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- Here is our features in KubPixWARE
- Weapon configuration
- selected weapons - selected weapons for per weapon configuration
- active weapon - currently configured weapon
- Aimbot
- key - aimbot key
- while blind - enables aimbot while blinded (smoke/flash)
- visible only - only targets visible points
- Target
- hitscan - actively targeted hitboxes
- min damage - the minimum damage for a hitbox for aimbot to aim on
- world distance - the max world distance perpendicular to the crosshair at which the aimbot engages
- fov - the max fov distance at which the aimbot engages
- speed - the speed at which the aimbot moves your view
- precision fov - the fov at which the precision zone starts
- precision speed - the speed at which the aimbot moves your view within the precision zone
- Backtracking
- enabled - enables backtracking
- amount - limits the backtracking window
- Triggerbot
- enabled - enables triggerbot
- key - the key triggerbot will be toggled on
- hitchance - the minimum chance a shot will have to hit
- delay - delay before shooting
- min. damage - the minimum damage for a shot
- hitboxes - hitboxes that triggerbot will aim at
- Recoil control system
- enabled - enables recoil control system
- pitch amount - amount of recoil being controlled on pitch
- yaw amount - amount of recoil being controlled on yaw
- deadzone - size of deadzone before rcs kicks in
-
- #3
- Spoiler: Ragebot tab
-
- Enable - master switch for ragebot.
- Weapon configuration
- selected weapons - selected weapons for per weapon configuration
- active weapon - currently configured weapon
- Aimbot
- key - Aimbot will be enabled when this bind is pressed/enabled.
- silent aim - Hides aimbot snapping from your view.
- save fps - conservation of fps which can be lost due to autowall/multipoint.
- team check - ragebot will not shoot through teammates
- aimstep - reduced angle snap for VAC authentication error prevention (casual, deathmatch, wargames)
- pitch resolver - ragebot will attempt to resolve fake pitches
- active exploit - the type of exploit to use (exploits increase backtracking window)
- none
- double tap - allows you to fire two shots back to back within the same time you would fire one
- hide shots - reduces your ability to get headshot while shooting
- break lagcomp - reduces the ability to get backtracked when peeking players
- Target
- hitboxes - actively targeted hitboxes
- multipoint - additional aimpoints added to selected hitboxes
- static multipoint - consistent multipoint alignment for the selected hitboxes
- bodyaim triggers - selected options will prefer body over other hitboxes whenever the options are triggered
- in air - prefers bodyaim on players that are in air
- lethal - prefers bodyaim on players that are lethal
- 2 shot - prefers bodyaim on players that can be killed in 2 shots
- moving - unsure - prefers bodyaim on players moving at a lower rate of speed
- force bodyaim key - removes additional hitboxes that aren't filtered into the body (head, legs, feet)
- Damage
- visible min damage - minimum damage to target someone when visible
- autowall min damage - minimum damage to target someone when they are behind any penetrable surface
- health based override - overrides minimum damage if the selected damage is met
- shot based override - overrides minimum damage if the player can die in the selected amount of shots
- minimum damage hotkey - overrides minimum damage to the applied value when activated
- Accuracy
- hitchance - minimum accuracy needed to target an enemy
- accuracy boost - assurance for the appropriate minimum damage to be consistent, works in unison with hitchance
- shot delay - hitchance additive to maintain accuracy when consecutively firing
- target delay - maximum time to delay firing in order to obtain a more accurate shot
- Automation
- automatic fire - automatic firing when minimum damage and hitchance requirements are met
- automatic scope - automatically scopes to retain accuracy whenever someone is targeted
- forced scope - requires you to be scoped in before firing
- automatic stop - automatically reduces speed to obtain higher accuracy when someone is being targeted
- shot stop - allows you to walk in between shots
- #4
- Spoiler: Anti-aim tab
- Anti-aim
- enable - master switch for anti-aim settings
- disable flags - anti-aim will disable when those conditions are met
- freeze time
- at targets - creates anti-aim changes based off of player positions
- auto direction - automatically applies the safest orientation based upon player positions
- mode
- closest - anti-aim is changed according to the closest enemy
- threat - anti-aim is adjusted based off of the player who will deal the most damage
- triggers
- standing
- moving
- in air
- extrapolated - extrapolates player positions for better direction picking
- extension - extrapolation length
- maximum damage - the amount of damage you would be able to take before the anti-aim adjustments are made
- manual anti-aim - enables manual direction override
- mouse override - change anti-aim based off of the mouse location when using hotkey
- left key - keybind to apply a sideways-left anti-aim
- backwards key - keybind to apply a backwards anti-aim
- right key - keybind to apply a sideways-right anti-aim
- Fake angles
- enable - master switch to activate fake angles
- visualize - enables fake angle visualization
- movement type - condition of local player to configure
- standing
- moving
- in air
- auto dir
- manual dir
- slow walk
- fake yaw - mode for fake angles
- static
- body lean - fake yaw offset
- inverted body lean - fake yaw offset while using inverter key
- jitter
- body lean - fake yaw offset
- inverted body lean - fake yaw offset while using inverter key
- jitter width - the angle jitter width
- spin
- desync key - desyncs animations sent to the server
- inverter key - flips the fake angle to the opposite direction
- Fake lag
- enable - master switch for fakelag
- visualize lag enables fake lag visualization
- mode - selected fakelag mode
- passive
- adaptive
- step
- random
- alternative
- alternative condition
- standing
- moving
- in air
- slow walk
- send limit - limit of sent packets in ticks
- choke limit - limit of choked packets in ticks
- triggers - controls fakelag based off of in-game events
- in air
- on peek
- on shot
- Extra
- fake duck - allows you to remain in the crouched state while maintaining the normal standing targeting ability
- slow walk - speed reduction to maintain accuracy and reduce the chance of being hit
- #5
- Spoiler: Players tab
-
- Player type - the team for which the visuals are currently being configured
- enemies
- teammates
- yourself
- ESP
- bounding box - draws a bounding box around currently configured player type
- cornered boxes - draws only the corners of the bounding boxes
- glow - draws glow around the enemy player model
- name - displays the player's name above their head
- health - draws a healthbar and the hp they have once they have taken any sort of damage
- weapon - displays the active weapon and selected weapon modes
- weapon mode - weapon displaying mode
- icon
- text
- inventory
- ammo - displays an ammo bar to track the value they have in their magazine
- skeleton - draws a skeleton on the playermodel
- dormant - tracks a player's movement in locations where they are not being transmitted, updates are received based off of sounds
- extended range - increases the range of dormant esp
- fade - fade out dormant records smoothly
- flags
- lagcomp
- money
- armor
- flashed
- reload
- zoom
- defusing
- distance
- c4 carrier
- location
- Misc
- reveal on radar - displays enemy location on the radar
- out of fov indicator - displays enemies direction(s) whenever they are not within your field of view
- projectile color override - changes the color of the indicator if the enemy is holding a grenade/molotov/flashbang
- flat fov indicators - draws arrows with a flat orientation
- footsteps - draws based off of enemy footstep sounds
- Chams
- material type - selects the type of material to apply to player models
- textured
- flat
- chams (visible) - color of the applied chams when an enemy is visible
- chams (visible) - color of the applied chams when they are not visible
- history chams - visualizes backtrack records for both the legitbot and ragebot
- transparency - changes the transparency of the chams
- shine - the shine factor for chams
- reflectivity - changes the cham reflection, requires shader settings to be set to high
- depth - changes the shading of the cham material
- For ESP mode "yourself", there is some extra options:
- shot timer - displays a bar to track the next time the player can shoot
- scope blend - lowers your player model's opacity whenever you are scoped
- hand chams - adds cham material to your player model
- wireframe
- flat
- #6
- Spoiler: Visuals tab
-
- Selected group - selected group of visuals to configure
- dropped weapons
- grenades
- bomb
- hostages
- Dropped weapons
- dropped weapon text - draws the weapon name where it is dropped on the ground
- dropped weapon icons - draws the weapon icon where it is dropped on the ground
- dropped weapon glow - outlines the dropped weapons with glow
- dropped weapon ammo - displays an ammo bar to track the value the weapon has in it's magazine
- dropped weapon distance - draws the distance to the weapon
- Grenades
- grenade text - display projectiles names
- grenade icon - display projectiles icon
- grenade glow - display glow on projectiles
- fire timer - displays the time a molotov/incendiary grenade will burn for
- smoke timer - displays the time until the smoke disappears
- radius - displays the circular range for which molotov, incendiary, and smoke grenade reach
- wireframe - draws a wired model on grenade detonation/smoke
- color - projectiles color
- Bomb
- dropped bomb text - displays text for the bomb when dropped
- dropped bomb icon - displays an icon for the bomb when dropped
- dropped bomb glow - draws glow around the bomb location when dropped
- bomb detonation timer - onscreen indicator (top) to track time until bomb detonation
- color - bomb's color
- Hostages
- hostage name - displays a text indication for the hostage
- color - hostages color
- Hit indication
- visual hitmarker - draws an indicator in the center of your screen when you damage a player
- hitsound - plays a sound whenever you damage a player
- sound
- switch press
- headshot
- hit
- custom
- hitsound volume - controls the volume of the hitsound played
- killsound - plays a sound whenever you kill a player
- sound
- switch press
- headshot
- hit
- custom
- killsound volume - controls the volume of the killsound played
- damage markers - display dealt damage
- misc - additional visual and audio effects whenever you kill a player
- kill sounds - plays Quake-a-like kill sounds according to your kill streak. For more info - CLICK
- kill drawings - draws text according to your kill streak. For more info - CLICK
- Shot information
- client side bullet impacts - draws the location where your game registered your shot locally
- server bullet impacts - draws the location where the server registered your shot
- weapon spread impacts - draws a circle to show the range of spread that your bullet could have effected
- bullet tracer (hit) - draws a beam from your player model to the person that you fired at and hit
- bullet tracer (miss) - draws a beam from your player model to the location that you fired at and missed
- enemy bullet tracer - draws a beam from enemies firing
- tracer life time - controls the amount of time the tracers are displayed before removed
- penetration crosshair
- simple - tracks single wallbang damage
- advanced - tracks compound wallbangs
- World
- fullbright - applies the highest brightness to textures in-game
- nightmode - reduces brightness and adds depth to shadows
- nightmode value
- skybox changer - allows you to use different skyboxes
- asus wall - controls the transparency of solid objects
- asus props - controls the transparency of props
- Other
- removals
- smoke - removes smoke and replaces it with thinner grey particles.
- flash - removes flashbang effects.
- scope - removes scope effects.
- visual kick - removes shake effect when firing a weapon.
- visual punch - removes camera effect when firing a weapon.
- spectator List - displays another menu that shows other players when they spectate you.
- team damage list - shows individual damage that you and your teammates have done per game
- visual indicators - displays a table for selected options for a visual representation
- reveal enemy purchases - reveals enemy team purchases in console & top left.
- grenade prediction - displays a line indicating the grenade's path & predicted damage
- taser range - shows the max distance the taser can reach when fired
- knife range - shows the max distance the knife can reach when attacking
- visualize weapon spread - visualizes the entire range for which your bullet could land
- force crosshair - forces your crosshair to be drawn for weapons that it would not normally
- View
- field of view - controls the camera zoom for your screen
- while scoped - continues to override the field of view for scoped weapons
- zoom - allows you to magnify the on-screen zoom factor
- zoom key - keybind used for magnification
- zoom factor - controls the distance which you will zoom wihle using the key
- third person key - allows you to switch between first and third person with the keybind
- third person fov - control the camera zoom for your screen in third person field of view
- spectator third person - forces you to remain in third person when spectating players
- first person (grenade) - forces your perspective to first person if you hold a grenade while in third person
- #7
- Spoiler: Skins tab
- Skins
- active weapon - weapon for which the skin is currently being modified
- skin - the type of finish you want to apply to the configured weapon
- wear - control the visual quality of the skin
- seed - allows customization for specific weapon patterns
- stattrak kills - allows you to modify the number of kills you have per weapon
- Viewmodel editor
- flips knife hand - flips the knife hand (left/right)
- viewmodel fov - adjusts the field of view range for your viewmodel
- x coordinate - x coordinate for the viewmodel
- y coordinate - y coordinate for the viewmodel
- z coordinate - z coordinate for the viewmodel
- roll - roll for viewmodel
- rare animations - always does rare inspection/animation for selected weapons/knife
- deagle
- falchion knife
- revolver
- Models
- knife - applies the selected knife
- gloves - applies the selected gloves
- Config
- save - saves the skin configuration
- load - loads the skin configuration
- #8
- Spoiler: Misc tab
-
- Matchmaking
- matchmaking auto accept - automatically accepts competitive matches.
- rank revealer - displays the competitive rank of the players in-game
- unlock inventory access - allows inventory access at any time
- bypass sv_pure - allows to use custom csgo files on any server
- Movement
- slide walk - makes your playmodels feet slide on the ground when moving
- fast crouch - removes crouch delay
- fast stop - enables faster stopping
- accurate walk - ensures full weapon accuracy while walking
- auto edge jump - automatically jumps before you fall off of a ledge
- auto edge jump key - key for enabling auto edge jump
- auto edge crouch - automatically crouches before jumping, gaining an extra unit of height
- auto edge crouch key - key for enabling auto edge crouch
- auto peek - automatically goes back after shooting
- auto peek key - key for auto peek to save position
- auto bhop - enables automatic bunnyhopping
- auto strafe - enables automatic strafing
- autostrafe mode
- legit - only takes control of movement input based on your own mouse movement.
- normal - this mode will strafe perfectly.
- directional - this mode will strafe in direction of movement keys that you press.
- rage - built for no-spread, movement keys control circle strafing (A - S - D), forward (W) for jitter strafing.
- crouch in air - automatically crouch in air
-
- Freecam
- enable - enables free camera movement
- key - key for free camera movement to toggle
- collision - enables free camera movement collision
- speed - speed of free camera movement
- Sound
- weapon volume - overrides the weapon volume
- footstep volume - overrides the footstep volume
- other volume - overrides the volume of other sound effects (ambient sounds, etc)
- Misc
- auto defuse - enables automatic bomb defusal
- ragdoll force - changes the default ragdoll force
- ragdoll gravity - changes the default ragdoll gravity
- preserve killfeed - forces the killfeed events somehow related to you (kill, assist, death) to stay on screen
- extended backtracking - extends the backtracking window
- enable hidden cvars- enables some of the hidden console variables
- Identity
- clantag - enables the clantag changer
- type
- KubPixWARE
- custom
- backwards
- Buybot
- enable - enables automatic weapon buying on round start
- primary - primary weapon for the buybot to purchase
- secondary - secondary weapon for the buybot to purchase
- utility - utility weapon for the buybot to purchase
- alternative options - purchases selected alternative items if money amount is lower than specified
- force key - forcefully purchases alternative items on pressed key
- money amount - money amount that will trigger alternative options
- alternative primary - alternative primary weapon for the buybot to purchase
- alternative secondary - alternative secondary weapon for the buybot to purchase
- alternative utility - alternative utility weapon for the buybot to purchase
- Performance
- no post processing - disables post processing of the image
- no fog - disables world fog
- no shadows - disables shadows
-
- Miscellaneous
- accent color - changes menu accent color
- show tooltips - shows an explanation for each feature when hovered
- show watermark - shows the cheat's watermark
- show keybind states - show which keybinds you have currently activated
- restrictions
- anti untrusted - ensures no untrusted bans happen
- anti smac - ensures no sourcemode anticheat bans happen
- log - the events to get logged in console and top left corner
- damage dealt
- damage received
- spread/occlusion misses
- hostage taken
- bomb plants
- New config
- name - name for the new configuration file
- create - creates a new configuration file with the given name
- Config <name>
- save - saves the current configuration file
- default - defaults the current configuration file
- delete - deletes the current configuration file
- Select config
- config - the selected configuration file
- load - loads the previously selected configuration file
- refresh - refreshes the configuration file list
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