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getoffmylawwwnnn

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Jan 29th, 2022
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  1. nuke_lock:
  2. # Should the plugin be enabled?
  3. is_enabled: true
  4. # Should the Warhead be armed at the start of the Round?
  5. warhead_auto_armed: true
  6. # Should the Warhead be locked at the start of the Round?
  7. warhead_cancelable: false
  8. # Death Message when the player gets killed by Radiation.
  9. radiation_death_reason: Died by Radiation
  10. # After which delay should radiation start when the warhead detonated. (-1 = Disabled)
  11. radiation_delay: 120
  12. # Message to be shown when the Warhead Detonated. (Empty = Disabled)
  13. radiation_warning_message: <color=red>Radiation leak will begin on surface in 2 minutes from the warhead</color>
  14. # Message to be shown when the Radiation has occured. (Empty = Disabled)
  15. radiation_begin_message: <color=red>Radiation leak has begun on surface zone</color>
  16. # The Interval that the radiation_damage will be dealth to all players after the warhead detonates.
  17. radiation_interval: 2
  18. # The Damage dealth to players after each radiation_interval
  19. radiation_damage: 5
  20. # After what time should the warhead be automaticly started and can't be stopped (-1 = Disabled)
  21. auto_nuke: 1800
  22. # After what autonuke time should a permanently broadcast be broadcasted across the map to tell the AutoNuke will be activated? %COUNTDOWN% will be replaced with the time left until autonuke will be activated
  23. auto_nuke_perma_broadcast_timer: 10
  24. auto_nuke_perma_broadcast_message: <color=red>Omega Warhead Emergency Detonation Sequence will engage in %COUNTDOWN% seconds</color>
  25. # How long should the Hint be displayed when a player tries to disable the Nuke while it can't be stopped? (-1 = Disabled)
  26. hint_time: 3
  27. # What hint should be displayed when a player tries to disable the nuke while it can't be stopped?
  28. hint_message: <color=red>The omega warhead cannot be cancelled!</color>
  29. # How long should a broadcast be broadcasted when the AutoNuke activates? (-1 = Disabled)
  30. detonation_broadcast_time: 3
  31. # What broadcast should be broadcasted when the AutoNuke activates?
  32. detonation_broadcast_message: <color=red>The Omega Warhead Detonation Sequence engaged, <b>This Warhead cannot be stopped</b></color>
  33. # Whether or not a broadcast will be shown to all players to tell how many seconds are remaining until the warhead explodes.
  34. warhead_detonation_timer: false
  35. # Message to be shown to tell players how many seconds are remaining until the warhead explodes. %COUNTDOWN% will be replaced with the seconds until the warhead detonates
  36. warhead_detonation_message: <color=red>Omega Warhead detonates in T-Minus</color> <color=orange>%COUNTDOWN% seconds</color>
  37. # Whether or not team respawning will be disabled when the warhead detonated.
  38. warhead_disables_team_respawn: true
  39. # What Color should the warhead have when the warhead starts. (Putting one to -1 will disable it)
  40. warhead_color:
  41. red: -1
  42. green: 255
  43. blue: 255
  44. # After what time should a cassie message be broadcasted? (Empty = Disabled)
  45. cassie_warnings:
  46. 1500: Attention all personnel . The Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 25 Minutes
  47. 1200: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 20 Minutes
  48. 900: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 15 Minutes
  49. 600: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 10 minutes
  50. 300: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 5 Minutes . starting evacuation procedure
  51. 60: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 1 Minute . Evacuate Now
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