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- // ---------------------------------------autoexec.cfg---------------------------------------------
- exec cinema.cfg
- exec teamnames.cfg
- exec maximum_graphics.cfg
- net_graph 0
- cl_hud_minmode 0
- bind p ce_teamnames_swap
- bind o "exec fixes"
- bind pgup "volume 0.4"
- bind pgdn "volume 0"
- bind mouse1 +attack
- bind mouse2 +attack2
- cl_autodownload 1
- cl_crosshair_scale 0
- cl_showfps 0
- cl_crosshair_blue "255"
- cl_crosshair_green "255"
- cl_crosshair_red "255"
- cl_crosshair_file ""
- tf_dingaling_pitchmaxdmg "106"
- tf_dingaling_pitchmindmg "125"
- //lansky tf_dingaling_pitchmindmg "165"
- tf_dingaling_volume "1"
- cl_timeout 90
- hud_combattext_batching 1
- hud_combattext_batching_window 1
- tf_hud_show_servertimelimit 1
- exec demobuddy.cfg
- engine_no_focus_sleep 0
- cl_loadondemand_default 0
- exec tftv_spectator_lan
- //-----------------------------------------------------tftv_spectator_lan.cfg-------------------------------
- sv_cheats 1
- fps_max 500
- // Binds
- unbind mouse4
- unbind shift
- bind d +showscores
- bind h "hud_reloadscheme"
- bind z +moveup
- bind x +movedown
- alias showhudhealth "cl_drawhud 1; glow_outline_effect_enable 1; bind j hidehudhealth"
- alias hidehudhealth "cl_drawhud 0; glow_outline_effect_enable 0; bind j showhudhealth"
- bind "j" "hidehudhealth"
- bind "f" "inspect"
- // TF2 Settings
- viewmodel_fov 65
- hud_saytext_time 0
- sensitivity 1
- volume 0
- engine_no_focus_sleep 0
- snd_mute_losefocus 0
- snd_musicvolume "0"
- sv_specspeed 1.5
- sv_specaccelerate 3.5
- net_graph 0
- alias net_graph ""
- cl_showfps 0
- alias cl_showfps ""
- cl_showpos 0
- alias cl_showpos ""
- cl_trading_show_requests_from 0
- cl_use_tournament_specgui 1
- cl_interp 0.1
- cl_spec_carrieditems 0
- r_drawviewmodel 1
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_alpha 255
- tf_scoreboard_ping_as_text 1
- voice_enable 0
- cl_notifications_show_ingame 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_hud_killstreak_display_time 0
- r_spray_lifetime 0
- cl_playerspraydisable 1
- tf_use_min_viewmodels 0
- // Crosshair
- crosshair 1
- cl_trading_show_requests_from 0
- cl_spec_carrieditems 0
- cl_observercrosshair "1"
- cl_crosshair_file ""
- cl_crosshair_scale 32
- cl_crosshair_red 200
- cl_crosshair_green 200
- cl_crosshair_blue 200
- cl_use_tournament_specgui 1
- // Plugin settings
- glow_outline_effect_enable 1
- replay_rendersetting_renderglow 1
- //statusspec_mediguninfo_enabled 1
- //statusspec_antifreeze_enabled 1
- //statusspec_specguiorder_enabled 1
- //statusspec_specguiorder_reverse_blu 1
- //statusspec_multipanel_scoreboard 1
- //statusspec_teamhealthcomparison_enabled 0
- //statusspec_cameratools_smooth_camera_switches_enabled 0
- //statusspec_playermodels_enabled 1
- //statusspec_steamtools_rich_presence_status "Live on twitch.tv/teamfortresstv!"
- //statusspec_projectileoutlines_enabled 0
- //statusspec_projectileoutlines_fade 0
- //statusspec_projectileoutlines_fade_distance
- //statusspec_projectileoutlines_grenades 0
- //statusspec_projectileoutlines_rockets 0
- //statusspec_projectileoutlines_stickybombs 0
- //statusspec_killstreaks_enabled 1
- // Casting essentials
- ce_steamtools_rich_presence_status "Live on twitch.tv/teamfortresstv!"
- ce_mediguninfo_enabled 1 // Medigun panels
- ce_antifreeze_enabled 1 // Automatically refresh the hud constantly so it won't freeze during pauses
- ce_fovoverride_enabled 1
- ce_fovoverride_fov 90
- ce_killstreaks_enabled 1
- ce_cameraautoswitch_enabled 1 // Autoswitch when the current player dies
- ce_cameraautoswitch_killer 1 // to the killer
- ce_cameraautoswitch_killer_delay .9 // After 0.9 secs
- ce_cameratools_force_valid_target 1
- ce_cameratools_spec_player_alive 1
- ce_smoothing_enabled 0 // Most producers agree to turn this off for now until we find good settings for it or it's improved.
- // Projectile outlines
- ce_projectileoutlines_mode 1 // Only show when behind walls
- ce_projectileoutlines_pills 1
- ce_projectileoutlines_rockets 1
- ce_projectileoutlines_stickies 1
- ce_freezeinfo_enabled 0
- // Player switching binds
- //bind "KP_END" "statusspec_cameratools_spec_player 3 0; spec_autodirector 0; spec_mode 4"
- //bind "KP_DOWNARROW" "statusspec_cameratools_spec_player 3 1; spec_autodirector 0; spec_mode 4"
- //bind "KP_PGDN" "statusspec_cameratools_spec_player 3 2; spec_autodirector 0; spec_mode 4"
- //bind "KP_LEFTARROW" "statusspec_cameratools_spec_player 3 3; spec_autodirector 0; spec_mode 4"
- //bind "KP_5" "statusspec_cameratools_spec_player 3 4; spec_autodirector 0; spec_mode 4"
- //bind "KP_RIGHTARROW" "statusspec_cameratools_spec_player 3 5; spec_autodirector 0; spec_mode 4"
- //
- //bind "1" "statusspec_cameratools_spec_player 2 0; spec_autodirector 0; spec_mode 4"
- //bind "2" "statusspec_cameratools_spec_player 2 1; spec_autodirector 0; spec_mode 4"
- //bind "3" "statusspec_cameratools_spec_player 2 2; spec_autodirector 0; spec_mode 4"
- //bind "4" "statusspec_cameratools_spec_player 2 3; spec_autodirector 0; spec_mode 4"
- //bind "5" "statusspec_cameratools_spec_player 2 4; spec_autodirector 0; spec_mode 4"
- //bind "6" "statusspec_cameratools_spec_player 2 5; spec_autodirector 0; spec_mode 4"
- // BLU/RED offclass
- bind q "spec_player_cc 3 7; spec_player_cc 3 6; spec_player_cc 3 9; spec_player_cc 3 2; spec_player_cc 3 8; spec_autodirector 0; spec_mode 4"
- bind w "spec_player_cc 2 7; spec_player_cc 2 6; spec_player_cc 2 9; spec_player_cc 2 2; spec_player_cc 2 8; spec_autodirector 0; spec_mode 4"
- bind "KP_END" "spec_player_cc 2 1; spec_autodirector 0; spec_mode 4" // Scout 1
- bind "KP_DOWNARROW" "spec_player_cc 2 1 1; spec_autodirector 0; spec_mode 4" // Scout 2
- bind "KP_PGDN" "spec_player_cc 2 3; spec_autodirector 0; spec_mode 4" // Soldier 1
- bind "KP_LEFTARROW" "spec_player_cc 2 3 1; spec_autodirector 0; spec_mode 4" // Soldier 2
- bind "KP_5" "spec_player_cc 2 4; spec_autodirector 0; spec_mode 4" // Demo
- bind "KP_RIGHTARROW" "spec_player_cc 2 5; spec_autodirector 0; spec_mode 4" // Med
- bind "KP_HOME" "spec_player_cc 2 7; spec_autodirector 0; spec_mode 4" // Pyro
- bind "KP_UPARROW" "spec_player_cc 2 6; spec_autodirector 0; spec_mode 4" // Heavy
- bind "KP_PGUP" "spec_player_cc 2 9; spec_autodirector 0; spec_mode 4" // Engi
- bind "KP_SLASH" "spec_player_cc 2 2; spec_autodirector 0; spec_mode 4" // Sniper
- bind "KP_MULTIPLY" "spec_player_cc 2 8; spec_autodirector 0; spec_mode 4" // Spy
- bind "1" "spec_player_cc 3 1; spec_autodirector 0; spec_mode 4"
- bind "2" "spec_player_cc 3 1 1; spec_autodirector 0; spec_mode 4"
- bind "3" "spec_player_cc 3 3; spec_autodirector 0; spec_mode 4"
- bind "4" "spec_player_cc 3 3 1; spec_autodirector 0; spec_mode 4"
- bind "5" "spec_player_cc 3 4; spec_autodirector 0; spec_mode 4"
- bind "6" "spec_player_cc 3 5; spec_autodirector 0; spec_mode 4"
- bind "7" "spec_player_cc 3 7; spec_autodirector 0; spec_mode 4"
- bind "8" "spec_player_cc 3 6; spec_autodirector 0; spec_mode 4"
- bind "9" "spec_player_cc 3 9; spec_autodirector 0; spec_mode 4"
- bind "0" "spec_player_cc 3 2; spec_autodirector 0; spec_mode 4"
- bind "-" "spec_player_cc 3 8; spec_autodirector 0; spec_mode 4"
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