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- import bpy,bmesh
- import mathutils
- from mathutils import Vector
- bm = bmesh.from_edit_mesh( bpy.context.object.data )
- operate_faces=[a for a in bm.select_history]
- n = Vector((0,0,0))
- for i in operat_faces:
- n += i.normal
- r=bmesh.ops.extrude_face_region(bm,geom=operat_faces)
- verts = [e for e in r['geom'] if isinstance(e, bmesh.types.BMVert)]
- z = mathutils.Vector((0,0,1))
- axis = n.cross(z)
- angle = n.angle(z)
- R = mathutils.Matrix.Rotation(angle,4,axis)
- bmesh.ops.translate(bm, vec = Vector((0,0,.3)),space=R,verts = verts )
- #bmesh.ops.delete(bm, geom=operat_faces, context=5)
- edges = [e for e in r['geom'] if isinstance(e, bmesh.types.BMEdge)]
- bmesh.update_edit_mesh( bpy.context.object.data )
- bmesh.ops.delete(bm, geom=operate_faces, context=5)
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