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- Hata RO proposed change log
- 7x base/job with 90-99 exp reduced for pre-trans
- 1x death penalty
- 35x drops logrithmic scaling
- 10x mvp drops
- 1x mvp cards
- 5x quest exp turn in
- Autotrading is allowed in Alberta only
- WOE - one castle set for sunday at 1400, rotate between castles every two weeks, rewards, guardians, and whatever else is disabled.
- 20 character slots, guild size is 8, storage size is 725
- PVP npc is available in rune midgards towns only
- healer with buffs is available for 10k in all towns
- reset is in prontera abbey for 900k for pre-trans only and only available monday-thursday
- valk has 1/1 high novice reset for trans only
- costume merchants are in the school house in the center of town (south west of the fountain)
- kafra warps in more places, with more kafras per town, reduce cost to 1200 to accommodate yuno warper for rune midgards towns only
- stylist available in prontera
- mercs are disabled
- hallucination/quake disabled
- duel is restricted by map
- mail is disabled out of town
- Party Sharing is using round robin
- idling for more than 2 minutes in party will disable exp/drops
- mob changes:
- alberta - alice is added just like in the anime xd
- einbech - has more tarous
- abbey2 - has an additional necromancer
- abyss1 - has more mimics, less ancient mimics, less ferus, more penomena, less dragon eggs
- abyss2 - has less mimics, more ancient mimics, more ferus, acidius has a shorter respawn
- abyss3 - has more ancient mimics, has more acidus but with longer spawn time
- anthell - reduced the number of eggs
- beach dungeon2 - reduced golems
- beach dungeon3 - reduced thara frogs, increased nereids, added pests
- einbroch field1 - reduce demon pungus
- einbroch field3 - reduce holden, add muscipular, add drosera, reduce geographer
- einbroch field4 - add drosera, reduce metaling, remove geographer, reduce giearth, add demon pungus
- einbroch field6 - reduce goats, add more harpy
- einbech dungeon1 - added more noxious with less respawn time
- glast castle2 - less abyss knights
- glast prison - add more zombie prisoners, add more hunter flies
- glast prison1 - reduce zealotus respawn time
- glast_01 - reduce abyss knight, add more gargoyles
- gl_church - reduce mimics
- glast sewer3 - reduce stings, add arclouze, reduce gargoyles
- glast_sewer4 - reduce gargoyles
- glast_dungeon1 - reduce arclouze
- glast_dungeon2 - reduce gargoyles
- gonryun dungeon1 - reduce bloody butterfly, add some zipper bears
- ice dungeon1 - add more muscipulars
- sphinx4 - reduce anubis exp, add an extra mimic
- bio2 - reduce specifically placed mobs and add more randomly placed mobs, reduce removers, add one more ermes guile
- louyang field - replace mi gaos for jing goai
- louyang dungeon1 - increase mi gaos
- magma dungeon - reduce deleters, reduce nightmare terrors
- manuk field1 - reduce Nepenthes
- manuk field2 - reduce bradium golems
- mjolnir dungeon2 - add more drianliars
- mjolnir dungeon3 - add more cramps
- morroc field 18 - add scorpions, reduce mukas, reduce steel chonchon, reduce chonchon
- pyramid1 - reduce familiars
- pyramid4 - add more ancient mummies, reduce mimics
- moscovia dungeon1 - remove les, increase wood goblins and mantis
- moscovia dungeon2 - increase les, reduce wood goblins, increase baba yaga
- moscovia dungeon3 - increase uzhas, reduce mavkas
- odin1 - reduce plasmas, increase breeze
- odin2 - increase skeggiolds by 1 group
- odin3 - decrease skeggiolds
- orc dun1 - decrease orc zombies, increase orc skeletons
- payon dungeon4 - increase nine tail
- rachel field4 - add hillwinds, reduce roween, add geographers
- rachel field5 - replace hillwind with harpy, add 2 gryphon, remove geographers
- rachel field6 - replace hillwind with harpy, increase anopheles, add 2 gryphon
- rachel field8 - add roween, reduce stapo
- rachel field9 - add hillwind, reduce drosera
- rachel field12 - add roween
- rachel sanc5 - reduce random spawn agav, increase agavs in specific spots, increase seekers
- splendide field1 - reduce pinguicula
- splendide field2 - reduce pinguicula
- Misc:
- vitdef damage calculation is decreased based on half of the defence + random ratio of the vitdef*2
- capped reflect damage from short/long/magic range to 1/4ths the max HP of the user
- cooking scales off base level, job level, and luk
- class changes:
- swordsman - magnum break scales up after cast delay by level, endure hits scale up based on vit up to 16 hits
- planned but not implemented:
- mage - napalm has a larger splash range, frost diver requires level 4 cold bolt has a shorter after cast delay, soul strike requires lvl 1 napalm, safety wall only requires 1 point of napalm and lvl 5 soul strike, thunderstorm does 100% damage based on the skill ratio, safety wall 10 has even less cast time but more sp cost (also for priest),
- planned: energy coat has shorter cast time
- planned but not implemented: max sp recovery reduces after cast delay up to 5%
- acolyte - teleport cool down is 0ms, heal now is on cooldown and is reduced time, agi has less after cast delay, pneuma only requires lvl 2 teleport, angelus has less after cast delay, signum has reduced cast and after cast delay, squash signum/decrease agi/angelus into 5 points instead of 10, holy light requires less cast time and after cast delay, blessing only requires level 3 divine protection, demon bane damage ratio increased, divine protection slightly reduces more damage, angelus doubled for half level
- planned:
- planned but not implemented:
- thief -
- planned: steal uses less sp, envenom requires less sp, detox uses less sp
- planned but not implemented: poison chance increases based on vit
- archer - arrowcrafting creates less fire arrows for certain mats, ori and elu creates a bit more arrows, DS uses consumes 8-20 sp based on level, arrowshower hits twice and uses 5 arrows, improve concentration increased sp cost,
- planned:
- merchant - reduce mammo cost by 50% if discount if lvl 5 or higher, cart revo has more splash range, loud exclamation has a slight cooldown,
- planned:
- knight - remove gutterlanes,
- planned: pierce has more range and less cast time, spear stab has more range
- planned but not implemented: make brandish work better?, maybe 1h quicken plat skill instead
- priest - knucles don't significantly reduce attack speed, impositio after cast delay reduced, aspersio has less after cast delay but less cooldown, status recovery has less after cast delay, sanctuary has less cast time and low after cast delay, slow poison can't be interrupted and stops bleed effect, kyrie has less cast time and short cooldown instead of after cast and takes more hits based on party size, magnificat less cast time and no after cast delay and shorter cooldown, gloria has less after cast delay and longer time, TU has less after cast delay, ME has less cast time and more hits at lower levels and uses a blue gem at lvl 4-10,
- planned: mace mastery adds additional hit,impositio affects matk
- planned but not implemented: sp recovery reduces after cast delay by 5%,
- wizard - fire pillar has less after cast delay at higher level, sight thrasher has less after cast delay, meteor has more meteor hits at lower levels, frost nova has reduced cast time by level with lower after cast delay,
- planned:
- planned but not implemented: jupetel thunder only hits from 3-10 instead of 3-12 times with reduced scaled up cast time,
- assassin - sonic blow has a shorter after act delay, enchant poison has more range and less sp cost, poison react has less sp cost and requires level 1 enchant poison, venom dust uses red gem lvl 4 and greater and uses level 3 enchant poison, venom splasher uses red gem lvl 4 and greater, poison has slightly lower tick rate for more damage over time,
- planned but not implemented: enchant poison increases hit up to 15, poison react increases damage on poisoned targets, venom splasher gives back 5% HP on kill, scale the chance to explode from based on the users vit with the enemies vit up to 2/5th instead of 1/3rd
- blacksmith - forging requires less mats to forge weapons, overthrust does not break weapons, forging skills has no pre-reqs and 1 point per skill and adjusted to account for level, repair has slightly more range and less cast time, iron/steel/enchanted stone are level 1 and changed to handle lower level, hilt bind slightly increases attack, adrenaline rush has a slight cooldown, weapon perfection has a slight cooldown, greed has a slightly greater range, forging scales more on job level and base level, but also scaled by luk up to 99, weapon research actually increases damage and hit based on skill level
- planned but not implemented: maximize power scales up 1 sp cost for 1,3,5,7,9 seconds instead of 1,2,3,4,5
- hunter -
- planned:
- planned but not implemented: traps scales higher with int, ankle snare requires 5 traps and has a cooldown, blitzbeat does 2 2 4 4 5 5 7 7 9 10 hits according to level, detecting has a after cast delay,
- crusader - spear quicken can be used with 1h spear, remove demon/bless, 2h quicken gives 2h spear crit chance and more flee and perfect dodge, level 5 faith max, heal requires cure, providence requires cure and level 5 heal, devo does not require level 6 grand cross, defender can reduce long range damage from acid demo, providence can be self cast with reduced cast time,
- planned not implemented:
- sage - daggers and books are slightly faster, spell breaker requires less cast time, hindsight requires less cast time and has a higher chance to proc, land protector only requires level 2 of volcano/wirlwind/deluge, hindsight bolt spells can be casted up to 3/5ths of the max level learned at lvl 6, soul strike up to 3/5ths at lvl 8, napalm can be casted up to level 10 at lvl 1, fireball can be casted to lvl 5 at lvl 9 and 5 at lvl 10, frostdiver can be casted to lvl 3 at lvl 10
- planned not implemented: study gives more aspd based on agi, dragonology gives up to 10% mdef pierce to dragon race, endow requires the larger elemental stone to endow,
- bard/dancer - arrow throw and vulcan work while playing songs, songs get full walk speed regardless of link, fortune/humming/slow grace/apple/sinx/whistle songs only require level 1 dissonance/ugly dance while sp and bragi require lvl 3, arrow throw can be used during song at lvl 5 or higher dancing/music lessons level, fortune adds more to crit, humming adds more hit, whistle adds more flee,
- planned not implemented: songs do a instant 7x7 aoe to anyone or party if in a party, songs stack but have a 2 minute after cast delay per song, ensembles will override each other, dance/instrument lessons increases range of songs up to 31x31, bragi only reduces cast time, sp song now reduces after cast delay, adaptation reduces after cast delay of songs if played while adaption status is active by 40 seconds,
- alchemist - creating bombs and mats require less materials, bomb and acid don't require mats at level 1, similar formula for potion/mat creation base level and job level with int and luk included,
- planned not implemented: axe mastery increases hit chance up to +15
- rogue - gangster paradise only requires level 1 divest helm, reduce flag graffiti to 1 point
- planned not implemented: sword mastery increases hit with swords +15, knives +10
- monk - maces are slightly faster, combo requires less sp, throw sphere is only 1 sphere no matter the level,
- planned not implemented: iron hand requires demon and devine protection at lvl 5, flee is condensed to 5 points, sphere absorption chance success scales up to 60% based on vit, sp absorption increases based on int, flee gives 5 pd at max level
- ninja - throw huuma shuriken has shorter cast time and after cast delay, throw zeny costs less except lvl 10, mirror image/fire formation/fire dragon/ice meteor/lightning strike is free at lvl 1-3,
- planned: ninja mastery gives 3% mdef pierce per level, throwing practice gives 1% def pierce per level, reduce ammo weight, change sp scaling for killing strike, change shadow slash to crit more often
- planned not implemented: mirror image causes shadow slash to hit multiple times depending on the level of shadow slash and mirror image, lvl 10 killing strike can absorb 15% HP/SP on attack (change), level 5 ninja aura reduces after cast delay
- gunslinger - triple shot range scales on snake eyes level, ghost bullet range scales on snake eyes, cracker scales on snake eyes, tracking cast time is reduced based on level and range is increased based on snake eyes level, disarm range scales on snake eyes level, dust has a slight range increase, spread attack has greater splash range at higher levels, rebellion ammo is now available at gunslinger vendor
- planned:
- planned not implemented: piercing shot can hit twice based on chain action level, crowd shot damage scales on str
- TKM -
- planned but not implemented: reduce exp penalty for existing as a tkm, blessings give back HP/SP on kill up to 15%, sls shadow blind effect can be canceled when given slow poison(whatever I rename it), protection requires vit+luk to scale, wrath requires str+luk
- soul linker - fists and daggers are faster, links can not be dispelled
- planned not implemented:
- all links have a passive effect on the linker and give something else to the target on top of what it already gives
- knight - magnum break does 5x5 aoe, half sp, and reduces after cast delay - SL - bash up to lvl 5
- sader - autoguard proc chance increased up to 60% - SL shield charge
- rouge - increases status proc weapon/armor cards by +15% - SL gank lvl 5
- assassin - venom dust does a 5x5 aoe, half sp, no red gem required - SL venom dust lvl 5
- priest - ME does not require a blue gem - SL - impositio lvl 5
- monk - reduces fury cost by 2 spheres - SL - sphere summon lvl 5
- sage - increases dragon mdef penetration based on level up to 30% - SL magic rod
- wizard - increases frost nova range to 9x9, increase cast time to .5 seconds - SL earth spike
- hunter - reduces cost of traps by 1 - SL - estin/estun/esma range increased to 10 or whatever the max is
- bard/dancer - songs for opposite class don't have a lesser effect - SL -15% sp cost
- chem - max axe mastery does not miss - SL - potions increase healing by 50%
- blacksmith - buffs can't be dispelled - SL - +25 hit
- TKM - while spurt is active increase hp/sp regen by 35% - SL - +10 crit
- linker - no buff for other linkers - SL - +10% mdef pierce
- sn - higher chance to remove death record - SL - +5 to all stats
- trans 1st class - +30% hp/sp regen - SL - +15% reduction status ailments
- lord knight -
- planned:
- planned not implemented: aurablade requires less sp, spiral pierce scales off of ranged damage aka dex, concentration and aura blade lasts 30 more seconds longer,
- high priest -
- planned: BS Sacramenti does not require 2 acos and costs 5 holy water, 3 holy water if the HP has learned level 1 basilica
- planned not implemented: , mace mastery adds additional hit up to 30 hit
- high wizard -
- planned:
- sniper -
- planned:
- master smith - cart term and tomahawk can now be used with meltdown and other equip breaking skill, max overthrust costs 500 less zeny, upgrade weapon is condensed to level 5 with each level allowing for levelx2 refine up to 10 at level 5,
- planned not implemented:
- assassin cross - create deadly poison is based on base level and job level + luk up to 99,
- planned not implemented:
- paladin - gospel can move and attack when cast and does not dispell autoguard
- planned not implemented: shield chain scales hits from 2-5 depending on lvl 1-5, matry's reckoning damage scales up based on vit,
- professor -
- planned:
- planned not implemented:
- gypsy/minstrel - arrow vulcan has a short after cast walk delay that scaled by level and requires level 5 arrow throw, can be cast while playing a song
- planned not implemented: tarot card has a 5% greater proc rate, tarot card requires max frost joke/scream
- stalker -
- planned not implemented:
- biochem -
- planned not implemented:
- champion -
- planned:
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