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- #version 150
- uniform mat4 modelViewMatrix;
- uniform mat4 projectionMatrix;
- uniform mat4 textureMatrix;
- uniform mat4 modelViewProjectionMatrix;
- in vec4 position;
- in vec4 color;
- in vec4 normal;
- in vec2 texcoord;
- out vec2 fragCoord;
- void main(){
- fragCoord = texcoord;
- gl_Position = modelViewProjectionMatrix * position;
- }
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