHER
  5518. - STR_STUN_BOMB
  5519. - STR_STUN_BOMB
  5520. - STR_STUN_BOMB
  5521. -
  5522. - STR_TOXIGUN
  5523. - STR_TOXIGUN_FLASK
  5524. - STR_TOXIGUN_FLASK
  5525. - STR_ALIEN_GRENADE
  5526. -
  5527. - STR_SMALL_LAUNCHER
  5528. - STR_STUN_BOMB
  5529. - STR_STUN_BOMB
  5530. - STR_STUN_BOMB
  5531. - alienRank: 2
  5532. lowQty: 2
  5533. highQty: 2
  5534. dQty: 0
  5535. percentageOutsideUfo: 30
  5536. itemSets:
  5537. -
  5538. - STR_PLASMA_BLASTER
  5539. - STR_PLASMA_BLASTER_CLIP
  5540. - STR_PLASMA_BLASTER_CLIP
  5541. -
  5542. - STR_PLASMA_BLASTER
  5543. - STR_PLASMA_BLASTER_CLIP
  5544. - STR_PLASMA_BLASTER_CLIP
  5545. -
  5546. - STR_HEAVY_PLASMA
  5547. - STR_HEAVY_PLASMA_CLIP
  5548. -
  5549. - STR_TOXIGUN
  5550. - STR_TOXIGUN_FLASK
  5551. - STR_TOXIGUN_FLASK
  5552. - alienRank: 1
  5553. lowQty: 1
  5554. highQty: 1
  5555. dQty: 0
  5556. percentageOutsideUfo: 0
  5557. itemSets:
  5558. -
  5559. - STR_PLASMA_BLASTER
  5560. - STR_PLASMA_BLASTER_CLIP
  5561. - STR_PLASMA_BLASTER_CLIP
  5562. - STR_ALIEN_GRENADE
  5563. -
  5564. - STR_PLASMA_RIFLE
  5565. - STR_PLASMA_RIFLE_CLIP
  5566. - STR_PLASMA_RIFLE_CLIP
  5567. - STR_ALIEN_GRENADE
  5568. -
  5569. - STR_HEAVY_PLASMA
  5570. - STR_HEAVY_PLASMA_CLIP
  5571. - STR_HEAVY_PLASMA_CLIP
  5572. - STR_ALIEN_GRENADE
  5573. -
  5574. - STR_DISOLVER_RIFLE
  5575. - STR_DISOLVER_RIFLE_CLIP
  5576. - STR_DISOLVER_RIFLE_CLIP
  5577. - STR_ALIEN_GRENADE
  5578. - type: STR_TERROR_SHIP
  5579. data:
  5580. - alienRank: 5
  5581. lowQty: 4
  5582. highQty: 6
  5583. dQty: 1
  5584. percentageOutsideUfo: 70
  5585. itemSets:
  5586. -
  5587. - STR_PLASMA_RIFLE
  5588. - STR_PLASMA_RIFLE_CLIP
  5589. - STR_PLASMA_RIFLE_CLIP
  5590. - STR_ALIEN_GRENADE
  5591. -
  5592. - STR_HEAVY_PLASMA
  5593. - STR_HEAVY_PLASMA_CLIP
  5594. - STR_HEAVY_PLASMA_CLIP
  5595. - STR_ALIEN_GRENADE
  5596. -
  5597. - STR_TOXIGUN
  5598. - STR_TOXIGUN_FLASK
  5599. - STR_TOXIGUN_FLASK
  5600. - STR_ALIEN_GRENADE
  5601. -
  5602. - STR_DISOLVER_RIFLE
  5603. - STR_DISOLVER_RIFLE_CLIP
  5604. - STR_DISOLVER_RIFLE_CLIP
  5605. - STR_ALIEN_GRENADE
  5606. - alienRank: 4
  5607. lowQty: 1
  5608. highQty: 2
  5609. dQty: 0
  5610. percentageOutsideUfo: 20
  5611. itemSets:
  5612. -
  5613. - STR_PLASMA_BLASTER
  5614. - STR_PLASMA_BLASTER_CLIP
  5615. - STR_MIND_PROBE
  5616. -
  5617. - STR_PLASMA_RIFLE
  5618. - STR_PLASMA_RIFLE_CLIP
  5619. -
  5620. - STR_HEAVY_PLASMA
  5621. - STR_HEAVY_PLASMA_CLIP
  5622. -
  5623. - STR_PLASMA_SNIPER_RIFLE
  5624. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5625. - alienRank: 3
  5626. lowQty: 1
  5627. highQty: 1
  5628. dQty: 1
  5629. percentageOutsideUfo: 20
  5630. itemSets:
  5631. -
  5632. - STR_PLASMA_PISTOL
  5633. - STR_PLASMA_PISTOL_CLIP
  5634. - STR_MIND_PROBE
  5635. - STR_ALIEN_GRENADE
  5636. -
  5637. - STR_SMALL_LAUNCHER
  5638. - STR_STUN_BOMB
  5639. - STR_STUN_BOMB
  5640. - STR_STUN_BOMB
  5641. -
  5642. - STR_TOXIGUN
  5643. - STR_TOXIGUN_FLASK
  5644. - STR_TOXIGUN_FLASK
  5645. - STR_ALIEN_GRENADE
  5646. -
  5647. - STR_FUSION_RIFLE
  5648. - STR_FUSION_RIFLE_CLIP
  5649. - STR_FUSION_RIFLE_CLIP
  5650. - alienRank: 2
  5651. lowQty: 1
  5652. highQty: 2
  5653. dQty: 0
  5654. percentageOutsideUfo: 20
  5655. itemSets:
  5656. -
  5657. - STR_PLASMA_BLASTER
  5658. - STR_PLASMA_BLASTER_CLIP
  5659. - STR_PLASMA_BLASTER_CLIP
  5660. -
  5661. - STR_PLASMA_BLASTER
  5662. - STR_PLASMA_BLASTER_CLIP
  5663. - STR_PLASMA_BLASTER_CLIP
  5664. -
  5665. - STR_HEAVY_PLASMA
  5666. - STR_HEAVY_PLASMA_CLIP
  5667. -
  5668. - STR_TOXIGUN
  5669. - STR_TOXIGUN_FLASK
  5670. - STR_TOXIGUN_FLASK
  5671. - alienRank: 1
  5672. lowQty: 1
  5673. highQty: 1
  5674. dQty: 0
  5675. percentageOutsideUfo: 0
  5676. itemSets:
  5677. -
  5678. - STR_PLASMA_BLASTER
  5679. - STR_PLASMA_BLASTER_CLIP
  5680. - STR_PLASMA_BLASTER_CLIP
  5681. - STR_ALIEN_GRENADE
  5682. -
  5683. - STR_PLASMA_RIFLE
  5684. - STR_PLASMA_RIFLE_CLIP
  5685. - STR_PLASMA_RIFLE_CLIP
  5686. - STR_ALIEN_GRENADE
  5687. -
  5688. - STR_HEAVY_PLASMA
  5689. - STR_HEAVY_PLASMA_CLIP
  5690. - STR_HEAVY_PLASMA_CLIP
  5691. - STR_ALIEN_GRENADE
  5692. -
  5693. - STR_DISOLVER_RIFLE
  5694. - STR_DISOLVER_RIFLE_CLIP
  5695. - STR_DISOLVER_RIFLE_CLIP
  5696. - STR_ALIEN_GRENADE
  5697. - alienRank: 6
  5698. lowQty: 1
  5699. highQty: 3
  5700. dQty: 2
  5701. percentageOutsideUfo: 50
  5702. itemSets:
  5703. -
  5704. []
  5705. -
  5706. []
  5707. -
  5708. []
  5709. -
  5710. []
  5711. - alienRank: 7
  5712. lowQty: 1
  5713. highQty: 3
  5714. dQty: 2
  5715. percentageOutsideUfo: 50
  5716. itemSets:
  5717. -
  5718. []
  5719. -
  5720. []
  5721. -
  5722. []
  5723. -
  5724. []
  5725. - type: STR_BATTLESHIP
  5726. data:
  5727. - alienRank: 5
  5728. lowQty: 4
  5729. highQty: 8
  5730. dQty: 4
  5731. percentageOutsideUfo: 50
  5732. itemSets:
  5733. -
  5734. - STR_PLASMA_BLASTER
  5735. - STR_PLASMA_BLASTER_CLIP
  5736. - STR_PLASMA_BLASTER_CLIP
  5737. - STR_ALIEN_GRENADE
  5738. -
  5739. - STR_PLASMA_RIFLE
  5740. - STR_PLASMA_RIFLE_CLIP
  5741. - STR_PLASMA_RIFLE_CLIP
  5742. - STR_ALIEN_GRENADE
  5743. -
  5744. - STR_TOXIGUN
  5745. - STR_TOXIGUN_FLASK
  5746. - STR_TOXIGUN_FLASK
  5747. - STR_ALIEN_GRENADE
  5748. -
  5749. - STR_DISOLVER_RIFLE
  5750. - STR_DISOLVER_RIFLE_CLIP
  5751. - STR_DISOLVER_RIFLE_CLIP
  5752. - STR_ALIEN_GRENADE
  5753. - alienRank: 4
  5754. lowQty: 1
  5755. highQty: 2
  5756. dQty: 0
  5757. percentageOutsideUfo: 20
  5758. itemSets:
  5759. -
  5760. - STR_PLASMA_PISTOL
  5761. - STR_PLASMA_PISTOL_CLIP
  5762. - STR_MIND_PROBE
  5763. -
  5764. - STR_PLASMA_RIFLE
  5765. - STR_PLASMA_RIFLE_CLIP
  5766. -
  5767. - STR_HEAVY_PLASMA
  5768. - STR_HEAVY_PLASMA_CLIP
  5769. -
  5770. - STR_PLASMA_SNIPER_RIFLE
  5771. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5772. - alienRank: 3
  5773. lowQty: 1
  5774. highQty: 2
  5775. dQty: 0
  5776. percentageOutsideUfo: 20
  5777. itemSets:
  5778. -
  5779. - STR_PLASMA_PISTOL
  5780. - STR_PLASMA_PISTOL_CLIP
  5781. - STR_MIND_PROBE
  5782. -
  5783. - STR_SMALL_LAUNCHER
  5784. - STR_STUN_BOMB
  5785. - STR_STUN_BOMB
  5786. - STR_STUN_BOMB
  5787. -
  5788. - STR_TOXIGUN
  5789. - STR_TOXIGUN_FLASK
  5790. - STR_TOXIGUN_FLASK
  5791. - STR_ALIEN_GRENADE
  5792. -
  5793. - STR_FUSION_RIFLE
  5794. - STR_FUSION_RIFLE_CLIP
  5795. - STR_FUSION_RIFLE_CLIP
  5796. - alienRank: 2
  5797. lowQty: 1
  5798. highQty: 2
  5799. dQty: 0
  5800. percentageOutsideUfo: 20
  5801. itemSets:
  5802. -
  5803. - STR_PLASMA_BLASTER
  5804. - STR_PLASMA_BLASTER_CLIP
  5805. - STR_PLASMA_BLASTER_CLIP
  5806. -
  5807. - STR_PLASMA_BLASTER
  5808. - STR_PLASMA_BLASTER_CLIP
  5809. - STR_PLASMA_BLASTER_CLIP
  5810. -
  5811. - STR_HEAVY_PLASMA
  5812. - STR_HEAVY_PLASMA_CLIP
  5813. -
  5814. - STR_TOXIGUN
  5815. - STR_TOXIGUN_FLASK
  5816. - STR_TOXIGUN_FLASK
  5817. - STR_ALIEN_GRENADE
  5818. - alienRank: 1
  5819. lowQty: 1
  5820. highQty: 3
  5821. dQty: 0
  5822. percentageOutsideUfo: 0
  5823. itemSets:
  5824. -
  5825. - STR_PLASMA_BLASTER
  5826. - STR_PLASMA_BLASTER_CLIP
  5827. - STR_PLASMA_BLASTER_CLIP
  5828. - STR_ALIEN_GRENADE
  5829. -
  5830. - STR_PLASMA_RIFLE
  5831. - STR_PLASMA_RIFLE_CLIP
  5832. - STR_PLASMA_RIFLE_CLIP
  5833. - STR_ALIEN_GRENADE
  5834. -
  5835. - STR_HEAVY_PLASMA
  5836. - STR_HEAVY_PLASMA_CLIP
  5837. - STR_HEAVY_PLASMA_CLIP
  5838. - STR_ALIEN_GRENADE
  5839. -
  5840. - STR_DISOLVER_RIFLE
  5841. - STR_DISOLVER_RIFLE_CLIP
  5842. - STR_DISOLVER_RIFLE_CLIP
  5843. - STR_ALIEN_GRENADE
  5844. - alienRank: 0
  5845. lowQty: 1
  5846. highQty: 1
  5847. dQty: 0
  5848. percentageOutsideUfo: 0
  5849. itemSets:
  5850. -
  5851. - STR_PLASMA_BLASTER
  5852. - STR_PLASMA_BLASTER_CLIP
  5853. - STR_PLASMA_BLASTER_CLIP
  5854. - STR_ALIEN_GRENADE
  5855. -
  5856. - STR_HEAVY_PLASMA
  5857. - STR_HEAVY_PLASMA_CLIP
  5858. - STR_HEAVY_PLASMA_CLIP
  5859. - STR_ALIEN_GRENADE
  5860. -
  5861. - STR_BLASTER_LAUNCHER
  5862. - STR_BLASTER_BOMB
  5863. - STR_BLASTER_BOMB
  5864. - STR_BLASTER_BOMB
  5865. -
  5866. - STR_BLASTER_LAUNCHER
  5867. - STR_BLASTER_BOMB
  5868. - STR_BLASTER_BOMB
  5869. - STR_BLASTER_BOMB
  5870. - alienRank: 6
  5871. lowQty: 0
  5872. highQty: 2
  5873. dQty: 1
  5874. percentageOutsideUfo: 50
  5875. itemSets:
  5876. -
  5877. []
  5878. -
  5879. []
  5880. -
  5881. []
  5882. -
  5883. []
  5884. - alienRank: 7
  5885. lowQty: 0
  5886. highQty: 2
  5887. dQty: 1
  5888. percentageOutsideUfo: 50
  5889. itemSets:
  5890. -
  5891. []
  5892. -
  5893. []
  5894. -
  5895. []
  5896. -
  5897. []
  5898. - type: STR_SUPPLY_SHIP
  5899. data:
  5900. - alienRank: 5
  5901. lowQty: 5
  5902. highQty: 7
  5903. dQty: 6
  5904. percentageOutsideUfo: 50
  5905. itemSets:
  5906. -
  5907. - STR_PLASMA_PISTOL
  5908. - STR_PLASMA_PISTOL_CLIP
  5909. - STR_PLASMA_PISTOL_CLIP
  5910. - STR_ALIEN_GRENADE
  5911. -
  5912. - STR_PLASMA_RIFLE
  5913. - STR_PLASMA_RIFLE_CLIP
  5914. - STR_PLASMA_RIFLE_CLIP
  5915. - STR_ALIEN_GRENADE
  5916. -
  5917. - STR_HEAVY_PLASMA
  5918. - STR_HEAVY_PLASMA_CLIP
  5919. - STR_HEAVY_PLASMA_CLIP
  5920. - STR_ALIEN_GRENADE
  5921. -
  5922. - STR_PLASMA_SNIPER_RIFLE
  5923. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5924. - STR_PLASMA_SNIPER_RIFLE_CLIP
  5925. - STR_ALIEN_GRENADE
  5926. - alienRank: 4
  5927. lowQty: 1
  5928. highQty: 2
  5929. dQty: 0
  5930. percentageOutsideUfo: 20
  5931. itemSets:
  5932. -
  5933. - STR_PLASMA_PISTOL
  5934. - STR_PLASMA_PISTOL_CLIP
  5935. - STR_MIND_PROBE
  5936. -
  5937. - STR_PLASMA_RIFLE
  5938. - STR_PLASMA_RIFLE_CLIP
  5939. -
  5940. - STR_HEAVY_PLASMA
  5941. - STR_HEAVY_PLASMA_CLIP
  5942. -
  5943. - STR_DISOLVER_RIFLE
  5944. - STR_DISOLVER_RIFLE_CLIP
  5945. - alienRank: 3
  5946. lowQty: 1
  5947. highQty: 2
  5948. dQty: 0
  5949. percentageOutsideUfo: 20
  5950. itemSets:
  5951. -
  5952. - STR_PLASMA_PISTOL
  5953. - STR_PLASMA_PISTOL_CLIP
  5954. - STR_MIND_PROBE
  5955. -
  5956. - STR_SMALL_LAUNCHER
  5957. - STR_STUN_BOMB
  5958. - STR_STUN_BOMB
  5959. - STR_STUN_BOMB
  5960. -
  5961. - STR_PLASMA_PISTOL
  5962. - STR_PLASMA_PISTOL_CLIP
  5963. - STR_ALIEN_GRENADE
  5964. - STR_ALIEN_GRENADE
  5965. -
  5966. - STR_FUSION_RIFLE
  5967. - STR_FUSION_RIFLE_CLIP
  5968. - STR_FUSION_RIFLE_CLIP
  5969. - alienRank: 2
  5970. lowQty: 1
  5971. highQty: 2
  5972. dQty: 0
  5973. percentageOutsideUfo: 20
  5974. itemSets:
  5975. -
  5976. - STR_PLASMA_BLASTER
  5977. - STR_PLASMA_BLASTER_CLIP
  5978. - STR_PLASMA_BLASTER_CLIP
  5979. -
  5980. - STR_PLASMA_BLASTER
  5981. - STR_PLASMA_BLASTER_CLIP
  5982. - STR_PLASMA_BLASTER_CLIP
  5983. -
  5984. - STR_TOXIGUN
  5985. - STR_TOXIGUN_FLASK
  5986. - STR_TOXIGUN_FLASK
  5987. - STR_ALIEN_GRENADE
  5988. -
  5989. - STR_DISOLVER_RIFLE
  5990. - STR_DISOLVER_RIFLE_CLIP
  5991. - STR_DISOLVER_RIFLE_CLIP
  5992. - STR_ALIEN_GRENADE
  5993. - alienRank: 1
  5994. lowQty: 1
  5995. highQty: 1
  5996. dQty: 0
  5997. percentageOutsideUfo: 0
  5998. itemSets:
  5999. -
  6000. - STR_PLASMA_BLASTER
  6001. - STR_PLASMA_BLASTER_CLIP
  6002. - STR_PLASMA_BLASTER_CLIP
  6003. - STR_ALIEN_GRENADE
  6004. -
  6005. - STR_PLASMA_RIFLE
  6006. - STR_PLASMA_RIFLE_CLIP
  6007. - STR_PLASMA_RIFLE_CLIP
  6008. - STR_ALIEN_GRENADE
  6009. -
  6010. - STR_TOXIGUN
  6011. - STR_TOXIGUN_FLASK
  6012. - STR_TOXIGUN_FLASK
  6013. - STR_ALIEN_GRENADE
  6014. -
  6015. - STR_HEAVY_PLASMA
  6016. - STR_HEAVY_PLASMA_CLIP
  6017. - STR_HEAVY_PLASMA_CLIP
  6018. - STR_ALIEN_GRENADE
  6019. - type: STR_TERROR_MISSION
  6020. data:
  6021. - alienRank: 5
  6022. lowQty: 4
  6023. highQty: 6
  6024. dQty: 1
  6025. percentageOutsideUfo: 70
  6026. itemSets:
  6027. -
  6028. - STR_PLASMA_RIFLE
  6029. - STR_PLASMA_RIFLE_CLIP
  6030. - STR_PLASMA_RIFLE_CLIP
  6031. - STR_ALIEN_GRENADE
  6032. -
  6033. - STR_HEAVY_PLASMA
  6034. - STR_HEAVY_PLASMA_CLIP
  6035. - STR_HEAVY_PLASMA_CLIP
  6036. - STR_ALIEN_GRENADE
  6037. -
  6038. - STR_TOXIGUN
  6039. - STR_TOXIGUN_FLASK
  6040. - STR_TOXIGUN_FLASK
  6041. - STR_ALIEN_GRENADE
  6042. -
  6043. - STR_DISOLVER_RIFLE
  6044. - STR_DISOLVER_RIFLE_CLIP
  6045. - STR_DISOLVER_RIFLE_CLIP
  6046. - STR_ALIEN_GRENADE
  6047. - alienRank: 4
  6048. lowQty: 1
  6049. highQty: 2
  6050. dQty: 0
  6051. percentageOutsideUfo: 20
  6052. itemSets:
  6053. -
  6054. - STR_PLASMA_PISTOL
  6055. - STR_PLASMA_PISTOL_CLIP
  6056. - STR_MIND_PROBE
  6057. -
  6058. - STR_PLASMA_RIFLE
  6059. - STR_PLASMA_RIFLE_CLIP
  6060. -
  6061. - STR_HEAVY_PLASMA
  6062. - STR_HEAVY_PLASMA_CLIP
  6063. -
  6064. - STR_PLASMA_SNIPER_RIFLE
  6065. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6066. - alienRank: 3
  6067. lowQty: 1
  6068. highQty: 1
  6069. dQty: 1
  6070. percentageOutsideUfo: 20
  6071. itemSets:
  6072. -
  6073. - STR_PLASMA_PISTOL
  6074. - STR_PLASMA_PISTOL_CLIP
  6075. - STR_MIND_PROBE
  6076. - STR_ALIEN_GRENADE
  6077. -
  6078. - STR_SMALL_LAUNCHER
  6079. - STR_STUN_BOMB
  6080. - STR_STUN_BOMB
  6081. - STR_STUN_BOMB
  6082. -
  6083. - STR_TOXIGUN
  6084. - STR_TOXIGUN_FLASK
  6085. - STR_TOXIGUN_FLASK
  6086. - STR_ALIEN_GRENADE
  6087. -
  6088. - STR_SMALL_LAUNCHER
  6089. - STR_STUN_BOMB
  6090. - STR_STUN_BOMB
  6091. - STR_STUN_BOMB
  6092. - alienRank: 2
  6093. lowQty: 1
  6094. highQty: 2
  6095. dQty: 0
  6096. percentageOutsideUfo: 20
  6097. itemSets:
  6098. -
  6099. - STR_PLASMA_BLASTER
  6100. - STR_PLASMA_BLASTER_CLIP
  6101. - STR_PLASMA_BLASTER_CLIP
  6102. -
  6103. - STR_HEAVY_PLASMA
  6104. - STR_HEAVY_PLASMA_CLIP
  6105. -
  6106. - STR_TOXIGUN
  6107. - STR_TOXIGUN_FLASK
  6108. - STR_TOXIGUN_FLASK
  6109. -
  6110. - STR_FUSION_RIFLE
  6111. - STR_FUSION_RIFLE_CLIP
  6112. - STR_FUSION_RIFLE_CLIP
  6113. - alienRank: 1
  6114. lowQty: 1
  6115. highQty: 1
  6116. dQty: 0
  6117. percentageOutsideUfo: 0
  6118. itemSets:
  6119. -
  6120. - STR_PLASMA_BLASTER
  6121. - STR_PLASMA_BLASTER_CLIP
  6122. - STR_PLASMA_BLASTER_CLIP
  6123. - STR_ALIEN_GRENADE
  6124. -
  6125. - STR_PLASMA_RIFLE
  6126. - STR_PLASMA_RIFLE_CLIP
  6127. - STR_PLASMA_RIFLE_CLIP
  6128. - STR_ALIEN_GRENADE
  6129. -
  6130. - STR_HEAVY_PLASMA
  6131. - STR_HEAVY_PLASMA_CLIP
  6132. - STR_HEAVY_PLASMA_CLIP
  6133. - STR_ALIEN_GRENADE
  6134. -
  6135. - STR_DISOLVER_RIFLE
  6136. - STR_DISOLVER_RIFLE_CLIP
  6137. - STR_DISOLVER_RIFLE_CLIP
  6138. - STR_ALIEN_GRENADE
  6139. - alienRank: 6
  6140. lowQty: 1
  6141. highQty: 3
  6142. dQty: 2
  6143. percentageOutsideUfo: 50
  6144. itemSets:
  6145. -
  6146. []
  6147. -
  6148. []
  6149. -
  6150. []
  6151. -
  6152. []
  6153. - alienRank: 7
  6154. lowQty: 1
  6155. highQty: 3
  6156. dQty: 2
  6157. percentageOutsideUfo: 50
  6158. itemSets:
  6159. -
  6160. []
  6161. -
  6162. []
  6163. -
  6164. []
  6165. -
  6166. []
  6167. - type: STR_ALIEN_BASE_ASSAULT
  6168. data:
  6169. - alienRank: 6
  6170. lowQty: 1
  6171. highQty: 3
  6172. dQty: 1
  6173. percentageOutsideUfo: 0
  6174. itemSets:
  6175. -
  6176. []
  6177. -
  6178. []
  6179. -
  6180. []
  6181. -
  6182. []
  6183. - alienRank: 7
  6184. lowQty: 0
  6185. highQty: 2
  6186. dQty: 1
  6187. percentageOutsideUfo: 0
  6188. itemSets:
  6189. -
  6190. []
  6191. -
  6192. []
  6193. -
  6194. []
  6195. -
  6196. []
  6197. - alienRank: 5
  6198. lowQty: 5
  6199. highQty: 7
  6200. dQty: 4
  6201. percentageOutsideUfo: 0
  6202. itemSets:
  6203. -
  6204. - STR_PLASMA_PISTOL
  6205. - STR_PLASMA_PISTOL_CLIP
  6206. - STR_PLASMA_PISTOL_CLIP
  6207. - STR_ALIEN_GRENADE
  6208. -
  6209. - STR_PLASMA_RIFLE
  6210. - STR_PLASMA_RIFLE_CLIP
  6211. - STR_PLASMA_RIFLE_CLIP
  6212. - STR_ALIEN_GRENADE
  6213. -
  6214. - STR_HEAVY_PLASMA
  6215. - STR_HEAVY_PLASMA_CLIP
  6216. - STR_HEAVY_PLASMA_CLIP
  6217. - STR_ALIEN_GRENADE
  6218. -
  6219. - STR_PLASMA_SNIPER_RIFLE
  6220. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6221. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6222. - STR_ALIEN_GRENADE
  6223. - alienRank: 4
  6224. lowQty: 1
  6225. highQty: 2
  6226. dQty: 0
  6227. percentageOutsideUfo: 0
  6228. itemSets:
  6229. -
  6230. - STR_PLASMA_PISTOL
  6231. - STR_PLASMA_PISTOL_CLIP
  6232. - STR_MIND_PROBE
  6233. -
  6234. - STR_PLASMA_RIFLE
  6235. - STR_PLASMA_RIFLE_CLIP
  6236. -
  6237. - STR_HEAVY_PLASMA
  6238. - STR_HEAVY_PLASMA_CLIP
  6239. -
  6240. - STR_DISOLVER_RIFLE
  6241. - STR_DISOLVER_RIFLE_CLIP
  6242. - alienRank: 3
  6243. lowQty: 1
  6244. highQty: 1
  6245. dQty: 0
  6246. percentageOutsideUfo: 0
  6247. itemSets:
  6248. -
  6249. - STR_PLASMA_PISTOL
  6250. - STR_PLASMA_PISTOL_CLIP
  6251. - STR_MIND_PROBE
  6252. - STR_ALIEN_GRENADE
  6253. -
  6254. - STR_SMALL_LAUNCHER
  6255. - STR_STUN_BOMB
  6256. - STR_STUN_BOMB
  6257. - STR_STUN_BOMB
  6258. -
  6259. - STR_TOXIGUN
  6260. - STR_TOXIGUN_FLASK
  6261. - STR_TOXIGUN_FLASK
  6262. - STR_ALIEN_GRENADE
  6263. -
  6264. - STR_SMALL_LAUNCHER
  6265. - STR_STUN_BOMB
  6266. - STR_STUN_BOMB
  6267. - STR_STUN_BOMB
  6268. - alienRank: 2
  6269. lowQty: 1
  6270. highQty: 2
  6271. dQty: 0
  6272. percentageOutsideUfo: 0
  6273. itemSets:
  6274. -
  6275. - STR_PLASMA_BLASTER
  6276. - STR_PLASMA_BLASTER_CLIP
  6277. - STR_PLASMA_BLASTER_CLIP
  6278. -
  6279. - STR_HEAVY_PLASMA
  6280. - STR_HEAVY_PLASMA_CLIP
  6281. -
  6282. - STR_TOXIGUN
  6283. - STR_TOXIGUN_FLASK
  6284. - STR_TOXIGUN_FLASK
  6285. -
  6286. - STR_FUSION_RIFLE
  6287. - STR_FUSION_RIFLE_CLIP
  6288. - STR_FUSION_RIFLE_CLIP
  6289. - alienRank: 1
  6290. lowQty: 2
  6291. highQty: 4
  6292. dQty: 0
  6293. percentageOutsideUfo: 0
  6294. itemSets:
  6295. -
  6296. - STR_PLASMA_BLASTER
  6297. - STR_PLASMA_BLASTER_CLIP
  6298. - STR_PLASMA_BLASTER_CLIP
  6299. - STR_ALIEN_GRENADE
  6300. -
  6301. - STR_PLASMA_RIFLE
  6302. - STR_PLASMA_RIFLE_CLIP
  6303. - STR_PLASMA_RIFLE_CLIP
  6304. - STR_ALIEN_GRENADE
  6305. -
  6306. - STR_HEAVY_PLASMA
  6307. - STR_HEAVY_PLASMA_CLIP
  6308. - STR_HEAVY_PLASMA_CLIP
  6309. - STR_ALIEN_GRENADE
  6310. -
  6311. - STR_DISOLVER_RIFLE
  6312. - STR_DISOLVER_RIFLE_CLIP
  6313. - STR_DISOLVER_RIFLE_CLIP
  6314. - STR_ALIEN_GRENADE
  6315. - alienRank: 0
  6316. lowQty: 1
  6317. highQty: 1
  6318. dQty: 0
  6319. percentageOutsideUfo: 0
  6320. itemSets:
  6321. -
  6322. - STR_PLASMA_BLASTER
  6323. - STR_PLASMA_BLASTER_CLIP
  6324. - STR_PLASMA_BLASTER_CLIP
  6325. - STR_ALIEN_GRENADE
  6326. -
  6327. - STR_HEAVY_PLASMA
  6328. - STR_HEAVY_PLASMA_CLIP
  6329. - STR_HEAVY_PLASMA_CLIP
  6330. - STR_ALIEN_GRENADE
  6331. -
  6332. - STR_BLASTER_LAUNCHER
  6333. - STR_BLASTER_BOMB
  6334. - STR_BLASTER_BOMB
  6335. - STR_BLASTER_BOMB
  6336. -
  6337. - STR_BLASTER_LAUNCHER
  6338. - STR_BLASTER_BOMB
  6339. - STR_BLASTER_BOMB
  6340. - STR_BLASTER_BOMB
  6341. - type: STR_BASE_DEFENSE
  6342. data:
  6343. - alienRank: 5
  6344. lowQty: 4
  6345. highQty: 8
  6346. dQty: 4
  6347. percentageOutsideUfo: 50
  6348. itemSets:
  6349. -
  6350. - STR_PLASMA_BLASTER
  6351. - STR_PLASMA_BLASTER_CLIP
  6352. - STR_PLASMA_BLASTER_CLIP
  6353. - STR_ALIEN_GRENADE
  6354. -
  6355. - STR_PLASMA_RIFLE
  6356. - STR_PLASMA_RIFLE_CLIP
  6357. - STR_PLASMA_RIFLE_CLIP
  6358. - STR_ALIEN_GRENADE
  6359. -
  6360. - STR_TOXIGUN
  6361. - STR_TOXIGUN_FLASK
  6362. - STR_TOXIGUN_FLASK
  6363. - STR_ALIEN_GRENADE
  6364. -
  6365. - STR_DISOLVER_RIFLE
  6366. - STR_DISOLVER_RIFLE_CLIP
  6367. - STR_DISOLVER_RIFLE_CLIP
  6368. - STR_ALIEN_GRENADE
  6369. - alienRank: 4
  6370. lowQty: 1
  6371. highQty: 2
  6372. dQty: 0
  6373. percentageOutsideUfo: 20
  6374. itemSets:
  6375. -
  6376. - STR_PLASMA_RIFLE
  6377. - STR_PLASMA_RIFLE_CLIP
  6378. - STR_MIND_PROBE
  6379. -
  6380. - STR_PLASMA_RIFLE
  6381. - STR_PLASMA_RIFLE_CLIP
  6382. -
  6383. - STR_HEAVY_PLASMA
  6384. - STR_HEAVY_PLASMA_CLIP
  6385. -
  6386. - STR_PLASMA_SNIPER_RIFLE
  6387. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6388. - alienRank: 3
  6389. lowQty: 1
  6390. highQty: 2
  6391. dQty: 0
  6392. percentageOutsideUfo: 20
  6393. itemSets:
  6394. -
  6395. - STR_PLASMA_PISTOL
  6396. - STR_PLASMA_PISTOL_CLIP
  6397. - STR_MIND_PROBE
  6398. -
  6399. - STR_SMALL_LAUNCHER
  6400. - STR_STUN_BOMB
  6401. - STR_STUN_BOMB
  6402. - STR_STUN_BOMB
  6403. -
  6404. - STR_TOXIGUN
  6405. - STR_TOXIGUN_FLASK
  6406. - STR_TOXIGUN_FLASK
  6407. - STR_ALIEN_GRENADE
  6408. -
  6409. - STR_FUSION_RIFLE
  6410. - STR_FUSION_RIFLE_CLIP
  6411. - STR_FUSION_RIFLE_CLIP
  6412. - alienRank: 2
  6413. lowQty: 1
  6414. highQty: 2
  6415. dQty: 0
  6416. percentageOutsideUfo: 20
  6417. itemSets:
  6418. -
  6419. - STR_PLASMA_BLASTER
  6420. - STR_PLASMA_BLASTER_CLIP
  6421. - STR_PLASMA_BLASTER_CLIP
  6422. -
  6423. - STR_HEAVY_PLASMA
  6424. - STR_HEAVY_PLASMA_CLIP
  6425. -
  6426. - STR_TOXIGUN
  6427. - STR_TOXIGUN_FLASK
  6428. - STR_TOXIGUN_FLASK
  6429. -
  6430. - STR_FUSION_RIFLE
  6431. - STR_FUSION_RIFLE_CLIP
  6432. - STR_FUSION_RIFLE_CLIP
  6433. - alienRank: 1
  6434. lowQty: 1
  6435. highQty: 3
  6436. dQty: 0
  6437. percentageOutsideUfo: 0
  6438. itemSets:
  6439. -
  6440. - STR_PLASMA_BLASTER
  6441. - STR_PLASMA_BLASTER_CLIP
  6442. - STR_PLASMA_BLASTER_CLIP
  6443. - STR_ALIEN_GRENADE
  6444. -
  6445. - STR_PLASMA_RIFLE
  6446. - STR_PLASMA_RIFLE_CLIP
  6447. - STR_PLASMA_RIFLE_CLIP
  6448. - STR_ALIEN_GRENADE
  6449. -
  6450. - STR_HEAVY_PLASMA
  6451. - STR_HEAVY_PLASMA_CLIP
  6452. - STR_HEAVY_PLASMA_CLIP
  6453. - STR_ALIEN_GRENADE
  6454. -
  6455. - STR_DISOLVER_RIFLE
  6456. - STR_DISOLVER_RIFLE_CLIP
  6457. - STR_DISOLVER_RIFLE_CLIP
  6458. - STR_ALIEN_GRENADE
  6459. - alienRank: 0
  6460. lowQty: 1
  6461. highQty: 1
  6462. dQty: 0
  6463. percentageOutsideUfo: 0
  6464. itemSets:
  6465. -
  6466. - STR_PLASMA_BLASTER
  6467. - STR_PLASMA_BLASTER_CLIP
  6468. - STR_PLASMA_BLASTER_CLIP
  6469. - STR_ALIEN_GRENADE
  6470. -
  6471. - STR_HEAVY_PLASMA
  6472. - STR_HEAVY_PLASMA_CLIP
  6473. - STR_HEAVY_PLASMA_CLIP
  6474. - STR_ALIEN_GRENADE
  6475. -
  6476. - STR_BLASTER_LAUNCHER
  6477. - STR_BLASTER_BOMB
  6478. - STR_BLASTER_BOMB
  6479. - STR_BLASTER_BOMB
  6480. -
  6481. - STR_BLASTER_LAUNCHER
  6482. - STR_BLASTER_BOMB
  6483. - STR_BLASTER_BOMB
  6484. - STR_BLASTER_BOMB
  6485. - alienRank: 6
  6486. lowQty: 0
  6487. highQty: 2
  6488. dQty: 1
  6489. percentageOutsideUfo: 50
  6490. itemSets:
  6491. -
  6492. []
  6493. -
  6494. []
  6495. -
  6496. []
  6497. -
  6498. []
  6499. - alienRank: 7
  6500. lowQty: 0
  6501. highQty: 2
  6502. dQty: 1
  6503. percentageOutsideUfo: 50
  6504. itemSets:
  6505. -
  6506. []
  6507. -
  6508. []
  6509. -
  6510. []
  6511. -
  6512. []
  6513. - type: STR_MARS_CYDONIA_LANDING
  6514. data:
  6515. - alienRank: 5
  6516. lowQty: 4
  6517. highQty: 6
  6518. dQty: 0
  6519. percentageOutsideUfo: 60
  6520. itemSets:
  6521. -
  6522. - STR_PLASMA_BLASTER
  6523. - STR_PLASMA_BLASTER_CLIP
  6524. - STR_PLASMA_BLASTER_CLIP
  6525. - STR_ALIEN_GRENADE
  6526. -
  6527. - STR_PLASMA_RIFLE
  6528. - STR_PLASMA_RIFLE_CLIP
  6529. - STR_PLASMA_RIFLE_CLIP
  6530. - STR_ALIEN_GRENADE
  6531. -
  6532. - STR_HEAVY_PLASMA
  6533. - STR_HEAVY_PLASMA_CLIP
  6534. - STR_HEAVY_PLASMA_CLIP
  6535. - STR_ALIEN_GRENADE
  6536. -
  6537. - STR_PLASMA_SNIPER_RIFLE
  6538. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6539. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6540. - STR_ALIEN_GRENADE
  6541. - alienRank: 1
  6542. lowQty: 3
  6543. highQty: 5
  6544. dQty: 0
  6545. percentageOutsideUfo: 0
  6546. itemSets:
  6547. -
  6548. - STR_PLASMA_BLASTER
  6549. - STR_PLASMA_BLASTER_CLIP
  6550. - STR_PLASMA_BLASTER_CLIP
  6551. - STR_ALIEN_GRENADE
  6552. -
  6553. - STR_PLASMA_RIFLE
  6554. - STR_PLASMA_RIFLE_CLIP
  6555. - STR_PLASMA_RIFLE_CLIP
  6556. - STR_ALIEN_GRENADE
  6557. -
  6558. - STR_HEAVY_PLASMA
  6559. - STR_HEAVY_PLASMA_CLIP
  6560. - STR_HEAVY_PLASMA_CLIP
  6561. - STR_ALIEN_GRENADE
  6562. -
  6563. - STR_DISOLVER_RIFLE
  6564. - STR_DISOLVER_RIFLE_CLIP
  6565. - STR_DISOLVER_RIFLE_CLIP
  6566. - STR_ALIEN_GRENADE
  6567. - alienRank: 0
  6568. lowQty: 3
  6569. highQty: 5
  6570. dQty: 0
  6571. percentageOutsideUfo: 0
  6572. itemSets:
  6573. -
  6574. - STR_FUSION_RIFLE
  6575. - STR_FUSION_RIFLE_CLIP
  6576. - STR_FUSION_RIFLE_CLIP
  6577. - STR_ALIEN_GRENADE
  6578. -
  6579. - STR_HEAVY_PLASMA
  6580. - STR_HEAVY_PLASMA_CLIP
  6581. - STR_HEAVY_PLASMA_CLIP
  6582. - STR_ALIEN_GRENADE
  6583. -
  6584. - STR_BLASTER_LAUNCHER
  6585. - STR_BLASTER_BOMB
  6586. - STR_BLASTER_BOMB
  6587. - STR_BLASTER_BOMB
  6588. -
  6589. - STR_BLASTER_LAUNCHER
  6590. - STR_BLASTER_BOMB
  6591. - STR_BLASTER_BOMB
  6592. - STR_BLASTER_BOMB
  6593. - alienRank: 6
  6594. lowQty: 2
  6595. highQty: 4
  6596. dQty: 0
  6597. percentageOutsideUfo: 100
  6598. itemSets:
  6599. -
  6600. []
  6601. -
  6602. []
  6603. -
  6604. []
  6605. -
  6606. []
  6607. nextStage: STR_MARS_THE_FINAL_ASSAULT
  6608. - type: STR_MARS_THE_FINAL_ASSAULT
  6609. data:
  6610. - alienRank: 0
  6611. lowQty: 2
  6612. highQty: 4
  6613. dQty: 0
  6614. percentageOutsideUfo: 0
  6615. itemSets:
  6616. -
  6617. - STR_FUSION_RIFLE
  6618. - STR_FUSION_RIFLE_CLIP
  6619. - STR_FUSION_RIFLE_CLIP
  6620. - STR_ALIEN_GRENADE
  6621. -
  6622. - STR_HEAVY_PLASMA
  6623. - STR_HEAVY_PLASMA_CLIP
  6624. - STR_HEAVY_PLASMA_CLIP
  6625. - STR_ALIEN_GRENADE
  6626. -
  6627. - STR_BLASTER_LAUNCHER
  6628. - STR_BLASTER_BOMB
  6629. - STR_BLASTER_BOMB
  6630. - STR_BLASTER_BOMB
  6631. -
  6632. - STR_BLASTER_LAUNCHER
  6633. - STR_BLASTER_BOMB
  6634. - STR_BLASTER_BOMB
  6635. - STR_BLASTER_BOMB
  6636. - alienRank: 1
  6637. lowQty: 1
  6638. highQty: 3
  6639. dQty: 0
  6640. percentageOutsideUfo: 0
  6641. itemSets:
  6642. -
  6643. - STR_FUSION_RIFLE
  6644. - STR_FUSION_RIFLE_CLIP
  6645. - STR_FUSION_RIFLE_CLIP
  6646. - STR_ALIEN_GRENADE
  6647. -
  6648. - STR_PLASMA_RIFLE
  6649. - STR_PLASMA_RIFLE_CLIP
  6650. - STR_PLASMA_RIFLE_CLIP
  6651. - STR_ALIEN_GRENADE
  6652. -
  6653. - STR_HEAVY_PLASMA
  6654. - STR_HEAVY_PLASMA_CLIP
  6655. - STR_HEAVY_PLASMA_CLIP
  6656. - STR_ALIEN_GRENADE
  6657. -
  6658. - STR_PLASMA_SNIPER_RIFLE
  6659. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6660. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6661. - STR_ALIEN_GRENADE
  6662. - alienRank: 2
  6663. lowQty: 3
  6664. highQty: 5
  6665. dQty: 0
  6666. percentageOutsideUfo: 0
  6667. itemSets:
  6668. -
  6669. - STR_HEAVY_PLASMA
  6670. - STR_HEAVY_PLASMA_CLIP
  6671. - STR_ALIEN_GRENADE
  6672. - STR_HEAVY_PLASMA_CLIP
  6673. -
  6674. - STR_HEAVY_PLASMA
  6675. - STR_HEAVY_PLASMA_CLIP
  6676. - STR_ALIEN_GRENADE
  6677. - STR_HEAVY_PLASMA_CLIP
  6678. -
  6679. - STR_TOXIGUN
  6680. - STR_TOXIGUN_FLASK
  6681. - STR_TOXIGUN_FLASK
  6682. - STR_ALIEN_GRENADE
  6683. -
  6684. - STR_DISOLVER_RIFLE
  6685. - STR_DISOLVER_RIFLE_CLIP
  6686. - STR_DISOLVER_RIFLE_CLIP
  6687. - STR_ALIEN_GRENADE
  6688. - alienRank: 3
  6689. lowQty: 3
  6690. highQty: 5
  6691. dQty: 0
  6692. percentageOutsideUfo: 0
  6693. itemSets:
  6694. -
  6695. - STR_FUSION_RIFLE
  6696. - STR_FUSION_RIFLE_CLIP
  6697. - STR_FUSION_RIFLE_CLIP
  6698. - STR_ALIEN_GRENADE
  6699. -
  6700. - STR_FUSION_RIFLE
  6701. - STR_FUSION_RIFLE_CLIP
  6702. - STR_FUSION_RIFLE_CLIP
  6703. - STR_ALIEN_GRENADE
  6704. -
  6705. - STR_TOXIGUN
  6706. - STR_TOXIGUN_FLASK
  6707. - STR_TOXIGUN_FLASK
  6708. - STR_ALIEN_GRENADE
  6709. -
  6710. - STR_DISOLVER_RIFLE
  6711. - STR_DISOLVER_RIFLE_CLIP
  6712. - STR_DISOLVER_RIFLE_CLIP
  6713. - STR_ALIEN_GRENADE
  6714. - alienRank: 4
  6715. lowQty: 3
  6716. highQty: 5
  6717. dQty: 0
  6718. percentageOutsideUfo: 0
  6719. itemSets:
  6720. -
  6721. - STR_HEAVY_PLASMA
  6722. - STR_HEAVY_PLASMA_CLIP
  6723. - STR_ALIEN_GRENADE
  6724. - STR_HEAVY_PLASMA_CLIP
  6725. -
  6726. - STR_HEAVY_PLASMA
  6727. - STR_HEAVY_PLASMA_CLIP
  6728. - STR_ALIEN_GRENADE
  6729. - STR_HEAVY_PLASMA_CLIP
  6730. -
  6731. - STR_HEAVY_PLASMA
  6732. - STR_HEAVY_PLASMA_CLIP
  6733. - STR_ALIEN_GRENADE
  6734. - STR_HEAVY_PLASMA_CLIP
  6735. -
  6736. - STR_TOXIGUN
  6737. - STR_TOXIGUN_FLASK
  6738. - STR_TOXIGUN_FLASK
  6739. - STR_ALIEN_GRENADE
  6740. - alienRank: 5
  6741. lowQty: 3
  6742. highQty: 5
  6743. dQty: 0
  6744. percentageOutsideUfo: 0
  6745. itemSets:
  6746. -
  6747. - STR_FUSION_RIFLE
  6748. - STR_FUSION_RIFLE_CLIP
  6749. - STR_FUSION_RIFLE_CLIP
  6750. - STR_ALIEN_GRENADE
  6751. -
  6752. - STR_PLASMA_RIFLE
  6753. - STR_PLASMA_RIFLE_CLIP
  6754. - STR_PLASMA_RIFLE_CLIP
  6755. - STR_ALIEN_GRENADE
  6756. -
  6757. - STR_HEAVY_PLASMA
  6758. - STR_HEAVY_PLASMA_CLIP
  6759. - STR_HEAVY_PLASMA_CLIP
  6760. - STR_ALIEN_GRENADE
  6761. -
  6762. - STR_PLASMA_SNIPER_RIFLE
  6763. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6764. - STR_PLASMA_SNIPER_RIFLE_CLIP
  6765. - STR_ALIEN_GRENADE
  6766. - alienRank: 6
  6767. lowQty: 1
  6768. highQty: 4
  6769. dQty: 0
  6770. percentageOutsideUfo: 0
  6771. itemSets:
  6772. -
  6773. []
  6774. -
  6775. []
  6776. -
  6777. []
  6778. -
  6779. []
  6780. research:
  6781. - name: STR_FUSION_RIFLE
  6782. cost: 700
  6783. points: 25
  6784. needItem: true
  6785. dependencies:
  6786. - STR_ALIEN_ORIGINS
  6787. - STR_ELERIUM_115
  6788. listOrder: 2756
  6789. - name: STR_FUSION_RIFLE_CLIP
  6790. cost: 400
  6791. points: 6
  6792. needItem: true
  6793. dependencies:
  6794. - STR_ALIEN_ORIGINS
  6795. - STR_ELERIUM_115
  6796. listOrder: 2757
  6797. - name: STR_FLYING_DRONES
  6798. cost: 120
  6799. points: 15
  6800. listOrder: 2902
  6801. dependencies:
  6802. - STR_LBR_NEW_ARMOR
  6803. - STR_GRAVMODULE_ARMOR
  6804. - STR_CYBERDISC_AUTOPSY
  6805. - name: STR_REMOTE_CTRL_ALIEN
  6806. cost: 50
  6807. points: 20
  6808. listOrder: 2901
  6809. dependencies:
  6810. - STR_REAPER
  6811. - STR_REAPER_AUTOPSY
  6812. - STR_MIND_PROBE
  6813. - name: STR_NEW_IMPROVED_INTERCEPTOR
  6814. cost: 200
  6815. points: 20
  6816. listOrder: 4996
  6817. dependencies:
  6818. - STR_ALIEN_ALLOYS
  6819. - STR_UFO_NAVIGATION
  6820. - name: STR_REC_THUNDERSTORM
  6821. cost: 200
  6822. points: 20
  6823. listOrder: 4997
  6824. dependencies:
  6825. - STR_UFO_POWER_SOURCE
  6826. - STR_UFO_NAVIGATION
  6827. - name: STR_NEW_FIGHTER_CRAFT
  6828. cost: 600
  6829. points: 30
  6830. dependencies:
  6831. - STR_NEW_FIGHTER_TRANSPORTER
  6832. listOrder: 4999
  6833. - name: STR_NEW_FIGHTER_TRANSPORTER
  6834. cost: 500
  6835. points: 30
  6836. dependencies:
  6837. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6838. listOrder: 4998
  6839. - name: STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6840. cost: 0
  6841. requires:
  6842. - STR_UFO_CONSTRUCTION
  6843. dependencies:
  6844. - STR_SECTOID_ENGINEER
  6845. - STR_SNAKEMAN_ENGINEER
  6846. - STR_MUTON_ENGINEER
  6847. - STR_FLOATER_ENGINEER
  6848. - STR_GAZER_ENGINEER
  6849. - STR_WASPITE_ENGINEER
  6850. - STR_ANTHROPOD_ENGINEER
  6851. - name: STR_ULTIMATE_CRAFT
  6852. cost: 900
  6853. points: 30
  6854. dependencies:
  6855. - STR_NEW_FIGHTER_CRAFT
  6856. - name: STR_PLASMA_BEAM_RCH
  6857. cost: 660
  6858. points: 25
  6859. dependencies:
  6860. - STR_PLASMA_CANNON
  6861. listOrder: 3401
  6862. - name: STR_FLOATER_ENGINEER
  6863. cost: 192
  6864. points: 50
  6865. lookup: STR_FLOATER
  6866. needItem: true
  6867. unlocks:
  6868. - STR_ALIEN_ORIGINS
  6869. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6870. getOneFree:
  6871. - STR_SMALL_SCOUT
  6872. - STR_MEDIUM_SCOUT
  6873. - STR_LARGE_SCOUT
  6874. - STR_HARVESTER
  6875. - STR_ABDUCTOR
  6876. - STR_TERROR_SHIP
  6877. - STR_BATTLESHIP
  6878. - STR_SUPPLY_SHIP
  6879. - STR_FIGHTER_SHIP
  6880. - STR_SENTRY_SHIP
  6881. - STR_LAB_SHIP
  6882. - STR_EXCAVATOR
  6883. - name: STR_SNAKEMAN_ENGINEER
  6884. cost: 192
  6885. points: 50
  6886. lookup: STR_SNAKEMAN
  6887. needItem: true
  6888. unlocks:
  6889. - STR_ALIEN_ORIGINS
  6890. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6891. getOneFree:
  6892. - STR_SMALL_SCOUT
  6893. - STR_MEDIUM_SCOUT
  6894. - STR_LARGE_SCOUT
  6895. - STR_HARVESTER
  6896. - STR_ABDUCTOR
  6897. - STR_TERROR_SHIP
  6898. - STR_BATTLESHIP
  6899. - STR_SUPPLY_SHIP
  6900. - STR_FIGHTER_SHIP
  6901. - STR_SENTRY_SHIP
  6902. - STR_LAB_SHIP
  6903. - STR_EXCAVATOR
  6904. - name: STR_MUTON_ENGINEER
  6905. cost: 192
  6906. points: 50
  6907. lookup: STR_MUTON
  6908. needItem: true
  6909. unlocks:
  6910. - STR_ALIEN_ORIGINS
  6911. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6912. getOneFree:
  6913. - STR_SMALL_SCOUT
  6914. - STR_MEDIUM_SCOUT
  6915. - STR_LARGE_SCOUT
  6916. - STR_HARVESTER
  6917. - STR_ABDUCTOR
  6918. - STR_TERROR_SHIP
  6919. - STR_BATTLESHIP
  6920. - STR_SUPPLY_SHIP
  6921. - STR_FIGHTER_SHIP
  6922. - STR_SENTRY_SHIP
  6923. - STR_LAB_SHIP
  6924. - STR_EXCAVATOR
  6925. - name: STR_SECTOID_ENGINEER
  6926. cost: 192
  6927. points: 50
  6928. needItem: true
  6929. unlocks:
  6930. - STR_ALIEN_ORIGINS
  6931. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6932. lookup: STR_SECTOID
  6933. getOneFree:
  6934. - STR_SMALL_SCOUT
  6935. - STR_MEDIUM_SCOUT
  6936. - STR_LARGE_SCOUT
  6937. - STR_HARVESTER
  6938. - STR_ABDUCTOR
  6939. - STR_TERROR_SHIP
  6940. - STR_BATTLESHIP
  6941. - STR_SUPPLY_SHIP
  6942. - STR_FIGHTER_SHIP
  6943. - STR_SENTRY_SHIP
  6944. - STR_LAB_SHIP
  6945. - STR_EXCAVATOR
  6946. - name: STR_WASPITE_ENGINEER
  6947. cost: 192
  6948. points: 50
  6949. lookup: STR_WASPITE
  6950. needItem: true
  6951. unlocks:
  6952. - STR_ALIEN_ORIGINS
  6953. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6954. getOneFree:
  6955. - STR_SMALL_SCOUT
  6956. - STR_MEDIUM_SCOUT
  6957. - STR_LARGE_SCOUT
  6958. - STR_HARVESTER
  6959. - STR_ABDUCTOR
  6960. - STR_TERROR_SHIP
  6961. - STR_BATTLESHIP
  6962. - STR_SUPPLY_SHIP
  6963. - STR_FIGHTER_SHIP
  6964. - STR_SENTRY_SHIP
  6965. - STR_LAB_SHIP
  6966. - STR_EXCAVATOR
  6967. - name: STR_GAZER_ENGINEER
  6968. cost: 192
  6969. points: 50
  6970. lookup: STR_GAZER
  6971. needItem: true
  6972. unlocks:
  6973. - STR_ALIEN_ORIGINS
  6974. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6975. getOneFree:
  6976. - STR_SMALL_SCOUT
  6977. - STR_MEDIUM_SCOUT
  6978. - STR_LARGE_SCOUT
  6979. - STR_HARVESTER
  6980. - STR_ABDUCTOR
  6981. - STR_TERROR_SHIP
  6982. - STR_BATTLESHIP
  6983. - STR_SUPPLY_SHIP
  6984. - STR_FIGHTER_SHIP
  6985. - STR_SENTRY_SHIP
  6986. - STR_LAB_SHIP
  6987. - STR_EXCAVATOR
  6988. - name: STR_ANTHROPOD_ENGINEER
  6989. cost: 192
  6990. points: 50
  6991. lookup: STR_ANTHROPOD
  6992. needItem: true
  6993. unlocks:
  6994. - STR_ALIEN_ORIGINS
  6995. - STR_NEW_FIGHTER_TRANSPORTER_DEP1
  6996. getOneFree:
  6997. - STR_SMALL_SCOUT
  6998. - STR_MEDIUM_SCOUT
  6999. - STR_LARGE_SCOUT
  7000. - STR_HARVESTER
  7001. - STR_ABDUCTOR
  7002. - STR_TERROR_SHIP
  7003. - STR_BATTLESHIP
  7004. - STR_SUPPLY_SHIP
  7005. - STR_FIGHTER_SHIP
  7006. - STR_SENTRY_SHIP
  7007. - STR_LAB_SHIP
  7008. - STR_EXCAVATOR
  7009. - name: STR_REINFORCED_SHOTGUN
  7010. cost: 150
  7011. points: 10
  7012. dependencies:
  7013. - STR_ALLOY_SHELLS
  7014. listOrder: 901
  7015. - name: STR_ALLOY_SHELLS
  7016. cost: 400
  7017. points: 10
  7018. dependencies:
  7019. - STR_ALIEN_ALLOYS
  7020. - STR_SECTOID_AUTOPSY
  7021. - STR_FLOATER_AUTOPSY
  7022. listOrder: 902
  7023. - name: STR_ELERIUM_SHELLS
  7024. cost: 500
  7025. points: 10
  7026. dependencies:
  7027. - STR_ELERIUM_115
  7028. - STR_LBR_NEW_ARMOR_2
  7029. listOrder: 903
  7030. - name: STR_EXCAVATOR
  7031. cost: 0
  7032. points: 50
  7033. needItem: true
  7034. - name: STR_FIGHTER_SHIP
  7035. cost: 0
  7036. points: 50
  7037. needItem: true
  7038. - name: STR_SENTRY_SHIP
  7039. cost: 0
  7040. points: 50
  7041. needItem: true
  7042. - name: STR_LAB_SHIP
  7043. cost: 0
  7044. points: 50
  7045. needItem: true
  7046. - name: STR_JUMP_ARMOR
  7047. cost: 200
  7048. points: 10
  7049. listOrder: 3301
  7050. dependencies:
  7051. - STR_PERSONAL_ARMOR
  7052. - STR_GRAVMODULE_ARMOR
  7053. - name: STR_GRAVMODULE_ARMOR
  7054. cost: 100
  7055. points: 10
  7056. listOrder: 3299
  7057. dependencies:
  7058. - STR_FLOATER_CORPSE
  7059. - name: STR_PSI_AMP
  7060. cost: 500
  7061. points: 20
  7062. dependencies:
  7063. - STR_PSI_LAB
  7064. - STR_ALIEN_ORIGINS
  7065. - STR_MIND_PROBE
  7066. - STR_ETHEREAL_AUTOPSY
  7067. - name: STR_PSI_LAB
  7068. listOrder: 4
  7069. cost: 100
  7070. dependencies:
  7071. - STR_SECTOID_AUTOPSY
  7072. - STR_PSI_LAB_DEP1
  7073. - name: STR_PSI_LAB_DEP1
  7074. listOrder: 3
  7075. cost: 320
  7076. points: 25
  7077. dependencies:
  7078. - STR_ETHEREAL_COMMANDER
  7079. - STR_ETHEREAL_LEADER
  7080. - STR_ETHEREAL_SOLDIER
  7081. - STR_SECTOID_LEADER
  7082. - STR_SECTOID_COMMANDER
  7083. - name: STR_MOTION_SCANNER
  7084. cost: 180
  7085. points: 20
  7086. dependencies:
  7087. - STR_CYBERDISC_AUTOPSY
  7088. - STR_CHRYSSALID_AUTOPSY
  7089. - STR_REAPER_AUTOPSY
  7090. - STR_CELATID_AUTOPSY
  7091. - STR_SILACOID_AUTOPSY
  7092. - STR_SECTOPOD_AUTOPSY
  7093. - STR_HOLODRONE_AUTOPSY
  7094. - STR_CYBERMITE_AUTOPSY
  7095. - STR_SPITTER_AUTOPSY
  7096. - name: STR_LBR_NEW_ARMOR
  7097. cost: 150
  7098. points: 10
  7099. dependencies:
  7100. - STR_ALIEN_ALLOYS
  7101. listOrder: 3099
  7102. - name: STR_PERSONAL_ARMOR
  7103. cost: 180
  7104. points: 20
  7105. dependencies:
  7106. - STR_LBR_NEW_ARMOR
  7107. - name: STR_ALIEN_BIONICS
  7108. cost: 180
  7109. points: 10
  7110. listOrder: 2902
  7111. dependencies:
  7112. - STR_FLOATER_AUTOPSY
  7113. - STR_REAPER_AUTOPSY
  7114. - STR_WASPITE_AUTOPSY
  7115. - STR_CYBERMITE_AUTOPSY
  7116. - STR_FLOATER
  7117. - STR_WASPITE
  7118. - name: STR_LBR_NEW_ARMOR_2
  7119. cost: 150
  7120. points: 10
  7121. dependencies:
  7122. - STR_PLASMA_CANNON_DEP1
  7123. - STR_PLASMA_CANNON_DEP2
  7124. - STR_PLASMA_CANNON_DEP3
  7125. - STR_PLASMA_CANNON_DEP4
  7126. listOrder: 3099
  7127. - name: STR_POWER_SUIT
  7128. cost: 205
  7129. points: 20
  7130. dependencies:
  7131. - STR_LBR_NEW_ARMOR_2
  7132. - STR_ELERIUM_115
  7133. - STR_UFO_POWER_SOURCE
  7134. - STR_PERSONAL_ARMOR
  7135. - STR_ALIEN_BIONICS
  7136. listOrder: 3302
  7137. - name: STR_FLYING_SUIT
  7138. cost: 330
  7139. points: 20
  7140. dependencies:
  7141. dependencies:
  7142. - STR_LBR_NEW_ARMOR_2
  7143. - STR_ELERIUM_115
  7144. - STR_UFO_POWER_SOURCE
  7145. - STR_JUMP_ARMOR
  7146. - STR_ALIEN_BIONICS
  7147. listOrder: 3303
  7148. - name: STR_LASER_WEAPONS
  7149. cost: 50
  7150. points: 10
  7151. dependencies:
  7152. - STR_ALIEN_ALLOYS
  7153. - STR_UFO_POWER_SOURCE
  7154. - name: STR_LASER_CANNON
  7155. cost: 300
  7156. points: 15
  7157. dependencies:
  7158. - STR_LASER_WEAPONS
  7159. - name: STR_LASER_DEFENSE
  7160. cost: 110
  7161. points: 15
  7162. dependencies:
  7163. - STR_LASER_CANNON
  7164. - name: STR_HEAVY_LASER
  7165. cost: 100
  7166. points: 10
  7167. dependencies:
  7168. - STR_LASER_CANNON
  7169. - name: STR_LASER_RIFLE
  7170. cost: 420
  7171. points: 10
  7172. dependencies:
  7173. - STR_HEAVY_LASER
  7174. - name: STR_LASER_PISTOL
  7175. cost: 460
  7176. points: 10
  7177. dependencies:
  7178. - STR_LASER_RIFLE
  7179. - name: STR_ALIEN_GRENADE
  7180. cost: 200
  7181. points: 20
  7182. needItem: true
  7183. dependencies:
  7184. - STR_ALIEN_ORIGINS
  7185. - STR_ELERIUM_115
  7186. - name: STR_BLASTER_BOMB
  7187. cost: 300
  7188. points: 10
  7189. needItem: true
  7190. dependencies:
  7191. - STR_ALIEN_ORIGINS
  7192. - STR_ELERIUM_115
  7193. - name: STR_BLASTER_LAUNCHER
  7194. cost: 900
  7195. points: 10
  7196. needItem: true
  7197. dependencies:
  7198. - STR_ALIEN_ORIGINS
  7199. - STR_ELERIUM_115
  7200. - name: STR_HEAVY_PLASMA
  7201. cost: 800
  7202. points: 30
  7203. needItem: true
  7204. dependencies:
  7205. - STR_ALIEN_ORIGINS
  7206. - STR_ELERIUM_115
  7207. - name: STR_HEAVY_PLASMA_CLIP
  7208. cost: 400
  7209. points: 7
  7210. needItem: true
  7211. dependencies:
  7212. - STR_ALIEN_ORIGINS
  7213. - STR_ELERIUM_115
  7214. - name: STR_PLASMA_PISTOL
  7215. cost: 500
  7216. points: 20
  7217. needItem: true
  7218. dependencies:
  7219. - STR_ALIEN_ORIGINS
  7220. - STR_ELERIUM_115
  7221. - name: STR_PLASMA_PISTOL_CLIP
  7222. cost: 300
  7223. points: 5
  7224. needItem: true
  7225. dependencies:
  7226. - STR_ALIEN_ORIGINS
  7227. - STR_ELERIUM_115
  7228. - name: STR_PLASMA_RIFLE
  7229. cost: 700
  7230. points: 25
  7231. needItem: true
  7232. dependencies:
  7233. - STR_ALIEN_ORIGINS
  7234. - STR_ELERIUM_115
  7235. - name: STR_PLASMA_RIFLE_CLIP
  7236. cost: 400
  7237. points: 6
  7238. needItem: true
  7239. dependencies:
  7240. - STR_ALIEN_ORIGINS
  7241. - STR_ELERIUM_115
  7242. - name: STR_DISOLVER_RIFLE
  7243. cost: 700
  7244. points: 25
  7245. needItem: true
  7246. dependencies:
  7247. - STR_ALIEN_ORIGINS
  7248. - STR_ELERIUM_115
  7249. listOrder: 2754
  7250. - name: STR_DISOLVER_RIFLE_CLIP
  7251. cost: 400
  7252. points: 6
  7253. needItem: true
  7254. dependencies:
  7255. - STR_ALIEN_ORIGINS
  7256. - STR_ELERIUM_115
  7257. listOrder: 2755
  7258. - name: STR_TOXIGUN
  7259. cost: 700
  7260. points: 20
  7261. needItem: true
  7262. dependencies:
  7263. - STR_ALIEN_ORIGINS
  7264. - STR_ELERIUM_115
  7265. listOrder: 2752
  7266. - name: STR_TOXIGUN_FLASK
  7267. cost: 400
  7268. points: 5
  7269. needItem: true
  7270. dependencies:
  7271. - STR_ALIEN_ORIGINS
  7272. - STR_ELERIUM_115
  7273. listOrder: 2753
  7274. - name: STR_PLASMA_BLASTER
  7275. cost: 300
  7276. points: 25
  7277. needItem: true
  7278. dependencies:
  7279. - STR_ALIEN_ORIGINS
  7280. - STR_ELERIUM_115
  7281. listOrder: 2750
  7282. - name: STR_PLASMA_BLASTER_CLIP
  7283. cost: 100
  7284. points: 6
  7285. needItem: true
  7286. dependencies:
  7287. - STR_ALIEN_ORIGINS
  7288. - STR_ELERIUM_115
  7289. listOrder: 2751
  7290. - name: STR_PLASMA_SNIPER_RIFLE
  7291. cost: 700
  7292. points: 25
  7293. needItem: true
  7294. dependencies:
  7295. - STR_ALIEN_ORIGINS
  7296. - STR_ELERIUM_115
  7297. listOrder: 3950
  7298. - name: STR_PLASMA_SNIPER_RIFLE_CLIP
  7299. cost: 400
  7300. points: 6
  7301. needItem: true
  7302. dependencies:
  7303. - STR_ALIEN_ORIGINS
  7304. - STR_ELERIUM_115
  7305. listOrder: 3951
  7306. - name: STR_PLASMA_CANNON_DEP1
  7307. dependencies:
  7308. - STR_HEAVY_PLASMA
  7309. - STR_HEAVY_PLASMA_CLIP
  7310. unlocks:
  7311. - STR_PLASMA_CANNON
  7312. - STR_LBR_NEW_ARMOR_2
  7313. - name: STR_PLASMA_CANNON_DEP2
  7314. dependencies:
  7315. - STR_PLASMA_RIFLE
  7316. - STR_PLASMA_RIFLE_CLIP
  7317. unlocks:
  7318. - STR_PLASMA_CANNON
  7319. - STR_LBR_NEW_ARMOR_2
  7320. - name: STR_PLASMA_CANNON_DEP3
  7321. cost: 0
  7322. dependencies:
  7323. - STR_PLASMA_SNIPER_RIFLE
  7324. - STR_PLASMA_SNIPER_RIFLE_CLIP
  7325. unlocks:
  7326. - STR_PLASMA_CANNON
  7327. - STR_LBR_NEW_ARMOR_2
  7328. - name: STR_PLASMA_CANNON
  7329. cost: 660
  7330. points: 25
  7331. dependencies:
  7332. - STR_PLASMA_CANNON_DEP1
  7333. - STR_PLASMA_CANNON_DEP2
  7334. - STR_PLASMA_CANNON_DEP3
  7335. - name: STR_SMALL_LAUNCHER
  7336. cost: 550
  7337. points: 30
  7338. needItem: true
  7339. dependencies:
  7340. - STR_ALIEN_ORIGINS
  7341. - STR_ELERIUM_115
  7342. - name: STR_STUN_BOMB
  7343. cost: 180
  7344. points: 10
  7345. needItem: true
  7346. dependencies:
  7347. - STR_ALIEN_ORIGINS
  7348. - STR_ELERIUM_115
  7349. - name: STR_HYPER_WAVE_DECODER
  7350. listOrder: 2
  7351. cost: 100
  7352. dependencies:
  7353. - STR_ALIEN_ORIGINS
  7354. - STR_MIND_PROBE
  7355. - STR_HYPER_WAVE_CODE
  7356. - name: STR_HYPER_WAVE_CODE
  7357. listOrder: 1
  7358. cost: 570
  7359. points: 25
  7360. dependencies:
  7361. - STR_FLOATER_NAVIGATOR
  7362. - STR_SNAKEMAN_NAVIGATOR
  7363. - STR_MUTON_NAVIGATOR
  7364. - STR_SECTOID_NAVIGATOR
  7365. - STR_GAZER_NAVIGATOR
  7366. - STR_WASPITE_NAVIGATOR
  7367. - STR_ANTHROPOD_NAVIGATOR
  7368. - name: STR_MIND_PROBE
  7369. cost: 160
  7370. points: 25
  7371. needItem: true
  7372. dependencies:
  7373. - STR_SECTOID_AUTOPSY
  7374. - STR_SNAKEMAN_AUTOPSY
  7375. - STR_FLOATER_AUTOPSY
  7376. - STR_MUTON_AUTOPSY
  7377. - STR_ETHEREAL_AUTOPSY
  7378. - STR_CYBERDISC_AUTOPSY
  7379. - STR_CHRYSSALID_AUTOPSY
  7380. - STR_REAPER_AUTOPSY
  7381. - STR_CELATID_AUTOPSY
  7382. - STR_SILACOID_AUTOPSY
  7383. - STR_SECTOPOD_AUTOPSY
  7384. - STR_GAZER_AUTOPSY
  7385. - STR_HOLODRONE_AUTOPSY
  7386. - STR_WASPITE_AUTOPSY
  7387. - STR_CYBERMITE_AUTOPSY
  7388. - STR_ANTHROPOD_AUTOPSY
  7389. - STR_SPITTER_AUTOPSY
  7390. - name: STR_CELATID_CORPSE
  7391. cost: 90
  7392. points: 50
  7393. lookup: STR_CELATID_AUTOPSY
  7394. needItem: true
  7395. - name: STR_ETHEREAL_CORPSE
  7396. cost: 90
  7397. points: 50
  7398. lookup: STR_ETHEREAL_AUTOPSY
  7399. needItem: true
  7400. - name: STR_SILACOID_CORPSE
  7401. cost: 90
  7402. points: 50
  7403. lookup: STR_SILACOID_AUTOPSY
  7404. needItem: true
  7405. - name: STR_REAPER_CORPSE
  7406. cost: 90
  7407. points: 50
  7408. lookup: STR_REAPER_AUTOPSY
  7409. needItem: true
  7410. - name: STR_SNAKEMAN_CORPSE
  7411. cost: 90
  7412. points: 50
  7413. lookup: STR_SNAKEMAN_AUTOPSY
  7414. needItem: true
  7415. - name: STR_SECTOID_CORPSE
  7416. cost: 90
  7417. points: 50
  7418. lookup: STR_SECTOID_AUTOPSY
  7419. needItem: true
  7420. - name: STR_SECTOPOD_CORPSE
  7421. cost: 90
  7422. points: 50
  7423. lookup: STR_SECTOPOD_AUTOPSY
  7424. needItem: true
  7425. - name: STR_MUTON_CORPSE
  7426. cost: 90
  7427. points: 50
  7428. lookup: STR_MUTON_AUTOPSY
  7429. needItem: true
  7430. - name: STR_FLOATER_CORPSE
  7431. cost: 90
  7432. points: 50
  7433. lookup: STR_FLOATER_AUTOPSY
  7434. needItem: true
  7435. - name: STR_CYBERDISC_CORPSE
  7436. cost: 90
  7437. points: 50
  7438. lookup: STR_CYBERDISC_AUTOPSY
  7439. needItem: true
  7440. - name: STR_CHRYSSALID_CORPSE
  7441. cost: 90
  7442. points: 50
  7443. lookup: STR_CHRYSSALID_AUTOPSY
  7444. needItem: true
  7445. - name: STR_SECTOID_AUTOPSY
  7446. points: 50
  7447. needItem: true
  7448. unlocks:
  7449. - STR_MIND_PROBE
  7450. - name: STR_SNAKEMAN_AUTOPSY
  7451. points: 50
  7452. needItem: true
  7453. unlocks:
  7454. - STR_MIND_PROBE
  7455. - name: STR_FLOATER_AUTOPSY
  7456. points: 50
  7457. needItem: true
  7458. unlocks:
  7459. - STR_MIND_PROBE
  7460. - name: STR_MUTON_AUTOPSY
  7461. points: 50
  7462. needItem: true
  7463. unlocks:
  7464. - STR_MIND_PROBE
  7465. - name: STR_ETHEREAL_AUTOPSY
  7466. points: 50
  7467. needItem: true
  7468. unlocks:
  7469. - STR_MIND_PROBE
  7470. - name: STR_CYBERDISC_AUTOPSY
  7471. points: 50
  7472. needItem: true
  7473. unlocks:
  7474. - STR_MIND_PROBE
  7475. - STR_MOTION_SCANNER
  7476. - name: STR_CHRYSSALID_AUTOPSY
  7477. points: 50
  7478. needItem: true
  7479. unlocks:
  7480. - STR_MIND_PROBE
  7481. - STR_MOTION_SCANNER
  7482. - name: STR_REAPER_AUTOPSY
  7483. points: 50
  7484. needItem: true
  7485. unlocks:
  7486. - STR_MIND_PROBE
  7487. - STR_MOTION_SCANNER
  7488. - name: STR_CELATID_AUTOPSY
  7489. points: 50
  7490. needItem: true
  7491. unlocks:
  7492. - STR_MIND_PROBE
  7493. - STR_MOTION_SCANNER
  7494. - name: STR_SILACOID_AUTOPSY
  7495. points: 50
  7496. needItem: true
  7497. unlocks:
  7498. - STR_MIND_PROBE
  7499. - STR_MOTION_SCANNER
  7500. - name: STR_SECTOPOD_AUTOPSY
  7501. points: 50
  7502. needItem: true
  7503. unlocks:
  7504. - STR_MIND_PROBE
  7505. - STR_MOTION_SCANNER
  7506. - name: STR_GAZER_CORPSE
  7507. cost: 90
  7508. points: 50
  7509. lookup: STR_GAZER_AUTOPSY
  7510. needItem: true
  7511. listOrder: 6201
  7512. - name: STR_HOLODRONE_CORPSE
  7513. cost: 90
  7514. points: 50
  7515. lookup: STR_HOLODRONE_AUTOPSY
  7516. needItem: true
  7517. listOrder: 6202
  7518. - name: STR_WASPITE_CORPSE
  7519. cost: 90
  7520. points: 50
  7521. lookup: STR_WASPITE_AUTOPSY
  7522. needItem: true
  7523. listOrder: 6203
  7524. - name: STR_CYBERMITE_CORPSE
  7525. cost: 90
  7526. points: 50
  7527. lookup: STR_CYBERMITE_AUTOPSY
  7528. needItem: true
  7529. listOrder: 6204
  7530. - name: STR_WASPITE_SOLDIER
  7531. cost: 192
  7532. points: 50
  7533. lookup: STR_WASPITE
  7534. needItem: true
  7535. unlocks:
  7536. - STR_ALIEN_ORIGINS
  7537. - name: STR_WASPITE_NAVIGATOR
  7538. cost: 192
  7539. points: 50
  7540. lookup: STR_WASPITE
  7541. needItem: true
  7542. unlocks:
  7543. - STR_ALIEN_ORIGINS
  7544. - STR_HYPER_WAVE_CODE
  7545. getOneFree:
  7546. - STR_ALIEN_RESEARCH
  7547. - STR_ALIEN_HARVEST
  7548. - STR_ALIEN_ABDUCTION
  7549. - STR_ALIEN_INFILTRATION
  7550. - STR_ALIEN_BASE
  7551. - STR_ALIEN_TERROR
  7552. - STR_ALIEN_RETALIATION
  7553. - STR_ALIEN_SUPPLY
  7554. - name: STR_WASPITE_MEDIC
  7555. cost: 192
  7556. points: 50
  7557. lookup: STR_WASPITE
  7558. needItem: true
  7559. unlocks:
  7560. - STR_ALIEN_ORIGINS
  7561. getOneFree:
  7562. - STR_SECTOID
  7563. - STR_FLOATER
  7564. - STR_SNAKEMAN
  7565. - STR_MUTON
  7566. - STR_ETHEREAL
  7567. - STR_CHRYSSALID
  7568. - STR_SECTOPOD
  7569. - STR_CYBERDISC
  7570. - STR_SILACOID
  7571. - STR_CELATID
  7572. - STR_REAPER
  7573. - STR_GAZER
  7574. - STR_HOLODRONE
  7575. - STR_WASPITE
  7576. - STR_CYBERMITE
  7577. - STR_ANTHROPOD
  7578. - STR_SPITTER
  7579. - STR_SECTOID_CORPSE
  7580. - STR_SNAKEMAN_CORPSE
  7581. - STR_MUTON_CORPSE
  7582. - STR_ETHEREAL_CORPSE
  7583. - STR_FLOATER_CORPSE
  7584. - STR_CHRYSSALID_CORPSE
  7585. - STR_SECTOPOD_CORPSE
  7586. - STR_CYBERDISC_CORPSE
  7587. - STR_SILACOID_CORPSE
  7588. - STR_CELATID_CORPSE
  7589. - STR_REAPER_CORPSE
  7590. - STR_HOLODRONE_CORPSE
  7591. - STR_GAZER_CORPSE
  7592. - STR_CYBERMITE_CORPSE
  7593. - STR_ANTHROPOD_CORPSE
  7594. - STR_SPITTER_CORPSE
  7595. - name: STR_WASPITE_LEADER
  7596. cost: 192
  7597. points: 50
  7598. lookup: STR_WASPITE
  7599. unlocks:
  7600. - STR_LEADER_PLUS
  7601. - STR_ALIEN_ORIGINS
  7602. needItem: true
  7603. - name: STR_WASPITE_COMMANDER
  7604. cost: 192
  7605. points: 50
  7606. lookup: STR_WASPITE
  7607. needItem: true
  7608. unlocks:
  7609. - STR_LEADER_PLUS
  7610. - STR_CYDONIA_DEP
  7611. - STR_ALIEN_ORIGINS
  7612. - name: STR_WASPITE
  7613. cost: 0
  7614. points: 50
  7615. needItem: true
  7616. - name: STR_CYBERMITE_TERRORIST
  7617. cost: 170
  7618. points: 50
  7619. lookup: STR_CYBERMITE
  7620. needItem: true
  7621. unlocks:
  7622. - STR_ALIEN_ORIGINS
  7623. - name: STR_CYBERMITE
  7624. cost: 0
  7625. points: 50
  7626. needItem: true
  7627. - name: STR_WASPITE_AUTOPSY
  7628. cost: 0
  7629. points: 50
  7630. needItem: true
  7631. unlocks:
  7632. - STR_MIND_PROBE
  7633. listOrder: 6205
  7634. - name: STR_CYBERMITE_AUTOPSY
  7635. cost: 0
  7636. points: 50
  7637. needItem: true
  7638. unlocks:
  7639. - STR_MIND_PROBE
  7640. listOrder: 6206
  7641. - name: STR_LEADER_PLUS
  7642. cost: 0
  7643. requires:
  7644. - STR_ALIEN_ORIGINS
  7645. dependencies:
  7646. - STR_SECTOID_COMMANDER
  7647. - STR_SECTOID_LEADER
  7648. - STR_SNAKEMAN_COMMANDER
  7649. - STR_SNAKEMAN_LEADER
  7650. - STR_ETHEREAL_COMMANDER
  7651. - STR_ETHEREAL_LEADER
  7652. - STR_FLOATER_COMMANDER
  7653. - STR_FLOATER_LEADER
  7654. - STR_GAZER_COMMANDER
  7655. - STR_GAZER_LEADER
  7656. - STR_WASPITE_COMMANDER
  7657. - STR_WASPITE_LEADER
  7658. - name: STR_ALIEN_ORIGINS
  7659. cost: 300
  7660. points: 60
  7661. dependencies:
  7662. - STR_SECTOID_COMMANDER
  7663. - STR_SECTOID_LEADER
  7664. - STR_SECTOID_ENGINEER
  7665. - STR_SECTOID_MEDIC
  7666. - STR_SECTOID_NAVIGATOR
  7667. - STR_SECTOID_SOLDIER
  7668. - STR_CYBERDISC_TERRORIST
  7669. - STR_SNAKEMAN_COMMANDER
  7670. - STR_SNAKEMAN_LEADER
  7671. - STR_SNAKEMAN_ENGINEER
  7672. - STR_SNAKEMAN_NAVIGATOR
  7673. - STR_SNAKEMAN_SOLDIER
  7674. - STR_CHRYSSALID_TERRORIST
  7675. - STR_ETHEREAL_COMMANDER
  7676. - STR_ETHEREAL_LEADER
  7677. - STR_ETHEREAL_SOLDIER
  7678. - STR_SECTOPOD_TERRORIST
  7679. - STR_MUTON_ENGINEER
  7680. - STR_MUTON_NAVIGATOR
  7681. - STR_MUTON_SOLDIER
  7682. - STR_SILACOID_TERRORIST
  7683. - STR_CELATID_TERRORIST
  7684. - STR_FLOATER_COMMANDER
  7685. - STR_FLOATER_LEADER
  7686. - STR_FLOATER_ENGINEER
  7687. - STR_FLOATER_MEDIC
  7688. - STR_FLOATER_NAVIGATOR
  7689. - STR_FLOATER_SOLDIER
  7690. - STR_REAPER_TERRORIST
  7691. - STR_GAZER_COMMANDER
  7692. - STR_GAZER_LEADER
  7693. - STR_GAZER_ENGINEER
  7694. - STR_GAZER_MEDIC
  7695. - STR_GAZER_NAVIGATOR
  7696. - STR_GAZER_SOLDIER
  7697. - STR_HOLODRONE_TERRORIST
  7698. - STR_WASPITE_COMMANDER
  7699. - STR_WASPITE_LEADER
  7700. - STR_WASPITE_ENGINEER
  7701. - STR_WASPITE_MEDIC
  7702. - STR_WASPITE_NAVIGATOR
  7703. - STR_WASPITE_SOLDIER
  7704. - STR_CYBERMITE_TERRORIST
  7705. - STR_SPITTER_NAKED_TERRORIST
  7706. - STR_SPITTER_RETRES_TERRORIST
  7707. - STR_SPITTER_RETRACT_TERRORIST
  7708. - STR_SPITTER_TERRORIST
  7709. - STR_ANTHROPOD_ENGINEER
  7710. - STR_ANTHROPOD_NAVIGATOR
  7711. - STR_ANTHROPOD_SOLDIER
  7712. - name: STR_CYDONIA_DEP
  7713. cost: 0
  7714. points: 0
  7715. unlocks:
  7716. - STR_CYDONIA_OR_BUST
  7717. requires:
  7718. - STR_THE_MARTIAN_SOLUTION
  7719. dependencies:
  7720. - STR_SECTOID_COMMANDER
  7721. - STR_SNAKEMAN_COMMANDER
  7722. - STR_ETHEREAL_COMMANDER
  7723. - STR_FLOATER_COMMANDER
  7724. - STR_GAZER_COMMANDER
  7725. - STR_WASPITE_COMMANDER
  7726. - name: STR_GAZER_SOLDIER
  7727. cost: 192
  7728. points: 50
  7729. lookup: STR_GAZER
  7730. needItem: true
  7731. unlocks:
  7732. - STR_ALIEN_ORIGINS
  7733. - name: STR_GAZER_NAVIGATOR
  7734. cost: 192
  7735. points: 50
  7736. lookup: STR_GAZER
  7737. needItem: true
  7738. unlocks:
  7739. - STR_ALIEN_ORIGINS
  7740. - STR_HYPER_WAVE_CODE
  7741. getOneFree:
  7742. - STR_ALIEN_RESEARCH
  7743. - STR_ALIEN_HARVEST
  7744. - STR_ALIEN_ABDUCTION
  7745. - STR_ALIEN_INFILTRATION
  7746. - STR_ALIEN_BASE
  7747. - STR_ALIEN_TERROR
  7748. - STR_ALIEN_RETALIATION
  7749. - STR_ALIEN_SUPPLY
  7750. - name: STR_GAZER_MEDIC
  7751. cost: 192
  7752. points: 50
  7753. lookup: STR_GAZER
  7754. needItem: true
  7755. unlocks:
  7756. - STR_ALIEN_ORIGINS
  7757. getOneFree:
  7758. - STR_SECTOID
  7759. - STR_FLOATER
  7760. - STR_SNAKEMAN
  7761. - STR_MUTON
  7762. - STR_ETHEREAL
  7763. - STR_CHRYSSALID
  7764. - STR_SECTOPOD
  7765. - STR_CYBERDISC
  7766. - STR_SILACOID
  7767. - STR_CELATID
  7768. - STR_REAPER
  7769. - STR_GAZER
  7770. - STR_HOLODRONE
  7771. - STR_WASPITE
  7772. - STR_CYBERMITE
  7773. - STR_ANTHROPOD
  7774. - STR_SPITTER
  7775. - STR_SECTOID_CORPSE
  7776. - STR_SNAKEMAN_CORPSE
  7777. - STR_MUTON_CORPSE
  7778. - STR_ETHEREAL_CORPSE
  7779. - STR_FLOATER_CORPSE
  7780. - STR_CHRYSSALID_CORPSE
  7781. - STR_SECTOPOD_CORPSE
  7782. - STR_CYBERDISC_CORPSE
  7783. - STR_SILACOID_CORPSE
  7784. - STR_CELATID_CORPSE
  7785. - STR_REAPER_CORPSE
  7786. - STR_HOLODRONE_CORPSE
  7787. - STR_GAZER_CORPSE
  7788. - STR_CYBERMITE_CORPSE
  7789. - STR_ANTHROPOD_CORPSE
  7790. - STR_SPITTER_CORPSE
  7791. - name: STR_GAZER_LEADER
  7792. cost: 192
  7793. points: 50
  7794. lookup: STR_GAZER
  7795. unlocks:
  7796. - STR_LEADER_PLUS
  7797. - STR_ALIEN_ORIGINS
  7798. needItem: true
  7799. - name: STR_GAZER_COMMANDER
  7800. cost: 192
  7801. points: 50
  7802. lookup: STR_GAZER
  7803. needItem: true
  7804. unlocks:
  7805. - STR_LEADER_PLUS
  7806. - STR_CYDONIA_DEP
  7807. - STR_ALIEN_ORIGINS
  7808. - name: STR_GAZER
  7809. cost: 0
  7810. points: 50
  7811. needItem: true
  7812. - name: STR_HOLODRONE_TERRORIST
  7813. cost: 170
  7814. points: 50
  7815. lookup: STR_HOLODRONE
  7816. needItem: true
  7817. unlocks:
  7818. - STR_ALIEN_ORIGINS
  7819. - name: STR_HOLODRONE
  7820. cost: 0
  7821. points: 50
  7822. needItem: true
  7823. - name: STR_GAZER_AUTOPSY
  7824. cost: 0
  7825. points: 50
  7826. unlocks:
  7827. - STR_MIND_PROBE
  7828. needItem: true
  7829. - name: STR_HOLODRONE_AUTOPSY
  7830. cost: 0
  7831. points: 50
  7832. unlocks:
  7833. - STR_MIND_PROBE
  7834. - STR_MOTION_SCANNER
  7835. needItem: true
  7836. - name: STR_ANTHROPOD_CORPSE
  7837. cost: 90
  7838. points: 50
  7839. lookup: STR_ANTHROPOD_AUTOPSY
  7840. needItem: true
  7841. listOrder: 6207
  7842. - name: STR_SPITTER_CORPSE
  7843. cost: 90
  7844. points: 50
  7845. lookup: STR_SPITTER_AUTOPSY
  7846. needItem: true
  7847. listOrder: 6208
  7848. - name: STR_ANTHROPOD_SOLDIER
  7849. cost: 192
  7850. points: 50
  7851. lookup: STR_ANTHROPOD
  7852. needItem: true
  7853. unlocks:
  7854. - STR_ALIEN_ORIGINS
  7855. - name: STR_ANTHROPOD_NAVIGATOR
  7856. cost: 192
  7857. points: 50
  7858. lookup: STR_ANTHROPOD
  7859. needItem: true
  7860. unlocks:
  7861. - STR_ALIEN_ORIGINS
  7862. - STR_HYPER_WAVE_CODE
  7863. getOneFree:
  7864. - STR_ALIEN_RESEARCH
  7865. - STR_ALIEN_HARVEST
  7866. - STR_ALIEN_ABDUCTION
  7867. - STR_ALIEN_INFILTRATION
  7868. - STR_ALIEN_BASE
  7869. - STR_ALIEN_TERROR
  7870. - STR_ALIEN_RETALIATION
  7871. - STR_ALIEN_SUPPLY
  7872. - name: STR_ANTHROPOD
  7873. cost: 0
  7874. points: 50
  7875. needItem: true
  7876. - name: STR_SPITTER_TERRORIST
  7877. cost: 170
  7878. points: 50
  7879. lookup: STR_SPITTER
  7880. needItem: true
  7881. unlocks:
  7882. - STR_ALIEN_ORIGINS
  7883. - name: STR_SPITTER_RETRACT_TERRORIST
  7884. cost: 170
  7885. points: 50
  7886. lookup: STR_SPITTER
  7887. needItem: true
  7888. unlocks:
  7889. - STR_ALIEN_ORIGINS
  7890. - name: STR_SPITTER_RETRES_TERRORIST
  7891. cost: 170
  7892. points: 50
  7893. lookup: STR_SPITTER
  7894. needItem: true
  7895. unlocks:
  7896. - STR_ALIEN_ORIGINS
  7897. - name: STR_SPITTER_NAKED_TERRORIST
  7898. cost: 170
  7899. points: 50
  7900. lookup: STR_SPITTER
  7901. needItem: true
  7902. unlocks:
  7903. - STR_ALIEN_ORIGINS
  7904. - name: STR_SPITTER
  7905. cost: 170
  7906. points: 50
  7907. needItem: true
  7908. - name: STR_ANTHROPOD_AUTOPSY
  7909. cost: 0
  7910. points: 50
  7911. unlocks:
  7912. - STR_MIND_PROBE
  7913. needItem: true
  7914. - name: STR_SPITTER_AUTOPSY
  7915. cost: 0
  7916. points: 50
  7917. unlocks:
  7918. - STR_MIND_PROBE
  7919. - STR_MOTION_SCANNER
  7920. needItem: true
  7921. - name: STR_FLOATER_MEDIC
  7922. cost: 192
  7923. points: 50
  7924. lookup: STR_FLOATER
  7925. needItem: true
  7926. unlocks:
  7927. - STR_ALIEN_ORIGINS
  7928. getOneFree:
  7929. - STR_SECTOID
  7930. - STR_FLOATER
  7931. - STR_SNAKEMAN
  7932. - STR_MUTON
  7933. - STR_ETHEREAL
  7934. - STR_CHRYSSALID
  7935. - STR_SECTOPOD
  7936. - STR_CYBERDISC
  7937. - STR_SILACOID
  7938. - STR_CELATID
  7939. - STR_REAPER
  7940. - STR_GAZER
  7941. - STR_HOLODRONE
  7942. - STR_WASPITE
  7943. - STR_CYBERMITE
  7944. - STR_ANTHROPOD
  7945. - STR_SPITTER
  7946. - STR_SECTOID_CORPSE
  7947. - STR_SNAKEMAN_CORPSE
  7948. - STR_MUTON_CORPSE
  7949. - STR_ETHEREAL_CORPSE
  7950. - STR_FLOATER_CORPSE
  7951. - STR_CHRYSSALID_CORPSE
  7952. - STR_SECTOPOD_CORPSE
  7953. - STR_CYBERDISC_CORPSE
  7954. - STR_SILACOID_CORPSE
  7955. - STR_CELATID_CORPSE
  7956. - STR_REAPER_CORPSE
  7957. - STR_HOLODRONE_CORPSE
  7958. - STR_GAZER_CORPSE
  7959. - STR_CYBERMITE_CORPSE
  7960. - STR_ANTHROPOD_CORPSE
  7961. - STR_SPITTER_CORPSE
  7962. - name: STR_SECTOID_MEDIC
  7963. cost: 192
  7964. points: 50
  7965. needItem: true
  7966. unlocks:
  7967. - STR_ALIEN_ORIGINS
  7968. lookup: STR_SECTOID
  7969. getOneFree:
  7970. - STR_SECTOID
  7971. - STR_FLOATER
  7972. - STR_SNAKEMAN
  7973. - STR_MUTON
  7974. - STR_ETHEREAL
  7975. - STR_CHRYSSALID
  7976. - STR_SECTOPOD
  7977. - STR_CYBERDISC
  7978. - STR_SILACOID
  7979. - STR_CELATID
  7980. - STR_REAPER
  7981. - STR_GAZER
  7982. - STR_HOLODRONE
  7983. - STR_WASPITE
  7984. - STR_CYBERMITE
  7985. - STR_ANTHROPOD
  7986. - STR_SPITTER
  7987. - STR_SECTOID_CORPSE
  7988. - STR_SNAKEMAN_CORPSE
  7989. - STR_MUTON_CORPSE
  7990. - STR_ETHEREAL_CORPSE
  7991. - STR_FLOATER_CORPSE
  7992. - STR_CHRYSSALID_CORPSE
  7993. - STR_SECTOPOD_CORPSE
  7994. - STR_CYBERDISC_CORPSE
  7995. - STR_SILACOID_CORPSE
  7996. - STR_CELATID_CORPSE
  7997. - STR_REAPER_CORPSE
  7998. - STR_HOLODRONE_CORPSE
  7999. - STR_GAZER_CORPSE
  8000. - STR_CYBERMITE_CORPSE
  8001. - STR_ANTHROPOD_CORPSE
  8002. - STR_SPITTER_CORPSE
  8003. - name: STR_FLOATER_NAVIGATOR
  8004. cost: 192
  8005. points: 50
  8006. lookup: STR_FLOATER
  8007. needItem: true
  8008. unlocks:
  8009. - STR_ALIEN_ORIGINS
  8010. - STR_HYPER_WAVE_CODE
  8011. getOneFree:
  8012. - STR_ALIEN_RESEARCH
  8013. - STR_ALIEN_HARVEST
  8014. - STR_ALIEN_ABDUCTION
  8015. - STR_ALIEN_INFILTRATION
  8016. - STR_ALIEN_BASE
  8017. - STR_ALIEN_TERROR
  8018. - STR_ALIEN_RETALIATION
  8019. - STR_ALIEN_SUPPLY
  8020. - name: STR_SNAKEMAN_NAVIGATOR
  8021. cost: 192
  8022. points: 50
  8023. lookup: STR_SNAKEMAN
  8024. needItem: true
  8025. unlocks:
  8026. - STR_ALIEN_ORIGINS
  8027. - STR_HYPER_WAVE_CODE
  8028. getOneFree:
  8029. - STR_ALIEN_RESEARCH
  8030. - STR_ALIEN_HARVEST
  8031. - STR_ALIEN_ABDUCTION
  8032. - STR_ALIEN_INFILTRATION
  8033. - STR_ALIEN_BASE
  8034. - STR_ALIEN_TERROR
  8035. - STR_ALIEN_RETALIATION
  8036. - STR_ALIEN_SUPPLY
  8037. - name: STR_MUTON_NAVIGATOR
  8038. cost: 192
  8039. points: 50
  8040. lookup: STR_MUTON
  8041. needItem: true
  8042. unlocks:
  8043. - STR_ALIEN_ORIGINS
  8044. - STR_HYPER_WAVE_CODE
  8045. getOneFree:
  8046. - STR_ALIEN_RESEARCH
  8047. - STR_ALIEN_HARVEST
  8048. - STR_ALIEN_ABDUCTION
  8049. - STR_ALIEN_INFILTRATION
  8050. - STR_ALIEN_BASE
  8051. - STR_ALIEN_TERROR
  8052. - STR_ALIEN_RETALIATION
  8053. - STR_ALIEN_SUPPLY
  8054. - name: STR_SECTOID_NAVIGATOR
  8055. cost: 192
  8056. points: 50
  8057. lookup: STR_SECTOID
  8058. needItem: true
  8059. unlocks:
  8060. - STR_ALIEN_ORIGINS
  8061. - STR_HYPER_WAVE_CODE
  8062. getOneFree:
  8063. - STR_ALIEN_RESEARCH
  8064. - STR_ALIEN_HARVEST
  8065. - STR_ALIEN_ABDUCTION
  8066. - STR_ALIEN_INFILTRATION
  8067. - STR_ALIEN_BASE
  8068. - STR_ALIEN_TERROR
  8069. - STR_ALIEN_RETALIATION
  8070. - STR_ALIEN_SUPPLY
  8071. - name: STR_SECTOID_LEADER
  8072. cost: 192
  8073. points: 50
  8074. needItem: true
  8075. unlocks:
  8076. - STR_LEADER_PLUS
  8077. - STR_PSI_LAB_DEP1
  8078. - STR_ALIEN_ORIGINS
  8079. lookup: STR_SECTOID
  8080. - name: STR_SECTOID_COMMANDER
  8081. cost: 190
  8082. points: 50
  8083. needItem: true
  8084. lookup: STR_SECTOID
  8085. unlocks:
  8086. - STR_LEADER_PLUS
  8087. - STR_CYDONIA_DEP
  8088. - STR_ALIEN_ORIGINS
  8089. - STR_PSI_LAB_DEP1
  8090. - name: STR_ETHEREAL_SOLDIER
  8091. cost: 192
  8092. points: 50
  8093. lookup: STR_ETHEREAL
  8094. needItem: true
  8095. unlocks:
  8096. - STR_ALIEN_ORIGINS
  8097. - STR_PSI_LAB_DEP1
  8098. - name: STR_ETHEREAL_LEADER
  8099. cost: 192
  8100. points: 50
  8101. lookup: STR_ETHEREAL
  8102. needItem: true
  8103. unlocks:
  8104. - STR_LEADER_PLUS
  8105. - STR_ALIEN_ORIGINS
  8106. - STR_PSI_LAB_DEP1
  8107. - name: STR_ETHEREAL_COMMANDER
  8108. cost: 192
  8109. points: 50
  8110. lookup: STR_ETHEREAL
  8111. needItem: true
  8112. unlocks:
  8113. - STR_LEADER_PLUS
  8114. - STR_CYDONIA_DEP
  8115. - STR_ALIEN_ORIGINS
  8116. - STR_PSI_LAB_DEP1
  8117.  
  8118. startingBase:
  8119. crafts:
  8120. - type: STR_SKYRANGER
  8121. id: 1
  8122. fuel: 1500
  8123. damage: 0
  8124. items:
  8125. STR_GRENADE: 8
  8126. STR_HC_I_AMMO: 2
  8127. STR_HC_HE_AMMO: 2
  8128. STR_HEAVY_CANNON: 1
  8129. STR_PISTOL: 3
  8130. STR_PISTOL_CLIP: 6
  8131. STR_RIFLE: 6
  8132. STR_RIFLE_CLIP: 12
  8133. status: STR_READY
  8134. - type: STR_INTERCEPTOR
  8135. id: 1
  8136. fuel: 1000
  8137. damage: 0
  8138. weapons:
  8139. - type: STR_STINGRAY
  8140. ammo: 6
  8141. - type: STR_CANNON_UC
  8142. ammo: 100
  8143. status: STR_READY
  8144. - type: STR_INTERCEPTOR
  8145. id: 2
  8146. fuel: 1000
  8147. damage: 0
  8148. weapons:
  8149. - type: STR_STINGRAY
  8150. ammo: 6
  8151. - type: STR_CANNON_UC
  8152. ammo: 100
  8153. items:
  8154. STR_AC_AP_AMMO: 6
  8155. STR_AUTO_CANNON: 1
  8156. STR_AVALANCHE_LAUNCHER: 1
  8157. STR_AVALANCHE_MISSILES: 3
  8158. STR_CANNON_ROUNDS_X50: 4
  8159. STR_GRENADE: 5
  8160. STR_HC_I_AMMO: 2
  8161. STR_HC_HE_AMMO: 2
  8162. STR_HEAVY_CANNON: 1
  8163. STR_PISTOL: 2
  8164. STR_PISTOL_CLIP: 8
  8165. STR_RIFLE: 2
  8166. STR_RIFLE_CLIP: 8
  8167. STR_ROCKET_LAUNCHER: 1
  8168. STR_SMALL_ROCKET: 4
  8169. STR_SMOKE_GRENADE: 8
  8170. STR_STINGRAY_MISSILES: 25
  8171.  
  8172. ufopaedia:
  8173. - id: STR_FLYING_DRONES
  8174. type_id: 8
  8175. section: STR_ALIEN_RESEARCH_UC
  8176. requires:
  8177. - STR_FLYING_DRONES
  8178. text: STR_FLYING_DRONES_UFOPAEDIA
  8179. listOrder: 11310
  8180. - id: STR_LURE_DRONE
  8181. type_id: 3
  8182. section: STR_HEAVY_WEAPONS_PLATFORMS
  8183. text: STR_LURE_DRONE_UFOPEDIA
  8184. weapon: STR_LURE_DRONE_STUN
  8185. listOrder: 1401
  8186. - id: STR_SCOUT_DRONE
  8187. type_id: 3
  8188. section: STR_HEAVY_WEAPONS_PLATFORMS
  8189. text: STR_SCOUT_DRONE_UFOPEDIA
  8190. weapon: STR_SCOUT_SMOKE
  8191. listOrder: 1190
  8192. - id: STR_AUTO_CANNON_PEDIA
  8193. type_id: 4
  8194. section: STR_WEAPONS_AND_EQUIPMENT
  8195. text: STR_AUTO_CANNON_UFOPEDIA
  8196. requires:
  8197. - STR_ELERIUM_SHELLS
  8198. listOrder: 2801
  8199. - id: STR_MACHINE_PISTOL
  8200. listOrder: 2006
  8201. type_id: 4
  8202. section: STR_WEAPONS_AND_EQUIPMENT
  8203. text: STR_MACHINE_PISTOL_UFOPEDIA
  8204. - id: STR_MACHINE_PISTOL_CLIP
  8205. type_id: 4
  8206. section: STR_NOT_AVAILABLE
  8207. - id: STR_SNIPER_RIFLE
  8208. listOrder: 2202
  8209. type_id: 4
  8210. section: STR_WEAPONS_AND_EQUIPMENT
  8211. text: STR_SNIPER_RIFLE_UFOPEDIA
  8212. - id: STR_SNIPER_RIFLE_CLIP
  8213. type_id: 4
  8214. section: STR_NOT_AVAILABLE
  8215. - id: STR_TAMED_REAPER
  8216. type_id: 3
  8217. section: STR_HEAVY_WEAPONS_PLATFORMS
  8218. text: STR_TAMED_REAPER_UFOPEDIA
  8219. weapon: STR_JAWS
  8220. requires:
  8221. - STR_REMOTE_CTRL_ALIEN
  8222. - id: STR_ACR_RAVEN
  8223. type_id: 1
  8224. section: STR_XCOM_CRAFT_ARMAMENT
  8225. requires:
  8226. - STR_NEW_IMPROVED_INTERCEPTOR
  8227. listOrder: 250
  8228. image_id: UP002R.SPK
  8229. rect_stats:
  8230. x: 5
  8231. y: 40
  8232. width: 140
  8233. height: 60
  8234. rect_text:
  8235. x: 5
  8236. y: 123
  8237. width: 225
  8238. height: 72
  8239. text: STR_ACR_RAVEN_UFOPEDIA
  8240. - id: STR_THUNDERSTORM
  8241. type_id: 1
  8242. section: STR_XCOM_CRAFT_ARMAMENT
  8243. requires:
  8244. - STR_REC_THUNDERSTORM
  8245. listOrder: 251
  8246. image_id: UFOTHUNDER
  8247. rect_stats:
  8248. x: 200
  8249. y: 134
  8250. width: 140
  8251. height: 60
  8252. rect_text:
  8253. x: 5
  8254. y: 40
  8255. width: 136
  8256. height: 100
  8257. text: STR_THUNDERSTORM_UFOPEDIA
  8258. - id: STR_SKYRANGER
  8259. listOrder: 100
  8260. - id: STR_INTERCEPTOR
  8261. listOrder: 200
  8262. image_id: UFORETALIATOR
  8263. - id: STR_FIRESTORM
  8264. listOrder: 400
  8265. rect_stats:
  8266. x: 180
  8267. y: 132
  8268. width: 140
  8269. height: 60
  8270. rect_text:
  8271. x: 5
  8272. y: 132
  8273. width: 140
  8274. height: 60
  8275. image_id: UFOIMAGE
  8276. - id: STR_LIGHTNING
  8277. listOrder: 300
  8278. rect_stats:
  8279. x: 200
  8280. y: 132
  8281. width: 140
  8282. height: 60
  8283. rect_text:
  8284. x: 5
  8285. y: 132
  8286. width: 180
  8287. height: 60
  8288. image_id: UFOLIGHT
  8289. - id: STR_AVENGER
  8290. listOrder: 500
  8291. - id: STR_STINGRAY
  8292. listOrder: 600
  8293. - id: STR_AVALANCHE
  8294. listOrder: 700
  8295. - id: STR_CANNON_UC
  8296. listOrder: 800
  8297. - id: STR_LASER_CANNON_UC
  8298. listOrder: 900
  8299. - id: STR_PLASMA_BEAM_UC
  8300. listOrder: 1000
  8301. type_id: 2
  8302. section: STR_XCOM_CRAFT_ARMAMENT
  8303. requires:
  8304. - STR_PLASMA_BEAM_RCH
  8305. image_id: PLASMA_BEAM_RCH
  8306. text: STR_PLASMA_BEAM_UFOPEDIA
  8307. - id: STR_PLASMA_CANNON_UC
  8308. listOrder: 1010
  8309. type_id: 2
  8310. section: STR_XCOM_CRAFT_ARMAMENT
  8311. requires:
  8312. - STR_PLASMA_CANNON
  8313. image_id: UP011.SPK
  8314. text: STR_PLASMA_CANNON_LBS_UFOPEDIA
  8315. - id: STR_FUSION_BALL_UC
  8316. listOrder: 1100
  8317. - id: STR_ANTHROPOD
  8318. type_id: 7
  8319. section: STR_ALIEN_LIFE_FORMS
  8320. requires:
  8321. - STR_ANTHROPOD
  8322. image_id: UFOPAEDIA_IMG_ANTHROPOD
  8323. text: STR_ANTHROPOD_UFOPAEDIA
  8324. text_width: 158
  8325. - id: STR_ANTHROPOD_AUTOPSY
  8326. type_id: 7
  8327. section: STR_ALIEN_LIFE_FORMS
  8328. requires:
  8329. - STR_ANTHROPOD_CORPSE
  8330. image_id: UFOPAEDIA_IMG_ANTHROPOD_AUTOPSY
  8331. text: STR_ANTHROPOD_AUTOPSY_UFOPAEDIA
  8332. text_width: 158
  8333. - id: STR_SPITTER
  8334. type_id: 7
  8335. section: STR_ALIEN_LIFE_FORMS
  8336. requires:
  8337. - STR_SPITTER
  8338. image_id: UFOPAEDIA_IMG_SPITTER
  8339. text: STR_SPITTER_UFOPAEDIA
  8340. text_width: 158
  8341. - id: STR_SPITTER_AUTOPSY
  8342. type_id: 7
  8343. section: STR_ALIEN_LIFE_FORMS
  8344. requires:
  8345. - STR_SPITTER_CORPSE
  8346. image_id: UFOPAEDIA_IMG_SPITTER_AUTOPSY
  8347. text: STR_SPITTER_AUTOPSY_UFOPAEDIA
  8348. text_width: 158
  8349. - id: STR_WASPITE
  8350. type_id: 7
  8351. section: STR_ALIEN_LIFE_FORMS
  8352. requires:
  8353. - STR_WASPITE
  8354. image_id: UFOPAEDIA_IMG_WASPITE
  8355. text: STR_WASPITE_UFOPAEDIA
  8356. text_width: 158
  8357. listOrder: 8750
  8358. - id: STR_WASPITE_AUTOPSY
  8359. type_id: 7
  8360. section: STR_ALIEN_LIFE_FORMS
  8361. requires:
  8362. - STR_WASPITE_CORPSE
  8363. image_id: UFOPAEDIA_IMG_WASPITE_AUTOPSY
  8364. text: STR_WASPITE_AUTOPSY_UFOPAEDIA
  8365. text_width: 158
  8366. listOrder: 8751
  8367. - id: STR_CYBERMITE
  8368. type_id: 7
  8369. section: STR_ALIEN_LIFE_FORMS
  8370. requires:
  8371. - STR_CYBERMITE
  8372. image_id: UFOPAEDIA_IMG_CYBERMITE
  8373. text: STR_CYBERMITE_UFOPAEDIA
  8374. text_width: 158
  8375. listOrder: 9350
  8376. - id: STR_CYBERMITE_AUTOPSY
  8377. type_id: 7
  8378. section: STR_ALIEN_LIFE_FORMS
  8379. requires:
  8380. - STR_CYBERMITE_CORPSE
  8381. image_id: UFOPAEDIA_IMG_CYBERMITE_AUTOPSY
  8382. text: STR_CYBERMITE_AUTOPSY_UFOPAEDIA
  8383. text_width: 158
  8384. listOrder: 9351
  8385. - id: STR_GAZER
  8386. type_id: 7
  8387. section: STR_ALIEN_LIFE_FORMS
  8388. requires:
  8389. - STR_GAZER
  8390. image_id: UFOPAEDIA_IMG_GAZER
  8391. text: STR_GAZER_UFOPAEDIA
  8392. text_width: 158
  8393. - id: STR_GAZER_AUTOPSY
  8394. type_id: 7
  8395. section: STR_ALIEN_LIFE_FORMS
  8396. requires:
  8397. - STR_GAZER_CORPSE
  8398. image_id: UFOPAEDIA_IMG_GAZER_AUTOPSY
  8399. text: STR_GAZER_AUTOPSY_UFOPAEDIA
  8400. text_width: 158
  8401. - id: STR_HOLODRONE
  8402. type_id: 7
  8403. section: STR_ALIEN_LIFE_FORMS
  8404. requires:
  8405. - STR_HOLODRONE
  8406. image_id: UFOPAEDIA_IMG_HOLODRONE
  8407. text: STR_HOLODRONE_UFOPAEDIA
  8408. text_width: 158
  8409. - id: STR_HOLODRONE_AUTOPSY
  8410. type_id: 7
  8411. section: STR_ALIEN_LIFE_FORMS
  8412. requires:
  8413. - STR_HOLODRONE_CORPSE
  8414. image_id: UFOPAEDIA_IMG_HOLODRONE_AUTOPSY
  8415. text: STR_HOLODRONE_AUTOPSY_UFOPAEDIA
  8416. text_width: 158
  8417. - id: STR_ALLOY_CLIP
  8418. type_id: 4
  8419. section: STR_WEAPONS_AND_EQUIPMENT
  8420. text: STR_ALLOY_CLIP_UFOPEDIA
  8421. requires:
  8422. - STR_ALLOY_SHELLS
  8423. listOrder: 1999
  8424. - id: STR_HC_AP_AMMO
  8425. type_id: 4
  8426. section: STR_NOT_AVAILABLE
  8427. requires:
  8428. - STR_ALLOY_SHELLS
  8429. - id: STR_SHOTGUN
  8430. type_id: 4
  8431. section: STR_WEAPONS_AND_EQUIPMENT
  8432. text: STR_SHOTGUN_UFOPEDIA
  8433. listOrder: 2101
  8434. - id: STR_REINFORCED_SHOTGUN
  8435. type_id: 4
  8436. section: STR_WEAPONS_AND_EQUIPMENT
  8437. text: STR_REINFORCED_SHOTGUN_UFOPEDIA
  8438. listOrder: 2102
  8439. requires:
  8440. - STR_REINFORCED_SHOTGUN
  8441. - id: STR_SHOTGUN_SHELLS
  8442. type_id: 4
  8443. section: STR_NOT_AVAILABLE
  8444. - id: STR_ALLOY_SHOTGUN_SHELLS
  8445. type_id: 4
  8446. section: STR_NOT_AVAILABLE
  8447. requires:
  8448. - STR_ALLOY_SHELLS
  8449. - id: STR_ELERIUM_SHOTGUN_SHELLS
  8450. type_id: 4
  8451. section: STR_NOT_AVAILABLE
  8452. requires:
  8453. - STR_ELERIUM_SHELLS
  8454. - id: STR_ELERIUM_SNIPER_SHELLS
  8455. type_id: 4
  8456. section: STR_NOT_AVAILABLE
  8457. requires:
  8458. - STR_ELERIUM_SHELLS
  8459. - id: STR_ELERIUM_AC_SHELLS
  8460. type_id: 4
  8461. section: STR_NOT_AVAILABLE
  8462. requires:
  8463. - STR_ELERIUM_SHELLS
  8464. - id: STR_INCENDIARY_GRENADE
  8465. listOrder: 3911
  8466. type_id: 4
  8467. section: STR_WEAPONS_AND_EQUIPMENT
  8468. text: STR_INCENDIARY_GRENADE_UFOPEDIA
  8469. - id: STR_EXCAVATOR
  8470. type_id: 9
  8471. section: STR_UFOS
  8472. requires:
  8473. - STR_EXCAVATOR
  8474. text: STR_EXCAVATOR_UFOPEDIA
  8475. listOrder: 12101
  8476. - id: STR_FIGHTER_SHIP
  8477. type_id: 9
  8478. section: STR_UFOS
  8479. requires:
  8480. - STR_FIGHTER_SHIP
  8481. text: STR_FIGHTER_SHIP_UFOPEDIA
  8482. listOrder: 12001
  8483. - id: STR_SENTRY_SHIP
  8484. type_id: 9
  8485. section: STR_UFOS
  8486. requires:
  8487. - STR_SENTRY_SHIP
  8488. text: STR_SENTRY_SHIP_UFOPEDIA
  8489. listOrder: 12102
  8490. - id: STR_LAB_SHIP
  8491. type_id: 9
  8492. section: STR_UFOS
  8493. requires:
  8494. - STR_LAB_SHIP
  8495. text: STR_LAB_SHIP_UFOPEDIA
  8496. listOrder: 12501
  8497. - id: STR_JUMP_ARMOR_UC
  8498. type_id: 5
  8499. section: STR_WEAPONS_AND_EQUIPMENT
  8500. listOrder: 1750
  8501. requires:
  8502. - STR_JUMP_ARMOR
  8503. text: STR_JUMP_ARMOR_UFOPEDIA
  8504. - id: STR_GRAVMODULE_ARMOR_UC
  8505. type_id: 5
  8506. section: STR_WEAPONS_AND_EQUIPMENT
  8507. listOrder: 1691
  8508. requires:
  8509. - STR_GRAVMODULE_ARMOR
  8510. text: STR_GRAVMODULE_ARMOR_UFOPEDIA
  8511. - id: STR_NONE_UC
  8512. type_id: 5
  8513. section: STR_WEAPONS_AND_EQUIPMENT
  8514. listOrder: 1690
  8515. text: STR_X-COM_JUMPSUIT
  8516. - id: CIVM_ARMOR
  8517. type_id: 5
  8518. section: STR_WEAPONS_AND_EQUIPMENT
  8519. listOrder: 1689
  8520. text: STR_CIVM_ARMOR_UFOPEDIA
  8521. - id: STR_PERSONAL_ARMOR_UC
  8522. type_id: 5
  8523. section: STR_WEAPONS_AND_EQUIPMENT
  8524. requires:
  8525. - STR_PERSONAL_ARMOR
  8526. text: STR_PERSONAL_ARMOR_UFOPAEDIA
  8527. listOrder: 1700
  8528. - id: STR_ELERIUM_SHELLS
  8529. type_id: 8
  8530. section: STR_ALIEN_RESEARCH_UC
  8531. requires:
  8532. - STR_ELERIUM_SHELLS
  8533. text: STR_ELERIUM_SHELLS_UFOPEDIA
  8534. listOrder: 11305
  8535. - id: STR_ALLOY_SHELLS
  8536. type_id: 8
  8537. section: STR_ALIEN_RESEARCH_UC
  8538. requires:
  8539. - STR_ALLOY_SHELLS
  8540. text: STR_ALLOY_SHELLS_UFOPEDIA
  8541. listOrder: 11302
  8542. - id: STR_LBR_NEW_ARMOR
  8543. type_id: 8
  8544. section: STR_ALIEN_RESEARCH_UC
  8545. requires:
  8546. - STR_LBR_NEW_ARMOR
  8547. text: STR_LBR_NEW_ARMOR_UFOPAEDIA
  8548. listOrder: 11301
  8549. - id: STR_LBR_NEW_ARMOR_2
  8550. type_id: 8
  8551. section: STR_ALIEN_RESEARCH_UC
  8552. requires:
  8553. - STR_LBR_NEW_ARMOR_2
  8554. text: STR_LBR_NEW_ARMOR_2_UFOPAEDIA
  8555. listOrder: 11304
  8556. - id: STR_ALIEN_BIONICS
  8557. type_id: 8
  8558. section: STR_ALIEN_RESEARCH_UC
  8559. requires:
  8560. - STR_ALIEN_BIONICS
  8561. text: STR_ALIEN_BIONICS_UFOPAEDIA
  8562. listOrder: 11303
  8563. - id: STR_HYPER_WAVE_CODE
  8564. type_id: 8
  8565. section: STR_ALIEN_RESEARCH_UC
  8566. requires:
  8567. - STR_HYPER_WAVE_CODE
  8568. text: STR_HYPER_WAVE_CODE_UFOPAEDIA
  8569. listOrder: 11306
  8570. - id: STR_PSI_LAB_DEP1
  8571. type_id: 8
  8572. section: STR_ALIEN_RESEARCH_UC
  8573. requires:
  8574. - STR_PSI_LAB_DEP1
  8575. text: STR_PSI_LAB_DEP1_UFOPAEDIA
  8576. listOrder: 11307
  8577. - id: STR_TANK_ALLOY_CANNON
  8578. type_id: 3
  8579. section: STR_HEAVY_WEAPONS_PLATFORMS
  8580. text: STR_TANK_ALLOY_CANNON_UFOPAEDIA
  8581. listOrder: 1201
  8582. requires:
  8583. - STR_LBR_NEW_ARMOR
  8584. weapon: STR_CANNON
  8585. - id: STR_TANK_ALLOY_ROCKET_LAUNCHER
  8586. type_id: 3
  8587. section: STR_HEAVY_WEAPONS_PLATFORMS
  8588. text: STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA
  8589. listOrder: 1301
  8590. requires:
  8591. - STR_LBR_NEW_ARMOR
  8592. weapon: STR_ROCKET_LAUNCHER
  8593. - id: STR_TANK_ALLOY_LASER_CANNON
  8594. type_id: 3
  8595. section: STR_HEAVY_WEAPONS_PLATFORMS
  8596. text: STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA
  8597. listOrder: 1401
  8598. requires:
  8599. - STR_LBR_NEW_ARMOR
  8600. - STR_LASER_CANNON
  8601. weapon: STR_LASER_CANNON
  8602. - id: STR_PLASMA_SNIPER_RIFLE
  8603. type_id: 4
  8604. section: STR_ALIEN_ARTIFACTS
  8605. requires:
  8606. - STR_PLASMA_SNIPER_RIFLE
  8607. text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA
  8608. listOrder: 4950
  8609. - id: STR_PLASMA_SNIPER_RIFLE_CLIP
  8610. type_id: 4
  8611. section: STR_ALIEN_ARTIFACTS
  8612. requires:
  8613. - STR_PLASMA_SNIPER_RIFLE_CLIP
  8614. text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA
  8615. listOrder: 4951
  8616. - id: STR_PLASMA_BLASTER
  8617. type_id: 4
  8618. section: STR_ALIEN_ARTIFACTS
  8619. requires:
  8620. - STR_PLASMA_BLASTER
  8621. text: STR_PLASMA_BLASTER_UFOPEDIA
  8622. listOrder: 4790
  8623. - id: STR_PLASMA_BLASTER_CLIP
  8624. type_id: 4
  8625. section: STR_ALIEN_ARTIFACTS
  8626. requires:
  8627. - STR_PLASMA_BLASTER_CLIP
  8628. text: STR_PLASMA_BLASTER_CLIP_UFOPEDIA
  8629. listOrder: 4791
  8630. - id: STR_TOXIGUN
  8631. type_id: 4
  8632. section: STR_ALIEN_ARTIFACTS
  8633. requires:
  8634. - STR_TOXIGUN
  8635. text: STR_TOXIGUN_UFOPEDIA
  8636. listOrder: 5701
  8637. - id: STR_TOXIGUN_FLASK
  8638. type_id: 4
  8639. section: STR_ALIEN_ARTIFACTS
  8640. requires:
  8641. - STR_TOXIGUN_FLASK
  8642. text: STR_TOXIGUN_FLASK_UFOPEDIA
  8643. listOrder: 5702
  8644. - id: STR_DISOLVER_RIFLE
  8645. type_id: 4
  8646. section: STR_ALIEN_ARTIFACTS
  8647. requires:
  8648. - STR_DISOLVER_RIFLE
  8649. text: STR_DISOLVER_RIFLE_UFOPEDIA
  8650. listOrder: 5703
  8651. - id: STR_DISOLVER_RIFLE_CLIP
  8652. type_id: 4
  8653. section: STR_ALIEN_ARTIFACTS
  8654. requires:
  8655. - STR_DISOLVER_RIFLE_CLIP
  8656. text: STR_DISOLVER_RIFLE_CLIP_UFOPEDIA
  8657. listOrder: 5704
  8658. - id: STR_FUSION_RIFLE
  8659. type_id: 4
  8660. section: STR_ALIEN_ARTIFACTS
  8661. requires:
  8662. - STR_FUSION_RIFLE
  8663. text: STR_FUSION_RIFLE_UFOPEDIA
  8664. listOrder: 5705
  8665. - id: STR_FUSION_RIFLE_CLIP
  8666. type_id: 4
  8667. section: STR_ALIEN_ARTIFACTS
  8668. requires:
  8669. - STR_FUSION_RIFLE_CLIP
  8670. text: STR_FUSION_RIFLE_CLIP_UFOPEDIA
  8671. listOrder: 5706
  8672.  
  8673. extraStrings:
  8674. - type: en-GB
  8675. strings:
  8676. STR_SECTOID_LATE: Sectoid
  8677. STR_FLOATER_LATE: Floater
  8678. STR_ANTHROPOD_LATE: Anthropod
  8679. STR_WASPITE_LATE: Waspite
  8680. STR_GAZER_MIXED: Gazer
  8681. STR_MUTON_SECTO: Muton
  8682. STR_MUTON_HOLO: Muton
  8683. STR_FUSION_RIFLE: Fusion Rifle
  8684. STR_FUSION_RIFLE_UFOPEDIA: It's a new kind of alien weapon, which shot a nearly extradimensionnal antimatter ball. No need to say it has an amazing piercing power. This weapon is dedicated to anti-tank and armored suits purposes. It has less effect against unarmoured target, but already probably kill a normal human.
  8685. STR_FUSION_RIFLE_CLIP: Fusion Rifle Clip
  8686. STR_FUSION_RIFLE_CLIP_UFOPEDIA: The clip for a fusion rifle. Powered by elerium source.
  8687. STR_FLYING_DRONES_UFOPAEDIA: The studie of some aliens technologies made we able to design humanmade new drone with flying capabilities likes floatters and cyberdiscs. We can now produce new types of scout drone for luring aliens, and in close future maybe new HWP able to fly.
  8688. STR_FLYING_DRONES: Flying Drones
  8689. STR_LURE_DRONE: Drone Lure
  8690. STR_LURE_DRONE_CORPSE: Drone Lure
  8691. STR_LURE_DRONE_STUN: Stun Shock
  8692. STR_LURE_DRONE_UFOPEDIA: This small rugged drone is designed for lure aliens and catch their reaction fire. It can also scouting aliens positions. It's a great improvement after the scout drone, because this one can fly, and is heavily armored with alien alloy. However it can't launch smoke, but it can produce huge electric shock which maybe could stun some aliens.
  8693. STR_SCOUT_DRONE: Drone Camera
  8694. STR_SMALL_TANK_CORPSE: Drone Camera
  8695. STR_SCOUT_SMOKE: Smoke Pellet
  8696. STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scout and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops in open ground or from incoming fire.
  8697. STR_DAMAGE_ARMOR_PIERCING: PIERCING
  8698. STR_DAMAGE_ACID: ARMOR PIERCING
  8699. STR_AUTO_CANNON_PEDIA: Auto-Cannon
  8700. STR_ELERIUM_AC_SHELLS: AC- Elerium Ammo
  8701. STR_ELERIUM_SNIPER_SHELLS: Elerium Sniper Rifle Clip
  8702. STR_SMOKE_GRENADE_UFOPEDIA: Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well. Try to avoid stay in the smoke because it is quite toxic to breath.
  8703. STR_MACHINE_PISTOL: Machine Pistol
  8704. STR_MACHINE_PISTOL_CLIP: Machine Pistol Clip
  8705. STR_MACHINE_PISTOL_UFOPEDIA: This Machine Pistol is designed to be fired with one hand. It's less accurate than the Pistol, but provides automatic fire of 9x19mm bullet at high rate of fire and uses large clips of 25 round.
  8706. STR_SNIPER_RIFLE: Sniper Rifle
  8707. STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip
  8708. STR_SNIPER_RIFLE_UFOPEDIA: The Sniper Rifle is a rifle designed to maximize accuracy at very long range. It uses a higher caliber of 12.7x99mm to make its precision-shooting as effective as possible and able to do significant damage even against an armored target.
  8709. STR_DISOLVER_RIFLE: Disolver Rifle
  8710. STR_DISOLVER_RIFLE_UFOPEDIA: This is a weapon based on the same principle than the disolver but the shot is concentraded instead of spread. The result is a dreadfull weapon able to kill a man even protected by a powersuit. The power of this weapon is between our laser rifle and cannon.
  8711. STR_DISOLVER_RIFLE_CLIP: Disolver Rifle Clip
  8712. STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: The clip for a disolver rifle. Powered by elerium source
  8713. STR_ALIEN_BIONICS: Aliens Bionics
  8714. STR_ALIEN_BIONICS_UFOPAEDIA: Aliens implants are very smart use of aliens alloys and elerium power. They are resistant and give a supernatural strenght. Now we have a good understanding of this and we could use it for imagine new empored armor, far better than current ones. Or maybe we could be able to produce new HWP or drones.
  8715. STR_JAWS: Jaws
  8716. STR_REMOTE_CTRL_ALIEN: Control of aliens terrorists
  8717. STR_REMOTE_CTRL_ALIEN_UFOPEDIA: We have studies how aliens remote control those reapers and we think we can do the same. With a short training we can control captured reaper and use it for ourself. Maybe this could work also with other livings weapons (those who are quite dumb, at least). We have also studie the bionics implants aliens, and maybe with further studies of floatters, waspites and cybermites we could be able to produce humanmade bionics devices.
  8718. STR_TAMED_REAPER: Tamed Reaper
  8719. STR_TAMED_REAPER_UFOPEDIA: The same reaper as floatter like to use to terrorist civilians. It will obey you but beware that aliens with strong psy power could mind control it over you.
  8720. STR_FLYING_SUIT_UFOPEDIA: It's a power suit with internal anti-grav module. This gave even more mobility, but beware that the rear protection is really low because of the space used for the module. Watch your back carefully.
  8721. STR_POWER_SUIT_UFOPEDIA: The discover of fearsome weapons like the Dissolver or Sniper plasma rifle make evident the need of a new better armor. With studies of aliens bionics implant we have manage to make this power armor. The elerium core improve the soldier strenght and speed, but reduce his reaction because of the environment insulation. Beware also that the materials used to deflect plasma make this armor especially vulnerable to heavy AP weapon.
  8722. STR_PSI_LAB_DEP1: Aliens Psychics Powers
  8723. STR_PSI_LAB_DEP1_UFOPAEDIA: We have studie some aliens with strong pyschics powers. With knoweldge of mind probe, aliens origins, and further autopsy of sectoides and ethereal, we should be able to find a way to use psy power for us.
  8724. STR_HYPER_WAVE_CODE: Aliens Codes
  8725. STR_HYPER_WAVE_CODE_UFOPAEDIA: We have manage to interrogate aliens and they give us their communication codes. With better understanding of aliens origins and the function of mind prob, we should be able to make a detection device which can intercept and decode all aliens communications.
  8726. STR_TOXIGUN: Dissolver
  8727. STR_TOXIGUN_FLASK: Dissolver Flask
  8728. STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Unfortunately, it pass totally throught our anti-plasma armor (and maybe it was designed for ?). The nature of damages done seem more close to what a laser can do."
  8729. STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with elerium functions as ammunition for the Dissolver."
  8730. STR_ALLOY_CLIP: Universal Alloy Clip
  8731. STR_ALLOY_CLIP_UFOPEDIA: Theses new clip are filled with 5.56x28mm alloy cartridge usable with all our firearms, pistols and rifles, except the heavy sniper rifle. This new munition has much more speed than previous 9x19mm, which give it much power even than our previous 5.56x45mm, but nearly twice lighter.
  8732. STR_ALLOY_SHELLS: Alloy Ammunition
  8733. STR_ALLOY_SHELLS_UFOPEDIA: With the discover of aliens alloys, we can produce upgraded ammunitions for various weapons. All of theses need to be built directly by our factory.
  8734. STR_ELERIUM_SHELLS: Elerium Ammunition
  8735. STR_ELERIUM_SHELLS_UFOPEDIA: With the discover of elerium-115 and disolvers weaponry, we have imagine a new type of armor piercing ammunitions. It's like a miniaturized HEAT shell, where elerium play the explosive power source. Result is something melt even best armours, but has less effect against unarmoured target (tend to totally pass trought and not explose in it). We have designed new shells for reinforced shotgun, sniper rifle and autocannon. All of theses need to be built directly by our factory.
  8736. STR_ANTHROPOD_CORPSE: Anthropod Corpse
  8737. STR_ANTHROPOD: Anthropod
  8738. STR_ANTHROPOD_SOLDIER: Anthropod Soldier
  8739. STR_ANTHROPOD_NAVIGATOR: Anthropod Navigator
  8740. STR_ANTHROPOD_ENGINEER: Anthropod Engineer
  8741. STR_SPITTER_CORPSE: Spitter Corpse
  8742. STR_SPITTER_RETRACT_CORPSE: Spitter Corpse
  8743. STR_SPITTE_RETRES_CORPSE: Spitter Shell
  8744. STR_SPITTER_NAKED_CORPSE: Spitter Corpse
  8745. STR_SPITTER: Spitter
  8746. STR_SPITTER_TERRORIST: Spitter Terrorist
  8747. STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist
  8748. STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist
  8749. STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist
  8750. STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy
  8751. STR_SPITTER_AUTOPSY: Spitter Autopsy
  8752. STR_ANTHROPOD_UFOPAEDIA: Anthropod are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, biological robots.
  8753. STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : very high - armor : weak - vulnerable to stun. Advice : Any weaponry should work, but don't except kill them quiclky."
  8754. STR_SPITTER_UFOPAEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens probably can prevent them attacking the wrong targets, by using psi powers. When retracted into their carapaces, they become quite resistant to all kind of blows, especially kinetic ones. These creatures are living weapons to be deployed in short range fights.
  8755. STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction in their carapace, weak without - Resistant to stun, but vulnerable to IC and moderatly to LS and PL. Advice : Burn them if they are in their carapace, else it should not be difficult to shot them in face."
  8756. STR_WASPITE: Waspite
  8757. STR_CYBERMITE: Cybermite
  8758. STR_CYBERMITE_TERRORIST: Cybermite Terrorist
  8759. STR_WASPITE_SOLDIER: Waspite Soldier
  8760. STR_WASPITE_MEDIC: Waspite Medic
  8761. STR_WASPITE_ENGINEER: Waspite Engineer
  8762. STR_WASPITE_NAVIGATOR: Waspite Navigator
  8763. STR_WASPITE_LEADER: Waspite Leader
  8764. STR_WASPITE_COMMANDER: Waspite Commander
  8765. STR_WASPITE_CORPSE: Waspite Corpse
  8766. STR_CYBERMITE_CORPSE: Cybermite Corpse
  8767. STR_WASPITE_AUTOPSY: Waspite autopsy
  8768. STR_CYBERMITE_AUTOPSY: Cybermite autopsy
  8769. STR_WASPITE_UFOPAEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them float through the air.
  8770. STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : medium - armor : moderate in front, weak in rear - Resistant to AP and HE, vulnerable to PL. Difficult to stun. Advice : They are like improved floater but with vulnerability to plasma, so use plasma. Laser should work also."
  8771. STR_CYBERMITE_UFOPAEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby.
  8772. STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : High - armor : strong in front, moderate in side and rear, nearly none under - Resistant to PL, vulnerable to LS, immune to stun. Advice : Kill them at long range with LS or use throwable explosives."
  8773. STR_GAZER: Gazer
  8774. STR_HOLODRONE: Holodrone
  8775. STR_HOLODRONE_TERRORIST: Holodrone Terrorist
  8776. STR_GAZER_SOLDIER: Gazer Soldier
  8777. STR_GAZER_MEDIC: Gazer Medic
  8778. STR_GAZER_ENGINEER: Gazer Engineer
  8779. STR_GAZER_NAVIGATOR: Gazer Navigator
  8780. STR_GAZER_LEADER: Gazer Leader
  8781. STR_GAZER_COMMANDER: Gazer Commander
  8782. STR_GAZER_CORPSE: Gazer Corpse
  8783. STR_HOLODRONE_CORPSE: Holodrone Corpse
  8784. STR_GAZER_AUTOPSY: Gazer autopsy
  8785. STR_HOLODRONE_AUTOPSY: Holodrone autopsy
  8786. STR_GAZER_UFOPAEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against blows of any kind, praticularly armor piercing and plasma.
  8787. STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : high - armor : very strong in face and rear, slight weakest in under - Resistant to PL, vulnerable to LS. Advice : Use heavy weaponry in their back, forgot plasma wepaons, use throwable HE."
  8788. STR_HOLODRONE_UFOPAEDIA: Holodrones are living, floating, artillery weapons. They are protected by a plasma shield that interferes with every attacks and fire. It could be that they were developed specifically to fight against XCom. The mechanism runs too hot and radioactive to be applied to a human armor.
  8789. STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction - Immune to IC. Advice : Use heavy weaponry, of any type."
  8790. STR_SMALL_ROCKET: "HEAT Rocket"
  8791. STR_LARGE_ROCKET: "Thermobaric Rocket"
  8792. STR_HIGH_EXPLOSIVE_UFOPEDIA: "This demolition pack is designed for break armored doors or walls, with extremely high power explosion, but minimal scattering to avoid too much collateral damages. It should be able to create hole in crashed UFOs wall. You can try to use it like a powerful grenade but his focused explosion and heavy weight don't make it so good for this purpose."
  8793. STR_SHOTGUN: Shotgun
  8794. STR_REINFORCED_SHOTGUN: Reinforced Shotgun
  8795. STR_SHOTGUN_SHELLS: Shotgun Shells
  8796. STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells
  8797. STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells
  8798. STR_SHOTGUN_UFOPEDIA: "The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges."
  8799. STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilizing the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power."
  8800. STR_INCENDIARY_GRENADE: Incendiary Grenade
  8801. STR_INCENDIARY_GRENADE_UFOPEDIA: "This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals."
  8802. STR_EXCAVATOR: Excavator
  8803. STR_FIGHTER_SHIP: Fighter
  8804. STR_SENTRY_SHIP: Sentry Ship
  8805. STR_LAB_SHIP: Lab Ship
  8806. STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships."
  8807. STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small."
  8808. STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors."
  8809. STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped."
  8810. STR_X-COM_JUMPSUIT: "The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armor."
  8811. STR_CIVM_ARMOR_UFOPEDIA: "Normal civilans are not protected by any armor."
  8812. STR_JUMP_ARMOR: "Jump Armor"
  8813. STR_JUMP_ARMOR_UC: "JUMP ARMOR"
  8814. STR_JUMP_ARMOR_UFOPEDIA: "Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is little unstable and shiver make aiming unease. In return at least the weight of armor is offset by the module."
  8815. STR_CORPSE_JUMP_ARMOR: "Damaged Jump Armor"
  8816. STR_GRAVMODULE_ARMOR: "Anti-Grav Module"
  8817. STR_GRAVMODULE_ARMOR_UC: "ANTI-GRAV MODULE"
  8818. STR_GRAVMODULE_ARMOR_UFOPEDIA: "This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. It is unease to control."
  8819. STR_CORPSE_GRAVMODULE_ARMOR: "Damaged Anti-Grav Module"
  8820. CIVM_ARMOR: CIVILIAN
  8821. STR_PLASMA_SNIPER_RIFLE: "Plasma Sniper Rifle"
  8822. STR_PLASMA_SNIPER_RIFLE_CLIP: "Plasma Sniper Rifle Clip"
  8823. STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field. It seem this weapon were designed for kill XCom soldier with personnal armor, because aliens don't use it in operations were they don't expect encounter resistance."
  8824. STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium."
  8825. STR_PLASMA_BLASTER: "Plasma Blaster"
  8826. STR_PLASMA_BLASTER_CLIP: "Plasma Blaster Clip"
  8827. STR_PLASMA_BLASTER_UFOPEDIA: "This is a unusual weapon based on plasma technology, fires its charged particles at a wide spread, making it a devastating weapon but with short range (for a plasma weapon). It seem like a kind of shotgun."
  8828. STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium."
  8829. STR_PERSONAL_ARMOR_UFOPAEDIA: "This personnal anti-plasma armor is our first step to help our soldier survive battles. Made with combination of aliens alloy and kevlar, this protect against AP human weaponry, and alien plasma pistol and rifle. But don't except to be protected against plasma cannon headshot or heavy explosions. This armor is also quite weighty."
  8830. STR_TANK_ALLOY_LASER_CANNON: "Tank Alloy/Laser"
  8831. STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same laser cannon than previous HWP."
  8832. STR_TANK_ALLOY_ROCKET_LAUNCHER: "Tank Alloy/Rocket launcher"
  8833. STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 88mm rocket launcher than previous HWP."
  8834. STR_TANK_ALLOY_CANNON: "Tank Alloy/Cannon"
  8835. STR_TANK_ALLOY_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 25x137mm auto-cannon than previous HWP."
  8836. STR_LBR_NEW_ARMOR_2: "Improved Armors"
  8837. STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "As the time pass it become clear the aliens weaponry become more powerfull and our soldier need better protection. These researchs are the first step toward a totally new type of armor. To achieve theses prototypes, we need further studies of : personnal armor or jump armor, UFO power, elerium-115 and aliens bionic."
  8838. STR_LBR_NEW_ARMOR: "Anti Plasma Armors"
  8839. STR_LBR_NEW_ARMOR_UFOPAEDIA: "With the studies of aliens alloys and our soldiers reports after first battle, we are proud to say we have manage to make new types of armors which will be good protection against aliens weaponry. This first attempt could be used immediatly for improve our HWP, and we will pursue our efforts to invent light protection carryable by our soldiers. Beware that this armor provide no better protection against anything else than plasma."
  8840. STR_HWP_LASER_SHELLS: "HWP Laser Capacitors"
  8841. STR_HWP_PLASMA_SHELLS: "HWP Plasma Clips"
  8842. STR_TANK_LASER_CANNON_UFOPEDIA: "Armed with the same laser cannon as the one which is used on our crafts, this HWP has a very huge power on the battlefield. Be aware that capacitors can't load more than thirteen shot without complete reload, but it should be sufficient for any X-com operations."
  8843. STR_PISTOL_UFOPEDIA: "Light 15 round weapon with 9x19mm ammo, powerfull and accurate but only at short range."
  8844. STR_RIFLE_UFOPEDIA: "Medium 25 round weapon with 5.56x45mm ammo, accurate up to medium-long range, able to autoshot by 3 round."
  8845. STR_HEAVY_CANNON_UFOPEDIA: "Heavy 6 round launcher for 40x46mm grenade with various munitions used in direct fire. accurate in short up to medium range."
  8846. STR_AUTO_CANNON_UFOPEDIA: "Light machine gun with 5.56x45 ammo, designed for autoshot high speed bullet at medium distance. Able to load various ammo but with poor capacity of only 30 rounds."
  8847. STR_ROCKET_LAUNCHER_UFOPEDIA: "Light 88mm rocket launcher, able to load various ammo and accuratly shot at medium-long range."
  8848. STR_LASER_PISTOL_UFOPEDIA: "This new weapon have more power than older pistols and better accuracy, but was heaviest and more difficult to use because the weight of the built-in capacitor. Even if the range is better than firearm pistols, it is not very long."
  8849. STR_LASER_RIFLE_UFOPEDIA: "Powerful, heaviest and more accurate than firearm rifle, there is no autoshot mode on this but it should not miss you so much because carry reload clip is avoided."
  8850. STR_HEAVY_LASER_UFOPEDIA: "A miniaturized cannon just enought light to be carried by our troopers, powerfull and accurate. Built-in capacitor should provide enought shot to avoid reload during any X-com operations."
  8851. STR_HEAVY_PLASMA_UFOPEDIA: "This aliens weapon is a miniaturized cannon like those were used by UFOs. It is devastating, has very long range and autoshot mode, but like other aliens weapons, it seem lack of accuracy. It should not be a problem in hands of highly skilled marksman."
  8852. STR_PLASMA_RIFLE_UFOPEDIA: "Like ours, this alien weapon seem to be the compromize between power and accuracy, even if it still be poor in comparison with humanmade weapons. Very long range and autoshot can easily make a wall of deadly plasma shots."
  8853. STR_PLASMA_PISTOL_UFOPEDIA: "While it has more range than humans one hand weapon, this alien pistol has already limited one. Poor accuracy is balanced by the dreadfull power of autoshot at point-blank."
  8854. STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : none - AP and PL resistance, LS and Melee vulnerable, easy to stun. Advice : any weapon should work, best is HE and LS."
  8855. STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : medium - armor : moderate in front, weak in rear - LS and PL near immune, IC and HE resistant. Advice : ambush them and shot their back with AP, in front, only heaviest AP weapons would work."
  8856. STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moderate - armor : strong in any direction - Slight resistance to AP, LS and PL. Vulnerable to IC and Melee. Difficult to stun. Advice : shot them at long range with heavy weaponry, or immolate them by fire."
  8857. STR_MUTON_AUTOPSY_UFOPEDIA: "HP : very high - armor : very low in any direction, slight weakest in the face - Big resistance to AP, LS and PL. Slight resistance to HE. Slight vulnerabilitie to stun. Poor psi strenght. Advice : Any weaponry will work but expect a long strike, if you have strong psi soldier, maybe psi strike will be safest."
  8858. STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : very low - armor : weak, best in under - AP and HE resistant, difficult to stun. Advice : multiple AP shot, heavy AP shot, or LS/PL weapons will do the job."
  8859. STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : moderate in any direction - LS and PL near immune, vulnerable to AP. Advice : avoid light weapons but heaviest AP or HE should be sufficient."
  8860. STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong except under - IC immune, no resistance or vulnerabilities except Melee (beware their strong fire proximity attack). Advice : LS and PL cannon seem the bests choices."
  8861. STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong in any direction - Resistant to everything except HE. Especially hard to stun. Advice : use your best HE weapons, at the biggest range possible."
  8862. STR_REAPER_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in front, low in rear and none under - Resistant to HE, PL and stun, vulnerable to IC. Advice : you could try to incenerate them but maybe multiple fire of any moderate power weapon could be faster if you don't fight them when they face you."
  8863. STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : high - armor : extremely strong, slightly weakest in rear and under - Resistant to HE and PL, vulnerable to LS. Advice : only your heaviest weaponry could do anything to them, prefer heavy laser if you can. If not, maybe you should really think to run away."
  8864. STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in any direction - Resistant to HE and AP, vulnerable to PL. Advice : use LS or PL if you can, else use heavy AP or HE weaponry and pray the Lord if you have faith."
  8865. STR_UFO_CONSTRUCTION_UFOPEDIA: "We have studie all UFOs components and are able to reproduce all of them. We should quiclky be able to produce our own UFO-like vessels, but to achieve that, an alien engineer interrogation will be necessarily."
  8866. STR_NEW_IMPROVED_INTERCEPTOR: "New Improved Interceptor"
  8867. STR_ACR_RAVEN: "RAVEN"
  8868. STR_ACR_RAVEN_UFOPEDIA: "THE RAVEN IS A PULSE-ENGINE HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS UPGRADE TO THE CONVENTIONAL INTERCEPTOR DESIGN COMBINES ALIEN ALLOYS WITH THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, ENGINES AND MOST NOTABLY ARMOR HAVE ALL RECEIVED SUBSTANTIAL BOOSTS."
  8869. STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN DESIGN, THE LIGHTNING ALSO EMPLOYS AN EXPERIMENTAL ELERIUM REACTOR THAT SHOULD PROVIDE A SUSTAINABLE FUEL SOURCE."
  8870. STR_FIRESTORM_UFOPEDIA: "A PURE STRIKE FIGHTER HUMAN MADE WITH THE BESTS ALIENS TECHNOLOGIES, AND THE SAME POWER ENGINE THAN UFOS."
  8871. STR_AVALANCHE_UFOPEDIA: "DEVASTATING CRUISE AIR TO AIR MISSILE WITH A NUCLEAR WARHEAD."
  8872. STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS."
  8873. STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER. INSTANT PAYLOAD DELIVERY OF THE LASER-BASED TECHNOLOGY ALLOWS FOR PINPOINT ACCURACY WHEN USED AGAINST LARGER TARGETS."
  8874. STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD, SPORTING HIGH DESTRUCTIVE POWER AND VERY LONG RANGE."
  8875. STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. THIS WEAPON IS UNRIVALED IN POWER AND RANGE, AND WILL RELIABLY HIT A TARGET OF ANY SIZE."
  8876. STR_THUNDERSTORM: "THUNDERSTORM"
  8877. STR_REC_THUNDERSTORM: "High velocity fighter"
  8878. STR_THUNDERSTORM_UFOPEDIA: "THIS ONE-MAN FIGHTER REPLICATES ALIEN ELERIUM-BASED PROPULSION WITH THE BETTER HULL DESIGN TO SUSTAIN IMPRESSIVE SPEEDS BUT HAVE LESSER SPACE FOR WEAPONS."
  8879. STR_PLASMA_CANNON_UC: "PLASMA CANNON"
  8880. STR_PLASMA_CANNON_LBS : "Plasma Cannon"
  8881. STR_PLASMA_CANNON_LBS_UFOPEDIA: "A craft cannon based on the plasma weapon technology. Uses one unit of Elerium-115 for every fifteen shots."
  8882. STR_PLASMA_BEAM_UFOPEDIA: "A craft beam weapon based on the plasma weapon technology which fire short range heavy burst in place of long range blast. Uses one unit of Elerium-115 for every fifteen shots."
  8883. STR_PLASMA_BEAM_RCH: "Plasma Beam"
  8884. STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective range au 300 nautical miles and is linked to satellite systems for ground research. Has 20% chance to detect a medium sized UFOs every 10 minutes."
  8885. STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range au 450 nautical miles and is linked to satellite systems for ground research. Has 10% chance to detect a medium sized UFOs every 10 minutes."
  8886. - type: en-US
  8887. strings:
  8888. STR_SECTOID_LATE: Sectoid
  8889. STR_FLOATER_LATE: Floater
  8890. STR_ANTHROPOD_LATE: Anthropod
  8891. STR_WASPITE_LATE: Waspite
  8892. STR_GAZER_MIXED: Gazer
  8893. STR_MUTON_SECTO: Muton
  8894. STR_MUTON_HOLO: Muton
  8895. STR_FUSION_RIFLE: Fusion Rifle
  8896. STR_FUSION_RIFLE_UFOPEDIA: It's a new kind of alien weapon, which shot a nearly extradimensionnal antimatter ball. No need to say it has an amazing piercing power. This weapon is dedicated to anti-tank and armored suits purposes. It has less effect against unarmoured target, but already probably kill a normal human.
  8897. STR_FUSION_RIFLE_CLIP: Fusion Rifle Clip
  8898. STR_FUSION_RIFLE_CLIP_UFOPEDIA: The clip for a fusion rifle. Powered by elerium source.
  8899. STR_FLYING_DRONES_UFOPAEDIA: The studie of some aliens technologies made we able to design humanmade new drone with flying capabilities likes floatters and cyberdiscs. We can now produce new types of scout drone for luring aliens, and in close future maybe new HWP able to fly.
  8900. STR_FLYING_DRONES: Flying Drones
  8901. STR_LURE_DRONE: Drone Lure
  8902. STR_LURE_DRONE_CORPSE: Drone Lure
  8903. STR_LURE_DRONE_STUN: Stun Shock
  8904. STR_LURE_DRONE_UFOPEDIA: This small rugged drone is designed for lure aliens and catch their reaction fire. It can also scouting aliens positions. It's a great improvement after the scout drone, because this one can fly, and is heavily armored with alien alloy. However it can't launch smoke, but it can produce huge electric shock which maybe could stun some aliens.
  8905. STR_SCOUT_DRONE: Drone Camera
  8906. STR_SMALL_TANK_CORPSE: Drone Camera
  8907. STR_SCOUT_SMOKE: Smoke Pellet
  8908. STR_SCOUT_DRONE_UFOPEDIA: This small rugged drone is designed for scout and reconnaissance. Although lacking in offensive weaponry or the armor of larger HWPs, it is fast and allows ground units to quickly scout out enemy positions and act as a spotter without risk to X-Com personnel. It also features a smoke launcher to help conceal itself and ground troops in open ground or from incoming fire.
  8909. STR_DAMAGE_ARMOR_PIERCING: PIERCING
  8910. STR_DAMAGE_ACID: ARMOR PIERCING
  8911. STR_AUTO_CANNON_PEDIA: Auto-Cannon
  8912. STR_ELERIUM_AC_SHELLS: AC- Elerium Ammo
  8913. STR_ELERIUM_SNIPER_SHELLS: Elerium Sniper Rifle Clip
  8914. STR_SMOKE_GRENADE_UFOPEDIA: Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well. Try to avoid stay in the smoke because it is quite toxic to breath.
  8915. STR_MACHINE_PISTOL: Machine Pistol
  8916. STR_MACHINE_PISTOL_CLIP: Machine Pistol Clip
  8917. STR_MACHINE_PISTOL_UFOPEDIA: This Machine Pistol is designed to be fired with one hand. It's less accurate than the Pistol, but provides automatic fire of 9x19mm bullet at high rate of fire and uses large clips of 25 round.
  8918. STR_SNIPER_RIFLE: Sniper Rifle
  8919. STR_SNIPER_RIFLE_CLIP: Sniper Rifle Clip
  8920. STR_SNIPER_RIFLE_UFOPEDIA: The Sniper Rifle is a rifle designed to maximize accuracy at very long range. It uses a higher caliber of 12.7x99mm to make its precision-shooting as effective as possible and able to do significant damage even against an armored target.
  8921. STR_DISOLVER_RIFLE: Disolver Rifle
  8922. STR_DISOLVER_RIFLE_UFOPEDIA: This is a weapon based on the same principle than the disolver but the shot is concentraded instead of spread. The result is a dreadfull weapon able to kill a man even protected by a powersuit. The power of this weapon is between our laser rifle and cannon.
  8923. STR_DISOLVER_RIFLE_CLIP: Disolver Rifle Clip
  8924. STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: The clip for a disolver rifle. Powered by elerium source
  8925. STR_ALIEN_BIONICS: Aliens Bionics
  8926. STR_ALIEN_BIONICS_UFOPAEDIA: Aliens implants are very smart use of aliens alloys and elerium power. They are resistant and give a supernatural strenght. Now we have a good understanding of this and we could use it for imagine new empored armor, far better than current ones. Or maybe we could be able to produce new HWP or drones.
  8927. STR_JAWS: Jaws
  8928. STR_REMOTE_CTRL_ALIEN: Control of aliens terrorists
  8929. STR_REMOTE_CTRL_ALIEN_UFOPEDIA: We have studies how aliens remote control those reapers and we think we can do the same. With a short training we can control captured reaper and use it for ourself. Maybe this could work also with other livings weapons (those who are quite dumb, at least). We have also studie the bionics implants aliens, and maybe with further studies of floatters, waspites and cybermites we could be able to produce humanmade bionics devices.
  8930. STR_TAMED_REAPER: Tamed Reaper
  8931. STR_TAMED_REAPER_UFOPEDIA: The same reaper as floatter like to use to terrorist civilians. It will obey you but beware that aliens with strong psy power could mind control it over you.
  8932. STR_FLYING_SUIT_UFOPEDIA: It's a power suit with internal anti-grav module. This gave even more mobility, but beware that the rear protection is really low because of the space used for the module. Watch your back carefully.
  8933. STR_POWER_SUIT_UFOPEDIA: The discover of fearsome weapons like the Dissolver or Sniper plasma rifle make evident the need of a new better armor. With studies of aliens bionics implant we have manage to make this power armor. The elerium core improve the soldier strenght and speed, but reduce his reaction because of the environment insulation. Beware also that the materials used to deflect plasma make this armor especially vulnerable to heavy AP weapon.
  8934. STR_PSI_LAB_DEP1: Aliens Psychics Powers
  8935. STR_PSI_LAB_DEP1_UFOPAEDIA: We have studie some aliens with strong pyschics powers. With knoweldge of mind probe, aliens origins, and further autopsy of sectoides and ethereal, we should be able to find a way to use psy power for us.
  8936. STR_HYPER_WAVE_CODE: Aliens Codes
  8937. STR_HYPER_WAVE_CODE_UFOPAEDIA: We have manage to interrogate aliens and they give us their communication codes. With better understanding of aliens origins and the function of mind prob, we should be able to make a detection device which can intercept and decode all aliens communications.
  8938. STR_TOXIGUN: Dissolver
  8939. STR_TOXIGUN_FLASK: Dissolver Flask
  8940. STR_TOXIGUN_UFOPEDIA: "This weapon squirts a complex mixture of powerful chemical agents, able to dissolve almost any material known to Earth science within a few seconds. Unfortunately, it pass totally throught our anti-plasma armor (and maybe it was designed for ?). The nature of damages done seem more close to what a laser can do."
  8941. STR_TOXIGUN_FLASK_UFOPEDIA: "This small tank filled with elerium functions as ammunition for the Dissolver."
  8942. STR_ALLOY_CLIP: Universal Alloy Clip
  8943. STR_ALLOY_CLIP_UFOPEDIA: Theses new clip are filled with 5.56x28mm alloy cartridge usable with all our firearms, pistols and rifles, except the heavy sniper rifle. This new munition has much more speed than previous 9x19mm, which give it much power even than our previous 5.56x45mm, but nearly twice lighter.
  8944. STR_ALLOY_SHELLS: Alloy Ammunition
  8945. STR_ALLOY_SHELLS_UFOPEDIA: With the discover of aliens alloys, we can produce upgraded ammunitions for various weapons. All of theses need to be built directly by our factory.
  8946. STR_ELERIUM_SHELLS: Elerium Ammunition
  8947. STR_ELERIUM_SHELLS_UFOPEDIA: With the discover of elerium-115 and disolvers weaponry, we have imagine a new type of armor piercing ammunitions. It's like a miniaturized HEAT shell, where elerium play the explosive power source. Result is something melt even best armours, but has less effect against unarmoured target (tend to totally pass trought and not explose in it). We have designed new shells for reinforced shotgun, sniper rifle and autocannon. All of theses need to be built directly by our factory.
  8948. STR_ANTHROPOD_CORPSE: Anthropod Corpse
  8949. STR_ANTHROPOD: Anthropod
  8950. STR_ANTHROPOD_SOLDIER: Anthropod Soldier
  8951. STR_ANTHROPOD_NAVIGATOR: Anthropod Navigator
  8952. STR_ANTHROPOD_ENGINEER: Anthropod Engineer
  8953. STR_SPITTER_CORPSE: Spitter Corpse
  8954. STR_SPITTER_RETRACT_CORPSE: Spitter Corpse
  8955. STR_SPITTE_RETRES_CORPSE: Spitter Shell
  8956. STR_SPITTER_NAKED_CORPSE: Spitter Corpse
  8957. STR_SPITTER: Spitter
  8958. STR_SPITTER_TERRORIST: Spitter Terrorist
  8959. STR_SPITTER_RETRACT_TERRORIST: Spitter Terrorist
  8960. STR_SPITTER_RETRES_TERRORIST: Spitter Terrorist
  8961. STR_SPITTER_NAKED_TERRORIST: Spitter Terrorist
  8962. STR_ANTHROPOD_AUTOPSY: Anthropod Autopsy
  8963. STR_SPITTER_AUTOPSY: Spitter Autopsy
  8964. STR_ANTHROPOD_UFOPAEDIA: Anthropod are aggressive creatures probably filling the role of heavy infantry in the alien ranks. They are strong and also fairly tougher than a human being. The inefficiency of their respiratory system is evident now that we have a live specimen, oxygen has a toxic effect and eventually kills them within a week. We believe these creatures are of completely artificial origin, biological robots.
  8965. STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : very high - armor : weak - vulnerable to stun. Advice : Any weaponry should work, but don't except kill them quiclky."
  8966. STR_SPITTER_UFOPAEDIA: Spitters are creatures with very elementary behavior, they just shoot their disrupting fluid on everything that moves. The aliens probably can prevent them attacking the wrong targets, by using psi powers. When retracted into their carapaces, they become quite resistant to all kind of blows, especially kinetic ones. These creatures are living weapons to be deployed in short range fights.
  8967. STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction in their carapace, weak without - Resistant to stun, but vulnerable to IC and moderatly to LS and PL. Advice : Burn them if they are in their carapace, else it should not be difficult to shot them in face."
  8968. STR_WASPITE: Waspite
  8969. STR_CYBERMITE: Cybermite
  8970. STR_CYBERMITE_TERRORIST: Cybermite Terrorist
  8971. STR_WASPITE_SOLDIER: Waspite Soldier
  8972. STR_WASPITE_MEDIC: Waspite Medic
  8973. STR_WASPITE_ENGINEER: Waspite Engineer
  8974. STR_WASPITE_NAVIGATOR: Waspite Navigator
  8975. STR_WASPITE_LEADER: Waspite Leader
  8976. STR_WASPITE_COMMANDER: Waspite Commander
  8977. STR_WASPITE_CORPSE: Waspite Corpse
  8978. STR_CYBERMITE_CORPSE: Cybermite Corpse
  8979. STR_WASPITE_AUTOPSY: Waspite autopsy
  8980. STR_CYBERMITE_AUTOPSY: Cybermite autopsy
  8981. STR_WASPITE_UFOPAEDIA: Waspites are elite terror agents and combatants. They are a very aggressive, genetically engineered and cybernetically enhanced, making them fearsome enemies. Their overall frailty though hints to an artillery role, rather than infantry. The spiral device that replaces their original bodies generates an anti-gravity field, enabling them float through the air.
  8982. STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : medium - armor : moderate in front, weak in rear - Resistant to AP and HE, vulnerable to PL. Difficult to stun. Advice : They are like improved floater but with vulnerability to plasma, so use plasma. Laser should work also."
  8983. STR_CYBERMITE_UFOPAEDIA: This miniature robot is an automated terror weapon and represents the pinnacle of the alien robotics. As soon as the powerful optical sensor spots a target, the creature runs to it and attacks. The miniaturized elerium core is set to ignite and explode once damaged enough, making the act of killing the creature deadly for anyone nearby.
  8984. STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : High - armor : strong in front, moderate in side and rear, nearly none under - Resistant to PL, vulnerable to LS, immune to stun. Advice : Kill them at long range with LS or use throwable explosives."
  8985. STR_GAZER: Gazer
  8986. STR_HOLODRONE: Holodrone
  8987. STR_HOLODRONE_TERRORIST: Holodrone Terrorist
  8988. STR_GAZER_SOLDIER: Gazer Soldier
  8989. STR_GAZER_MEDIC: Gazer Medic
  8990. STR_GAZER_ENGINEER: Gazer Engineer
  8991. STR_GAZER_NAVIGATOR: Gazer Navigator
  8992. STR_GAZER_LEADER: Gazer Leader
  8993. STR_GAZER_COMMANDER: Gazer Commander
  8994. STR_GAZER_CORPSE: Gazer Corpse
  8995. STR_HOLODRONE_CORPSE: Holodrone Corpse
  8996. STR_GAZER_AUTOPSY: Gazer autopsy
  8997. STR_HOLODRONE_AUTOPSY: Holodrone autopsy
  8998. STR_GAZER_UFOPAEDIA: Gazers look like standing turtles and are indeed as sturdy as they appear. Their bulky heavy armor grants formidable resistance against blows of any kind, praticularly armor piercing and plasma.
  8999. STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : high - armor : very strong in face and rear, slight weakest in under - Resistant to PL, vulnerable to LS. Advice : Use heavy weaponry in their back, forgot plasma wepaons, use throwable HE."
  9000. STR_HOLODRONE_UFOPAEDIA: Holodrones are living, floating, artillery weapons. They are protected by a plasma shield that interferes with every attacks and fire. It could be that they were developed specifically to fight against XCom. The mechanism runs too hot and radioactive to be applied to a human armor.
  9001. STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : very low - armor : very strong in any direction - Immune to IC. Advice : Use heavy weaponry, of any type."
  9002. STR_SMALL_ROCKET: "HEAT Rocket"
  9003. STR_LARGE_ROCKET: "Thermobaric Rocket"
  9004. STR_HIGH_EXPLOSIVE_UFOPEDIA: "This demolition pack is designed for break armored doors or walls, with extremely high power explosion, but minimal scattering to avoid too much collateral damages. It should be able to create hole in crashed UFOs wall. You can try to use it like a powerful grenade but his focused explosion and heavy weight don't make it so good for this purpose."
  9005. STR_SHOTGUN: Shotgun
  9006. STR_REINFORCED_SHOTGUN: Reinforced Shotgun
  9007. STR_SHOTGUN_SHELLS: Shotgun Shells
  9008. STR_ALLOY_SHOTGUN_SHELLS: Alloy Shotgun Shells
  9009. STR_ELERIUM_SHOTGUN_SHELLS: Elerium Shotgun Shells
  9010. STR_SHOTGUN_UFOPEDIA: "The standard issue X-Com tactical shotgun is a custom design based on the classic Remington 870 combat shotgun. It uses 3 inch magnum 12 gauge rounds loaded with tungsten flechettes to deliver large amounts of damage to targets at close range. However, the low penetrative power and spread of the projectiles limits its effectiveness against armored targets or at long ranges."
  9011. STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilizing the properties of Alien Alloys, this semi-automatic shotgun features a stronger, narrower barrel compared to the conventional counterpart. This allows it to fire higher velocity ammunition, providing greater stopping power."
  9012. STR_INCENDIARY_GRENADE: Incendiary Grenade
  9013. STR_INCENDIARY_GRENADE_UFOPEDIA: "This grenade contains a dual incendiary charge of white phosphorus and thermite with a small RDX explosive charge for dispersal of the three molten metals."
  9014. STR_EXCAVATOR: Excavator
  9015. STR_FIGHTER_SHIP: Fighter
  9016. STR_SENTRY_SHIP: Sentry Ship
  9017. STR_LAB_SHIP: Lab Ship
  9018. STR_EXCAVATOR_UFOPEDIA: "Excavators are small ships that are mainly used for digging and construction work. They represent little threat to our ships."
  9019. STR_FIGHTER_SHIP_UFOPEDIA: "Fighters are built solely to destroy Earth aircraft, including our interceptors. They are extremely well armed for their size, but their crew is very small."
  9020. STR_SENTRY_SHIP_UFOPEDIA: "This small UFO is tasked with observation and patrol duties. It is armed for war and will provide some challenge to our interceptors."
  9021. STR_LAB_SHIP_UFOPEDIA: "Lab Ships are large vessels, tasked with major research and harvest operations. Much bigger than Harvesters, they are equipped for conducting complex experiments on board. Their crew is numerous and rather well equipped."
  9022. STR_X-COM_JUMPSUIT: "The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armor."
  9023. STR_CIVM_ARMOR_UFOPEDIA: "Normal civilans are not protected by any armor."
  9024. STR_JUMP_ARMOR: "Jump Armor"
  9025. STR_JUMP_ARMOR_UC: "JUMP ARMOR"
  9026. STR_JUMP_ARMOR_UFOPEDIA: "Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is little unstable and shiver make aiming unease. In return at least the weight of armor is offset by the module."
  9027. STR_CORPSE_JUMP_ARMOR: "Damaged Jump Armor"
  9028. STR_GRAVMODULE_ARMOR: "Anti-Grav Module"
  9029. STR_GRAVMODULE_ARMOR_UC: "ANTI-GRAV MODULE"
  9030. STR_GRAVMODULE_ARMOR_UFOPEDIA: "This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. It is unease to control."
  9031. STR_CORPSE_GRAVMODULE_ARMOR: "Damaged Anti-Grav Module"
  9032. CIVM_ARMOR: CIVILIAN
  9033. STR_PLASMA_SNIPER_RIFLE: "Plasma Sniper Rifle"
  9034. STR_PLASMA_SNIPER_RIFLE_CLIP: "Plasma Sniper Rifle Clip"
  9035. STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "This is an extremely precise and powerful weapon based on accelerating particles from within a minute anti-gravity field. It seem this weapon were designed for kill XCom soldier with personnal armor, because aliens don't use it in operations were they don't expect encounter resistance."
  9036. STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "This small object is used as a power source for a Plasma Sniper Rifle - a precision alien weapon. Contains a small quantity of Elerium."
  9037. STR_PLASMA_BLASTER: "Plasma Blaster"
  9038. STR_PLASMA_BLASTER_CLIP: "Plasma Blaster Clip"
  9039. STR_PLASMA_BLASTER_UFOPEDIA: "This is a unusual weapon based on plasma technology, fires its charged particles at a wide spread, making it a devastating weapon but with short range (for a plasma weapon). It seem like a kind of shotgun."
  9040. STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "This compact device is used as ammunition for a Plasma Blaster. It contains a small quantity of Elerium."
  9041. STR_PERSONAL_ARMOR_UFOPAEDIA: "This personnal anti-plasma armor is our first step to help our soldier survive battles. Made with combination of aliens alloy and kevlar, this protect against AP human weaponry, and alien plasma pistol and rifle. But don't except to be protected against plasma cannon headshot or heavy explosions. This armor is also quite weighty."
  9042. STR_TANK_ALLOY_LASER_CANNON: "Tank Alloy/Laser"
  9043. STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same laser cannon than previous HWP."
  9044. STR_TANK_ALLOY_ROCKET_LAUNCHER: "Tank Alloy/Rocket launcher"
  9045. STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems and rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 88mm rocket launcher than previous HWP."
  9046. STR_TANK_ALLOY_CANNON: "Tank Alloy/Cannon"
  9047. STR_TANK_ALLOY_CANNON_UFOPAEDIA: "With armored alien alloy plating, our HWP can sustain more plasma fire (10% plasma reduction damage). We have made all our possible to improve durability of internal systems rear armor, but heavy aliens weaponry with already destroy this HWP. It has the same 25x137mm auto-cannon than previous HWP."
  9048. STR_LBR_NEW_ARMOR_2: "Improved Armors"
  9049. STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "As the time pass it become clear the aliens weaponry become more powerfull and our soldier need better protection. These researchs are the first step toward a totally new type of armor. To achieve theses prototypes, we need further studies of : personnal armor or jump armor, UFO power, elerium-115 and aliens bionic."
  9050. STR_LBR_NEW_ARMOR: "Anti Plasma Armors"
  9051. STR_LBR_NEW_ARMOR_UFOPAEDIA: "With the studies of aliens alloys and our soldiers reports after first battle, we are proud to say we have manage to make new types of armors which will be good protection against aliens weaponry. This first attempt could be used immediatly for improve our HWP, and we will pursue our efforts to invent light protection carryable by our soldiers. Beware that this armor provide no better protection against anything else than plasma."
  9052. STR_HWP_LASER_SHELLS: "HWP Laser Capacitors"
  9053. STR_HWP_PLASMA_SHELLS: "HWP Plasma Clips"
  9054. STR_TANK_LASER_CANNON_UFOPEDIA: "Armed with the same laser cannon as the one which is used on our crafts, this HWP has a very huge power on the battlefield. Be aware that capacitors can't load more than thirteen shot without complete reload, but it should be sufficient for any X-com operations."
  9055. STR_PISTOL_UFOPEDIA: "Light 15 round weapon with 9x19mm ammo, powerfull and accurate but only at short range."
  9056. STR_RIFLE_UFOPEDIA: "Medium 25 round weapon with 5.56x45mm ammo, accurate up to medium-long range, able to autoshot by 3 round."
  9057. STR_HEAVY_CANNON_UFOPEDIA: "Heavy 6 round launcher for 40x46mm grenade with various munitions used in direct fire. accurate in short up to medium range."
  9058. STR_AUTO_CANNON_UFOPEDIA: "Light machine gun with 5.56x45 ammo, designed for autoshot high speed bullet at medium distance. Able to load various ammo but with poor capacity of only 30 rounds."
  9059. STR_ROCKET_LAUNCHER_UFOPEDIA: "Light 88mm rocket launcher, able to load various ammo and accuratly shot at medium-long range."
  9060. STR_LASER_PISTOL_UFOPEDIA: "This new weapon have more power than older pistols and better accuracy, but was heaviest and more difficult to use because the weight of the built-in capacitor. Even if the range is better than firearm pistols, it is not very long."
  9061. STR_LASER_RIFLE_UFOPEDIA: "Powerful, heaviest and more accurate than firearm rifle, there is no autoshot mode on this but it should not miss you so much because carry reload clip is avoided."
  9062. STR_HEAVY_LASER_UFOPEDIA: "A miniaturized cannon just enought light to be carried by our troopers, powerfull and accurate. Built-in capacitor should provide enought shot to avoid reload during any X-com operations."
  9063. STR_HEAVY_PLASMA_UFOPEDIA: "This aliens weapon is a miniaturized cannon like those were used by UFOs. It is devastating, has very long range and autoshot mode, but like other aliens weapons, it seem lack of accuracy. It should not be a problem in hands of highly skilled marksman."
  9064. STR_PLASMA_RIFLE_UFOPEDIA: "Like ours, this alien weapon seem to be the compromize between power and accuracy, even if it still be poor in comparison with humanmade weapons. Very long range and autoshot can easily make a wall of deadly plasma shots."
  9065. STR_PLASMA_PISTOL_UFOPEDIA: "While it has more range than humans one hand weapon, this alien pistol has already limited one. Poor accuracy is balanced by the dreadfull power of autoshot at point-blank."
  9066. STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : none - AP and PL resistance, LS and Melee vulnerable, easy to stun. Advice : any weapon should work, best is HE and LS."
  9067. STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : medium - armor : moderate in front, weak in rear - LS and PL near immune, IC and HE resistant. Advice : ambush them and shot their back with AP, in front, only heaviest AP weapons would work."
  9068. STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moderate - armor : strong in any direction - Slight resistance to AP, LS and PL. Vulnerable to IC and Melee. Difficult to stun. Advice : shot them at long range with heavy weaponry, or immolate them by fire."
  9069. STR_MUTON_AUTOPSY_UFOPEDIA: "HP : very high - armor : very low in any direction, slight weakest in the face - Big resistance to AP, LS and PL. Slight resistance to HE. Slight vulnerabilitie to stun. Poor psi strenght. Advice : Any weaponry will work but expect a long strike, if you have strong psi soldier, maybe psi strike will be safest."
  9070. STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : very low - armor : weak, best in under - AP and HE resistant, difficult to stun. Advice : multiple AP shot, heavy AP shot, or LS/PL weapons will do the job."
  9071. STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moderate - armor : moderate in any direction - LS and PL near immune, vulnerable to AP. Advice : avoid light weapons but heaviest AP or HE should be sufficient."
  9072. STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong except under - IC immune, no resistance or vulnerabilities except Melee (beware their strong fire proximity attack). Advice : LS and PL cannon seem the bests choices."
  9073. STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : high - armor : strong in any direction - Resistant to everything except HE. Especially hard to stun. Advice : use your best HE weapons, at the biggest range possible."
  9074. STR_REAPER_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in front, low in rear and none under - Resistant to HE, PL and stun, vulnerable to IC. Advice : you could try to incenerate them but maybe multiple fire of any moderate power weapon could be faster if you don't fight them when they face you."
  9075. STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : high - armor : extremely strong, slightly weakest in rear and under - Resistant to HE and PL, vulnerable to LS. Advice : only your heaviest weaponry could do anything to them, prefer heavy laser if you can. If not, maybe you should really think to run away."
  9076. STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : very high - armor : strong in any direction - Resistant to HE and AP, vulnerable to PL. Advice : use LS or PL if you can, else use heavy AP or HE weaponry and pray the Lord if you have faith."
  9077. STR_UFO_CONSTRUCTION_UFOPEDIA: "We have studie all UFOs components and are able to reproduce all of them. We should quiclky be able to produce our own UFO-like vessels, but to achieve that, an alien engineer interrogation will be necessarily."
  9078. STR_NEW_IMPROVED_INTERCEPTOR: "New Improved Interceptor"
  9079. STR_ACR_RAVEN: "RAVEN"
  9080. STR_ACR_RAVEN_UFOPEDIA: "THE RAVEN IS A PULSE-ENGINE HEAVILY MODIFIED AND AUGMENTED FAST ATTACK FIGHTER. THIS UPGRADE TO THE CONVENTIONAL INTERCEPTOR DESIGN COMBINES ALIEN ALLOYS WITH THE LATEST EARTH TECHNOLOGY. AVIONICS, TRACKING, ENGINES AND MOST NOTABLY ARMOR HAVE ALL RECEIVED SUBSTANTIAL BOOSTS."
  9081. STR_LIGHTNING_UFOPEDIA: "TRANSPORTER AND COMBAT CRAFT. A CRUDE BUT EFFECTIVE REPLICATION OF ALIEN DESIGN, THE LIGHTNING ALSO EMPLOYS AN EXPERIMENTAL ELERIUM REACTOR THAT SHOULD PROVIDE A SUSTAINABLE FUEL SOURCE."
  9082. STR_FIRESTORM_UFOPEDIA: "A PURE STRIKE FIGHTER HUMAN MADE WITH THE BESTS ALIENS TECHNOLOGIES, AND THE SAME POWER ENGINE THAN UFOS."
  9083. STR_AVALANCHE_UFOPEDIA: "DEVASTATING CRUISE AIR TO AIR MISSILE WITH A NUCLEAR WARHEAD."
  9084. STR_CANNON_UFOPEDIA: "HIGH POWERED CANNON WHICH FIRES ARMOUR PIERCING ROUNDS."
  9085. STR_LASER_CANNON_UFOPEDIA: "THIS CONVENTIONAL LASER BEAM IS POWERED BY AN ANTI-MATTER REACTION CHAMBER. INSTANT PAYLOAD DELIVERY OF THE LASER-BASED TECHNOLOGY ALLOWS FOR PINPOINT ACCURACY WHEN USED AGAINST LARGER TARGETS."
  9086. STR_PLASMA_BEAM_UFOPEDIA: "THE GRAVITY BEAM DIRECTS A FINELY CHANNELLED IMPLODING GRAVITY FIELD, SPORTING HIGH DESTRUCTIVE POWER AND VERY LONG RANGE."
  9087. STR_FUSION_BALL_UFOPEDIA: "THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. THIS WEAPON IS UNRIVALED IN POWER AND RANGE, AND WILL RELIABLY HIT A TARGET OF ANY SIZE."
  9088. STR_THUNDERSTORM: "THUNDERSTORM"
  9089. STR_REC_THUNDERSTORM: "High velocity fighter"
  9090. STR_THUNDERSTORM_UFOPEDIA: "THIS ONE-MAN FIGHTER REPLICATES ALIEN ELERIUM-BASED PROPULSION WITH THE BETTER HULL DESIGN TO SUSTAIN IMPRESSIVE SPEEDS BUT HAVE LESSER SPACE FOR WEAPONS."
  9091. STR_PLASMA_CANNON_UC: "PLASMA CANNON"
  9092. STR_PLASMA_CANNON_LBS : "Plasma Cannon"
  9093. STR_PLASMA_CANNON_LBS_UFOPEDIA: "A craft cannon based on the plasma weapon technology. Uses one unit of Elerium-115 for every fifteen shots."
  9094. STR_PLASMA_BEAM_UFOPEDIA: "A craft beam weapon based on the plasma weapon technology which fire short range heavy burst in place of long range blast. Uses one unit of Elerium-115 for every fifteen shots."
  9095. STR_PLASMA_BEAM_RCH: "Plasma Beam"
  9096. STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "A small detection system has an effective range au 300 nautical miles and is linked to satellite systems for ground research. Has 20% chance to detect a medium sized UFOs every 10 minutes."
  9097. STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "A large detection system has an effective range au 450 nautical miles and is linked to satellite systems for ground research. Has 10% chance to detect a medium sized UFOs every 10 minutes."
  9098. - type: fr
  9099. strings:
  9100. STR_SECTOID_LATE: Sectoïde
  9101. STR_FLOATER_LATE: Flottant
  9102. STR_ANTHROPOD_LATE: Anthropod
  9103. STR_WASPITE_LATE: Waspite
  9104. STR_GAZER_MIXED: Gazer
  9105. STR_MUTON_SECTO: Muton
  9106. STR_MUTON_HOLO: Muton
  9107. STR_FUSION_RIFLE: Fusil à Fusion
  9108. STR_FUSION_RIFLE_UFOPEDIA: C'est une nouvelle sorte d'arme alien, qui tire des boules d'antimatières pratiquement extradimentionnelles. Inutile de dire que ça a un pouvoir perforant incroyable. Cette arme est dédiée à des rôles anti-chars et anti armures d'énergie. Elle a moins d'effet contre des cibles non blindées, mais tuera probablement quand même un humain normal.
  9109. STR_FUSION_RIFLE_CLIP: Chargeur de Fusil à Fusion
  9110. STR_FUSION_RIFLE_CLIP_UFOPEDIA: Le chargeur pour un fusil à fusion. Alimenté par une source d'élérium.
  9111. STR_FLYING_DRONES_UFOPAEDIA: L'étude de quelques technoligies E.T. nous a permit de concevoir un nouveau drone de fabrication humaine avec la capacité de voler comme les flottants et cyberdisques. Nous pouvons maintenant produire de nouveaux types de drones de reconnaissance pour leurrer les aliens, et dans un futur proche peut-être de nouvelles PAL capable de voler.
  9112. STR_FLYING_DRONES: Drones Volants
  9113. STR_LURE_DRONE: Drone Leurre
  9114. STR_LURE_DRONE_CORPSE: Drone Leurre
  9115. STR_LURE_DRONE_STUN: Choc étourdissant
  9116. STR_LURE_DRONE_UFOPEDIA: Ce petit drone est conçu pour leurrer les E.T. et détourner leurs tirs de réaction. Il peut aussi repérer leurs positions. C'est une grande amélioration après le drone caméra, parce que celui-ci peut voler, et est lourdement blindé d'alliages E.T. Par contre il ne peut pas lancer de fumigène, mais produire un grand choc électrique qui pourrait peut-être assomer des aliens.
  9117. STR_SCOUT_DRONE: Drone Caméra
  9118. STR_SMALL_TANK_CORPSE: Drone Caméra
  9119. STR_SCOUT_SMOKE: Obus Fumigène
  9120. STR_SCOUT_DRONE_UFOPEDIA: "Ce petit drone est conçu pour l'exploration et la reconnaissance. Bien que dépourvu d'arsenal militaire et disposant d'une armure plus légère que les PAL classiques, il est rapide et permet de repérer les positions ennemies sans mettre en danger le personnel X-Com. Il dispose d'un lanceur de grenades fumigènes lui permettant d'offrir un camouflage efficace aux troupes au sol qui se retrouveraient en terrain découvert ou sous la menace de tirs ennemis."
  9121. STR_DAMAGE_ARMOR_PIERCING: PERFORANT
  9122. STR_DAMAGE_ACID: ANTI-BLINDAGE
  9123. STR_AUTO_CANNON_PEDIA: Canon Auto
  9124. STR_ELERIUM_AC_SHELLS: Munitions CA-élérium
  9125. STR_ELERIUM_SNIPER_SHELLS: Char. élérium de fusil de sniper
  9126. STR_SMOKE_GRENADE_UFOPEDIA: Les grenades fumigène sont utiles pour fournir une couverture dans les situations de combat à découvert. Utilisez-les avec précaution parce qu'elles peuvent aussi bien profiter à l'adversaire. Essayez de ne pas rester dans la fumée, car elle est toxique à respirer.
  9127. STR_MACHINE_PISTOL: Pistolet mitrailleur
  9128. STR_MACHINE_PISTOL_CLIP: Chargeur de Pistolet mitrailleur
  9129. STR_MACHINE_PISTOL_UFOPEDIA: Ce pistolet mitrailleur est conçu pour tirer d'une seule main. Il est moins précis qu'un pistolet, mais fourni un tir automatique très rapide de cartouches de 9x19mm et utilise un grand chargeur de 25 balles.
  9130. STR_SNIPER_RIFLE: Fusil de précision
  9131. STR_SNIPER_RIFLE_CLIP: Chargeur de fusil de précision
  9132. STR_SNIPER_RIFLE_UFOPEDIA: Le fusil de précision est conçu pour maximiser la précision à très longue distance. Il utilise un gros calibre de 12.7x99mm pour rendre ses tirs de précision aussi efficaces que possible et capables de faire des dommages significatifs même contre des cibles blindées.
  9133. STR_DISOLVER_RIFLE: Fusil Disolveur
  9134. STR_DISOLVER_RIFLE_UFOPEDIA: C'est une arme basée sur le même principe que le disolveur mais elle tire de manière concentrée plutôt que dispersée. Le résultat est une arme effrayante capable de tuer un homme même protégé par une armure énergétique. La puissance de cette arme est à mi-chemin entre nos fusils et canons lasers.
  9135. STR_DISOLVER_RIFLE_CLIP: Chargeur de Fusil Disolveur
  9136. STR_DISOLVER_RIFLE_CLIP_UFOPEDIA: Le chargeur pour un fusil disolveur. Alimenté par une source d'élérium.
  9137. STR_ALIEN_BIONICS: Bionique E.T.
  9138. STR_ALIEN_BIONICS_UFOPAEDIA: Les implants bioniques E.T. sont un usage très intelligent des alliages aliens et de l'énergie à base d'élérium. Ils sont résistants et donnent une force surnaturelle. Maintenant nous en avons une bonne compréhension et nous pourrions l'utiliser pour imaginer de nouvelles armures énergétiques, largement meilleurs que les actuelles. Ou peut-être que nous pourrions être capable de fabriquer de nouvelles PAL ou drones.
  9139. STR_JAWS: Machoire
  9140. STR_REMOTE_CTRL_ALIEN: Contrôle des terroristes E.T.
  9141. STR_REMOTE_CTRL_ALIEN_UFOPEDIA: Nous avons étudié comment les aliens contrôlent ces reapers et nous pensons que nous pouvons faire de même. Avec un court entrainement, nous pouvons contrôler les reapers capturés et les utiliser pour nous. Peut-être que cela pourrait marcher aussi avec d'autres armes vivantes (au moins celles qui sont assez stupides). Nous avons aussi étudié les implants bioniques aliens et peut-être qu'avec de plus amples études sur les flottants, waspites et cybermites, nous pourrions être capable de fabriquer des implants nous-mêmes.
  9142. STR_TAMED_REAPER: Reaper Dompté
  9143. STR_TAMED_REAPER_UFOPEDIA: Le même reaper que les flottants aiment à utiliser pour terroriser les civils. Il vous obéira mais soyez conscients que des aliens avec de grand pouvoirs psychiques pourraient en reprendre le contrôle.
  9144. STR_FLYING_SUIT_UFOPEDIA: C'est une armure énergétique avec un module anti-grav interne. Elle a encore plus de mobilité, mais soyez averti que la protection arrière est très faible à cause de la place prise par le module. Couvrez vos arrières.
  9145. STR_POWER_SUIT_UFOPEDIA: La découverte d'armes comme le disolveur ou le fusil de sniper à plasma ont rendu évident le besoin d'une meilleure armure. Avec l'étude des implants bioniques aliens, nous avons conçu cette armure. Le coeur d'élérium augmente la force et la rapidité, mais réduit les réactions à cause de l'isolation de l'environnement. Attention, les matériaux utilisés pour dévier les plasmas rendent cette armure très vulnérables aux armes AP.
  9146. STR_PSI_LAB_DEP1: Pouvoirs psychiques extraterrestres
  9147. STR_PSI_LAB_DEP1_UFOPAEDIA: Nous avons étudié quelques aliens avec de grands pouvoirs psychiques. Avec la connaissance des sondes d'esprit, des origines aliennes et d'autres autopsies de sectoïdes et d'ethereals, nous devrions pouvoir trouver un moyen d'utiliser les pouvoirs psychiques à notre avantage.
  9148. STR_HYPER_WAVE_CODE: Codes extraterrestres
  9149. STR_HYPER_WAVE_CODE_UFOPAEDIA: Nous avons réussi à interroger des extraterrestres et ils nous ont livrés leurs codes de communication. Avec une meilleure compréhension des origines aliennes et du fonctionnement de leur sonde d'esprit, nous devrions être capable de faire un appareil de détection qui pourra intercepter et décoder toutes les communications aliennes.
  9150. STR_TOXIGUN: Disolveur
  9151. STR_TOXIGUN_FLASK: Fiole pour Disolveur
  9152. STR_TOXIGUN_UFOPEDIA: "Cette arme projette une mixture composée de puissants agents chimiques, capable de dissoudre en à peine quelques secondes toute matière avec laquelle elle entrerait en contact. Malheureusement elle passe complètement au travers de nos armures antiplasma (peut-être a-t-elle été conçue pour ça ?). La nature de dommages infligés semble plus proche de ce que ferait un laser."
  9153. STR_TOXIGUN_FLASK_UFOPEDIA: "Petite fiole remplie d'élérium qui permet d'approvisionner le Disolveur."
  9154. STR_ALLOY_CLIP: Chargeur alliage universel
  9155. STR_ALLOY_CLIP_UFOPEDIA: Ces nouveaux chargeurs sont remplis avec des crtouches de 5.56x28mm en alliage alien qui sont utilisables avec toutes nos armes à feu, pistolets et fusils, exception faite du fusil lourd de sniper. Cette nouvelle munition a bien plus de vitesse que les précédentes 9x19mm, ce qui lui donne même plus de puissance que nos anciennes 5.56x45mm, pour un poids deux fois moindre.
  9156. STR_ALLOY_SHELLS: Munitions Alliage
  9157. STR_ELERIUM_SHELLS: Munitions Elerium
  9158. STR_ALLOY_SHELLS_UFOPEDIA: Avec la découverte des alliages extraterrestres, nous pouvons produire des munitions améliorées pour diverses armes. Elles devront toutes être produites directement par nos ateliers.
  9159. STR_ELERIUM_SHELLS_UFOPEDIA: Avec la découverte de l'élérium-115 et des technologies de disolver, nous avons imaginé un nouveau type de munition perforantes. C'est comme une charge creuse miniature, où l'élérium jouerait le rôle de l'explosif. Le résultat est quelque chose qui fond même les meilleurs blindages, mais a moins d'effet contre les cibles non blindées (tendance à les traverser complètement sans exploser à l'intérieur). Nous avons conçu des nouvelles cartouches pour le fusil à pompe renforcé, le fusil de sniper et le canon automatique. Elles devront toutes être produites directement par nos ateliers.
  9160. STR_ANTHROPOD_CORPSE: Corps Anthropod
  9161. STR_ANTHROPOD: Anthropod
  9162. STR_ANTHROPOD_SOLDIER: Soldat Anthropod
  9163. STR_ANTHROPOD_NAVIGATOR: Navigateur Anthropod
  9164. STR_ANTHROPOD_ENGINEER: Ingénieur Anthropod
  9165. STR_SPITTER_CORPSE: Corps Spitter
  9166. STR_SPITTER_RETRACT_CORPSE: Corps Spitter
  9167. STR_SPITTE_RETRES_CORPSE: Carapace Spitter
  9168. STR_SPITTER_NAKED_CORPSE: Corps Spitter
  9169. STR_SPITTER: Spitter
  9170. STR_SPITTER_TERRORIST: Terroriste Spitter
  9171. STR_SPITTER_RETRACT_TERRORIST: Terroriste Spitter
  9172. STR_SPITTER_RETRES_TERRORIST: Terroriste Spitter
  9173. STR_SPITTER_NAKED_TERRORIST: Terroriste Spitter
  9174. STR_ANTHROPOD_AUTOPSY: Autopsie Anthropod
  9175. STR_SPITTER_AUTOPSY: Autopsie Spitter
  9176. STR_ANTHROPOD_UFOPAEDIA: Les Anthropod sont des créature agressives qui remplissent probablement le rôle d'infanterie lourde dans les rangs aliens. Ils sont forts et beaucoup plus résistants que des humains. L'inefficience de leur système respiratoire est évidente maintenant que nous avons un specimen vivant, l'oxygène a des effets toxiques sur eux et les tuera sans doute en moins d'une semaine. Nous pensons que ces créatures sont complètement artificielles, des robots biologiques.
  9177. STR_ANTHROPOD_AUTOPSY_UFOPAEDIA: "HP : très haut - armure : faible - faciles à assomer. Conseil : N'importe quelle armement devrait fonctionner, mais n'espérez pas les tuer rapidement."
  9178. STR_SPITTER_UFOPAEDIA: Les Spitters sont des créatures simples, elles se contentent de cracher leurs suc digestifs sur tout ce qui bouge. Les aliens arrivent à éviter qu'ils ne les attaquent probablement en utilisant un contrôle mental psychique. Quand ils sont rentrés dans leurs carapaces, ils deviennent résistants à pratiquement toutes les sortes de tirs. Ces créatures sont des armes vivants déployées dans les combats à faible distances.
  9179. STR_SPITTER_AUTOPSY_UFOPAEDIA: "HP : très bas - armure : très forte dans toutes les directions dans leur carapace, faible en dehors - Résistant à l'étourdissement, mais vulnérable au IC, et moyennement au LS et PL. Conseil : Faites les cuire s'ils sont dans leur carapace, sinon il ne devrait pas être trop dur de les tirer de face."
  9180. STR_WASPITE: Waspite
  9181. STR_CYBERMITE: Cybermite
  9182. STR_CYBERMITE_TERRORIST: Terroriste Cybermite
  9183. STR_WASPITE_SOLDIER: Soldat Waspite
  9184. STR_WASPITE_MEDIC: Médecin Waspite
  9185. STR_WASPITE_ENGINEER: Ingénieur Waspite
  9186. STR_WASPITE_NAVIGATOR: Navigateur Waspite
  9187. STR_WASPITE_LEADER: Leader Waspite
  9188. STR_WASPITE_COMMANDER: Commandant Waspite
  9189. STR_WASPITE_CORPSE: Corps Waspite
  9190. STR_CYBERMITE_CORPSE: Cybermite Détruit
  9191. STR_WASPITE_AUTOPSY: Autopsie Waspite
  9192. STR_CYBERMITE_AUTOPSY: Autopsie Cybermite
  9193. STR_WASPITE_UFOPAEDIA: Les Waspites sont l'élite des combattants et agents de terreur. Ils sont très agressifs, génétiquement modifiés et dotés d'amélioration bioniques, ce qui en fait des ennemis redoutables. Ils semblent jouer avant tout un rôle de tireurs plutôt que d'infanterie. L'appareil en spirale qui remplace leur corps originel génère un champs d'antigravité qui leur permet de flotter dans les airs.
  9194. STR_WASPITE_AUTOPSY_UFOPAEDIA: "HP : moyen - armure : moyenne en face, faible à l'arrière - Résistant à AP et HE, vulnérable au PL. Difficiles à assomer. Conseil : Ils sont comme des flottants améliorés, mais avec une vulnérabilité au plasma, donc, utilisez du plasma. Les lasers devraient marcher aussi."
  9195. STR_CYBERMITE_UFOPAEDIA: Ce robot miniature est une arme de terreur automatique qui représente le sommet de la robotique alienne. Aussitôt qu'un puissant détecteur optique a repéré une cible, la créature se jette sur elle et attaque. Le coeur d'élérium miniaturisé est programmé pour exploser en cas de dégâts, ce qui rend la destruction de cette créature dangereuse pour tout personne se trouvant alentour.
  9196. STR_CYBERMITE_AUTOPSY_UFOPAEDIA: "HP : Haut - armure : forte de face, moyenne sur les côté et derrière, nulle en dessous - Résistant au PL, vulnérable au LS, immunisé à l'immobilisation. Conseil : Tuez-les a longue distance avec des lasers ou utilisez des explosifs à lancer."
  9197. STR_GAZER: Gazer
  9198. STR_HOLODRONE: Holodrone
  9199. STR_HOLODRONE_TERRORIST: Terroriste Holodrone
  9200. STR_GAZER_SOLDIER: Soldat Gazer
  9201. STR_GAZER_MEDIC: Médecin Gazer
  9202. STR_GAZER_ENGINEER: Ingénieur Gazer
  9203. STR_GAZER_NAVIGATOR: Navigateur Gazer
  9204. STR_GAZER_LEADER: Leader Gazer
  9205. STR_GAZER_COMMANDER: Commandant Gazer
  9206. STR_GAZER_CORPSE: Corps Gazer
  9207. STR_HOLODRONE_CORPSE: Holodrone Détruit
  9208. STR_GAZER_AUTOPSY: Autopsie Gazer
  9209. STR_HOLODRONE_AUTOPSY: Autopsie Holodrone
  9210. STR_GAZER_UFOPAEDIA: Les gazers ressemblent à des tortues debout et sont évidemment aussi solides qu'ils en ont l'air. Leur imposante armure leur donne une formidable résistance contre les attaques de toutes sortes, et particulièrement les balles et le plasma.
  9211. STR_GAZER_AUTOPSY_UFOPAEDIA: "HP : haut - armure : très forte de face et de derrière, moins forte en dessous - Résistant au PL, vulnérable au LS. Conseil : Utilisez des armes lourdes dans leur dos, oubliez les armes plasma, utilisez des explosifs à lancer."
  9212. STR_HOLODRONE_UFOPAEDIA: Les Holodrones sont des artilleries vivantes et flottantes. Ils sont protégés par un bouclier de plasma qui interfère avec n'importe quelle attaque. Ils pourraient avoir été développé spécifiquement pour se battre contre XCom. Le mécanisme fonctionne à une température trop élevée et produit de la radioactivité, et ne peut pas être adapté sur une armure humaine.
  9213. STR_HOLODRONE_AUTOPSY_UFOPAEDIA: "HP : très bas - armure : très forte dans toutes les directions - Immunisé au IC. Conseil : Utilisez des armes lourdes, de n'importe quelle sorte."
  9214. STR_SMALL_ROCKET: "Roquette Anti-char"
  9215. STR_LARGE_ROCKET: "Roquette Thermobarique"
  9216. STR_HIGH_EXPLOSIVE_UFOPEDIA: "Ce paquet de démolition a été conçu pour casser les portes ou murs blindés, avec une explosion extrèmement puissante, mais une dispertion minimale pour éviter trop de dommages collatéraux. Il devrait pouvoir faire des trous dans les parois des OVNIs écrasés. Vous pouvez tenter de l'utiliser comme une grenade puissante, mais son explosition concentrée et son poids élevé ne le rendent pas très bon pour ce rôle."
  9217. STR_SHOTGUN: Fusil à pompe
  9218. STR_REINFORCED_SHOTGUN: Fusil à pompe Alliage
  9219. STR_SHOTGUN_SHELLS: Cartouches de fusil à pompe
  9220. STR_ALLOY_SHOTGUN_SHELLS: Cart. Alliage de fusil à pompe
  9221. STR_ELERIUM_SHOTGUN_SHELLS: Car. Elerium de fusil à pompe
  9222. STR_SHOTGUN_UFOPEDIA: "Le fusil à pompe standard est basé sur le design classique Remington 870 de combat. Il utilise des cartouches de calibre 12 Magnum (18.5x76mm) chargées de fléchettes de tungstène pour faire de lourds dommages à courte portée. Toutefois, la faible pénétration de projectiles et leur grande dispertion limitent son efficacité contre des cibles blindées ou à longue distance."
  9223. STR_REINFORCED_SHOTGUN_UFOPEDIA: "Utilisant les propriétés des alliages aliens, ce fusil à pompe semi automatique est doté d'une chambre plus résistante. Cela lui permet de tirer des munitions plus puissantes."
  9224. STR_INCENDIARY_GRENADE: Grenade Incendiaire
  9225. STR_INCENDIARY_GRENADE_UFOPEDIA: "Cette grenade contient une double charge incendiaire de phosphore et thermite, avec une petite charge explosive pour la disperstion. Elle peut faire fondre même les métaux les plus résistants, soyez prudent."
  9226. STR_EXCAVATOR: Excavateur
  9227. STR_FIGHTER_SHIP: Chasseur
  9228. STR_SENTRY_SHIP: Sentinelle
  9229. STR_LAB_SHIP: Vaisseau Laboratoire
  9230. STR_EXCAVATOR_UFOPEDIA: "Les Excavateurs sont de petits ovnis principalement destinées au forage et à la construction. Ils ne représentent pas de véritable menace pour nos vaisseaux."
  9231. STR_FIGHTER_SHIP_UFOPEDIA: "Ces Chasseurs ont été élaborés exclusivement dans le but de contrer la flotte aérienne terrestre, incluant nos intercepteurs. Extrêmement bien armés pour leur petite taille, ils abritent à leur bord un équipage très réduit."
  9232. STR_SENTRY_SHIP_UFOPEDIA: "Ce petit ovni a pour mission l'observation et la surveillance. Il est néanmoins armé pour la guerre, et représente un danger à ne pas sous-estimer pour nos intercepteurs."
  9233. STR_LAB_SHIP_UFOPEDIA: "Les Vaisseaux Laboratoires ont pour objectif principal la recherche et la 'moisson extraterrestre'. Plus grands que les Moissonneurs, ils sont équipés pour mener des expériences complexes à leur bord. Leur équipage est conséquent et relativement bien armé."
  9234. STR_X-COM_JUMPSUIT: "La tenue standard XCom n'offre qu'une protection basique mais garantie un maximum de mobilité. Elle est automatiquement distribuée à tous nos soldats."
  9235. STR_CIVM_ARMOR_UFOPEDIA: "Les civils n'ont aucune protection."
  9236. STR_JUMP_ARMOR: "Armure de saut"
  9237. STR_JUMP_ARMOR_UC: "ARMURE DE SAUT"
  9238. STR_JUMP_ARMOR_UFOPEDIA: "Equipée d'un module antigravité extrait d'un corps de flottant, cette armure anti-plasma donne des capacités de vol limitées à nos troupes. Comme la puissance de l'engin est limité, l'armure est un peu instable et les tremblements compliquent la visée. En contrepartie au moins le poids de l'armure est annulé par le module."
  9239. STR_CORPSE_JUMP_ARMOR: "Armure de saut détruite"
  9240. STR_GRAVMODULE_ARMOR: "Module Anti-Grav "
  9241. STR_GRAVMODULE_ARMOR_UC: "MODULE ANTI-GRAV"
  9242. STR_GRAVMODULE_ARMOR_UFOPEDIA: "Ce petit module antigravité alien a été extrait d'un corps de flottant mort. Il n'offre aucune protection mais donne à son porteur la capacité de voler. Il n'est pas très pratique à controler."
  9243. STR_CORPSE_GRAVMODULE_ARMOR: "Module Anti-Grav détruit"
  9244. CIVM_ARMOR: CIVIL
  9245. STR_PLASMA_SNIPER_RIFLE: "Fusil Plasma de Précision"
  9246. STR_PLASMA_SNIPER_RIFLE_CLIP: "Chargeur de Fusil Plasma de Précision"
  9247. STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "Ce fusil, d'une précision diabolique, exploite toute la puissance de la technologie Plasma, basée sur l'accélération de particules au sein d'un mini champ gravitationnel. Il semble que cette arme ai été conçue pour tuer les soldats XCom au travers d'armure personnelles, car les aliens ne les utilisent pas dans les mission où ils ne pensent pas rencontrer de résistance."
  9248. STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Munition pour Fusil Plasma de Précision. Contient une petite quantité d'Elerium."
  9249. STR_PLASMA_BLASTER: "Exploseur à Plasma"
  9250. STR_PLASMA_BLASTER_CLIP: "Chargeur d'exploseur à Plasma"
  9251. STR_PLASMA_BLASTER_UFOPEDIA: "Cette arme inhabituelle basée sur la technologie Plasma, tire ses particules chargées de manière dispersées, ce qui est en fait une arme dévastatrice mais à courte portée (pour une arme plasma). On dirait une sorte de fusil de chasse."
  9252. STR_PLASMA_BLASTER_CLIP_UFOPEDIA: "Munition pour Blaster Plasma. Contient de l'Elerium."
  9253. STR_PERSONAL_ARMOR_UFOPAEDIA: "Cette armure personnelle anti plasma est notre première étape pour aider nos soldats à survivre aux combats. Faite d'une combinaison d'alliages aliens et de kevlar, elle protège contre nos armes AP et les pistolets et fusils plasma aliens. Mais n'espérez pas être protégé d'un tir de canon plasma en pleine tête ni de grosses explosions. Cette armures est aussi assez lourde."
  9254. STR_TANK_ALLOY_LASER_CANNON: "Blindé Alliage/Laser"
  9255. STR_TANK_ALLOY_LASER_CANNON_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même canon laser que la précédente."
  9256. STR_TANK_ALLOY_ROCKET_LAUNCHER: "Blindé Alliage/Lance-roquette"
  9257. STR_TANK_ALLOY_ROCKET_LAUNCHER_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même lance roquette de 88mm que la précédente."
  9258. STR_TANK_ALLOY_CANNON: "Blindé Alliage/Canon"
  9259. STR_TANK_ALLOY_CANNON_UFOPAEDIA: "Avec un blindage en alliage alien, nos PAL peuvent supporter plus de tirs plasma (10% réduction des dégâts plasma). Nous avons fait tout notre possible pour améliorer la durabilité des systèmes internes et le blindage arrière, mais les armes lourdes aliennes détruiront quand même cette PAL. Elle est équipée du même canon automatique de 25x137mm que la précédente."
  9260. STR_LBR_NEW_ARMOR_2: "Blindages Améliorés"
  9261. STR_LBR_NEW_ARMOR_2_UFOPAEDIA: "Avec le temps qui passe il devient clair que l'armement E.T. devient de plus en plus puissant et que nos soldats ont besoin d'une meilleure protection. Ces recherches sont le premier pas vers un type d'armure entièrement nouveau. Pour achever ces prototypes, nous devons étudier plus avant : les armures personnelles ou de saut, les sources d'énergie OVNI, l'élérium-115 et la bionique E.T."
  9262. STR_LBR_NEW_ARMOR: "Blindages Anti Plasma"
  9263. STR_LBR_NEW_ARMOR_UFOPAEDIA: "Avec l'étude des alliages aliens et les rapports de nos soldats après les premières batailles, nous sommes fiers de dire que nous avons réussi à fabriquer de nouveaux types de blindages qui seront une bonne protection contre les armes aliens. Ce premier essai peut être utilisé immédiatement pour améliorer nos PAL, et nous allons poursuivre nos efforts pour inventer une protection plus légère capable d'être portée par nos soldats. Notez que ce blindage ne procure pas de meilleure protection contre autre chose que du plasma."
  9264. STR_HWP_LASER_SHELLS: "Condensateurs Laser"
  9265. STR_HWP_PLASMA_SHELLS: "Chargeurs Plasma"
  9266. STR_TANK_LASER_CANNON_UFOPEDIA: "Doté du même canon que celui qui est utilisé pour nos vaisseaux, cette PAL a une très grande puissance sur le champs de bataille. Notez que les condensateurs ne peuvent alimenter plus de trente tirs, mais ça devrait suffire pour n'importe quelle opération X-com."
  9267. STR_PISTOL_UFOPEDIA: "Arme légère à 15 balles de 9x19mm, puissante et précise mais seulement à courte portée."
  9268. STR_RIFLE_UFOPEDIA: "Arme de poids moyen avec 25 balles de 5.56x45mm, précise de moyenne jusqu'à longue portée, capable de tirer en rafale de 3."
  9269. STR_HEAVY_CANNON_UFOPEDIA: "Lance grenade lourd pour munitions de 40x46mm de différentes sortes utilisées en tir direct. Précis de courte jusqu'à moyenne portée."
  9270. STR_AUTO_CANNON_UFOPEDIA: "Fusil mitrailleur de 5.56x45mm, conçu pour tirer automatiquement des balles à haute vélocité à distance moyenne. Capable de tirer différents projectiles mais n'a que des chargeurs de faible capacité de 30 balles."
  9271. STR_ROCKET_LAUNCHER_UFOPEDIA: "Lance-roquette de 88mm, capable de tirer différentes sortes de roquettes à moyenne-longue distance."
  9272. STR_LASER_PISTOL_UFOPEDIA: "Cette nouvelle arme a plus de puissance que nos anciens pistolets et une meilleure précision, mais est plus lourde et plus difficile à utiliser à cause du poids du condensateur intégré. Même si la portée est supérieure aux pistolets à feu, elle n'est pas très longue."
  9273. STR_LASER_RIFLE_UFOPEDIA: "Plus puissant, lourd et précis qu'un fusil d'assaut, il n'y a pas de tir automatique sur celui-ci mais ça ne devrait pas trop vous manquer grâce au fait qu'on évite le besoin d'emporter des chargeurs."
  9274. STR_HEAVY_LASER_UFOPEDIA: "Un canon miniaturisé juste assez léger pour être porté par nos soldats, puissant et précis. Le condensateur intégré devrait fournir assez dénergie pour éviter d'avoir à le recharger durant n'importe quelle missions X-com."
  9275. STR_HEAVY_PLASMA_UFOPEDIA: "Cette arme alienne est un canon miniature semblable à ceux qui sont utilisés par les OVNIs. Il est dévastateur, a une très longue portée et peut tirer en rafale, mais comme d'autres armes aliennes, il semble manquer de précision. Ca ne devrait pas être un problème dans les mains d'un tireur d'élite entrainé."
  9276. STR_PLASMA_RIFLE_UFOPEDIA: "Comme les nôtres, cette arme alienne semble être le compromis entre puissance et précision, même si celle-ci reste faible en comparaison des armes humaines. La très grande portée couplée au tir automatique peut facilement créer un mur de tirs de plasma meurtrier."
  9277. STR_PLASMA_PISTOL_UFOPEDIA: "Même s'il a une meilleure portée que les armes de poing humaines, ce pistolet alien en a malgré tout une limitée. Sa faible précision est compensée par l'effrayante puissance des rafales tirées à bout portant."
  9278. STR_SECTOID_AUTOPSY_UFOPEDIA: "HP : moyen - armure : aucune - AP et PL résistance, LS et Melee vulnérable, facile à assomer. Conseil : n'importe quelle arme devrait fonctionner, le mieux étant les HE et LS."
  9279. STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "HP : moyen - armure : moyenne de face, faible dans le dos - LS et PL presque immunisé, IC et HE résistant. Conseil : Prenez les en embuscade et tirez leur dans le dos avec du AP, de face, seulement les plus grosses armes AP fonctionneront."
  9280. STR_ETHEREAL_AUTOPSY_UFOPEDIA: "HP : moyen - armure : forte dans toutes les directions - Faible résistance à AP, LS and PL. Vulnérable à IC et Melee. Difficile à assomer. Conseil : tuez-les à longue distance avec des armes lourdes, ou immolez-les par le feu."
  9281. STR_MUTON_AUTOPSY_UFOPEDIA: "HP : très haut - armure : très faible dans toutes les directions, légèrement plus faible au visage - Grande résistance à AP, LS et PL. Faible résistance aux HE. Légère vulnérabilité au stun. Faible force mentale. Conseil : N'importe quelle arme fonctionnera mais attendez vous à un long combat, si vous avez des soldats avec une grande force mentale, peut-être que les attaquer avec sera plus sûr."
  9282. STR_FLOATER_AUTOPSY_UFOPEDIA: "HP : très faible - armure : faible, meilleure sur le dessous - AP et HE résistant, difficile à assomer. Conseil : tirs multiples AP, tirs lourds AP, ou armes LS/PL feront le travail."
  9283. STR_CELATID_AUTOPSY_UFOPEDIA: "HP : moyen - armure : moyenne dans toutes les directions - LS et PL presque immunisé, vulnérable à AP. Conseil : évitez les armes légères mais les plus grosses AP ou HE devraient suffire."
  9284. STR_SILACOID_AUTOPSY_UFOPEDIA: "HP : haut - armure : forte sauf dessous - IC immunisé, pas de résistance ou vulnérabilités sauf Melee (attention à leur puissance attaque de proximité). Conseil : LS et PL canons semblent les meilleurs choix."
  9285. STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "HP : haut - armure : forte dans toutes les directions - Résistant à tout sauf HE. Spéciallement difficile à assomer. Conseil : utilisez votre meilleure arme HE, à la distance la plus grande possible."
  9286. STR_REAPER_AUTOPSY_UFOPEDIA: "HP : très haut - armure : forte de face, faible derrière et nulle en dessous - Résistant à HE, PL et stun, vulnérable à IC. Conseil : vous pouvez essayer de les incinérer mais ce sera peut-être plus rapide de les mitrailler avec un tir nourrit, si vous évitez de les attaquer de face."
  9287. STR_SECTOPOD_AUTOPSY_UFOPEDIA: "HP : haut - armure : extrèmement forte, légèrement plus faible derrière et dessous - Résistant à HE et PL, vulnérable à LS. Conseil : seulement vos plus grosses armes peuvent leur faire quelque chose, préférez les canon laser si vous pouvez. Sinon, peut-être que vous pouvez sérieusement envisager de fuir."
  9288. STR_CYBERDISC_AUTOPSY_UFOPEDIA: "HP : très haut - armure : forte de toutes les côtés - Résistant à HE et AP, vulnérable à PL. Conseil : utilisez LS ou PL si vous pouvez, sinon, utilisez votre armement AP ou HE le plus lourd et priez le Seigneur si vous avez la foi."
  9289. STR_UFO_CONSTRUCTION_UFOPEDIA: "Nous avons étudié tous les composants des OVNIs et sommes capables de reproduire chacun d'entre eux. Nous devrions rapidement être capable de fabriquer notre propre vaisseau similaire, mais pour y parvenir, nous allons avoir besoin d'interroger un ingénieur alien."
  9290. STR_NEW_IMPROVED_INTERCEPTOR: "Nouvel Intercepteur Amélioré"
  9291. STR_ACR_RAVEN: "RAVEN"
  9292. STR_ACR_RAVEN_UFOPEDIA: "LE RAVEN EST UN MOTEUR À PULSIONS GRANDEMENT MODIFIE ET UN CHASSEUR D'ATTAQUE RAPIDE. CETTE AMÉLIORATION DE L'INTERCEPTEUR COMBINE LES MATÉRIAUX ALIENS AVEC LES DERNIERES TECHNOLOGIES TERRESTRES. L'AÉRODYNAMISME, LA DÉTECTION, LA PROPULSION ET PLUS IMPORTANT : LA RESISTANCE ONT ÉTÉ SUBSTANTIELLEMENT AMÉLIORÉS."
  9293. STR_LIGHTNING_UFOPEDIA: "ENGIN DE TRANSPORT ET DE COMBAT. UNE RÉPLIQUE BASIQUE DES DESIGNS ALIENS, LE LIGHTNING EMPLOI UN RÉACTEUR EXPÉRIMENTAL A ÉLÉRIUM QUI DEVRAIT FOURNIR UNE SOURCE D'ÉNERGIE DURABLE."
  9294. STR_FIRESTORM_UFOPEDIA: "UN PUR ENGIN DE COMBAT CONÇU PAR DES ÊTRES HUMAINS AVEC LES MEILLEURS TECHNOLOGIES EXTRATERRESTRES, DÔTÉ DU MÊME SYSTÈME DE PROPULSION QU'EUX."
  9295. STR_AVALANCHE_UFOPEDIA: "MISSILE DE CROISIÈRE AIR-AIR DÉVASTATEUR ÉQUIPÉ D'UNE CHARGE NUCLÉAIRE."
  9296. STR_CANNON_UFOPEDIA: "CANON AUTOMATIQUE QUI TIRE DES MUNITIONS PERFORANTES."
  9297. STR_LASER_CANNON_UFOPEDIA: "CE LASER CONVENTIONNEL EST ALIMENTÉ PAR UNE RÉACTION ANTI-MATIÈRE. LA PUISSANCE DÉLIVRÉE INSTANTANÉMENT PAR LA TECHNOLOGIE LASER PERMET UNE EXCELLENTE PRÉCISION."
  9298. STR_PLASMA_BEAM_UFOPEDIA: "LE RAYON GRAVITIC PROVOQUE UN CHAMP DE GRAVITÉ IMPLOSIF FINEMENT CANALISÉ, AVEC UN GRAND POTENTIEL DESTRUCTIF ET UNE TRÈS LONGUE PORTÉE."
  9299. STR_FUSION_BALL_UFOPEDIA: "CE LANCEUR TIRE DES MISSILES EN FORME DE BALLE PROPULSÉS PAR ANTIMATIÈRE. LA BALLE DÉTRUIT LA CIBLE AVEC UNE VAGUE DE GRAVITÉ IMPLOSIVE. CETTE ARME EST INSURPASSÉE EN PUISSANCE ET PORTÉE, ET DÉTRUIRA CERTAINEMENT UNE CIBLE DE N'IMPORTE QUELLE TAILLE."
  9300. STR_THUNDERSTORM: "THUNDERSTORM"
  9301. STR_REC_THUNDERSTORM: "Chasseur à grande vitesse"
  9302. STR_THUNDERSTORM_UFOPEDIA: "CE CHASSEUR MONOPLACE REPRODUIT LES PROPULSIONS ALIENS À BASE D'ÉLÉRIUM AVEC LE MEILLEUR DESIGN D'AILES POSSIBLE POUR ATTEINDRE DES VITESSES IMPRESSIONANTES MAIS MANQUE D'ESPACE POUR L'ARMEMENT."
  9303. STR_PLASMA_CANNON_UC: "CANON PLASMA"
  9304. STR_PLASMA_CANNON_LBS : "Canon Plasma"
  9305. STR_PLASMA_CANNON_LBS_UFOPEDIA: "Un canon de vaisseau basé sur la technologie plasma alien. Utilise une unité d'élérium-115 pour chaque quinzaine de tirs."
  9306. STR_PLASMA_BEAM_UFOPEDIA: "Une arme de vaisseau basée sur la technologie plasma alien qui tire un puissant rayon concentré à faible distance plutôt qu'un tir à long portée. Utilise une unité d'élérium-115 pour chaque quinzaine de tirs."
  9307. STR_PLASMA_BEAM_RCH: "Rayon Plasma"
  9308. STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Un petit système de détection a une portée effective de 300 milles nautiques et est relié avec un réseau de satellites pour la recherche au sol. Il a 20% de chance de détecter un OVNI de taille moyenne toute les 10 minutes."
  9309. STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Un grand système de détection a une portée effective de 450 milles nautiques et est relié avec un réseau de satellites pour la recherche au sol. Il a 10% de chance de détecter un OVNI de taille moyenne toute les 10 minutes."
  9310.  
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  9314. width: 105
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  9321. height: 400
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  9329. width: 512
  9330. height: 200
  9331. files:
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  9343. 3: Resources/Chiko/BigPistol.gif
  9344. 5: Resources/Chiko/bigob_05.gif
  9345. 6: Resources/Chiko/bigob_06.gif
  9346. 7: Resources/Lebashar_Rebalanced/Minigun_light.gif
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  9923. 116: Resources/anthropod_alien/Sounds/SPIT_hit.wav
  9924. 123: Resources/Lebashar_Rebalanced/AlienAcid.wav
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