Advertisement
Guest User

Untitled

a guest
Jan 28th, 2020
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.58 KB | None | 0 0
  1. Main:
  2.  
  3. # The maximum level a spawner can be upgraded to.
  4. Spawner Max Upgrade: 10
  5.  
  6. # The text displayed in the hologram positioned above every spawner.
  7. Spawner Name Format: '&eLồng {TYPE} kỳ bí &7[ &7&lMk.{AMT} &7]'
  8.  
  9. # Spawners placed next to each other within this radius will automatically
  10. # combine with each other.
  11. Force Combine Radius: 0
  12.  
  13. # Prevent spawners from being placed next to each other within the specified radius.
  14. Deny Place On Force Combine: false
  15.  
  16. # The radius checked around a spawner before spawning entities.
  17. # By default this is used to make sure there are no more than 7 entities
  18. # around any single spawner.
  19. Radius To Search Around Spawners: 8x4x8
  20.  
  21. # Toggle an alerting chat message after triggered by placing or breaking a spawner.
  22. Alerts On Place And Break: true
  23.  
  24. # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
  25. Sneak To Receive A Stacked Spawner: true
  26.  
  27. # Toggle holograms showing above spawners.
  28. Spawners Have Holograms: false
  29.  
  30. # Should natural mob spawners drop upon being broken?
  31. Only Drop Placed Spawner: false
  32.  
  33. # Should map generated spawners charge a price in order to be broken?
  34. # You can configure the cost for each spawner type in the Spawners.yml.
  35. Only Charge Natural Spawners: false
  36.  
  37. # The tick rate in which spawners will attempt to spawn.
  38. # Making this smaller or larger will not effect a spawners spawn rate as
  39. # this value only effects the frequency in which a spawn attempt is triggered.
  40. Custom Spawner Tick Rate: 10
  41.  
  42. # Spawners will always spawn a single entity for every level it contains multiplied
  43. # by a random number generated between (by default) 1 and 4.
  44. # For example if the random number 3 is generated then by default
  45. # a level 5 spawner will spawn (5 * 3) entities which would be 15.
  46. Random Amount Added To Each Spawn: '8:9'
  47.  
  48. # Toggles various sound effects used throughout the plugin.
  49. Sounds Enabled: true
  50.  
  51. # Should a spawners hologram display its level if it's level one?
  52. Display Level In Spawner Title If Level 1: false
  53.  
  54. # Should spawners of different mob types be stackable into a single spawner?
  55. OmniSpawners Enabled: false
  56.  
  57. # Ability to change mob spawner type with spawn eggs.
  58. Convert Spawners With Eggs: false
  59.  
  60. # Can spawners be upgraded with money?
  61. Upgrade With Economy: false
  62.  
  63. # Can spawners be upgraded with XP levels?
  64. Upgrade With XP: true
  65.  
  66. # Cost to upgrade a spawners level.
  67. Cost To Upgrade With Economy: 10000
  68.  
  69. # Experience cost to upgrade a spawners level.
  70. Cost To Upgrade With XP: 120
  71.  
  72. # Should custom equations be used to generate upgrade costs?
  73. Use Custom Equations for Upgrade Costs: false
  74.  
  75. # Prevent water from flowing next to or on top of a spawner within the here declared radius.
  76. # Set to 0 to disable.
  77. Spawner Repel Liquid Radius: 0
  78.  
  79. # Does redstone power disable a spawner?
  80. Redstone Power Deactivates Spawners: true
  81.  
  82. # should the button be visible in each spawners overview GUI.
  83. Display Help Button In Spawner Overview: false
  84.  
  85. # Should spawners not break when blown up?
  86. Prevent Spawners From Exploding: false
  87.  
  88. # Should broken spawners be added directly to the players inventory?
  89. # Alternatively they will drop to the ground?
  90. Add Spawners To Inventory On Drop: false
  91.  
  92. # The name of the particle shown when upgrading a spawner.
  93. Upgrade Particle Type: SPELL_WITCH
  94.  
  95. # After every spawner successfully spawns, a new delay is added to it.
  96. # That delay is different for every spawner type and can be configured in the Spawners.yml
  97. # The number configured here is then added to that delay.
  98. Extra Ticks Added To Each Spawn: 0
  99.  
  100. # The maximum amount of spawners a player can place. Set to -1 to allow unlimited
  101. # spawner placement.
  102. Max Spawners Per Player: -1
  103.  
  104. # The amount of time in between saving to file.
  105. # This is purely a safety function to prevent against unplanned crashes or
  106. # restarts. With that said it is advised to keep this enabled.
  107. # If however you enjoy living on the edge, feel free to turn it off.
  108. Auto Save Interval In Seconds: 15
  109.  
  110. # Should natural spawners be disabled?
  111. Disable Natural Spawners: false
  112.  
  113. # If enabled mobs spawned by spawners will not move or attack.
  114. Nerf Spawner Mobs: false
  115. Equations:
  116.  
  117. # The equation used to calculate the experience upgrade cost.
  118. Calculate XP Upgrade Cost: '{XPCost} * {Level}'
  119.  
  120. # The equation used to calculate the economy upgrade cost.
  121. Calculate Economy Upgrade Cost: '{ECOCost} * {Level}'
  122.  
  123. # The equation that defines the amount of mobs a spawner will spawn each time it is triggered.
  124. # This is ran once for each spawner in the stack then summed up after. You may use the variable {STACK_SIZE}
  125. # If you like.
  126. Mobs Spawned Per Single Spawn: '{RAND}'
  127.  
  128. # Whether or not spawners will have names rather than numbers.
  129. Named Spawners Tiers: false
  130.  
  131. # The names of each spawner tier.
  132. # Where one spawner is common, two is uncommon, three is rare, and four is mythic.
  133. Tier Names:
  134. - '&7Common'
  135. - '&6Uncommon'
  136. - '&4Rare'
  137. - '&5Mythic'
  138.  
  139. # Which economy plugin should be used?
  140. # Supported plugins you have installed: "PlayerPoints".
  141. Economy: Vault
  142.  
  143. # Which hologram plugin should be used?
  144. # You can choose from "HolographicDisplays".
  145. Hologram: HolographicDisplays
  146.  
  147. Spawner Boosting:
  148.  
  149. # The highest multiplier a spawner can be boosted to.
  150. Max Multiplier For A Spawner Boost: 5
  151.  
  152. # The cost required when a player boosts their own spawner.
  153. # If you would rather charge experience or economy then enter respectively
  154. # ECO or XP in place of the default DIAMOND.
  155. Item Charged For A Boost: DIAMOND:2
  156.  
  157. entity:
  158.  
  159. # Should hostile mobs attack only if attacked first?
  160. Hostile Mobs Attack Second: false
  161.  
  162. Spawner Drops:
  163.  
  164. # Should stacked spawners always drop their whole stack when broken?
  165. Only Drop Stacked Spawners: true
  166.  
  167. # Should spawners drop when enough mobs of that spawners type are killed?
  168. Allow Killing Mobs To Drop Spawners: true
  169.  
  170. # Can mobs from spawners count towards the spawner drop count?
  171. Count Unnatural Kills Towards Spawner Drop: false
  172.  
  173. # Amount of mob kills required to drop a spawner.
  174. Kills Needed for Drop: 10000
  175.  
  176. # Alert players every x amount of kills before dropping spawner.
  177. Alert Every X Before Drop: 100
  178.  
  179. # Chance of a TNT explosion dropping a spawner.
  180. Chance On TNT Explosion: 50%
  181.  
  182. # Chance of a creeper explosion dropping a spawner.
  183. Chance On Creeper Explosion: 50%
  184.  
  185. # Do spawners drop when broken with a pick enchanted with silk touch?
  186. Drop On SilkTouch: true
  187.  
  188. # What level of silk touch is required to drop a spawner?
  189. Minimum Required Silktouch Level: 1
  190.  
  191. # Chance of a natural spawner dropping with silk touch.
  192. Chance On Natural Silktouch: 65%
  193.  
  194. # Chance of a placed spawner dropping with silk touch.
  195. Chance On Placed Silktouch: 100%
  196.  
  197. Interfaces:
  198.  
  199. # Item to be displayed as the icon for exiting the interface.
  200. Exit Icon: WOOD_DOOR
  201.  
  202. # Item to be displayed as the icon for buying a spawner.
  203. Buy Icon: EMERALD
  204.  
  205. # Item to be displayed as the icon for economy upgrades.
  206. Economy Icon: DOUBLE_PLANT
  207.  
  208. # Item to be displayed as the icon for XP upgrades.
  209. XP Icon: EXP_BOTTLE
  210.  
  211. Convert Icon: EGG
  212.  
  213. Boost Icon: BLAZE_POWDER
  214.  
  215. Glass Type 1: 7
  216.  
  217. Glass Type 2: 11
  218.  
  219. Glass Type 3: 3
  220.  
  221. Replace Glass Type 1 With Rainbow Glass: false
  222.  
  223. System:
  224.  
  225. # The enabled language file.
  226. # More language files (if available) can be found in the plugins data folder.
  227. Language Mode: en_US
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement