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- Default laws
- This is now a MagicRP™ server.
- Original MagicRP™ by Sir Frost
- Uses some things from Pluto's revision
- LEVELS
- There are seven levels of wizardry: Novice > Apprentice > Adept > Professional > Master > Legendary > Godly
- EXPERIENCE
- To gain XP, you must kill a Wizard of equal or greater level.
- (EXP gained on kill/EXP lost on loss)
- Wizard with a lower level than you = +2/-3 XP
- Wizard with the same level as you = +3/-2 XP
- Wizard with a greater level than you = +5/-1 XP
- Novice > Apprentice: 3 XP
- Apprentice > Adept: 8 XP
- Adept > Professional: 15 XP
- Professional > Master: 30 XP
- Master > Legendary: 75 XP
- Legendary > Godly: 125 XP
- You cannot become a higher rank without ascending to the one next to it first.
- CLASS SWITCHING
- If you switch classes, you lose two ranks and your XP level is reset to 0.
- HOW TO GET ADDED
- /PM the mayor with your class and you will be added to the list.
- HOW TO CORRECTLY DUEL
- You must advert that you are dueling someone, and they must accept the duel.
- The winner adverts that they have won the duel.
- You may only duel another wizard.
- You must give a 10 second warning before dueling (this is to prevent RDM).
- CLASSES/PLAYERS
- Pyromancers: Manipulators of the arcane blaze.
- Aquamancers: They use their trusty trident to shower their foes.
- Cyromancers: They're going to chill you to the bone.
- Sir Frost (Apprentice) (XP 2/8)
- Stormancers: Those who wield the lightning rod as their sword.
- RebornNinjask (Apprentice) (XP 0/8)
- Kermi (Novice) (XP 0/3)
- Guy (Novice) (XP 0/3)
- Cactus Boxer (Apprentice) (XP 0/8)
- Necromancers: Wizards with no particular class.
- Red Rabbit (Apprentice Necromancer) (XP 0/3)
- Technomancers: They type away on a computer all day.
- Erotimancers: They walk around in skimpy uniforms.
- Homelessmancers: These homeless people may look weak, but they have tricks up their sleeve.
- Tangerine (Limited Sound) (Novice) (XP 0/3)
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