Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //Commonly Used Cvars
- //Mouse, Crosshair & POV
- seta cg_crosshairSize "24x28"
- seta cg_drawCrosshair "12" //1-10 are 4:3. 11-19 are widescreen.
- seta cg_fov "130"
- seta cg_zoomfov "90"
- seta ch_crosshairColor "7" //Color of crosshair. Alpha-numeric.
- seta cl_mouseAccel "0"
- seta cl_mouseAccelLimit "0"
- seta cl_mouseAccelOffset "5"
- seta cl_mouseAccelStyle "0"
- seta sensitivity "2"
- //System & Display
- seta com_haxfps "250" //maxfps for dez's haxor client
- seta com_maxfps "250" //FPS cap
- seta r_customheight "1080" //Used when r_mode -1
- seta r_customwidth "1920" //Used when r_mode -1
- seta r_displayrefresh "144" //Set to monitor refresh rate
- seta r_mode "-1" //Controls game resolution. Type \modelist in console to list resolutions. -1 uses values of r_customheight/width
- seta r_modeFullscreen "-2" //dedicated mode string for fullscreen mode, set to -2 to use desktop resolution, leave empty for old behavior
- //Textures & Lighting
- seta r_gamma "1.5" //Brightness. <0.5 to 3> (default = 1)
- seta r_intensity "1.2" //Intensity of texture colors. <1.0 to infinity> (default = 1.0)
- seta r_mapoverbrightbits "2" //Brightens or darkens the map textures. <1-5> (default = 2)
- seta r_picmip "10" //Texture detail. Lower value equals higher detail. <0-10> (default = 1)
- seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //NEAREST - bilinear. LINEAR - trilinear.
- seta r_vertexlight "1" //Toggle. Static world lighting. No shadows.
- //Player Models
- seta cg_enemyColors "22222" //Railcore, Head, Shirt, Legs, Rail spiral. Uses alpha-numeric color code.
- seta cg_enemyModel "keel/pm" //Enemy model.
- seta color "77777" //Railcore, Head, Shirt, Legs, Rail spiral. Uses alpha-numeric color code.
- seta model "crash/pm" //Player's model. Also control teammate's model
- //Gun Models & Items
- seta cg_altLightning "2" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_drawgun "0" //0 - gun off, 1 - gun on, 2 - gun on, no sway
- seta cg_gunOffset "-0-2.75--10" //Moves gun along axis. <x-y-z>. Values between -9, 9. (default = "")
- seta cg_itemFX "0" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_marks "0" //Milliseconds marks after explosions are visible. (default = 2500)
- seta cg_nomip "1022" //See Q3 folder/cpma/docs/client.txt for explanation. Set to 1023 to nomip all weapons.
- seta cg_railCoreWidth "4" //Width of the Core. default = 2
- seta cg_railRingStep "1" //Distance between Rings. default = 32
- seta cg_railRingWidth "3" //Width of the Rings. default = 8
- seta cg_railStyle "1" //See Q3 folder/cpma/docs/client.txt for explanation
- seta cg_simpleItems "1" //Toggle 2d items.
- seta cg_smokeRadius_GL "0" //Controls the size of the smoke trail for grenades. (default = 4)
- seta cg_smokeRadius_RL "0" //Controls the size of the smoke trail for rockets. (default = 6)
- seta cg_smoke_SG "0" //Toggle shotgun smoke.
- seta cg_brassTime "0" //Controls the time shell casings being discharged from MG+SG are visible. (default = 2500)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement