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KubPixWARE Feature

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  1. Here is our features in KubPixWARE
  2.  
  3. Weapon configuration
  4. selected weapons - selected weapons for per weapon configuration
  5. active weapon - currently configured weapon
  6.  
  7. Aimbot
  8. key - aimbot key
  9. while blind - enables aimbot while blinded (smoke/flash)
  10. visible only - only targets visible points
  11.  
  12. Target
  13. hitscan - actively targeted hitboxes
  14. min damage - the minimum damage for a hitbox for aimbot to aim on
  15. world distance - the max world distance perpendicular to the crosshair at which the aimbot engages
  16. fov - the max fov distance at which the aimbot engages
  17. speed - the speed at which the aimbot moves your view
  18. precision fov - the fov at which the precision zone starts
  19. precision speed - the speed at which the aimbot moves your view within the precision zone
  20.  
  21. Backtracking
  22. enabled - enables backtracking
  23. amount - limits the backtracking window
  24.  
  25. Triggerbot
  26. enabled - enables triggerbot
  27. key - the key triggerbot will be toggled on
  28. hitchance - the minimum chance a shot will have to hit
  29. delay - delay before shooting
  30. min. damage - the minimum damage for a shot
  31. hitboxes - hitboxes that triggerbot will aim at
  32. Recoil control system
  33. enabled - enables recoil control system
  34. pitch amount - amount of recoil being controlled on pitch
  35. yaw amount - amount of recoil being controlled on yaw
  36. deadzone - size of deadzone before rcs kicks in
  37.  
  38. #3
  39. Spoiler: Ragebot tab
  40.  
  41. Enable - master switch for ragebot.
  42.  
  43.  
  44. Weapon configuration
  45. selected weapons - selected weapons for per weapon configuration
  46. active weapon - currently configured weapon
  47.  
  48. Aimbot
  49. key - Aimbot will be enabled when this bind is pressed/enabled.
  50. silent aim - Hides aimbot snapping from your view.
  51. save fps - conservation of fps which can be lost due to autowall/multipoint.
  52. team check - ragebot will not shoot through teammates
  53. aimstep - reduced angle snap for VAC authentication error prevention (casual, deathmatch, wargames)
  54. pitch resolver - ragebot will attempt to resolve fake pitches
  55. active exploit - the type of exploit to use (exploits increase backtracking window)
  56. none
  57. double tap - allows you to fire two shots back to back within the same time you would fire one
  58. hide shots - reduces your ability to get headshot while shooting
  59. break lagcomp - reduces the ability to get backtracked when peeking players
  60.  
  61. Target
  62.  
  63. hitboxes - actively targeted hitboxes
  64. multipoint - additional aimpoints added to selected hitboxes
  65. static multipoint - consistent multipoint alignment for the selected hitboxes
  66. bodyaim triggers - selected options will prefer body over other hitboxes whenever the options are triggered
  67. in air - prefers bodyaim on players that are in air
  68. lethal - prefers bodyaim on players that are lethal
  69. 2 shot - prefers bodyaim on players that can be killed in 2 shots
  70. moving - unsure - prefers bodyaim on players moving at a lower rate of speed
  71. force bodyaim key - removes additional hitboxes that aren't filtered into the body (head, legs, feet)
  72. Damage
  73. visible min damage - minimum damage to target someone when visible
  74. autowall min damage - minimum damage to target someone when they are behind any penetrable surface
  75. health based override - overrides minimum damage if the selected damage is met
  76. shot based override - overrides minimum damage if the player can die in the selected amount of shots
  77. minimum damage hotkey - overrides minimum damage to the applied value when activated
  78. Accuracy
  79. hitchance - minimum accuracy needed to target an enemy
  80. accuracy boost - assurance for the appropriate minimum damage to be consistent, works in unison with hitchance
  81. shot delay - hitchance additive to maintain accuracy when consecutively firing
  82. target delay - maximum time to delay firing in order to obtain a more accurate shot
  83. Automation
  84. automatic fire - automatic firing when minimum damage and hitchance requirements are met
  85. automatic scope - automatically scopes to retain accuracy whenever someone is targeted
  86. forced scope - requires you to be scoped in before firing
  87. automatic stop - automatically reduces speed to obtain higher accuracy when someone is being targeted
  88. shot stop - allows you to walk in between shots
  89.  
  90. #4
  91. Spoiler: Anti-aim tab
  92.  
  93.  
  94.  
  95.  
  96. Anti-aim
  97. enable - master switch for anti-aim settings
  98. disable flags - anti-aim will disable when those conditions are met
  99. freeze time
  100. at targets - creates anti-aim changes based off of player positions
  101. auto direction - automatically applies the safest orientation based upon player positions
  102. mode
  103. closest - anti-aim is changed according to the closest enemy
  104. threat - anti-aim is adjusted based off of the player who will deal the most damage
  105. triggers
  106. standing
  107. moving
  108. in air
  109. extrapolated - extrapolates player positions for better direction picking
  110. extension - extrapolation length
  111. maximum damage - the amount of damage you would be able to take before the anti-aim adjustments are made
  112. manual anti-aim - enables manual direction override
  113. mouse override - change anti-aim based off of the mouse location when using hotkey
  114. left key - keybind to apply a sideways-left anti-aim
  115. backwards key - keybind to apply a backwards anti-aim
  116. right key - keybind to apply a sideways-right anti-aim
  117. Fake angles
  118. enable - master switch to activate fake angles
  119. visualize - enables fake angle visualization
  120. movement type - condition of local player to configure
  121. standing
  122. moving
  123. in air
  124. auto dir
  125. manual dir
  126. slow walk
  127. fake yaw - mode for fake angles
  128. static
  129. body lean - fake yaw offset
  130. inverted body lean - fake yaw offset while using inverter key
  131. jitter
  132. body lean - fake yaw offset
  133. inverted body lean - fake yaw offset while using inverter key
  134. jitter width - the angle jitter width
  135. spin
  136. desync key - desyncs animations sent to the server
  137. inverter key - flips the fake angle to the opposite direction
  138. Fake lag
  139. enable - master switch for fakelag
  140. visualize lag enables fake lag visualization
  141. mode - selected fakelag mode
  142. passive
  143. adaptive
  144. step
  145. random
  146. alternative
  147. alternative condition
  148. standing
  149. moving
  150. in air
  151. slow walk
  152. send limit - limit of sent packets in ticks
  153. choke limit - limit of choked packets in ticks
  154. triggers - controls fakelag based off of in-game events
  155. in air
  156. on peek
  157. on shot
  158. Extra
  159. fake duck - allows you to remain in the crouched state while maintaining the normal standing targeting ability
  160. slow walk - speed reduction to maintain accuracy and reduce the chance of being hit
  161.  
  162. #5
  163. Spoiler: Players tab
  164.  
  165. Player type - the team for which the visuals are currently being configured
  166. enemies
  167. teammates
  168. yourself
  169.  
  170. ESP
  171. bounding box - draws a bounding box around currently configured player type
  172. cornered boxes - draws only the corners of the bounding boxes
  173. glow - draws glow around the enemy player model
  174. name - displays the player's name above their head
  175. health - draws a healthbar and the hp they have once they have taken any sort of damage
  176. weapon - displays the active weapon and selected weapon modes
  177. weapon mode - weapon displaying mode
  178. icon
  179. text
  180. inventory
  181. ammo - displays an ammo bar to track the value they have in their magazine
  182. skeleton - draws a skeleton on the playermodel
  183. dormant - tracks a player's movement in locations where they are not being transmitted, updates are received based off of sounds
  184. extended range - increases the range of dormant esp
  185. fade - fade out dormant records smoothly
  186. flags
  187. lagcomp
  188. money
  189. armor
  190. flashed
  191. reload
  192. zoom
  193. defusing
  194. distance
  195. c4 carrier
  196. location
  197. Misc
  198. reveal on radar - displays enemy location on the radar
  199. out of fov indicator - displays enemies direction(s) whenever they are not within your field of view
  200. projectile color override - changes the color of the indicator if the enemy is holding a grenade/molotov/flashbang
  201. flat fov indicators - draws arrows with a flat orientation
  202. footsteps - draws based off of enemy footstep sounds
  203. Chams
  204. material type - selects the type of material to apply to player models
  205. textured
  206. flat
  207. chams (visible) - color of the applied chams when an enemy is visible
  208. chams (visible) - color of the applied chams when they are not visible
  209. history chams - visualizes backtrack records for both the legitbot and ragebot
  210. transparency - changes the transparency of the chams
  211. shine - the shine factor for chams
  212. reflectivity - changes the cham reflection, requires shader settings to be set to high
  213. depth - changes the shading of the cham material
  214.  
  215. For ESP mode "yourself", there is some extra options:
  216. shot timer - displays a bar to track the next time the player can shoot
  217. scope blend - lowers your player model's opacity whenever you are scoped
  218. hand chams - adds cham material to your player model
  219. wireframe
  220. flat
  221.  
  222. #6
  223. Spoiler: Visuals tab
  224.   ​
  225.  
  226.  
  227. Selected group - selected group of visuals to configure
  228. dropped weapons
  229. grenades
  230. bomb
  231. hostages
  232.  
  233. Dropped weapons
  234. dropped weapon text - draws the weapon name where it is dropped on the ground
  235. dropped weapon icons - draws the weapon icon where it is dropped on the ground
  236. dropped weapon glow - outlines the dropped weapons with glow
  237. dropped weapon ammo - displays an ammo bar to track the value the weapon has in it's magazine
  238. dropped weapon distance - draws the distance to the weapon
  239. Grenades
  240. grenade text - display projectiles names
  241. grenade icon - display projectiles icon
  242. grenade glow - display glow on projectiles
  243. fire timer - displays the time a molotov/incendiary grenade will burn for
  244. smoke timer - displays the time until the smoke disappears
  245. radius - displays the circular range for which molotov, incendiary, and smoke grenade reach
  246. wireframe - draws a wired model on grenade detonation/smoke
  247. color - projectiles color
  248. Bomb
  249. dropped bomb text - displays text for the bomb when dropped
  250. dropped bomb icon - displays an icon for the bomb when dropped
  251. dropped bomb glow - draws glow around the bomb location when dropped
  252. bomb detonation timer - onscreen indicator (top) to track time until bomb detonation
  253. color - bomb's color
  254. Hostages
  255. hostage name - displays a text indication for the hostage
  256. color - hostages color
  257. Hit indication
  258. visual hitmarker - draws an indicator in the center of your screen when you damage a player
  259. hitsound - plays a sound whenever you damage a player
  260. sound
  261. switch press
  262. headshot
  263. hit
  264. custom
  265. hitsound volume - controls the volume of the hitsound played
  266. killsound - plays a sound whenever you kill a player
  267. sound
  268. switch press
  269. headshot
  270. hit
  271. custom
  272. killsound volume - controls the volume of the killsound played
  273. damage markers - display dealt damage
  274. misc - additional visual and audio effects whenever you kill a player
  275. kill sounds - plays Quake-a-like kill sounds according to your kill streak. For more info - CLICK
  276. kill drawings - draws text according to your kill streak. For more info - CLICK
  277. Shot information
  278. client side bullet impacts - draws the location where your game registered your shot locally
  279. server bullet impacts - draws the location where the server registered your shot
  280. weapon spread impacts - draws a circle to show the range of spread that your bullet could have effected
  281. bullet tracer (hit) - draws a beam from your player model to the person that you fired at and hit
  282. bullet tracer (miss) - draws a beam from your player model to the location that you fired at and missed
  283. enemy bullet tracer - draws a beam from enemies firing
  284. tracer life time - controls the amount of time the tracers are displayed before removed
  285. penetration crosshair
  286. simple - tracks single wallbang damage
  287. advanced - tracks compound wallbangs
  288. World
  289. fullbright - applies the highest brightness to textures in-game
  290. nightmode - reduces brightness and adds depth to shadows
  291. nightmode value
  292. skybox changer - allows you to use different skyboxes
  293. asus wall - controls the transparency of solid objects
  294. asus props - controls the transparency of props
  295. Other
  296. removals
  297. smoke - removes smoke and replaces it with thinner grey particles.
  298. flash - removes flashbang effects.
  299. scope - removes scope effects.
  300. visual kick - removes shake effect when firing a weapon.
  301. visual punch - removes camera effect when firing a weapon.
  302. spectator List - displays another menu that shows other players when they spectate you.
  303. team damage list - shows individual damage that you and your teammates have done per game
  304. visual indicators - displays a table for selected options for a visual representation
  305. reveal enemy purchases - reveals enemy team purchases in console & top left.
  306. grenade prediction - displays a line indicating the grenade's path & predicted damage
  307. taser range - shows the max distance the taser can reach when fired
  308. knife range - shows the max distance the knife can reach when attacking
  309. visualize weapon spread - visualizes the entire range for which your bullet could land
  310. force crosshair - forces your crosshair to be drawn for weapons that it would not normally
  311. View
  312. field of view - controls the camera zoom for your screen
  313. while scoped - continues to override the field of view for scoped weapons
  314. zoom - allows you to magnify the on-screen zoom factor
  315. zoom key - keybind used for magnification
  316. zoom factor - controls the distance which you will zoom wihle using the key
  317. third person key - allows you to switch between first and third person with the keybind
  318. third person fov - control the camera zoom for your screen in third person field of view
  319. spectator third person - forces you to remain in third person when spectating players
  320. first person (grenade) - forces your perspective to first person if you hold a grenade while in third person
  321.  
  322. #7
  323. Spoiler: Skins tab
  324.  
  325.  
  326.  
  327. Skins
  328. active weapon - weapon for which the skin is currently being modified
  329. skin - the type of finish you want to apply to the configured weapon
  330. wear - control the visual quality of the skin
  331. seed - allows customization for specific weapon patterns
  332. stattrak kills - allows you to modify the number of kills you have per weapon
  333. Viewmodel editor
  334. flips knife hand - flips the knife hand (left/right)
  335. viewmodel fov - adjusts the field of view range for your viewmodel
  336. x coordinate - x coordinate for the viewmodel
  337. y coordinate - y coordinate for the viewmodel
  338. z coordinate - z coordinate for the viewmodel
  339. roll - roll for viewmodel
  340. rare animations - always does rare inspection/animation for selected weapons/knife
  341. deagle
  342. falchion knife
  343. revolver
  344. Models
  345. knife - applies the selected knife
  346. gloves - applies the selected gloves
  347. Config
  348. save - saves the skin configuration
  349. load - loads the skin configuration
  350.  
  351. #8
  352. Spoiler: Misc tab
  353.   ​
  354.  
  355. Matchmaking
  356. matchmaking auto accept - automatically accepts competitive matches.
  357. rank revealer - displays the competitive rank of the players in-game
  358. unlock inventory access - allows inventory access at any time
  359. bypass sv_pure - allows to use custom csgo files on any server
  360.  
  361. Movement
  362. slide walk - makes your playmodels feet slide on the ground when moving
  363. fast crouch - removes crouch delay
  364. fast stop - enables faster stopping
  365. accurate walk - ensures full weapon accuracy while walking
  366. auto edge jump - automatically jumps before you fall off of a ledge
  367. auto edge jump key - key for enabling auto edge jump
  368. auto edge crouch - automatically crouches before jumping, gaining an extra unit of height
  369. auto edge crouch key - key for enabling auto edge crouch
  370. auto peek - automatically goes back after shooting
  371. auto peek key - key for auto peek to save position
  372. auto bhop - enables automatic bunnyhopping
  373. auto strafe - enables automatic strafing
  374. autostrafe mode
  375. legit - only takes control of movement input based on your own mouse movement.
  376. normal - this mode will strafe perfectly.
  377. directional - this mode will strafe in direction of movement keys that you press.
  378. rage - built for no-spread, movement keys control circle strafing (A - S - D), forward (W) for jitter strafing.
  379. crouch in air - automatically crouch in air
  380. Freecam
  381. enable - enables free camera movement
  382. key - key for free camera movement to toggle
  383. collision - enables free camera movement collision
  384. speed - speed of free camera movement
  385. Sound
  386. weapon volume - overrides the weapon volume
  387. footstep volume - overrides the footstep volume
  388. other volume - overrides the volume of other sound effects (ambient sounds, etc)
  389. Misc
  390. auto defuse - enables automatic bomb defusal
  391. ragdoll force - changes the default ragdoll force
  392. ragdoll gravity - changes the default ragdoll gravity
  393. preserve killfeed - forces the killfeed events somehow related to you (kill, assist, death) to stay on screen
  394. extended backtracking - extends the backtracking window
  395. enable hidden cvars- enables some of the hidden console variables
  396.  
  397. Identity
  398. clantag - enables the clantag changer
  399. type
  400. KubPixWARE
  401. custom
  402. backwards
  403. Buybot
  404. enable - enables automatic weapon buying on round start
  405. primary - primary weapon for the buybot to purchase
  406. secondary - secondary weapon for the buybot to purchase
  407. utility - utility weapon for the buybot to purchase
  408. alternative options - purchases selected alternative items if money amount is lower than specified
  409. force key - forcefully purchases alternative items on pressed key
  410. money amount - money amount that will trigger alternative options
  411. alternative primary - alternative primary weapon for the buybot to purchase
  412. alternative secondary - alternative secondary weapon for the buybot to purchase
  413. alternative utility - alternative utility weapon for the buybot to purchase
  414. Performance
  415. no post processing - disables post processing of the image
  416. no fog - disables world fog
  417. no shadows - disables shadows
  418.  
  419.  
  420.   ​
  421.  
  422. Miscellaneous
  423. accent color - changes menu accent color
  424. show tooltips - shows an explanation for each feature when hovered
  425. show watermark - shows the cheat's watermark
  426. show keybind states - show which keybinds you have currently activated
  427. restrictions
  428. anti untrusted - ensures no untrusted bans happen
  429. anti smac - ensures no sourcemode anticheat bans happen
  430. log - the events to get logged in console and top left corner
  431. damage dealt
  432. damage received
  433. spread/occlusion misses
  434. hostage taken
  435. bomb plants
  436. New config
  437. name - name for the new configuration file
  438. create - creates a new configuration file with the given name
  439. Config <name>
  440. save - saves the current configuration file
  441. default - defaults the current configuration file
  442. delete - deletes the current configuration file
  443. Select config
  444. config - the selected configuration file
  445. load - loads the previously selected configuration file
  446. refresh - refreshes the configuration file list
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