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agl3 final day

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Jul 22nd, 2018
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  1. /trans/
  2. pre-match
  3. sub by ability
  4.  
  5. 65' subs
  6. - sub out 3 most tired non medals
  7.  
  8. if we get a 2 goal lead
  9. - go +1
  10.  
  11. if we get a 3 goal lead
  12. - go +2
  13.  
  14. if we win and a player with a custom goalhorn is the MotM
  15. - play the rest of his goalhorn
  16.  
  17. /mogra/
  18. =MUSIC=
  19. -Load "MOGRA QFB" and "MOGRA QFA"
  20. STANDARD GOALHORN AFTER THE FIRST GOAL
  21.  
  22. =At the start=
  23. Sub in best condition non medals
  24. Preset 1
  25.  
  26. =At the half=
  27. gegenpress on
  28.  
  29. =at subs: 70=
  30. preset 2 if winning
  31. preset 1 if not
  32. Sub in best condition non medals for most tired, but make sure you change ONE CB
  33. gegenpress off
  34.  
  35. =at 85=
  36. if mogra is up by 2 or more
  37. Preset 3
  38.  
  39. =pens=
  40. Keeper first
  41. Order by medals after
  42.  
  43. /yucamp/
  44. == Pre-game ==
  45. - Start with preset 1
  46. - Sub best condition players except medals and CBs
  47.  
  48. == In-game ==
  49. - Sub the most tired fullback at 60, keep the other subs for the next point
  50.  
  51. - At 70 (or when the team is supposed to go +2) switch to preset 2
  52. -- Sub the DMF out of position with a DMF or a CMF is there's one in red condition
  53.  
  54. - At 80 if losing switch to preset 3
  55. -- Put the most tired non medal player as CF and then sub him with the benched CF
  56.  
  57. - At 80 if NOT losing stay on preset 2
  58. -- Sub the most tired player
  59.  
  60. /bird/
  61. Start on Preset 3.
  62. Sub by ability.
  63.  
  64. Halftime and 65 or later:
  65. If down by 1 or haven't scored yet, replace the Counter Target on Toki with Counter Target on both AMFs.
  66. If down by 2 or more, do the same as above plus switch attacking area to centre from wide.
  67. If up by 2, sub out the lower conditioned AMF and put in the best conditioned 77 AMF (priority on Noot Noot) and make sure it has Counter Target. We must meme to the end, my friend.
  68.  
  69. Subs at 65.
  70.  
  71. /todd/
  72. Pre-match:
  73. -sub by ability
  74. -make sure corners are on the DMF
  75.  
  76. Subs at 70:
  77. -AMF our for best condition (unless losing: see below)
  78. -Most tired CB out for best condition
  79. -DMF out for best condition unless a CB is more tired than the DMF, then sub out that CB for best condition
  80.  
  81. If Todd has not sold enough copies of his game by 45 minutes and has not looked like he has had very good chances, go to p2.
  82.  
  83. If Todd has not sold a copy of his game or has not sold enough copies by 70, sub out the AMF for "WHY ISN'T IT WORKING" and go to p3.
  84.  
  85. If Todd is down by two do the following if not already done:
  86. -If on p1, go to p2
  87. -If on p2, go to p3
  88. -If on p3, go 7 niggas forward
  89.  
  90. /snes/
  91. Pre-Game:
  92. Use Preset 1
  93. Sub in the best conditioned non-medal players
  94. Make sure the Left Back (LB) is taking left corner kicks, and the Right Back (RB) is taking right corner kicks.
  95.  
  96. Subs:
  97. Sub the 3 most tired non-medal players for their best conditioned replacement after like 65 minutes or whatever.
  98.  
  99. /tgt/
  100. Nothing
  101.  
  102. /kp/
  103. ======Pre-Game======
  104. Start on Preset 1.
  105. Manual Subs by best condition in that position.
  106. Make sure all medals are on the field and playing in position. WEEEOOOO on the left. Betty on the right.
  107. Make sure the right CMF is taking left corners and the left CMF is taking right corners.
  108.  
  109. If the CF is suspended, put in the non-medal SS and change the position to SS.
  110. If any other medal is suspended, put in a bench player of the same position.
  111.  
  112. ======During Game======
  113. At 65:
  114. Sub the lowest stamina non-medals for the next best condition.
  115.  
  116. From 80 mins onwards:
  117. If losing, go P3.
  118.  
  119. ======OH FUCK======
  120. Switch to At Kick-Off on fluid or these positions won't make sense.
  121.  
  122. In the event of a red card:
  123. If the red card was to a CF, SS, AMF or DMF, do nothing.
  124. IF the red card was to one of the CMFs, switch the sent off CMF with the DMF.
  125. If the red card was to a CB or GK, put the DMF in it's place and sub on a in-position replacement if possible.
  126. If the red card was to the GK, put a non-medal CB in goal and the DMF in the defender's spot. Sub on a in-position replacement if possible.
  127.  
  128. In the event of an injury to a CF or SS, put in a SS and switch the position to SS.
  129. Otherwise, put in the next best condition player in that position.
  130. If the injury occurs after all subs have been used, refer to the red card measures.
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