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- /*
- ***********************************************************************
- ************************** WWW.ZOMBIE-MOD.RU **************************
- ***********************************************************************
- ****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
- ** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
- ***********************************************************************
- */
- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <xs>
- // ZP NATIVE
- #include <zombieplague>
- #include <zmvip>
- #define PLUGIN "[CSO] AK47 PALADIN || NATIVE + ZP EXTRA ITEMS"
- #define VERSION "1.0 || CLOSED BETA"
- #define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"
- // CONFIGURATION WEAPON
- #define system_name "AGZBuff"
- #define system_base "ak47"
- #define DRAW_TIME 0.66
- #define RELOAD_TIME 2.1
- #define CSW_BASE CSW_AK47
- #define WEAPON_KEY 11092002112
- #define OLD_MODEL "models/w_ak47.mdl"
- #define ANIMEXT "carbine"
- // Configuration Extra Items
- #define NAME_EXTRA_ITEMS "AK47 Paladin"
- #define TEAM_EXTRA_ITEMS ZP_TEAM_HUMAN
- #define COST_EXTRA_ITEMS 50
- /*
- Support For Human And Survivor
- Not Supported For Zombie || Madafaka!!
- - ZP_TEAM HUMAN = HUMAN
- - ZP_TEAM_SURVIVOR = SURVIVOR
- */
- // ALL MACRO
- #define ENG_NULLENT -1
- #define EV_INT_WEAPONKEY EV_INT_impulse
- #define TASK_MUZZLEFLASH 102291
- #define USE_STOPPED 0
- #define OFFSET_LINUX_WEAPONS 4
- #define OFFSET_LINUX 5
- #define OFFSET_WEAPONOWNER 41
- #define OFFSET_ACTIVE_ITEM 373
- #define m_fKnown 44
- #define m_flNextPrimaryAttack 46
- #define m_flTimeWeaponIdle 48
- #define m_iClip 51
- #define m_fInReload 54
- #define m_flNextAttack 83
- #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
- // ALL ANIM
- #define ANIM_RELOAD 1
- #define ANIM_DRAW 2
- #define ANIM_SHOOT1 3
- #define ANIM_SHOOT2 4
- #define ANIM_SHOOT3 5
- #define MODE_A 0
- #define MODE_B 1
- // All Models Of The Weapon
- new V_MODEL[64] = "models/AGzk17l_bfak/v_buffak.mdl"
- new W_MODEL[64] = "models/AGzk17l_bfak/w_buffak.mdl"
- new P_MODEL[64] = "models/AGzk17l_bfak/p_buffak.mdl"
- new S_MODEL[64] = "sprites/AGzk17l_bfak/ef_buffak_hit.spr"
- new const WeaponResources[][] =
- {
- "sprites/AGzk17l_bfak/640hud7.spr",
- "sprites/AGzk17l_bfak/640hud132.spr"
- }
- new const MuzzleFlash[][] =
- {
- "sprites/AGzk17l_bfak/muzzleflash40.spr",
- "sprites/AGzk17l_bfak/muzzleflash41.spr"
- }
- // You Can Add Fire Sound Here
- new const Fire_Sounds[][] = { "AGzk17l_bfak/ak47buff-1.wav", "AGzk17l_bfak/ak47buff-2.wav" }
- // All Vars Here
- new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
- new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_radius, cvar_dmg_2, cvar_trace_color
- new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]
- new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], sBuffakHit
- new g_Muzzleflash_Ent[2], g_Muzzleflash[33][2], g_Mode[33], g_item, g_list_variables[10]
- // Macros Again :v
- new weapon_name_buffer[512]
- new weapon_base_buffer[512]
- const PRIMARY_WEAPONS_BIT_SUM =
- (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
- CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
- new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
- "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
- "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
- "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
- "weapon_ak47", "weapon_knife", "weapon_p90" }
- // START TO CREATE PLUGINS || AMXMODX FORWARD
- public plugin_init()
- {
- formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
- formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
- register_plugin(PLUGIN, VERSION, AUTHOR)
- // Event And Message
- register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
- register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
- register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList")
- // Ham Forward (Entity) || Ham_Use
- RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
- RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
- // Ham Forward (Entity) || Ham_TraceAttack
- RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
- RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
- // Ham Forward (Weapon)
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
- RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
- for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
- if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
- // Ham Forward (Player)
- RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
- // Fakemeta Forward
- register_forward(FM_SetModel, "Forward_SetModel")
- register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
- register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
- register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1)
- register_forward(FM_CheckVisibility, "Forward_CheckVisibility")
- // All Some Cvar
- cvar_clip = register_cvar("buffak_clip", "50")
- cvar_spd = register_cvar("buffak_speed", "1.15")
- cvar_ammo = register_cvar("buffak_ammo", "240")
- cvar_dmg = register_cvar("buffak_damage", "2.0")
- cvar_recoil = register_cvar("buffak_recoil", "0.62")
- cvar_dmg_2 = register_cvar("buffak_buff_damage", "100")
- cvar_radius = register_cvar("buffak_buff_radius", "50")
- cvar_trace_color = register_cvar("buffak_trace_color", "7")
- g_MaxPlayers = get_maxplayers()
- g_item = zv_register_extra_item(NAME_EXTRA_ITEMS, "Buff", COST_EXTRA_ITEMS, TEAM_EXTRA_ITEMS)
- }
- public plugin_precache()
- {
- formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
- formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
- precache_model(V_MODEL)
- precache_model(P_MODEL)
- precache_model(W_MODEL)
- sBuffakHit = precache_model(S_MODEL)
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
- precache_generic(Buffer) // EG: Output "sprites/weapon_AGZBuff_asep.txt"
- for(new i = 0; i < sizeof Fire_Sounds; i++)
- precache_sound(Fire_Sounds[i])
- for(new i = 0; i < sizeof MuzzleFlash; i++)
- precache_model(MuzzleFlash[i])
- for(new i = 0; i < sizeof WeaponResources; i++)
- precache_model(WeaponResources[i])
- precache_viewmodel_sound(V_MODEL)
- formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
- register_clcmd(Buffer, "give_item") // EG: Output "test_buffak"
- register_clcmd(weapon_name_buffer, "weapon_hook")
- register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
- g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0])
- set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08)
- set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0)
- g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
- engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1])
- set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07)
- set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture)
- set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)
- }
- public plugin_natives()
- {
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "give_%s", system_name)
- register_native(Buffer, "give_item", 1) // EG: Output "give_buffak"
- formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
- register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffak"
- }
- public zv_extra_item_selected(id, itemid)
- {
- if(itemid != g_item)
- return
- give_item(id)
- }
- // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
- public client_connect(id) remove_item(id)
- public client_disconnect(id) remove_item(id)
- public zp_user_infected_post(id) remove_item(id)
- public zp_user_humanized_post(id) remove_item(id)
- /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
- new g_HamBot
- public client_putinserver(id)
- {
- if(!g_HamBot && is_user_bot(id))
- {
- g_HamBot = 1
- set_task(0.1, "Do_RegisterHam", id)
- }
- }
- public Do_RegisterHam(id)
- {
- RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
- RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)
- }
- /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
- /* ============ START OF ALL FORWARD (FAKEMETA) ================== */
- public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
- {
- if(iEnt == g_Muzzleflash_Ent[0])
- {
- if(g_Muzzleflash[iHost][0] == 3)
- {
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
- set_es(esState, ES_Scale, random_float(0.06, 0.1))
- g_Muzzleflash[iHost][0] = 2
- }
- else if(g_Muzzleflash[iHost][0] == 2)
- {
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
- set_es(esState, ES_Scale, random_float(0.06, 0.1))
- g_Muzzleflash[iHost][0] = 1
- g_Muzzleflash[iHost][1] = 1
- }
- else if(g_Muzzleflash[iHost][0] == 1)
- {
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
- set_es(esState, ES_Scale, random_float(0.06, 0.1))
- g_Muzzleflash[iHost][0] = 0
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- else if(iEnt == g_Muzzleflash_Ent[1])
- {
- if(g_Muzzleflash[iHost][1])
- {
- set_es(esState, ES_RenderMode, kRenderTransAdd)
- set_es(esState, ES_RenderAmt, 240.0)
- g_Muzzleflash[iHost][1] = 0
- }
- set_es(esState, ES_Skin, iHost)
- set_es(esState, ES_Body, 1)
- set_es(esState, ES_AimEnt, iHost)
- set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
- }
- }
- public Forward_CheckVisibility(iEntity, pSet)
- {
- if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1])
- {
- forward_return(FMV_CELL, 1)
- return FMRES_SUPERCEDE
- }
- return FMRES_IGNORED
- }
- public Forward_PrecacheEvent_Post(type, const name[])
- {
- new Buffer[512]
- formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
- if(equal(Buffer, name, 0))
- {
- g_orig_event = get_orig_retval()
- return FMRES_HANDLED
- }
- return FMRES_IGNORED
- }
- public Forward_SetModel(entity, model[])
- {
- if(!is_valid_ent(entity))
- return FMRES_IGNORED
- static szClassName[33]
- entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
- if(!equal(szClassName, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = entity_get_edict(entity, EV_ENT_owner)
- if(equal(model, OLD_MODEL))
- {
- static iStoredAugID
- iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
- if(!is_valid_ent(iStoredAugID))
- return FMRES_IGNORED
- if(g_has_weapon[iOwner])
- {
- entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
- g_has_weapon[iOwner] = 0
- entity_set_model(entity, W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED
- }
- public Forward_UseStationary_Post(entity, caller, activator, use_type)
- {
- if(use_type == USE_STOPPED && is_user_connected(caller))
- replace_weapon_models(caller, get_user_weapon(caller))
- }
- public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
- {
- if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
- return FMRES_IGNORED
- set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
- return FMRES_HANDLED
- }
- public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
- return FMRES_IGNORED
- if(!(1 <= invoker <= g_MaxPlayers))
- return FMRES_IGNORED
- playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- return FMRES_SUPERCEDE
- }
- /* ================= END OF ALL FAKEMETA FORWARD ================= */
- /* ================= START OF ALL MESSAGE FORWARD ================ */
- public Forward_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
- {
- if(g_has_weapon[iAttacker])
- set_msg_arg_string(4, system_name)
- }
- return PLUGIN_CONTINUE
- }
- /* ================== END OF ALL MESSAGE FORWARD ================ */
- /* ================== START OF ALL EVENT FORWARD ================ */
- public Forward_MessageWeapList(msg_id, msg_dest, id)
- {
- if(get_msg_arg_int(8) != CSW_BASE)
- return
- g_list_variables[2] = get_msg_arg_int(2)
- g_list_variables[3] = get_msg_arg_int(3)
- g_list_variables[4] = get_msg_arg_int(4)
- g_list_variables[5] = get_msg_arg_int(5)
- g_list_variables[6] = get_msg_arg_int(6)
- g_list_variables[7] = get_msg_arg_int(7)
- g_list_variables[8] = get_msg_arg_int(8)
- g_list_variables[9] = get_msg_arg_int(9)
- }
- public Forward_CurrentWeapon(id)
- {
- replace_weapon_models(id, read_data(2))
- if(!is_user_alive(id))
- return
- if(read_data(2) != CSW_BASE || !g_has_weapon[id])
- return
- static Float:Speed
- if(g_has_weapon[id])
- Speed = get_pcvar_float(cvar_spd)
- static weapon[32], Ent
- get_weaponname(read_data(2), weapon, 31)
- Ent = find_ent_by_owner(-1, weapon, id)
- if(pev_valid(Ent))
- {
- static Float:Delay
- Delay = get_pdata_float(Ent, 46, 4) * Speed
- if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
- }
- }
- /* ================== END OF ALL EVENT FORWARD =================== */
- /* ================== START OF ALL HAM FORWARD ============== */
- public Forward_PlayerKilled(id) remove_item(id)
- public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
- {
- if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
- return
- if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
- return
- static Float:flEnd[3], Float:WallVector[3], trace_color
- get_tr2(ptr, TR_vecEndPos, flEnd)
- get_tr2(ptr, TR_vecPlaneNormal, WallVector)
- if(iEnt)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_DECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- write_short(iEnt)
- message_end()
- }
- else
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- if(g_Mode[iAttacker] == MODE_A)
- {
- if(!is_user_alive(iEnt)) trace_color = get_pcvar_num(cvar_trace_color)
- else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled
- ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET)
- }
- if(pev(iEnt, pev_takedamage) != DAMAGE_NO)
- {
- set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
- show_hudmessage(iAttacker, "\ /^n+^n/ \")
- }
- if(trace_color < 2000)
- {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_STREAK_SPLASH)
- engfunc(EngFunc_WriteCoord, flEnd[0])
- engfunc(EngFunc_WriteCoord, flEnd[1])
- engfunc(EngFunc_WriteCoord, flEnd[2])
- engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
- engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
- engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
- write_byte(trace_color)
- write_short(50)
- write_short(3)
- write_short(90)
- message_end()
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- write_coord_f(flEnd[0])
- write_coord_f(flEnd[1])
- write_coord_f(flEnd[2])
- write_short(iAttacker)
- write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
- message_end()
- }
- }
- public Weapon_Deploy_Post(weapon_entity)
- {
- static owner
- owner = fm_cs_get_weapon_ent_owner(weapon_entity)
- static weaponid
- weaponid = cs_get_weapon_id(weapon_entity)
- replace_weapon_models(owner, weaponid)
- }
- public Weapon_AddToPlayer(weapon_entity, id)
- {
- if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
- return HAM_IGNORED
- if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
- {
- g_has_weapon[id] = true
- entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
- set_weapon_list(id, weapon_name_buffer)
- return HAM_HANDLED
- }
- else
- {
- set_weapon_list(id, weapon_base_buffer)
- }
- return HAM_IGNORED
- }
- public Weapon_PrimaryAttack(weapon_entity)
- {
- new Player = get_pdata_cbase(weapon_entity, 41, 4)
- if(!g_has_weapon[Player])
- return
- g_IsInPrimaryAttack = 1
- pev(Player,pev_punchangle,cl_pushangle[Player])
- g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
- }
- public Weapon_PrimaryAttack_Post(weapon_entity)
- {
- g_IsInPrimaryAttack = 0
- new Player = get_pdata_cbase(weapon_entity, 41, 4)
- new szClip, szAmmo
- get_user_weapon(Player, szClip, szAmmo)
- if(!is_user_alive(Player))
- return
- if(g_has_weapon[Player])
- {
- if(!g_clip_ammo[Player])
- {
- ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity)
- return
- }
- new Float:push[3]
- pev(Player,pev_punchangle,push)
- xs_vec_sub(push,cl_pushangle[Player],push)
- xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
- xs_vec_add(push,cl_pushangle[Player],push)
- set_pev(Player,pev_punchangle,push)
- set_weapon_shoot_anim(Player)
- emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
- }
- }
- public Weapon_ItemPostFrame(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if(!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- static iClipExtra
- iClipExtra = get_pcvar_num(cvar_clip)
- new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
- new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
- new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
- new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
- if(fInReload && flNextAttack <= 0.0)
- {
- new j = min(iClipExtra - iClip, iBpAmmo)
- set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
- cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
- set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
- fInReload = 0
- }
- else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
- {
- if(!iClip)
- return HAM_IGNORED
- if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
- get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
- {
- if(pev(id, pev_button) & IN_ATTACK)
- {
- if(g_Mode[id] == MODE_B)
- Shoot_Special(id)
- }
- else if(pev(id, pev_button) & IN_ATTACK2)
- {
- set_buffak_zoom(id, 0)
- set_weapons_timeidle(id, CSW_BASE, 0.4)
- set_player_nextattackx(id, 0.4)
- }
- }
- }
- return HAM_IGNORED
- }
- public Weapon_Reload(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if(!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- static iClipExtra
- if(g_has_weapon[id])
- iClipExtra = get_pcvar_num(cvar_clip)
- g_weapon_TmpClip[id] = -1
- new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
- new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
- if(iBpAmmo <= 0)
- return HAM_SUPERCEDE
- if(iClip >= iClipExtra)
- return HAM_SUPERCEDE
- g_weapon_TmpClip[id] = iClip
- return HAM_IGNORED
- }
- public Weapon_Reload_Post(weapon_entity)
- {
- new id = pev(weapon_entity, pev_owner)
- if (!is_user_connected(id))
- return HAM_IGNORED
- if(!g_has_weapon[id])
- return HAM_IGNORED
- if(g_weapon_TmpClip[id] == -1)
- return HAM_IGNORED
- set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
- set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
- set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
- set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
- set_weapon_anim(id, ANIM_RELOAD)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- set_buffak_zoom(id, 1)
- return HAM_IGNORED
- }
- /* ===================== END OF ALL HAM FORWARD ====================== */
- /* ================= START OF OTHER PUBLIC FUNCTION ================= */
- public give_item(id)
- {
- drop_weapons(id, 1)
- new iWeapon = fm_give_item(id, weapon_base_buffer)
- if(iWeapon > 0)
- {
- cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
- cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
- emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
- set_weapon_anim(id, ANIM_DRAW)
- set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
- set_weapon_list(id, weapon_name_buffer)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- set_pdata_int(iWeapon, 74, MODE_A)
- }
- g_has_weapon[id] = true
- g_Mode[id] = MODE_A
- remove_bitvar(id)
- }
- public remove_item(id)
- {
- g_has_weapon[id] = false
- g_Mode[id] = MODE_A
- remove_bitvar(id)
- }
- public remove_bitvar(id)
- {
- g_attack_type[id] = 0
- g_Muzzleflash[id][0] = 0
- g_Muzzleflash[id][1] = 0
- }
- public weapon_hook(id)
- {
- engclient_cmd(id, weapon_base_buffer)
- return PLUGIN_HANDLED
- }
- public replace_weapon_models(id, weaponid)
- {
- if(weaponid != CSW_BASE)
- {
- if(g_has_weapon[id])
- {
- remove_bitvar(id)
- set_buffak_zoom(id, 1)
- }
- }
- switch(weaponid)
- {
- case CSW_BASE:
- {
- if(g_has_weapon[id])
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- if(oldweap[id] != CSW_BASE)
- {
- set_weapon_anim(id, ANIM_DRAW)
- set_player_nextattackx(id, DRAW_TIME)
- set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
- set_weapon_list(id, weapon_name_buffer)
- set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
- }
- }
- }
- }
- oldweap[id] = weaponid
- }
- public Shoot_Special(id)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return
- new szClip, szWeapId
- szWeapId = get_user_weapon(id, szClip)
- if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip)
- return
- g_Muzzleflash[id][0] = 3
- set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH)
- static Float:PunchAngles[3]
- PunchAngles[0] = -5.0
- PunchAngles[1] = -2.5
- PunchAngles[2] = -2.5
- set_pev(id, pev_punchangle, PunchAngles)
- set_weapon_shoot_anim(id)
- emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
- new Float:fStart[3], Float:originF[3]
- new target, body
- fm_get_aim_origin(id, originF)
- get_user_aiming(id, target, body)
- pev(id, pev_origin, fStart)
- engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0)
- write_byte(TE_SPRITE)
- engfunc(EngFunc_WriteCoord, originF[0])
- engfunc(EngFunc_WriteCoord, originF[1])
- engfunc(EngFunc_WriteCoord, originF[2] + 20.0)
- write_short(sBuffakHit)
- write_byte(10)
- write_byte(240)
- message_end()
- new a = FM_NULLENT
- while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0)
- {
- if(id == a)
- continue
- if(pev(a, pev_takedamage) != DAMAGE_NO)
- ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET)
- }
- if(!is_user_alive(target))
- {
- static Classname[32]
- pev(target, pev_classname, Classname, sizeof(Classname))
- if(equal(Classname, "func_breakable"))
- ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC)
- }
- else if(is_user_alive(target) && is_user_connected(target))
- {
- static Float:MyOrigin[3]
- pev(id, pev_origin, MyOrigin)
- hook_ent2(target, MyOrigin, 400.0, 2)
- ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET)
- }
- static entity_weapon
- entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id)
- if(!pev_valid(entity_weapon))
- return
- cs_set_weapon_ammo(entity_weapon, szClip - 1)
- set_player_nextattackx(id, 0.7)
- set_weapons_timeidle(id, CSW_BASE, 0.7)
- }
- public set_weapon_shoot_anim(id)
- {
- if(!g_attack_type[id])
- {
- set_weapon_anim(id, ANIM_SHOOT1)
- g_attack_type[id] = 1
- }
- else if(g_attack_type[id] == 1)
- {
- set_weapon_anim(id, ANIM_SHOOT2)
- g_attack_type[id] = 2
- }
- else if(g_attack_type[id] == 2)
- {
- set_weapon_anim(id, ANIM_SHOOT3)
- g_attack_type[id] = 0
- }
- }
- public Re_MuzzleFlash(id)
- {
- id -= TASK_MUZZLEFLASH
- if(!is_user_alive(id) || !is_user_connected(id))
- return
- if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
- return
- if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true
- else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true
- }
- /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
- /* ================= START OF ALL STOCK TO MACROS ================== */
- stock set_buffak_zoom(id, const reset = 0)
- {
- if(reset == 1)
- {
- set_fov(id)
- g_Mode[id] = MODE_A
- }
- else if(reset == 0)
- {
- if(g_Mode[id] == MODE_A)
- {
- set_fov(id, 80)
- g_Mode[id] = MODE_B
- }
- else if(g_Mode[id] == MODE_B)
- {
- set_fov(id)
- g_Mode[id] = MODE_A
- }
- }
- }
- stock set_fov(id, fov = 90)
- {
- message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
- write_byte(fov)
- message_end()
- }
- stock set_weapon_list(id, const weapon_name[])
- {
- message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
- write_string(weapon_name)
- write_byte(g_list_variables[2])
- write_byte(g_list_variables[3])
- write_byte(g_list_variables[4])
- write_byte(g_list_variables[5])
- write_byte(g_list_variables[6])
- write_byte(g_list_variables[7])
- write_byte(g_list_variables[8])
- write_byte(g_list_variables[9])
- message_end()
- }
- stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
- {
- static Float:fl_Velocity[3]
- static Float:EntOrigin[3]
- pev(ent, pev_origin, EntOrigin)
- static Float:distance_f
- distance_f = 100.0
- new Float:fl_Time = distance_f / speed
- if(type == 1)
- {
- fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
- fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
- fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
- }
- else if(type == 2)
- {
- fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
- fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
- fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
- }
- entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
- }
- stock drop_weapons(id, dropwhat)
- {
- static weapons[32], num = 0, i, weaponid
- get_user_weapons(id, weapons, num)
- for (i = 0; i < num; i++)
- {
- weaponid = weapons[i]
- if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
- {
- static wname[32]
- get_weaponname(weaponid, wname, sizeof wname - 1)
- engclient_cmd(id, "drop", wname)
- }
- }
- }
- stock set_player_nextattackx(id, Float:nexttime)
- {
- if(!is_user_alive(id))
- return
- set_pdata_float(id, m_flNextAttack, nexttime, 5)
- }
- stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
- {
- if(!is_user_alive(id))
- return
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
- set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
- }
- stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
- {
- new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, Idle, 4)
- }
- stock set_weapon_anim(const Player, const Sequence)
- {
- set_pev(Player, pev_weaponanim, Sequence)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
- write_byte(Sequence)
- write_byte(pev(Player, pev_body))
- message_end()
- }
- stock precache_viewmodel_sound(const model[]) // I Get This From BTE
- {
- new file, i, k
- if((file = fopen(model, "rt")))
- {
- new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
- fseek(file, 164, SEEK_SET)
- fread(file, NumSeq, BLOCK_INT)
- fread(file, SeqID, BLOCK_INT)
- for(i = 0; i < NumSeq; i++)
- {
- fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
- fread(file, NumEvents, BLOCK_INT)
- fread(file, EventID, BLOCK_INT)
- fseek(file, EventID + 176 * i, SEEK_SET)
- // The Output Is All Sound To Precache In ViewModels (GREAT :V)
- for(k = 0; k < NumEvents; k++)
- {
- fseek(file, EventID + 4 + 76 * k, SEEK_SET)
- fread(file, Event, BLOCK_INT)
- fseek(file, 4, SEEK_CUR)
- if(Event != 5004)
- continue
- fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
- if(strlen(szsoundpath))
- {
- strtolower(szsoundpath)
- engfunc(EngFunc_PrecacheSound, szsoundpath)
- }
- }
- }
- }
- fclose(file)
- }
- stock fm_cs_get_weapon_ent_owner(ent)
- {
- return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
- }
- /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
- /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
- *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
- */
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