Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
- 2>------ Build started: Project: NightRun, Configuration: Android_Development_Game Win32 ------
- 2> Target is up to date.
- 2> NDK version: 19, GccVersion: 4.8
- 2> Receipt Filename: C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Receipts\NightRun-Android-Development.target.xml
- 2> AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- 2>
- 2> APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- 2>
- 2> ====09/02/2016 16:38:28====PREPARING TO MAKE APK=================================================================
- 2>
- 2> ==== Writing to shim file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- 2>
- 2> ==== Shim data file up to date so not writing. ====
- 2>
- 2> ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\AlarmReceiver.java ====
- 2>
- 2> ==== Template target file up to date so not writing. ====
- 2>
- 2> ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\DownloaderActivity.java ====
- 2>
- 2> ==== Template target file up to date so not writing. ====
- 2>
- 2> ==== Writing to template target file C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun\OBBDownloaderService.java ====
- 2>
- 2> ==== Template target file up to date so not writing. ====
- 2> Cleaning up files based on template dir C:\Users\Sam\Documents\Unreal Projects\NightRun\Build\Android\src\com\imaginestudios\thenightrun
- 2> Building Java with SDK API level 'android-19'
- 2> C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun-armv7-es2.apk is out of date due to newer input file C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun-armv7-es2.so
- 2> APL Init: armeabi-v7a
- 2> GearVR init
- 2> Oculus Signature Files (osig) will be removed from APK
- 2> bPackageDataInsideApk = False
- 2>
- 2> ====09/02/2016 16:38:29====PREPARING NATIVE CODE=================================================================
- 2>
- 2> ====09/02/2016 16:38:29====UPDATING BUILD CONFIGURATION FILES====================================================
- 2> Updating project.properties, local.properties, and build.xml...
- 2> Updating project.properties, local.properties, and build.xml...
- 2>
- 2> ==== Writing new GameActivity.java file to C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- 2> UnrealBuildTool Exception: System.UnauthorizedAccessException: L'accès au chemin d'accès 'C:\Users\Sam\Documents\Unreal Projects\NightRun\Intermediate\Android\APK\libs\VrApi.jar' est refusé.
- 2> à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 2> à System.IO.File.InternalDelete(String path, Boolean checkHost)
- 2> à UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
- 2> à UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
- 2> à UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
- 2> à UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- 2> à UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
- ========== Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
Add Comment
Please, Sign In to add comment