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kirbymastah

FE14 Overview

Jul 11th, 2018 (edited)
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  1. FIRE EMBLEM 14 FATES SPEEDRUN COMMENTARY
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  3. This is a somewhat detailed overview that you can read for more information about the run that isn't obvious in the video
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  5. NORMAL CATEGORY
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  7. The category aims to beat the full game starting from selecting the difficulty setting to fadeout on the last boss's death animation. Normal is the easiest category and thus typically faster than hard/lunatic. Casual or Classic mode may be used to the runner's discretion - usually classic is faster.
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  10. CORRIN BUILD
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  12. Corrin (the avatar) is extremely customizeable. You can set the gender, boon, bane, and talent. The gender matters for who Corrin can marry; it also determines who the first joining butler/maid is (Jakob for female Corrin, Felicia for male Corrin). The boon and bane affects Corrin's base stats and growths. The talent determines what Corrin's main reclass option is.
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  14. Birthright
  15. Male
  16. Boon: Magic
  17. Bane: Defense
  18. Talent: Mage
  19.  
  20. Personal Growths: 45 hp 45 str 50 mag 40 skl 50 spd 40 luk 25 def 25 res
  21. Nohr Prince: 60 hp 60 str 60 mag 50 skl 60 spd 50 luk 35 def 35 res
  22. Dark Mage: 45 hp 55 str 70 mag 40 skl 60 spd 40 luk 30 def 35 res
  23. Dark Knight: 60 hp 65 str 60 mag 45 skl 55 spd 45 luk 40 def 30 res
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  25.  
  26. Conquest & Revelation
  27. Female
  28. Boon: Strength
  29. Bane: Magic
  30. Talent: Ninja
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  32. Personal Growths: 45 hp 60 str 15 mag 45 skl 40 spd 45 luk 40 def 20 res
  33. Nohr Princess: 60 hp 75 str 25 mag 55 skl 50 spd 55 luk 40 def 25 res
  34. Ninja: 50 hp 65 str 15 mag 65 skl 60 spd 45 luk 45 def 35 res
  35. Master Ninja: 50 hp 65 str 15 mag 65 skl 60 spd 45 luk 45 def 40 res
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  39. CORRIN'S CLASS
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  41. Birthright:
  42. Dark Mage gives Corrin the magic mobility he needs on the one desert chapter. Next chapter he promotes to Dark Knight, which is a balanced class with both swords (important for Yato) and magic (good 1-2 range). Magic is a huge deal since the Dawn Armory sells the Horse Spirit, which gives a ridiculous +3 skill, speed, defense, and resistance boost. He also has high bulk and movement, both very valuable for Birthright's ridiculous emphasis on rout chapters. Dark Knight Corrin tends to struggle with skill and speed (somewhat mitigated by the Horse Spirit).
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  44. Malefic Aura basically gives Corrin +2 magic damage during enemy phase which adds up. Lifetaker is also an amazing endgame skill, basically letting Corrin self-heal by killing someone on player phase without using healing items.
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  47. Conquest:
  48. Ninja/Master Ninja Corrin can use daggers/shuriken which gives swords (important for Yato) and 1-2 range. The extremely high speed is very important as enemies tend to be faster overall in Conquest than in Birthrout. The Fruit Knife is a really nice early weapon as it provides 10hp healing without a vulnerary, saving inventory management time and resources. The Hunter's Knife is an incredible mid-endgame weapon, particularly for Kitsune Lair and Hinoka's chapter. Master Ninja Corrin also has lower defense, which is both good and bad; it's easy for Corrin to die but too high defense means conquest's enemies actually won't attack her.
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  50. Locktouch lets Corrin open chests and doors, which is important for a few chapters Poison Strike is really nice for boss-slaying. Lethality is nice when it activates but not really a big deal due to its low activation rate. Shurikenfaire is amazing for endgame, which is effectively a +5 attack buff.
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  53. Revelation:
  54. Similar to Conquest's section. Corrin can use the Barb Shuriken which has a high crit rate and deals x4 damage, useful for endgame. Flight is incredibly important in Revelation, but it's easy to work around lack of flight by pairing with a promoted flier. Having reliable physical 1-2 range is more important than flight in a speedrun setting due to caring about time and not turncounts.
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  57. CORRIN'S GENDER
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  59. Corrin's gender only matters with respect to who he/she marries, since a unit can only S rank support another unit of the opposite gender.
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  61. Birthright:
  62. Male Corrin wants to S support Felicia. Felicia's personal pair-up bonuses gives more speed and magic than Jakob's do, which is important since Corrin is using a magic build. Her default Maid class also gives magic and speed pair-up bonuses, totalling to +3 mag +5 spd +3 luck +2 res at S support. Her personal skill gives +2 damage dealt and -2 damage taken to Corrin when paired with him.
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  64. Conquest & Revelation:
  65. Female Corrin wants to S support Jakob. Jakob's personal pair-up bonuses gives more strength than Felicia's do. He can reclass to Great Knight, which gives more strength and defense and +1 move. This complements Ninja Corrin's class weakness. This totals to +4 str +2 skl +1 spd +4 def +1 move. His personal skill gives +15 and -3 damage taken to Corrin when paired with her.
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  68. OTHER CHARACTERS
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  70. Birthright:
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  72. Azura: Dancer.
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  74. Felicia: Pair-up bot for Corrin. See CORRIN'S GENDER section to see more details.
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  76. Ryoma: Considered the most broken unit in Birthright, for good reason. He comes prepromoted with excellent offensive stats and a 1-2 range weapon, which is perfect for Birthright's rout-fest. He lacks mobility and durability, and yes, he can actually die in Birthright because the speedrun has to be extremely aggressive, but his durability is mitigated by pairing with...
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  78. Scarlet: A Wyvern Lord that joins alongside Ryoma. She makes the perfect pair-up bot for Ryoma since she's the only wyvern in Birthright and buffs his strength and especially defense, and has high mobility and flight so she can also ferry Ryoma (and Corrin) if necessary. Scarlet cannot support anyone except Corrin unfortunately; a C support is built with Corrin to give her +1 attack since this is extremely important for the final fight.
  79.  
  80.  
  81. Conquest:
  82.  
  83. Azura: Dancer.
  84.  
  85. Jakob: Pair-up bot for Corrin. See CORRIN'S GENDER section to see more details.
  86.  
  87. Gunter: Pair-up bot for Corrin. He gives +15 hit +3 damage dealt to Corrin when paired with her, which is necessary for a few difficult boss kills, especially Kotaro.
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  89. Camilla: Considered the most broken unit in Conquest, for good reason. She comes prepromoted with amazing base stats all around, can one-round most midgame units without even being paired up, and is the first promoted flier to join. She's used to help kill key units and help ferry Corrin around.
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  91. Xander: Another broken unit. He's a prepromoted paladin that has high attack and is extremely bulky. His speed is mediocre so he isn't doubling much. He's used to help tank or take out key units using effective weapons like the Armorslayer and Beast Killer.
  92.  
  93.  
  94. Revelation:
  95.  
  96. Azura: Dancer.
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  98. Jakob: Pair-up bot for Corrin. See CORRIN'S GENDER section to see more details.
  99.  
  100. Gunter: Pair-up bot for Corrin and the earliest accessible flier with a heart seal - the detour to buy the early heart seal and reclass him more than pays for itself in fuga's wild ride, and continues to pay off in almost every map afterwards. He gives +15 hit +3 damage dealt to Corrin when paired with her.
  101.  
  102. Camilla: The best prepromoted flier we have access to without training. She's used wherever flight is needed as a pair-up bot.
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  104. Shura: A useful utility unit. He's invaluable in a few chapters due to high movement, rescue-botting, and lockpicking.
  105.  
  106. Ryoma: The best offensive unit after Corrin. There are a few lategame chapters where his 1-2 range offense is extremely useful, and is a critical unit for the last fight. He's the only unit besides Corrin whose levels actually matter, and I want as much strength and skill as possible for more damage and astra/crit procs (He already has enough speed to double everything). His weakness is in his durability and mobility, but a pair-up with Xander helps fix this in Ch25 at least.
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