Enk0

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Apr 22nd, 2025 (edited)
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  1. Config = {}
  2.  
  3. -- === CORE SETTINGS ===
  4. Config.RequiredItem = 'lockpick' -- Required item to start robbery
  5. Config.RemoveItem = true -- Remove lockpick after use
  6. Config.MinPolice = 0 -- Minimum police required for robbery
  7. Config.MinigameType = 'skillcheck' -- Options: 'skillcheck', 'lockpick', or 't3_lockpick'
  8.  
  9. -- === T3 LOCKPICK SETTINGS ===
  10. Config.T3Lockpick = {
  11. item = nil, -- string|float? (nil for default)
  12. difficulty = 5, -- number? (1-5, higher = harder)
  13. pins = 5 -- number? (number of pins to pick)
  14. }
  15.  
  16. -- === TIME CONFIGURATION ===
  17. Config.GarageResetTime = 1 -- Time in minutes for garage reset + kick
  18. Config.RobberyCooldown = 3600 -- Cooldown in seconds (1 hour)
  19.  
  20. -- === WEBHOOK & LOGGING ===
  21. Config.EnableWebhook = true
  22. Config.WebhookURL = "WebHook"
  23. Config.ServerLogoURL = "https://example.com/logo.png"
  24. Config.EnableLogging = true
  25.  
  26. -- === DISPATCH CONFIGURATION ===
  27. Config.Dispatch = {
  28. enabled = true, -- Enable/disable entire dispatch system
  29. resource = 'cd_dispatch', -- Which dispatch to use: 'cd_dispatch', 'ps-dispatch', 'custom'
  30.  
  31. -- CD_DISPATCH
  32. cd_dispatch = {
  33. jobs = {'police', 'sheriff'},
  34. title = '10-69 - Burglary',
  35. message = 'Garage burglary reported in the area. Suspect caught on security camera.',
  36. flash = 0,
  37. blip = {
  38. sprite = 431,
  39. scale = 1.0,
  40. colour = 3,
  41. flashes = false,
  42. text = '10-69 - Burglary',
  43. time = 5 * 60 * 1000,
  44. sound = 1,
  45. }
  46. },
  47.  
  48. -- PS-DISPATCH
  49. ps_dispatch = {
  50. jobs = {'police'},
  51. code = '10-69',
  52. message = 'Garage burglary reported. Suspect caught on camera.',
  53. sprite = 431,
  54. color = 1,
  55. scale = 1.0,
  56. length = 5 * 60,
  57. radius = 0,
  58. },
  59.  
  60. -- CUSTOM DISPATCH (for your own system)
  61. custom = {
  62. type = 'event', -- 'event' or 'export'
  63.  
  64. -- EVENT configuration
  65. event = {
  66. name = 'yourDispatch:notify', -- Event name
  67. data = { -- Data sent to event
  68. jobs = {'police'},
  69. title = 'Garage Robbery',
  70. message = 'Burglary in progress',
  71. sprite = 431,
  72. color = 3,
  73. time = 300,
  74. }
  75. },
  76.  
  77. -- EXPORT configuration
  78. export = {
  79. resource = 'your-dispatch', -- Resource name
  80. function_name = 'SendAlert', -- Function name
  81. data = { -- Data sent to export
  82. type = 'robbery',
  83. job = 'police',
  84. message = 'Garage burglary',
  85. }
  86. }
  87. }
  88. }
  89.  
  90. -- === TEXT MESSAGES ===
  91. Config.Texts = {
  92. -- Police notifications
  93. NotEnoughPoliceTitle = 'Police',
  94. NotEnoughPoliceDesc = 'Not enough police officers in the city!',
  95.  
  96. -- Lockpick system
  97. LockpickRequiredTitle = 'Lockpick',
  98. LockpickRequiredDesc = 'You need a lockpick to enter!',
  99. LockpickFailedDesc = 'Failed to unlock the door.',
  100. LockpickSuccessDesc = 'Door successfully unlocked.',
  101.  
  102. -- Security camera alerts
  103. CameraAlertTitle = 'Security System',
  104. CameraAlertDesc = 'Security camera detected you! Police have been notified.',
  105.  
  106. -- Search system
  107. AlreadySearchedTitle = 'Already Searched',
  108. AlreadySearchedDesc = 'This location has already been searched.',
  109. Searching = 'Searching...',
  110.  
  111. -- Interaction labels
  112. EnterLabel = 'Enter',
  113. LockpickLabel = 'Lockpick',
  114. ExitLabel = 'Exit',
  115. SearchLabel = 'Search',
  116.  
  117. -- Reset notifications
  118. GarageResetTitle = 'Property',
  119. GarageResetDesc = 'Property has been reset and can be robbed again.',
  120.  
  121. -- Error messages
  122. NoValidCoordsTitle = 'Error',
  123. NoValidCoordsDesc = 'No valid coordinates found for teleportation.',
  124. }
  125.  
  126. -- === GARAGE LOCATIONS ===
  127. Config.Locations = {
  128. {
  129. Coords = vector4(-619.3191, -1111.5786, 22.1782, 89.2522), -- Teleport coordinates
  130. Entrance = vector3(-618.8656, -1111.8252, 22.5983), -- Lockpick interaction point
  131. Interior = 'medium_garage',
  132. unlocked = false
  133. },
  134. {
  135. Coords = vector4(-1361.4117, -932.6027, 9.7058, 304.0077),
  136. Entrance = vector3(-1361.7873535156, -932.73138427734, 10.196527481079),
  137. Interior = 'small_garage',
  138. unlocked = false
  139. },
  140. {
  141. Coords = vector4(-482.3396, -63.4977, 39.9942, 0.0545),
  142. Entrance = vector3(-482.57748413086, -63.957027435303, 40.312431335449),
  143. Interior = 'medium_garage',
  144. unlocked = false
  145. },
  146. {
  147. Coords = vector4(-172.3579, -33.7794, 52.2180, 251.8257),
  148. Entrance = vector3(-172.75840759277, -33.475166320801, 52.650405883789),
  149. Interior = 'lostgarage',
  150. unlocked = false
  151. },
  152. {
  153. Coords = vector4(43.7920, -107.1980, 56.0743, 339.1838),
  154. Entrance = vector3(43.446517944336, -107.74537658691, 56.495964050293),
  155. Interior = 'small_garage',
  156. unlocked = false
  157. },
  158. {
  159. Coords = vector4(-26.1890, -190.5982, 52.3585, 160.1535),
  160. Entrance = vector3(-26.043714523315, -190.23574829102, 52.806209564209),
  161. Interior = 'medium_garage',
  162. unlocked = false
  163. },
  164. {
  165. Coords = vector4(137.8690, -1695.4105, 29.2917, 318.9019),
  166. Entrance = vector3(137.15057373047, -1695.8603515625, 29.602945327759),
  167. Interior = 'medium_garage',
  168. unlocked = false
  169. },
  170. {
  171. Coords = vector4(163.6203, -1537.7201, 29.1430, 48.2397),
  172. Entrance = vector3(163.90144348145, -1538.2200927734, 29.530956268311),
  173. Interior = 'small_garage',
  174. unlocked = false
  175. },
  176. {
  177. Coords = vector4(210.5187, -1467.6312, 29.1711, 49.2464),
  178. Entrance = vector3(210.90615844727, -1468.2841796875, 29.664360046387),
  179. Interior = 'medium_garage',
  180. unlocked = false
  181. },
  182. {
  183. Coords = vector4(188.8950, -1452.5660, 29.1416, 232.5761),
  184. Entrance = vector3(188.43023681641, -1452.0858154297, 29.415678024292),
  185. Interior = 'small_garage',
  186. unlocked = false
  187. },
  188. {
  189. Coords = vector4(5005.6460, -5197.0010, 2.5140, 308.3150),
  190. Entrance = vector3(5005.0610351562, -5197.3774414062, 2.9439027309418),
  191. Interior = 'small_garage',
  192. unlocked = false
  193. },
  194. }
  195.  
  196. -- === INTERIOR CONFIGURATIONS ===
  197. Config.Interiors = {
  198. ['low_tier'] = {
  199. Coords = vector4(266.1338, -1007.5125, -101.0085, 0.4231),
  200. ExitCoords = vector3(266.04086303711, -1007.8655395508, -100.89980316162),
  201. Loot = {
  202. {
  203. Label = 'Search Cabinet',
  204. Coords = vector3(266.24337768555, -999.37261962891, -99.229339599609),
  205. Progress = 'Searching the cabinet...',
  206. Icon = 'fa-solid fa-magnifying-glass-dollar',
  207. AnimDict = 'mini@repair',
  208. AnimName = 'fixing_a_ped',
  209. Items = {
  210. { name = 'burger', min = 2, max = 4, chance = 100 },
  211. { name = 'water', min = 2, max = 4, chance = 80 }
  212. }
  213. },
  214. {
  215. Label = 'Search Drawer',
  216. Coords = vector3(264.01812744141, -995.12847900391, -99.169174194336),
  217. Progress = 'Searching the drawer...',
  218. Icon = 'fa-solid fa-magnifying-glass-dollar',
  219. AnimDict = 'mini@repair',
  220. AnimName = 'fixing_a_ped',
  221. Items = {
  222. { name = 'burger', min = 2, max = 4, chance = 100 },
  223. { name = 'water', min = 2, max = 4, chance = 80 }
  224. }
  225. },
  226. {
  227. Label = 'Search Storage',
  228. Coords = vector3(256.78298950195, -995.42559814453, -99.589202880859),
  229. Progress = 'Searching the storage...',
  230. Icon = 'fa-solid fa-magnifying-glass-dollar',
  231. AnimDict = 'mini@repair',
  232. AnimName = 'fixing_a_ped',
  233. Items = {
  234. { name = 'burger', min = 2, max = 4, chance = 100 },
  235. { name = 'water', min = 2, max = 4, chance = 80 }
  236. }
  237. },
  238. {
  239. Label = 'Search Closet',
  240. Coords = vector3(259.80151367188, -1004.3989868164, -98.992202758789),
  241. Progress = 'Searching the closet...',
  242. Icon = 'fa-solid fa-magnifying-glass-dollar',
  243. AnimDict = 'mini@repair',
  244. AnimName = 'fixing_a_ped',
  245. Items = {
  246. { name = 'money', min = 500, max = 1000, chance = 100 }
  247. }
  248. },
  249. {
  250. Label = 'Search Fridge',
  251. Coords = vector3(266.04598999023, -997.58441162109, -99.137763977051),
  252. Progress = 'Searching the fridge...',
  253. Icon = 'fa-solid fa-magnifying-glass-dollar',
  254. AnimDict = 'mini@repair',
  255. AnimName = 'fixing_a_ped',
  256. Items = {
  257. { name = 'burger', min = 1, max = 2, chance = 100 },
  258. { name = 'mustard', min = 1, max = 2, chance = 100 },
  259. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  260. { name = 'water', min = 1, max = 2, chance = 100 }
  261. }
  262. },
  263. {
  264. Label = 'Search Drawer',
  265. Coords = vector3(263.26113891602, -1002.967956543, -99.496719360352),
  266. Progress = 'Searching the drawer...',
  267. Icon = 'fa-solid fa-magnifying-glass-dollar',
  268. AnimDict = 'mini@repair',
  269. AnimName = 'fixing_a_ped',
  270. Items = {
  271. { name = 'burger', min = 1, max = 2, chance = 100 },
  272. { name = 'water', min = 1, max = 2, chance = 80 }
  273. }
  274. },
  275. {
  276. Label = 'Search Behind Painting',
  277. Coords = vector3(-1448.4478759766, -548.10614013672, 73.539253234863),
  278. Progress = 'Searching behind the painting...',
  279. Icon = 'fa-solid fa-image',
  280. AnimDict = 'mini@repair',
  281. AnimName = 'fixing_a_ped',
  282. Items = {
  283. { name = 'weapon_pistol', min = 1, max = 1, chance = 90 },
  284. { name = 'phone', min = 1, max = 1, chance = 100 }
  285. }
  286. },
  287. {
  288. Label = 'Search Bathroom',
  289. Coords = vector3(255.60563659668, -999.86987304688, -99.085777282715),
  290. Progress = 'Searching the bathroom...',
  291. Icon = 'fa-solid fa-sink',
  292. AnimDict = 'mini@repair',
  293. AnimName = 'fixing_a_ped',
  294. Items = {
  295. { name = 'burger', min = 1, max = 2, chance = 100 },
  296. { name = 'water', min = 1, max = 2, chance = 80 }
  297. }
  298. },
  299. }
  300. },
  301.  
  302. ['medium_tier'] = {
  303. Coords = vector4(346.5383, -1013.2397, -99.1963, 1.3661),
  304. ExitCoords = vector3(346.54782104492, -1013.4973754883, -99.093162536621),
  305. Loot = {
  306. {
  307. Label = 'Search Drawer',
  308. Coords = vector3(345.77908325195, -1001.7506713867, -99.429107666016),
  309. Progress = 'Searching the drawer...',
  310. Icon = 'fa-solid fa-magnifying-glass-dollar',
  311. AnimDict = 'mini@repair',
  312. AnimName = 'fixing_a_ped',
  313. Items = {
  314. { name = 'burger', min = 2, max = 4, chance = 100 },
  315. { name = 'water', min = 2, max = 4, chance = 80 }
  316. }
  317. },
  318. {
  319. Label = 'Search Storage',
  320. Coords = vector3(340.88180541992, -1003.9007568359, -99.274536132812),
  321. Progress = 'Searching the storage...',
  322. Icon = 'fa-solid fa-magnifying-glass-dollar',
  323. AnimDict = 'mini@repair',
  324. AnimName = 'fixing_a_ped',
  325. Items = {
  326. { name = 'burger', min = 2, max = 4, chance = 100 },
  327. { name = 'water', min = 2, max = 4, chance = 80 }
  328. }
  329. },
  330. {
  331. Label = 'Search Storage',
  332. Coords = vector3(337.85971069336, -996.73059082031, -99.577285766602),
  333. Progress = 'Searching the storage...',
  334. Icon = 'fa-solid fa-magnifying-glass-dollar',
  335. AnimDict = 'mini@repair',
  336. AnimName = 'fixing_a_ped',
  337. Items = {
  338. { name = 'burger', min = 2, max = 4, chance = 100 },
  339. { name = 'water', min = 2, max = 4, chance = 80 }
  340. }
  341. },
  342. {
  343. Label = 'Search Storage',
  344. Coords = vector3(345.65237426758, -995.12451171875, -99.247871398926),
  345. Progress = 'Searching the drawer...',
  346. Icon = 'fa-solid fa-magnifying-glass-dollar',
  347. AnimDict = 'mini@repair',
  348. AnimName = 'fixing_a_ped',
  349. Items = {
  350. { name = 'money', min = 500, max = 1000, chance = 100 }
  351. }
  352. },
  353. {
  354. Label = 'Search Fridge',
  355. Coords = vector3(344.37530517578, -1001.1689453125, -99.307083129883),
  356. Progress = 'Searching the fridge...',
  357. Icon = 'fa-solid fa-magnifying-glass-dollar',
  358. AnimDict = 'mini@repair',
  359. AnimName = 'fixing_a_ped',
  360. Items = {
  361. { name = 'burger', min = 1, max = 2, chance = 100 },
  362. { name = 'mustard', min = 1, max = 2, chance = 100 },
  363. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  364. { name = 'water', min = 1, max = 2, chance = 100 }
  365. }
  366. },
  367. {
  368. Label = 'Search Drawer',
  369. Coords = vector3(351.28030395508, -999.56195068359, -99.499687194824),
  370. Progress = 'Searching the drawer...',
  371. Icon = 'fa-solid fa-magnifying-glass-dollar',
  372. AnimDict = 'mini@repair',
  373. AnimName = 'fixing_a_ped',
  374. Items = {
  375. { name = 'burger', min = 1, max = 2, chance = 100 },
  376. { name = 'water', min = 1, max = 2, chance = 80 }
  377. }
  378. },
  379. {
  380. Label = 'Search Chest',
  381. Coords = vector3(352.23510742188, -998.78936767578, -99.814170837402),
  382. Progress = 'Searching the chest...',
  383. Icon = 'fa-solid fa-magnifying-glass-dollar',
  384. AnimDict = 'mini@repair',
  385. AnimName = 'fixing_a_ped',
  386. Items = {
  387. { name = 'lockpick', min = 1, max = 5, chance = 80 },
  388. { name = 'radio', min = 1, max = 1, chance = 70 }
  389. }
  390. },
  391. {
  392. Label = 'Search Closet',
  393. Coords = vector3(350.6803894043, -993.24499511719, -99.126342773438),
  394. Progress = 'Searching closet...',
  395. Icon = 'fa-solid fa-magnifying-glass-dollar',
  396. AnimDict = 'mini@repair',
  397. AnimName = 'fixing_a_ped',
  398. Items = {
  399. { name = 'weapon_pistol', min = 1, max = 1, chance = 90 },
  400. { name = 'phone', min = 1, max = 1, chance = 100 }
  401. }
  402. },
  403. {
  404. Label = 'Search Bathroom',
  405. Coords = vector3(346.94885253906, -994.18566894531, -99.372673034668),
  406. Progress = 'Searching the bathroom...',
  407. Icon = 'fa-solid fa-sink',
  408. AnimDict = 'mini@repair',
  409. AnimName = 'fixing_a_ped',
  410. Items = {
  411. { name = 'burger', min = 1, max = 2, chance = 100 },
  412. { name = 'water', min = 1, max = 2, chance = 80 }
  413. }
  414. },
  415. }
  416. },
  417.  
  418. ['high_tier'] = {
  419. Coords = vector4(-1452.2021, -540.7102, 74.0443, 216.8171),
  420. ExitCoords = vector3(-1452.2021, -540.7102, 74.0443),
  421. Loot = {
  422. {
  423. Label = 'Search Drawer',
  424. Coords = vector3(-1470.7320556641, -530.68835449219, 73.091781616211),
  425. Progress = 'Searching the drawer...',
  426. Icon = 'fa-solid fa-magnifying-glass-dollar',
  427. AnimDict = 'mini@repair',
  428. AnimName = 'fixing_a_ped',
  429. Items = {
  430. { name = 'burger', min = 2, max = 4, chance = 100 },
  431. { name = 'water', min = 2, max = 4, chance = 80 }
  432. }
  433. },
  434. {
  435. Label = 'Search Storage',
  436. Coords = vector3(1003.0612182617, -3177.595703125, -38.944732666016),
  437. Progress = 'Searching the storage...',
  438. Icon = 'fa-solid fa-magnifying-glass-dollar',
  439. AnimDict = 'mini@repair',
  440. AnimName = 'fixing_a_ped',
  441. Items = {
  442. { name = 'burger', min = 2, max = 4, chance = 100 },
  443. { name = 'water', min = 2, max = 4, chance = 80 }
  444. }
  445. },
  446. {
  447. Label = 'Search Storage',
  448. Coords = vector3(999.09173583984, -3145.2009277344, -38.568775177002),
  449. Progress = 'Searching the storage...',
  450. Icon = 'fa-solid fa-magnifying-glass-dollar',
  451. AnimDict = 'mini@repair',
  452. AnimName = 'fixing_a_ped',
  453. Items = {
  454. { name = 'burger', min = 2, max = 4, chance = 100 },
  455. { name = 'water', min = 2, max = 4, chance = 80 }
  456. }
  457. },
  458. {
  459. Label = 'Search Cabinet',
  460. Coords = vector3(-1467.546875, -524.11956787109, 73.001693725586),
  461. Progress = 'Searching the cabinet...',
  462. Icon = 'fa-solid fa-magnifying-glass-dollar',
  463. AnimDict = 'mini@repair',
  464. AnimName = 'fixing_a_ped',
  465. Items = {
  466. { name = 'money', min = 500, max = 1000, chance = 100 }
  467. }
  468. },
  469. {
  470. Label = 'Search Fridge',
  471. Coords = vector3(-1470.2418212891, -534.37426757812, 73.639373779297),
  472. Progress = 'Searching the fridge...',
  473. Icon = 'fa-solid fa-magnifying-glass-dollar',
  474. AnimDict = 'mini@repair',
  475. AnimName = 'fixing_a_ped',
  476. Items = {
  477. { name = 'burger', min = 1, max = 2, chance = 100 },
  478. { name = 'mustard', min = 1, max = 2, chance = 100 },
  479. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  480. { name = 'water', min = 1, max = 2, chance = 100 }
  481. }
  482. },
  483. {
  484. Label = 'Search Cabinet',
  485. Coords = vector3(-1463.0498046875, -550.09545898438, 73.07258605957),
  486. Progress = 'Searching the cabinet...',
  487. Icon = 'fa-solid fa-magnifying-glass-dollar',
  488. AnimDict = 'mini@repair',
  489. AnimName = 'fixing_a_ped',
  490. Items = {
  491. { name = 'burger', min = 1, max = 2, chance = 100 },
  492. { name = 'water', min = 1, max = 2, chance = 80 }
  493. }
  494. },
  495. {
  496. Label = 'Search Cabinet',
  497. Coords = vector3(-1458.0919189453, -550.10864257812, 72.721740722656),
  498. Progress = 'Searching the cabinet...',
  499. Icon = 'fa-solid fa-magnifying-glass-dollar',
  500. AnimDict = 'mini@repair',
  501. AnimName = 'fixing_a_ped',
  502. Items = {
  503. { name = 'lockpick', min = 1, max = 5, chance = 80 },
  504. { name = 'radio', min = 1, max = 1, chance = 70 }
  505. }
  506. },
  507. {
  508. Label = 'Search Behind Painting',
  509. Coords = vector3(-1448.4478759766, -548.10614013672, 73.539253234863),
  510. Progress = 'Searching behind the painting...',
  511. Icon = 'fa-solid fa-image',
  512. AnimDict = 'mini@repair',
  513. AnimName = 'fixing_a_ped',
  514. Items = {
  515. { name = 'weapon_pistol', min = 1, max = 1, chance = 90 },
  516. { name = 'phone', min = 1, max = 1, chance = 100 }
  517. }
  518. },
  519. {
  520. Label = 'Search Bathroom',
  521. Coords = vector3(-1449.8012695312, -554.87689208984, 72.489898681641),
  522. Progress = 'Searching the bathroom...',
  523. Icon = 'fa-solid fa-sink',
  524. AnimDict = 'mini@repair',
  525. AnimName = 'fixing_a_ped',
  526. Items = {
  527. { name = 'burger', min = 1, max = 2, chance = 100 },
  528. { name = 'water', min = 1, max = 2, chance = 80 }
  529. }
  530. },
  531. }
  532. },
  533.  
  534. ['small_garage'] = {
  535. Coords = vector4(172.5132, -1008.4391, -99.0000, 3.2720),
  536. ExitCoords = vector3(172.60893249512, -1008.6911621094, -98.70777130127),
  537. Loot = {
  538. {
  539. Label = 'Search Toolbox',
  540. Coords = vector3(177.50311279297, -1002.2479248047, -99.236083984375),
  541. Progress = 'Searching the toolbox...',
  542. Icon = 'fa-solid fa-toolbox',
  543. AnimDict = 'mini@repair',
  544. AnimName = 'fixing_a_ped',
  545. Items = {
  546. { name = 'burger', min = 2, max = 4, chance = 100 },
  547. { name = 'water', min = 2, max = 4, chance = 80 }
  548. }
  549. },
  550. {
  551. Label = 'Search Storage',
  552. Coords = vector3(168.9727935791, -1005.6984863281, -99.286849975586),
  553. Progress = 'Searching the storage...',
  554. Icon = 'fa-solid fa-magnifying-glass-dollar',
  555. AnimDict = 'mini@repair',
  556. AnimName = 'fixing_a_ped',
  557. Items = {
  558. { name = 'money', min = 500, max = 1000, chance = 100 }
  559. }
  560. },
  561. {
  562. Label = 'Search Storage',
  563. Coords = vector3(168.9727935791, -1002.8355102539, -99.299354553223),
  564. Progress = 'Searching the storage...',
  565. Icon = 'fa-solid fa-magnifying-glass-dollar',
  566. AnimDict = 'mini@repair',
  567. AnimName = 'fixing_a_ped',
  568. Items = {
  569. { name = 'burger', min = 1, max = 2, chance = 100 },
  570. { name = 'mustard', min = 1, max = 2, chance = 100 },
  571. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  572. { name = 'water', min = 1, max = 2, chance = 100 }
  573. }
  574. },
  575. {
  576. Label = 'Search Big Toolbox',
  577. Coords = vector3(177.37501525879, -999.43414306641, -99.127822875977),
  578. Progress = 'Searching the toolbox...',
  579. Icon = 'fa-solid fa-toolbox',
  580. AnimDict = 'mini@repair',
  581. AnimName = 'fixing_a_ped',
  582. Items = {
  583. { name = 'burger', min = 1, max = 2, chance = 100 },
  584. { name = 'mustard', min = 1, max = 2, chance = 100 },
  585. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  586. { name = 'water', min = 1, max = 2, chance = 100 }
  587. }
  588. },
  589. }
  590. },
  591.  
  592. ['medium_garage'] = {
  593. Coords = vector4(202.0421, -1007.8313, -99.0000, 5.4280),
  594. ExitCoords = vector3(202.05503845215, -1008.0895996094, -98.79988861084),
  595. Loot = {
  596. {
  597. Label = 'Search Storage',
  598. Coords = vector3(206.89474487305, -1002.5410766602, -99.188003540039),
  599. Progress = 'Searching the storage...',
  600. Icon = 'fa-solid fa-magnifying-glass-dollar',
  601. AnimDict = 'mini@repair',
  602. AnimName = 'fixing_a_ped',
  603. Items = {
  604. { name = 'burger', min = 2, max = 4, chance = 100 },
  605. { name = 'water', min = 2, max = 4, chance = 80 }
  606. }
  607. },
  608. {
  609. Label = 'Search Drawer',
  610. Coords = vector3(205.36849975586, -994.20782470703, -99.179656982422),
  611. Progress = 'Searching the drawer...',
  612. Icon = 'fa-solid fa-magnifying-glass-dollar',
  613. AnimDict = 'mini@repair',
  614. AnimName = 'fixing_a_ped',
  615. Items = {
  616. { name = 'money', min = 500, max = 1000, chance = 100 }
  617. }
  618. },
  619. {
  620. Label = 'Search Big Toolbox',
  621. Coords = vector3(200.64936828613, -993.74969482422, -99.049766540527),
  622. Progress = 'Searching the toolbox...',
  623. Icon = 'fa-solid fa-toolbox',
  624. AnimDict = 'mini@repair',
  625. AnimName = 'fixing_a_ped',
  626. Items = {
  627. { name = 'burger', min = 1, max = 2, chance = 100 },
  628. { name = 'mustard', min = 1, max = 2, chance = 100 },
  629. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  630. { name = 'water', min = 1, max = 2, chance = 100 }
  631. }
  632. },
  633. {
  634. Label = 'Search Toolbox',
  635. Coords = vector3(190.54621887207, -996.57104492188, -99.218383789062),
  636. Progress = 'Searching the toolbox...',
  637. Icon = 'fa-solid fa-toolbox',
  638. AnimDict = 'mini@repair',
  639. AnimName = 'fixing_a_ped',
  640. Items = {
  641. { name = 'burger', min = 1, max = 2, chance = 100 },
  642. { name = 'mustard', min = 1, max = 2, chance = 100 },
  643. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  644. { name = 'water', min = 1, max = 2, chance = 100 }
  645. }
  646. },
  647. {
  648. Label = 'Search Cabinet',
  649. Coords = vector3(190.09843444824, -998.39984130859, -98.879013061523),
  650. Progress = 'Searching the cabinet...',
  651. Icon = 'fa-solid fa-magnifying-glass-dollar',
  652. AnimDict = 'mini@repair',
  653. AnimName = 'fixing_a_ped',
  654. Items = {
  655. { name = 'burger', min = 1, max = 2, chance = 100 },
  656. { name = 'water', min = 1, max = 2, chance = 80 }
  657. }
  658. },
  659. {
  660. Label = 'Search Cabinet',
  661. Coords = vector3(190.43026733398, -1002.4010620117, -98.873176574707),
  662. Progress = 'Searching the cabinet...',
  663. Icon = 'fa-solid fa-magnifying-glass-dollar',
  664. AnimDict = 'mini@repair',
  665. AnimName = 'fixing_a_ped',
  666. Items = {
  667. { name = 'lockpick', min = 1, max = 5, chance = 80 },
  668. { name = 'radio', min = 1, max = 1, chance = 70 }
  669. }
  670. },
  671. {
  672. Label = 'Search Storage',
  673. Coords = vector3(190.48463439941,-1006.7696533203,-99.200531005859),
  674. Progress = 'Searching storage...',
  675. Icon = 'fa-solid fa-magnifying-glass-dollar',
  676. AnimDict = 'mini@repair',
  677. AnimName = 'fixing_a_ped',
  678. Items = {
  679. { name = 'weapon_pistol', min = 1, max = 1, chance = 90 },
  680. { name = 'phone', min = 1, max = 1, chance = 100 }
  681. }
  682. },
  683. }
  684. },
  685.  
  686. ['lostgarage'] = {
  687. Coords = vector4(996.9260, -3164.4883, -38.9073, 271.0862),
  688. ExitCoords = vector3(996.67401123047,-3164.328125,-38.54418182373),
  689. Loot = {
  690. {
  691. Label = 'Search Storage',
  692. Coords = vector3(997.50061035156, -3172.4951171875, -38.861782073975),
  693. Progress = 'Searching the storage...',
  694. Icon = 'fa-solid fa-magnifying-glass-dollar',
  695. AnimDict = 'mini@repair',
  696. AnimName = 'fixing_a_ped',
  697. Items = {
  698. { name = 'burger', min = 2, max = 4, chance = 100 },
  699. { name = 'water', min = 2, max = 4, chance = 80 }
  700. }
  701. },
  702. {
  703. Label = 'Search Drawer',
  704. Coords = vector3(1008.4472045898, -3171.9794921875, -39.015319824219),
  705. Progress = 'Searching the drawer...',
  706. Icon = 'fa-solid fa-magnifying-glass-dollar',
  707. AnimDict = 'mini@repair',
  708. AnimName = 'fixing_a_ped',
  709. Items = {
  710. { name = 'money', min = 500, max = 1000, chance = 100 }
  711. }
  712. },
  713. {
  714. Label = 'Search Storage',
  715. Coords = vector3(1015.4774169922, -3156.7421875, -38.930698394775),
  716. Progress = 'Searching the storage...',
  717. Icon = 'fa-solid fa-magnifying-glass-dollar',
  718. AnimDict = 'mini@repair',
  719. AnimName = 'fixing_a_ped',
  720. Items = {
  721. { name = 'burger', min = 1, max = 2, chance = 100 },
  722. { name = 'mustard', min = 1, max = 2, chance = 100 },
  723. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  724. { name = 'water', min = 1, max = 2, chance = 100 }
  725. }
  726. },
  727. {
  728. Label = 'Search Storage',
  729. Coords = vector3(1003.0612182617, -3177.595703125, -38.713954925537),
  730. Progress = 'Searching the storage...',
  731. Icon = 'fa-solid fa-magnifying-glass-dollar',
  732. AnimDict = 'mini@repair',
  733. AnimName = 'fixing_a_ped',
  734. Items = {
  735. { name = 'burger', min = 1, max = 2, chance = 100 },
  736. { name = 'mustard', min = 1, max = 2, chance = 100 },
  737. { name = 'sprunk', min = 1, max = 2, chance = 80 },
  738. { name = 'water', min = 1, max = 2, chance = 100 }
  739. }
  740. },
  741. {
  742. Label = 'Search Cabinet',
  743. Coords = vector3(1003.7787475586, -3170.2602539062, -34.178356170654),
  744. Progress = 'Searching the cabinet...',
  745. Icon = 'fa-solid fa-magnifying-glass-dollar',
  746. AnimDict = 'mini@repair',
  747. AnimName = 'fixing_a_ped',
  748. Items = {
  749. { name = 'burger', min = 1, max = 2, chance = 100 },
  750. { name = 'water', min = 1, max = 2, chance = 80 }
  751. }
  752. },
  753. {
  754. Label = 'Search Cabinet',
  755. Coords = vector3(1010.2119140625, -3163.9128417969, -34.606861114502),
  756. Progress = 'Searching the cabinet...',
  757. Icon = 'fa-solid fa-magnifying-glass-dollar',
  758. AnimDict = 'mini@repair',
  759. AnimName = 'fixing_a_ped',
  760. Items = {
  761. { name = 'lockpick', min = 1, max = 5, chance = 80 },
  762. { name = 'radio', min = 1, max = 1, chance = 70 }
  763. }
  764. },
  765. {
  766. Label = 'Search Behind Poster',
  767. Coords = vector3(1006.9505615234, -3148.5593261719, -38.391246795654),
  768. Progress = 'Searching behind the poster...',
  769. Icon = 'fa-solid fa-image',
  770. AnimDict = 'mini@repair',
  771. AnimName = 'fixing_a_ped',
  772. Items = {
  773. { name = 'weapon_pistol', min = 1, max = 1, chance = 90 },
  774. { name = 'phone', min = 1, max = 1, chance = 100 }
  775. }
  776. },
  777. {
  778. Label = 'Search Cabinet',
  779. Coords = vector3(997.05621337891, -3163.8486328125, -34.441822052002),
  780. Progress = 'Searching the cabinet...',
  781. Icon = 'fa-solid fa-magnifying-glass-dollar',
  782. AnimDict = 'mini@repair',
  783. AnimName = 'fixing_a_ped',
  784. Items = {
  785. { name = 'burger', min = 1, max = 2, chance = 100 },
  786. { name = 'water', min = 1, max = 2, chance = 80 }
  787. }
  788. },
  789. {
  790. Label = 'Search Bar',
  791. Coords = vector3(999.56469726562, -3168.8627929688, -34.077186584473),
  792. Progress = 'Searching the bar...',
  793. Icon = 'fa-solid fa-whiskey-glass',
  794. AnimDict = 'mini@repair',
  795. AnimName = 'fixing_a_ped',
  796. Items = {
  797. { name = 'burger', min = 1, max = 2, chance = 100 },
  798. { name = 'water', min = 1, max = 2, chance = 80 }
  799. }
  800. },
  801. }
  802. }
  803. }
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