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- # Stats Skript by iBypass # Clean Skript #
- variables:
- {stats.kills.%player%} = 0
- {stats.deaths.%player%} = 0
- {stats.killstreaks.%player%} = 0
- on death:
- if victim is a player:
- add 1 to {stats.deaths.%victim%}
- set {stats.killstreaks.%victim%} to 0
- on death:
- if attacker is a player:
- add 1 to {stats.kills.%attacker%}
- add 1 to {stats.killstreaks.%player%}
- command /stats [<player>]:
- trigger:
- if arg 1 is not set:
- message "&8&m-----------------------------------------------------"
- message " &6&lStats of %player%"
- message "&8&m-----------------------------------------------------"
- message " &eKills&7: %{stats.kills.%player%}%"
- message " &eDeaths&7: %{stats.deaths.%player%}%"
- message " &eKillStreak&7: %{stats.killstreaks.%player%}%"
- message "&8&m-----------------------------------------------------"
- if arg 1 is set:
- message "&8&m-----------------------------------------------------"
- message " &6&lStats of %arg 1%"
- message "&8&m-----------------------------------------------------"
- message " &eKills&7: %{stats.kills.%arg 1%}%"
- message " &eDeaths&7: %{stats.deaths.%arg 1%}%"
- message " &eKillStreak&7: %{stats.killstreaks.%arg 1%}%"
- message "&8&m-----------------------------------------------------"
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