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black_calculus

HDR Version 8.3.2a -> 8.4.0a Changelog

Nov 10th, 2020
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  1. |===| HDR VERSION 8.3.2a -> 8.4.0a CHANGELOG |===|
  2. ====================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. > | Characters |
  13. (+) - Buff Overall
  14. (-) - Nerf Overall
  15. (=) - Sidegrade
  16. (R) - Rework
  17.  
  18. > | Mechanics |
  19. (M) - Global Mechanic Rework
  20. ______________________________________________
  21.  
  22.  
  23.  
  24. >>> [ === BACKEND === ] <<<
  25. (/) - C-Stick input life decreased 4F -> 2F to eliminate aerial attack drift
  26.  
  27.  
  28.  
  29. >>> [ === GENERAL MECHANICS === ] <<<
  30. (!) - Characters can now moonwalk during initial dash; you can perform a moonwalk by peforming a half-circle back motion during your initial dash (or otherwise move your stick opposite your character's facing direction without triggering a dash back)
  31. (*) - Wiggling the control stick to exit tumble will now allow you to exit tumble directly after hitstun ends like in Melee/PM instead of a bit after the tumbling animation starts
  32. (M) - Dash momentum reworked for crisper dash dancing; horizontal momentum is now reset at the beginning of turn dash; corresponding changes made to jump momentum to accomodate this
  33. (/) ~ Initial dash RARs now retain more momentum if you jump within two frames of turning around
  34. (/) ~ Jump momentum was originally partially calculated using your left stick position at the end of jumpsquat, and c-stick inputs override your left stick position for a few frames causing issues with momentum calculations; Jump momentum caluclations have been reworked, and now Attack Cancel/Short Hop Shorctut aerials now properly retain momentum allowing you to do full-momentum buffered short hop aerials
  35. (/) ~ Initial dash speeds and run accelerations were readjusted to compensate for these changes; they are listed at the bottom of the changelog
  36. (*) - Perfect pivots now properly transition into turn rather than wait
  37. (/) - Perfect pivot velocity readjusted to accomodate turn dash changes
  38. (*) - Fixed aerials occasionally reversing your momentum if you input them one frame after sliding off of an edge or dropping through a platform
  39. (/) - Minimum hitlag decreased 5F -> 4F
  40. (/) - Damage to hitlag multiplier decreased 0.5 -> 0.45
  41. (/) - Shield hitlag multiplier increased 0.75 -> 0.85
  42. (/) - Characters now experience extra traction during grounded hitstun and aerial attack landings like most other landing states
  43. (*) - An exception in the ledge grab rules was fixed, allowing tethers to snap to ledge more consistently
  44. (*) - Shield stop implementation cleaned up to fix grabs during initial dash
  45.  
  46.  
  47.  
  48. >>> [ === UI === ] <<<
  49. (!) - Ingame tips rewritten to reflect HDR's new changes, courtesy of H3ra
  50.  
  51.  
  52.  
  53. >>> [ === STAGES === ] <<<
  54.  
  55. <<<=== KALOS POKEMON LEAGUE ===>>>
  56. (*) - Parameter data updated to prevent crashes
  57.  
  58.  
  59.  
  60. >>> [ === ITEMS === ] <<<
  61.  
  62. <<<=== SMOKE BOMB ===>>>
  63. (-) - Smoke lifetime decreased 18s -> 5s
  64. (-) - Attach area decreased 5 -> 0.001
  65. (-) - Attach percent decreased 60 -> 1
  66. (-) - Attach lifetime decreased 720F -> 1F
  67.  
  68.  
  69.  
  70. >>> [ CHARACTER ADJUSTMENTS ] <<<
  71.  
  72. <<<=== MARIO ===>>>
  73. (+) - Uair early hit KBG decreased 100 -> 90
  74.  
  75. <<<=== LINK ===>>>
  76. (+) - Remote Bomb hitsize param increased 4.0 -> 4.2
  77.  
  78. <<<=== DARK SAMUS ===>>>
  79. (*) - Bair frame data edits moved to ACMD script
  80.  
  81. <<<=== CAPTAIN FALCON ===>>>
  82. (-) - Fair hip hitbox moved slightly inwards and size slightly decreased
  83. (=) - Bair chest/elbow hitbox early/late hit BKB decreased 27/27 -> 0/0
  84.  
  85. <<<=== NESS ===>>>
  86. (*) - Fsmash startup decreased F21 -> F16
  87.  
  88. <<<=== SHEIK ===>>>
  89. (=) - Burst Grenade model scale multiplier increased 2.25 -> 2.3
  90. (+) - Burst Grenade hitsize param increased 0.9 -> 1.0
  91. (=) - Burst Grenade ground friction increased 0.03 -> 0.04
  92. (-) - Bouncing Fish damage decreased 14% -> 11%
  93.  
  94. <<<=== DR. MARIO ===>>>
  95. (*) - Fair can now properly reverse hit
  96. (+) - Uair KBG decreased 114 -> 108
  97.  
  98. <<<=== SNAKE ===>>>
  99. (=) - Grenade model scale multiplier decreased 1.7 -> 1.55
  100.  
  101. <<<=== KING DEDEDE ===>>>
  102. (+) - Fsmash mid hit sourspot damage increased 18.5% -> 22.5%, BKB increased 50 -> 65; shockwave hitbox damage increased 11% -> 12%, BKB decreased 100 -> 40, KBG increased 30 -> 75; hammer hitboxes are now active during shockwave hitbox
  103. (+) - Usmash sourspot damage increased 10% -> 13%; hammer head hitbox KBG matched with other hammer hitboxes 105 -> 106
  104. (*) - Fair can now properly reverse hit
  105.  
  106. <<<=== TOON LINK ===>>>
  107. (*) - Dsmash shoulder hitbox KBG corrected 989 -> 89
  108.  
  109. <<<=== STEVE ===>>>
  110. (/) - Steve now glows red during hitstun and dark green during tumble
  111. (/) - Traction decreased 0.095 -> 0.0675
  112. (+) - Base walk acceleration increased 0.85 -> 0.9
  113. (+) - Walk speed increased 0.85 -> 0.9
  114. (+) - Initial dash speed increased 1.45 -> 1.525
  115. (+) - Run speed increased 1.45 -> 1.485
  116. (+) - Air speed increased 0.86 -> 0.905
  117. (/) - Air friction decreased 0.0075 -> 0.0065
  118. (/) - Gravity increased 0.07 -> 0.0875
  119. (/) - Fall speed increased 1.42 -> 1.825
  120. (/) - Fast fall speed increased 2.272 -> 2.464
  121. (+) - Max horizontal jump speed increased 1 -> 1.21
  122. (/) - Short hop height increased 10 -> 12
  123. (+) - Full hop height increased 16.5 -> 18.5
  124. (+) - Double jump height increased 22.5 -> 25.5
  125. (/) - Initial fullhop velocity decreased 9.075 -> 9
  126. (+) - Dash attack FAF decreased 32 -> 31
  127. (-) - Fsmash FAF increased F42 -> F47
  128. (-) - Usmash FAF increased F50 -> F53
  129. (-) - Dsmash FAF increased F52 -> F57
  130. (+) - Uthrow FAF decreased F48 -> F40
  131. (+) - Fair landing lag decreased 12F -> 10F
  132. (+) - Bair landing lag decreased 12F -> 11F
  133. (+) - Bair startup decreased; FAF decreased F48 -> F35
  134. (+) - Uair landing lag decreased 10F -> 8F
  135. (+) - Create Block walk speed increased 0.76 -> 0.86
  136. (!) - Steve can now cancel Elytra's rise into special fall between F20-45
  137.  
  138. <<<=== MII BRAWLER ===>>>
  139. (+) - Helicopter Kick initial vertical velocity increased 2.28 -> 2.3; gravity multiplier decreased 0.4 -> 0.385
  140.  
  141.  
  142.  
  143. <<<=== DASH & RUN-RELATED READJUSTMENTS ===>>>
  144.  
  145. MARIO
  146. (/) - Initial dash speed decreased 1.625 -> 1.575
  147.  
  148. LINK
  149. (/) - Initial dash speed decreased 1.65 -> 1.55
  150.  
  151. DARK SAMUS
  152. (/) - Initial dash speed decreased 1.754 -> 1.734
  153.  
  154. YOSHI
  155. (/) - Initial dash speed decreased 1.74 -> 1.64
  156.  
  157. KIRBY
  158. (/) - Initial dash speed decreased 1.664 -> 1.624
  159.  
  160. FOX
  161. (/) - Run acceleration (base/additional) decreased 0.044/0.10221 -> 0.022/0.10121
  162.  
  163. PIKACHU
  164. (/) - Initial dash speed decreased 1.82 -> 1.8
  165. (/) - Run acceleration (base/additional) decreased 0.044/0.102 -> 0.022/0.092
  166.  
  167. LUIGI
  168. (/) - Initial dash speed decreased 1.635 -> 1.585
  169.  
  170. NESS
  171. (/) - Initial dash speed decreased 1.656 -> 1.586
  172.  
  173. CAPTAIN FALCON
  174. (/) - Initial dash speed decreased 2.07 -> 2
  175. (/) - Run acceleration (base/additional) decreased 0.11/0.066 -> 0.12/0.04
  176.  
  177. JIGGLYPUFF
  178. (/) - Initial dash speed decreased 1.65 -> 1.62
  179.  
  180. PEACH
  181. (/) - Initial dash speed decreased 1.564 -> 1.54 <1.534>
  182.  
  183. DAISY
  184. (/) - Initial dash speed decreased 1.727 -> 1.717
  185.  
  186. BOWSER
  187. (/) - Initial dash speed decreased 1.785 -> 1.765
  188.  
  189. ICE CLIMBERS
  190. (/) - Initial dash speed decreased (Popo/Nana) 1.62/1.62 -> 1.6/1.6
  191.  
  192. SHEIK
  193. (/) - Initial dash speed decreased 1.83 -> 1.804
  194. (/) - Run acceleration (base/additional) decreased 0.044/0.111 -> 0.044/0.091
  195.  
  196. ZELDA
  197. (/) - Initial dash speed decreased 1.698 -> 1.668
  198. (/) - Run speed increased 1.475 -> 1.48
  199.  
  200. DR. MARIO
  201. (/) - Initial dash speed decreased 1.723 -> 1.693
  202.  
  203. PICHU
  204. (/) - Initial dash speed decreased 1.828 -> 1.808
  205.  
  206. MARTH
  207. (/) - Initial dash speed decreased 1.7 -> 1.6
  208. (/) - Run acceleration (base/additional) decreased 0.044/0.0802 -> 0.044/0.0722
  209.  
  210. LUCINA
  211. (/) - Initial dash speed decreased 1.85 -> 1.715
  212. (/) - Run acceleration (base/additional) decreased 0.044/0.0902 -> 0.044/0.0802
  213.  
  214. GANONDORF
  215. (/) - Initial dash speed decreased 1.67 -> 1.59
  216.  
  217. MEWTWO
  218. (/) - Initial dash speed decreased 1.8 -> 1.7
  219.  
  220. ROY
  221. (/) - Initial dash speed decreased 1.775 -> 1.675
  222. (/) - Run acceleration (base/additional) decreased 0.033/0.077 -> 0.033/0.0
  223.  
  224. CHROM
  225. (/) - Initial dash speed decreased 1.82 -> 1.8
  226.  
  227. MR. GAME & WATCH
  228. (/) - Initial dash speed decreased 1.628 -> 1.608
  229.  
  230. META KNIGHT
  231. (/) - Run acceleration (base/additional) decreased 0.044/0.08428 -> 0.044/0.08028
  232.  
  233. PIT
  234. (/) - Initial dash speed decreased 1.675 -> 1.628
  235. (/) - Run acceleration (base/additional) decreased 0.044/0.10474 -> 0.044/0.08474
  236.  
  237. DARK PIT
  238. (/) - Initial dash speed decreased 1.805 -> 1.765
  239. (/) - Run acceleration (base/additional) decreased 0.044/0.10474 -> 0.044/0.08474
  240.  
  241. ZERO SUIT SAMUS
  242. (/) - Initial dash speed decreased 1.8 -> 1.7
  243. (/) - Run acceleration (base/additional) decreased 0.044/0.084 -> 0.044/0.062
  244.  
  245. WARIO
  246. (/) - Initial dash speed decreased 1.585 -> 1.555
  247.  
  248. SNAKE
  249. (/) - Initial dash speed decreased 1.6 -> 1.55
  250. (/) - Initial full hop velocity increased 9.591 -> 9.691
  251.  
  252. SQUIRTLE
  253. (/) - Initial dash speed decreased 1.625 -> 1.525
  254.  
  255. IVYSAUR
  256. (/) - Initial dash speed decreased 1.6 -> 1.5
  257. (/) - Run acceleration (base/additional) decreased 0.044/0.089 -> 0.044/0.059
  258.  
  259. CHARIZARD
  260. (/) - Initial dash speed decreased 1.8 -> 1.7
  261.  
  262. DIDDY KONG
  263. (/) - Run acceleration (base/additional) decreased 0.044/0.125 -> 0.044/0.086
  264.  
  265. SONIC
  266. (/) - Initial dash speed decreased 1.9 -> 1.7
  267. (+) - Run speed increased 2.85 -> 3
  268. (/) - Run acceleration (base/additional) decreased 0.064/0.136 -> 0.064/0.076
  269. (+) - Max horizontal jump speed increased 1.875 -> 2
  270.  
  271. KING DEDEDE
  272. (/) - Initial dash speed decreased 1.687 -> 1.682
  273.  
  274. OLIMAR
  275. (/) - Initial dash speed decreased 1.62 -> 1.61
  276.  
  277. LUCARIO
  278. (/) - Initial dash speed decreased 1.805 -> 1.805
  279. (+) - Maximum horizontal jump speed increased 1.275 -> 1.28
  280.  
  281. R.O.B.
  282. (/) - Initial dash speed decreased 1.625 -> 1.622
  283.  
  284. WOLF
  285. (/) - Initial dash speed decreased 2.1 -> 2.05
  286.  
  287. MEGA MAN
  288. (/) - Initial dash speed decreased 1.858 -> 1.838
  289.  
  290. WII FIT TRAINER
  291. (/) - Initial dash speed decreased 1.89 -> 1.82
  292. (/) - Run acceleration (base/additional) decreased 0.044/0.09978 -> 0.044/0.08978
  293.  
  294. ROSALINA & LUMA
  295. (/) - Initial dash speed decreased 1.825 -> 1.745
  296. (+) - Run speed increased 1.616 -> 1.624
  297. (+) - Maximum horizontal jump speed increased 1.2 -> 1.207
  298.  
  299. LITTLE MAC
  300. (/) - Initial dash speed decreased 1.915 -> 1.885
  301. (-) - Run speed decreased 2.216 -> 2.146
  302. (-) - Max horizontal jump speed decreased 1.48 -> 1.44
  303.  
  304. GRENINJA
  305. (/) - Initial dash speed decreased 1.91 -> 1.88
  306.  
  307. PALUTENA
  308. (/) - Initial dash speed decreased 1.879 -> 1.849
  309.  
  310. PAC-MAN
  311. (/) - Initial dash speed decreased 1.72 -> 1.665
  312.  
  313. ROBIN
  314. (/) - Initial dash speed decreased 1.805 -> 1.795
  315.  
  316. SHULK
  317. (/) - Initial dash speed decreased 1.789 -> 1.732
  318.  
  319. BOWSER JR.
  320. (/) - Initial dash speed decreased 1.88 -> 1.8
  321.  
  322. DUCK HUNT
  323. (/) - Initial dash speed decreased 1.672 -> 1.662
  324.  
  325. RYU
  326. (/) - Initial dash speed decreased 1.72 -> 1.7
  327.  
  328. KEN
  329. (/) - Initial dash speed decreased 1.77 -> 1.75
  330.  
  331. CLOUD
  332. (/) - Initial dash speed decreased 1.874 -> 1.844
  333.  
  334. BAYONETTA
  335. (/) - Initial dash speed decreased 1.833 -> 1.806
  336.  
  337. INKLING
  338. (/) - Run acceleration (base/additional) decreased 0.044/0.10978 -> 0.044/0.09678
  339.  
  340. RIDLEY
  341. (/) - Initial dash speed decreased 1.905 -> 1.895
  342.  
  343. SIMON
  344. (/) - Initial dash speed decreased 1.8 -> 1.765
  345.  
  346. RICHTER
  347. (/) - Initial dash speed decreased 1.84 -> 1.79
  348.  
  349. KING K. ROOL
  350. (/) - Initial dash speed decreased 1.81 -> 1.804
  351.  
  352. ISABELLE
  353. (/) - Initial dash speed increased 1.085 -> 1.695
  354.  
  355. INCINEROAR
  356. (/) - Initial dash speed decreased 1.76 -> 1.74
  357.  
  358. PIRANHA PLANT
  359. (/) - Initial dash speed decreased 1.72 -> 1.71
  360.  
  361. JOKER
  362. (/) - Initial dash speed decreased 1.86 -> 1.805
  363. (/) - Run acceleration decreased (base/additional) 0.04/0.1 -> 0.04/0.085
  364.  
  365. HERO
  366. (/) - Initial dash speed decreased 1.73 -> 1.71
  367.  
  368. BANJO
  369. (/) - Initial dash speed decreased 1.625 -> 1.605
  370. (/) - Run acceleration decreased (base/additional) 0.07/0.07 -> 0.07/0.05
  371.  
  372. BYLETH
  373. (/) - Initial dash speed decreased 1.785 -> 1.765
  374.  
  375. MIN MIN
  376. (/) - Initial dash speed decreased 1.89 -> 1.855
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