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Hellsrainistears

Stat system!

Feb 6th, 2019
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  1. --------------------------------------
  2. **__Stamina__**
  3. --------------------------------------
  4. Roll up to the amount of stat points you put into it. Roll a x-d2 (replace the X with the stat point you put there) only once. The number you get is your health, be sure to have a staff member to account for it!
  5.  
  6. Every level adds a x-D1 onto the roll.
  7. Example:
  8. Level 1 was a 9d2
  9. Level 2 is a x-d1
  10. Level 3 is a x-d1
  11. More or less you roll an extra level on it.
  12.  
  13. --------------------------------------
  14. **__Strength__**
  15. --------------------------------------
  16. Just what the stat name is, your strength. Rather it be attack,lifting,blocking or moving things it shows how strong you are.
  17.  
  18. **Attacks**
  19. -Add half of your strength into your damage roll
  20. -Nat 20's add the full strength
  21.  
  22. **Blocks**
  23. -Add 1/3 (just divided it by 3 and if need be, round down) of your current strength to your AC(Armor Class) when blocking a physical attack.
  24. Requirements: large based weapon, duel wield weapon, pole armisk weapon, or just a shield.
  25.  
  26. **Brutal Counter**
  27. On a successful block you can
  28. -roll a extra d20 to attack in addition to your normal attack
  29. or
  30. -Gain a reaction to stagger the foe for a turn. You have to roll a d20 and beat their agility.
  31. __You can only have this counter__
  32.  
  33. **Lift/push**
  34. Add 1/3 of your strength (just divided it by 3 and if need be, round down) to your roll.
  35. *Example: a 10 in strength would be 3.3333333333, then rounded down it would be 3*
  36.  
  37. --------------------------------------
  38. **__Agility__**
  39. --------------------------------------
  40. Agility is your combat initiative, combat speed, acrobatics, ETC
  41.  
  42. **Combat initiative**
  43. As simple as it sounds, it's very important for any roll based game!
  44. Everyone tells their speed and the highest goes first.
  45. If that is tied, they decide who goes first.
  46.  
  47. **Movement/Combat speed**
  48. Movement speed is based around your race's official movement speed along with the minus or plus from your armor
  49.  
  50. Combat speed is how fast your weapons/limbs are moving in general. Each stat in it gives it a greater advantage to attacking along with dodging.
  51.  
  52. -Attacking speed: Attacking Speed is based around giving you a boost in your d20 when attacking.
  53. Adds half your agility to your attacking rolls.
  54.  
  55. -Dodging: You have a chance to dodge if your agility is equal or greater the foe's.
  56. You roll a d10 to dodge then a d4+x (the difference in agility added there if greater) to a add onto it. The goal is to match the attack as a form of a AC
  57. Requirements: Light or No Armor
  58.  
  59. **Graceful Counter**
  60. After a successful dodge you can roll a d6 to get instant damage off if in range
  61. __you can only have this counter__
  62.  
  63. **Acrobatics**
  64. Acrobatics are a simple as climbing a latter and rope or complex as scaling a wall or jumping to building to building.
  65. On a d20 roll you add 1/3 of your agility (just divided it by 3 and if need be, round down) to the roll.
  66.  
  67.  
  68. --------------------------------------
  69. **__Charisma__**
  70. --------------------------------------
  71. Charisma is how well you talk. Can you talk your way out of something or are you too blunt with your words,hell are you just not good at speaking? It's all up to that!
  72.  
  73. **Intimidation**
  74. Add half your charisma plus 1/3 of your strength to a d20
  75.  
  76. **Bargaining/Haggling**
  77. Add 1/3 of your charisma to your roll.
  78.  
  79. **Inspiration speech**
  80. Add your full charisma to your roll if 13 or below.
  81.  
  82. **Deception**
  83. Add half your charisma to your roll
  84.  
  85.  
  86. --------------------------------------
  87. **__Wisdom__**
  88. --------------------------------------
  89. Wisdom is how smart you are! Are you dumb as a bag of bricks or are you as smart as a professor gifted by the gods?
  90.  
  91. **Insite**
  92. You add half your wisdom score your roll
  93.  
  94. **Perception**
  95. You can add 1/3 of your wisdom to the roll
  96.  
  97. **History(book smarts in general)**
  98. You can uyour Wisdom stat to as your score or roll a flat d20 to get a better score. You have to state what you are using and can not change after rolled.
  99.  
  100.  
  101.  
  102. **Spell DC**
  103. Spell DCs are based on the real spell it's based off. It should be in the spell description.
  104.  
  105. **Spell Casting**
  106. When casting a spell you add 1/3 of your Wisdom stat onto the roll you'd be using the spell from.
  107.  
  108. **Burning of soul**
  109. Main Spell Casters can burn off two pointa from your health and two point off your wisdom to block a attack so long as the attacker is within 30 feet.
  110. The health will return after 2 full rests but the wisdom stat drop is permanent.
  111. Health is taken from your Maximum pull can be greater then your current health. If it's more then your maximum health you'll instantly die right after.
  112. Example: you have 11 health and you have to sacrifice 22, you go to -11 and have to do death saving rolls.
  113.  
  114. **Burning Counter**
  115. Directly after using Burning of Soul you can hit your foe/ally with a First level to Third level spell as a critical
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