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  1. ---------- Block 318 at 0x04ADBF48: 4060096 bytes ----------
  2.   Call Stack:
  3.     c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory (36): std::_Allocate<boost::unordered_detail::hash_node<std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,boost::any> >,boost::unordered_detail::ungrouped> >
  4.     c:\program files (x86)\microsoft visual studio 10.0\vc\include\xmemory (187): std::allocator<boost::unordered_detail::hash_node<std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,boost::any> >,boost::unordered_detail::ungrouped> >::allocate
  5.     c:\dev\__l2d\laboratory2d\source\libs\common\boost\unordered\detail\util.hpp (319): boost::unordered_detail::hash_node_constructor<std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,boost::any> >,boost::unordered_detail::ungrouped>::construct_preamble
  6.     c:\dev\__l2d\laboratory2d\source\libs\common\boost\unordered\detail\util.hpp (268): boost::unordered_detail::hash_node_constructor<std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,boost::any> >,boost::unordered_detail::ungrouped>::construct_pair<std::basic_string<char,std::char_traits<c
  7.     c:\dev\__l2d\laboratory2d\source\libs\common\boost\unordered\detail\unique.hpp (191): boost::unordered_detail::hash_unique_table<boost::unordered_detail::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,bea::StringHash::hash_function,bea::StringHash::equal_to,std::allocator<std::pair<std::basic_string<char,std::char
  8.     c:\dev\__l2d\laboratory2d\source\libs\common\boost\unordered\unordered_map.hpp (417): boost::unordered_map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,boost::any,bea::StringHash::hash_function,bea::StringHash::equal_to,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > con
  9.     c:\dev\__l2d\laboratory2d\source\libs\common\bea\propertycontainer.h (34): bea::PropertyContainer::set
  10.     c:\dev\__l2d\laboratory2d\source\core\core.cpp (96): Core::cCore::begin
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