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UE4SifuLog

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May 23rd, 2025
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  1. LoginId:e5b46c7e48a034de940a6fa9f646789c
  2. EpicAccountId:c90c41e953554066bdd4aa430239a79b
  3.  
  4. LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
  5.  
  6. Sifu_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:388]
  7. Sifu_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:783]
  8. Sifu_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:368]
  9. Sifu_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:659]
  10. Sifu_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1621]
  11. Sifu_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\UnrealEngine\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1143]
  12. Sifu_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`36'::SlateDrawWindowsCommandName,<lambda_9e0cd062a261ad9ad867e61710d67535> > >::ExecuteTask() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
  13. Sifu_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
  14. Sifu_Win64_Shipping!RenderingThreadMain() [D:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
  15. Sifu_Win64_Shipping!FRenderingThread::Run() [D:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
  16. Sifu_Win64_Shipping!FRunnableThreadWin::Run() [D:\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
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