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- |===| HDR VERSION 8.3.2a -> 8.4.0a CHANGELOG |===|
- ====================================================
- ___________________
- ______________CHANGELOG LEGEND:______________
- > | All |
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- > | Characters |
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- > | Mechanics |
- (M) - Global Mechanic Rework
- ______________________________________________
- >>> [ === BACKEND === ] <<<
- (/) - C-Stick input life decreased 4F -> 2F to eliminate aerial attack drift
- >>> [ === GENERAL MECHANICS === ] <<<
- (!) - Characters can now moonwalk during initial dash; you can perform a moonwalk by peforming a half-circle back motion during your initial dash (or otherwise move your stick opposite your character's facing direction without triggering a dash back)
- (*) - Wiggling the control stick to exit tumble will now allow you to exit tumble directly after hitstun ends like in Melee/PM instead of a bit after the tumbling animation starts
- (M) - Dash momentum reworked for crisper dash dancing; horizontal momentum is now reset at the beginning of turn dash; corresponding changes made to jump momentum to accomodate this
- (/) ~ Initial dash RARs now retain more momentum if you jump within two frames of turning around
- (/) ~ Jump momentum was originally partially calculated using your left stick position at the end of jumpsquat, and c-stick inputs override your left stick position for a few frames causing issues with momentum calculations; Jump momentum caluclations have been reworked, and now Attack Cancel/Short Hop Shorctut aerials now properly retain momentum allowing you to do full-momentum buffered short hop aerials
- (/) ~ Initial dash speeds and run accelerations were readjusted to compensate for these changes; they are listed at the bottom of the changelog
- (*) - Perfect pivots now properly transition into turn rather than wait
- (/) - Perfect pivot velocity readjusted to accomodate turn dash changes
- (*) - Fixed aerials occasionally reversing your momentum if you input them one frame after sliding off of an edge or dropping through a platform
- (/) - Minimum hitlag decreased 5F -> 4F
- (/) - Damage to hitlag multiplier decreased 0.5 -> 0.45
- (/) - Shield hitlag multiplier increased 0.75 -> 0.85
- (/) - Characters now experience extra traction during grounded hitstun and aerial attack landings like most other landing states
- (*) - An exception in the ledge grab rules was fixed, allowing tethers to snap to ledge more consistently
- (*) - Shield stop implementation cleaned up to fix grabs during initial dash
- >>> [ === UI === ] <<<
- (!) - Ingame tips rewritten to reflect HDR's new changes, courtesy of H3ra
- >>> [ === STAGES === ] <<<
- <<<=== KALOS POKEMON LEAGUE ===>>>
- (*) - Parameter data updated to prevent crashes
- >>> [ === ITEMS === ] <<<
- <<<=== SMOKE BOMB ===>>>
- (-) - Smoke lifetime decreased 18s -> 5s
- (-) - Attach area decreased 5 -> 0.001
- (-) - Attach percent decreased 60 -> 1
- (-) - Attach lifetime decreased 720F -> 1F
- >>> [ CHARACTER ADJUSTMENTS ] <<<
- <<<=== MARIO ===>>>
- (+) - Uair early hit KBG decreased 100 -> 90
- <<<=== LINK ===>>>
- (+) - Remote Bomb hitsize param increased 4.0 -> 4.2
- <<<=== DARK SAMUS ===>>>
- (*) - Bair frame data edits moved to ACMD script
- <<<=== CAPTAIN FALCON ===>>>
- (-) - Fair hip hitbox moved slightly inwards and size slightly decreased
- (=) - Bair chest/elbow hitbox early/late hit BKB decreased 27/27 -> 0/0
- <<<=== NESS ===>>>
- (*) - Fsmash startup decreased F21 -> F16
- <<<=== SHEIK ===>>>
- (=) - Burst Grenade model scale multiplier increased 2.25 -> 2.3
- (+) - Burst Grenade hitsize param increased 0.9 -> 1.0
- (=) - Burst Grenade ground friction increased 0.03 -> 0.04
- (-) - Bouncing Fish damage decreased 14% -> 11%
- <<<=== DR. MARIO ===>>>
- (*) - Fair can now properly reverse hit
- (+) - Uair KBG decreased 114 -> 108
- <<<=== SNAKE ===>>>
- (=) - Grenade model scale multiplier decreased 1.7 -> 1.55
- <<<=== KING DEDEDE ===>>>
- (+) - Fsmash mid hit sourspot damage increased 18.5% -> 22.5%, BKB increased 50 -> 65; shockwave hitbox damage increased 11% -> 12%, BKB decreased 100 -> 40, KBG increased 30 -> 75; hammer hitboxes are now active during shockwave hitbox
- (+) - Usmash sourspot damage increased 10% -> 13%; hammer head hitbox KBG matched with other hammer hitboxes 105 -> 106
- (*) - Fair can now properly reverse hit
- <<<=== TOON LINK ===>>>
- (*) - Dsmash shoulder hitbox KBG corrected 989 -> 89
- <<<=== STEVE ===>>>
- (/) - Steve now glows red during hitstun and dark green during tumble
- (/) - Traction decreased 0.095 -> 0.0675
- (+) - Base walk acceleration increased 0.85 -> 0.9
- (+) - Walk speed increased 0.85 -> 0.9
- (+) - Initial dash speed increased 1.45 -> 1.525
- (+) - Run speed increased 1.45 -> 1.485
- (+) - Air speed increased 0.86 -> 0.905
- (/) - Air friction decreased 0.0075 -> 0.0065
- (/) - Gravity increased 0.07 -> 0.0875
- (/) - Fall speed increased 1.42 -> 1.825
- (/) - Fast fall speed increased 2.272 -> 2.464
- (+) - Max horizontal jump speed increased 1 -> 1.21
- (/) - Short hop height increased 10 -> 12
- (+) - Full hop height increased 16.5 -> 18.5
- (+) - Double jump height increased 22.5 -> 25.5
- (/) - Initial fullhop velocity decreased 9.075 -> 9
- (+) - Dash attack FAF decreased 32 -> 31
- (-) - Fsmash FAF increased F42 -> F47
- (-) - Usmash FAF increased F50 -> F53
- (-) - Dsmash FAF increased F52 -> F57
- (+) - Uthrow FAF decreased F48 -> F40
- (+) - Fair landing lag decreased 12F -> 10F
- (+) - Bair landing lag decreased 12F -> 11F
- (+) - Bair startup decreased; FAF decreased F48 -> F35
- (+) - Uair landing lag decreased 10F -> 8F
- (+) - Create Block walk speed increased 0.76 -> 0.86
- (!) - Steve can now cancel Elytra's rise into special fall between F20-45
- <<<=== MII BRAWLER ===>>>
- (+) - Helicopter Kick initial vertical velocity increased 2.28 -> 2.3; gravity multiplier decreased 0.4 -> 0.385
- <<<=== DASH & RUN-RELATED READJUSTMENTS ===>>>
- MARIO
- (/) - Initial dash speed decreased 1.625 -> 1.575
- LINK
- (/) - Initial dash speed decreased 1.65 -> 1.55
- DARK SAMUS
- (/) - Initial dash speed decreased 1.754 -> 1.734
- YOSHI
- (/) - Initial dash speed decreased 1.74 -> 1.64
- KIRBY
- (/) - Initial dash speed decreased 1.664 -> 1.624
- FOX
- (/) - Run acceleration (base/additional) decreased 0.044/0.10221 -> 0.022/0.10121
- PIKACHU
- (/) - Initial dash speed decreased 1.82 -> 1.8
- (/) - Run acceleration (base/additional) decreased 0.044/0.102 -> 0.022/0.092
- LUIGI
- (/) - Initial dash speed decreased 1.635 -> 1.585
- NESS
- (/) - Initial dash speed decreased 1.656 -> 1.586
- CAPTAIN FALCON
- (/) - Initial dash speed decreased 2.07 -> 2
- (/) - Run acceleration (base/additional) decreased 0.11/0.066 -> 0.12/0.04
- JIGGLYPUFF
- (/) - Initial dash speed decreased 1.65 -> 1.62
- PEACH
- (/) - Initial dash speed decreased 1.564 -> 1.54 <1.534>
- DAISY
- (/) - Initial dash speed decreased 1.727 -> 1.717
- BOWSER
- (/) - Initial dash speed decreased 1.785 -> 1.765
- ICE CLIMBERS
- (/) - Initial dash speed decreased (Popo/Nana) 1.62/1.62 -> 1.6/1.6
- SHEIK
- (/) - Initial dash speed decreased 1.83 -> 1.804
- (/) - Run acceleration (base/additional) decreased 0.044/0.111 -> 0.044/0.091
- ZELDA
- (/) - Initial dash speed decreased 1.698 -> 1.668
- (/) - Run speed increased 1.475 -> 1.48
- DR. MARIO
- (/) - Initial dash speed decreased 1.723 -> 1.693
- PICHU
- (/) - Initial dash speed decreased 1.828 -> 1.808
- MARTH
- (/) - Initial dash speed decreased 1.7 -> 1.6
- (/) - Run acceleration (base/additional) decreased 0.044/0.0802 -> 0.044/0.0722
- LUCINA
- (/) - Initial dash speed decreased 1.85 -> 1.715
- (/) - Run acceleration (base/additional) decreased 0.044/0.0902 -> 0.044/0.0802
- GANONDORF
- (/) - Initial dash speed decreased 1.67 -> 1.59
- MEWTWO
- (/) - Initial dash speed decreased 1.8 -> 1.7
- ROY
- (/) - Initial dash speed decreased 1.775 -> 1.675
- (/) - Run acceleration (base/additional) decreased 0.033/0.077 -> 0.033/0.0
- CHROM
- (/) - Initial dash speed decreased 1.82 -> 1.8
- MR. GAME & WATCH
- (/) - Initial dash speed decreased 1.628 -> 1.608
- META KNIGHT
- (/) - Run acceleration (base/additional) decreased 0.044/0.08428 -> 0.044/0.08028
- PIT
- (/) - Initial dash speed decreased 1.675 -> 1.628
- (/) - Run acceleration (base/additional) decreased 0.044/0.10474 -> 0.044/0.08474
- DARK PIT
- (/) - Initial dash speed decreased 1.805 -> 1.765
- (/) - Run acceleration (base/additional) decreased 0.044/0.10474 -> 0.044/0.08474
- ZERO SUIT SAMUS
- (/) - Initial dash speed decreased 1.8 -> 1.7
- (/) - Run acceleration (base/additional) decreased 0.044/0.084 -> 0.044/0.062
- WARIO
- (/) - Initial dash speed decreased 1.585 -> 1.555
- SNAKE
- (/) - Initial dash speed decreased 1.6 -> 1.55
- (/) - Initial full hop velocity increased 9.591 -> 9.691
- SQUIRTLE
- (/) - Initial dash speed decreased 1.625 -> 1.525
- IVYSAUR
- (/) - Initial dash speed decreased 1.6 -> 1.5
- (/) - Run acceleration (base/additional) decreased 0.044/0.089 -> 0.044/0.059
- CHARIZARD
- (/) - Initial dash speed decreased 1.8 -> 1.7
- DIDDY KONG
- (/) - Run acceleration (base/additional) decreased 0.044/0.125 -> 0.044/0.086
- SONIC
- (/) - Initial dash speed decreased 1.9 -> 1.7
- (+) - Run speed increased 2.85 -> 3
- (/) - Run acceleration (base/additional) decreased 0.064/0.136 -> 0.064/0.076
- (+) - Max horizontal jump speed increased 1.875 -> 2
- KING DEDEDE
- (/) - Initial dash speed decreased 1.687 -> 1.682
- OLIMAR
- (/) - Initial dash speed decreased 1.62 -> 1.61
- LUCARIO
- (/) - Initial dash speed decreased 1.805 -> 1.805
- (+) - Maximum horizontal jump speed increased 1.275 -> 1.28
- R.O.B.
- (/) - Initial dash speed decreased 1.625 -> 1.622
- WOLF
- (/) - Initial dash speed decreased 2.1 -> 2.05
- MEGA MAN
- (/) - Initial dash speed decreased 1.858 -> 1.838
- WII FIT TRAINER
- (/) - Initial dash speed decreased 1.89 -> 1.82
- (/) - Run acceleration (base/additional) decreased 0.044/0.09978 -> 0.044/0.08978
- ROSALINA & LUMA
- (/) - Initial dash speed decreased 1.825 -> 1.745
- (+) - Run speed increased 1.616 -> 1.624
- (+) - Maximum horizontal jump speed increased 1.2 -> 1.207
- LITTLE MAC
- (/) - Initial dash speed decreased 1.915 -> 1.885
- (-) - Run speed decreased 2.216 -> 2.146
- (-) - Max horizontal jump speed decreased 1.48 -> 1.44
- GRENINJA
- (/) - Initial dash speed decreased 1.91 -> 1.88
- PALUTENA
- (/) - Initial dash speed decreased 1.879 -> 1.849
- PAC-MAN
- (/) - Initial dash speed decreased 1.72 -> 1.665
- ROBIN
- (/) - Initial dash speed decreased 1.805 -> 1.795
- SHULK
- (/) - Initial dash speed decreased 1.789 -> 1.732
- BOWSER JR.
- (/) - Initial dash speed decreased 1.88 -> 1.8
- DUCK HUNT
- (/) - Initial dash speed decreased 1.672 -> 1.662
- RYU
- (/) - Initial dash speed decreased 1.72 -> 1.7
- KEN
- (/) - Initial dash speed decreased 1.77 -> 1.75
- CLOUD
- (/) - Initial dash speed decreased 1.874 -> 1.844
- BAYONETTA
- (/) - Initial dash speed decreased 1.833 -> 1.806
- INKLING
- (/) - Run acceleration (base/additional) decreased 0.044/0.10978 -> 0.044/0.09678
- RIDLEY
- (/) - Initial dash speed decreased 1.905 -> 1.895
- SIMON
- (/) - Initial dash speed decreased 1.8 -> 1.765
- RICHTER
- (/) - Initial dash speed decreased 1.84 -> 1.79
- KING K. ROOL
- (/) - Initial dash speed decreased 1.81 -> 1.804
- ISABELLE
- (/) - Initial dash speed increased 1.085 -> 1.695
- INCINEROAR
- (/) - Initial dash speed decreased 1.76 -> 1.74
- PIRANHA PLANT
- (/) - Initial dash speed decreased 1.72 -> 1.71
- JOKER
- (/) - Initial dash speed decreased 1.86 -> 1.805
- (/) - Run acceleration decreased (base/additional) 0.04/0.1 -> 0.04/0.085
- HERO
- (/) - Initial dash speed decreased 1.73 -> 1.71
- BANJO
- (/) - Initial dash speed decreased 1.625 -> 1.605
- (/) - Run acceleration decreased (base/additional) 0.07/0.07 -> 0.07/0.05
- BYLETH
- (/) - Initial dash speed decreased 1.785 -> 1.765
- MIN MIN
- (/) - Initial dash speed decreased 1.89 -> 1.855
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