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- # This is the HPB_bot.cfg file (for Opposing Force deathmatch & teamplay)
- #
- # Any line begining with '#' in the first column is a comment line
- #
- # The following commands are supported in the bot.cfg file:
- #
- # addbot - will add a bot using a random skin and the default bot skill level
- # addbot <model> - will add a bot using the specified model with the
- # default skill level.
- # addbot <model> <name> - will add a bot using the specified model and
- # player name and the default bot skill level.
- # addbot <model> <name> <skill> - will add a bot using the specified model,
- # player, and skill level (where skill level is 1 to 5, 1 being the
- # best skilled and 5 being the worst skilled).
- #
- # botskill <skill> - change the default botskill level (1 to 5).
- # skill level 1 is the best, skill level 5 is the worst.
- #
- # observer <value> - change the observer mode setting, 1=on, 0=off.
- #
- # botdontshoot <value> - change the botdontshoot setting, 1=on, 0=off.
- #
- # pause <timeout> - pause for the specified number of seconds before
- # continuing with the commands in the bot.cfg file.
- #
- # min_bots <value> - configure the minimum number of bots that will run
- # on this dedicated server.
- #
- # max_bots <value> - configure the maximum number of bots that will run
- # on this dedicated server.
- #
- # bot_strafe_percent <value> - sets the percent of time bot will strafe
- # left and right while running. Allowed values are 0 - 100. The
- # default value is 20. Note: a higher straffing percentage causes
- # the bots to fall off of narrow walkways and causes them problems
- # getting through doorways.
- #
- # bot_chat_percent <value> - sets the percent of time bot will use the
- # "say" command to send a bot_chat (checked every 30 seconds)
- # Allowed values are 0 - 100. The default value is 10.
- #
- # bot_taunt_percent <value> - sets the percent of time bot will use the
- # "say" command to send a bot_taunt message after killing another
- # player. Allowed values are 0 - 100. The default value is 20.
- #
- # bot_whine_percent <value> - sets the percent of time bot will use the
- # "say" command to send a bot_whine message after being killed.
- # Allowed values are 0 - 100. The default value is 10.
- #
- # bot_chat_tag_percent <value> - sets the percent of time bots will remove
- # clan tags from player names. The default value is 80.
- #
- # bot_chat_drop_percent <value> - sets the percent of time bots will drop
- # characters from chat messages. The default value is 10.
- #
- # bot_chat_swap_percent <value> - sets the percent of time bots will swap
- # characters in chat messages. The default value is 10.
- #
- # bot_chat_lower_percent <value> - sets the percent of time bots will
- # convert chat messages to all lowercase. The default is 50.
- #
- # bot_logo_percent <value> - sets the percent of time the bot will attempt
- # to spray a custom spray logo after killing an opponent. The default
- # value is 40.
- #
- # bot_reaction_time <value> - sets the reaction time delay of the bots.
- # When the bots see a new enemy they will delay slightly before firing
- # to simulate a human reaction time delay. The reaction time delay is
- # also based on the bot skill setting for that bot. High skilled bots
- # (with skill level of 1 or 2) will have shorter reaction time delays
- # than lower skilled bots (with skill level 3, 4, or 5). The delay
- # value can be...
- # 0 - disables the bot reaction time.
- # 1 - very short reaction time delay. (between 0.01 and 0.10 seconds)
- # 2 - moderate reaction time delay.
- # 3 - fairly long reaction time delay. (between 0.10 and 0.30 seconds)
- # The default value is 2.
- #
- # random_color <value> - sets whether or not you wish to spawn bots with
- # random topcolor and bottomcolor values. Set the value to 0 to
- # disable random colors. Set the value to 1 to enable random colors.
- # The default value is 1.
- #
- # Any other commands in the bot.cfg file will be treated as server
- # commands. For example, you can use "map mapname" (without the quotes)
- # to select a specific map, or you can use "mp_forcerespawn 1" to turn
- # on force respawn, or "kick # 1" to automatically kick player number 1.
- #
- # wait for 3 seconds
- pause 3
- # change default bot skill level to 2
- botskill 2
- # Remove the comments on the 2 lines below to support a minimum and maximum
- # number of bots running on a dedicated server. Bots will be added to the
- # server until the total number of players (bots and humans) reaches the
- # max_bots value. Each time a new player joins the server, a bot will be
- # kicked from the server unless there are only min_bots number of bots
- # currently on the server. After players disconnect from the server, bots
- # will be automatically added back to the server until the total number
- # of players reaches max_bots again. You should make max_bots be AT LEAST
- # one less than the maxplayers value (otherwise no one will be able to join
- # your server).
- #min_bots 2
- #max_bots 6
- bot_chat_percent 10
- bot_taunt_percent 20
- bot_whine_percent 10
- bot_chat_tag_percent 80
- bot_chat_drop_percent 10
- bot_chat_swap_percent 10
- bot_chat_lower_percent 50
- bot_logo_percent 40
- bot_reaction_time 2
- random_color 1
- # add 6 bots using the default skill level (a random skin will be chosen)
- bot_strafe_percent 10
- addbot
- addbot
- addbot
- bot_strafe_percent 20
- addbot
- addbot
- addbot
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