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WagnerJunio07

Sans Curse

Dec 28th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Created by Nebula_Zorua --
  88. -- Edit by 1x1x1x1IAMbck --
  89. -- Sans Curse (A Curse of Light) --
  90. -- Custom Arcane Adventures Magic --
  91. -- Wielder: Everybody (Released) --
  92.  
  93.  
  94.  
  95. -- Discord: Nebula the Zorua#6969
  96. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  97.  
  98. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  99.  
  100. --controls
  101. local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
  102. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  103. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  104. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  105. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  106. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  107. normal.Text=[[
  108. -----------
  109. *Q : Normal Gaster Blaster
  110. *E : Double Gaster Blaster
  111. *R : Big Gaster Blaster
  112. *X : Transformation
  113. *T : Teleport
  114. *F : Stun Gaster Blaster
  115.  
  116. Created by Nebula_Zorua
  117. Edited by 1x1x1x1IAMbck
  118.  
  119. ]]
  120.  
  121. -- Name tag
  122. Player = owner
  123. Character = Player.Character
  124. local txt = Instance.new("BillboardGui", Character)
  125. txt.Adornee = Character.Head
  126. txt.Name = "_status"
  127. txt.Size = UDim2.new(2, 0, 1.2, 0)
  128. txt.StudsOffset = Vector3.new(-9, 8, 0)
  129. local text = Instance.new("TextLabel", txt)
  130. text.Size = UDim2.new(10, 0, 7, 0)
  131. text.FontSize = "Size24"
  132. text.TextScaled = true
  133. text.TextTransparency = 0
  134. text.BackgroundTransparency = 1
  135. text.TextTransparency = 0
  136. text.TextStrokeTransparency = 0
  137. text.Font = "Antique"
  138. text.TextStrokeColor3 = Color3.new(170,0,0)
  139. text.Text = "UF!Sans"
  140.  
  141.  
  142.  
  143. -- Music
  144. hate = Instance.new("Sound",game.Workspace)
  145. hate.SoundId = "rbxassetid://183142252"hate.MaxDistance = 10000
  146. hate.Volume = 4
  147. hate:play() hate.Name = "BIG BLACK" hate.Looped = true
  148.  
  149.  
  150. --Hood--
  151. local Hood = Instance.new("Part", char)
  152. Hood.Name = "Hood"
  153. Hood.CanCollide = false
  154. Hood.BrickColor = BrickColor.new("Institutional white")
  155. Hood.Transparency = 0
  156. Hood.Material = "Plastic"
  157. Hood.Size = Vector3.new(1, 1, 2)
  158. Hood.TopSurface = Enum.SurfaceType.Smooth
  159. Hood.BottomSurface = Enum.SurfaceType.Smooth
  160.  
  161. local Weld = Instance.new("Weld", Hood)
  162. Weld.Part0 = tors
  163. Weld.Part1 = Hood
  164. Weld.C1 = CFrame.new(0, .4, -.9)
  165. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  166.  
  167.  
  168. --teleport
  169. wait(1)
  170. player = owner
  171. torso = player.Character:WaitForChild("Torso")
  172.  
  173. mouse.KeyDown:connect(function(key)
  174. if key == "t" then
  175. dist = (torso.Position - mouse.Hit.p).magnitude
  176. if dist <= 10000 then
  177. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  178. end
  179. end
  180. end)
  181.  
  182. --main
  183. wait(1)
  184. plr = owner
  185. char = plr.Character
  186. whitecolor = Color3.new(1,1,1)
  187. epicmode = false
  188. normal = true
  189. for i,v in pairs(char:GetChildren()) do
  190. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  191. v:Destroy()
  192. end
  193. end
  194. local shirt = Instance.new("Shirt",char)
  195. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  196. local pants = Instance.new("Pants",char)
  197. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  198. local bdycolors = char["Body Colors"]
  199. bdycolors.HeadColor3 = whitecolor
  200. bdycolors.LeftArmColor3 = whitecolor
  201. bdycolors.LeftLegColor3 = whitecolor
  202. bdycolors.RightArmColor3 = whitecolor
  203. bdycolors.RightLegColor3 = whitecolor
  204. bdycolors.TorsoColor3 = whitecolor
  205. for i,v in pairs(char:GetChildren()) do
  206. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  207. v:Destroy()
  208. end
  209. end
  210.  
  211.  
  212.  
  213. -- Chat
  214. local talksound = Instance.new("Sound",char.Torso)
  215. talksound.SoundId = "rbxassetid://928210219"
  216. talksound.Volume = 4
  217. local blastsound = Instance.new("Sound",char.Torso)
  218. blastsound.Name = "blast_sound"
  219. blastsound.SoundId = "rbxassetid://345052019"
  220. blastsound.Volume = 4
  221. function swait(num)
  222. if num==0 or num==nil then
  223. game:service'RunService'.Stepped:wait(0)
  224. else
  225. for i=0,num do
  226. game:service'RunService'.Stepped:wait(0)
  227. end
  228. end
  229. end
  230.  
  231. function chatfunc(text)
  232. local chat = coroutine.wrap(function()
  233. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  234. char:FindFirstChild("TalkingBillBoard"):Destroy()
  235. end
  236. local naeeym2 = Instance.new("BillboardGui",char)
  237. naeeym2.Size = UDim2.new(0,100,0,40)
  238. naeeym2.StudsOffset = Vector3.new(0,3,0)
  239. naeeym2.Adornee = char.Head
  240. naeeym2.Name = "TalkingBillBoard"
  241. local tecks2 = Instance.new("TextLabel",naeeym2)
  242. tecks2.BackgroundTransparency = 1
  243. tecks2.BorderSizePixel = 0
  244. tecks2.Text = ""
  245. tecks2.Font = "Fantasy"
  246. tecks2.TextSize = 50
  247. tecks2.TextStrokeTransparency = 0
  248. tecks2.TextColor3 = Color3.new(.6,0,0)
  249. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  250. tecks2.Size = UDim2.new(1,0,0.5,0)
  251. local tecks3 = Instance.new("TextLabel",naeeym2)
  252. tecks3.BackgroundTransparency = 1
  253. tecks3.BorderSizePixel = 0
  254. tecks3.Text = ""
  255. tecks3.Font = "Fantasy"
  256. tecks3.TextSize = 50
  257. tecks3.TextStrokeTransparency = 0
  258. tecks3.TextColor3 = Color3.new(1,1,1)
  259. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  260. tecks3.Size = UDim2.new(1,0,0.5,0)
  261. for i = 1,string.len(text),1 do
  262. tecks2.Text = string.sub(text,1,i)
  263. tecks3.Text = string.sub(text,1,i)
  264. talksound:Play()
  265. wait(0.01)
  266. end
  267. wait(2)
  268. for i = 1, 50 do
  269. swait()
  270. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  271. tecks2.Rotation = tecks2.Rotation - .8
  272. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  273. tecks2.TextTransparency = tecks2.TextTransparency + .04
  274. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  275. tecks3.Rotation = tecks2.Rotation + .8
  276. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  277. tecks3.TextTransparency = tecks2.TextTransparency + .04
  278. end
  279. naeeym2:Destroy()
  280. end)
  281. chat()
  282. end
  283. function onChatted(msg)
  284. chatfunc(msg)
  285. end
  286. plr.Chatted:connect(onChatted)
  287. chatfunc("Hmm?")
  288. wait(1)
  289. chatfunc("Who is there?")
  290. wait(1.2)
  291. chatfunc("Maybe it is my friend?")
  292. wait(2)
  293. chatfunc("Brother killer?!")
  294. wait(0.5)
  295. char.Humanoid.Name = "Sans"
  296. local music = Instance.new("Sound",char.Torso)
  297. music.SoundId = "rbxassetid://0"
  298. music.Volume = 4
  299. music.Looped = true
  300. music:Play()
  301. LeyeColor = BrickColor.new("Really red")
  302. local eyemodel = Instance.new("Model",char)
  303. eyemodel.Name = "Eyes"
  304. local reye = Instance.new("Part",eyemodel)
  305. reye.Name = "BurningEff"
  306. reye.Color = Color3.new(1,1,1)
  307. reye.Material = "Neon"
  308. reye.Transparency = 1
  309. local reyemesh = Instance.new("SpecialMesh",reye)
  310. reyemesh.MeshType = "Sphere"
  311. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  312. local reyeweld = Instance.new("Weld",reye)
  313. reyeweld.Part0 = reye
  314. reyeweld.Part1 = char.Head
  315. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  316. local leye = Instance.new("Part",eyemodel)
  317. leye.Name = "LeftEye"
  318. leye.BrickColor = LeyeColor
  319. leye.Material = "Neon"
  320. leye.Size = Vector3.new(0.2,0.2,0.2)
  321. local leyemesh = Instance.new("SpecialMesh",leye)
  322. leyemesh.MeshType = "Sphere"
  323. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  324. local leyeweld = Instance.new("Weld",leye)
  325. leyeweld.Part0 = leye
  326. leyeweld.Part1 = char.Head
  327. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  328. local leyeclone = leye:Clone()
  329. leyeclone.Transparency = 1
  330. leyeclone.Name = "RightEye"
  331. leyeclone.Parent = eyemodel
  332. for i,v in pairs(leyeclone:GetChildren()) do
  333. if v.ClassName == "Weld" then
  334. v:Destroy()
  335. end
  336. end
  337. local leyeweld2 = Instance.new("Weld",leyeclone)
  338. leyeweld2.Part0 = leyeclone
  339. leyeweld2.Part1 = char.Head
  340. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  341. local fire = Instance.new("Fire",reye)
  342. fire.Heat = 25000
  343. fire.Color = leye.BrickColor.Color
  344. fire.Size = 2
  345. -- welds xd
  346. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  347. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  348. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  349. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  350. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  351. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  352. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  353. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  354. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  355. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  356. for i = 0,1 ,0.03 do
  357. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  358. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  359. end
  360. local slapsound = Instance.new("Sound",char.Torso)
  361. slapsound.SoundId = "rbxassetid://511340819"
  362. slapsound.Volume = 4
  363. -- Funcs
  364. function Blast(AAA)
  365. if AAA == "f" then
  366. local chatmath = math.random(1,3)
  367. if chatmath == 1 then
  368. chatfunc("Gaster Blaster!")
  369. end
  370. if chatmath == 2 then
  371. chatfunc("This is what you get for killing everybody.")
  372. end
  373. if chatmath == 3 then
  374. chatfunc("Look, I gave up trying to go back a long time ago.")
  375. end
  376. local gasterblaster = Instance.new("Part",char.Torso)
  377. gasterblaster.Size = Vector3.new(7, 16, 4)
  378. gasterblaster.CanCollide = false
  379. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  380. gasterblastermesh.MeshId = "rbxassetid://431908407"
  381. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  382. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  383. gasterblastertexture.Face = "Back"
  384. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  385. local weeld = Instance.new("Weld",gasterblaster)
  386. weeld.Part0 = gasterblaster
  387. weeld.Part1 = char.Torso
  388. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  389. blastsound:Play()
  390. char.Head.Anchored = true
  391. wait(1)
  392. local blast = Instance.new("Part",gasterblaster)
  393. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  394. blast.Transparency = 0.7
  395. blast.Material = "Neon"
  396. blast.Color = Color3.new(1,1,1)
  397. blast.CanCollide = true
  398. local blastweld = Instance.new("Weld",blast)
  399. blastweld.Part0 = blast
  400. blastweld.Part1 = gasterblaster
  401. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402. blast.Touched:connect(function(part)
  403. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  404. end)
  405. wait(2)
  406. char.Head.Anchored = false
  407. blast:Destroy()
  408. gasterblaster:Destroy()
  409. end
  410. end
  411. mouse.KeyDown:connect(Blast)
  412.  
  413.  
  414. function Death()
  415. music:Stop()
  416. local deadsound = Instance.new("Sound",char.Torso)
  417. deadsound.SoundId = "rbxassetid://427025525"
  418. deadsound.Volume = 4
  419. deadsound:Play()
  420. for i,v in pairs(char:GetChildren()) do
  421. if v.ClassName == "Part" then
  422. v.Transparency = 1
  423. end
  424. leye.Transparency = 1
  425. fire:Destroy()
  426. char.Head.face.Transparency = 1
  427. end
  428. end
  429. char.Sans.Died:connect(Death)
  430.  
  431.  
  432. function Transform(key)
  433. if key == "x" then
  434. music.SoundId = "rbxassetid://0"
  435. music:Stop()
  436. music:Play()
  437. chatfunc("Hehe, forgetting something?")
  438. leyeclone.Transparency = 0
  439. local fire2 = Instance.new("Fire",leyeclone)
  440. fire2.Heat = 25000
  441. fire2.Color = leye.BrickColor.Color
  442. fire2.Size = 2
  443. end
  444. end
  445. mouse.KeyDown:connect(Transform)
  446.  
  447.  
  448.  
  449.  
  450. --// Shortcut Variables \\--
  451. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  452. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  453. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  454. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  455. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  456. local R3 = {N=Region3.new}
  457. local De = S.Debris
  458. local WS = workspace
  459. local Lght = S.Lighting
  460. local RepS = S.ReplicatedStorage
  461. local IN = Instance.new
  462. local Plrs = S.Players
  463.  
  464. local Emit = IN("ParticleEmitter").Emit;
  465.  
  466. --// Initializing \\--
  467. local Plr = owner
  468. local Char = Plr.Character
  469. local Hum = Char:FindFirstChildOfClass'Humanoid'
  470. local RArm = Char["Right Arm"]
  471. local LArm = Char["Left Arm"]
  472. local RLeg = Char["Right Leg"]
  473. local LLeg = Char["Left Leg"]
  474. local Root = Char:FindFirstChild'HumanoidRootPart'
  475. local Torso = Char.Torso
  476. local Head = Char.Head
  477. local NeutralAnims = true
  478. local Attack = false
  479. local Debounces = {Debounces={}}
  480. local Hit = {}
  481. local Sine = 0
  482. local Change = 1
  483.  
  484. local Effects = IN("Folder",Char)
  485. Effects.Name = "Effects"
  486.  
  487.  
  488.  
  489. --// Music \\--
  490.  
  491.  
  492.  
  493. --// Debounce System \\--
  494.  
  495.  
  496. function Debounces:New(name,cooldown)
  497. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  498. setmetatable(aaaaa,{__index = Debounces})
  499. Debounces.Debounces[name] = aaaaa
  500. return aaaaa
  501. end
  502.  
  503. function Debounces:Use(overrideUsable)
  504. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  505. if(self.Usable or overrideUsable)then
  506. self.Usable = false
  507. self.CoolingDown = true
  508. local LastUse = time()
  509. self.LastUse = LastUse
  510. delay(self.Cooldown or 2,function()
  511. if(self.LastUse == LastUse)then
  512. self.CoolingDown = false
  513. self.Usable = true
  514. end
  515. end)
  516. end
  517. end
  518.  
  519. function Debounces:Get(name)
  520. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  521. for i,v in next, Debounces.Debounces do
  522. if(i == name)then
  523. return v;
  524. end
  525. end
  526. end
  527.  
  528. function Debounces:GetProgressPercentage()
  529. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  530. if(self.CoolingDown and not self.Usable)then
  531. return math.max(
  532. math.floor(
  533. (
  534. (time()-self.LastUse)/self.Cooldown or 2
  535. )*100
  536. )
  537. )
  538. else
  539. return 100
  540. end
  541. end
  542.  
  543. --// Instance Creation Functions \\--
  544.  
  545. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  546. local Sound = IN("Sound")
  547. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  548. Sound.Pitch = pitch or 1
  549. Sound.Volume = volume or 1
  550. Sound.Looped = looped or false
  551. if(autoPlay)then
  552. coroutine.wrap(function()
  553. repeat wait() until Sound.IsLoaded
  554. Sound.Playing = autoPlay or false
  555. end)()
  556. end
  557. if(not looped and effect)then
  558. Sound.Stopped:connect(function()
  559. Sound.Volume = 0
  560. Sound:destroy()
  561. end)
  562. elseif(effect)then
  563. warn("Sound can't be looped and a sound effect!")
  564. end
  565. Sound.Parent =parent or Torso
  566. return Sound
  567. end
  568. function Part(parent,color,material,size,cframe,anchored,cancollide)
  569. local part = IN("Part")
  570. part.Parent = parent or Char
  571. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  572. part.Material = material or Enum.Material.SmoothPlastic
  573. part.TopSurface,part.BottomSurface=10,10
  574. part.Size = size or V3.N(1,1,1)
  575. part.CFrame = cframe or CF.N(0,0,0)
  576. part.CanCollide = cancollide or false
  577. part.Anchored = anchored or false
  578. return part
  579. end
  580.  
  581. function Weld(part0,part1,c0,c1)
  582. local weld = IN("Weld")
  583. weld.Parent = part0
  584. weld.Part0 = part0
  585. weld.Part1 = part1
  586. weld.C0 = c0 or CF.N()
  587. weld.C1 = c1 or CF.N()
  588. return weld
  589. end
  590.  
  591. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  592. local part = IN("SpecialMesh")
  593. part.MeshId = meshid or ""
  594. part.TextureId = textid or ""
  595. part.Scale = scale or V3.N(1,1,1)
  596. part.Offset = offset or V3.N(0,0,0)
  597. part.MeshType = meshtype or Enum.MeshType.Sphere
  598. part.Parent = parent
  599. return part
  600. end
  601.  
  602. NewInstance = function(instance,parent,properties)
  603. local inst = Instance.new(instance)
  604. inst.Parent = parent
  605. if(properties)then
  606. for i,v in next, properties do
  607. pcall(function() inst[i] = v end)
  608. end
  609. end
  610. return inst;
  611. end
  612.  
  613. function Clone(instance,parent,properties)
  614. local inst = instance:Clone()
  615. inst.Parent = parent
  616. if(properties)then
  617. for i,v in next, properties do
  618. pcall(function() inst[i] = v end)
  619. end
  620. end
  621. return inst;
  622. end
  623.  
  624. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  625. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  626. local Sound = IN("Sound")
  627. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  628. Sound.Pitch = pitch or 1
  629. Sound.Volume = volume or 1
  630. Sound.Looped = looped or false
  631. if(autoPlay)then
  632. coroutine.wrap(function()
  633. repeat wait() until Sound.IsLoaded
  634. Sound.Playing = autoPlay or false
  635. end)()
  636. end
  637. if(not looped and effect)then
  638. Sound.Stopped:connect(function()
  639. Sound.Volume = 0
  640. soundPart:destroy()
  641. end)
  642. elseif(effect)then
  643. warn("Sound can't be looped and a sound effect!")
  644. end
  645. Sound.Parent = soundPart
  646. return Sound
  647. end
  648.  
  649.  
  650. --// Extended ROBLOX tables \\--
  651. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  652. --// Require stuff \\--
  653. function CamShake(who,times,intense,origin)
  654. coroutine.wrap(function()
  655. if(script:FindFirstChild'CamShake')then
  656. local cam = script.CamShake:Clone()
  657. cam:WaitForChild'intensity'.Value = intense
  658. cam:WaitForChild'times'.Value = times
  659.  
  660. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  661. cam.Parent = who
  662. wait()
  663. cam.Disabled = false
  664. elseif(who == Plr or who == Char)then
  665. local intensity = intense
  666. local cam = workspace.CurrentCamera
  667. for i = 1, times do
  668. local camDistFromOrigin
  669. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  670. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  671. elseif(typeof(origin) == 'Vector3')then
  672. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  673. end
  674. if(camDistFromOrigin)then
  675. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  676. end
  677. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  678. swait()
  679. end
  680. end
  681. end)()
  682. end
  683.  
  684. function CamShakeAll(times,intense,origin)
  685. for _,v in next, Plrs:players() do
  686. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  687. end
  688. end
  689.  
  690. function ServerScript(code)
  691. if(script:FindFirstChild'Loadstring')then
  692. local load = script.Loadstring:Clone()
  693. load:WaitForChild'Sauce'.Value = code
  694. load.Disabled = false
  695. load.Parent = workspace
  696. elseif(NS and typeof(NS) == 'function')then
  697. NS(code,workspace)
  698. else
  699. warn("no serverscripts lol")
  700. end
  701. end
  702.  
  703. function RunLocal(where,code)
  704. ServerScript([[
  705. wait()
  706. script.Parent=nil
  707. if(not _G.Http)then _G.Http = game:service'HttpService' end
  708.  
  709. local Http = _G.Http or game:service'HttpService'
  710.  
  711. local source = ]].."[["..code.."]]"..[[
  712. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  713. local asd = Http:PostAsync(link,source)
  714. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  715. local ID = Http:JSONDecode(asd).Result.Require_ID
  716. local vs = require(ID).VORTH_SCRIPT
  717. vs.Parent = game.]]..where:GetFullName()
  718. )
  719. end
  720.  
  721. --// Customization \\--
  722.  
  723. local Frame_Speed = 60;
  724. local WalkSpeed = 16
  725. local DamageColor = BrickColor.new'White'
  726.  
  727. local MagicCircles = {
  728. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  729. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  730. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  731. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  732. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  733. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  734. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  735. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  736. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  737. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  738. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  739. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  740. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  741. }
  742.  
  743. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  744. Example:
  745.  
  746. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  747.  
  748. would make it a Light Element
  749. ]]
  750.  
  751. --// Stop animations \\--
  752. for _,v in next, Hum:GetPlayingAnimationTracks() do
  753. v:Stop();
  754. end
  755.  
  756. pcall(game.Destroy,Char:FindFirstChild'Animate')
  757. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  758.  
  759. --// Joints \\--
  760.  
  761. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  762. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  763. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  764. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  765. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  766. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  767.  
  768. local LSC0 = LS.C0
  769. local RSC0 = RS.C0
  770. local NKC0 = NK.C0
  771. local LHC0 = LH.C0
  772. local RHC0 = RH.C0
  773. local RJC0 = RJ.C0
  774.  
  775. --// Artificial HB \\--
  776.  
  777. local ArtificialHB = IN("BindableEvent", script)
  778. ArtificialHB.Name = "Heartbeat"
  779.  
  780. script:WaitForChild("Heartbeat")
  781.  
  782. local tf = 0
  783. local allowframeloss = false
  784. local tossremainder = false
  785. local lastframe = tick()
  786. local frame = 1/Frame_Speed
  787. ArtificialHB:Fire()
  788.  
  789. game:GetService("RunService").Heartbeat:connect(function(s, p)
  790. tf = tf + s
  791. if tf >= frame then
  792. if allowframeloss then
  793. script.Heartbeat:Fire()
  794. lastframe = tick()
  795. else
  796. for i = 1, math.floor(tf / frame) do
  797. ArtificialHB:Fire()
  798. end
  799. lastframe = tick()
  800. end
  801. if tossremainder then
  802. tf = 0
  803. else
  804. tf = tf - frame * math.floor(tf / frame)
  805. end
  806. end
  807. end)
  808.  
  809. function swait(num)
  810. if num == 0 or num == nil then
  811. ArtificialHB.Event:wait()
  812. else
  813. for i = 0, num do
  814. ArtificialHB.Event:wait()
  815. end
  816. end
  817. end
  818.  
  819.  
  820. --// Effect Function(s) \\--
  821.  
  822. function NumSeq(...)
  823. local tab = {...}
  824. local Sequence = {}
  825. for _,v in next, tab do
  826. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  827. end
  828. if(tab[#tab][1] ~= 1)then
  829. local final = tab[#tab]
  830. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  831. end
  832. return NumberSequence.new(Sequence)
  833. end
  834.  
  835. local DefaultRingParticle = IN("ParticleEmitter")
  836. DefaultRingParticle.Name = 'RingEmit'
  837. DefaultRingParticle.LightEmission = 1
  838. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  839. DefaultRingParticle.Texture = "rbxassetid://313951123"
  840. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  841. DefaultRingParticle.ZOffset = 1
  842. DefaultRingParticle.Drag = 0
  843. DefaultRingParticle.Acceleration = V3.N()
  844. DefaultRingParticle.LockedToPart = true
  845. DefaultRingParticle.Enabled = false
  846. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  847. DefaultRingParticle.Rate = 5
  848. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  849. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  850. DefaultRingParticle.Speed = NumberRange.new(0,0)
  851. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  852.  
  853. function MagicCircle(Data)
  854. local Variant = Data.Variant or MagicCircles.Default;
  855.  
  856. local Size = Data.Size or 10;
  857. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  858. local GrowTime = Data.Time or 1;
  859.  
  860. local WeldData = Data.Weld or false;
  861.  
  862.  
  863. local Color = Variant.Color or C3.N(.9,.9,.0)
  864.  
  865. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  866.  
  867.  
  868. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  869. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  870.  
  871.  
  872. local Emitter = DefaultRingParticle:Clone();
  873. Emitter.Parent = Circle
  874. Emitter.Color = ColorSequence.new(Variant.Color)
  875.  
  876. local Top = IN("Decal",Circle)
  877. Top.Texture = "rbxassetid://"..Variant.Texture1
  878. Top.Face = Enum.NormalId.Top
  879.  
  880. local Btm = IN("Decal",Circle)
  881. Btm.Texture = "rbxassetid://"..Variant.Texture2
  882. Btm.Face = Enum.NormalId.Bottom
  883.  
  884. if(WeldData)then
  885. Circle.Anchored = false
  886. Weld(WeldData,Circle,Pos,CF.N())
  887. end
  888. local GrowFrames = GrowTime * Frame_Speed
  889. print(GrowFrames)
  890. --Size*20,0,Size*20
  891. Circle.Transparency = 1
  892. local GrownEvent = Instance.new("BindableEvent",Circle)
  893. coroutine.wrap(function()
  894.  
  895. Emit(Emitter,5)
  896. local End = Size*20
  897. local grow = End/GrowFrames
  898. for i = 1, GrowFrames+1 do
  899. local aa = math.min(CircleM.Scale.x + grow,End)
  900. if(aa >= End)then break end
  901. CircleM.Scale = V3.N(aa,0,aa)
  902. swait()
  903. end
  904. CircleM.Scale = V3.N(End,0,End)
  905. GrownEvent:Fire()
  906.  
  907. end)()
  908.  
  909. local Table = {
  910. Circle = Circle,
  911. Mesh = CircleM,
  912. Grow = function(size)
  913. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  914. end,
  915. Destroy = function(timer)
  916. coroutine.wrap(function()
  917. if(not timer)then timer = 1 end
  918. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  919. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  920. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  921. S.Debris:AddItem(Circle,timer+1)
  922. end)()
  923. end,
  924. Grown = GrownEvent.Event
  925. }
  926.  
  927. return Table;
  928. end
  929.  
  930. function Bezier(startpos, pos2, pos3, endpos, t)
  931. local A = startpos:lerp(pos2, t)
  932. local B = pos2:lerp(pos3, t)
  933. local C = pos3:lerp(endpos, t)
  934. local lerp1 = A:lerp(B, t)
  935. local lerp2 = B:lerp(C, t)
  936. local cubic = lerp1:lerp(lerp2, t)
  937. return cubic
  938. end
  939.  
  940. function SphereFX(duration,color,scale,pos,endScale,increment)
  941. return Effect{
  942. Frames=duration,
  943. Effect='ResizeAndFade',
  944. Color=color,
  945. Size=scale,
  946. Mesh={MeshType=Enum.MeshType.Sphere},
  947. CFrame=pos,
  948. FXSettings={
  949. EndSize=endScale,
  950. EndIsIncrement=increment
  951. }
  952. }
  953. end
  954.  
  955. function BlastFX(duration,color,scale,pos,endScale,increment)
  956. return Effect{
  957. Frames=duration,
  958. Effect='ResizeAndFade',
  959. Color=color,
  960. Size=scale,
  961. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  962. CFrame=pos,
  963. FXSettings={
  964. EndSize=endScale,
  965. EndIsIncrement=increment
  966. }
  967. }
  968. end
  969.  
  970. function BlockFX(duration,color,scale,pos,endScale,increment)
  971. return Effect{
  972. Frames=duration,
  973. Effect='ResizeAndFade',
  974. Color=color,
  975. Size=scale,
  976. CFrame=pos,
  977. FXSettings={
  978. EndSize=endScale,
  979. EndIsIncrement=increment
  980. }
  981. }
  982. end
  983.  
  984. function ShootBullet(data)
  985. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  986. local Size = data.Size or V3.N(2,2,2)
  987. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  988. local StudsPerFrame = data.Speed or 10
  989. local Shape = data.Shape or 'Ball'
  990. local Frames = data.Frames or 160
  991. local Pos = data.Origin or Torso.CFrame
  992. local Direction = data.Direction or Mouse.Hit
  993. local Material = data.Material or Enum.Material.Neon
  994. local OnHit = data.HitFunction or function(hit,pos)
  995. Effect{
  996. Effect='ResizeAndFade',
  997. Color=Color,
  998. Size=V3.N(10,10,10),
  999. Mesh={MeshType=Enum.MeshType.Sphere},
  1000. CFrame=CF.N(pos),
  1001. FXSettings={
  1002. EndSize=V3.N(.05,.05,.05),
  1003. EndIsIncrement=true
  1004. }
  1005. }
  1006. for i = 1, 5 do
  1007. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1008. Effect{
  1009. Effect='Fade',
  1010. Frames=65,
  1011. Size=V3.N(5,5,10),
  1012. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  1013. Mesh = {MeshType=Enum.MeshType.Sphere},
  1014. Material=Enum.Material.Neon,
  1015. Color=Color,
  1016. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1017. }
  1018. end
  1019. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  1020. end
  1021.  
  1022. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  1023. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  1024. if(Shape == 'Ball')then
  1025. BMesh.MeshType = Enum.MeshType.Sphere
  1026. elseif(Shape == 'Head')then
  1027. BMesh.MeshType = Enum.MeshType.Head
  1028. elseif(Shape == 'Cylinder')then
  1029. BMesh.MeshType = Enum.MeshType.Cylinder
  1030. end
  1031.  
  1032. coroutine.wrap(function()
  1033. for i = 1, Frames+1 do
  1034. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  1035. if(hit)then
  1036. OnHit(hit,pos,norm,dist)
  1037. break;
  1038. else
  1039. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  1040. end
  1041. swait()
  1042. end
  1043. Bullet:destroy()
  1044. end)()
  1045.  
  1046. end
  1047.  
  1048. function Zap(data)
  1049. local sCF,eCF = data.StartCFrame,data.EndCFrame
  1050. assert(sCF,"You need a start CFrame!")
  1051. assert(eCF,"You need an end CFrame!")
  1052. local parts = data.PartCount or 15
  1053. local zapRot = data.ZapRotation or {-5,5}
  1054. local startThick = data.StartSize or 3;
  1055. local endThick = data.EndSize or startThick/2;
  1056. local color = data.Color or BrickColor.new'Electric blue'
  1057. local delay = data.Delay or 35
  1058. local delayInc = data.DelayInc or 0
  1059. local lastLightning;
  1060. local MagZ = (sCF.p - eCF.p).magnitude
  1061. local thick = startThick
  1062. local inc = (startThick/parts)-(endThick/parts)
  1063.  
  1064. for i = 1, parts do
  1065. local pos = sCF.p
  1066. if(lastLightning)then
  1067. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  1068. end
  1069. delay = delay + delayInc
  1070. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  1071. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  1072. if(parts == i)then
  1073. local MagZ = (pos-eCF.p).magnitude
  1074. zapPart.Size = V3.N(endThick,endThick,MagZ)
  1075. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  1076. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  1077. else
  1078. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  1079. end
  1080.  
  1081. lastLightning = zapPart
  1082. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1083.  
  1084. thick=thick-inc
  1085.  
  1086. end
  1087. end
  1088.  
  1089. function Zap2(data)
  1090. local Color = data.Color or BrickColor.new'Electric blue'
  1091. local StartPos = data.Start or Torso.Position
  1092. local EndPos = data.End or Mouse.Hit.p
  1093. local SegLength = data.SegL or 2
  1094. local Thicc = data.Thickness or 0.5
  1095. local Fades = data.Fade or 45
  1096. local Parent = data.Parent or Effects
  1097. local MaxD = data.MaxDist or 200
  1098. local Branch = data.Branches or false
  1099. local Material = data.Material or Enum.Material.Neon
  1100. local Raycasts = data.Raycasts or false
  1101. local Offset = data.Offset or {0,360}
  1102. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1103. if((StartPos-EndPos).magnitude > MaxD)then
  1104. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1105. end
  1106. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1107. if(Raycasts)then
  1108. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1109. end
  1110. local segments = dist/SegLength
  1111. local model = IN("Model",Parent)
  1112. model.Name = 'Lightning'
  1113. local Last;
  1114. for i = 1, segments do
  1115. local size = (segments-i)/25
  1116. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1117. if(AddMesh)then IN("CylinderMesh",prt) end
  1118. if(Last and math.floor(segments) == i)then
  1119. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1120. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1121. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1122. elseif(not Last)then
  1123. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1124. else
  1125. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1126. end
  1127. Last = prt
  1128. if(Branch)then
  1129. local choice = M.RNG(1,7+((segments-i)*2))
  1130. if(choice == 1)then
  1131. local LastB;
  1132. for i2 = 1,M.RNG(2,5) do
  1133. local size2 = ((segments-i)/35)/i2
  1134. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1135. if(AddMesh)then IN("CylinderMesh",prt) end
  1136. if(not LastB)then
  1137. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1138. else
  1139. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1140. end
  1141. LastB = prt
  1142. end
  1143. end
  1144. end
  1145. end
  1146. if(Fades > 0)then
  1147. coroutine.wrap(function()
  1148. for i = 1, Fades do
  1149. for _,v in next, model:children() do
  1150. if(v:IsA'BasePart')then
  1151. v.Transparency = (i/Fades)
  1152. end
  1153. end
  1154. swait()
  1155. end
  1156. model:destroy()
  1157. end)()
  1158. else
  1159. S.Debris:AddItem(model,.01)
  1160. end
  1161. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1162. end
  1163.  
  1164. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1165. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1166. local tween = S.TweenService:Create(obj, info, props)
  1167.  
  1168. tween:Play()
  1169. end
  1170.  
  1171. function Effect(data)
  1172. local FX = data.Effect or 'ResizeAndFade'
  1173. local Parent = data.Parent or Effects
  1174. local Color = data.Color or C3.N(0,0,0)
  1175. local Size = data.Size or V3.N(1,1,1)
  1176. local MoveDir = data.MoveDirection or nil
  1177. local MeshData = data.Mesh or nil
  1178. local SndData = data.Sound or nil
  1179. local Frames = data.Frames or 45
  1180. local Manual = data.Manual or nil
  1181. local Material = data.Material or Enum.Material.Neon
  1182. local CFra = data.CFrame or Torso.CFrame
  1183. local Settings = data.FXSettings or {}
  1184. local Shape = data.Shape or Enum.PartType.Block
  1185. local Snd,Prt,Msh;
  1186. coroutine.wrap(function()
  1187. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1188. Prt = Manual
  1189. else
  1190. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1191. Prt.Shape = Shape
  1192. end
  1193. if(typeof(MeshData) == 'table')then
  1194. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1195. elseif(typeof(MeshData) == 'Instance')then
  1196. Msh = MeshData:Clone()
  1197. Msh.Parent = Prt
  1198. elseif(Shape == Enum.PartType.Block)then
  1199. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1200. end
  1201. if(typeof(SndData) == 'table')then
  1202. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1203. elseif(typeof(SndData) == 'Instance')then
  1204. Snd = SndData
  1205. end
  1206. if(Snd)then
  1207. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1208. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1209. end
  1210. Size = (Msh and Msh.Scale or Size)
  1211. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1212.  
  1213. local MoveSpeed = nil;
  1214. if(MoveDir)then
  1215. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1216. end
  1217. if(FX ~= 'Arc')then
  1218. for Frame = 1, Frames do
  1219. if(FX == "Fade")then
  1220. Prt.Transparency = (Frame/Frames)
  1221. elseif(FX == "Resize")then
  1222. if(not Settings.EndSize)then
  1223. Settings.EndSize = V3.N(0,0,0)
  1224. end
  1225. if(Settings.EndIsIncrement)then
  1226. if(Msh)then
  1227. Msh.Scale = Msh.Scale + Settings.EndSize
  1228. else
  1229. Prt.Size = Prt.Size + Settings.EndSize
  1230. end
  1231. else
  1232. if(Msh)then
  1233. Msh.Scale = Msh.Scale - grow/Frames
  1234. else
  1235. Prt.Size = Prt.Size - grow/Frames
  1236. end
  1237. end
  1238. elseif(FX == "ResizeAndFade")then
  1239. if(not Settings.EndSize)then
  1240. Settings.EndSize = V3.N(0,0,0)
  1241. end
  1242. if(Settings.EndIsIncrement)then
  1243. if(Msh)then
  1244. Msh.Scale = Msh.Scale + Settings.EndSize
  1245. else
  1246. Prt.Size = Prt.Size + Settings.EndSize
  1247. end
  1248. else
  1249. if(Msh)then
  1250. Msh.Scale = Msh.Scale - grow/Frames
  1251. else
  1252. Prt.Size = Prt.Size - grow/Frames
  1253. end
  1254. end
  1255. Prt.Transparency = (Frame/Frames)
  1256. end
  1257. if(Settings.RandomizeCFrame)then
  1258. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1259. end
  1260. if(MoveDir and MoveSpeed)then
  1261. local Orientation = Prt.Orientation
  1262. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1263. Prt.Orientation = Orientation
  1264. end
  1265. swait()
  1266. end
  1267. Prt:destroy()
  1268. else
  1269. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1270. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1271. if(start and endP)then
  1272. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1273. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1274. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1275. if(Settings.Home)then
  1276. endP = Settings.Home.CFrame
  1277. end
  1278. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1279. end
  1280. if(Settings.RemoveOnGoal)then
  1281. Prt:destroy()
  1282. end
  1283. else
  1284. Prt:destroy()
  1285. assert(start,"You need a start position!")
  1286. assert(endP,"You need a start position!")
  1287. end
  1288. end
  1289. end)()
  1290. return Prt,Msh,Snd
  1291. end
  1292. function SoulSteal(whom)
  1293. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1294. print(torso)
  1295. if(torso and torso:IsA'BasePart')then
  1296. local Model = Instance.new("Model",Effects)
  1297. Model.Name = whom.Name.."'s Soul"
  1298. whom:BreakJoints()
  1299. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1300. Soul.Name = 'Head'
  1301. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1302. Effect{
  1303. Effect="Arc",
  1304. Manual = Soul,
  1305. FXSettings={
  1306. Start=torso.CFrame,
  1307. Home = Torso,
  1308. RemoveOnGoal = true,
  1309. }
  1310. }
  1311. local lastPoint = Soul.CFrame.p
  1312.  
  1313. for i = 0, 1, 0.01 do
  1314. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1315. local mag = (lastPoint - Soul.Position).magnitude
  1316. Effect{
  1317. Effect = "Fade",
  1318. CFrame = point * CF.N(0, mag/2, 0),
  1319. Size = V3.N(.5,mag+.5,.5),
  1320. Color = Soul.BrickColor
  1321. }
  1322. lastPoint = Soul.CFrame.p
  1323. swait()
  1324. end
  1325. for i = 1, 5 do
  1326. Effect{
  1327. Effect="Fade",
  1328. Color = BrickColor.new'Really red',
  1329. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1330. }
  1331. end
  1332. end
  1333. end
  1334.  
  1335. --// Other Functions \\ --
  1336.  
  1337. function CastRay(startPos,endPos,range,ignoreList)
  1338. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1339. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1340. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1341. end
  1342.  
  1343. function CastRayInDirection(startPos,direction,range,ignoreList)
  1344. local ray = Ray.new(startPos,direction*range)
  1345. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1346. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1347. end
  1348.  
  1349. function getRegion(point,range,ignore)
  1350. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1351. end
  1352.  
  1353. function clerp(startCF,endCF,alpha)
  1354. return startCF:lerp(endCF, alpha)
  1355. end
  1356.  
  1357. function GetTorso(char)
  1358. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1359. end
  1360.  
  1361. function ShowDamage(Pos, Text, Time, Color)
  1362. coroutine.wrap(function()
  1363. local Rate = (1 / Frame_Speed)
  1364. local Pos = (Pos or Vector3.new(0, 0, 0))
  1365. local Text = (Text or "")
  1366. local Time = (Time or 2)
  1367. local Color = (Color or Color3.new(1, 0, 1))
  1368. local EffectPart = NewInstance("Part",Effects,{
  1369. Material=Enum.Material.SmoothPlastic,
  1370. Reflectance = 0,
  1371. Transparency = 1,
  1372. BrickColor = BrickColor.new(Color),
  1373. Name = "Effect",
  1374. Size = Vector3.new(0,0,0),
  1375. Anchored = true,
  1376. CFrame = CF.N(Pos)
  1377. })
  1378. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1379. Size = UDim2.new(1.25, 0, 1.25, 0),
  1380. Adornee = EffectPart,
  1381. })
  1382. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1383. BackgroundTransparency = 1,
  1384. Size = UDim2.new(1, 0, 1, 0),
  1385. Text = Text,
  1386. Font = "Bodoni",
  1387. TextColor3 = Color,
  1388. TextStrokeColor3 = Color3.new(0,0,0),
  1389. TextStrokeTransparency=0,
  1390. TextScaled = true,
  1391. })
  1392. S.Debris:AddItem(EffectPart, (Time))
  1393. EffectPart.Parent = workspace
  1394. delay(0, function()
  1395. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1396. local Frames = (Time / Rate)
  1397. for Frame = 1, Frames do
  1398. swait()
  1399. local Percent = (Frame / Frames)
  1400. TextLabel.TextTransparency = Percent
  1401. TextLabel.TextStrokeTransparency = Percent
  1402. end
  1403. if EffectPart and EffectPart.Parent then
  1404. EffectPart:Destroy()
  1405. end
  1406. end) end)()
  1407. end
  1408.  
  1409.  
  1410. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1411. if(who)then
  1412. local hum = who:FindFirstChildOfClass'Humanoid'
  1413. local Damage = M.RNG(minDam,maxDam)
  1414. local canHit = true
  1415. if(hum)then
  1416. for _, p in pairs(Hit) do
  1417. if p[1] == hum then
  1418. if(time() - p[2] < 0.01) then
  1419. canHit = false
  1420. else
  1421. Hit[_] = nil
  1422. end
  1423. end
  1424. end
  1425. if(canHit)then
  1426. table.insert(Hit,{hum,time()})
  1427. if(hum.Health >= math.huge)then
  1428. who:BreakJoints()
  1429. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1430. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1431. end
  1432. else
  1433. local player = S.Players:GetPlayerFromCharacter(who)
  1434. if(Type == "Fire")then
  1435. --idk..
  1436. else
  1437. local c = Instance.new("ObjectValue",hum)
  1438. c.Name = "creator"
  1439. c.Value = Plr
  1440. game:service'Debris':AddItem(c,0.35)
  1441. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1442. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1443. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1444. end
  1445. hum.Health = hum.Health - Damage*(critMult or 2)
  1446. else
  1447. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1448. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1449. end
  1450. hum.Health = hum.Health - Damage
  1451. end
  1452. if(Type == 'Knockback' and GetTorso(who))then
  1453. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1454. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1455. P = 500,
  1456. maxForce = V3.N(math.huge,0,math.huge),
  1457. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1458. })
  1459. game:service'Debris':AddItem(body,.5)
  1460. elseif(Type == "Electric")then
  1461. if(M.RNG(1,100) >= critChance)then
  1462. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1463. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1464. end
  1465. local asd = hum.WalkSpeed/2
  1466. hum.WalkSpeed = asd
  1467. local paralyzed = true
  1468. coroutine.wrap(function()
  1469. while paralyzed do
  1470. swait(25)
  1471. if(M.RNG(1,25) == 1)then
  1472. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1473. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1474. end
  1475. hum.PlatformStand = true
  1476. end
  1477. end
  1478. end)()
  1479. delay(4, function()
  1480. paralyzed = false
  1481. hum.WalkSpeed = hum.WalkSpeed + asd
  1482. end)
  1483. end
  1484.  
  1485. elseif(Type == 'Knockdown' and GetTorso(who))then
  1486. local rek = GetTorso(who)
  1487. hum.PlatformStand = true
  1488. delay(1,function()
  1489. hum.PlatformStand = false
  1490. end)
  1491. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1492. local bodvol = NewInstance("BodyVelocity",rek,{
  1493. velocity = angle * Knock,
  1494. P = 5000,
  1495. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1496. })
  1497. local rl = NewInstance("BodyAngularVelocity",rek,{
  1498. P = 3000,
  1499. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1500. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1501. })
  1502. game:GetService("Debris"):AddItem(bodvol, .5)
  1503. game:GetService("Debris"):AddItem(rl, .5)
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511.  
  1512. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1513. for _,v in next, getRegion(where,range,{Char}) do
  1514. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1515. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1516. end
  1517. end
  1518. end
  1519.  
  1520. function AOEHeal(where,range,amount)
  1521. local healed = {}
  1522. for _,v in next, getRegion(where,range,{Char}) do
  1523. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1524. if(hum and not healed[hum])then
  1525. hum.Health = hum.Health + amount
  1526. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1527. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1528. end
  1529. end
  1530. end
  1531. end
  1532.  
  1533. function CamShake(who,times,intense,origin)
  1534. coroutine.wrap(function()
  1535. if(script:FindFirstChild'CamShake')then
  1536. local cam = script.CamShake:Clone()
  1537. cam:WaitForChild'intensity'.Value = intense
  1538. cam:WaitForChild'times'.Value = times
  1539.  
  1540. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1541. cam.Parent = who
  1542. wait()
  1543. cam.Disabled = false
  1544. elseif(who == Plr or who == Char)then
  1545. local intensity = intense
  1546. local cam = workspace.CurrentCamera
  1547. for i = 1, times do
  1548. local camDistFromOrigin
  1549. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1550. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1551. elseif(typeof(origin) == 'Vector3')then
  1552. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1553. end
  1554. if(camDistFromOrigin)then
  1555. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1556. end
  1557. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1558. swait()
  1559. end
  1560. end
  1561. end)()
  1562. end
  1563.  
  1564. function CamShakeAll(times,intense,origin)
  1565. for _,v in next, Plrs:players() do
  1566. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1567. end
  1568. end
  1569.  
  1570. function ServerScript(code)
  1571. if(script:FindFirstChild'Loadstring')then
  1572. local load = script.Loadstring:Clone()
  1573. load:WaitForChild'Sauce'.Value = code
  1574. load.Disabled = false
  1575. load.Parent = workspace
  1576. elseif(NS and typeof(NS) == 'function')then
  1577. NS(code,workspace)
  1578. else
  1579. warn("no serverscripts lol")
  1580. end
  1581. end
  1582.  
  1583. function LocalOnPlayer(who,code)
  1584. ServerScript([[
  1585. wait()
  1586. script.Parent=nil
  1587. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1588.  
  1589. local Http = _G.Http or game:service'HttpService'
  1590.  
  1591. local source = ]].."[["..code.."]]"..[[
  1592. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1593. local asd = Http:PostAsync(link,source)
  1594. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1595. local ID = Http:JSONDecode(asd).Result.Require_ID
  1596. local vs = require(ID).VORTH_SCRIPT
  1597. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1598. ]])
  1599. end
  1600.  
  1601.  
  1602. --// Attack Functions \\--
  1603. function Laser(key)
  1604. NeutralAnims = false
  1605. Attack = true
  1606. Root.Anchored = true
  1607. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1608. local IsGrown = false
  1609. data.Grown:connect(function() IsGrown = true end)
  1610. repeat swait()
  1611. local Alpha = .1
  1612. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1613. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1614. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1615. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1616. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1617. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1618. local LookVector = Mouse.Hit.p
  1619. Torso.CFrame = CF.N(Root.Position,LookVector)
  1620. until IsGrown
  1621. if(S.UserInputService:IsKeyDown(key))then
  1622. local grown = 0
  1623. repeat
  1624. local Alpha = .1
  1625. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1626. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1627. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1628. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1629. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1630. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1631. local LookVector = Mouse.Hit.p
  1632. Root.CFrame = CF.N(Root.Position,LookVector)
  1633. if(grown < 250)then
  1634. data.Grow(.05)
  1635. grown = grown + 1
  1636. end
  1637. swait()
  1638. until not S.UserInputService:IsKeyDown(key)
  1639. end
  1640. Sound(data.Circle,340722848,1,1,false,true,true)
  1641. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1642. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1643. Mesh(part,Enum.MeshType.Cylinder)
  1644. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1645. Effect{
  1646. Effect='ResizeAndFade',
  1647. Color=MagicVariant.Color,
  1648. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1649. Mesh={MeshType=Enum.MeshType.Sphere},
  1650. CFrame=CF.N(pos),
  1651. FXSettings={
  1652. EndSize=V3.N(.05,.05,.05),
  1653. EndIsIncrement=true
  1654. }
  1655. }
  1656. for i = 1, 5 do
  1657. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1658. Effect{
  1659. Effect='Fade',
  1660. Frames=65,
  1661. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1662. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1663. Mesh = {MeshType=Enum.MeshType.Sphere},
  1664. Material=Enum.Material.Neon,
  1665. Color=MagicVariant.Color,
  1666. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1667. }
  1668. end
  1669. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1670. coroutine.wrap(function()
  1671. local frame = (1/30)
  1672. for i = 1, 30 do
  1673. part.Transparency = (i/30)
  1674. swait()
  1675. end
  1676. part:destroy()
  1677. end)()
  1678. Attack = false
  1679. NeutralAnims = true
  1680. Root.Anchored = false
  1681. data.Destroy()
  1682. end
  1683.  
  1684. function Balls(key)
  1685. NeutralAnims = false
  1686. Attack = true
  1687. Root.Anchored = true
  1688. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1689. local IsGrown = false
  1690. data.Grown:connect(function() IsGrown = true end)
  1691. repeat swait()
  1692. local Alpha = .1
  1693. local idk = M.R(25)
  1694. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1695. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1696. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1697. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1698. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1699. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1700. local LookVector = Mouse.Hit.p
  1701. Torso.CFrame = CF.N(Root.Position,LookVector)
  1702. until IsGrown
  1703. local projectiles = 5
  1704. if(S.UserInputService:IsKeyDown(key))then
  1705. local grown = 0
  1706. repeat
  1707. local Alpha = .1
  1708. local idk = M.R(25)
  1709. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1710. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1711. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1712. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1713. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1714. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1715. local LookVector = Mouse.Hit.p
  1716. Root.CFrame = CF.N(Root.Position,LookVector)
  1717. if(grown < 250)then
  1718. data.Grow(.05)
  1719. grown = grown + 1
  1720. projectiles = projectiles + .05
  1721. end
  1722. swait()
  1723. until not S.UserInputService:IsKeyDown(key)
  1724. end
  1725. for i = 1, math.floor(projectiles) do
  1726. data.Grow(-math.floor(projectiles)/20)
  1727. local LookVector = Mouse.Hit.p
  1728. Root.CFrame = CF.N(Root.Position,LookVector)
  1729. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1730. swait(1)
  1731. end
  1732.  
  1733. Attack = false
  1734. NeutralAnims = true
  1735. Root.Anchored = false
  1736. data.Destroy()
  1737. end
  1738.  
  1739. function DLaser(key)
  1740. NeutralAnims = false
  1741. Attack = true
  1742. Root.Anchored = true
  1743. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1744. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1745. local IsGrown = false
  1746. data1.Grown:connect(function() IsGrown = true end)
  1747. repeat swait()
  1748. local Alpha = .1
  1749. local idk = M.R(25)
  1750. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1751. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1752. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1753. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1754. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1755. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1756. local LookVector = Mouse.Hit.p
  1757. Torso.CFrame = CF.N(Root.Position,LookVector)
  1758. until IsGrown
  1759. if(S.UserInputService:IsKeyDown(key))then
  1760. local grown = 0
  1761. repeat
  1762. local Alpha = .1
  1763. local idk = M.R(25)
  1764. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1765. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1766. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1767. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1768. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1769. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1770. local LookVector = Mouse.Hit.p
  1771. Root.CFrame = CF.N(Root.Position,LookVector)
  1772. if(grown < 250)then
  1773. data1.Grow(.05)
  1774. data2.Grow(.05)
  1775. grown = grown + 1
  1776. end
  1777. swait()
  1778. until not S.UserInputService:IsKeyDown(key)
  1779. end
  1780. Sound(data1.Circle,340722848,1,1,false,true,true)
  1781. Sound(data2.Circle,340722848,1,1,false,true,true)
  1782. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1783. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1784. Mesh(part1,Enum.MeshType.Cylinder)
  1785.  
  1786.  
  1787. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1788. Mesh(part2,Enum.MeshType.Cylinder)
  1789. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1790. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1791. Effect{
  1792. Effect='ResizeAndFade',
  1793. Color=MagicVariant.Color,
  1794. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1795. Mesh={MeshType=Enum.MeshType.Sphere},
  1796. CFrame=CF.N(pos),
  1797. FXSettings={
  1798. EndSize=V3.N(.05,.05,.05),
  1799. EndIsIncrement=true
  1800. }
  1801. }
  1802. for i = 1, 5 do
  1803. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1804. Effect{
  1805. Effect='Fade',
  1806. Frames=65,
  1807. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1808. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1809. Mesh = {MeshType=Enum.MeshType.Sphere},
  1810. Material=Enum.Material.Neon,
  1811. Color=MagicVariant.Color,
  1812. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1813. }
  1814. end
  1815. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1816. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1817. coroutine.wrap(function()
  1818. local frame = (1/30)
  1819. for i = 1, 30 do
  1820. part1.Transparency = (i/30)
  1821. part2.Transparency = (i/30)
  1822. swait()
  1823. end
  1824. part1:destroy()
  1825. part2:destroy()
  1826. end)()
  1827. Attack = false
  1828. NeutralAnims = true
  1829. Root.Anchored = false
  1830. data1.Destroy()
  1831. data2.Destroy()
  1832. end
  1833.  
  1834.  
  1835. function BLaser(key)
  1836. NeutralAnims = false
  1837. Attack = true
  1838. Root.Anchored = true
  1839. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1840. local IsGrown = false
  1841. data.Grown:connect(function() IsGrown = true end)
  1842. repeat swait()
  1843. local Alpha = .1
  1844. local idk = M.R(25)
  1845. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1846. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1847. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1848. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1849. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1850. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1851. local LookVector = Mouse.Hit.p
  1852. Torso.CFrame = CF.N(Root.Position,LookVector)
  1853. until IsGrown
  1854. if(S.UserInputService:IsKeyDown(key))then
  1855. local grown = 0
  1856. repeat
  1857. local Alpha = .1
  1858. local idk = M.R(25)
  1859. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1860. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1861. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1862. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1863. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1864. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1865. local LookVector = Mouse.Hit.p
  1866. Root.CFrame = CF.N(Root.Position,LookVector)
  1867. swait()
  1868. until not S.UserInputService:IsKeyDown(key)
  1869. end
  1870.  
  1871. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1872. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1873. Mesh(part,Enum.MeshType.Cylinder)
  1874. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1875. local aa = data.Circle:Clone();
  1876. aa.Parent = Effects
  1877. aa.Anchored = true
  1878. local blast = Sound(aa,334702766,1,5,false,true,true)
  1879. data.Circle:destroy()
  1880. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1881. Effect{
  1882. Effect='ResizeAndFade',
  1883. Color=MagicVariant.Color,
  1884. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1885. Mesh={MeshType=Enum.MeshType.Sphere},
  1886. CFrame=CF.N(pos),
  1887. Sound=blast,
  1888. FXSettings={
  1889. EndSize=V3.N(.05,.05,.05),
  1890. EndIsIncrement=true
  1891. }
  1892. }
  1893. for i = 1, 5 do
  1894. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1895. Effect{
  1896. Effect='Fade',
  1897. Frames=65,
  1898. Sound=blast,
  1899. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1900. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1901. Mesh = {MeshType=Enum.MeshType.Sphere},
  1902. Material=Enum.Material.Neon,
  1903. Color=MagicVariant.Color,
  1904. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1905. }
  1906. end
  1907. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1908. coroutine.wrap(function()
  1909. for i = 1, (blast.TimeLength*Frame_Speed) do
  1910. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1911. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1912. swait()
  1913. end
  1914. aa:destroy()
  1915. part:destroy()
  1916. end)()
  1917.  
  1918. Attack = false
  1919. NeutralAnims = true
  1920. Root.Anchored = false
  1921. Root.Velocity = Mouse.Hit.lookVector*-125
  1922. end
  1923.  
  1924. function Skill1()
  1925. Laser(Enum.KeyCode.Q)
  1926. end
  1927.  
  1928. function Skill2()
  1929. DLaser(Enum.KeyCode.Z)
  1930. end
  1931.  
  1932. function Skill3()
  1933. BLaser(Enum.KeyCode.X)
  1934. end
  1935.  
  1936. --// Wrap it all up \\--
  1937.  
  1938. Mouse.KeyDown:connect(function(k)
  1939. if(Attack)then return end
  1940. if(k == 'q')then Skill1() end
  1941. if(k == 'e')then Skill2() end
  1942. if(k == 'r')then Skill3() end
  1943. end)
  1944.  
  1945. Plr.Chatted:connect(function(m)
  1946.  
  1947. if(m:sub(1,3) == '/e ')then
  1948. local msg = m:sub(4)
  1949. --emote commands (gotta do)
  1950. end
  1951. end)
  1952. while true do
  1953. swait()
  1954. Sine = Sine + Change
  1955.  
  1956. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1957.  
  1958. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1959. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1960. if(not Effects or not Effects.Parent)then
  1961. Effects = IN("Model",Char)
  1962. Effects.Name = "Effects"
  1963. end
  1964. if(State == 'Run')then
  1965. local wsVal = 20 / (Hum.WalkSpeed/16)
  1966. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1967. Change = 3
  1968. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1969. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1970. elseif(State == 'Walk')then
  1971. local wsVal = 20 / (Hum.WalkSpeed/16)
  1972. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1973. Change = 3
  1974. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1975. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1976. else
  1977. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1978. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1979. end
  1980.  
  1981. Hum.WalkSpeed = WalkSpeed
  1982.  
  1983. if(NeutralAnims)then
  1984. if(State == 'Idle')then
  1985. local Alpha = .1
  1986. Change = .75
  1987. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1988. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1989. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1990. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1991. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1992. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1993. -- idle
  1994. elseif(State == 'Run')then
  1995. local wsVal = 20 / (Hum.WalkSpeed/16)
  1996. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1997. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1998. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1999. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  2000. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  2001. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2002. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2003. elseif(State == 'Walk')then
  2004. local wsVal = 20 / (Hum.WalkSpeed/16)
  2005. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  2006. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  2007. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2008. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  2009. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  2010. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2011. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2012. elseif(State == 'Jump')then
  2013. local Alpha = .1
  2014. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2015. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  2016. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  2017. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2018. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2019. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2020. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2021. elseif(State == 'Fall')then
  2022. local Alpha = .1
  2023. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2024. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  2025. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  2026. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2027. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2028. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2029. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2030. elseif(State == 'Paralyzed')then
  2031. -- paralyzed
  2032. elseif(State == 'Sit')then
  2033. -- sit
  2034. end
  2035. end
  2036.  
  2037. end
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