Advertisement
Guest User

Untitled

a guest
Jan 21st, 2018
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 5.35 KB | None | 0 0
  1. <Skill id="180100" name="Aman_F_Archer_Lv01_Roundhouse Kick_Attack 01" type="combo" category="6018,12,102,9011,10000,9999,666" templateId="10606" nextSkill="180101" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="KickCombo1R" returnAnimSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" totalAtk="169.6492">
  2.     <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
  3.       <Direction toCenterWhenNoMove="False" />
  4.     </Property>
  5.     <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
  6.     <Action>
  7.       <SpecialEffectList />
  8.       <MoveInvincible endTime="0" startTime="0" />
  9.       <Pending startTime="100" />
  10.       <StageList>
  11.         <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
  12.           <Property animControlType="normal" adjustAnimToTarget="False" />
  13.           <AnimSeq duration="0" animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" animName="KickCombo1" animRate="1.0" blendInTime="150" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="1.393151" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
  14.         </Stage>
  15.       </StageList>
  16.       <CameraShakeList />
  17.       <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
  18.       <Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
  19.     </Action>
  20.     <TargetingList adjustTargetingPos="notUse">
  21.       <Targeting id="1" type="real_ccw" time="140" method="normal" endTime="360" startTime="150" interval="0" until="0">
  22.         <AreaList>
  23.           <Area rotateAngle="0.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="45.0" offsetDistance="10.0" pierceDepth="1" minHeight="-10.0" rangeAngle="-360.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
  24.             <Effect atk="1.0">
  25.               <HpDiff value="0.0" />
  26.               <MpDiff value="0" />
  27.             </Effect>
  28.             <Reaction basicRate="1.5" miniRate="1.5" />
  29.             <HitEffect type="animationDamage" />
  30.           </Area>
  31.         </AreaList>
  32.         <Cost hp="0" mp="25" />
  33.       </Targeting>
  34.     </TargetingList>
  35.     <Defence rootMotion="False" successAnimName="" />
  36.     <Drain backSkillId="0" />
  37.     <Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
  38.       <Cost hp="0" mp="25" />
  39.       <ExclusiveAbnormality />
  40.     </Precondition>
  41.     <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
  42.   </Skill>
  43.   <Skill id="180101" name="Aman_F_Archer_Lv01_Roundhouse Kick_Attack 02" type="combo" category="6018,14,105,10001,9999,666" templateId="10606" nextSkill="180100" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" totalAtk="408.3255">
  44.     <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
  45.       <Direction toCenterWhenNoMove="False" />
  46.     </Property>
  47.     <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
  48.     <Action>
  49.       <SpecialEffectList />
  50.       <MoveInvincible endTime="0" startTime="0" />
  51.       <Pending startTime="600" />
  52.       <StageList>
  53.         <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
  54.           <Property animControlType="normal" adjustAnimToTarget="False" />
  55.           <AnimSeq duration="0" animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" animName="KickCombo2" animRate="1.0" blendInTime="200" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="3.275331" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
  56.         </Stage>
  57.       </StageList>
  58.       <CameraShakeList />
  59.       <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
  60.       <Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="0" />
  61.     </Action>
  62.     <TargetingList adjustTargetingPos="notUse">
  63.       <Targeting id="1" type="real_ccw" time="180" method="normal" endTime="420" startTime="180" interval="0" until="0">
  64.         <AreaList>
  65.           <Area rotateAngle="0.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="50.0" offsetDistance="10.0" pierceDepth="1" minHeight="-10.0" rangeAngle="-290.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
  66.             <Effect atk="1.0">
  67.               <AbnormalityOnCommon id="600800" />
  68.               <HpDiff value="0.0" />
  69.               <MpDiff value="0" />
  70.             </Effect>
  71.             <Reaction basicRate="1.5" miniRate="1.5" />
  72.             <HitEffect type="animationDamage" />
  73.           </Area>
  74.         </AreaList>
  75.         <Cost hp="0" mp="50" />
  76.       </Targeting>
  77.     </TargetingList>
  78.     <Defence rootMotion="False" successAnimName="" />
  79.     <Drain backSkillId="0" />
  80.     <Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
  81.       <Cost hp="0" mp="50" />
  82.       <ExclusiveAbnormality />
  83.     </Precondition>
  84.     <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
  85.   </Skill>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement