FrozenWrath

what if Flamy hosted Mafia without Townies

Jan 21st, 2019
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  1. _____
  2. / ____|
  3. | (___ _ _ _ __ ___ _ __
  4. \___ \| | | | '_ \ / _ \ '__|
  5. ____) | |_| | |_) | __/ |
  6. |_____/ \__,_| .__/ \___|_|
  7. _____ | | _ ______ _ __ __ __ __
  8. / ____| |_| | | | ____(_) \/ | \/ |
  9. | (___ _ __ ___ __ _ ___| |__ | |__ _| \ / | \ / |
  10. \___ \| '_ ` _ \ / _` / __| '_ \ | __| | | |\/| | |\/| |
  11. ____) | | | | | | (_| \__ \ | | | | |____| | | | | | | |
  12. |_____/|_| |_| |_|\__,_|___/_| |_| |______|_|_| |_|_| |_|
  13. ____ ___
  14. | _ \______ /\ __| |
  15. | |_) | _ \ / \__ /\ / /| |
  16. | _ <| |_) / / /\ \ \/ \/ / | |
  17. | |_) | __ \ / ____ \ /\ / | |____
  18. |____/|_| \_\/_/ \_\/ \/ |_______|
  19. ____________________
  20. Table of Contents
  21. [SEB-I] Announcement Blurb
  22. [SEB-II] Signup Restrictions
  23. [SEB-IIa] Alias Restrictions
  24. [SEB-IIb] Role Restrictions
  25. [SEB-III] Sample Roles
  26. [SEB-III-1] Bowser
  27. [SEB-III-2] Captain Falcon
  28. [SEB-III-3] Donkey Kong
  29. [SEB-III-4] Falco
  30. [SEB-III-5] Fox
  31. [SEB-III-6] Ganondorf
  32. [SEB-III-7] Ice Climbers
  33. [SEB-III-8] Jigglypuff
  34. [SEB-III-9] Kirby
  35. [SEB-III-10] Link
  36. [SEB-III-11] Luigi
  37. [SEB-III-12] Mario
  38. [SEB-III-13] Marth
  39. [SEB-III-14] Mr. Game & Watch
  40. [SEB-III-15] Ness
  41. [SEB-III-16] Peach
  42. [SEB-III-17] Pikachu
  43. [SEB-III-18] Samus
  44. [SEB-III-19] Yoshi
  45. [SEB-III-20] Zelda (Sheik)
  46. [SEB-III-21] Diddy Kong
  47. [SEB-III-22] Ike
  48. [SEB-III-23] King Dedede
  49. [SEB-III-24] Lucario
  50. [SEB-III-25] Lucas
  51. [SEB-III-26] Meta Knight
  52. [SEB-III-27] Olimar
  53. [SEB-III-28] Pit
  54. [SEB-III-29] Pokémon Trainer (Charizard · Ivysaur · Squirtle)
  55. [SEB-III-30] R.O.B.
  56. [SEB-III-31] Snake
  57. [SEB-III-32] Sonic
  58. [SEB-III-33] Toon Link
  59. [SEB-III-34] Wario
  60. [SEB-III-35] Wolf
  61. [SEB-III-36] (Zero Suit Samus)
  62. ____________________
  63.  
  64. [SEB-1] Announcement Blurb
  65. Yeah, I'm an EiMM expert. Along with that I know many things that most don't know about these things. Melee isn't part of the Smash EiMM community and I'm not saying that because I don't like them. I'm saying that based off of years of research.
  66.  
  67. Welcome everyone to **Super Smash EiMM Brawl**, the long-awaited sequel to Super Smash EiMM, and not EiMM Melee, because that's not a real Smash EiMM. This game can hold up to 32 players.
  68.  
  69. Some additional rules to keep in mind, aside from the standard rules of play:
  70. `` * ``The game will be using an HP system, with 12 HP and 4 Atk being the baseline.
  71. `` * ``The game will be low power. What this means is that most roles will only do one thing, and most variance will come from other sources.
  72. `` * ``The priority system has been slightly modified to as follows:
  73. `` - ``High Priority > Ability Disruptive (Blocking > Redirecting > Delaying) > Supportive > Protective > Damaging > Offensive > Low Priority > Investigative
  74. `` * ``The ruling regarding targeting dead players has been changed to "You may not target dead players unless your role states you can; if your action has no effect because a player has already died before your action would resolve, the action will not resolve, and this will be noted in your results."
  75.  
  76. https://docs.google.com/document/d/e/2PACX-1vRcSpuaMvgB_UizDyuuMsCXHBql88pqxD1VAGaqcff6EoZrUDZilHO5VGcVk0ucwiSX89l_1_9Sqlm_/pub
  77. ____________________
  78.  
  79. [SEB-2] Signup Restrictions
  80. While this is, in fact, the first EiMM game for me to host, I am also entertaining how flavourful I can get with certain restrictions. Besides, restrictions breed creativity, or so they say.
  81. * Alias Restrictions: Aliases will be restricted to a maximum of 5 characters long. Players who choose not to come up with their own alias will have one randomly generated.
  82. * Role Restrictions: While not explicitly stated, roles are mostly predetermined. Players will be allowed to select from the roster of playable characters in Super Smash Bros. Brawl.
  83. ____________________
  84.  
  85. [SEB-3] Sample Roles
  86. Because I'm pretty sure I'm supposed to do something like this to prove my ability to host a game, the rest of this pastebin will now consist of me floundering around to pretend like I'm a responsible host/Game Master/role designer.
  87.  
  88. Roles marked with i are incomplete, and have yet to be completed.
  89.  
  90. [SEB-III-1] Bowser (i)
  91. Concept: Strongwilled or Rogue (flavor as heavy weight)
  92.  
  93. You are Bowser from the Super Mario Bros. series.
  94.  
  95. The King of the Koopas, and leader of the Koopa Troop, you've always succeeded in kidnapping Princess Peach, but always failed in stopping Mario from getting her away. In Smash, you're the heaviest guy around, swinging your body like you don't care, because you really don't. What's anyone going to do, trade with you?
  96.  
  97. HP 16, Atk 4
  98.  
  99. Shell Out (Active, Protective, Target[1])
  100. *Your Koopa Troop have near-unstoppable defenses. Wherever you go, they go.*
  101. Target alias is protected from up to 4 points of damage dealt by offensive actions until the next night phase. If target alias is yourself, you are protected from up to 2 points of damage instead.
  102.  
  103. [SEB-III-2] Captain Falcon
  104. Concept: Commuter? High-Prioritizer? Wait, what about Vigilante, dude that's a fucking awesome idea.
  105.  
  106. You are Captain Falcon from the F-Zero series.
  107.  
  108. Unfortunately, Nintendo has forgotten that your franchise exists, and you're now just a Smash character. But hey, at least you have it easy, being the character with the almighty Falcon Punch and that racing suit you rock. Let nobody forget that you are Douglas Jay Falcon, the F-Zero pilot who beat God at racing.
  109.  
  110. HP 12, Atk 4
  111.  
  112. Gun (Active, Offensive, Target[1])
  113. *You have a gun. Everybody forgets that you have a gun. You will not hesitate to use this gun.*
  114. Once per night: You can perform an additional standard shot on target alias. You can choose to also delay this shot until the next day phase at a designated time (12:00PM PST by default). You may only activate "Gun" up to three times.
  115.  
  116. [SEB-III-3] Donkey Kong (i)
  117. Concept: uhhh idk, Commuter? (Cargo Throw)
  118.  
  119. You are Donkey Kong, from the Mario Bros. and Donkey Kong Country series.
  120.  
  121. He's the leader of the DK Crew, you know him well. He's finally back to kick some tail- Wait, what do you mean, most of the cast of Smash don't have a tail to kick? Bah, whatever. Donkey Kong Country is lauded as an incredibly riveting platformer series, and you continue that legacy by being a huge but fast mass of banana slamming punching. Nobody gets in the way of your bananas.
  122.  
  123. HP 14, Atk 4
  124.  
  125. [SEB-III-4] Falco (i)
  126. [SEB-III-5] Fox (i)
  127. [SEB-III-6] Ganondorf (i)
  128.  
  129. [SEB-III-7] Ice Climbers
  130.  
  131. You are the Ice Climbers from the Ice Climber game.
  132.  
  133. More specifically, you are Popo. Together with your ambiguously closely related partner Nana, you climb mountains in a cute but frustrating gauntlet of levels known to exist before Super Mario Bros. In Smash, the two of you work together, but sometimes not at the same time- Don't worry, she'll catch up to what you were doing eventually.
  134.  
  135. HP 8, Atk 2
  136.  
  137. Blood Bond (Passive, Other)
  138. *What would you do without your trusty partner for life?*
  139. At the start of the game, you have a second alias named "Seven" with HP 8/Atk 2. Seven will always mimic the same actions as you, unless they cannot. Seven will continue to mimic the last action you have done, until there are no longer moves to mimic, even after you have died. When you die, Seven will also die.
  140.  
  141. Q: If I idle my shot, what does Seven do?
  142. A: Seven will also idle their shot.
  143. Q: If I am roleblocked, what does Seven do?
  144. A: Seven will carry out the action, as she herself is not roleblocked.
  145. Q: If Seven is roleblocked, what does Seven do?
  146. A: Seven will attempt to continue mimicking the earliest action that you have done that she has not, until there are no more actions to carry out.
  147.  
  148. [SEB-III-8] Jigglypuff
  149.  
  150. You are Jigglypuff from the Pokemon series.
  151.  
  152. The Balloon Pokemon. You float like a butterfly, and... hurt about as much.
  153.  
  154. HP 7, Atk 4
  155.  
  156. **Sing** (Active, Disruptive, Target[1-2])
  157. *"The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest."*
  158. Target alias(es) have their standard shots blocked. Then, block your own standard shot.
  159.  
  160. [SEB-III-9] Kirby (i)
  161. [SEB-III-10] Link (i)
  162. [SEB-III-11] Luigi (i)
  163. [SEB-III-12] Mario (i)
  164.  
  165. [SEB-III-13] Marth
  166.  
  167. You are Marth from the Fire Emblem series.
  168.  
  169. The first of many blue-haired pretty boys with swords, you are the prince of Altea, and wear your sister's tiara like no other man. With the longsword named Falchion in hand, and innumerable men, women, and children behind your back, you saved Archanaea from the evil clutches of Gharnef and Medeus not once, but TWICE, earning you the rightful title of Hero-King. No wonder Japan loves you.
  170.  
  171. HP 9, Atk 4
  172.  
  173. Grab Release (Active, Disruptive, Target[1])
  174. *You're the Hero-King, you don't need to deal with silly things like people targeting you- Just grab the nearest person to use as your shield.*
  175. Actions that do not deal damage to you are redirected to target alias.
  176.  
  177. [SEB-III-14] Mr. Game & Watch
  178. Concept: Prophet
  179.  
  180. You are Mr. Game & Watch from the Game & Watch series.
  181.  
  182. You're an oddball of a character- If at all a character. You're the amalgamation of all the various people seen in the Game & Watch series, handheld devices that was not JUST a clock, but also a certain game. There were a lot, to be fair, but man, you're a pretty flat guy, and even flatter when we have to give you only one ability.
  183.  
  184. HP 10, Atk 4
  185.  
  186. Judge (Active, Other)
  187. *Sometimes, you get lucky with the hammer. Other times, not so much.*
  188. Declare a number from 1 to 9. At the end of the night, if the number of aliases that have died that night equals or exceeds that number, gain the corresponding ability until the end of the next night phase. If the number of aliases that have died that night is below that number, gain the ability of (1), instead.
  189. 1 (Passive, Compulsive) Take 1 damage at the end of this night phase.
  190. 2 (Active, Disruptive, Target[1]) Target alias has their first action blocked.
  191. 3 (Passive) Your next standard shot loses 1 Atk, but cannot be blocked or have its damage prevented by Protective effects.
  192. 4 (Passive) Target alias hit by your standard shot may not use their Ability.
  193. 5 (Passive) You may instead perform four Standard shots at 1 Attack each. You may select the same aliases with these shots.
  194. 6 (Passive) If target alias of your next standard shot has 6 or less HP, until the end of the next night phase, delay any effects that would restore their HP to the next night phase at the same original timing.
  195. 7 (Active, Protective, Target[1]) Target alias restores 3 HP.
  196. 8 (Passive) If target alias of your next standard shot has 8 or less HP, delay all of their actions until the next night phase.
  197. 9 (Active, Offensive, Target[1], Instant) Perform a standard shot on target alias instantly (or as soon as a host notices this ability was used).
  198. You can only use each effect granted by "Judge" once per phase.
  199.  
  200. [SEB-III-15] Ness
  201. Concept: Doctor
  202.  
  203. You are Ness from the Mother series.
  204.  
  205. You have an awesome destiny given to you by a fly called Buzz Buzz! It featured going through a game that stank, ending cults, getting saved from zombies by a nerd, meeting a prince while getting funky with some cake, and stopping a guy who knew he was going to be stopped by you this entire time. You're infamous for your back throw in Smash, but really, all you got is a baseball bat and some psychic healing powers.
  206.  
  207. HP 10, Atk 4
  208.  
  209. PSI Lifeup β (Active, Protective, Target[1])
  210. *You take a while to get to where you want to, but your healing is pretty good!*
  211. Target alias restores 6 HP. This effect resolves at Low Priority.
  212.  
  213. [SEB-III-16] Peach
  214. Concept: Inventor (turnips, gives someone else a 1x vig shot)
  215.  
  216. Turnip (Active, Other, Target[1]) Target alias gains the following Ability during their next night phase:
  217. * Item (Active, Offensive, Target[1]) Target alias takes 3 damage.
  218.  
  219. [SEB-III-17] Pikachu
  220. Concept: Motivator (uses actions again)
  221.  
  222. You are Pikachu from the Pokemon series.
  223.  
  224. The Electric Mouse Pokemon. The love of children (and adults) all over the world. Who could resist such adorable electric mouse cheeks? While you're known for packing power, you're also a pretty social creature, and gather around your fellow kin. Make sure nobody forgets that you were top mouse in the last game, and you'll make certain of that in this one, too.
  225.  
  226. HP 9, Atk 4
  227.  
  228. Revoltalize (Active, Supportive, Target[1])
  229. *"It occasionally uses an electric charge to recharge a fellow Pikachu that is in a weakened state."*
  230. Target alias may use their Standard Shot an additional time during the next night phase.
  231.  
  232. [SEB-III-18] Samus (i)
  233. Concept: Rolecop? (Scan Visor)
  234.  
  235. You are Samus Aran from the Metroid series.
  236.  
  237. Bounty hunter and master of destroying planets, you're also a girl (?!). You've slaughtered Metroids, you've saved a Metroid, you've thwarted the plans of Space Pirates three times, and then you killed your parents' murderer three times, too. As usual, you don't have much gear on you, but you don't need all that much- Just the Scan Visor and your Power Beam should do.
  238.  
  239. HP 15, Atk 4
  240.  
  241. Scan Visor (Active, Investigative, Target[1])
  242. *When you meet an enemy for the first time, don’t just charge into combat. Scan it!*
  243. Discover target alias's full Role PM.
  244.  
  245.  
  246. [SEB-III-19] Yoshi (i)
  247. [SEB-III-20] Zelda (Sheik) (i)
  248. [SEB-III-21] Diddy Kong (i)
  249.  
  250. [SEB-III-22] Ike
  251.  
  252. "You are Ike from the Fire Emblem series.
  253.  
  254. The protagonist of Fire Emblem: Path of Radiance, you are the son of Greil, leader of a mercenary company and also secretly one of the greatest warriors of Daein- And then your dad dies, you go off to avenge your dad, save some furries, and then you get introduced into nobility. Unlike most other characters in the series that would be or have been in your shoes, you do not wear a funny hat- You're down-to-earth and don't really care about where people come from.
  255.  
  256. HP 14, Atk 4
  257.  
  258. Jab (Active, Offensive, Target[1])
  259. *Flavor text.*
  260. Target alias takes 1 damage. If their Standard Shot targeted you, block it.
  261.  
  262. [SEB-III-23] King Dedede (i)
  263.  
  264. [SEB-III-24] Lucario
  265.  
  266. You are Lucario from the Pokemon series.
  267.  
  268. The Aura Pokemon. You've got it pretty well done for you. Fighting/Steel makes you immune to Toxic, makes some of the more devastating physical moves STAB, and you're fast as heck. Plus, you even have cool Aura powers. You even starred in a movie! While some people might rag you for having such an awful mechanic in Smash, you know you can outsmart the rest. Good doggo.
  269.  
  270. Sense Aura (Active, Investigative, Target[1])
  271. *"This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible."*
  272. Learn the aliases of all other players that visited target alias. This action is not treated as visiting the target alias.
  273.  
  274. [SEB-III-25] Lucas (i)
  275.  
  276. [SEB-III-26] Meta Knight
  277. Concept: Constantly PGO
  278.  
  279. You are Meta Knight from the Kirby series.
  280.  
  281. Ah yes, the mysterious swordsman who sometimes beats up Kirby, but then turns out to be helping him out. Honourable, mysterious, and extremely strong, you have the galaxy's best interests in mind with the large majority of your conscious actions, even if it means beating up everyone in this foolish game, Kirby included.
  282.  
  283. HP 7, Atk 3
  284.  
  285. Mach Tornado (Passive)
  286. *You are peerless, and anybody who dares meet you will also meet your sword, Galaxia.*
  287. Any alias that you visit and any alias that visits you take 1 damage.
  288.  
  289. [SEB-III-27] Olimar (i)
  290. [SEB-III-28] Pit (i)
  291.  
  292. [SEB-III-29] Pokémon Trainer (Charizard · Ivysaur · Squirtle) (i)
  293. Concept: Jack-of-all-trades but sometimes you stop being able to do a particular role
  294.  
  295. [SEB-III-30] R.O.B. (i)
  296.  
  297. [SEB-III-31] Snake
  298. Concept: Arsonist
  299.  
  300. You are Solidus Snake from the Metal Gear Solid series.
  301.  
  302. A clone of Big Boss, you're a special-ops agent like few others. You've successfully dismantled several efforts to use the bipedal nuclear war machines known as Metal Gears BY YOURSELF, using nothing but a two-way comms system, a pair of binoculars, and a pack of cigarettes. Kojima really likes his western stuff. Unfortunately, as this is a kid's game, you can't use firearms, but hey, you have your trusty C4s and grenades on you, and those are honestly worse than a gun.
  303.  
  304. HP 14, Atk 4
  305.  
  306. Plant Bomb (Active, Other, Target[1])
  307. *They'll never see it, until it's too late.*
  308. Target alias is given 1 Hidden Explosive. An alias may have more than 1 Hidden Explosive, but this ability still follows normal targeting rules (you cannot target the same alias with the same ability on consecutive nights).
  309.  
  310. Detonate (Active, High-Priority)
  311. *"There!"*
  312. All aliases with a Hidden Explosive take 3 damage for every Hidden Explosive they have. You may not use your Standard Shot during the night phase that you activate this effect.
  313.  
  314. [SEB-III-32] Sonic (i)
  315. Concept: Decoy (Sonic speed!)
  316.  
  317. You are Sonic from the Sonic series.
  318.  
  319. [SEB-III-33] Toon Link (i)
  320. [SEB-III-34] Wario (i)
  321. [SEB-III-35] Wolf (i)
  322. [SEB-III-36] Zero Suit Samus (i)
  323. ____________________
  324. ____________________
  325. ____________________
  326. ____________________
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