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- Sub ResetNewBallLights() 'turn on or off the needed lights before a new ball is released
- TurnOffPlayfieldLights()
- SetLightColor pool, purple, -1
- SetLightColor pool1, purple, -1
- SetLightColor compass, purple, -1
- SetLightColor compass1, purple, -1
- SetLightColor radio, purple, -1
- SetLightColor radio1, purple, -1
- SetLightColor levitate, purple, -1
- SetLightColor levitate1, purple, -1
- CloseGates
- gate8.open = false
- lbolt1.state = 2
- lbolt7.state = 2
- lbolt2.state = 2
- lbolt8.state = 2
- lbolt3.state = 2
- lbolt10.state = 2
- lbolt4.state = 2
- lbolt9.state = 2
- lbolt5.state = 2
- lbolt11.state = 2
- lbolt6.state = 2
- lbolt12.state = 2
- batteryred.state = 0
- batteryred1.state = 0
- batteryorange.state = 0
- batteryorange1.state = 0
- batteryyellow.state = 0
- batteryyellow1.state = 0
- batterygreen.state = 0
- batterygreen1.state = 0
- avclubready.state = 0
- avclubready1.state = 0
- energy = 0
- kbon.opacity = 0
- kboff.opacity = 0
- If escapegateopen(currentplayer) = 1 Then
- gate8.open = True
- End If
- If barb1on(CurrentPlayer) = 1 Then
- lb1.State = 1
- lb6.State = 1
- End If
- If barb2on(CurrentPlayer) = 1 Then
- lb2.State = 1
- lb5.State = 1
- End If
- If barb3on(CurrentPlayer) = 1 Then
- lb3.State = 1
- lb8.State = 1
- End If
- If barb4on(CurrentPlayer) = 1 Then
- lb4.State = 1
- lb7.State = 1
- End If
- If mysteryready(CurrentPlayer) = 1 Then
- mysterylight.state = 2
- mysterylight1.state = 2
- End If
- If run1on(CurrentPlayer) = 1 Then
- lr1.state = 1
- lr8.state = 1
- End If
- If run2on(CurrentPlayer) = 1 Then
- lr2.state = 1
- lr9.state = 1
- End If
- If run3on(CurrentPlayer) = 1 Then
- lr3.state = 1
- lr12.state = 1
- End If
- If run4on(CurrentPlayer) = 1 Then
- lr4.state = 1
- lr11.state = 1
- End If
- If run5on(CurrentPlayer) = 1 Then
- lr5.state = 1
- lr10.state = 1
- End If
- If run6on(CurrentPlayer) = 1 Then
- lr6.state = 1
- lr7.state = 1
- End If
- If levitatedone(CurrentPlayer) = 1 Then
- SetLightColor levitate, amber, -1
- levitate.state = 1
- SetLightColor levitate1, amber, -1
- levitate1.state = 1
- End If
- If radiodone(CurrentPlayer) = 1 Then
- SetLightColor radio, amber, -1
- radio.state = 1
- SetLightColor radio1, amber, -1
- radio1.state = 1
- End If
- If compassdone(CurrentPlayer) = 1 Then
- SetLightColor compass, amber, -1
- compass.state = 1
- SetLightColor compass1, amber, -1
- compass1.state = 1
- End If
- If pooldone(CurrentPlayer) = 1 Then
- SetLightColor pool, amber, -1
- pool.state = 1
- SetLightColor pool1, amber, -1
- pool1.state = 1
- End If
- If avclubreadyon(CurrentPlayer) = 1 Then
- avclubready.state = 2
- avclubready1.state = 2
- End If
- If barbcompleted(CurrentPlayer) = 1 Then
- lm1.state = 1
- lm9.state = 1
- End If
- If badmensuper(CurrentPlayer) = 1 Then
- lm2.state = 1
- lm8.state = 1
- End If
- If lucason(CurrentPlayer) = 1 Then
- lucas.state = 1
- End If
- If jonathanon(CurrentPlayer) = 1 Then
- jonathan.state = 1
- End If
- If nancyon(CurrentPlayer) = 1 Then
- nancy.state = 1
- End If
- If joyceon(CurrentPlayer) = 1 Then
- joyce.state = 1
- End If
- If willon(CurrentPlayer) = 1 Then
- will.state = 1
- End If
- If elevencrewon(CurrentPlayer) = 1 Then
- elevencrew.state = 1
- End If
- If mikeyon(CurrentPlayer) = 1 Then
- mikey.state = 1
- End If
- If hopperon(CurrentPlayer) = 1 Then
- hopper.state = 1
- End If
- If dustinon(CurrentPlayer) = 1 Then
- dustin.state = 1
- End If
- If partydone(CurrentPlayer) = 1 Then
- lm5.state = 1
- lm10.state = 1
- End If
- If upsidedownlights(CurrentPlayer) = 1 Then
- upsidedownarrow.state = 2
- upsidedowncircle.state = 2
- End If
- If willcompleted(CurrentPlayer) = 1 Then
- lm3.State = 1
- lm7.State = 1
- End If
- If le1on(CurrentPlayer) = 1 Then
- le1.State = 1
- le17.State = 1
- End If
- If le2on(CurrentPlayer) = 1 Then
- le2.State = 1
- le16.State = 1
- End If
- If le3on(CurrentPlayer) = 1 Then
- le3.State = 1
- le18.State = 1
- End If
- If le4on(CurrentPlayer) = 1 Then
- le4.State = 1
- le19.State = 1
- End If
- If le5on(CurrentPlayer) = 1 Then
- le5.State = 1
- le20.State = 1
- End If
- If le6on(CurrentPlayer) = 1 Then
- le6.State = 1
- le21.State = 1
- End If
- If le7on(CurrentPlayer) = 1 Then
- le7.State = 2
- le23.State = 2
- End If
- If le8on(CurrentPlayer) = 1 Then
- le8.State = 2
- le22.State = 2
- End If
- If le9on(CurrentPlayer) = 1 Then
- le9.State = 2
- le24.State = 2
- End If
- If le10on(CurrentPlayer) = 1 Then
- le10.State = 1
- le26.State = 1
- End If
- If le11on(CurrentPlayer) = 1 Then
- le11.State = 1
- le25.State = 1
- End If
- If le12on(CurrentPlayer) = 1 Then
- le12.State = 1
- le27.State = 1
- End If
- If le13on(CurrentPlayer) = 1 Then
- le13.State = 1
- le28.State = 1
- End If
- If le14on(CurrentPlayer) = 1 Then
- le14.State = 1
- le30.State = 1
- End If
- If le15on(CurrentPlayer) = 1 Then
- le15.State = 1
- le29.State = 1
- End If
- If walllon(CurrentPlayer) = 1 Then
- wallll.state = 1
- wallll1.state = 1
- End If
- If wallmon(CurrentPlayer) = 1 Then
- wallml.state = 1
- wallml1.state = 1
- End If
- If wallron(CurrentPlayer) = 1 Then
- wallrl.state = 1
- wallrl1.state = 1
- End If
- If extraballready(CurrentPlayer) = 1 Then
- extraball.state = 2
- extraball1.state = 2
- End If
- If batt1on(CurrentPlayer) = 1 Then
- batteryred.state = 1
- batteryred1.state = 1
- energy = 1
- End If
- If batt2on(CurrentPlayer) = 1 Then
- batteryorange.state = 1
- batteryorange1.state = 1
- energy = 2
- End If
- If batt3on(CurrentPlayer) = 1 Then
- batteryyellow.state = 1
- batteryyellow1.state = 1
- energy = 3
- End If
- If batteryon(CurrentPlayer) = 1 Then
- batteryorange.state = 2
- batteryorange1.state = 2
- batterygreen.state = 2
- batterygreen1.state = 2
- batteryred.state = 2
- batteryred1.state = 2
- batteryyellow.state = 2
- batteryyellow1.state = 2
- energy = 4
- End If
- If PlayersPlayingGame > 1 Then
- resetawall
- End If
- If kickbackon(CurrentPlayer) = 1 Then
- kickbacklight.state = 1
- kickbacklight1.state = 1
- kickbackgate.open = True
- kbon.opacity = 1000
- kboff.opacity = 0
- End If
- If partyready(CurrentPlayer) = 1 Then
- partylock.state = 2
- partylock1.state = 2
- End if
- movemodes
- currentplayerbackglass
- CheckBARBTargets
- CheckRunTargets
- udtarget.TransZ = -22
- udtargetdown(CurrentPlayer) = 0
- udtarget.Collidable = True
- udtargettime.Enabled = False
- End Sub
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