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- Main:
- # The maximum level a spawner can be upgraded to.
- Spawner Max Upgrade: 10
- # The text displayed in the hologram positioned above every spawner.
- Spawner Name Format: '&eLồng {TYPE} kỳ bí &7[ &7&lMk.{AMT} &7]'
- # Spawners placed next to each other within this radius will automatically
- # combine with each other.
- Force Combine Radius: 0
- # Prevent spawners from being placed next to each other within the specified radius.
- Deny Place On Force Combine: false
- # The radius checked around a spawner before spawning entities.
- # By default this is used to make sure there are no more than 7 entities
- # around any single spawner.
- Radius To Search Around Spawners: 8x4x8
- # Toggle an alerting chat message after triggered by placing or breaking a spawner.
- Alerts On Place And Break: true
- # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
- Sneak To Receive A Stacked Spawner: true
- # Toggle holograms showing above spawners.
- Spawners Have Holograms: false
- # Should natural mob spawners drop upon being broken?
- Only Drop Placed Spawner: false
- # Should map generated spawners charge a price in order to be broken?
- # You can configure the cost for each spawner type in the Spawners.yml.
- Only Charge Natural Spawners: false
- # The tick rate in which spawners will attempt to spawn.
- # Making this smaller or larger will not effect a spawners spawn rate as
- # this value only effects the frequency in which a spawn attempt is triggered.
- Custom Spawner Tick Rate: 10
- # Spawners will always spawn a single entity for every level it contains multiplied
- # by a random number generated between (by default) 1 and 4.
- # For example if the random number 3 is generated then by default
- # a level 5 spawner will spawn (5 * 3) entities which would be 15.
- Random Amount Added To Each Spawn: '8:9'
- # Toggles various sound effects used throughout the plugin.
- Sounds Enabled: true
- # Should a spawners hologram display its level if it's level one?
- Display Level In Spawner Title If Level 1: false
- # Should spawners of different mob types be stackable into a single spawner?
- OmniSpawners Enabled: false
- # Ability to change mob spawner type with spawn eggs.
- Convert Spawners With Eggs: false
- # Can spawners be upgraded with money?
- Upgrade With Economy: false
- # Can spawners be upgraded with XP levels?
- Upgrade With XP: true
- # Cost to upgrade a spawners level.
- Cost To Upgrade With Economy: 10000
- # Experience cost to upgrade a spawners level.
- Cost To Upgrade With XP: 120
- # Should custom equations be used to generate upgrade costs?
- Use Custom Equations for Upgrade Costs: false
- # Prevent water from flowing next to or on top of a spawner within the here declared radius.
- # Set to 0 to disable.
- Spawner Repel Liquid Radius: 0
- # Does redstone power disable a spawner?
- Redstone Power Deactivates Spawners: true
- # should the button be visible in each spawners overview GUI.
- Display Help Button In Spawner Overview: false
- # Should spawners not break when blown up?
- Prevent Spawners From Exploding: false
- # Should broken spawners be added directly to the players inventory?
- # Alternatively they will drop to the ground?
- Add Spawners To Inventory On Drop: false
- # The name of the particle shown when upgrading a spawner.
- Upgrade Particle Type: SPELL_WITCH
- # After every spawner successfully spawns, a new delay is added to it.
- # That delay is different for every spawner type and can be configured in the Spawners.yml
- # The number configured here is then added to that delay.
- Extra Ticks Added To Each Spawn: 0
- # The maximum amount of spawners a player can place. Set to -1 to allow unlimited
- # spawner placement.
- Max Spawners Per Player: -1
- # The amount of time in between saving to file.
- # This is purely a safety function to prevent against unplanned crashes or
- # restarts. With that said it is advised to keep this enabled.
- # If however you enjoy living on the edge, feel free to turn it off.
- Auto Save Interval In Seconds: 15
- # Should natural spawners be disabled?
- Disable Natural Spawners: false
- # If enabled mobs spawned by spawners will not move or attack.
- Nerf Spawner Mobs: false
- Equations:
- # The equation used to calculate the experience upgrade cost.
- Calculate XP Upgrade Cost: '{XPCost} * {Level}'
- # The equation used to calculate the economy upgrade cost.
- Calculate Economy Upgrade Cost: '{ECOCost} * {Level}'
- # The equation that defines the amount of mobs a spawner will spawn each time it is triggered.
- # This is ran once for each spawner in the stack then summed up after. You may use the variable {STACK_SIZE}
- # If you like.
- Mobs Spawned Per Single Spawn: '{RAND}'
- # Whether or not spawners will have names rather than numbers.
- Named Spawners Tiers: false
- # The names of each spawner tier.
- # Where one spawner is common, two is uncommon, three is rare, and four is mythic.
- Tier Names:
- - '&7Common'
- - '&6Uncommon'
- - '&4Rare'
- - '&5Mythic'
- # Which economy plugin should be used?
- # Supported plugins you have installed: "PlayerPoints".
- Economy: Vault
- # Which hologram plugin should be used?
- # You can choose from "HolographicDisplays".
- Hologram: HolographicDisplays
- Spawner Boosting:
- # The highest multiplier a spawner can be boosted to.
- Max Multiplier For A Spawner Boost: 5
- # The cost required when a player boosts their own spawner.
- # If you would rather charge experience or economy then enter respectively
- # ECO or XP in place of the default DIAMOND.
- Item Charged For A Boost: DIAMOND:2
- entity:
- # Should hostile mobs attack only if attacked first?
- Hostile Mobs Attack Second: false
- Spawner Drops:
- # Should stacked spawners always drop their whole stack when broken?
- Only Drop Stacked Spawners: true
- # Should spawners drop when enough mobs of that spawners type are killed?
- Allow Killing Mobs To Drop Spawners: true
- # Can mobs from spawners count towards the spawner drop count?
- Count Unnatural Kills Towards Spawner Drop: false
- # Amount of mob kills required to drop a spawner.
- Kills Needed for Drop: 10000
- # Alert players every x amount of kills before dropping spawner.
- Alert Every X Before Drop: 100
- # Chance of a TNT explosion dropping a spawner.
- Chance On TNT Explosion: 50%
- # Chance of a creeper explosion dropping a spawner.
- Chance On Creeper Explosion: 50%
- # Do spawners drop when broken with a pick enchanted with silk touch?
- Drop On SilkTouch: true
- # What level of silk touch is required to drop a spawner?
- Minimum Required Silktouch Level: 1
- # Chance of a natural spawner dropping with silk touch.
- Chance On Natural Silktouch: 65%
- # Chance of a placed spawner dropping with silk touch.
- Chance On Placed Silktouch: 100%
- Interfaces:
- # Item to be displayed as the icon for exiting the interface.
- Exit Icon: WOOD_DOOR
- # Item to be displayed as the icon for buying a spawner.
- Buy Icon: EMERALD
- # Item to be displayed as the icon for economy upgrades.
- Economy Icon: DOUBLE_PLANT
- # Item to be displayed as the icon for XP upgrades.
- XP Icon: EXP_BOTTLE
- Convert Icon: EGG
- Boost Icon: BLAZE_POWDER
- Glass Type 1: 7
- Glass Type 2: 11
- Glass Type 3: 3
- Replace Glass Type 1 With Rainbow Glass: false
- System:
- # The enabled language file.
- # More language files (if available) can be found in the plugins data folder.
- Language Mode: en_US
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