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- on rightclick on sign:
- if line 2 of block is "&2&lBuy":
- set line 3 of block to "&7(Right Click)"
- make player execute "/shop"
- command /shop:
- trigger:
- open chest with 1 row named "&8» &7Shop" for player
- format slot 0 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 1 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 2 of player with wooden hoe named "&8» &fSeed Farms" to run [make player execute "/seedfarms"] to be unstealable
- format slot 3 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 4 of player with sapling named "&8» &7Tree Farms" to run [make player execute "/treefarms"] to be unstealable
- format slot 5 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 6 of player with stone pickaxe named "&8» &7Mines" to run [make player execute "/mines"] to be unstealable
- format slot 7 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 8 of player with gray stained glass pane named "&7" to run "" to be unstealable
- command /seedfarms:
- trigger:
- open chest with 1 row named "&8» &7Seed Farms" for player
- format slot 0 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 1 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 2 of player with {Seed1} to run [make player execute "/seed1"] to be unstealable
- format slot 3 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 4 of player with {Seed2} to run [make player execute "/seed2"] to be unstealable
- format slot 5 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 6 of player with {Seed3} to run [make player execute "/seed3"] to be unstealable
- format slot 7 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 8 of player with gray stained glass pane named "&7" to run "" to be unstealable
- command /treefarms:
- trigger:
- open chest with 1 row named "&8» &7Seed Farms" for player
- format slot 0 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 1 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 2 of player with {Tree1} to run [make player execute "/tree1"] to be unstealable
- format slot 3 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 4 of player with {Tree2} to run [make player execute "/tree2"] to be unstealable
- format slot 5 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 6 of player with {Tree3} to run [make player execute "/tree3"] to be unstealable
- format slot 7 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 8 of player with gray stained glass pane named "&7" to run "" to be unstealable
- command /mines:
- trigger:
- open chest with 1 row named "&8» &7Seed Farms" for player
- format slot 0 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 1 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 2 of player with {Mine1} to run [make player execute "/mine1"] to be unstealable
- format slot 3 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 4 of player with {Mine2} to run [make player execute "/mine2"] to be unstealable
- format slot 5 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 6 of player with {Mine3} to run [make player execute "/mine3"] to be unstealable
- format slot 7 of player with gray stained glass pane named "&7" to run "" to be unstealable
- format slot 8 of player with gray stained glass pane named "&7" to run "" to be unstealable
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