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Dec 15th, 2018
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  1. //***ISS Enchanter***
  2.  
  3. S EnableGroup Exping off
  4. //Exping
  5. ?Exping >+#A Assign ma = target(me)
  6. ?Assist @TargetSelected actor == env("ma") and not dead(target(me)) and lastVictim(env("ma")) == target(env("ma")) : Assist(env("ma"))
  7.  
  8. S EnableGroup Buffs off
  9. //Buffs
  10. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11517) < 90000 or effectTime(actor, 11517) < 90000) and skillCoolTime(11517) == 0 : Cast 11517
  11. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11518) < 90000 or effectTime(actor, 11518) < 90000) and skillCoolTime(11518) == 0 : Cast 11518
  12. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11519) < 90000 or effectTime(actor, 11519) < 90000) and skillCoolTime(11519) == 0 : Cast 11519
  13. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11520) < 90000 or effectTime(actor, 11520) < 90000) and skillCoolTime(11520) == 0 : Cast 11520
  14. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11521) < 90000 or effectTime(actor, 11521) < 90000) and skillCoolTime(11521) == 0 : Cast 11521
  15. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11522) < 90000 or effectTime(actor, 11522) < 90000) and skillCoolTime(11522) == 0 : Cast 11522
  16.  
  17. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11567) < 90000 or effectTime(actor, 11567) < 90000) and skillCoolTime(11567) == 0 : Cast 11567
  18. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11565) < 90000 or effectTime(actor, 11565) < 90000) and skillCoolTime(11565) == 0 : Cast 11565
  19. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11566) < 90000 or effectTime(actor, 11566) < 90000) and skillCoolTime(11566) == 0 : Cast 11566
  20.  
  21. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11529) < 30000 or effectTime(actor, 11529) < 30000) and skillCoolTime(11529) == 0 : Cast 11529
  22. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11530) < 30000 or effectTime(actor, 11530) < 30000) and skillCoolTime(11530) == 0 : Cast 11530
  23. ?Buffs PT(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and (effectTime(me, 11532) < 30000 or effectTime(actor, 11532) < 30000) and skillCoolTime(11532) == 0 : Cast 11532
  24.  
  25. ?Buffs T(500) zone ~= 12 and alive(me) and effectTime(me, 11523) < 90000 and skillCoolTime(11523) == 0 : SelectSelf > Cast 11523
  26. ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11523) < 90000 and skillCoolTime(11523) == 0 and (classNick(class(actor)) == "KN" or classNick(class(actor)) == "DG") : Select(actor) > Cast 11523
  27. ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11524) < 90000 and skillCoolTime(11524) == 0 and (classNick(class(actor)) == "AR" or classNick(class(actor)) == "WR" or classNick(class(actor)) == "SM") : Select(actor) > Cast 11524
  28. ?Buffs P(500) zone ~= 12 and alive(me) and distance(actor) < 1000 and effectTime(actor, 11525) < 90000 and skillCoolTime(11525) == 0 and (classNick(class(actor)) == "WZ" or classNick(class(actor)) == "HL") : Select(actor) > Cast 11525
  29.  
  30. S EnableGroup Heals off
  31. //Heals
  32. ?Heals P(1000) distance(actor) < 1000 and alive(actor) and php(actor) < 70 : Select (actor) > Cast $HealingMelody
  33. ?Heals T(500) alive(me) and skillCooltime($HealingMelody) == 0 and php(me) < 70 and pmp(me) > 10 : Select(me) > Cast $HealingMelody
  34.  
  35. //Offensive Skills
  36. ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $CripplingAttack
  37. ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $ShadowBlade
  38. ?Assist T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) and distance(target(me)) >= 400 : Cast $AssaultRush
  39.  
  40. S EnableGroup Raph off
  41. //Raphsody
  42. ?Raph T(500) alive(target(me)) and attackable(target(me)) or isFlagged(target(me)) and not isFriend(me) and alive(me) and not isMember(me) : Cast $BattleRhapsody
  43.  
  44. S EnableGroup HealPve off
  45. //HealPVE
  46. ?HealPve PT(1000) (distance(actor) <= 300) and (php(actor) < 70) and not (isDead(actor)): Select(me) safe > Cast 11828
  47.  
  48. S EnableGroup Ress off
  49. //Accept res from party members and friends
  50. ?Ress @Resurrection isMember(actor) or actor == (me) : (random(10, 20)) Revive 1
  51.  
  52. S EnableGroup Nobless off
  53. //Blessing Of Nobless
  54. ?Nobless T(200, 5000) not issitting(me) and alive(me) and effectTime($NoblesseBlessing) == 0 and mp(me) > 300 : SelectSelf > Cast $NoblesseBlessing
  55.  
  56. //Group Blessing Nobless
  57. ?Nobless PT(200, 5000) effectTime(actor, $NoblesseBlessing) < 60000 and alive(actor) and distance(actor)<900: Select(actor) > Cast($NoblesseBlessing)
  58.  
  59. //Resurrection (Blessed Resurrection or Resurrection)
  60. @SkillDone target(actor)==me and ( (skill == $BlessedResurrection and skillLevel($BlessedResurrection)>8 ) or (skill == 2049) ) and isDead(me) : (1000) Revive (isFriend(actor) or isMember(actor))
  61.  
  62. S EnableGroup SSNormal off
  63. //SoulShots R (Event) / Blessed SpiritShots R (Event)
  64. ?SSNormal T(1000) php(me) > 1 : AutoShot 33780 on
  65. ?SSNormal T(1000) php(me) > 1 : AutoShot 33794 on
  66. ?SSNormal T(1000) php(me) > 1 : AutoShot 17754 on
  67.  
  68. S EnableGroup PickUP off
  69. //PickUP
  70. ?PickUP T(1000) alive(me) : PressKey F12
  71.  
  72. S EnableGroup Destroy off
  73. //Destroy
  74. ?Destro T(10000) itemCount(34898) > 0 : DestroyItem 34898 1
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