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KubPixWARE Feature

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Aug 22nd, 2019
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  1. Here is our features in KubPixWARE
  2.  
  3. Weapon configuration
  4. selected weapons - selected weapons for per weapon configuration
  5. active weapon - currently configured weapon
  6.  
  7. Aimbot
  8. key - aimbot key
  9. while blind - enables aimbot while blinded (smoke/flash)
  10. visible only - only targets visible points
  11.  
  12. Target
  13. hitscan - actively targeted hitboxes
  14. min damage - the minimum damage for a hitbox for aimbot to aim on
  15. world distance - the max world distance perpendicular to the crosshair at which the aimbot engages
  16. fov - the max fov distance at which the aimbot engages
  17. speed - the speed at which the aimbot moves your view
  18. precision fov - the fov at which the precision zone starts
  19. precision speed - the speed at which the aimbot moves your view within the precision zone
  20.  
  21. Backtracking
  22. enabled - enables backtracking
  23. amount - limits the backtracking window
  24.  
  25. Triggerbot
  26. enabled - enables triggerbot
  27. key - the key triggerbot will be toggled on
  28. hitchance - the minimum chance a shot will have to hit
  29. delay - delay before shooting
  30. min. damage - the minimum damage for a shot
  31. hitboxes - hitboxes that triggerbot will aim at
  32. Recoil control system
  33. enabled - enables recoil control system
  34. pitch amount - amount of recoil being controlled on pitch
  35. yaw amount - amount of recoil being controlled on yaw
  36. deadzone - size of deadzone before rcs kicks in
  37.  
  38. #3
  39. Spoiler: Ragebot tab
  40.  
  41. Enable - master switch for ragebot.
  42.  
  43.  
  44. Weapon configuration
  45. selected weapons - selected weapons for per weapon configuration
  46. active weapon - currently configured weapon
  47.  
  48. Aimbot
  49. key - Aimbot will be enabled when this bind is pressed/enabled.
  50. silent aim - Hides aimbot snapping from your view.
  51. save fps - conservation of fps which can be lost due to autowall/multipoint.
  52. team check - ragebot will not shoot through teammates
  53. aimstep - reduced angle snap for VAC authentication error prevention (casual, deathmatch, wargames)
  54. pitch resolver - ragebot will attempt to resolve fake pitches
  55. active exploit - the type of exploit to use (exploits increase backtracking window)
  56. none
  57. double tap - allows you to fire two shots back to back within the same time you would fire one
  58. hide shots - reduces your ability to get headshot while shooting
  59. break lagcomp - reduces the ability to get backtracked when peeking players
  60.  
  61. Target
  62.  
  63. hitboxes - actively targeted hitboxes
  64. multipoint - additional aimpoints added to selected hitboxes
  65. static multipoint - consistent multipoint alignment for the selected hitboxes
  66. bodyaim triggers - selected options will prefer body over other hitboxes whenever the options are triggered
  67. in air - prefers bodyaim on players that are in air
  68. lethal - prefers bodyaim on players that are lethal
  69. 2 shot - prefers bodyaim on players that can be killed in 2 shots
  70. moving - unsure - prefers bodyaim on players moving at a lower rate of speed
  71. force bodyaim key - removes additional hitboxes that aren't filtered into the body (head, legs, feet)
  72. Damage
  73. visible min damage - minimum damage to target someone when visible
  74. autowall min damage - minimum damage to target someone when they are behind any penetrable surface
  75. health based override - overrides minimum damage if the selected damage is met
  76. shot based override - overrides minimum damage if the player can die in the selected amount of shots
  77. minimum damage hotkey - overrides minimum damage to the applied value when activated
  78. Accuracy
  79. hitchance - minimum accuracy needed to target an enemy
  80. accuracy boost - assurance for the appropriate minimum damage to be consistent, works in unison with hitchance
  81. shot delay - hitchance additive to maintain accuracy when consecutively firing
  82. target delay - maximum time to delay firing in order to obtain a more accurate shot
  83. Automation
  84. automatic fire - automatic firing when minimum damage and hitchance requirements are met
  85. automatic scope - automatically scopes to retain accuracy whenever someone is targeted
  86. forced scope - requires you to be scoped in before firing
  87. automatic stop - automatically reduces speed to obtain higher accuracy when someone is being targeted
  88. shot stop - allows you to walk in between shots
  89.  
  90. #4
  91. Spoiler: Anti-aim tab
  92.  
  93.  
  94.  
  95.  
  96. Anti-aim
  97. enable - master switch for anti-aim settings
  98. disable flags - anti-aim will disable when those conditions are met
  99. freeze time
  100. at targets - creates anti-aim changes based off of player positions
  101. auto direction - automatically applies the safest orientation based upon player positions
  102. mode
  103. closest - anti-aim is changed according to the closest enemy
  104. threat - anti-aim is adjusted based off of the player who will deal the most damage
  105. triggers
  106. standing
  107. moving
  108. in air
  109. extrapolated - extrapolates player positions for better direction picking
  110. extension - extrapolation length
  111. maximum damage - the amount of damage you would be able to take before the anti-aim adjustments are made
  112. manual anti-aim - enables manual direction override
  113. mouse override - change anti-aim based off of the mouse location when using hotkey
  114. left key - keybind to apply a sideways-left anti-aim
  115. backwards key - keybind to apply a backwards anti-aim
  116. right key - keybind to apply a sideways-right anti-aim
  117. Fake angles
  118. enable - master switch to activate fake angles
  119. visualize - enables fake angle visualization
  120. movement type - condition of local player to configure
  121. standing
  122. moving
  123. in air
  124. auto dir
  125. manual dir
  126. slow walk
  127. fake yaw - mode for fake angles
  128. static
  129. body lean - fake yaw offset
  130. inverted body lean - fake yaw offset while using inverter key
  131. jitter
  132. body lean - fake yaw offset
  133. inverted body lean - fake yaw offset while using inverter key
  134. jitter width - the angle jitter width
  135. spin
  136. desync key - desyncs animations sent to the server
  137. inverter key - flips the fake angle to the opposite direction
  138. Fake lag
  139. enable - master switch for fakelag
  140. visualize lag enables fake lag visualization
  141. mode - selected fakelag mode
  142. passive
  143. adaptive
  144. step
  145. random
  146. alternative
  147. alternative condition
  148. standing
  149. moving
  150. in air
  151. slow walk
  152. send limit - limit of sent packets in ticks
  153. choke limit - limit of choked packets in ticks
  154. triggers - controls fakelag based off of in-game events
  155. in air
  156. on peek
  157. on shot
  158. Extra
  159. fake duck - allows you to remain in the crouched state while maintaining the normal standing targeting ability
  160. slow walk - speed reduction to maintain accuracy and reduce the chance of being hit
  161.  
  162. #5
  163. Spoiler: Players tab
  164.  
  165. Player type - the team for which the visuals are currently being configured
  166. enemies
  167. teammates
  168. yourself
  169.  
  170. ESP
  171. bounding box - draws a bounding box around currently configured player type
  172. cornered boxes - draws only the corners of the bounding boxes
  173. glow - draws glow around the enemy player model
  174. name - displays the player's name above their head
  175. health - draws a healthbar and the hp they have once they have taken any sort of damage
  176. weapon - displays the active weapon and selected weapon modes
  177. weapon mode - weapon displaying mode
  178. icon
  179. text
  180. inventory
  181. ammo - displays an ammo bar to track the value they have in their magazine
  182. skeleton - draws a skeleton on the playermodel
  183. dormant - tracks a player's movement in locations where they are not being transmitted, updates are received based off of sounds
  184. extended range - increases the range of dormant esp
  185. fade - fade out dormant records smoothly
  186. flags
  187. lagcomp
  188. money
  189. armor
  190. flashed
  191. reload
  192. zoom
  193. defusing
  194. distance
  195. c4 carrier
  196. location
  197. Misc
  198. reveal on radar - displays enemy location on the radar
  199. out of fov indicator - displays enemies direction(s) whenever they are not within your field of view
  200. projectile color override - changes the color of the indicator if the enemy is holding a grenade/molotov/flashbang
  201. flat fov indicators - draws arrows with a flat orientation
  202. footsteps - draws based off of enemy footstep sounds
  203. Chams
  204. material type - selects the type of material to apply to player models
  205. textured
  206. flat
  207. chams (visible) - color of the applied chams when an enemy is visible
  208. chams (visible) - color of the applied chams when they are not visible
  209. history chams - visualizes backtrack records for both the legitbot and ragebot
  210. transparency - changes the transparency of the chams
  211. shine - the shine factor for chams
  212. reflectivity - changes the cham reflection, requires shader settings to be set to high
  213. depth - changes the shading of the cham material
  214.  
  215. For ESP mode "yourself", there is some extra options:
  216. shot timer - displays a bar to track the next time the player can shoot
  217. scope blend - lowers your player model's opacity whenever you are scoped
  218. hand chams - adds cham material to your player model
  219. wireframe
  220. flat
  221.  
  222. #6
  223. Spoiler: Visuals tab
  224.  
  225.  
  226. Selected group - selected group of visuals to configure
  227. dropped weapons
  228. grenades
  229. bomb
  230. hostages
  231.  
  232. Dropped weapons
  233. dropped weapon text - draws the weapon name where it is dropped on the ground
  234. dropped weapon icons - draws the weapon icon where it is dropped on the ground
  235. dropped weapon glow - outlines the dropped weapons with glow
  236. dropped weapon ammo - displays an ammo bar to track the value the weapon has in it's magazine
  237. dropped weapon distance - draws the distance to the weapon
  238. Grenades
  239. grenade text - display projectiles names
  240. grenade icon - display projectiles icon
  241. grenade glow - display glow on projectiles
  242. fire timer - displays the time a molotov/incendiary grenade will burn for
  243. smoke timer - displays the time until the smoke disappears
  244. radius - displays the circular range for which molotov, incendiary, and smoke grenade reach
  245. wireframe - draws a wired model on grenade detonation/smoke
  246. color - projectiles color
  247. Bomb
  248. dropped bomb text - displays text for the bomb when dropped
  249. dropped bomb icon - displays an icon for the bomb when dropped
  250. dropped bomb glow - draws glow around the bomb location when dropped
  251. bomb detonation timer - onscreen indicator (top) to track time until bomb detonation
  252. color - bomb's color
  253. Hostages
  254. hostage name - displays a text indication for the hostage
  255. color - hostages color
  256. Hit indication
  257. visual hitmarker - draws an indicator in the center of your screen when you damage a player
  258. hitsound - plays a sound whenever you damage a player
  259. sound
  260. switch press
  261. headshot
  262. hit
  263. custom
  264. hitsound volume - controls the volume of the hitsound played
  265. killsound - plays a sound whenever you kill a player
  266. sound
  267. switch press
  268. headshot
  269. hit
  270. custom
  271. killsound volume - controls the volume of the killsound played
  272. damage markers - display dealt damage
  273. misc - additional visual and audio effects whenever you kill a player
  274. kill sounds - plays Quake-a-like kill sounds according to your kill streak. For more info - CLICK
  275. kill drawings - draws text according to your kill streak. For more info - CLICK
  276. Shot information
  277. client side bullet impacts - draws the location where your game registered your shot locally
  278. server bullet impacts - draws the location where the server registered your shot
  279. weapon spread impacts - draws a circle to show the range of spread that your bullet could have effected
  280. bullet tracer (hit) - draws a beam from your player model to the person that you fired at and hit
  281. bullet tracer (miss) - draws a beam from your player model to the location that you fired at and missed
  282. enemy bullet tracer - draws a beam from enemies firing
  283. tracer life time - controls the amount of time the tracers are displayed before removed
  284. penetration crosshair
  285. simple - tracks single wallbang damage
  286. advanced - tracks compound wallbangs
  287. World
  288. fullbright - applies the highest brightness to textures in-game
  289. nightmode - reduces brightness and adds depth to shadows
  290. nightmode value
  291. skybox changer - allows you to use different skyboxes
  292. asus wall - controls the transparency of solid objects
  293. asus props - controls the transparency of props
  294. Other
  295. removals
  296. smoke - removes smoke and replaces it with thinner grey particles.
  297. flash - removes flashbang effects.
  298. scope - removes scope effects.
  299. visual kick - removes shake effect when firing a weapon.
  300. visual punch - removes camera effect when firing a weapon.
  301. spectator List - displays another menu that shows other players when they spectate you.
  302. team damage list - shows individual damage that you and your teammates have done per game
  303. visual indicators - displays a table for selected options for a visual representation
  304. reveal enemy purchases - reveals enemy team purchases in console & top left.
  305. grenade prediction - displays a line indicating the grenade's path & predicted damage
  306. taser range - shows the max distance the taser can reach when fired
  307. knife range - shows the max distance the knife can reach when attacking
  308. visualize weapon spread - visualizes the entire range for which your bullet could land
  309. force crosshair - forces your crosshair to be drawn for weapons that it would not normally
  310. View
  311. field of view - controls the camera zoom for your screen
  312. while scoped - continues to override the field of view for scoped weapons
  313. zoom - allows you to magnify the on-screen zoom factor
  314. zoom key - keybind used for magnification
  315. zoom factor - controls the distance which you will zoom wihle using the key
  316. third person key - allows you to switch between first and third person with the keybind
  317. third person fov - control the camera zoom for your screen in third person field of view
  318. spectator third person - forces you to remain in third person when spectating players
  319. first person (grenade) - forces your perspective to first person if you hold a grenade while in third person
  320.  
  321. #7
  322. Spoiler: Skins tab
  323.  
  324.  
  325.  
  326. Skins
  327. active weapon - weapon for which the skin is currently being modified
  328. skin - the type of finish you want to apply to the configured weapon
  329. wear - control the visual quality of the skin
  330. seed - allows customization for specific weapon patterns
  331. stattrak kills - allows you to modify the number of kills you have per weapon
  332. Viewmodel editor
  333. flips knife hand - flips the knife hand (left/right)
  334. viewmodel fov - adjusts the field of view range for your viewmodel
  335. x coordinate - x coordinate for the viewmodel
  336. y coordinate - y coordinate for the viewmodel
  337. z coordinate - z coordinate for the viewmodel
  338. roll - roll for viewmodel
  339. rare animations - always does rare inspection/animation for selected weapons/knife
  340. deagle
  341. falchion knife
  342. revolver
  343. Models
  344. knife - applies the selected knife
  345. gloves - applies the selected gloves
  346. Config
  347. save - saves the skin configuration
  348. load - loads the skin configuration
  349.  
  350. #8
  351. Spoiler: Misc tab
  352.  
  353. Matchmaking
  354. matchmaking auto accept - automatically accepts competitive matches.
  355. rank revealer - displays the competitive rank of the players in-game
  356. unlock inventory access - allows inventory access at any time
  357. bypass sv_pure - allows to use custom csgo files on any server
  358.  
  359. Movement
  360. slide walk - makes your playmodels feet slide on the ground when moving
  361. fast crouch - removes crouch delay
  362. fast stop - enables faster stopping
  363. accurate walk - ensures full weapon accuracy while walking
  364. auto edge jump - automatically jumps before you fall off of a ledge
  365. auto edge jump key - key for enabling auto edge jump
  366. auto edge crouch - automatically crouches before jumping, gaining an extra unit of height
  367. auto edge crouch key - key for enabling auto edge crouch
  368. auto peek - automatically goes back after shooting
  369. auto peek key - key for auto peek to save position
  370. auto bhop - enables automatic bunnyhopping
  371. auto strafe - enables automatic strafing
  372. autostrafe mode
  373. legit - only takes control of movement input based on your own mouse movement.
  374. normal - this mode will strafe perfectly.
  375. directional - this mode will strafe in direction of movement keys that you press.
  376. rage - built for no-spread, movement keys control circle strafing (A - S - D), forward (W) for jitter strafing.
  377. crouch in air - automatically crouch in air
  378. Freecam
  379. enable - enables free camera movement
  380. key - key for free camera movement to toggle
  381. collision - enables free camera movement collision
  382. speed - speed of free camera movement
  383. Sound
  384. weapon volume - overrides the weapon volume
  385. footstep volume - overrides the footstep volume
  386. other volume - overrides the volume of other sound effects (ambient sounds, etc)
  387. Misc
  388. auto defuse - enables automatic bomb defusal
  389. ragdoll force - changes the default ragdoll force
  390. ragdoll gravity - changes the default ragdoll gravity
  391. preserve killfeed - forces the killfeed events somehow related to you (kill, assist, death) to stay on screen
  392. extended backtracking - extends the backtracking window
  393. enable hidden cvars- enables some of the hidden console variables
  394.  
  395. Identity
  396. clantag - enables the clantag changer
  397. type
  398. KubPixWARE
  399. custom
  400. backwards
  401. Buybot
  402. enable - enables automatic weapon buying on round start
  403. primary - primary weapon for the buybot to purchase
  404. secondary - secondary weapon for the buybot to purchase
  405. utility - utility weapon for the buybot to purchase
  406. alternative options - purchases selected alternative items if money amount is lower than specified
  407. force key - forcefully purchases alternative items on pressed key
  408. money amount - money amount that will trigger alternative options
  409. alternative primary - alternative primary weapon for the buybot to purchase
  410. alternative secondary - alternative secondary weapon for the buybot to purchase
  411. alternative utility - alternative utility weapon for the buybot to purchase
  412. Performance
  413. no post processing - disables post processing of the image
  414. no fog - disables world fog
  415. no shadows - disables shadows
  416.  
  417.  
  418.  
  419. Miscellaneous
  420. accent color - changes menu accent color
  421. show tooltips - shows an explanation for each feature when hovered
  422. show watermark - shows the cheat's watermark
  423. show keybind states - show which keybinds you have currently activated
  424. restrictions
  425. anti untrusted - ensures no untrusted bans happen
  426. anti smac - ensures no sourcemode anticheat bans happen
  427. log - the events to get logged in console and top left corner
  428. damage dealt
  429. damage received
  430. spread/occlusion misses
  431. hostage taken
  432. bomb plants
  433. New config
  434. name - name for the new configuration file
  435. create - creates a new configuration file with the given name
  436. Config <name>
  437. save - saves the current configuration file
  438. default - defaults the current configuration file
  439. delete - deletes the current configuration file
  440. Select config
  441. config - the selected configuration file
  442. load - loads the previously selected configuration file
  443. refresh - refreshes the configuration file list
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