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SirFist

[MHFG] SR Movesets

Oct 8th, 2015
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  1. =================
  2. Heaven (SR1/HR500) and Storm (SR100) Movesets
  3. =================
  4. SnS Heaven Type:
  5. You can perform hops after attacks as dodges which can be cancelled into attacks mid dodge.
  6. Swipe attack becomes a jump
  7.  
  8. SnS Storm Type:
  9. Standard attacks become forward thrusts.
  10.  
  11.  
  12. DS Heaven Type:
  13. While in a dance Triangle + Circle triggers a shorter series of forward stabs instead of the flailing attacks.
  14.  
  15. DS Storm Type:
  16. Unsheathing and Triangle+Circle without a dance active trigger a frontflip that can hit high and that hits twice.
  17.  
  18.  
  19. GS Heaven Type:
  20. Counter added on kick button, guard disabled and charge disabled. Counter attack strength goes up with more sucessful counters.
  21.  
  22. GS Storm Type:
  23. Guard is still replaced with counter. Level 4 charge added to upswing, no charge on normal vertical slash. Must be timed manually to get full damage with automatic release being the equivalent of a level 2 charge.
  24.  
  25.  
  26. LS Heaven Type:
  27. An Evasion Slash Attack replaces the standard sidestepping attakcs on Triangle and Circle, the attack hits quickly and is intended to be used as a counter attack as it has iframes. Sidestepping is possible after some attacks in place of evasion slash.
  28.  
  29. LS Storm Type:
  30. Evasion Slash as above, circle becomes a charge attack that hits multiple times based on the fullness of the spirit meter. Sidestep attacks are unavailable.
  31.  
  32. Hammer Heaven Type:
  33. The Spinning attack when releasing a fully charged attack and moving is replaced with an aimed series of swings which can be infinitely performed by tapping the attack button.
  34.  
  35. Hammer Storm Type:
  36. Extra level of charge added that results in a shoryuken like attack upwards capable of hitting three times. If held too long it will revert to the second level of charge and only do two swipes. Does an incredibly high amount of stun damage if all parts of the shoryuken hits, generally worse than the triple pound for going to town on enemies.
  37.  
  38.  
  39. HH Heaven Type:
  40. Triangle and circle becomes an upward thrust attack that can be chained up to three times. Does the highest damage of all moves.
  41.  
  42. HH Storm Type:
  43. Extra note added, pink can replace any normal note by holding select before it comes out. New songs added as appropriate (fist.moe/huntinghorn.html).
  44.  
  45.  
  46. Lance Heaven Type:
  47. All pokes can be used four times instead of three, vertical poke added. Running Charge lost.
  48.  
  49. Lance torm Type:
  50. Triangle while blocking rushes forward with a shield charge dealing KO damage and continuing to block. Can be comboed into a block+circle charge.
  51.  
  52. GL Heaven Type:
  53. Wyvern fire becomes blowtorch mode and all normal shells are mini wyvern fires. Blowtorch mode has infinite sharpness for its duration and increases range of the lance.
  54.  
  55. GL Storm Type:
  56. Shelling becomes elemental based on the elements on the weapon and be adjusted by using weapon crystals.
  57.  
  58.  
  59. LBG Heaven Type:
  60. Reload becomes a quick reload that reloads half the current ammo type's capacity rounded up.
  61.  
  62. LBG Storm Type:
  63. Quick reload, forward dodge replaces rolling while weapon unsheathed, dodging into firing turns the attack into a close range shot with extra damage. Especially notable for super rapid fire as it allows you to add damage to every single round you fire, rather than just the initial shot as with standard shots or base rapid fire. This also adjusts the critical range of /all shots that can crit/ to start practically at the barrel as it would for Norm S and to end where the shot dissipates completely.
  64.  
  65.  
  66. HBG Heaven Type
  67. Can sidestep after shooting twice
  68.  
  69. HBG Storm Type:
  70. Can charge shots to make them stronger and to charge heat reservoir faster and delay its emptying. A level 0 charged shot (mashing attack) does 95% of the normal value, charged shots do up to 130%. The charge speed is affected by focus. The 130% buff is applied to compressed ammo.
  71.  
  72. Bow Heaven Type:
  73. Uppercut attack gained that can hit multiple times while only consuming one weapon coating, does a lot of cutting damage enabling tail cutting with bows somewhat easily.
  74.  
  75. Bow Storm Type:
  76. Can enter sniper mode by press R1 and Square with weapon unsheathed, enables an extra level of charge but disables arcing shots while crouched.
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