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  1. Here is the command line used (spawned by a buildbot worker process running as a service on the machine - which worked until adding InstaLOD):
  2.  
  3. Engine/Build/BatchFiles/RunUAT.bat BuildCookRun -server -project=G:\windows-slave-1\game-build-windows\build\UnrealEngine4\GameProject\Descent.uproject -noP4 -platform=Win64 -serverplatform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -allmaps -stage -pak -archive -archivedirectory=G:\windows-slave-1\game-build-windows\output -utf8output -buildmachine
  4.  
  5. Here is the output log snippet of the failure:
  6.  
  7. UE4Editor-Cmd: [2016.05.13-14.17.13:775][ 0]LogCook:Display: Marking ../../../GameProject/Content/Environment/Descent/DC_Rocks/Textures/T_Cave_Rock_Large_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor WindowsServer.
  8. UE4Editor-Cmd: [2016.05.13-14.17.13:782][ 0]LogCook:Display: Marking ../../../GameProject/Content/Environment/Descent/DC_Rocks/Materials/M_Cave_Rock_Large_a.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor WindowsServer.
  9. UE4Editor-Cmd: [2016.05.13-14.17.13:840][ 0]LogPackageName:Warning: String asset reference "ThroneRoom_Surfaces.Mesh.SM_Jagged_Rock01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow. Please consider resaving package in order to speed-up loading.
  10. UE4Editor-Cmd: [2016.05.13-14.17.14:047][ 0]LogPackageName:Warning: String asset reference "ThroneRoom_Surfaces.Mesh.SM_Jagged_Rock01" could not be resolved.
  11. UE4Editor-Cmd: [2016.05.13-14.17.14:483][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  12. UE4Editor-Cmd: [2016.05.13-14.17.14:629][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-Descent -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  13. UE4Editor-Cmd: [2016.05.13-14.17.16:188][ 0]LogOutputDevice:Error:
  14. UE4Editor-Cmd: begin: stack for UAT
  15. UE4Editor-Cmd: [2016.05.13-14.17.16:189][ 0]LogWindows:Error: === Critical error: ===
  16. UE4Editor-Cmd:
  17. UE4Editor-Cmd: Fatal error: [File:G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83]
  18. UE4Editor-Cmd: SECURE CRT: Invalid parameter detected.
  19. UE4Editor-Cmd: Expression: Unknown Function: Unknown. File: Unknown Line: 0
  20. UE4Editor-Cmd:
  21. UE4Editor-Cmd:
  22. UE4Editor-Cmd:
  23. UE4Editor-Cmd:
  24. UE4Editor-Cmd:
  25. UE4Editor-Cmd: KERNELBASE.dll
  26. UE4Editor-Cmd:
  27. UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  28. UE4Editor-Cmd:
  29. UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:149]
  30. UE4Editor-Cmd:
  31. UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
  32. UE4Editor-Cmd:
  33. UE4Editor-Cmd: UE4Editor-Cmd.exe!InvalidParameterHandler() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:84]
  34. UE4Editor-Cmd:
  35. UE4Editor-Cmd: ucrtbase.DLL
  36. UE4Editor-Cmd:
  37. UE4Editor-Cmd: ucrtbase.DLL
  38. UE4Editor-Cmd:
  39. UE4Editor-Cmd: ucrtbase.DLL
  40. UE4Editor-Cmd:
  41. UE4Editor-Cmd: ucrtbase.DLL
  42. UE4Editor-Cmd:
  43. UE4Editor-Cmd: ucrtbase.DLL
  44. UE4Editor-Cmd:
  45. UE4Editor-Cmd: ucrtbase.DLL
  46. UE4Editor-Cmd:
  47. UE4Editor-Cmd: ucrtbase.DLL
  48. UE4Editor-Cmd:
  49. UE4Editor-Cmd: InstaLOD.dll
  50. UE4Editor-Cmd:
  51. UE4Editor-Cmd: InstaLOD.dll
  52. UE4Editor-Cmd:
  53. UE4Editor-Cmd: InstaLOD.dll
  54. UE4Editor-Cmd:
  55. UE4Editor-Cmd: InstaLOD.dll
  56. UE4Editor-Cmd:
  57. UE4Editor-Cmd: UE4Editor-InstaLODMeshReduction.dll
  58. UE4Editor-Cmd:
  59. UE4Editor-Cmd: UE4Editor-MeshUtilities.dll!FStaticMeshUtilityBuilder::ReduceLODs() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\developer\meshutilities\private\meshutilities.cpp:3141]
  60. UE4Editor-Cmd:
  61. UE4Editor-Cmd: UE4Editor-MeshUtilities.dll!FMeshUtilities::BuildStaticMesh() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\developer\meshutilities\private\meshutilities.cpp:3429]
  62. UE4Editor-Cmd:
  63. UE4Editor-Cmd: UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\engine\private\staticmesh.cpp:1239]
  64. UE4Editor-Cmd:
  65. UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\engine\private\staticmesh.cpp:1818]
  66. UE4Editor-Cmd:
  67. UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMesh::PostLoad() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\engine\private\staticmesh.cpp:2064]
  68. UE4Editor-Cmd:
  69. UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:726]
  70. UE4Editor-Cmd:
  71. UE4Editor-Cmd: UE4Editor-Engine.dll!UStaticMeshComponent::PostLoad() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\engine\private\components\staticmeshcomponent.cpp:1222]
  72. UE4Editor-Cmd:
  73. UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:726]
  74. UE4Editor-Cmd:
  75. UE4Editor-Cmd: UE4Editor-CoreUObject.dll!EndLoad() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1424]
  76. UE4Editor-Cmd:
  77. UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1143]
  78. UE4Editor-Cmd:
  79. UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1258]
  80. UE4Editor-Cmd:
  81. UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1775]
  82. UE4Editor-Cmd:
  83. UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1241]
  84. UE4Editor-Cmd:
  85. UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:565]
  86. UE4Editor-Cmd:
  87. UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\launch\private\launchengineloop.cpp:1698]
  88. UE4Editor-Cmd:
  89. UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\launch\private\launch.cpp:110]
  90. UE4Editor-Cmd:
  91. UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  92. UE4Editor-Cmd:
  93. UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [g:\windows-slave-1\game-build-windows\build\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  94. UE4Editor-Cmd:
  95. UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
  96. UE4Editor-Cmd:
  97. UE4Editor-Cmd: KERNEL32.DLL
  98. UE4Editor-Cmd:
  99. UE4Editor-Cmd: ntdll.dll
  100. UE4Editor-Cmd:
  101. UE4Editor-Cmd: ntdll.dll
  102. UE4Editor-Cmd:
  103. UE4Editor-Cmd:
  104. UE4Editor-Cmd:
  105. UE4Editor-Cmd:
  106. UE4Editor-Cmd: [2016.05.13-14.17.16:198][ 0]LogOutputDevice:Error:
  107. UE4Editor-Cmd: end: stack for UAT
  108. UE4Editor-Cmd: [2016.05.13-14.17.16:286][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  109. UE4Editor-Cmd: [2016.05.13-14.17.16:287][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  110. CommandUtils.Run: Run: Took 452.4818955s to run UE4Editor-Cmd.exe, ExitCode=3
  111. Project.Cook: Cook failed. Deleting cooked data.
  112. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for G:\windows-slave-1\game-build-windows\build\UnrealEngine4\GameProject\Descent.uproject; see log G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.05.13-14.17.18.txt
  113. at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 346
  114. at Project.Cook(ProjectParams Params) in g:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24
  115. --- End of inner exception stack trace ---
  116. at Project.Cook(ProjectParams Params) in g:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266
  117. at BuildCookRun.DoBuildCookRun(ProjectParams Params) in g:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
  118. at AutomationTool.BuildCommand.Execute() in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
  119. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539
  120. at AutomationTool.Automation.Process(String[] CommandLine) in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510
  121. at AutomationTool.Program.MainProc(Object Param) in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Program.cs:line 131
  122. at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
  123. at AutomationTool.Program.Main() in G:\windows-slave-1\game-build-windows\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Program.cs:line 54
  124. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  125. Domain_ProcessExit
  126. AutomationToolLauncher exiting with ExitCode=25
  127. copying UAT log files...
  128. BUILD FAILED
  129. Error 25: RunUAT
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