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- class HuntingJacketBase: Clothing
- {
- displayName = "Hunting Jacket";
- descriptionShort = "Hunting Jacket";
- model = "\DZ\characters\tops\Hunting_jacket_G.p3d";
- ContinuousActions[] = {190};
- inventorySlot = "Body";
- itemInfo[] = {"Clothing","Body"};
- rotationFlags = 12;
- weight = 600;
- itemSize[] = {4,3};
- itemsCargoSize[] = {6,3};
- quickBarBonus = 2;
- heatIsolation = 0.2;
- absorbency = 0.2;
- repairableWithKits[] = {5,2};
- repairCosts[] = {30.0,25.0};
- hiddenSelections[] = {"injury_body","injury_hand_l","injury_hand_r","injury_hands","camoGround","camoMale","camoFemale"};
- class DamageArmor
- {
- bleed = 0.3;
- };
- class DamageSystem
- {
- class GlobalHealth
- {
- class Health
- {
- hitpoints = 100;
- healthLabels[] = {1.0,0.7,0.5,0.3,0.0};
- healthLevels[] = {{1.0,{"DZ\characters\tops\Data\Hunting_jacket.rvmat","DZ\characters\tops\Data\Hunting_jacket_G.rvmat"}},{0.5,{"DZ\characters\tops\Data\Hunting_jacket_damage.rvmat","DZ\characters\tops\Data\Hunting_jacket_G_damage.rvmat"}},{0.0,{"DZ\characters\tops\Data\Hunting_jacket_destruct.rvmat","DZ\characters\tops\Data\Hunting_jacket_G_destruct.rvmat"}}};
- };
- };
- class GlobalArmor
- {
- class Projectile
- {
- Health = 0.9;
- Blood = 0.9;
- Shock = 0.9;
- };
- class Melee
- {
- Health = 0.9;
- Blood = 0.9;
- Shock = 0.9;
- };
- class Infected
- {
- Health = 0.9;
- Blood = 0.9;
- Shock = 0.9;
- };
- };
- };
- class ClothingTypes
- {
- male = "\DZ\characters\tops\Hunting_jacket_m.p3d";
- female = "\DZ\characters\tops\Hunting_jacket_F.p3d";
- };
- };
- class HuntingJacket_Santa: HuntingJacketBase
- {
- scope = 2;
- descriptionShort = "Hunting Jacket";
- visibilityModifier = 0.8;
- hiddenSelectionsTextures[] = {"Hunting\hunting_jacket_Santa_co.paa","Hunting\hunting_jacket_Santa_co.paa","Hunting\hunting_jacket_Santa_co.paa"};
- };
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