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- //***ISS Enchanter***
- S EnableGroup Exping off
- //Exping
- ?Exping >+#A Assign ma = target(me)
- ?Assist @TargetSelected actor == env("ma") and not dead(target(me)) and lastVictim(env("ma")) == target(env("ma")) : Assist(env("ma"))
- S EnableGroup Buffs off
- //Buffs
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11517) < 90000 or effectTime(actor, 11517) < 90000) and skillCoolTime(11517) == 0 : Cast 11517
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11518) < 90000 or effectTime(actor, 11518) < 90000) and skillCoolTime(11518) == 0 : Cast 11518
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11519) < 90000 or effectTime(actor, 11519) < 90000) and skillCoolTime(11519) == 0 : Cast 11519
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11520) < 90000 or effectTime(actor, 11520) < 90000) and skillCoolTime(11520) == 0 : Cast 11520
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11521) < 90000 or effectTime(actor, 11521) < 90000) and skillCoolTime(11521) == 0 : Cast 11521
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11522) < 90000 or effectTime(actor, 11522) < 90000) and skillCoolTime(11522) == 0 : Cast 11522
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11567) < 90000 or effectTime(actor, 11567) < 90000) and skillCoolTime(11567) == 0 : Cast 11567
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11565) < 90000 or effectTime(actor, 11565) < 90000) and skillCoolTime(11565) == 0 : Cast 11565
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11566) < 90000 or effectTime(actor, 11566) < 90000) and skillCoolTime(11566) == 0 : Cast 11566
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11529) < 30000 or effectTime(actor, 11529) < 30000) and skillCoolTime(11529) == 0 : Cast 11529
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11530) < 30000 or effectTime(actor, 11530) < 30000) and skillCoolTime(11530) == 0 : Cast 11530
- ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11532) < 30000 or effectTime(actor, 11532) < 30000) and skillCoolTime(11532) == 0 : Cast 11532
- ?Buffs T(500) zone ~= 12 and alive(me) and effectTime(me, 11523) < 90000 and skillCoolTime(11523) == 0 : SelectSelf > Cast 11523
- ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11523) < 90000 and skillCoolTime(11523) == 0 and (classNick(class(actor)) == "KN" or classNick(class(actor)) == "DG") : Select(actor) > Cast 11523
- ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11524) < 90000 and skillCoolTime(11524) == 0 and (classNick(class(actor)) == "AR" or classNick(class(actor)) == "WR" or classNick(class(actor)) == "SM") : Select(actor) > Cast 11524
- ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11525) < 90000 and skillCoolTime(11525) == 0 and (classNick(class(actor)) == "WZ" or classNick(class(actor)) == "HL") : Select(actor) > Cast 11525
- S EnableGroup Heals off
- //Heals
- ?Heals P(1000) distance(actor) < 1000 and alive(actor) and php(actor) < 70 : Select (actor) > Cast $HealingMelody
- ?Heals T(500) alive(me) and skillCooltime($HealingMelody) == 0 and php(me) < 70 and pmp(me) > 10 : Select(me) > Cast $HealingMelody
- //Offensive Skills
- ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $CripplingAttack
- ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $ShadowBlade
- ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) and distance(target(me)) >= 400 : Cast $AssaultRush
- S EnableGroup Raph off
- //Raphsody
- ?Raph T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $BattleRhapsody
- S EnableGroup HealPve off
- //HealPVE
- ?HealPve PT(1000) (distance(actor) <= 300) and (php(actor) < 70) and not (isDead(actor)): Select(me) safe > Cast 11828
- S EnableGroup Ress off
- //Accept res from party members and friends
- ?Ress @Resurrection isMember(actor) or actor == (me) : (random(10, 20)) Revive 1
- S EnableGroup Nobless off
- //Blessing Of Nobless
- ?Nobless T(200, 5000) not issitting(me) and alive(me) and effectTime($NoblesseBlessing) == 0 and mp(me) > 300 : SelectSelf > Cast $NoblesseBlessing
- //Group Blessing Nobless
- ?Nobless PT(200, 5000) effectTime(actor, $NoblesseBlessing) < 60000 and alive(actor) and distance(actor)<900: Select(actor) > Cast($NoblesseBlessing)
- //Resurrection (Blessed Resurrection or Resurrection)
- @SkillDone target(actor)==me and ( (skill == $BlessedResurrection and skillLevel($BlessedResurrection)>8 ) or (skill == 2049) ) and isDead(me) : (1000) Revive (isFriend(actor) or isMember(actor))
- S EnableGroup SSNormal off
- //SoulShots R (Event) / Blessed SpiritShots R (Event)
- ?SSNormal T(1000) php(me) > 1 : AutoShot 33780 on
- ?SSNormal T(1000) php(me) > 1 : AutoShot 33794 on
- ?SSNormal T(1000) php(me) > 1 : AutoShot 17754 on
- S EnableGroup PickUP off
- //PickUP
- ?PickUP T(1000) alive(me) : PressKey F12
- S EnableGroup Destroy off
- //Destroy
- ?Destro T(10000) itemCount(34898) > 0 : DestroyItem 34898 1
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