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  1. // ---------------------------------------autoexec.cfg---------------------------------------------
  2. exec cinema.cfg
  3. exec teamnames.cfg
  4. exec maximum_graphics.cfg
  5.  
  6. net_graph 0
  7. cl_hud_minmode 0
  8.  
  9. bind p ce_teamnames_swap
  10. bind o "exec fixes"
  11. bind pgup "volume 0.4"
  12. bind pgdn "volume 0"
  13.  
  14. bind mouse1 +attack
  15. bind mouse2 +attack2
  16.  
  17. cl_autodownload 1
  18.  
  19. cl_crosshair_scale 0
  20. cl_showfps 0
  21.  
  22. cl_crosshair_blue "255"
  23. cl_crosshair_green "255"
  24. cl_crosshair_red "255"
  25. cl_crosshair_file ""
  26.  
  27. tf_dingaling_pitchmaxdmg "106"
  28. tf_dingaling_pitchmindmg "125"
  29. //lansky tf_dingaling_pitchmindmg "165"
  30. tf_dingaling_volume "1"
  31. cl_timeout 90
  32.  
  33. hud_combattext_batching 1
  34. hud_combattext_batching_window 1
  35.  
  36. tf_hud_show_servertimelimit 1
  37.  
  38. exec demobuddy.cfg
  39.  
  40. engine_no_focus_sleep 0
  41. cl_loadondemand_default 0
  42.  
  43. exec tftv_spectator_lan
  44.  
  45. //-----------------------------------------------------tftv_spectator_lan.cfg-------------------------------
  46.  
  47. sv_cheats 1
  48. fps_max 500
  49.  
  50. // Binds
  51. unbind mouse4
  52. unbind shift
  53. bind d +showscores
  54. bind h "hud_reloadscheme"
  55. bind z +moveup
  56. bind x +movedown
  57. alias showhudhealth "cl_drawhud 1; glow_outline_effect_enable 1; bind j hidehudhealth"
  58. alias hidehudhealth "cl_drawhud 0; glow_outline_effect_enable 0; bind j showhudhealth"
  59. bind "j" "hidehudhealth"
  60. bind "f" "inspect"
  61.  
  62. // TF2 Settings
  63. viewmodel_fov 65
  64. hud_saytext_time 0
  65. sensitivity 1
  66. volume 0
  67. engine_no_focus_sleep 0
  68. snd_mute_losefocus 0
  69. snd_musicvolume "0"
  70. sv_specspeed 1.5
  71. sv_specaccelerate 3.5
  72. net_graph 0
  73. alias net_graph ""
  74. cl_showfps 0
  75. alias cl_showfps ""
  76. cl_showpos 0
  77. alias cl_showpos ""
  78. cl_trading_show_requests_from 0
  79. cl_use_tournament_specgui 1
  80. cl_interp 0.1
  81. cl_spec_carrieditems 0
  82. r_drawviewmodel 1
  83. tf_hud_show_servertimelimit 1
  84. tf_hud_target_id_alpha 255
  85. tf_scoreboard_ping_as_text 1
  86. voice_enable 0
  87. cl_notifications_show_ingame 0
  88. cl_jiggle_bone_framerate_cutoff 0
  89. cl_hud_killstreak_display_time 0
  90. r_spray_lifetime 0
  91. cl_playerspraydisable 1
  92.  
  93. tf_use_min_viewmodels 0
  94.  
  95. // Crosshair
  96. crosshair 1
  97. cl_trading_show_requests_from 0
  98. cl_spec_carrieditems 0
  99. cl_observercrosshair "1"
  100. cl_crosshair_file ""
  101. cl_crosshair_scale 32
  102. cl_crosshair_red 200
  103. cl_crosshair_green 200
  104. cl_crosshair_blue 200
  105. cl_use_tournament_specgui 1
  106.  
  107. // Plugin settings
  108. glow_outline_effect_enable 1
  109. replay_rendersetting_renderglow 1
  110.  
  111. //statusspec_mediguninfo_enabled 1
  112. //statusspec_antifreeze_enabled 1
  113. //statusspec_specguiorder_enabled 1
  114. //statusspec_specguiorder_reverse_blu 1
  115. //statusspec_multipanel_scoreboard 1
  116. //statusspec_teamhealthcomparison_enabled 0
  117. //statusspec_cameratools_smooth_camera_switches_enabled 0
  118. //statusspec_playermodels_enabled 1
  119. //statusspec_steamtools_rich_presence_status "Live on twitch.tv/teamfortresstv!"
  120. //statusspec_projectileoutlines_enabled 0
  121. //statusspec_projectileoutlines_fade 0
  122. //statusspec_projectileoutlines_fade_distance
  123. //statusspec_projectileoutlines_grenades 0
  124. //statusspec_projectileoutlines_rockets 0
  125. //statusspec_projectileoutlines_stickybombs 0
  126. //statusspec_killstreaks_enabled 1
  127.  
  128. // Casting essentials
  129. ce_steamtools_rich_presence_status "Live on twitch.tv/teamfortresstv!"
  130.  
  131. ce_mediguninfo_enabled 1 // Medigun panels
  132. ce_antifreeze_enabled 1 // Automatically refresh the hud constantly so it won't freeze during pauses
  133.  
  134. ce_fovoverride_enabled 1
  135. ce_fovoverride_fov 90
  136. ce_killstreaks_enabled 1
  137.  
  138. ce_cameraautoswitch_enabled 1 // Autoswitch when the current player dies
  139. ce_cameraautoswitch_killer 1 // to the killer
  140. ce_cameraautoswitch_killer_delay .9 // After 0.9 secs
  141.  
  142. ce_cameratools_force_valid_target 1
  143. ce_cameratools_spec_player_alive 1
  144.  
  145. ce_smoothing_enabled 0 // Most producers agree to turn this off for now until we find good settings for it or it's improved.
  146.  
  147. // Projectile outlines
  148. ce_projectileoutlines_mode 1 // Only show when behind walls
  149. ce_projectileoutlines_pills 1
  150. ce_projectileoutlines_rockets 1
  151. ce_projectileoutlines_stickies 1
  152.  
  153. ce_freezeinfo_enabled 0
  154.  
  155. // Player switching binds
  156. //bind "KP_END" "statusspec_cameratools_spec_player 3 0; spec_autodirector 0; spec_mode 4"
  157. //bind "KP_DOWNARROW" "statusspec_cameratools_spec_player 3 1; spec_autodirector 0; spec_mode 4"
  158. //bind "KP_PGDN" "statusspec_cameratools_spec_player 3 2; spec_autodirector 0; spec_mode 4"
  159. //bind "KP_LEFTARROW" "statusspec_cameratools_spec_player 3 3; spec_autodirector 0; spec_mode 4"
  160. //bind "KP_5" "statusspec_cameratools_spec_player 3 4; spec_autodirector 0; spec_mode 4"
  161. //bind "KP_RIGHTARROW" "statusspec_cameratools_spec_player 3 5; spec_autodirector 0; spec_mode 4"
  162. //
  163. //bind "1" "statusspec_cameratools_spec_player 2 0; spec_autodirector 0; spec_mode 4"
  164. //bind "2" "statusspec_cameratools_spec_player 2 1; spec_autodirector 0; spec_mode 4"
  165. //bind "3" "statusspec_cameratools_spec_player 2 2; spec_autodirector 0; spec_mode 4"
  166. //bind "4" "statusspec_cameratools_spec_player 2 3; spec_autodirector 0; spec_mode 4"
  167. //bind "5" "statusspec_cameratools_spec_player 2 4; spec_autodirector 0; spec_mode 4"
  168. //bind "6" "statusspec_cameratools_spec_player 2 5; spec_autodirector 0; spec_mode 4"
  169.  
  170. // BLU/RED offclass
  171. bind q "spec_player_cc 3 7; spec_player_cc 3 6; spec_player_cc 3 9; spec_player_cc 3 2; spec_player_cc 3 8; spec_autodirector 0; spec_mode 4"
  172. bind w "spec_player_cc 2 7; spec_player_cc 2 6; spec_player_cc 2 9; spec_player_cc 2 2; spec_player_cc 2 8; spec_autodirector 0; spec_mode 4"
  173.  
  174. bind "KP_END" "spec_player_cc 2 1; spec_autodirector 0; spec_mode 4" // Scout 1
  175. bind "KP_DOWNARROW" "spec_player_cc 2 1 1; spec_autodirector 0; spec_mode 4" // Scout 2
  176. bind "KP_PGDN" "spec_player_cc 2 3; spec_autodirector 0; spec_mode 4" // Soldier 1
  177. bind "KP_LEFTARROW" "spec_player_cc 2 3 1; spec_autodirector 0; spec_mode 4" // Soldier 2
  178. bind "KP_5" "spec_player_cc 2 4; spec_autodirector 0; spec_mode 4" // Demo
  179. bind "KP_RIGHTARROW" "spec_player_cc 2 5; spec_autodirector 0; spec_mode 4" // Med
  180. bind "KP_HOME" "spec_player_cc 2 7; spec_autodirector 0; spec_mode 4" // Pyro
  181. bind "KP_UPARROW" "spec_player_cc 2 6; spec_autodirector 0; spec_mode 4" // Heavy
  182. bind "KP_PGUP" "spec_player_cc 2 9; spec_autodirector 0; spec_mode 4" // Engi
  183. bind "KP_SLASH" "spec_player_cc 2 2; spec_autodirector 0; spec_mode 4" // Sniper
  184. bind "KP_MULTIPLY" "spec_player_cc 2 8; spec_autodirector 0; spec_mode 4" // Spy
  185.  
  186. bind "1" "spec_player_cc 3 1; spec_autodirector 0; spec_mode 4"
  187. bind "2" "spec_player_cc 3 1 1; spec_autodirector 0; spec_mode 4"
  188. bind "3" "spec_player_cc 3 3; spec_autodirector 0; spec_mode 4"
  189. bind "4" "spec_player_cc 3 3 1; spec_autodirector 0; spec_mode 4"
  190. bind "5" "spec_player_cc 3 4; spec_autodirector 0; spec_mode 4"
  191. bind "6" "spec_player_cc 3 5; spec_autodirector 0; spec_mode 4"
  192. bind "7" "spec_player_cc 3 7; spec_autodirector 0; spec_mode 4"
  193. bind "8" "spec_player_cc 3 6; spec_autodirector 0; spec_mode 4"
  194. bind "9" "spec_player_cc 3 9; spec_autodirector 0; spec_mode 4"
  195. bind "0" "spec_player_cc 3 2; spec_autodirector 0; spec_mode 4"
  196. bind "-" "spec_player_cc 3 8; spec_autodirector 0; spec_mode 4"
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