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- Entity {
- id: sceneRoot
- property matrix4x4 marsMatrix
- Entity {
- id: marsEntity
- ...
- property Transform transformMars: Transform {
- matrix: {
- sceneRoot.marsMatrix = sceneRoot.resetMatrix(sceneRoot.marsMatrix)
- sceneRoot.marsMatrix.translate(Qt.vector3d(mars.x, mars.y, mars.z))
- sceneRoot.marsMatrix.rotate(mars.tilt, tiltAxis)
- sceneRoot.marsMatrix.rotate(mars.roll, rollAxis)
- sceneRoot.marsMatrix.scale(mars.r)
- return sceneRoot.marsMatrix
- }
- }
- components: [ mars, materialMars, transformMars ]
- }
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