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- public static void CheckForFlag(GameState client)
- {
- if (client.Entity.GuildID == 0) return;
- var list = client.Map.Npcs.Values.Where(i => i.Type == Enums.NpcType.Flag).ToList();
- foreach (var item in list)
- {
- if (Kernel.GetDistance(item.X, item.Y, client.Entity.X, client.Entity.Y) <= 1)
- {
- client.Entity.FlagStamp = Time32.Now;
- client.Send(Program.World.CTF.generateTimer(60));
- client.Send(Program.World.CTF.generateEffect(client));
- CaptureTheFlag.AddExploits(3, client.AsMember);
- CaptureTheFlag.AddScore(3, client.Guild);
- client.Entity.AddFlag(MsgUpdate.Flags.CTF_Flag, 60, true);
- CaptureTheFlag.SendScores();
- client.Map.RemoveNpc(item, true);
- client.SendScreen(new MsgAction_TATA(true)
- {
- UID = item.UID,
- ID = MsgAction_TATA.RemoveEntity
- }, true);
- }
- else
- {
- Program.World.CTF.AroundBase(client);
- }
- }
- }
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