Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- getgenv().Orbs = true
- spawn(function()
- local plr = game:GetService("Players").LocalPlayer.Character.Head
- local boss = game:GetService("Workspace").DeathOrb.BossOrbTemplate2
- local death = game:GetService("Workspace").DeathOrb.DeathOrb.base
- while wait() do
- if not getgenv().Orbs then break end
- for i,v in pairs(game:GetService("Workspace").Orbss:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(plr, v.Parent, 0)
- firetouchinterest(plr, boss, 0) -- remove if boss orb isnt being collected
- firetouchinterest(plr, death, 0) -- remove if death orb isnt being collected
- end
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement