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- nuke_lock:
- # Should the plugin be enabled?
- is_enabled: true
- # Should the Warhead be armed at the start of the Round?
- warhead_auto_armed: true
- # Should the Warhead be locked at the start of the Round?
- warhead_cancelable: false
- # Death Message when the player gets killed by Radiation.
- radiation_death_reason: Died by Radiation
- # After which delay should radiation start when the warhead detonated. (-1 = Disabled)
- radiation_delay: 120
- # Message to be shown when the Warhead Detonated. (Empty = Disabled)
- radiation_warning_message: <color=red>Radiation leak will begin on surface in 2 minutes from the warhead</color>
- # Message to be shown when the Radiation has occured. (Empty = Disabled)
- radiation_begin_message: <color=red>Radiation leak has begun on surface zone</color>
- # The Interval that the radiation_damage will be dealth to all players after the warhead detonates.
- radiation_interval: 2
- # The Damage dealth to players after each radiation_interval
- radiation_damage: 5
- # After what time should the warhead be automaticly started and can't be stopped (-1 = Disabled)
- auto_nuke: 1800
- # After what autonuke time should a permanently broadcast be broadcasted across the map to tell the AutoNuke will be activated? %COUNTDOWN% will be replaced with the time left until autonuke will be activated
- auto_nuke_perma_broadcast_timer: 10
- auto_nuke_perma_broadcast_message: <color=red>Omega Warhead Emergency Detonation Sequence will engage in %COUNTDOWN% seconds</color>
- # How long should the Hint be displayed when a player tries to disable the Nuke while it can't be stopped? (-1 = Disabled)
- hint_time: 3
- # What hint should be displayed when a player tries to disable the nuke while it can't be stopped?
- hint_message: <color=red>The omega warhead cannot be cancelled!</color>
- # How long should a broadcast be broadcasted when the AutoNuke activates? (-1 = Disabled)
- detonation_broadcast_time: 3
- # What broadcast should be broadcasted when the AutoNuke activates?
- detonation_broadcast_message: <color=red>The Omega Warhead Detonation Sequence engaged, <b>This Warhead cannot be stopped</b></color>
- # Whether or not a broadcast will be shown to all players to tell how many seconds are remaining until the warhead explodes.
- warhead_detonation_timer: false
- # Message to be shown to tell players how many seconds are remaining until the warhead explodes. %COUNTDOWN% will be replaced with the seconds until the warhead detonates
- warhead_detonation_message: <color=red>Omega Warhead detonates in T-Minus</color> <color=orange>%COUNTDOWN% seconds</color>
- # Whether or not team respawning will be disabled when the warhead detonated.
- warhead_disables_team_respawn: true
- # What Color should the warhead have when the warhead starts. (Putting one to -1 will disable it)
- warhead_color:
- red: -1
- green: 255
- blue: 255
- # After what time should a cassie message be broadcasted? (Empty = Disabled)
- cassie_warnings:
- 1500: Attention all personnel . The Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 25 Minutes
- 1200: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 20 Minutes
- 900: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 15 Minutes
- 600: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 10 minutes
- 300: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 5 Minutes . starting evacuation procedure
- 60: pitch_0.2 .g4 . pitch_1 . Danger . Omega Warhead Emergency Detonation Sequence will be engaged in TMinus 1 Minute . Evacuate Now
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