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- EndScene hook
- вся хуйня с tImage замени на :
- // Getting current texture
- tImage = D3DXCreateTextureFromFileInMemory(pDevice, &LogoLW, sizeof(LogoLW), &my_texture);
- // Getting texture info to render it later in menu
- tImage = my_texture->GetLevelDesc(0, &my_texture_desc);
- Bytesa.h : (timage тоже замени)
- HRESULT tImage = NULL;
- LPDIRECT3DTEXTURE9 my_texture = NULL;
- D3DSURFACE_DESC my_texture_desc;
- меню:
- ImGui::Image(my_texture, ImVec2(150, 150));
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