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Strongman Simulator | Script

Aug 10th, 2022
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  1. --Copiar Tudo
  2.  
  3. if not game:IsLoaded() then
  4. game.Loaded:Wait()
  5. end
  6. wait()
  7. _G.On = false
  8. _G.On2 = false
  9. _G.auto = false
  10. _G.multipier = 0
  11. local Codes = {
  12. "strongman",
  13. "100m",
  14. "Chad",
  15. "10m",
  16. "25k",
  17. "1500likes",
  18. "5000likes",
  19. "10000",
  20. "500likes"
  21. }
  22. function testinterest(part, totouch, staticnum)
  23. local test = part.CFrame
  24. part.CFrame = totouch.CFrame
  25. task.wait(0.2)
  26. part.CFrame = test
  27. end
  28. local HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
  29. local task_defer = task.defer
  30. local pairs = pairs
  31. local rs = game:GetService("RunService")
  32. local area = game:GetService("Workspace").Areas["Area14_Retro"]
  33. local fireproximityprompt = fireproximityprompt
  34. local prox
  35. local function GetBadges()
  36. for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren()) do
  37. firetouchinterest(HumanoidRootPart, v, 0)
  38. firetouchinterest(HumanoidRootPart, v, 1)
  39. end
  40. end
  41. local function autoworkout()
  42. wait(0.1)
  43. for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do
  44. if v:IsA("ProximityPrompt") then
  45. HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame
  46. repeat
  47. wait()
  48. fireproximityprompt(v)
  49. until HumanoidRootPart.Anchored == true
  50. end
  51. end
  52. while _G.auto do
  53. task.wait()
  54. if not _G.multipier or _G.multipier == 0 then
  55. game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer()
  56. else
  57. game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.multipier)
  58. end
  59. end
  60. end
  61. local function LagServer()
  62. wait(0.1)
  63. for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do
  64. if v:IsA("ProximityPrompt") then
  65. HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame
  66. repeat
  67. wait()
  68. fireproximityprompt(v)
  69. until HumanoidRootPart.Anchored == true
  70. end
  71. end
  72. for i = 1, 400 do
  73. pcall(function()
  74. game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2 ^ 1024)
  75. end)
  76. end
  77. end
  78.  
  79. local function BreakExits()
  80. for _, v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do
  81. if v.Name:lower():find("exit") or v.Name:lower():find("copy") then
  82. v:Destroy()
  83. end
  84. end
  85. end
  86. for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
  87. if v:IsA("BoolValue") and v.Name == "IgnoreInStudio" and v.Parent:IsA("Script") then
  88. v.Parent.Parent.ChildAdded:Connect(function(add)
  89. rs.RenderStepped:Wait()
  90. add:Destroy()
  91. end)
  92. v.Parent.Parent:FindFirstChildWhichIsA("Part"):Destroy()
  93. end
  94. end
  95. local rs = game:GetService("RunService")
  96. game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
  97. if added.Name == "ExtraWeight" and _G.noweight then
  98. added:Destroy()
  99. end
  100. end)
  101. game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
  102. rs.RenderStepped:Wait()
  103. if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
  104. if not _G.On then
  105. return
  106. end
  107. repeat
  108. wait(0.1)
  109. firetouchinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, 0)
  110. firetouchinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, 1)
  111. until added == nil
  112. end
  113. end)
  114.  
  115. task_defer(function()
  116. game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
  117. rs.RenderStepped:Wait()
  118. if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
  119. if not _G.On2 then
  120. return
  121. end
  122. repeat
  123. task.wait(0.1)
  124. testinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, "static")
  125. until added == nil
  126. end
  127. end)
  128. end)
  129.  
  130. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
  131. local venyx = library.new("Strongman Simulator", 5013109572)
  132.  
  133. local main = venyx:addPage("Main", 5012544693)
  134.  
  135. local farm = venyx:addPage("Farming", 5012544693)
  136.  
  137. local page = venyx:addPage("Character", 5012544693)
  138. local settings = venyx:addPage("Settings", 5012544693)
  139. local autofarm = farm:addSection("Auto Farm")
  140. local autofarm2 = farm:addSection("Auto Farm 2 (slower, but will not slow down like one above)")
  141. local autostrength = farm:addSection("Auto Strength")
  142. local char = page:addSection("Character")
  143. local mainsec = main:addSection("Main")
  144. local Settingss = settings:addSection("Settings")
  145.  
  146. mainsec:addButton("Get all badges", function()
  147. GetBadges()
  148. end)
  149.  
  150. mainsec:addButton("Break Exits", function()
  151. BreakExits()
  152. end)
  153.  
  154. mainsec:addButton("Lag Server", function()
  155. LagServer()
  156. end)
  157.  
  158. Settingss:addButton("Rejoin Server", function()
  159. game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId)
  160. end)
  161. local oldpos = HumanoidRootPart.CFrame
  162. HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  163. wait(0.25)
  164. HumanoidRootPart.CFrame = oldpos
  165. for _, v in pairs(area.DraggableItems:GetDescendants()) do
  166. if v:IsA("StringValue") and v.Name == "Title" and v.Value == "PYRAMID" then
  167. local part = v.Parent.InteractionPoint
  168. _G.Prox = v.Parent.InteractionPoint.ProximityPrompt
  169. end
  170. end
  171.  
  172. mainsec:addToggle("Disable Purchase Prompts", nil, function(value)
  173. _G.Value = value
  174. if _G.Value then
  175. game:GetService("CoreGui").PurchasePromptApp.Enabled = false
  176. else
  177. _G.Value = value
  178. game:GetService("CoreGui").PurchasePromptApp.Enabled = true
  179. end
  180. end)
  181.  
  182. autofarm:addToggle("Enabled", nil, function(value)
  183. _G.On = value
  184. HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  185. wait(0.1)
  186. task_defer(function()
  187. game.RunService.RenderStepped:connect(function()
  188. task.wait(0.1)
  189. if _G.On then
  190. HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  191. fireproximityprompt(_G.Prox, 0)
  192. end
  193. end)
  194. end)
  195. end)
  196. autofarm2:addToggle("Enabled", nil, function(value)
  197. _G.On2 = value
  198. HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  199. HumanoidRootPart.Anchored = false
  200. wait(0.1)
  201. task_defer(function()
  202. game.RunService.RenderStepped:connect(function()
  203. if _G.On2 then
  204. workspace.Gravity = math.huge
  205. HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  206. fireproximityprompt(_G.Prox, 0)
  207. else
  208. workspace.Gravity = 196.2
  209. end
  210. end)
  211. end)
  212. end)
  213. autostrength:addToggle("Enabled", nil, function(value)
  214. _G.auto = value
  215. if _G.auto then
  216. pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = false end)
  217. task_defer(autoworkout)
  218. else
  219. pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = true end)
  220. end
  221. end)
  222. autostrength:addSlider("Muliplier", 0, 0, 500, function(value)
  223. _G.multipier = value
  224. end)
  225. char:addSlider("WalkSpeed", 0, 0, 1000, function(value)
  226. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
  227. end)
  228. char:addSlider("JumpPower", 0, 0, 1000, function(value)
  229. game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
  230. end)
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