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- --Copiar Tudo
- if not game:IsLoaded() then
- game.Loaded:Wait()
- end
- wait()
- _G.On = false
- _G.On2 = false
- _G.auto = false
- _G.multipier = 0
- local Codes = {
- "strongman",
- "100m",
- "Chad",
- "10m",
- "25k",
- "1500likes",
- "5000likes",
- "10000",
- "500likes"
- }
- function testinterest(part, totouch, staticnum)
- local test = part.CFrame
- part.CFrame = totouch.CFrame
- task.wait(0.2)
- part.CFrame = test
- end
- local HumanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
- local task_defer = task.defer
- local pairs = pairs
- local rs = game:GetService("RunService")
- local area = game:GetService("Workspace").Areas["Area14_Retro"]
- local fireproximityprompt = fireproximityprompt
- local prox
- local function GetBadges()
- for _, v in pairs(game:GetService("Workspace").BadgeColliders:GetChildren()) do
- firetouchinterest(HumanoidRootPart, v, 0)
- firetouchinterest(HumanoidRootPart, v, 1)
- end
- end
- local function autoworkout()
- wait(0.1)
- for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do
- if v:IsA("ProximityPrompt") then
- HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame
- repeat
- wait()
- fireproximityprompt(v)
- until HumanoidRootPart.Anchored == true
- end
- end
- while _G.auto do
- task.wait()
- if not _G.multipier or _G.multipier == 0 then
- game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer()
- else
- game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(_G.multipier)
- end
- end
- end
- local function LagServer()
- wait(0.1)
- for i, v in pairs(game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment:GetDescendants()) do
- if v:IsA("ProximityPrompt") then
- HumanoidRootPart.CFrame = game:GetService("Workspace").Areas.Area1.Gym.TrainingEquipment.WorkoutStation.Collider.CFrame
- repeat
- wait()
- fireproximityprompt(v)
- until HumanoidRootPart.Anchored == true
- end
- end
- for i = 1, 400 do
- pcall(function()
- game:GetService("ReplicatedStorage").StrongMan_UpgradeStrength:InvokeServer(2 ^ 1024)
- end)
- end
- end
- local function BreakExits()
- for _, v in pairs(game:GetService("Workspace").Areas:GetDescendants()) do
- if v.Name:lower():find("exit") or v.Name:lower():find("copy") then
- v:Destroy()
- end
- end
- end
- for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v:IsA("BoolValue") and v.Name == "IgnoreInStudio" and v.Parent:IsA("Script") then
- v.Parent.Parent.ChildAdded:Connect(function(add)
- rs.RenderStepped:Wait()
- add:Destroy()
- end)
- v.Parent.Parent:FindFirstChildWhichIsA("Part"):Destroy()
- end
- end
- local rs = game:GetService("RunService")
- game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
- if added.Name == "ExtraWeight" and _G.noweight then
- added:Destroy()
- end
- end)
- game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
- rs.RenderStepped:Wait()
- if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
- if not _G.On then
- return
- end
- repeat
- wait(0.1)
- firetouchinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, 0)
- firetouchinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, 1)
- until added == nil
- end
- end)
- task_defer(function()
- game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId].DescendantAdded:Connect(function(added)
- rs.RenderStepped:Wait()
- if added:IsA("Part") and added:FindFirstChild("Coins") ~= nil then
- if not _G.On2 then
- return
- end
- repeat
- task.wait(0.1)
- testinterest(added, game:GetService("Workspace").Areas["Area14_Retro"].Goal, "static")
- until added == nil
- end
- end)
- end)
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
- local venyx = library.new("Strongman Simulator", 5013109572)
- local main = venyx:addPage("Main", 5012544693)
- local farm = venyx:addPage("Farming", 5012544693)
- local page = venyx:addPage("Character", 5012544693)
- local settings = venyx:addPage("Settings", 5012544693)
- local autofarm = farm:addSection("Auto Farm")
- local autofarm2 = farm:addSection("Auto Farm 2 (slower, but will not slow down like one above)")
- local autostrength = farm:addSection("Auto Strength")
- local char = page:addSection("Character")
- local mainsec = main:addSection("Main")
- local Settingss = settings:addSection("Settings")
- mainsec:addButton("Get all badges", function()
- GetBadges()
- end)
- mainsec:addButton("Break Exits", function()
- BreakExits()
- end)
- mainsec:addButton("Lag Server", function()
- LagServer()
- end)
- Settingss:addButton("Rejoin Server", function()
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId)
- end)
- local oldpos = HumanoidRootPart.CFrame
- HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(0.25)
- HumanoidRootPart.CFrame = oldpos
- for _, v in pairs(area.DraggableItems:GetDescendants()) do
- if v:IsA("StringValue") and v.Name == "Title" and v.Value == "PYRAMID" then
- local part = v.Parent.InteractionPoint
- _G.Prox = v.Parent.InteractionPoint.ProximityPrompt
- end
- end
- mainsec:addToggle("Disable Purchase Prompts", nil, function(value)
- _G.Value = value
- if _G.Value then
- game:GetService("CoreGui").PurchasePromptApp.Enabled = false
- else
- _G.Value = value
- game:GetService("CoreGui").PurchasePromptApp.Enabled = true
- end
- end)
- autofarm:addToggle("Enabled", nil, function(value)
- _G.On = value
- HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(0.1)
- task_defer(function()
- game.RunService.RenderStepped:connect(function()
- task.wait(0.1)
- if _G.On then
- HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- fireproximityprompt(_G.Prox, 0)
- end
- end)
- end)
- end)
- autofarm2:addToggle("Enabled", nil, function(value)
- _G.On2 = value
- HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- HumanoidRootPart.Anchored = false
- wait(0.1)
- task_defer(function()
- game.RunService.RenderStepped:connect(function()
- if _G.On2 then
- workspace.Gravity = math.huge
- HumanoidRootPart.CFrame = CFrame.new(-79.9094696, 19.8263607, 8124.82129, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- fireproximityprompt(_G.Prox, 0)
- else
- workspace.Gravity = 196.2
- end
- end)
- end)
- end)
- autostrength:addToggle("Enabled", nil, function(value)
- _G.auto = value
- if _G.auto then
- pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = false end)
- task_defer(autoworkout)
- else
- pcall(function() game:GetService("CoreGui").PurchasePromptApp.Enabled = true end)
- end
- end)
- autostrength:addSlider("Muliplier", 0, 0, 500, function(value)
- _G.multipier = value
- end)
- char:addSlider("WalkSpeed", 0, 0, 1000, function(value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
- end)
- char:addSlider("JumpPower", 0, 0, 1000, function(value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = value
- end)
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