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  1. /*
  2. ***********************************************************************
  3. ************************** WWW.ZOMBIE-MOD.RU **************************
  4. ***********************************************************************
  5. ****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
  6. ** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
  7. ***********************************************************************
  8. */
  9.  
  10. #include <amxmodx>
  11. #include <engine>
  12. #include <fakemeta>
  13. #include <fakemeta_util>
  14. #include <hamsandwich>
  15. #include <cstrike>
  16. #include <xs>
  17.  
  18. // ZP NATIVE
  19. #include <zombieplague>
  20. #include <zmvip>
  21.  
  22. #define PLUGIN "[CSO] AK47 PALADIN || NATIVE + ZP EXTRA ITEMS"
  23. #define VERSION "1.0 || CLOSED BETA"
  24. #define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"
  25.  
  26. // CONFIGURATION WEAPON
  27. #define system_name "AGZBuff"
  28. #define system_base "ak47"
  29.  
  30. #define DRAW_TIME 0.66
  31. #define RELOAD_TIME 2.1
  32.  
  33. #define CSW_BASE CSW_AK47
  34. #define WEAPON_KEY 11092002112
  35.  
  36. #define OLD_MODEL "models/w_ak47.mdl"
  37. #define ANIMEXT "carbine"
  38.  
  39. // Configuration Extra Items
  40. #define NAME_EXTRA_ITEMS "AK47 Paladin"
  41. #define TEAM_EXTRA_ITEMS ZP_TEAM_HUMAN
  42. #define COST_EXTRA_ITEMS 50
  43.  
  44. /*
  45. Support For Human And Survivor
  46. Not Supported For Zombie || Madafaka!!
  47. - ZP_TEAM HUMAN = HUMAN
  48. - ZP_TEAM_SURVIVOR = SURVIVOR
  49. */
  50.  
  51. // ALL MACRO
  52. #define ENG_NULLENT -1
  53. #define EV_INT_WEAPONKEY EV_INT_impulse
  54. #define TASK_MUZZLEFLASH 102291
  55.  
  56. #define USE_STOPPED 0
  57. #define OFFSET_LINUX_WEAPONS 4
  58. #define OFFSET_LINUX 5
  59. #define OFFSET_WEAPONOWNER 41
  60. #define OFFSET_ACTIVE_ITEM 373
  61.  
  62. #define m_fKnown 44
  63. #define m_flNextPrimaryAttack 46
  64. #define m_flTimeWeaponIdle 48
  65. #define m_iClip 51
  66. #define m_fInReload 54
  67. #define m_flNextAttack 83
  68. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  69.  
  70. // ALL ANIM
  71. #define ANIM_RELOAD 1
  72. #define ANIM_DRAW 2
  73. #define ANIM_SHOOT1 3
  74. #define ANIM_SHOOT2 4
  75. #define ANIM_SHOOT3 5
  76.  
  77. #define MODE_A 0
  78. #define MODE_B 1
  79.  
  80. // All Models Of The Weapon
  81. new V_MODEL[64] = "models/AGzk17l_bfak/v_buffak.mdl"
  82. new W_MODEL[64] = "models/AGzk17l_bfak/w_buffak.mdl"
  83. new P_MODEL[64] = "models/AGzk17l_bfak/p_buffak.mdl"
  84. new S_MODEL[64] = "sprites/AGzk17l_bfak/ef_buffak_hit.spr"
  85.  
  86. new const WeaponResources[][] =
  87. {
  88. "sprites/AGzk17l_bfak/640hud7.spr",
  89. "sprites/AGzk17l_bfak/640hud132.spr"
  90. }
  91.  
  92. new const MuzzleFlash[][] =
  93. {
  94. "sprites/AGzk17l_bfak/muzzleflash40.spr",
  95. "sprites/AGzk17l_bfak/muzzleflash41.spr"
  96. }
  97.  
  98. // You Can Add Fire Sound Here
  99. new const Fire_Sounds[][] = { "AGzk17l_bfak/ak47buff-1.wav", "AGzk17l_bfak/ak47buff-2.wav" }
  100.  
  101. // All Vars Here
  102. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  103. new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_radius, cvar_dmg_2, cvar_trace_color
  104. new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]
  105. new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], sBuffakHit
  106. new g_Muzzleflash_Ent[2], g_Muzzleflash[33][2], g_Mode[33], g_item, g_list_variables[10]
  107.  
  108. // Macros Again :v
  109. new weapon_name_buffer[512]
  110. new weapon_base_buffer[512]
  111.  
  112. const PRIMARY_WEAPONS_BIT_SUM =
  113. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  114. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  115. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  116. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  117. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  118. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  119. "weapon_ak47", "weapon_knife", "weapon_p90" }
  120.  
  121. // START TO CREATE PLUGINS || AMXMODX FORWARD
  122. public plugin_init()
  123. {
  124. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  125. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  126.  
  127. register_plugin(PLUGIN, VERSION, AUTHOR)
  128.  
  129. // Event And Message
  130. register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
  131. register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
  132. register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList")
  133.  
  134. // Ham Forward (Entity) || Ham_Use
  135. RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
  136. RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
  137. RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
  138. RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
  139.  
  140. // Ham Forward (Entity) || Ham_TraceAttack
  141. RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1)
  142. RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
  143. RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
  144. RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
  145. RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
  146. RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
  147. RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
  148. RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
  149.  
  150. // Ham Forward (Weapon)
  151. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
  152. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
  153. RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
  154. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
  155. RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
  156. RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
  157.  
  158. for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
  159. if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
  160.  
  161. // Ham Forward (Player)
  162. RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
  163.  
  164. // Fakemeta Forward
  165. register_forward(FM_SetModel, "Forward_SetModel")
  166. register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
  167. register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
  168. register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1)
  169. register_forward(FM_CheckVisibility, "Forward_CheckVisibility")
  170.  
  171. // All Some Cvar
  172. cvar_clip = register_cvar("buffak_clip", "50")
  173. cvar_spd = register_cvar("buffak_speed", "1.15")
  174. cvar_ammo = register_cvar("buffak_ammo", "240")
  175. cvar_dmg = register_cvar("buffak_damage", "2.0")
  176. cvar_recoil = register_cvar("buffak_recoil", "0.62")
  177. cvar_dmg_2 = register_cvar("buffak_buff_damage", "100")
  178. cvar_radius = register_cvar("buffak_buff_radius", "50")
  179. cvar_trace_color = register_cvar("buffak_trace_color", "7")
  180.  
  181. g_MaxPlayers = get_maxplayers()
  182. g_item = zv_register_extra_item(NAME_EXTRA_ITEMS, "Buff", COST_EXTRA_ITEMS, TEAM_EXTRA_ITEMS)
  183. }
  184.  
  185. public plugin_precache()
  186. {
  187. formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
  188. formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
  189.  
  190. precache_model(V_MODEL)
  191. precache_model(P_MODEL)
  192. precache_model(W_MODEL)
  193. sBuffakHit = precache_model(S_MODEL)
  194.  
  195. new Buffer[512]
  196. formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
  197. precache_generic(Buffer) // EG: Output "sprites/weapon_AGZBuff_asep.txt"
  198.  
  199. for(new i = 0; i < sizeof Fire_Sounds; i++)
  200. precache_sound(Fire_Sounds[i])
  201. for(new i = 0; i < sizeof MuzzleFlash; i++)
  202. precache_model(MuzzleFlash[i])
  203. for(new i = 0; i < sizeof WeaponResources; i++)
  204. precache_model(WeaponResources[i])
  205.  
  206. precache_viewmodel_sound(V_MODEL)
  207. formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
  208.  
  209. register_clcmd(Buffer, "give_item") // EG: Output "test_buffak"
  210. register_clcmd(weapon_name_buffer, "weapon_hook")
  211. register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
  212.  
  213. g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  214. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0])
  215. set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08)
  216. set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture)
  217. set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0)
  218.  
  219. g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
  220. engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1])
  221. set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07)
  222. set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture)
  223. set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)
  224. }
  225.  
  226. public plugin_natives()
  227. {
  228. new Buffer[512]
  229. formatex(Buffer, sizeof(Buffer), "give_%s", system_name)
  230. register_native(Buffer, "give_item", 1) // EG: Output "give_buffak"
  231. formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
  232. register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffak"
  233. }
  234.  
  235. public zv_extra_item_selected(id, itemid)
  236. {
  237. if(itemid != g_item)
  238. return
  239.  
  240. give_item(id)
  241. }
  242.  
  243. // Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
  244. public client_connect(id) remove_item(id)
  245. public client_disconnect(id) remove_item(id)
  246. public zp_user_infected_post(id) remove_item(id)
  247. public zp_user_humanized_post(id) remove_item(id)
  248. /* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
  249. new g_HamBot
  250. public client_putinserver(id)
  251. {
  252. if(!g_HamBot && is_user_bot(id))
  253. {
  254. g_HamBot = 1
  255. set_task(0.1, "Do_RegisterHam", id)
  256. }
  257. }
  258.  
  259. public Do_RegisterHam(id)
  260. {
  261. RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
  262. RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)
  263. }
  264.  
  265. /* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
  266. /* ============ START OF ALL FORWARD (FAKEMETA) ================== */
  267. public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
  268. {
  269. if(iEnt == g_Muzzleflash_Ent[0])
  270. {
  271. if(g_Muzzleflash[iHost][0] == 3)
  272. {
  273. set_es(esState, ES_RenderMode, kRenderTransAdd)
  274. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  275. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  276.  
  277. g_Muzzleflash[iHost][0] = 2
  278. }
  279. else if(g_Muzzleflash[iHost][0] == 2)
  280. {
  281. set_es(esState, ES_RenderMode, kRenderTransAdd)
  282. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  283. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  284.  
  285. g_Muzzleflash[iHost][0] = 1
  286. g_Muzzleflash[iHost][1] = 1
  287. }
  288. else if(g_Muzzleflash[iHost][0] == 1)
  289. {
  290. set_es(esState, ES_RenderMode, kRenderTransAdd)
  291. set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
  292. set_es(esState, ES_Scale, random_float(0.06, 0.1))
  293.  
  294. g_Muzzleflash[iHost][0] = 0
  295. }
  296.  
  297. set_es(esState, ES_Skin, iHost)
  298. set_es(esState, ES_Body, 1)
  299. set_es(esState, ES_AimEnt, iHost)
  300. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  301. }
  302. else if(iEnt == g_Muzzleflash_Ent[1])
  303. {
  304. if(g_Muzzleflash[iHost][1])
  305. {
  306. set_es(esState, ES_RenderMode, kRenderTransAdd)
  307. set_es(esState, ES_RenderAmt, 240.0)
  308.  
  309. g_Muzzleflash[iHost][1] = 0
  310. }
  311.  
  312. set_es(esState, ES_Skin, iHost)
  313. set_es(esState, ES_Body, 1)
  314. set_es(esState, ES_AimEnt, iHost)
  315. set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
  316. }
  317.  
  318. }
  319.  
  320. public Forward_CheckVisibility(iEntity, pSet)
  321. {
  322. if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1])
  323. {
  324. forward_return(FMV_CELL, 1)
  325. return FMRES_SUPERCEDE
  326. }
  327.  
  328. return FMRES_IGNORED
  329. }
  330.  
  331. public Forward_PrecacheEvent_Post(type, const name[])
  332. {
  333. new Buffer[512]
  334. formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
  335. if(equal(Buffer, name, 0))
  336. {
  337. g_orig_event = get_orig_retval()
  338. return FMRES_HANDLED
  339. }
  340. return FMRES_IGNORED
  341. }
  342.  
  343. public Forward_SetModel(entity, model[])
  344. {
  345. if(!is_valid_ent(entity))
  346. return FMRES_IGNORED
  347.  
  348. static szClassName[33]
  349. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  350.  
  351. if(!equal(szClassName, "weaponbox"))
  352. return FMRES_IGNORED
  353.  
  354. static iOwner
  355. iOwner = entity_get_edict(entity, EV_ENT_owner)
  356.  
  357. if(equal(model, OLD_MODEL))
  358. {
  359. static iStoredAugID
  360. iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
  361.  
  362. if(!is_valid_ent(iStoredAugID))
  363. return FMRES_IGNORED
  364.  
  365. if(g_has_weapon[iOwner])
  366. {
  367. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
  368. g_has_weapon[iOwner] = 0
  369. entity_set_model(entity, W_MODEL)
  370.  
  371. return FMRES_SUPERCEDE
  372. }
  373. }
  374. return FMRES_IGNORED
  375. }
  376.  
  377. public Forward_UseStationary_Post(entity, caller, activator, use_type)
  378. {
  379. if(use_type == USE_STOPPED && is_user_connected(caller))
  380. replace_weapon_models(caller, get_user_weapon(caller))
  381. }
  382.  
  383. public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  384. {
  385. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
  386. return FMRES_IGNORED
  387.  
  388. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  389. return FMRES_HANDLED
  390. }
  391.  
  392. public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  393. {
  394. if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
  395. return FMRES_IGNORED
  396. if(!(1 <= invoker <= g_MaxPlayers))
  397. return FMRES_IGNORED
  398.  
  399. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  400. return FMRES_SUPERCEDE
  401. }
  402.  
  403. /* ================= END OF ALL FAKEMETA FORWARD ================= */
  404. /* ================= START OF ALL MESSAGE FORWARD ================ */
  405. public Forward_DeathMsg(msg_id, msg_dest, id)
  406. {
  407. static szTruncatedWeapon[33], iAttacker, iVictim
  408.  
  409. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  410.  
  411. iAttacker = get_msg_arg_int(1)
  412. iVictim = get_msg_arg_int(2)
  413.  
  414. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  415. return PLUGIN_CONTINUE
  416.  
  417. if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
  418. {
  419. if(g_has_weapon[iAttacker])
  420. set_msg_arg_string(4, system_name)
  421. }
  422. return PLUGIN_CONTINUE
  423. }
  424. /* ================== END OF ALL MESSAGE FORWARD ================ */
  425. /* ================== START OF ALL EVENT FORWARD ================ */
  426. public Forward_MessageWeapList(msg_id, msg_dest, id)
  427. {
  428. if(get_msg_arg_int(8) != CSW_BASE)
  429. return
  430.  
  431. g_list_variables[2] = get_msg_arg_int(2)
  432. g_list_variables[3] = get_msg_arg_int(3)
  433. g_list_variables[4] = get_msg_arg_int(4)
  434. g_list_variables[5] = get_msg_arg_int(5)
  435. g_list_variables[6] = get_msg_arg_int(6)
  436. g_list_variables[7] = get_msg_arg_int(7)
  437. g_list_variables[8] = get_msg_arg_int(8)
  438. g_list_variables[9] = get_msg_arg_int(9)
  439. }
  440.  
  441. public Forward_CurrentWeapon(id)
  442. {
  443. replace_weapon_models(id, read_data(2))
  444.  
  445. if(!is_user_alive(id))
  446. return
  447. if(read_data(2) != CSW_BASE || !g_has_weapon[id])
  448. return
  449.  
  450. static Float:Speed
  451. if(g_has_weapon[id])
  452. Speed = get_pcvar_float(cvar_spd)
  453.  
  454. static weapon[32], Ent
  455. get_weaponname(read_data(2), weapon, 31)
  456. Ent = find_ent_by_owner(-1, weapon, id)
  457. if(pev_valid(Ent))
  458. {
  459. static Float:Delay
  460. Delay = get_pdata_float(Ent, 46, 4) * Speed
  461. if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
  462. }
  463. }
  464. /* ================== END OF ALL EVENT FORWARD =================== */
  465. /* ================== START OF ALL HAM FORWARD ============== */
  466. public Forward_PlayerKilled(id) remove_item(id)
  467. public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  468. {
  469. if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
  470. return
  471. if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
  472. return
  473.  
  474. static Float:flEnd[3], Float:WallVector[3], trace_color
  475. get_tr2(ptr, TR_vecEndPos, flEnd)
  476. get_tr2(ptr, TR_vecPlaneNormal, WallVector)
  477.  
  478. if(iEnt)
  479. {
  480. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  481. write_byte(TE_DECAL)
  482. write_coord_f(flEnd[0])
  483. write_coord_f(flEnd[1])
  484. write_coord_f(flEnd[2])
  485. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  486. write_short(iEnt)
  487. message_end()
  488. }
  489. else
  490. {
  491. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  492. write_byte(TE_WORLDDECAL)
  493. write_coord_f(flEnd[0])
  494. write_coord_f(flEnd[1])
  495. write_coord_f(flEnd[2])
  496. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  497. message_end()
  498. }
  499.  
  500. if(g_Mode[iAttacker] == MODE_A)
  501. {
  502. if(!is_user_alive(iEnt)) trace_color = get_pcvar_num(cvar_trace_color)
  503. else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled
  504. ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET)
  505. }
  506.  
  507. if(pev(iEnt, pev_takedamage) != DAMAGE_NO)
  508. {
  509. set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
  510. show_hudmessage(iAttacker, "\ /^n+^n/ \")
  511. }
  512.  
  513. if(trace_color < 2000)
  514. {
  515. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  516. write_byte(TE_STREAK_SPLASH)
  517. engfunc(EngFunc_WriteCoord, flEnd[0])
  518. engfunc(EngFunc_WriteCoord, flEnd[1])
  519. engfunc(EngFunc_WriteCoord, flEnd[2])
  520. engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
  521. engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
  522. engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
  523. write_byte(trace_color)
  524. write_short(50)
  525. write_short(3)
  526. write_short(90)
  527. message_end()
  528.  
  529. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  530. write_byte(TE_GUNSHOTDECAL)
  531. write_coord_f(flEnd[0])
  532. write_coord_f(flEnd[1])
  533. write_coord_f(flEnd[2])
  534. write_short(iAttacker)
  535. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  536. message_end()
  537. }
  538. }
  539.  
  540. public Weapon_Deploy_Post(weapon_entity)
  541. {
  542. static owner
  543. owner = fm_cs_get_weapon_ent_owner(weapon_entity)
  544.  
  545. static weaponid
  546. weaponid = cs_get_weapon_id(weapon_entity)
  547.  
  548. replace_weapon_models(owner, weaponid)
  549. }
  550.  
  551. public Weapon_AddToPlayer(weapon_entity, id)
  552. {
  553. if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
  554. return HAM_IGNORED
  555.  
  556. if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
  557. {
  558. g_has_weapon[id] = true
  559. entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
  560. set_weapon_list(id, weapon_name_buffer)
  561.  
  562. return HAM_HANDLED
  563. }
  564. else
  565. {
  566. set_weapon_list(id, weapon_base_buffer)
  567. }
  568.  
  569. return HAM_IGNORED
  570. }
  571.  
  572. public Weapon_PrimaryAttack(weapon_entity)
  573. {
  574. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  575.  
  576. if(!g_has_weapon[Player])
  577. return
  578.  
  579. g_IsInPrimaryAttack = 1
  580. pev(Player,pev_punchangle,cl_pushangle[Player])
  581.  
  582. g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
  583. }
  584.  
  585. public Weapon_PrimaryAttack_Post(weapon_entity)
  586. {
  587. g_IsInPrimaryAttack = 0
  588. new Player = get_pdata_cbase(weapon_entity, 41, 4)
  589.  
  590. new szClip, szAmmo
  591. get_user_weapon(Player, szClip, szAmmo)
  592.  
  593. if(!is_user_alive(Player))
  594. return
  595.  
  596. if(g_has_weapon[Player])
  597. {
  598. if(!g_clip_ammo[Player])
  599. {
  600. ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity)
  601. return
  602. }
  603.  
  604. new Float:push[3]
  605. pev(Player,pev_punchangle,push)
  606. xs_vec_sub(push,cl_pushangle[Player],push)
  607. xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
  608. xs_vec_add(push,cl_pushangle[Player],push)
  609. set_pev(Player,pev_punchangle,push)
  610.  
  611. set_weapon_shoot_anim(Player)
  612. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  613. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
  614. }
  615. }
  616.  
  617. public Weapon_ItemPostFrame(weapon_entity)
  618. {
  619. new id = pev(weapon_entity, pev_owner)
  620. if(!is_user_connected(id))
  621. return HAM_IGNORED
  622. if(!g_has_weapon[id])
  623. return HAM_IGNORED
  624.  
  625. static iClipExtra
  626. iClipExtra = get_pcvar_num(cvar_clip)
  627. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)
  628.  
  629. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  630. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  631.  
  632. new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
  633. if(fInReload && flNextAttack <= 0.0)
  634. {
  635. new j = min(iClipExtra - iClip, iBpAmmo)
  636.  
  637. set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
  638. cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
  639.  
  640. set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
  641. fInReload = 0
  642. }
  643. else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
  644. {
  645. if(!iClip)
  646. return HAM_IGNORED
  647.  
  648. if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
  649. get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
  650. {
  651. if(pev(id, pev_button) & IN_ATTACK)
  652. {
  653. if(g_Mode[id] == MODE_B)
  654. Shoot_Special(id)
  655. }
  656. else if(pev(id, pev_button) & IN_ATTACK2)
  657. {
  658. set_buffak_zoom(id, 0)
  659. set_weapons_timeidle(id, CSW_BASE, 0.4)
  660. set_player_nextattackx(id, 0.4)
  661. }
  662. }
  663. }
  664.  
  665. return HAM_IGNORED
  666. }
  667.  
  668. public Weapon_Reload(weapon_entity)
  669. {
  670. new id = pev(weapon_entity, pev_owner)
  671. if(!is_user_connected(id))
  672. return HAM_IGNORED
  673. if(!g_has_weapon[id])
  674. return HAM_IGNORED
  675. static iClipExtra
  676. if(g_has_weapon[id])
  677. iClipExtra = get_pcvar_num(cvar_clip)
  678.  
  679. g_weapon_TmpClip[id] = -1
  680.  
  681. new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
  682. new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)
  683.  
  684. if(iBpAmmo <= 0)
  685. return HAM_SUPERCEDE
  686.  
  687. if(iClip >= iClipExtra)
  688. return HAM_SUPERCEDE
  689.  
  690. g_weapon_TmpClip[id] = iClip
  691.  
  692. return HAM_IGNORED
  693. }
  694.  
  695. public Weapon_Reload_Post(weapon_entity)
  696. {
  697. new id = pev(weapon_entity, pev_owner)
  698. if (!is_user_connected(id))
  699. return HAM_IGNORED
  700.  
  701. if(!g_has_weapon[id])
  702. return HAM_IGNORED
  703. if(g_weapon_TmpClip[id] == -1)
  704. return HAM_IGNORED
  705.  
  706. set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
  707. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
  708. set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
  709. set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
  710.  
  711. set_weapon_anim(id, ANIM_RELOAD)
  712. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  713. set_buffak_zoom(id, 1)
  714.  
  715. return HAM_IGNORED
  716. }
  717.  
  718. /* ===================== END OF ALL HAM FORWARD ====================== */
  719. /* ================= START OF OTHER PUBLIC FUNCTION ================= */
  720. public give_item(id)
  721. {
  722. drop_weapons(id, 1)
  723. new iWeapon = fm_give_item(id, weapon_base_buffer)
  724. if(iWeapon > 0)
  725. {
  726. cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
  727. cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
  728. emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
  729.  
  730. set_weapon_anim(id, ANIM_DRAW)
  731. set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
  732.  
  733. set_weapon_list(id, weapon_name_buffer)
  734. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  735. set_pdata_int(iWeapon, 74, MODE_A)
  736. }
  737.  
  738. g_has_weapon[id] = true
  739. g_Mode[id] = MODE_A
  740. remove_bitvar(id)
  741. }
  742.  
  743. public remove_item(id)
  744. {
  745. g_has_weapon[id] = false
  746. g_Mode[id] = MODE_A
  747. remove_bitvar(id)
  748. }
  749.  
  750. public remove_bitvar(id)
  751. {
  752. g_attack_type[id] = 0
  753. g_Muzzleflash[id][0] = 0
  754. g_Muzzleflash[id][1] = 0
  755. }
  756.  
  757. public weapon_hook(id)
  758. {
  759. engclient_cmd(id, weapon_base_buffer)
  760. return PLUGIN_HANDLED
  761. }
  762.  
  763. public replace_weapon_models(id, weaponid)
  764. {
  765. if(weaponid != CSW_BASE)
  766. {
  767. if(g_has_weapon[id])
  768. {
  769. remove_bitvar(id)
  770. set_buffak_zoom(id, 1)
  771. }
  772. }
  773.  
  774. switch(weaponid)
  775. {
  776. case CSW_BASE:
  777. {
  778. if(g_has_weapon[id])
  779. {
  780. set_pev(id, pev_viewmodel2, V_MODEL)
  781. set_pev(id, pev_weaponmodel2, P_MODEL)
  782.  
  783. if(oldweap[id] != CSW_BASE)
  784. {
  785. set_weapon_anim(id, ANIM_DRAW)
  786. set_player_nextattackx(id, DRAW_TIME)
  787. set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
  788. set_weapon_list(id, weapon_name_buffer)
  789. set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
  790. }
  791. }
  792. }
  793. }
  794.  
  795. oldweap[id] = weaponid
  796. }
  797.  
  798. public Shoot_Special(id)
  799. {
  800. if(!is_user_alive(id) || !is_user_connected(id))
  801. return
  802.  
  803. new szClip, szWeapId
  804. szWeapId = get_user_weapon(id, szClip)
  805. if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip)
  806. return
  807.  
  808. g_Muzzleflash[id][0] = 3
  809. set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH)
  810.  
  811. static Float:PunchAngles[3]
  812. PunchAngles[0] = -5.0
  813. PunchAngles[1] = -2.5
  814. PunchAngles[2] = -2.5
  815. set_pev(id, pev_punchangle, PunchAngles)
  816.  
  817. set_weapon_shoot_anim(id)
  818. emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
  819.  
  820. new Float:fStart[3], Float:originF[3]
  821. new target, body
  822.  
  823. fm_get_aim_origin(id, originF)
  824. get_user_aiming(id, target, body)
  825.  
  826. pev(id, pev_origin, fStart)
  827. engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0)
  828. write_byte(TE_SPRITE)
  829. engfunc(EngFunc_WriteCoord, originF[0])
  830. engfunc(EngFunc_WriteCoord, originF[1])
  831. engfunc(EngFunc_WriteCoord, originF[2] + 20.0)
  832. write_short(sBuffakHit)
  833. write_byte(10)
  834. write_byte(240)
  835. message_end()
  836.  
  837. new a = FM_NULLENT
  838. while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0)
  839. {
  840. if(id == a)
  841. continue
  842.  
  843. if(pev(a, pev_takedamage) != DAMAGE_NO)
  844. ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET)
  845. }
  846.  
  847. if(!is_user_alive(target))
  848. {
  849. static Classname[32]
  850. pev(target, pev_classname, Classname, sizeof(Classname))
  851.  
  852. if(equal(Classname, "func_breakable"))
  853. ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC)
  854. }
  855. else if(is_user_alive(target) && is_user_connected(target))
  856. {
  857. static Float:MyOrigin[3]
  858. pev(id, pev_origin, MyOrigin)
  859. hook_ent2(target, MyOrigin, 400.0, 2)
  860. ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET)
  861. }
  862.  
  863. static entity_weapon
  864. entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id)
  865.  
  866. if(!pev_valid(entity_weapon))
  867. return
  868.  
  869. cs_set_weapon_ammo(entity_weapon, szClip - 1)
  870. set_player_nextattackx(id, 0.7)
  871. set_weapons_timeidle(id, CSW_BASE, 0.7)
  872. }
  873.  
  874. public set_weapon_shoot_anim(id)
  875. {
  876. if(!g_attack_type[id])
  877. {
  878. set_weapon_anim(id, ANIM_SHOOT1)
  879. g_attack_type[id] = 1
  880. }
  881. else if(g_attack_type[id] == 1)
  882. {
  883. set_weapon_anim(id, ANIM_SHOOT2)
  884. g_attack_type[id] = 2
  885. }
  886. else if(g_attack_type[id] == 2)
  887. {
  888. set_weapon_anim(id, ANIM_SHOOT3)
  889. g_attack_type[id] = 0
  890. }
  891. }
  892.  
  893. public Re_MuzzleFlash(id)
  894. {
  895. id -= TASK_MUZZLEFLASH
  896.  
  897. if(!is_user_alive(id) || !is_user_connected(id))
  898. return
  899. if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
  900. return
  901.  
  902. if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true
  903. else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true
  904. }
  905.  
  906. /* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
  907. /* ================= START OF ALL STOCK TO MACROS ================== */
  908. stock set_buffak_zoom(id, const reset = 0)
  909. {
  910. if(reset == 1)
  911. {
  912. set_fov(id)
  913. g_Mode[id] = MODE_A
  914. }
  915. else if(reset == 0)
  916. {
  917. if(g_Mode[id] == MODE_A)
  918. {
  919. set_fov(id, 80)
  920. g_Mode[id] = MODE_B
  921. }
  922. else if(g_Mode[id] == MODE_B)
  923. {
  924. set_fov(id)
  925. g_Mode[id] = MODE_A
  926. }
  927. }
  928. }
  929.  
  930. stock set_fov(id, fov = 90)
  931. {
  932. message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
  933. write_byte(fov)
  934. message_end()
  935. }
  936.  
  937. stock set_weapon_list(id, const weapon_name[])
  938. {
  939. message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
  940. write_string(weapon_name)
  941. write_byte(g_list_variables[2])
  942. write_byte(g_list_variables[3])
  943. write_byte(g_list_variables[4])
  944. write_byte(g_list_variables[5])
  945. write_byte(g_list_variables[6])
  946. write_byte(g_list_variables[7])
  947. write_byte(g_list_variables[8])
  948. write_byte(g_list_variables[9])
  949. message_end()
  950. }
  951.  
  952. stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
  953. {
  954. static Float:fl_Velocity[3]
  955. static Float:EntOrigin[3]
  956.  
  957. pev(ent, pev_origin, EntOrigin)
  958. static Float:distance_f
  959. distance_f = 100.0
  960.  
  961. new Float:fl_Time = distance_f / speed
  962. if(type == 1)
  963. {
  964. fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
  965. fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
  966. fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
  967. }
  968. else if(type == 2)
  969. {
  970. fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
  971. fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
  972. fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
  973. }
  974.  
  975. entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
  976. }
  977.  
  978. stock drop_weapons(id, dropwhat)
  979. {
  980. static weapons[32], num = 0, i, weaponid
  981. get_user_weapons(id, weapons, num)
  982.  
  983. for (i = 0; i < num; i++)
  984. {
  985. weaponid = weapons[i]
  986.  
  987. if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  988. {
  989. static wname[32]
  990. get_weaponname(weaponid, wname, sizeof wname - 1)
  991. engclient_cmd(id, "drop", wname)
  992. }
  993. }
  994. }
  995.  
  996. stock set_player_nextattackx(id, Float:nexttime)
  997. {
  998. if(!is_user_alive(id))
  999. return
  1000.  
  1001. set_pdata_float(id, m_flNextAttack, nexttime, 5)
  1002. }
  1003.  
  1004. stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
  1005. {
  1006. if(!is_user_alive(id))
  1007. return
  1008.  
  1009. static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
  1010. if(!pev_valid(entwpn))
  1011. return
  1012.  
  1013. set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
  1014. set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
  1015. set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
  1016. }
  1017.  
  1018. stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
  1019. {
  1020. new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
  1021. if(!pev_valid(entwpn))
  1022. return
  1023.  
  1024. set_pdata_float(entwpn, 46, TimeIdle, 4)
  1025. set_pdata_float(entwpn, 47, TimeIdle, 4)
  1026. set_pdata_float(entwpn, 48, Idle, 4)
  1027. }
  1028.  
  1029. stock set_weapon_anim(const Player, const Sequence)
  1030. {
  1031. set_pev(Player, pev_weaponanim, Sequence)
  1032.  
  1033. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  1034. write_byte(Sequence)
  1035. write_byte(pev(Player, pev_body))
  1036. message_end()
  1037. }
  1038.  
  1039. stock precache_viewmodel_sound(const model[]) // I Get This From BTE
  1040. {
  1041. new file, i, k
  1042. if((file = fopen(model, "rt")))
  1043. {
  1044. new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
  1045. fseek(file, 164, SEEK_SET)
  1046. fread(file, NumSeq, BLOCK_INT)
  1047. fread(file, SeqID, BLOCK_INT)
  1048.  
  1049. for(i = 0; i < NumSeq; i++)
  1050. {
  1051. fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
  1052. fread(file, NumEvents, BLOCK_INT)
  1053. fread(file, EventID, BLOCK_INT)
  1054. fseek(file, EventID + 176 * i, SEEK_SET)
  1055.  
  1056. // The Output Is All Sound To Precache In ViewModels (GREAT :V)
  1057. for(k = 0; k < NumEvents; k++)
  1058. {
  1059. fseek(file, EventID + 4 + 76 * k, SEEK_SET)
  1060. fread(file, Event, BLOCK_INT)
  1061. fseek(file, 4, SEEK_CUR)
  1062.  
  1063. if(Event != 5004)
  1064. continue
  1065.  
  1066. fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
  1067.  
  1068. if(strlen(szsoundpath))
  1069. {
  1070. strtolower(szsoundpath)
  1071. engfunc(EngFunc_PrecacheSound, szsoundpath)
  1072. }
  1073. }
  1074. }
  1075. }
  1076. fclose(file)
  1077. }
  1078.  
  1079. stock fm_cs_get_weapon_ent_owner(ent)
  1080. {
  1081. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  1082. }
  1083.  
  1084. /* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
  1085. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  1086. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
  1087. */
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