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muffin

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Jun 22nd, 2018
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  1. //BINDS
  2.  
  3. bind "f11" "toggleconsole"
  4. bind "f10" "disconnect"
  5. bind f3 "say !ready"
  6. bind f4 "say !unready"
  7. bind f5 "jointeam 1; say_team /spectate"
  8. bind f6 "jointeam 2"
  9. bind f7 "jointeam 3"
  10. bind l "sm_health;sm_boss;say_team /bonus"
  11. bind f8 "sm_mvp"
  12. bind o openserverbrowser
  13.  
  14.  
  15.  
  16.  
  17. //NETWORKING
  18.  
  19. cl_updaterate 128
  20. cl_cmdrate 128
  21. rate "100000" //Max bytes/sec the host can receive data
  22. cl_interp "0" //Interpolate object positions starting this many seconds in past
  23. cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  24. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  25. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  26. cl_timeout "30" //After this many seconds without receiving a packet from the server, the client will disconnect itself
  27. net_allow_multicast "0"
  28. sv_region "3" //The region of the world to report this server in.
  29. net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
  30. net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
  31. net_maxroutable "1200" //Requested max packet size before packets are split.
  32.  
  33.  
  34.  
  35.  
  36. //VIDEOSETING
  37.  
  38. snd_mixahead 0.05
  39. muzzleflash_light "1"
  40. z_wound_client_disabled "1"
  41. cl_ragdoll_limit "0"
  42. c_thirdpersonshoulder "0"
  43.  
  44. cl_forcepreload "1"
  45. cl_allowdownload "1"
  46. cl_allowupload "1"
  47. cl_bob "0.002"
  48. cl_bobcycle "0.8"
  49. cl_bobup "0.5"
  50. c_maxdistance 200
  51. c_maxpitch 90
  52. c_maxyaw 135
  53. c_mindistance 30
  54. c_minpitch 0
  55. c_minyaw -135
  56. c_orthoheight 100
  57. c_orthowidth 100
  58.  
  59.  
  60. cl_autohelp "0"
  61. cl_bobup "0"
  62. cl_showhelp "0"
  63. cl_phys_timescale "1.0"
  64. cl_ragdoll_physics "0"
  65. cl_forcepreload "1"
  66. cl_detail_max_sway "0"
  67. cl_predictweapons "1"
  68. closecaption "0"
  69. cc_predisplay_time "0"
  70. cc_linger_time "0.75"
  71. dsp_enhance_stereo "1"
  72. dsp_slow_cpu "1"
  73. dsp_volume "0.8"
  74. func_break_max_pieces "0"
  75. precache_all_survivors "1"
  76. props_break_max_pieces "0"
  77. props_break_max_pieces_perframe "0"
  78. mat_bloom_scalefactor_scalar "0"
  79. mat_hdr_level "0"
  80. mat_queue_mode "2"
  81. mat_queue_report "0"
  82. mat_showmiplevels "0"
  83. mat_grain_scale_override "0"
  84. mat_monitorgamma "1.6"
  85. mat_monitorgamma_tv_enabled "1"
  86. snd_legacy_surround "0"
  87. motd_enabled "0"
  88. r_dynamic "0"
  89. r_physpropstaticlighting "0"
  90. r_ambientfraction "0.2"
  91. r_radiosity "4"
  92. r_eyemove "0"
  93. r_eyesize "0"
  94. r_eyeshift_z "0"
  95. r_eyeshift_y "0"
  96. r_eyeshift_x "0"
  97. r_shadowdist "200"
  98. r_skyboxfogfactor "0.0"
  99. r_cheapwaterend "9999"
  100. r_cheapwaterstart "0"
  101.  
  102.  
  103.  
  104. //AUDIOSETTING
  105.  
  106. snd_mixahead 0.05
  107. dsp_slow_cpu "0"
  108. mat_grain_scale_override "0"
  109. cc_predisplay_time "0"
  110. cc_linger_time "0.75"
  111. budget_show_history "0"
  112. snd_pitchquality "1"
  113. voice_modenable "1"
  114. voice_enable "1"
  115. voice_vox "0"
  116. voice_threshold "1"
  117. voice_scale "1"
  118.  
  119.  
  120.  
  121. //MOUSE
  122.  
  123.  
  124. m_rawinput "1"
  125.  
  126.  
  127.  
  128.  
  129. //INFO ABOUT SERVER
  130.  
  131. bind i serverinfo
  132. alias serverinfo "toggleconsole; clear; status; ping; sm plugins list"
  133.  
  134.  
  135.  
  136. //PAUSE
  137.  
  138. bind p "pause"
  139. alias "pause" "pauseON"
  140. alias "pauseON" "say_team /pause; alias pause pauseOFF"
  141. alias "pauseOFF" "say_team /unpause; alias pause pauseON"
  142.  
  143.  
  144.  
  145. //CROSSHAIR
  146.  
  147.  
  148. cl_colorblind 0
  149. cl_crosshair_alpha 255
  150. cl_crosshair_dynamic 0
  151. cl_crosshair_thickness 2
  152. cl_crosshair_red 255
  153. cl_crosshair_blue 0
  154. cl_crosshair_green 128
  155.  
  156.  
  157. cl_viewmodelfovsurvivor 90
  158.  
  159.  
  160. //CROSSHAIR BINDS
  161.  
  162. sensitivity
  163.  
  164.  
  165.  
  166.  
  167.  
  168. //NET_GRAPH
  169.  
  170. net_graph 1
  171. net_graphproportionalfont 0.416000
  172. net_graphheight 110
  173. net_graphpos 1
  174.  
  175.  
  176.  
  177. //ALIAS
  178.  
  179. bind w +mfwd
  180. bind s +mback
  181. bind a +mleft
  182. bind d +mright
  183.  
  184. alias +mfwd "-back;+forward;alias checkfwd +forward"
  185. alias +mback "-forward;+back;alias checkback +back"
  186. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  187. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  188. alias -mfwd "-forward;checkback;alias checkfwd;"
  189. alias -mback "-back;checkfwd;alias checkback;"
  190. alias -mleft "-moveleft;checkright;alias checkleft;"
  191. alias -mright "-moveright;checkleft;alias checkright;"
  192. alias checkfwd;
  193. alias checkback;
  194. alias checkleft;
  195. alias checkright;
  196.  
  197.  
  198.  
  199.  
  200.  
  201.  
  202. //CUSTOM GLOWS
  203.  
  204. alias GlowItem0;
  205. alias GlowItem1;
  206. alias GlowItem2;
  207. alias GlowItemPart0;
  208. alias GlowItemPart1;
  209. alias GlowItemRestart;
  210.  
  211. alias GlowItemFar0;
  212. alias GlowItemFar1;
  213. alias GlowItemFar2;
  214. alias GlowItemFarPart0;
  215. alias GlowItemFarPart1;
  216. alias GlowItemFarRestart;
  217.  
  218.  
  219. alias survivorHurt;
  220.  
  221. alias GlowThirdStrikeItem0;
  222. alias GlowThirdStrikeItem1;
  223. alias GlowThirdStrikeItem2;
  224. alias GlowThirdStrikeItemPart0;
  225. alias GlowThirdStrikeItemPart1;
  226. alias GlowThirdStrikeItemRestart;
  227.  
  228. alias GlowIncludeBuffer;
  229.  
  230.  
  231. cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1
  232. cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5
  233. cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1
  234. cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1
  235. cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1
  236. cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
  237. cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0
  238. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
  239. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
  240. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
  241. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1
  242. cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1
  243. cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1
  244. cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
  245. cl_glow_survivor_health_include_buffer 0
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